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  • IASA ITARC &ndash; Denver May 6th

    - by Jeff Certain
    The Denver chapter of the International Association of Software Architects (IASA) is holding an IT Architect Regional Conference (ITARC) in Denver on May 6th. The speaker list for this conference is amazing. Paul Rayner, Dave McComb, Randy Kahle, Peter Provost, Randy Stafford, George Fairbanks – all great speakers, and from Colorado. Brandon Satrom (who also happens to be the president of the IASA Austin chapter) will also be speaking, as will some other heavy hitters (for example, Ted Farrell, Chief Architect and Senior VP of Oracle). This is an amazing line-up, and the conference is quite reasonably priced ($150 for IASA members until April 10th, including a catered lunch). I also have the privilege of being a presenter at this conference. If you’ve ever heard any of the previously named speakers, you know that they set the bar quite high. Sounds like I’m going to have to step up my game. What I get to talk about is really cool stuff. The company I work for – Colorado CustomWare – brought me on board nearly two years ago. To say there was some technical debt is somewhat… understated. Equally understated would be that management is committed to doing the right thing. Over the past two years, we’ve done significant architectural refactoring – including an effort that took the entire team offline for most of a month. We’ve reduced the application size by 50% without losing functionality. As you can imagine, this has reduced the complexity of the application, making development faster and less prone to bugs. We’ve made many other changes – moving to an agile process, training developers, moving towards a more OO architecture. The changes we’ve made reveal, in some ways, just how far afield we were.. and there are still more changes to be made. Amazingly enough, our leadership team is eager for me to share these experiences with other architects. I’m really looking forward to being able to do so.

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  • links for 2010-05-11

    - by Bob Rhubart
    Fat Bloke: Oracle VM VirtualBox 3.1.8 released! "Supporting new platforms such as Ubuntu 10.04 (Lucid Lynx) and delivering a host of bugfixes, VirtualBox 3.1.8 is available now from the usual places, " says the Fat Bloke. (tags: oracle otn virtualization linux) Anthony Shorten: What is the Oracle Utilities Application Framework? "The Oracle Utilities Application Framework is a reusable, scalable and flexible java based framework which allows other products to be built, configured and implemented in a standard way," according to Anthony Shorten (tags: oracle otn framework java standards) Audio podcast: Oracle WebLogic Suite Virtualization Option (Application Grid) "Steve Harris, Senior Vice President of application server and Java Platform, Enterprise Edition development, talks about running Oracle WebLogic Server on Oracle JRockit Virtual Edition. Listen here to learn how you can run faster and more efficiently without a guest operating system on Oracle VM." (tags: oracle otn grid wweblogic podcast virtualization) MySQL Community Blog: MySQL track with free event at Kaleidoscope 2010 "The even greater news," writes Giuseppe Maxia, "is that, in addition to the general schedule, there are SUNDOWN SESSIONS!" (tags: java sun oracle mysql) @SOAtoday: Will Cloudsourcing Change the Face of Consulting? "Will we all be working remotely to deliver our client projects going forward? Maybe someday, but not anytime soon." -- Oracle ACE Director Jordan Braunstein (tags: oracle otn oracleace cloudcomputing entarch) @SOAtoday: Are we Paid to Say No? "Software architects take their governance initiatives seriously, and I can say with a high level of confidence that most of these denials are highly justified. But, have we architects lost our entrepreneurial spirit, with governance as our defense? Are we over-scrutinizing new ideas and slowing down pilots of innovation because they don’t align with our governance policies and enterprise frameworks?" -- Oracle ACE Director Jordan Braunstein (tags: architect entarch oracle otn soa)

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  • Oracle's SPARC T4, 007 Style

    - by Kristin Rose
    The names 4, T4, and this power house travels hand in hand with its good friend SPARC. About 6 years ago on-chip encryption acceleration was first shipped in a commercial system, the SPARC T1. Today, thanks to Oracle SPARC innovative leadership in on-chip encryption acceleration, complex cryptographic computations was born and has since rapidly evolved. Customers can now have security with performance because we my friend, are in the Age of Big Data.If you need some high speed action in your life, listen here. The SPARC T4 systems offer customers much more value for applications than just increased performance through its cross sell opportunity. This is done by enabling partners to integrate your own applications to Oracle’s SPARC T4 Servers for Cloud deployments, and providing direct business benefits that supersedes the commodity approach to data center computing such as security, performance and optimization.As companies continue down this complex path of big data, eCommerce, and mobility, the need to provide better and more in-depth security is more prominent than ever. Oracle’s SPARC T4 processor allows customers to deliver the highest levels of application security, as well as deliver the necessary level performance without added cost, and complexity.To learn more behind the value of SPARC T4, check out a more in-depth blog here. For more on the SPARC T4 family of products, click here.Encryption Lives Another Day,The OPN Communications Team Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";}

