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  • Type of Blobs

    - by kaleidoscope
    With the release of Windows Azure November 2009 CTP, now we have two types of blobs. Block Blob - This blob type is in place since PDC 2008 and is optimized for streaming workloads. [Max Size allowed : 200GB] Page Blob - With November 2009 CTP release, a new blob type is added which is optimized for random read / writes called Page Blob. [Max Size allowed : 1TB] More details can be found at: http://geekswithblogs.net/IUnknown/archive/2009/11/16/azure-november-ctp-announced.aspx Amit, S

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  • can't mount ntfs partition without root access

    - by tachyons
    whenever try to mount ntfs partition it says Error mounting: mount exited with exit code 1: helper failed with: Unprivileged user can not mount NTFS block devices using the external FUSE library. Either mount the volume as root, or rebuild NTFS-3G with integrated FUSE support and make it setuid root. Please see more information at http://tuxera.com/community/ntfs-3g-faq/#unprivileged I tried this answer but it wont work

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  • CodePlex Daily Summary for Sunday, April 25, 2010

    CodePlex Daily Summary for Sunday, April 25, 2010New Projects281slides: 281slides is a project to demonstrate how one could go about implementing something similar to http://280slides.com in Silverlight3.Alex.XP's ARMA2 Chinese Language Pack Tools: Alex.XP's ARMA2 Chinese Language ToolsAuto Version Web Assets: The AVWA project is an HTTP Module written in C# that is designed to allow for versioning of various web assets such as .CSS and .JS files. This a...CAECE Twitter Clon: Proyecto para hacer un clon de twitter alumnos CAECE 2010DNSExchanger: Provides users to switch their PC's DNSs with pre-defined DNS with one click. Fluent ViewModel Configuration for WPF (MVVM): Fluent MVVM Configuration for WPF. A powerful yet simple interface for configuring view models for WPF. Eliminates INotifyPropertyChanged duplic...Genetic Algorithm N-Queens Solver: Genetic Algorithm N-Queens Solver with Multithreaded GUI.Hangmanondotnet: Just a starterHelium Frog Animator: Here is the Source code for the Helium Frog Animator. It is released under the GNU General Public Licence. The software enables stop motion animati...LISCH Collision Resolution, AVL Trees: LISCH Collision Resolution, AVL Trees Last Insertion Standart Colesced HashingNetPE: NetPE is a Portable Executable(PE) editor with full Metadata support. It is developed in pure C#.Proyecto Nilo: nada por ahoraSQL Schema Source Control: Track database schema changes automatically C# application that you can run against your SQL Databases (supports SQL 2008 right now, but you cou...uTorrent-Net-Client: A network client for uTorrent over the uTorrent-WebAPI. The Client use the API implementation from "uTorrent Web Client API Wrapper Library" (http:...Visual Leak Detector for Visual C++ 2008/2010: Enhanced Memory Leak Detection for Visual C++Visual Studio 2010 AutoScroller Extension: This is an extension to provide auto-scrolling to the Visual Studio 2010 environment. Simply middle click and drag the mouse in the direction yo...Vje: Vje projectVs2010-TipSite - Enter Island: This project is a visual studio 2010 project created in Silverligt. The project used to give using tips about visual studio 2010 by movies clips an...WKURM: Research Methods project @ western kentucky universityYupsky: yupsky webNew Releases.NET DiscUtils: Version 0.8: This is the 0.8 release of DiscUtils. New in this release are: An NFS client, supporting access to virtual disks held on an NFS server. A PowerS...Bluetooth Radar: Version 2.2: Add Settings window Get installed services on the deveice Check if Object Exchange is installed and changed properties. Add Windows Bluetooth...CSharp Intellisense: V1.7: major improvements: - Select best suggestion - on going changes filters (the filters will changed according to the current typing) - remember last ...DNSExchanger: DNSExchanger Beta v0.1: First release of the project, DNSExchanger. It requires, 32-bit Operating System (XP, Vista, 7) and need to be runned with administration credent...DotNetNuke® Form and List (formerly User Defined Table): 05.01.03: Form and List 05.01.03What's New: This release, Form and