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  • import pictures from the iphone photos storage to the canvas within uiwebview

    - by How2iphone
    I am currently experimenting with canvas drawing function in a uiwebview.Its a simple app that allows you to finger paint on the Iphone.Can someone point me in the rite direction on a problem I'm having.I need to be able to import pictures from the photos storage to the canvas within the uiwebview.Its built on Html,javascript and css.Would prefer to use objective C in xcode to acomplish this.Any ideas would be greatly appreciated.

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  • EGL initialized failed

    - by aquatear
    Hello Everybody, I used a SurfaceView and EGL to render my 3D contents. When I press BACK and return my activity, the activity's 3D objects become to white. The reason is when the original activity(3D activity) resume, EGL would initialize again. So EGL would initialize and destroy everytime when different activities switch. I am not sure if the problem is EGL initialize twice... but I did initialize and destroy EGL correctly. Anybody have this problem ? Have any solutions about this ?? Thank you so much

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  • Does a Category applied to NSString also apply to NSCFString via the "toll-free bridge"?

    - by half_brick
    We're integrating a library into an iPhone app which appears to use the google toolbox for iPhone internally. The google toolbox adds a method gtm_stringBySanitizingAndEscapingForXML to NSString. The problem is, whenever we attempt to make a call to this library we get [NSCFString gtm_stringBySanitizingAndEscapingForXML]: unrecognized selector sent to instance 0x272478 So it appears the library is calling that method on a NSCFString, to which the category does not apply. So... is it the case that the category will not apply across the toll-free bridge to CoreFoundation classes? If that's the case then we at least know why it's blowing up. Figuring out how to fix it is a different matter.

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  • Is there a way to detect non-movement (touch events) ?

    - by hyn
    Is there a way to detect a finger's non-movement by using a combination of UITouch events? The event methods touchesEnded and touchesCancelled are only fired when the event is cancelled or the finger lifted. I would like to know when a touch has stopped moving, even while it is still touching the screen.

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  • Loading an external NIB, how do I set the view property?

    - by Sheehan Alam
    If I am loading a view from another NIB, how do I set the File's Owner view property? IB is not letting me hook it up to my View Controller which is loading the external NIB. My NIB looks like this: File's Owner - Identity is set to LBRootViewController First Responder LBTableViewController - Identity is set to LBTableViewController, NIB Name is LBTableViewController

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  • Pass a class as a parameter?

    - by JuBu1324
    I have been lead to believe that it is possible to pass a class as a method parameter, but I'm having trouble implementing the concept. Right now I have something like: - (id)navControllerFromView:(Class *)viewControllerClass title:(NSString *)title imageName:(NSString *)imageName { viewControllerClass *viewController = [[viewControllerClass alloc] init]; UINavigationController *thisNavController = [[UINavigationController alloc] initWithRootViewController: viewController]; thisNavController.tabBarItem = [[UITabBarItem alloc] initWithTitle: title image: [UIImage imageNamed: imageName] tag: 3]; return thisNavController; } and I call it like this: rootNavController = [ self navControllerFromView:RootViewController title:@"Contact" imageName:@"my_info.png" ]; What's wrong with this picture?

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  • Cocos2d on iPhone: Using Sprites Defined in Separate Class Files.

    - by srikanth rongali
    I'm trying to draw two sprites on the same screen. I have defined the two sprite objects in two separate class files. If I comment out two lines (see "item 1" comment below) then I get a display as [a backgroundimage[background2.jpg] with a sprite[grossini.png] on the left side. If I uncomment the two lines I do not get the background image and sprite of (gameScreen.m). I get only the sprite [grossinis_sister1.png] defined in (enemy.m). But what I need is a [backgroundimage[background2.jpg]], sprite[grossini.png] and sprite [grossinis_sister1.png] in one screen. This is implementation file of my first class: #import "gameScreen.h" #import "enemy.h" @implementation gameScreen -(id)init { if((self = [super init])) { CCSprite *backGroundImage = [CCSprite spriteWithFile:@"background2.jpg"]; backGroundImage.anchorPoint = ccp(0,0); CCParallaxNode *voidNode = [CCParallaxNode node]; [voidNode addChild:backGroundImage z:-1 parallaxRatio:ccp(0.0f,0.0f) positionOffset:CGPointZero]; [self addChild:voidNode]; CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *player = [CCSprite spriteWithFile:@"grossini.png"]; player.position = ccp(player.contentSize.width/2, windowSize.height/2); [self addChild:player z:0]; //eSprite = [[enemy alloc]init]; //<-- see item 1 //[self addChild:eSprite]; } return self; } This is my implementation file of my second class: #import "enemy.h" #import "gameScreen.h" @implementation enemy -(id)init { if ((self = [super init])) { CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCSprite *enemySprite = [CCSprite spriteWithFile:@"grossinis_sister1.png" ]; enemySprite.position = ccp(windowSize.width/2, windowSize.height/2); [self addChild:enemySprite]; } return self; } @end

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  • Can we use union of two sqlite databases with same tables for Core Data?