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  • CodePlex Daily Summary for Wednesday, February 29, 2012

    CodePlex Daily Summary for Wednesday, February 29, 2012Popular ReleasesZXing.Net: ZXing.Net 0.4.0.0: sync with rev. 2196 of the java version important fix for RGBLuminanceSource generating barcode bitmaps Windows Phone demo client (only tested with emulator, because I don't have a Windows Phone) Barcode generation support for Windows Forms demo client Webcam support for Windows Forms demo clientOrchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 1.2: New features: - QueryValues method - Added support for automapping to enumerations (both int and string are supported). Fixed 2 reported issues.NetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...Document.Editor: 2012.1: Whats new for Document.Editor 2012.1: Improved Recent Documents list Improved Insert Shape Improved Dialogs Minor Bug Fix's, improvements and speed upsKinect PowerPoint Control: Kinect PowerPoint Control v1.1: Updated for Kinect SDK 1.0.SharpCompress - a fully native C# library for RAR, 7Zip, Zip, Tar, GZip, BZip2: SharpCompress 0.8: API Updates: SOLID Extract Method for Archives (7Zip and RAR). ExtractAllEntries method on Archive classes will extract archives as a streaming file. This can offer better 7Zip extraction performance if any of the entries are solid. The IsSolid method on 7Zip archives will return true if any are solid. Removed IExtractionListener was removed in favor of events. Unit tests show example. Bug fixes: PPMd passes tests plus other fixes (Thanks Pavel) Zip used to always write a Post Descri...Social Network Importer for NodeXL: SocialNetImporter(v.1.3): This new version includes: - Download new networks for Facebook fan pages. - New options for downloading more posts - Bug fixes To use the new graph data provider, do the following: Unzip the Zip file into the "PlugIns" folder that can be found in the NodeXL installation folder (i.e "C:\Program Files\Social Media Research Foundation\NodeXL Excel Template\PlugIns") Open NodeXL template and you can access the new importer from the "Import" menuASP.NET REST Services Framework: Release 1.1 - Standard version: Beginning from v1.1 the REST-services Framework is compatible with ASP.NET Routing model as well with CRUD (Create, Read, Update, and Delete) principle. These two are often important when building REST API functionality within your application. It also includes ability to apply Filters to a class to target all WebRest methods, as well as some performance enhancements. New version includes Metadata Explorer providing ability exploring the existing services that becomes essential as the number ...SQL Live Monitor: SQL Live Monitor 1.31: A quick fix to make it this version work with SQL 2012. Version 2 already has 2012 working, but am still developing the UI in version 2, so this is just an interim fix to allow user to monitor SQL 2012.DotNet.Highcharts: DotNet.Highcharts 1.1 with Examples: Fixed small bug in JsonSerializer about the numbers represented as string. Fixed Issue 310: decimal values don't work Fixed Issue 345: Disable Animation Refactored Highcharts class. Implemented Issue 341: More charts on one page. Added new class Container which can combine and display multiple charts. Usage: new Container(new[] { chart1, chart2, chart3, chart4 }) Implemented Feature 302: Inside an UpdatePanel - Added method (InFunction) which create the Highchart inside JavaScript f...Content Slider Module for DotNetNuke: 01.02.00: This release has the following updates and new features: Feature: One-Click Enabling of Pager Setting Feature: Cache Sliders for Performance Feature: Configurable Cache Setting Enhancement: Transitions can be Selected Bug: Secure Folder Images not Viewable Bug: Sliders Disappear on Postback Bug: Remote Images Cause Error Bug: Deleted Images Cause Error System Requirements DotNetNuke v06.00.00 or newer .Net Framework v3.5 SP1 or newer SQL Server 2005 or newerImage Resizer for Windows: Image Resizer 3 Preview 3: Here is yet another iteration toward what will eventually become Image Resizer 3. This release is stable. However, I'm calling it a preview since there are still many features I'd still like to add before calling it complete. Updated on February 28 to fix an issue with installing on multi-user machines. As usual, here is my progress report. Done Preview 3 Fix: 3206 3076 3077 5688 Fix: 7420 Fix: 7527 Fix: 7576 7612 