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  • What are Collaboration Data Objects (CDO)?

    - by Pranav
    Collaboration Data Objects or CDO, is a component that enables messaging between applications. It's something like the MFC we have in VC++ that enables us to prefer a simpler interface compared to the WIN32 API which, as an interface, still requires lots of escalation work by developers (yet very robust!). CDO is primarily built to simply the creations of messaging applications and we should keep in mind that CDO is NOT a new messaging model but is BUILT ON the MAPI architecture. It is just an extended interface that collaborates with MAPI and simplifies the programming task at hand for creation of messaging applications. CDO replaced Microsoft's earlier Active Messaging. CDO 1.2 enables us to play around with Data, send, receive emails and a host of other functions like rendering in exchange functionalities into HTML and do loads of other stuff. If you've got some firsthand experiences, a couple of tips will be great and will defiantly further my knowledge base in this area and hopefully get me a more refined understanding. Some pointers on MAPI will be pretty cool.

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  • Why fork a library for your own application?

    - by Mr. Shickadance
    Why should a programmer ever fork a library for inclusion in a widely used application? I ask this question because I was reading an article about why Chromium isn't packaged for many Linux distros like Fedora. Apparently its largely due to the fact that Google has forked a number of libraries, modified them, and included them in Chromium. This has driven up the complexity of packaging releases. There are a number of reasons why this can be a bad thing, but how strong a case can you actually make for doing so in a large widely used application such as Chromium? The original article: http://ostatic.com/blog/making-projects-easier-to-package-why-chromium-isnt-in-fedora Isn't it usually worth the effort to make slight modifications to your own program in order to use a popular and well developed library?

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  • Mock RequireJS define dependencies with config.map

    - by Aligned
    Originally posted on: http://geekswithblogs.net/Aligned/archive/2014/08/18/mock-requirejs-define-dependencies-with-config.map.aspxI had a module dependency, that I’m pulling down with RequireJS that I needed to use and write tests against. In this case, I don’t care about the actual implementation of the module (it’s simple enough that I’m just avoiding some AJAX calls). EDIT: make sure you look at the bottom example after the edit before using the config.map approach. I found that there is an easier way. I did not want to change the constructor of the consumer as I had a chain of changes that would have to be made and that would have been to invasive for this task. I found a question on StackOverflow with a short, but helpful answer from “Artem Oboturov”. We can use the config.map from RequireJs to achieve this. Here is some code: A module example (“usefulModule” in Common/Modules/usefulModule.js): define([], function() { "use strict"; var testMethod = function() { ... }; // add more functionality of the module return { testMethod; } }); A consumer of usefulModule example: define([ "Commmon/Modules/usefulModule" ], function(usefulModule) { "use strict"; var consumerModule = function(){ var self = this; // add functionality of the module } }); Using config.map in the html of the test runner page (and in your Karma config –> I’m still trying to figure this out): map: {'*': { // replace usefulModule with a mock 'Common/Modules/usefulModule': '/Tests/Specs/Common/usefulModuleMock.js' } } With the new mapping, Require will load usefulModuleMock.js from Tests/Specs/Common instead of the real implementation. Some of the answers on StackOverflow mentioned Squire.js, which looked interesting, but I wasn’t ready to introduce a new library at this time. That’s all you need to be able to mock a depency in RequireJS. However, there are many good cases when you should pass it in through the constructor instead of this approach.   EDIT: After all that, here’s another, probably better way: The consumer class, updated: define([ "Commmon/Modules/usefulModule" ], function(UsefulModule) { "use strict"; var consumerModule = function(){ var self = this; self.usefulModule = new UsefulModule(); // add functionality of the module } }); Jasmine test: define([ "consumerModule", "/UnitTests/Specs/Common/Mocks/usefulModuleMock.js" ], function(consumerModule, UsefulModuleMock){ describe("when mocking out the module", function(){ it("should probably just override the property", function(){ var consumer = new consumerModule(); consumer.usefulModule = new UsefulModuleMock(); }); }); });   Thanks for letting me think out loud :-).

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  • Convincing my coworkers to use Hudson CI

    - by in0de
    Im really aware of some benefits of using Hudson as CI server. But, im facing the problem to convince my coworkers to install and use it. To put some context, we are developing two different products (one is an enterprise search engine based on Apache Solr) and several enterprise search projects. We are facing a lot of versioning issues and i think Hudson will solve this problems. They argued about its productivity and learning curve What Hudson's benefits would you spotlight?