    - by Tofrizer
    Hi All, I have an iPhone Core Data app with a pre-populated sqlite "baseline" database. Can I add a second smaller sqlite database with the same tables as my pre-populated "baseline" database but with additional / complementary data such that Core Data will happily union the data from both databases and, ultimately, present to me as if it was all a single data source? Idea that I had is: 1) the "baseline" database never changes. 2) I can download the smaller "complementary" sqlite database for additional data as and when I need to (I'm assuming downloading sqlite database is allowed, please comment if otherwise). 3) Core Data is then able to union data from 1 & 2. I can then reference this unified data by calling my defined Core Data managed object model. Hope this makes sense. Thanks in advance.

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  • How to email CLLocationCoordinate2D as a link

    - by lucasweb
    I am trying to emulate the Maps 'Share Location' via email functionality. I have the latitude and longitude of my location and am currently using it to display the location on a map via MKMapView. I also have functionality that composes an email from the app and I would like to include the location in it but can not figure out how to construct a link, using the longitude and latitude. I have seen other apps with apps with this functionality so I know it is possible. Any help would be much appreciated. Thanks in advance.

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  • crashing on iPhone Address API

    - by phil swenson
    Any ideas on why this code would crash (crash location indicated below)? email is a valid NSString*... ([email protected]) +(void)newContactFromEmail:(DetailViewController*)controller email:(NSString*)emailAddress{ ABNewPersonViewController *npvc = [[ABNewPersonViewController alloc] init]; ABRecordRef newPerson = ABPersonCreate(); [self updateEmail:newPerson email:emailAddress]; npvc.displayedPerson = newPerson; npvc.newPersonViewDelegate = controller; [controller.navigationController pushViewController:npvc animated:YES]; } +(void)updateEmail:(ABRecordRef)person email:(NSString*)email{ **crashes Here**---->> ABMutableMultiValueRef multiEmail = ABMultiValueCreateMutableCopy (ABRecordCopyValue(person, kABPersonEmailProperty)); ABMultiValueAddValueAndLabel(multiEmail, email, kABHomeLabel, NULL); ABRecordSetValue(person, kABPersonEmailProperty, multiEmail, nil); CFRelease(multiEmail); }

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  • UIViewController takes up entire screen in Interface Builder

    - by Sheehan Alam
    I have a NIB with a UIView that contains some UILabels, UIButtons etc. and a UIViewController that is loading a detached NIB. I want the UIViewController to be positioned below my UIView, but whenever I add it in Interface Builder it takes up the whole screen, and my UIView becomes part of the UIViewController. How can I make sure UIViewController appears below the UIView?

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  • Padding List Items?

    - by Lee Olayvar
    I have a list where i basically need a hierarchy of items. Any children of an item would be padded slightly, as to easily distinguish their parent item. How could this be achieved? Note that i could, if needed, make each parent show no children, and then when the parent is clicked, a new list containing all of it's children is loaded. This however requires more clicking to display information than i would prefer. Also, the items themselves will contain graphics and whatnot (to show a drag'n'drop button, etc), so it would be best if it visually appeared as if the item itself had a margin, rather than the contents of the item being padded. Thanks to any replies!

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  • ScrollView with scrollViews - what is the right way to do it?

    - by hveveris
    Hello! Client wants some tricky stuff and i don't really know where to start with it. The idea is that there is a horizontal scrollView whose each page consists of a vertical scrollView. For example, on the horizontal axis there are galleries, on the vertical we scroll through selected gallery's images. Is this even possible? I'd be very glad to hear comments on this one!

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  • Interface Builder vs Cocos 2D - how choice the best for your app.

    - by baDa
    Hello everyone! I was a flash developer for 3 years, and in the last 5 months, i begin the iphone development, i do 2 applications with interface builder for clients, and now i really want to do a little game, is quite simple, one match 3! I made the engine in interface builder, and seens good to me! But after i read some posts, i really want to try it in the cocos2D! So, in 2 days i rewrite all my first engine for cocos2D, very annoying upsidedown coordinates but ok, i really do! But the performance side by side with interface builder version is really scare! Many Many slow downs at the cocos2d side! And the animation seens bugged to me! I really scare! I really don't know what is the best choice for a simple game. And i want some opinions: Using cocos2d when need some physics? When we have many objects at screen? What is the performance boost i have with cocos2D? I have how to share this 2 applications with you guys?! Without your UID?!

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  • How can I send email from my application ?

    - by srikanth rongali
    I want to attach a video and send email from my application. I downloaded apples example code MailComposer. I compiled it. I did not get any errors or warnings. I sent the mail to my mail id. But, I could not see any mail in my inbox. I am working on simulator. I did not set any senders email id in simulator. How can I know whether the code is working or not ? Thank You.

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  • How can we show the preview image of the video in table view cell ?