Preview 2 6308 6309 Fix: 7339 Fix: 7357 Preview 1 UI...Finestra Virtual Desktops: 2.5.4500: This is a bug fix release for version 2.5. It fixes several things and adds a couple of minor features. See the 2.5 release notes for more information on the major new features in that version. Important - If Finestra crashes on startup for you, you must install the Visual C++ 2010 runtime from http://www.microsoft.com/download/en/details.aspx?id=5555. Fixes a bug with window animations not refreshing the screen on XP and with DWM off Fixes a bug with with crashing on XP due to a bug in t...AutoExpandOver - Show popup on mouseover, focus, click in Silverlight: AutoExpandOver 2.1: Many fixes. All leaks are gone. Features added.FileSquirrel: FileSquirrel Alpha 1.2.1 32bit and x64: FileSquirrel Alpha 1.2.1Publishing SCSM Work Item to a Sharepoint Calendar: PublishWI command line tool (Updated): Updated for SCSM 2012 (RC) PublishWI command line tool Usage: PublishWI.exe WIID URL CalendarName WIID: ID of the Work Item to publish (for example, CR3333) URL: URL of the SharePoint site, such as http://www.sharepoint.com CalendarName: The name of the sharepoint calendar to publish WI to.HttpRider - Tool for Web Site Performance and Stress Tests: HttpRider 1.0: Please let me know any issues you face. ThanksMedia Companion: MC 3.432b Release: General Now remembers window location. Catching a few more exceptions when an image is blank TV A couple of UI tweaks Movies Fixed the actor name displaying HTML Fixed crash when using Save files as "movie.nfo", "movie.tbn", & "fanart.jpg" New CSV template for HTML output function Added <createdate> tag for HTML output A couple of UI tweaks Known Issues Multiepisodes are not handled correctly in MC. The created nfo is valid, but they are not displayed in MC correctly & saving the...New Projects.NET Implementation of Extensions for Financial Services: NXFS is planned to be a compliant .Net implementation of CEN/XFS (currently version 3.20) to overcome some deficits of native implementation such as not supporting highly productive programming languages (like C#) and supporting only Windows XP and x86 platform.BigCoder WebMaster Tools: BigCoder WebMaster ToolsBigCoder Whois Program: BigCoder Whois ProgrambiscuitCMS: biscuitCMS makes it easier for <target user group> to <activity>. You'll no longer have to <activity>. It's developed in <programming language>. BridgeSeismic: BridgeSeismicData Normilizer: Decomposer for SQL fact tables, for BI projectsDownload Indexed Cache: "Download Indexed Cache" implements the Bing API Version 2 to retrieve content indexed within the Bing Cache to support the "Search Engine Reconnaissance" section of the OWASP Testing Guide v3. FITSExplorer: FITS Explorer is designed to allow astronomers to quickly and easily browse and preview the image and metadata stored in FITS files. The application was developed using primarily WPF and C#, with some low-level data manipulation routines written in C++ for high-performance.ICalSync: icalsyncLeague Manager: Nosso gerenciador de campeonatosLemcube SISTRI: interfacciamento ai servizi di Interoperabilità SIS.: Lemcube SISTRI: interfacciamento ai servizi di Interoperabilità SIS.LittlePluginLib: A small plugin system based on the .net framework 3.5Log reading: Reading and parsing huge log files, download from ftp server and upload to msql database.Mail Aggregator Service: To address the problem of being 'spammed' by your own alert emails this service was created to group/batch mail messages sent to the same 'to' address. It can integrate into QuickMon or even be used as a stand-alone tool to send out alert notifications. MangoTicTacToe: Demo application of a simple Silverlight game for Windows Phone 7. This tictactoe game features some of the most basics requirements for making a Silverlight game for Windows Phone 7.MonkeyButt: Web alternatives to commercial software like Facebook and Google.PizzaSoft: PizzaSoftproject: project demoSharePoint 2010 Automatically Generated Solution Demo: In this demo project I show how to generate Sandboxed Solutions by code at runtime.SoftService: Software ServiceSPAdmin: SharePoint WarmUp ToolSSASNet: SSASNetSSIS Data Masker: A SSIS Data Flow Transformation Component To Provide Basic Data Masking Capabilities.UpiGppf: This is a high shcool projectXMPP/Media Library for .NET and Windows Phone 7.5: .NET libraries for XMPP, TLS, RTP, STUN, SOCKS and more for windows and windows phone.