List 05.01.03, will be a stabilization release. It requires at least DotNetNuke 5.1.3 for...Enki Char 2 BIN: Enki Char 2 Bin: This program converts Characters to Binary and vice versaFluent ViewModel Configuration for WPF (MVVM): FluentViewModel Alpha1: This is a debug build of the FluentViewModel library. This has been provided to get feed back on the API and to look for bugs. For an example on h...Hangmanondotnet: Hangman: Just a previewHelium Frog Animator: Helium Frog 2.06 Documentation: Complete User Guide documentation in html formatHelium Frog Animator: Helium Frog 2.06 Source Code: Zip file contains all Visual Basic 6 source code, Artwork, sound files etc.Helium Frog Animator: Helium Frog Version 2.06: This file is the released version on Helium Frog 2.06. It contains binary files and required runtime libraries.Helium Frog Animator: Motion Jpeg Handling 10: Source code , module and debugging application in C# a) Module concatenates .jpg files to motion jpeg .avi file. b) Module retrieves any required ...Helium Frog Animator: Sample Grabber 03: Source code and debug program in C# a) Module lists all the available DirextX source devices b) Sets up video streaming to a picturebox by creating...Henge3D Physics Library for XNA: Henge3D Source (2010-04): The biggest change in this release was the addition of the OnCollision and OnSeparation "events" in the RigidBody class. An attached handler will r...HouseFly controls: HouseFly controls alpha 0.9.4.1: HouseFly controls release 0.9.4.1 alphaHTML Ruby: 6.22.0: Added new options for adjusting ruby line height and text line height Live preview for options Adjusted applied styles Added option to report...HTML Ruby: 6.22.1: space by word if ASCII character improved handling of unclosed ruby tagMultiwfn: Multiwfn1.3_binary: Multiwfn1.3_binaryMultiwfn: multiwfn1.3_source: multiwfn1.3_sourceRapid Dictionary: Rapid Dictionary Alpha 1.0: Try auto updatable version: http://install.rapiddict.com/index.html Rapid Dictionary Alpha 1.0 includes such functionality:you can run translation...Silverlight Input Keyboard: Version 1.5 for Silverlight 4: Dependency System.Windows.Interactivity.dll from Blend 4 RC http://www.microsoft.com/downloads/details.aspx?FamilyID=88484825-1b3c-4e8c-8b14-b05d02...SQL Schema Source Control: 1.0: Initial ReleaseUDC indexes parser: UDC indexex parser Beta: LALR(1): 1) Невозможно использовать знак распространения на общие и специальные определители, за исключением определителей в скобках (), (0), (=), ...uTorrent-Net-Client: uTorrent-Net-Client: This download contains the uTorrentNetClient and the 7Zip Windows-Service. Before you can use both, you must configuration some points in the App.C...VidCoder: 0.3.0: Changes: Added customizable columns on the Queue. Right click->Customize columns, then drag and drop to choose and reorder. Column sizes will also...Visual Leak Detector for Visual C++ 2008/2010: v2.0: New version of VLD. This adds support for x64 applications and VS 2010.Visual Studio 2010 AutoScroller Extension: AutoScroller v0.1: Initial release of Visual studio 2010 auto-scroller extension. Simply middle click and drag the mouse in the direction you wish to scroll, further...Yasbg: It's Static GUI: Many changes have been made from the previous release. Read the README! This release adds a GUI and RSS support. From now on, this program is only...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitSilverlight ToolkitMicrosoft SQL Server Product Samples: Databasepatterns & practices – Enterprise LibraryWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryRawrGMap.NET - Great Maps for Windows Forms & PresentationBlogEngine.NETParticle Plot PivotNB_Store - Free DotNetNuke Ecommerce Catalog ModuleDotNetZip LibraryN2 CMSFarseer Physics Enginepatterns & practices: Composite WPF and Silverlight

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  • Visio Architecture Diagram [closed]

    - by Mike
    I am using Visio to create an architecture diagram similar to the following Windows block diagram: Are there components available in Visio to make a diagram like this? I can do it manually by using the open/closed bar shape from Blocks and then adding the text as textboxes but it means I have to worry about sizing/offsetting text for each black box. Is anyone aware of whether there is some built-in shape already for this?