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  • What sort of security method is this called (if it has a name)?

    - by loosebruce
    I have thought of a way of securing access to an application interacting with another application. Using this method Application 1 - "What is the sum of 1+1?" Application 2 - "3" Application 1 - "Access granted" Is this method used a lot, does it have a classification in the programming world? The advantages for me of using this is that I do not have to spend more effort implementing security keys/certificates. Any unauthorized machine trying to interpret it would give the correct result and identify itself as untrusted. What sort of weaknesses are there to doing this?

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  • Extracting GPS Data from JPG files

    - by Peter W. DeBetta
    I have been very remiss in posting lately. Unfortunately, much of what I do now involves client work that I cannot post. Fortunately, someone asked me how he could get a formatted list (e.g. tab-delimited) of files with GPS data from those files. He also added the constraint that this could not be a new piece of software (company security) and had to be scriptable. I did some searching around, and found some techniques for extracting GPS data, but was unable to find a complete solution. So, I did...(read more)

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  • Preseed Partman: multiple partitions on one disk /tmp /data /usr swap

    - by Moritz
    trying to get preseeding on 12.04 64bit with what should be a basic setup to work: /dev/sda - the only drive beeing used / - rootfs - 100GB /boot - 1GB /tmp - 10GB /data - should take all available space swap - 10GB - d-i partman-auto/expert_recipe string \ boot-root :: \ 1000 50 1000 ext4 \ $primary{ } $bootable{ } \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /boot } \ . \ 500 1000 10000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /tmp } \ . \ 500 5000 100000000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /data } \ . \ 64 2000 10000 linux-swap \ method{ swap } format{ } \ . \ 500 3000 100000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ / } \ . If i only use the code for /boot,swap and / it works. Also i was wondering weather i have to specify some other recipe name than "boot-root", but trying "thisNameIsNotDefinedInPartman" the result was the same. The Error message displayed by the ubuntu installer is always "no root file system is defined" Thanks for your help, Moritz

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  • Dependency Injection: Only for single-instance objects?

    - by HappyDeveloper
    What if I want to also decouple my application, from classes like Product or User? (which usually have more than one instance) Take a look at this example: class Controller { public function someAction() { $product_1 = new Product(); $product_2 = new Product(); // do something with the products } } Is it right to say that Controller now depends on Product? I was thinking that we could decouple them too (as we would with single-instance objects like Database) In this example, however ugly, they are decoupled: class Controller { public function someAction(ProductInterface $new_product) { $product_1 = clone $new_product; $product_2 = clone $new_product; // do something with the products } } Has anyone done something like this before? Is it excessive?

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  • How do you achieve a numeric versioning scheme with Git?

    - by Erlend
    My organization is considering moving from SVN to Git. One argument against moving is as follows: How do we do versioning? We have an SDK distribution based on the NetBeans Platform. As the svn revisions are simple numbers we can use them to extend the version numbers of our plugins and SDK builds. How do we handle this when we move to Git? Possible solutions: Using the build number from hudson (Problem: you have to check hudson to correlate that to an actual git version) Manually upping the version for nightly and stable (Problem: Learning curve, human error) If someone else has encountered a similar problem and solved it, we'd love to hear how.

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  • Migrating Core Data to new UIManagedDocument in iOS 5