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  • Partner Webcast - Oracle Reports to BI Publisher migration

    - by dmitry.nefedkin(at)oracle.com
    Normal 0 false false false RU X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} Monday, March 21, 2011 9 a.m. CET (10 a.m. EET) Description Oracle Reports, a component of Oracle Fusion Middleware is Oracle's classic, high-fidelity enterprise reporting tool. Oracle remains committed to the development of this technology, and to the ongoing release as a component of the Oracle Fusion Middleware platform, but also enables conversion of Oracle Reports to Oracle BI Publisher. Oracle Business Intelligence Publisher (BI Publisher)--Oracle's enterprise reporting server to author, manage, and deliver all types of highly formatted documents. Extremely efficient and highly scalable, BI Publisher can generate tens of thousands of documents per hour with minimal impact to transactional systems. After a quick introduction to BI Publisher we will look at the process of Oracle Reports to BI Publisher convestion. AgendaOracle Reports strategy & support policyReporting challengesBenefits of BI PublisherOracle Reports -> BI Publisher Conversion UtilityDemoUpgrade BI Publisher to 11gQ&A Delivery Format This Free online Live Internet Seminar will be delivered over the Web and Conference Call. Duration: 1hour To register, click HERE. For any questions please contact [email protected].

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  • Warnings When Undo Isn't Possible

    - by ultan o'broin
    Enjoyed this post Never Use a Warning When you Mean Undo by Aza Raskin. It makes sense never to warn users if an undo option is possible. The examples given are from the web space. Here's the conclusion: Warnings cause us to lose our work, to mistrust our computers, and to blame ourselves. A simple but foolproof design methodology solves the problem: "Never use a warning when you mean undo." And when a user is deleting their work, you always mean undo. However, in enterprise apps you may find that an undo option isn't technically possible or desirable. Objects may be shared, part of a flow elsewhere, or undoing something committed to the database (a rollback I guess) may not be feasible if it becomes locked by another process. Plus, what constitutes user ownership of objects isn't always clear to users. The implications of delete (and other) actions need to be clearly communicated out in advance. Really, warnings are important in the enterprise space. Data has a very high value, and users can perform a wide variety of actions that may risk that data, not always within the application itself (at browser level, for example). That said, throwing warnings all over the place when an undo option is possible is annoying. Instead, treat warnings with respect. When there is no undo option possible, use warning messages to communicate potentially dangerous or irrecoverable actions or the downstream consequences of user actions on the process or task flow. Force the user to respond to a warning message by using a modal dialog with clearly labeled action buttons. Here's a couple of examples. A great article that got me thinking. Let's see more like that. Let's not forget there's more types of messages than just error messages. User assistance and user experience professionals need to understand when best to use confirmation, information, and warning types too!

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  • How can we make agile enjoyable for developers that like to personally, independently own large chunks from start to finish

    - by Kris
    We’re roughly midway through our transition from waterfall to agile using scrum; we’ve changed from large teams in technology/discipline silos to smaller cross-functional teams. As expected, the change to agile doesn’t suit everyone. There are a handful of developers that are having a difficult time adjusting to agile. I really want to keep them engaged and challenged, and ultimately enjoying coming to work each day. These are smart, happy, motivated people that I respect on both a personal and a professional level. The basic issue is this: Some developers are primarily motivated by the joy of taking a piece of difficult work, thinking through a design, thinking through potential issues, then solving the problem piece by piece, with only minimal interaction with others, over an extended period of time. They generally complete work to a high level of quality and in a timely way; their work is maintainable and fits with the overall architecture. Transitioning to a cross-functional team that values interaction and shared responsibility for work, and delivery of working functionality within shorter intervals, the teams evolve such that the entire team knocks that difficult problem over. Many people find this to be a positive change; someone that loves to take a problem and own it independently from start to finish loses the opportunity for work like that. This is not an issue with people being open to change. Certainly we’ve seen a few people that don’t like change, but in the cases I’m concerned about, the individuals are good performers, genuinely open to change, they make an effort, they see how the rest of the team is changing and they want to fit in. It’s not a case of someone being difficult or obstructionist, or wanting to hoard the juiciest work. They just don’t find joy in work like they used to. I’m sure we can’t be the only place that hasn’t bumped up on this. How have others approached this? If you’re a developer that is motivated by personally owning a big chunk of work from end to end, and you’ve adjusted to a different way of working, what did it for you?

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  • What can I do about rsync of large files killing my laptop's wifi connection

    - by David Dean
    When I run a rsync to backup my home folder over the network like so: rsync -avhz --progress --delete /home/dbdean/ [email protected]:/home/backups/david/ I seem to have problems with my quite large .VirtualBox/HardDisks/Windows XP.vdi file. Occasionally the wifi will silently fail (the transfer stops, and any other network access is broken). If I reconnect the wifi to my network before the transfer times out, it happily keeps going (and other network access is back), but I can't just leave it unattended most of the time, as I have to keep an eye on it. I'm guessing this is probably a bug in the wireless card related to a particularly high sustained volume of network usage, but I'm not really sure where to start with diagnosing this problem so that I can provide a good bug report. Or it could be something else, I guess. Any help would be appreciated. My network card is an Atheros Communications Inc. AR9285, as lspci -k shows: 43:00.0 Network controller: Atheros Communications Inc. AR9285 Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Hewlett-Packard Company Device 3040 Kernel driver in use: ath9k Kernel modules: ath9k

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  • State of the art Culling and Batching techniques in rendering