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  • Java, the Cloud, and Oracle at QCon San Francisco 2011

    - by Bob Rhubart
    If you're part of the lucky bunch attending this week's sold-out QCon San Francisco conference at Westin San Francisco Market Street, I'd like to bring several sessions to your attention. On Wednesday Nov 16, Alex Buckley, specification lead for the Java Language and the Java Virtual Machine at Oracle, will present Java 7 and 8: Where We've Been, Where We're Going, part of the Why is Java still sexy? track. The session begins at 10:35 a.m. in the Olympic room. On Thursday Nov 17, Tyler Jewell, VP Product Management for Oracle's Platform as a Service, will participate in the Performance and Scalability Panel moderated by InfoQ founder and QCon SF Program Committee Member Floyd Marinescu. That panel, part of the Performance and Scalability Solutions track, begins at 10:35 a.m. in the Olympic room. Following that panel discussion, Tyler will fly solo with a presentation on Java EE 7: Developing for the Cloud, also part of the Performance and Scalability Solutions track. That session kicks off at 12:05 p.m., also in the Olympic room. On Friday Nov 18 Tyler will jump tracks, so to speak, when he presents The Architecture of Oracle's Public Cloud, part of the Architecture Case Studies: Cloud track. That session begins at 4:50 p.m. in the Stanford room. Of course, QCon also offers ample meet-and-greet opportunities. One such opportunity happens in the hospitality suite hosted by the Java Community Process Executive Committee. That shindig gets in gear at 5:50 pm on Thursday. Throughout the QCon San Francisco conference, members of the OTN team (including your's truly) and members of the Oracle Fusion Middleware team will be on hand at the OTN booth in the conference lobby. Stop by to say hello, score some swag, and catch a demo or two.

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  • CodeStock 2012 Review: Michael Eaton( @mjeaton ) - 3 Simple Things for Increased Productivity

    3 Simple Things for Increased ProductivitySpeaker: Michael EatonTwitter: @mjeatonBlog: http://mjeaton.net/blog This was the first time I had seen Michael Eaton speak but have hear a lot of really good things about his speaking abilities. Needless to say I was really looking forward to his session. He basically addressed the topic of distractions and how they can decrease or increase your productivity as a developer. He makes the case that in order to become more productive you must block/limit all distractions. For example, he covered his top distractions as a developer. Top Distractions Social Media(Twitter, Reddit, Facebook) Wiki sites Phone Email Video Games Coworkers, Friends, Family Michael stated that he uses various types of music to help him block out these distractions in order for him to get into his coding zone. While he states that music works for him, he also notes that he knows of others that cannot really work with music. I have to say I am in the latter group because I require a quiet environment in order to work. A few session attendees also recommended listening to really loud white noise or music in another language other than your own. This allows for less focus to be placed on words being sung compared to the rhythmic beats being played. I have to say that I have not tried these suggestions yet but will in the near future. However, distractions can be very beneficial to productivity in that they give your mind a chance to relax and not think about the issues at hand. He spoke highly of taking vacations, and setting boundaries at work so that develops prevent the problem of burnout. One way he suggested that developer’s combat distractions is to use the Pomodoro technique. In his example he selects one task to do for 20 minutes and he can only do that task during that time. He ignores all other distractions until this task or time limit is complete. After it is completed he allows himself to relax and distract himself for another 5- 10 minutes before his next Pomodoro. This allows him to stay completely focused on a task and when the time is up he can then focus on other things.

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  • Oracle ACEs in the House

    - by Justin Kestelyn
    As is customary, the Oracle ACEs have invaded the Oracle Develop Conference agenda.Why? Because Oracle ACE-dom inherently is a stamp of not only expertise, but a unique ability to make that expertise useful to others. Plus, they're a group of "fine blokes" (UK. subjects, educate me: is that really a word?)Perhaps if you're not able to catch one of these sessions, you will be able to see the applicable ACE in action elsewhere, at a conference or user group meeting near you. Session ID Session Title Speaker, Company S313355 Developing Large Oracle Application Development Framework 11g Applications Andrejus Baranovskis, Red Samurai Consulting S316641 Xenogenetics for PL/SQL: Infusing with Java Best Practices and Design Patterns Lucas Jellema, AMIS; Alex Nuijten, AMIS S317171 Building Secure Multimedia Web Applications: Tips and Techniques Marcel Kratochvil, Piction; Melliyal Annamalai, Oracle S315660 Database Applications Lifecycle Management Marcelo Ochoa, Facultad de Ciencias Exactas S315689 Building a High-Performance, Low-Bandwidth Web Architecture Paul Dorsey, Dulcian, Inc. S316003 Managing the Earthquake: Surviving Major Database Architecture Changes Paul Dorsey, Dulcian, Inc.; Michael Rosenblum, Dulcian, Inc. S314869 Introduction to Java: PL/SQL Developers Take Heart Peter Koletzke, Quovera S316184 Deploying Applications to Oracle WebLogic Server Using Oracle JDeveloper Peter Koletzke, Quovera; Duncan Mills, Oracle S316597 Using Collections in Oracle Application Express: The Definitive Intro Raj Mattamal, Niantic Systems, LLC S313382 Using Oracle Database 11g Release 2 in an Oracle Application Express Environment Roel Hartman, Logica S313757 Debugging with Oracle Application Express and Oracle SQL Developer Dimitri Gielis, Sumneva S313759 Using Oracle Application Express in Big Projects with Many Developers Dimitri Gielis, Sumneva S313982 Forms2Future: The Ongoing Journey into the Future for Oracle-Based Organizations Lucas Jellema, AMIS; Peter Ebell, AMIS