    - by samerpaul
    I have an app that has been on the store since iOS 3.1, so there is a large install base out there that still uses Core Data loaded up in my AppDelegate. In the most recent set of updates, I raised the minimum version to 4.3 but still kept the same way of loading the data. Recently, I decided it's time to make the minimum version 5.1 (especially with 6 around the corner), so I wanted to start using the new fancy UIManagedDocument way of using Core Data. The issue with this though is that the old database file is still sitting in the iOS app, so there is no migrating to the new document. You have to basically subclass UIManagedDocument with a new model class, and override a couple of methods to do it for you. Here's a tutorial on what I did for my app TimeTag.  Step One: Add a new class file in Xcode and subclass "UIManagedDocument" Go ahead and also add a method to get the managedObjectModel out of this class. It should look like:   @interface TimeTagModel : UIManagedDocument   - (NSManagedObjectModel *)managedObjectModel;   @end   Step two: Writing the methods in the implementation file (.m) I first added a shortcut method for the applicationsDocumentDirectory, which returns the URL of the app directory.  - (NSURL *)applicationDocumentsDirectory {     return [[[NSFileManagerdefaultManager] URLsForDirectory:NSDocumentDirectoryinDomains:NSUserDomainMask] lastObject]; }   The next step was to pull the managedObjectModel file itself (.momd file). In my project, it's called "minimalTime". - (NSManagedObjectModel *)managedObjectModel {     NSString *path = [[NSBundlemainBundle] pathForResource:@"minimalTime"ofType:@"momd"];     NSURL *momURL = [NSURL fileURLWithPath:path];     NSManagedObjectModel *managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL];          return managedObjectModel; }   After that, I need to check for a legacy installation and migrate it to the new UIManagedDocument file instead. This is the overridden method: - (BOOL)configurePersistentStoreCoordinatorForURL:(NSURL *)storeURL ofType:(NSString *)fileType modelConfiguration:(NSString *)configuration storeOptions:(NSDictionary *)storeOptions error:(NSError **)error {     // If legacy store exists, copy it to the new location     NSURL *legacyPersistentStoreURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTime.sqlite"];          NSFileManager* fileManager = [NSFileManagerdefaultManager];     if ([fileManager fileExistsAtPath:legacyPersistentStoreURL.path])     {         NSLog(@"Old db exists");         NSError* thisError = nil;         [fileManager replaceItemAtURL:storeURL withItemAtURL:legacyPersistentStoreURL backupItemName:niloptions:NSFileManagerItemReplacementUsingNewMetadataOnlyresultingItemURL:nilerror:&thisError];     }          return [superconfigurePersistentStoreCoordinatorForURL:storeURL ofType:fileType modelConfiguration:configuration storeOptions:storeOptions error:error]; }   Basically what's happening above is that it checks for the minimalTime.sqlite file inside the app's bundle on the iOS device.  If the file exists, it tells you inside the console, and then tells the fileManager to replace the storeURL (inside the method parameter) with the legacy URL. This basically gives your app access to all the existing data the user has generated (otherwise they would load into a blank app, which would be disastrous). It returns a YES if successful (by calling it's [super] method). Final step: Actually load this database Due to how my app works, I actually have to load the database at launch (instead of shortly after, which would be ideal). I call a method called loadDatabase, which looks like this: -(void)loadDatabase {     static dispatch_once_t onceToken;          // Only do this once!     dispatch_once(&onceToken, ^{         // Get the URL         // The minimalTimeDB name is just something I call it         NSURL *url = [[selfapplicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTimeDB"];         // Init the TimeTagModel (our custom class we wrote above) with the URL         self.timeTagDB = [[TimeTagModel alloc] initWithFileURL:url];           // Setup the undo manager if it's nil         if (self.timeTagDB.undoManager == nil){             NSUndoManager *undoManager = [[NSUndoManager  alloc] init];             [self.timeTagDB setUndoManager:undoManager];         }                  // You have to actually check to see if it exists already (for some reason you can't just call "open it, and if it's not there, create it")         if ([[NSFileManagerdefaultManager] fileExistsAtPath:[url path]]) {             // If it does exist, try to open it, and if it doesn't open, let the user (or at least you) know!             [self.timeTagDB openWithCompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Opened the file--it already existed");                     [self refreshData];                 }             }];         }         else {             // If it doesn't exist, you need to attempt to create it             [self.timeTagDBsaveToURL:url forSaveOperation:UIDocumentSaveForCreatingcompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Created the file--it did not exist");                     [self refreshData];                 }             }];         }     }); }   If you're curious what refreshData looks like, it sends out a NSNotification that the database has been loaded: -(void)refreshData {     NSNotification* refreshNotification = [NSNotificationnotificationWithName:kNotificationCenterRefreshAllDatabaseData object:self.timeTagDB.managedObjectContext  userInfo:nil];     [[NSNotificationCenter defaultCenter] postNotification:refreshNotification];     }   The kNotificationCenterRefreshAllDatabaseData is just a constant I have defined elsewhere that keeps track of all the NSNotification names I use. I pass the managedObjectContext of the newly created file so that my view controllers can have access to it, and start passing it around to one another. The reason we do this as a Notification is because this is being run in the background, so we can't know exactly when it finishes. Make sure you design your app for this! Have some kind of loading indicator, or make sure your user can't attempt to create a record before the database actually exists, because it will crash the app.