    - by Kristian Skarseth
    I'm currently working with upgrading and restructuring an OpenGL render engine. The engine is used for visualising large scenes of architectural data (buildings with interior), and the amount of objects can become rather large. As is the case with any building, there is a lot of occluded objects within walls, and you naturally only see the objects that are in the same room as you, or the exterior if you are on the outside. This leaves a large number of objects that should be occluded through occlusion culling and frustum culling. At the same time there is a lot of repetative geometry that can be batched in renderbatches, and also a lot of objects that can be rendered with instanced rendering. The way I see it, it can be difficult to combine renderbatching and culling in an optimal fashion. If you batch too many objects in the same VBO it's difficult to cull the objects on the CPU in order to skip rendering that batch. At the same time if you skip the culling on the cpu, a lot of objects will be processed by the GPU while they are not visible. If you skip batching copletely in order to more easily cull on the CPU, there will be an unwanted high amount of render calls. I have done some research into existing techniques and theories as to how these problems are solved in modern graphics, but I have not been able to find any concrete solution. An idea a colleague and me came up with was restricting batches to objects relatively close to eachother e.g all chairs in a room or within a radius of n meeters. This could be simplified and optimized through use of oct-trees. Does anyone have any pointers to techniques used for scene managment, culling, batching etc in state of the art modern graphics engines?

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  • Design for XML mapping scenarios between two different systems [on hold]

    - by deepak_prn
    Mapping XML fields between two systems is a mundane routine in integration scenarios. I am trying to make the design documents look better and provide clear understanding to the developers especially when we do not use XSLT or any other IDE such as jDeveloper or eclipse plugins. I want it to be a high level design but at the same time talk in developer's language. So that there is no requirements that slip under the crack. For example, one of the scenarios goes: the store cashier sells an item, the transaction data is sent to Data management system. Now, I am writing a functional design for the scenario which deals with mapping XML fields between our system and the data management system. Question : I was wondering if some one had to deal with mapping XML fields between two systems? (without XSLT being involved) and if you used a table to represent the fields mapping (example is below) or any other visualization tool which does not break the bank ? I am trying to find out if there is a better way to represent XML mapping in your design documents. The widely accepted and used method seems to be using a simple table such as in the picture to illustrate the mapping. I am wondering if there are alternate ways/ tools to represent such as in Altova:

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  • Optimizing lifestyle and training

    - by Gabe
    I am a college freshman who has recently discovered a passion for computer science. Having had my first lick of formal python training last semester, I have cast aside my previously hedonist way of life and tunneled my sights on becoming the most rounded and proficient programmer I can be. I know that I'm taking strides in the right direction (I've stopped smoking, I've been exercising every day, I've taught myself C++ and OpenGL, and I've begun training in kung-fu and meditation), yet I am still finding myself struggling to achieve satisfactory results. I would like to be able to spend a good 3-4 hours every day burning through textbooks. I have the time cleared and the resources allocated. The problem lies in the logistics-- I have never taken anything seriously before. Recently I've realized that I am clueless when it comes to taking care of myself and gaining control of my mind, and it drastically hinders my productivity. My question is this: How can I learn to manage my time and take care of myself such that I can spend the maximum amount of time every day studying with steady concentration? Personal tricks would be key here: techniques you use to get yourself to sleep, a diet that yields focus, even computer break stretching routines or active reading techniques. Anything you could think of here would be great. I was a low-life in high school and I have the drive to turn my life around, I'm just quite a bit behind in the way of good habits :)

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  • VGA monitor won't detect on NVIDIA Quadro NVS 4200M

    - by tanmayk
    I am on a Dell Latitude E6420 and just installed 12.04. When I plug in my external monitor's VGA cable, the laptop doesn't detect any new monitor. Here's the output of my lspci: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Xeon E3-1200/2nd Generation Core Processor Family PCI Express Root Port (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:16.3 Serial controller: Intel Corporation 6 Series/C200 Series Chipset Family KT Controller (rev 04) 00:19.0 Ethernet controller: Intel Corporation 82579LM Gigabit Network Connection (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b4) 00:1c.1 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 2 (rev b4) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b4) 00:1c.3 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 4 (rev b4) 00:1c.5 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 6 (rev b4) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation QM67 Express Chipset Family LPC Controller (rev 04) 00:1f.2 RAID bus controller: Intel Corporation 82801 Mobile SATA Controller [RAID mode] (rev 04) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation GF119 [Quadro NVS 4200M] (rev a1) 01:00.1 Audio device: NVIDIA Corporation HDMI Audio stub (rev a1) 03:00.0 Network controller: Intel Corporation Centrino Advanced-N 6205 (rev 34) 0b:00.0 SD Host controller: O2 Micro, Inc. Device 8221 (rev 05) 0b:00.1 Mass storage controller: O2 Micro, Inc. Device 8231 (rev 03) I tried installing the Quadro NVS 4200M from the nvidia website but got stuck in TTY after the installation finished. Any ideas as to how I can get the external monitor to work? Thanks!

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • Is it bad practice for services to share a database in SOA?