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  • 12/12 Live Webcast: Introducing Next-Generation Enterprise Auditing and Database Firewall

    - by jgelhaus
    Join Oracle Security gurus to hear how Oracle products monitor Oracle and non-Oracle database traffic, detect unauthorized activity including SQL injection attacks, and block internal and external threats from reaching the database. Hear how organizations such as TransUnion Interactive and SquareTwo Financial rely on Oracle to monitor and secure their Oracle and non-Oracle database environments. Register for the webcast here.

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  • C#: Does an IDisposable in a Halted Iterator Dispose?

    - by James Michael Hare
    If that sounds confusing, let me give you an example. Let's say you expose a method to read a database of products, and instead of returning a List<Product> you return an IEnumerable<Product> in iterator form (yield return). This accomplishes several good things: The IDataReader is not passed out of the Data Access Layer which prevents abstraction leak and resource leak potentials. You don't need to construct a full List<Product> in memory (which could be very big) if you just want to forward iterate once. If you only want to consume up to a certain point in the list, you won't incur the database cost of looking up the other items. This could give us an example like: 1: // a sample data access object class to do standard CRUD operations. 2: public class ProductDao 3: { 4: private DbProviderFactory _factory = SqlClientFactory.Instance 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: // must create the connection 10: using (var con = _factory.CreateConnection()) 11: { 12: con.ConnectionString = _productsConnectionString; 13: con.Open(); 14:  15: // create the command 16: using (var cmd = _factory.CreateCommand()) 17: { 18: cmd.Connection = con; 19: cmd.CommandText = _getAllProductsStoredProc; 20: cmd.CommandType = CommandType.StoredProcedure; 21:  22: // get a reader and pass back all results 23: using (var reader = cmd.ExecuteReader()) 24: { 25: while(reader.Read()) 26: { 27: yield return new Product 28: { 29: Name = reader["product_name"].ToString(), 30: ... 31: }; 32: } 33: } 34: } 35: } 36: } 37: } The database details themselves are irrelevant. I will say, though, that I'm a big fan of using the System.Data.Common classes instead of your provider specific counterparts directly (SqlCommand, OracleCommand, etc). This lets you mock your data sources easily in unit testing and also allows you to swap out your provider in one line of code. In fact, one of the shared components I'm most proud of implementing was our group's DatabaseUtility library that simplifies all the database access above into one line of code in a thread-safe and provider-neutral way. I went with my own flavor instead of the EL due to the fact I didn't want to force internal company consumers to use the EL if they didn't want to, and it made it easy to allow them to mock their database for unit testing by providing a MockCommand, MockConnection, etc that followed the System.Data.Common model. One of these days I'll blog on that if anyone's interested. Regardless, you often have situations like the above where you are consuming and iterating through a resource that must be closed once you are finished iterating. For the reasons stated above, I didn't want to return IDataReader (that would force them to remember to Dispose it), and I didn't want to return List<Product> (that would force them to hold all products in memory) -- but the first time I wrote this, I was worried. What if you never consume the last item and exit the loop? Are the reader, command, and connection all disposed correctly? Of course, I was 99.999999% sure the creators of C# had already thought of this and taken care of it, but inspection in Reflector was difficult due to the nature of the state machines yield return generates, so I decided to try a quick example program to verify whether or not Dispose() will be called when an iterator is broken from outside the iterator itself -- i.e. before the iterator reports there are no more items. So I wrote a quick Sequencer class with a Dispose() method and an iterator for it. Yes, it is COMPLETELY contrived: 1: // A disposable sequence of int -- yes this is completely contrived... 2: internal class Sequencer : IDisposable 3: { 4: private int _i = 0; 5: private readonly object _mutex = new object(); 6:  7: // Constructs an int sequence. 8: public Sequencer(int start) 9: { 10: _i = start; 11: } 12:  13: // Gets the next integer 14: public int GetNext() 15: { 16: lock (_mutex) 17: { 18: return _i++; 19: } 20: } 21:  22: // Dispose the sequence of integers. 23: public void Dispose() 24: { 25: // force output immediately (flush the buffer) 26: Console.WriteLine("Disposed with last sequence number of {0}!", _i); 27: Console.Out.Flush(); 28: } 29: } And then I created a generator (infinite-loop iterator) that did the using block for auto-Disposal: 1: // simply defines an extension method off of an int to start a sequence 2: public static class SequencerExtensions 3: { 4: // generates an infinite sequence starting at the specified number 5: public static IEnumerable<int> GetSequence(this int starter) 6: { 7: // note the using here, will call Dispose() when block terminated. 8: using (var seq = new Sequencer(starter)) 9: { 10: // infinite loop on this generator, means must be bounded by caller! 11: while(true) 12: { 13: yield return seq.GetNext(); 14: } 15: } 16: } 17: } This is really the same conundrum as the database problem originally posed. Here we are using iteration (yield return) over a large collection (infinite sequence of integers). If we cut the sequence short by breaking iteration, will that using block exit and hence, Dispose be called? Well, let's see: 1: // The test program class 2: public class IteratorTest 3: { 4: // The main test method. 5: public static void Main() 6: { 7: Console.WriteLine("Going to consume 10 of infinite items"); 8: Console.Out.Flush(); 9:  10: foreach(var i in 0.GetSequence()) 11: { 12: // could use TakeWhile, but wanted to output right at break... 13: if(i >= 10) 14: { 15: Console.WriteLine("Breaking now!"); 16: Console.Out.Flush(); 17: break; 18: } 19:  20: Console.WriteLine(i); 21: Console.Out.Flush(); 22: } 23:  24: Console.WriteLine("Done with loop."); 25: Console.Out.Flush(); 26: } 27: } So, what do we see? Do we see the "Disposed" message from our dispose, or did the Dispose get skipped because from an "eyeball" perspective we should be locked in that infinite generator loop? Here's the results: 1: Going to consume 10 of infinite items 2: 0 3: 1 4: 2 5: 3 6: 4 7: 5 8: 6 9: 7 10: 8 11: 9 12: Breaking now! 13: Disposed with last sequence number of 11! 14: Done with loop. Yes indeed, when we break the loop, the state machine that C# generates for yield iterate exits the iteration through the using blocks and auto-disposes the IDisposable correctly. I must admit, though, the first time I wrote one, I began to wonder and that led to this test. If you've never seen iterators before (I wrote a previous entry here) the infinite loop may throw you, but you have to keep in mind it is not a linear piece of code, that every time you hit a "yield return" it cedes control back to the state machine generated for the iterator. And this state machine, I'm happy to say, is smart enough to clean up the using blocks correctly. I suspected those wily guys and gals at Microsoft engineered it well, and I wasn't disappointed. But, I've been bitten by assumptions before, so it's good to test and see. Yes, maybe you knew it would or figured it would, but isn't it nice to know? And as those campy 80s G.I. Joe cartoon public service reminders always taught us, "Knowing is half the battle...". Technorati Tags: C#,.NET

