Search Results

Search found 11629 results on 466 pages for '2d world'.

Page 175/466 | < Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >

  • ASP.NET 3.5 Search Function Basic Development Concepts

    Adding a search web form to your ASP.NET website is very helpful for your users when they want to search related content. For example if you are going to display a very large table it would be much more efficient for users to search related content and display it back to the browser. This tutorial will show you how to develop a search function in ASP.NET 3.5 which you can add to your website.... AutoCAD LT? 2011 Trial Try The New AutoCAD LT? And Benefit From Consistent 2D Drafting Focus.

    Read the article

  • Help me choose an engine

    - by Gjorgji
    So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay and such and not worying too much about how to display stuff,physics and the like too much. So far Unity has boo which is supposed to be similar to python i wonder if that could work. How similar is it to python should i use this? Other options as far as i can see are ogre3d python bindings and UDK. Which would best suit my needs?

    Read the article

  • Ubuntu is not showing in LightDM menu list

    - by dearvivekkumar
    I am using using ubuntu 11.10. Everything was working perfectly this morning. At a moment "Ubuntu software center" application was unable to get started. So I restarted by system and when I logged in it started under GNOME. Again when I try to start in ubuntu session then it was not showing in menu list but Ubuntu 2D is coming. I don't come to know why this is happening. please let me know any fix for this issue. Thanks!

    Read the article

  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

    Read the article

  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

    Read the article

  • How to Get a Website Up and Running

    Many small business owners and individuals view a website presence as a necessity in today's modern world. However, it can be a little overwhelming for those who are new to the online game. Going from knowing you need a website to actually obtaining and managing one isn't complicated. You just need to follow some important steps. We'll explain web hosting and lay out the steps you need to take to get your website up and running.

    Read the article

  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

    Read the article

  • Targeting a vehicle with complex movement?

    - by e100
    Targeting a vehicle with known constant velocity is simple, and collision is guaranteed. Imprecise AI can be modeled by adding a small error factor. But how would one go about targeting a vehicle whose movements are more complex? Perhaps it's evading the AI or another game object. I've been thinking about how I'd do it myself in a FPS (in which bullets have finite speed) and think there might need to be at least couple of targeting modes based on the target's movement in the previous second or so: If it's near linear (peak acceleration in a certain range) target with the linear model If it's highly irregular (perhaps size of bounding box of recent positions could be used?) , target at an average For now I can assume 2d space, AI is stationary and projectile moves linearly.

    Read the article

  • The open-source entrepreneur

    <b>BBC News: </b>"Bob Young is a self-confessed contrarian with a strong desire to change the world by allowing people to share and collaborate. The approach has served him well and has helped turn the Canadian into a multi-millionaire."

    Read the article

  • A Virtual Solution For SEO

    While companies are constantly debating on the options of organic and inorganic searches Virtual SEO assistance has already started spreading its wings over all web operations. Search Engine Optimization is dominating the online world in every way.

    Read the article

  • Unity 3D in 11.10 with VirtualBox in OS X?

    - by Roshambo
    I'm having a horrible time with Unity 3D in Ubuntu 11.10 running in a VirtualBox VM in OS X. Such a hard time, in fact, that I'm about to give up and conclude that it simply isn't possible to use Ubuntu 3D in a configuration like this. The problem with is that windows simply do not render. I've found that killing Nautilus makes the problem go away, but that's really not much of a solution. I have installed the guest additions and am running the VM with 2048 MB RAM, 128 MB video memory, and have enabled 3D acceleration. I've tried all this on several Macintoshes, with no luck. Unity 2D, on the other hand, works fine across the board. Any advice or experience would be greatly appreciated.

    Read the article

  • The Importance of Website Content For SEO

    This article takes a look at what should be the foundation of all of your efforts to drive traffic to your website - the content. We will also look at why websites rank and show why most SEO is a poor attempt at mimicking the natural ebb and flow of world wide web.

    Read the article

  • Techniques to Budget SEO

    In the World Wide Web, search engine optimization has been widely used. A website is useless if not optimized properly. To be able to position your website in the first page of the search engine results page, there are numerous available SEO techniques.

    Read the article

  • Bin Packing Problems: The SQL

    The 'bin packing' problem isn't just a fascination for computer scientists, but comes up in a whole range of real-world applications. It isn't that easy to come up with a practical, set oriented solution in SQL that gives a near-optimal result. Get smart with SQL Backup ProPowerful centralised management, encryption and more.SQL Backup Pro was the smartest kid at school. Discover why.