    - by Paul T Davies
    I have recently been reading Hohpe and Woolf's Enterprise Integration Patterns, some of Thomas Erl's books on SOA and watching various videos and podcasts by Udi Dahan et al. on CQRS and Event Driven systems. Systems in my place of work suffer from high coupling. Although each system theoretically has its own database, there is a lot of joining between them. In practice this means there is one huge database that all systems use. For example, there is one table of customer data. Much of what I've read seems to suggest denormalising data so that each system uses only its database, and any updates to one system are propagated to all the others using messaging. I thought this was one of the ways of enforcing the boundaries in SOA - each service should have its own database, but then I read this: http://stackoverflow.com/questions/4019902/soa-joining-data-across-multiple-services and it suggests this is the wrong thing to do. Segregating the databases does seem like a good way of decoupling systems, but now I'm a bit confused. Is this a good route to take? Is it ever recommended that you should segregate a database on, say an SOA service, an DDD Bounded context, an application, etc?

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  • SEM & Adwords: How many click without a sale before i should pause a keyword

    - by Thomas Jönsson
    I wonder how many clicks I optimally should let pass through every new keyword I try in Adwords before I find out that it's not making a profit and it should be paused! It's actually four question. 1: At which likelihood percentile should I pause a word? 2: How many clicks should I let through before I pause a word for those word which do not generate any lead? 3: How many clicks should I let through after one sale to consider the word not to be profitable? 4: Does the likelihood of the word becoming profitable affect the above? Conditions: -The clicks is normally distributed. (correct?) -A CR of 1% is break even, everything above is profit (1 sale/100 clicks=break even) Cost per Click(cpc) = 4$ -Marginal (profit per sale) = 400$ -Paybacktime = 1 year -Average click per word = 0,333 per day (121 + 2/3 per year) Exampel: After 1 click and no sale the keyword still has a high probability to be profitable. After 500 clicks and no sale it has almost no likelihood to not be profitable and should probably be paused. Thanks in advance!

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  • SEO Keyword Research Help

    - by James
    Hi Everyone, I'm new at SEO and keyword research. I am using Market Samurai as my research tool, and I was wondering if I could ask for your help to identify the best key word to target for my niche. I do plan on incorporating all of them into my site, but I wanted to start with one. If you could give me your input on these keywords, I would appreciate it. This is all new to me :) I'm too new to post pictures, but here are my keywords (Searches, SEO Traffic, and SEO Value / Day): Searches | SEO Traffic | PBR | SEO Value | Average PR/Backlinks of Current Top 10 1: 730 | 307 | 20% | 2311.33 | 1.9 / 7k-60k 2: 325 | 137 | 24% | 822.94 | 2.3 / 7k-60k 3: 398 | 167 | 82% | 589.79 | 1.6 / 7k-60k I'm wondering if the PBR (Phrase-to-broad) value of #1 is too low. It seems like the best value because the SEOV is crazy high. That is like $70k a month. #3 has the highest PBR, but also the lowest SEOV. #2 doesn't seem worth it because of the PR competetion. Might be a little too hard to get into the top page of Google. I'm wondering which keywords to target, and if I should be looking at any other metric to see if this is a profitable niche to jump into. Thanks.

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  • How to View Netflix Watch Instantly in XBMC

    - by Justin Garrison
    Netflix streaming isn’t just a feature that is nice to have, for many people it is a must have for any video streaming software. Unfortunately it has been missing from XBMC for various reasons, until today. In order to get Netflix Watch Instantly working in XBMC you just need to have XBMC 10.0+ installed on Windows or OS X. Because of a lack of Silverlight support, this currently does not work on XBMC Live, Linux, or iOS devices (iPhone, iPad, AppleTV). You also need to live in a region that offers Netflix streaming (currently US and Canada) Latest Features How-To Geek ETC How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware How to Change the Default Application for Android Tasks Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates The Legend of Zelda – 1980s High School Style [Video] Suspended Sentence is a Free Cross-Platform Point and Click Game Build a Batman-Style Hidden Bust Switch Make Your Clock Creates a Custom Clock for your Android Homescreen Download the Anime Angels Theme for Windows 7

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  • Internet Explorer 9 Preview 2 link + webcasts for developers