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  • Compute Scalars, Expressions and Execution Plan Performance

    - by Paul White
    The humble Compute Scalar is one of the least well-understood of the execution plan operators, and usually the last place people look for query performance problems. It often appears in execution plans with a very low (or even zero) cost, which goes some way to explaining why people ignore it. Some readers will already know that a Compute Scalar can contain a call to a user-defined function, and that any T-SQL function with a BEGIN…END block in its definition can have truly disastrous consequences...(read more)

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  • Announcing Berkeley DB Java Edition Major Release

    - by Eric Jensen
    Berkeley DB Java Edition 5.0 was just released. There are a number of new features, enhancements, and options in there that our users have been asking for. Chief among them is a new class called DiskOrderedCursor, which greatly increases performance of systems using spinning platter magnetic hard drives. A number of users expressed interest in this feature, including Alex Feinberg of LinkedIn. Berkeley DB Java Edition is part of Project Voldemort, a distributed key/value database used by LinkedIn. There have been many other improvements and optimizations. Concurrency is significantly improved, as is the performance of update and delete operations. New and interesting methods include Environment.preload, which allows multiple databases to be preloaded simultaneously. New Cursor methods enable for more effective searching through the database. We continue to enhance Berkeley DB Java Edition’s High Availability as well. One new feature is the ability to open a replicated node read-only when the master is unavailable. This can allow critical systems to continue offering some functionality, even during a network or master node failure. There’s a lot more in release 5.0. I encourage you to take a look at the extensive changelog yourself. As always, you can download the new release and try it out here: http://www.oracle.com/technetwork/database/berkeleydb/downloads/index.html