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  • RPG Monster-Area, Spawn, Loot table Design

    - by daemonfire300
    I currently struggle with creating the database structure for my RPG. I got so far: tables: area (id) monster (id, area.id, monster.id, hp, attack, defense, name) item (id, some other values) loot (id = monster.id, item = item.id, chance) spawn (id = area.id, monster = monster.id, count) It is a browser-based game like e.g. Castle Age. The player can move from area to area. If a player enters an area the system spawns, based on the area.id and using the spawn table data, new monsters into the monster table. If a player kills a monster, the system picks the monster.id looks up the items via the the loot table and adds those items to the player's inventory. First, is this smart? Second, I need some kind of "monster_instance"-table and "area_instance"-table, since each player enters his very own "area" and does damage to his very own "monsters". Another approach would be adding the / a player.id to the monster table, so each monster spawned, has it's own "player", but I still need to assign them to an area, and I think this would overload the monster table if I put in the player.id and the area.id into the monster table. What are your thoughts? Temporary Solution monster (id, attackDamage, defense, hp, exp, etc.) monster_instance (id, player.id, area_instance.id, hp, attackDamage, defense, monster.id, etc.) area (id, name, area.id access, restriction) area_instance (id, area.id, last_visited) spawn (id, area.id, monster.id) loot (id, monster.id, chance, amount, ?area.id?) An example system-flow would be: Player enters area 1: system creates area_instance of type area.id = 1 and sets player.location to area.id = 1 If Player wants to battle monsters in the current area: system fetches all spawn entries matching area.id == player.location and creates a new monster_instance for each spawn by fetching the according monster-base data from table monster. If a monster is fetched more than once it may be cached. If Player actually attacks a monster: system updates the according monster_instance, if monster dies the instance if removed after creating the loot If Player leaves the area: area_instance.last_visited is set to NOW(), if player doesn't return to data area within a certain amount of time area_instance including all its monster_instances are deleted.

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  • When should I increment version number?

    - by ahmed
    I didn't learn programming at school and I do not work as a (professional) developer, hence a lot of basics are not quite clear to me. This question tries to clarify one of them. Now let's suppose that I have issues #1, #2 and #3 in my Issues Tracker that are set to be corrected/enhanced for version 1.0.0 and that the last (stable) version is 0.9.0. When should I increment to version 1.0.0 ? When a) just one of the listed above issues is closed or b) when all the issues related to version 1.0 are closed ? Which one is the right way to do it ? And by the right way, I mean what is currently used in the industry. Thanks.

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  • Keep Your Data Local: Free Offline Alternatives to 6 Popular Web Apps

    - by Chris Hoffman
    Web apps are all the rage, but offline apps still have their place. Whether you want better offline support or you just want to keep your sensitive data on your PC, there’s a free desktop app that can replace your web-based productivity app. We’ve looked at web-based alternatives to desktop apps, and now we’ll do the opposite. Here  are some solid — and completely free — offline desktop alternatives to popular web apps. Be sure to perform regular backups if you store your only copies of important data locally. You wouldn’t want to lose it all when your hard drive inevitably bites the dust.    

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  • programm and user data from an old hdd to a new installation on ssd

    - by hans wurst
    i tried everything since days, now i ask. i got a ubuntu system on my old hdd, wich is connectet via usb to this system and a sdd is build in my notebook. at the moment i am running a ubuntusystem from an usb stick. it have tried to clone my disk(cahnge uiid, etc), to transport the data via deja dup and much more. the result was nothing or strange things. my idea is to copy the important data form the old system to the new(home and whatever), but it is not allowed to do this. somebody her who know a tool wich can do this, or got an an other idea.

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  • What do you use to bundle / encrypt data?

    - by David McGraw
    More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, art, data) and I'm wondering how they are managing that? Are there applications / libraries that will bundle and assist you with managing the assets within? If not is there any good resources that you would point to for packing / unpacking / encryption? This specific question revolves around C++, but I would be open to hear how this is managed in C#/XNA as well. Just to be clear -- I'm not out to engineer a solution to prevent hacking. At the fundamental level we're all manipulating 0's and 1's. But, we do want to keep the 99% of people that play the game from simply modifying XML files that are used to build the game world. I've seen plenty of games bundle all of their resources together. I'm simply curious about the methods they're using.

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  • How can I add the version of a file to the file name with Tortoise-SVN?