    - by srikanth rongali
    I have a table view and if we touch a cell a video plays. I need to show the preview image of the video in the UITableViewCell. I have kept some dummy image in the cell at image place and remaining space ion cell is with some labels and buttons. I need the image preview of the video with play symbol on it. How can I make this ? Should I use any photoshop type of things or any programable things. I do not know photoshop. Thank You.

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  • UItextView in UITableview, autocorrection bubble not visible

    - by f0rz
    Hello! I have a UITableView with custom cells. The cells containing one UITextView each and the cell is resizing during user type text in the TextView. My problem is when user is on first row in a TextView autocorrection bubbles wont be visible in the current cell. Is there any workaround or can someone point me to another direction?

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  • problems getting HTTPRiot working

    - by bwizzy
    I've got an iphone app where I'm trying to use HTTPRiot to make some API calls to a web app. Problem is I can't see that none of the HTTPRiot delegate methods are being called. I've got a log in all the delegate methods, and I'm also looking at the webserver log. I see that the URL is being hit. //API.h #import <Foundation/Foundation.h> #include <HTTPRiot/HTTPRiot.h> @interface API : HRRestModel { } +(void)runTest; @end //API.m #import "API.h" @implementation API + (void)initialize { NSLog(@"api initialize"); [self setDelegate:self]; [self setBaseURL:[NSURL URLWithString:@"http://localhost:3000/api"]]; [self setBasicAuthWithUsername:@"demo" password:@"123456"]; NSDictionary *params = [NSDictionary dictionaryWithObject:@"1234567" forKey:@"api_key"]; [self setDefaultParams:params]; }//end initialize +(void)runTest { NSLog(@"api run test"); // Would send a request to http://localhost:1234/api/people/1?api_key=1234567 [self getPath:@"/save_diet" withOptions:nil object:nil]; } +(void)restConnection:(NSURLConnection *)connection didReturnResource:(id)resource object:(id)object { NSLog(@"didReturnResource"); } +(void)restConnection:(NSURLConnection *)connection didReceiveResponse:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveResponse"); } +(void)restConnection:(NSURLConnection *)connection didReceiveParseError:(NSError *)error responseBody:(NSString *)body object:(id)object { NSLog(@"didReceiveParseError"); } +(void)restConnection:(NSURLConnection *)connection didReceiveError:(NSError *)error response:(NSHTTPURLResponse *)response object:(id)object { NSLog(@"didReceiveError"); } +(void)restConnection:(NSURLConnection *)connection didFailWithError:(NSError *)error object:(id)object { NSLog(@"didFailWithError"); } @end //test code [API runTest]; //log output

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  • Memory usage does not drop -- no leaks though

    - by climbon
    I have UINavigationController controlling several views. One of the views is composed of 20 scrollable pages. Each page is a constructed on the fly from UIViews by adding buttons, labels, UIImageViews etc. When this UIView is popped off the stack, the memory usage remains the same. Hence it keeps rising if I keep pushing/popping that view. In my dealloc, I am traversing through all 20 pages and finding each type of object which got added via addSubview and then do a release on it but instruments says my memory usage never goes down! I am trying to use 'retainCount' to see what is up with objects I am releasing but I am perhaps not getting true picture via retainCount. For some elements retainCount shows 2 so I try to release that object twice but then app crashes. If I release it once it works but memory usage never go down :( Q1: Do I need to traverse find each element and then do a release on that element ? Why can't I release a parent object and all objects contained by it would get released automatically ? Q2: Is retainCount a reliable indicator ?

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  • unclear use of @property in window app using core data

    - by Matt
    Looking through a Window based application ive used to experiment with as a way of getting my head around core data, ive noticed that the appdelegate has the following code myAppDelegate.h #import <UIKit/UIKit.h> #import <CoreData/CoreData.h> @interface iCaptureFreeAppDelegate : NSObject <UIApplicationDelegate> { NSManagedObjectModel *managedObjectModel; NSManagedObjectContext *managedObjectContext; NSPersistentStoreCoordinator *persistentStoreCoordinator; UIWindow *window; UITabBarController *tabBarController; } myAppDelegate.m #import "myAppDelegate.h" @interface iCaptureFreeAppDelegate (PrivateCoreDataStack) @property (nonatomic, retain, readonly) NSManagedObjectModel *managedObjectModel; @property (nonatomic, retain) NSManagedObjectContext *managedObjectContext; @property (nonatomic, retain, readonly) NSPersistentStoreCoordinator *persistentStoreCoordinator; @end @implementation iCaptureFreeAppDelegate @synthesize window, tabBarController; // code .... // - (NSManagedObjectContext *) managedObjectContext { } - (NSManagedObjectModel *)managedObjectModel { } - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { } // etc..... i want to understand a few things about what this project is doing why the properties in the category declaration? (if i delete the privateCoreDataStack category everything still works...) why the properties appear to be linked with the methods in the implementation ... managedObjectContext {} etc why the members in the .h file have the same name as the properties and the methods why code completion lets me use dot '.' to access the members but then fails on compilation say it cant find a getter thanks !

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