    - by Eric Nelson
    At Web Directions last week in London (10th and 11th June 2010) I promised several folks I would put up a blog post to more information on IE 9.0. True to my word (albeit a little later than I had hoped), here is what I was thinking of: Install First up, Install Preview 2 and try out the demos I was showing at the conference. Remember that IE9 Preview installs side by side with IE8/7 etc. It is not a beta nor is it intended to be a full browser. It is a … preview :-)   Including good old SVG-oids :-) Learn And then check out the following webcasts which were recorded in March this year at MIX: In-Depth Look At Internet Explorer 9 Presenter:  Ted Johnson & John Hrvatin VisitMIX URL: http://live.visitmix.com/MIX10/Sessions/CL28 Slides: Download Videos: MP4 Small WMV Large WMV High Performance Best Practices For Web Sites Presenter: Jason Weber VisitMIX URL: http://live.visitmix.com/MIX10/Sessions/CL29 Slides: Download Videos: MP4 Small WMV Large WMV HTML5: Cross Browser Best Practices Presenter: Tony Ross VisitMIX URL: http://live.visitmix.com/MIX10/Sessions/CL27 Slides: Download Videos: MP4 Small WMV Large WMV Internet Explorer Developer Tools Presenter: Jon Seitel VisitMIX URL: http://live.visitmix.com/MIX10/Sessions/FT51 Slides: Download Videos: MP4 Small WMV Large WMV SVG: The Past, Present And Future of Vector Graphics For The Web Presenter: Patrick Dengler, Doug Schepers VisitMIX URL: http://live.visitmix.com/MIX10/Sessions/EX30 Slides: Download Videos: MP4 Small WMV Large WMV Day 2 Keynote containing IE9 Presenter: Dean Hachamovitch VisitMIX URL: http://live.visitmix.com/MIX10/Sessions/KEY02 Slides: Download Videos: MP4 Small WMV Large WMV

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  • Learning HTML5 - Best of RSS

    - by Albers
    These are some of the best RSS feeds I've found for keeping up with HTML5. I'm doing jQuery & MVC development as well so you will find the links have a jQuery/MS angle to them. WhenCanIUse The oh-so-necessary caniuse.com, in RSS update format: http://feeds.feedburner.com/WhenCanIUse ScriptJunkie http://services.social.microsoft.com/feeds/feed/query/tag/scriptjunkieLearn/eq/ns/DiscoveryFeedTool/eq/andA good HTML, JavaScript, CSS site hosted by MS Rachel Appel's blog http://rachelappel.com/rss?containerid=13HTML5, JavaScript, and MVC links with a general MS angle Smashing Magazine http://rss1.smashingmagazine.com/feed/Really high quality articles with a focus towards the design side of the web development picture IEBlog blogs.msdn.com/b/ie/rss.aspxNo surprise - the focus is on IE10, but it is really a great resource for new browser tech. MisfitGeek http://feeds.feedburner.com/MisfitGeekJoe recently switched from MS to Mozilla. New job but he still puts out great Weekly Links summaries. The Big Web Show http://feeds.feedburner.com/bigwebshowA podcast covering web development & design topics Elijah Manor/Web Dev .NET I'm cheating on this one a little bit. Elijah is a fantastic JS & web development resource. He has a site at Web Dev .NET, but honestly these days you are better off following him on Google+ ...and you can of course sign up to follow the W3C as well, although I don't think there is an HTML5-specific RSS feed. Good luck!

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  • Suitability of ground fog using layered alpha quads?

    - by Nick Wiggill
    A layered approach would use a series of massive alpha-textured quads arranged parallel to the ground, intersecting all intervening terrain geometry, to provide the illusion of ground fog quite effectively from high up, looking down, and somewhat less effectively when inside the fog and looking toward the horizon (see image below). Alternatively, a shader-heavy approach would instead calculate density as function of view distance into the ground fog substrate, and output the fragment value based on that. Without having to performance-test each approach myself, I would like first to hear others' experiences (not speculation!) on what sort of performance impact the layered alpha texture approach is likely to have. I ask specifically due to the oft-cited impacts of overdraw (not sure how fill-rate bound your average desktop system is). A list of games using this approach, particularly older games, would be immensely useful: if this was viable on pre DX9/OpenGL2 hardware, it is likely to work fine for me. One big question is in regards to this sort of effect: (Image credit goes to Lume of lume.com) Notice how the vertical fog gradation is continuous / smooth. OTOH, using textured quad layers, I can only assume that layers would be mighty obvious when walking through them -- the more sparse they were, the more obvious this would be. This is in contrast to where fog planes are aligned to face the player every frame, where this coarseness would be much less obvious.

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  • B.S.in Computer Science, weak eyes => career change

    - by Prometheus
    So I am going to earn B.S. in Computer Science soon. I like computers. I like programming. The problem is that my eyes are very weak. Depending on their condition, I can only put in about 6 hours in front of computer a day. If I push myself, I have trouble even keeping my eyes open because of soreness/pain, consequently headaches. My eyes do not have medical conditions. I was just born with weak eyes. I tried many different approaches to work around this problem - better monitor, breaks every 10 minutes, supplements... I even memorized a lot of shortcuts to reduce my time on computers! But I am finally giving up. I do not think I can be a programmer for the rest of my life. I was the top of my class in high school because all works were paper-based, I did average in college due to the nature of my eyes and the difficulty of the material. So what do you recommend I do? Or, Is there a career that is similar to programming but requires interacting with computers less?

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  • Is it wise to ask about design decisions made on a product during an interview?