    - by Eric Belair
    I would like to start giving unique names to "cache-able" files - i.e. *.css and *.js - in order to prevent caching, without requiring changes to the web-server settings (as is currently done in IIS). For instance, let's I have a JavaScript file called global.js. Going forward I would like it to have the name global.123.js when revision 123 is checked in. This would also require the following: The previous version of the file - perhaps it was global.115.js - is removed when the file is deployed. All references to the file are updated with the new file name How do I go about doing this? What concerns do I need to consider?

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  • Sound works but cannot change settings or volume

    - by W. Conrad Walden
    Volume is always on max. The volume indicator is showing three dashes and does not show anything when I click on it. Clicking the "sound" button in settings causes it to recursively reopen settings. pulseaudio --start doesn't help. EDIT: This has only started happening after the upgrade to 13.10 EDIT 2: This is in Unity, yes. EDIT 3: killall unity-panel-service works and does reload the panels, but previous problems persist.

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  • Are Remote commit hooks in subversion possible?

    - by John Hamelink
    Hi there, my current setup is as follows: We have a Linux samba share that contains all the repository folders (with the hooks folder inside, amongst the others) All the developers have the share mapped as a network drive, and import to a local directory (normally C:\Server\RepositoryName) where they work on their files. All the machines accessing the drive (unfortunately) run windows. What I'm aiming to do is to have a hook on the Linux server that detects when a commit has been made, by which project, the revision number, the name of the developer who committed, etc. I looked into the hooks files, but they seem to be ran by the client. Is there a way to monitor svn changes and collect the relevant information from the Linux server?

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  • Keeping up with upstream changes while adding small fixes or even major changes

    - by neo
    Often I need to apply some small fixes (to make them run on my environment) or even change some parts of the software (to tailor it to my needs) to software from outside. However this obviously creates problem with updating said software, even when it changes nothing related to my fix. It would be easier when the software provided integration for some kind of plugins but more often than not it doesn't. What would be an ideal workflow regarding that? Most of the projects are git repos I pulled from outside. How should I apply my changes so that I can update painlessly? You can assume that external changes are much more often and larger than my own ones, so reviewing each one of them won't be a solution.

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  • Dependency injection and IOC containers in a closed project

    - by Puckl
    Does it make sense to assemble my project with dependency injection containers if I am the only one who will use the code of that project? The question came up when I read this IOC Article http://martinfowler.com/articles/injection.html The justification for using dependency injection in this article is that friends can reuse a class, and replace depending classes with their own classes because they get injected and not instantiated in the class. I would only use it to inject objects where they are needed instead of passing them through layers to their target. (Which is not so bad I learned here: Is it bad practice to pass instances through several layers?) (Maybe I will reuse parts of the project, who knows, but I don´t know if that is a good justification)

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  • Getting started with Team Foundation Server

    - by joe
    At work, we recently started using Team Foundation Server to manage our source code, i have no idea how to use this system. I do not know even know how to check source code in and out. Does anyone know of a step-by-step tutorial on how to work with TFS? Just for basic operations e.g. get latest version, upload your changes, etc. I am accessing it from Visual Studio 2010. I also have access to the TFS web interface.

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  • LIRC-ZILOG on ubuntu 12.04

    - by aoman
    I followed these guides to configure a Hauppauge PVR, and after compiling the hpvr modules, I have this problem: (that also includes the zilog one) # locate zilog /lib/modules/3.2.0-29-generic/kernel/drivers/staging/media/lirc/lirc_zilog.ko /lib/modules/3.2.0-34-generic/kernel/drivers/staging/media/lirc/lirc_zilog.ko /usr/src/linux-headers-3.2.0-29-generic/include/config/lirc/zilog.h sudo modprobe lirc_zilog FATAL: Error inserting lirc_zilog (/lib/modules/3.2.0-34-generic/kernel/drivers/staging/media/lirc/lirc_zilog.ko): Invalid argument The PVR works and I can get a test video with sound. The remote does not. I want the transmitter to work so it can automatically change the channel on the cable box and find the video I wanted to record. The LIRC sources are not on Ubuntu sources and so I can only guess at what commands I might have to use. How do I resolve the error and get the remote working?

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  • statistics for checking imported data?

    - by user1936
    I'm working on a data migration of several hundred nodes from a Drupal 6 to a Drupal 7 site. I've got the data exported to the new site and I want to check it. Harkening back to my statistics classes, I recall that there is some way to figure out a random number of nodes to check to give me some percentage of confidence that the whole process was correct. Can anyone enlighten me as to this practical application of statistics? For any given number of units, how big must the sample be to have a given confidence interval?

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