    Read the article

  • Image Resolution FAQ

    In today';s world it is important to understand image resolution and size, the basics are fairly easy to get to grips with but the intricacies can be incredibly complex. The article this week has been... [Author: Chris Holgate - Computers and Internet - June 15, 2010]

    Read the article

  • How to properly code in Unity? [on hold]

    - by Vincent B.
    I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing code and only using Input/Graphics/Network libs. I followed a few Unity guides and it was way more around drag & drop on scenes and a bit of scripting to activate it all, which disturbed me. So I fond a way to only use one GameObject and use a Singleton to launch code and display stuff (for 2d games at least). At the end of the day I make games not using "Instantiate" or such at all. Is it the right way ? Am I supposed to do this ? How much are your scenes populated (in a professional environment) ? When should I stop coding and start using the editor ?

    Read the article

  • How to Find Good Link Partners

    People in the SEO world know that Google calculates the search engine ranking through the highest number of quality backlinks. Webmasters make use of different SEO methods to acquire backlinks legally. Finding good link partners is one of the SEO techniques.

    Read the article

  • Identity and Access Management Market Forecast to 2012

    With steady increase in the number of organizations across the world and incorporation of Information Technology into their businesses, the importance/need for proper security measures have become an... [Author: RNCOS E-Services Pvt. Ltd. - Computers and Internet - June 17, 2010]

    Read the article

  • What kind of math should I be expecting in advanced programming?

    - by I_Question_Things_Deeply
    And I don't mean just space shooters and such, because in non-3D environments it's obvious that not much beyond elementary math is needed to implement. Most of the programming in 2D games is mostly going to involve basic arithmetic, algorithms for enemy AI and dimensional worlds, rotation, and maybe some Algebra as well depending on how you want to design. But I ask because I'm not really gifted with math at all. I get frustrated and worn out just by doing Pre-Algebra, so Algebra 2 and Calculus would likely be futile for me. I guess I'm not so "right-brained" when it comes down to pure numbers and math formulas, but the bad part is that I'm no art-expert either. What do you people here suppose I should do? Go along avoiding as much of the extremely difficult maths I can't fathom, or try to ease into more complex math as I excel at programming?

    Read the article

  • Hidden Linux : Nightmare on Kubuntu Street

    <b>PC World:</b> "Kubuntu 10.4 ("Lucid Lynx") hit the servers late last week so I thought I'd upgrade. Plenty of people appear to have had a great upgrade experience. Mine was a nightmare. But few Linux disasters are unrecoverable. Here's how I got through mine ... albeit with a few outstanding issues."

    Read the article

  • Protecting the integrity of a game state while minimizing amount of data sent

    - by espais
    I'm developing a game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client. At present, I have tables of data representing the map (2D roguelike), monsters, items, and player(s). Initially, my thought was to simply package it all in a JSON object and send it every game tick, however when actually looking at the data I realized that's quite a large packet to be sending. So, my question is what is a good approach for minimizing data sent to the client? Obviously I would need to figure out some way of validating whatever it sends back. Initially we'd hoped to do some minimal verification on the client-side, but each time we thought of one thing we could do it is immediately invalidated with tools like Firebug. Kind of an open question I realize, but we want to get this right before we move on with our implementation so we don't have to shoehorn in bugfixes later on.

    Read the article

  • The Truth About Google's PR

    Have many times have you heard of the term Page Rank? Also known as PR, page rank is an algorithm and a trademark used by the most popular search engine in the world: Google. The goal of PR in websites is to measure the importance of the links pointing to a website.

    Read the article

  • Amazing Jutsu (Technique)

    - by Wian_Kiya
    Hy..I'm newbie here.. Please does anyone knows, how to create such a character(sprites) to have a different Style Technique and different kind of movement, so he/she can alternate many technique to defeat his/her opponent... I wanna make my 2d character his/her power had a technique like rasengan, I mean for the first the jutsu its just spining around above his/her hand and then going bigger and much bigger so can create a massive giant ball/light/swords or etc blow up when he/she use that technique to defeat his/her opponent? the e.g of game like Disgaea, Final Fantasy, Suikoden, and another RPG, MMORPG game How the coding is to combine the sprite with his/her different style of technique, and what should I do? Please your guide, thank's a lot... ^_^

    Read the article

  • Marketing Burst Web and Landing Pages

    Marketing Burst was not created by a teenage techno geek without real world or real life marketing experience but by a seasoned professional for her own need to find simple solutions to marketing challenges she faced herself. Pam Bennett shares a similar story to many of use who was searching and spending money on experts who were thought to have the answers.

    Read the article

< Previous Page | 171 172 173 174 175 176 177 178 179 180 181 182  | Next Page >