    - by Desolate Planet
    I've been thinking about interview questions lately and I've been reflecting on bad interview experiences I've had in the past. One of particular note is where I had asked the interviewer why the team chose to use Spring over EJB3 in their product. The interviewer pretty much tore my face off, yelling "Because Spring is not the be all and end all of Java software development, do you want this job or not?". In response to this, I told him that this probably wasn't the job for me and I walked out the interview. He told me at the start of the interview that they had high stuff turnover, the product had gone from Modula 3 to Perl to Java then after asking him a technical question, he went in flames. It seemed obvious to me that he was toxic to the company with that kind of attitude. Question: Is it a good idea to probe on architectural choices taken in an interview? If not, why? From my own point of view, an interview is a two-way process. If the interviewers are testing me on my technical skills, I've got every right to ask them the same questions to 1) Figure out what their mindset and attitudes towards developing software solutions are and 2) To figure out if there are in line with how I would approach problems of that kind. It's very possible that the interviewer who got angry was a bad interviewer and forgot that an interview is a two-way process. If I was asked this, I would have simply said something along the lines of wanting to leverage the container more, but I certainly wouldn't have tried to put him in a state of meek capitulation. The interviewer in question was the lead developer in the team.

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  • TDD - Outside In vs Inside Out

    - by Songo
    What is the difference between building an application Outside In vs building it Inside Out using TDD? These are the books I read about TDD and unit testing: Test Driven Development: By Example Test-Driven Development: A Practical Guide: A Practical Guide Real-World Solutions for Developing High-Quality PHP Frameworks and Applications Test-Driven Development in Microsoft .NET xUnit Test Patterns: Refactoring Test Code The Art of Unit Testing: With Examples in .Net Growing Object-Oriented Software, Guided by Tests---This one was really hard to understand since JAVA isn't my primary language :) Almost all of them explained TDD basics and unit testing in general, but with little mention of the different ways the application can be constructed. Another thing I noticed is that most of these books (if not all) ignore the design phase when writing the application. They focus more on writing the test cases quickly and letting the design emerge by itself. However, I came across a paragraph in xUnit Test Patterns that discussed the ways people approach TDD. There are 2 schools out there Outside In vs Inside Out. Sadly the book doesn't elaborate more on this point. I wish to know what is the main difference between these 2 cases. When should I use each one of them? To a TDD beginner which one is easier to grasp? What is the drawbacks of each method? Is there any materials out there that discuss this topic specifically?

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  • From the Tips Box: Revitalizing Ink Cartridges with a Water Infusion

    - by Jason Fitzpatrick
    If you’re convinced your ink cartridge has more ink to share than it is willing to give up, you’re right. Read on to see how How-To Geek reader Max squeezes extra life out of his cartridges with plain old water. Max wrote in with his simple solution. He wasn’t as interested in refilling his cartridges as he was in getting all the ink out of them. Here’s his detailed guide to getting nearly every drop of ink out of your high-priced ink cartridge: The ink in many brands of ink jet printer cartridges is generally water soluble. To see if your ink is water soluble, wet your finger and rub it across a page from your printer you don’t mind wasting.  If the print smears the ink is obviously water soluble. The top of the printer cartridge generally has the manufacturer’s label attached. It covers tiny holes through which the ink was injected into the cartridge during manufacture. Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Lenovo ThinkPad L520 slows down when AC power adapter is plugged in

    - by Aamir
    I have a new laptop Lenovo ThinkPad L520 (7859-5BG) Core i5-2520M(2.5GHz) with 4GB RAM. Having installed Ubuntu 11.10 32-bit, while browsing with Chrome on GNOME classic (no effects), I noticed 173% CPU usage by chrome browser process, and the system slowly got very very slow, Now, at this stage as I removed the power adapter, the system suddenly got faster (and stopped the lagging behavior) and CPU usage drops down to 48% !! Observation 1: I was browsing through chrome when my system seemed to be seriously lagging, so I killed chrome to see if it gets any faster. But there remained no difference. Notice that CPU usage was a bit strange here. It showed no high activity, but as soon as I would click on applications in gnome panel, it would shoot CPU usage to 70, or 80 or 90 or 143% etc. depending on how quickly i clicked back and forth. At this instance I removed by AC adapter of my laptop, and suddenly system got fine. So i again clicked on gnome panel, and noticed that it now took only 7% or 12% or 13% at max, with same kind of clicks in application menu. Observation 2: At the other times, with AC adapter plugged in, top indicates four instances of chromium taking 90%, 60%, 47% and 2% (for example), and then once I take out the AC adapter same processes take lesser CPU all of a sudden Intermediate conclusions: What does this indicate ? I cannot figure out any "other" process in "top" that is suddenly being triggered, its the same process that hogs up my CPU once AC power is plugged in ! NOTE: the problem is now CONFIRMED, as i can repeat that when I have power adapter plugged in ! Can anyone tell me what exactly does this indicate ? What is wrong, is it some bug with power management or what ?

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