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  • Consistent Flash Player Crash ONLY on YouTube

    - by Aiman Mueller
    It could be similar to one of the bugs listed on LaunchPad (#689158), but may not be. Basically, I used to occasionally get a crash on YouTube and opening a new browser or rebooting (don't remember which) took care of the problem. However, now, EVERY time I try to open a video on YouTube, I get the frowning block and the message, "The Adobe Flash plugin has crashed." However, Hulu would also call for Adobe, right? But I can see videos there.

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  • Separating physics and game logic from UI code

    - by futlib
    I'm working on a simple block-based puzzle game. The game play consists pretty much of moving blocks around in the game area, so it's a trivial physics simulation. My implementation, however, is in my opinion far from ideal and I'm wondering if you can give me any pointers on how to do it better. I've split the code up into two areas: Game logic and UI, as I did with a lot of puzzle games: The game logic is responsible for the general rules of the game (e.g. the formal rule system in chess) The UI displays the game area and pieces (e.g. chess board and pieces) and is responsible for animations (e.g. animated movement of chess pieces) The game logic represents the game state as a logical grid, where each unit is one cell's width/height on the grid. So for a grid of width 6, you can move a block of width 2 four times until it collides with the boundary. The UI takes this grid, and draws it by converting logical sizes into pixel sizes (that is, multiplies it by a constant). However, since the game has hardly any game logic, my game logic layer [1] doesn't have much to do except collision detection. Here's how it works: Player starts to drag a piece UI asks game logic for the legal movement area of that piece and lets the player drag it within that area Player lets go of a piece UI snaps the piece to the grid (so that it is at a valid logical position) UI tells game logic the new logical position (via mutator methods, which I'd rather avoid) I'm not quite happy with that: I'm writing unit tests for my game logic layer, but not the UI, and it turned out all the tricky code is in the UI: Stopping the piece from colliding with others or the boundary and snapping it to the grid. I don't like the fact that the UI tells the game logic about the new state, I would rather have it call a movePieceLeft() method or something like that, as in my other games, but I didn't get far with that approach, because the game logic knows nothing about the dragging and snapping that's possible in the UI. I think the best thing to do would be to get rid of my game logic layer and implement a physics layer instead. I've got a few questions regarding that: Is such a physics layer common, or is it more typical to have the game logic layer do this? Would the snapping to grid and piece dragging code belong to the UI or the physics layer? Would such a physics layer typically work with pixel sizes or with some kind of logical unit, like my game logic layer? I've seen event-based collision detection in a game's code base once, that is, the player would just drag the piece, the UI would render that obediently and notify the physics system, and the physics system would call a onCollision() method on the piece once a collision is detected. What is more common? This approach or asking for the legal movement area first? [1] layer is probably not the right word for what I mean, but subsystem sounds overblown and class is misguiding, because each layer can consist of several classes.

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  • How to detect collisions in AS3?

    - by Gabriel Meono
    I'm trying to make a simple game, when the ball falls into certain block, you win. Mechanics: The ball falls through several obstacles, in the end there are two blocks, if the ball touches the left block you win, the next level will contain more blocks and less space between them. Test the movie (click on the screen to drop the ball): http://gabrielmeono.com/downloads/Lucky_Hit_Alpha.swf These are the main variables: var winBox:QuickObject;//You win var looseBox:QuickObject;//You loose var gameBall:QuickObject;//Ball dropped Question: How do I trigger a collision function if the ball hits the winBox? (Win message/Next level) Thanks, here is the full code: package { import flash.display.MovieClip; import com.actionsnippet.qbox.*; import flash.events.MouseEvent; [SWF(width = 600, height = 600, frameRate = 60)] public class LuckyHit extends MovieClip { public var sim:QuickBox2D; var winBox:QuickObject; var looseBox:QuickObject; var gameBall:QuickObject; /** * Constructor */ public function LuckyHit() { sim = new QuickBox2D(this); //sim.createStageWalls(); winBox = sim.addBox({x:5,y:600/30, width:300/30, height:10/30, density:0}); looseBox = sim.addBox({x:15,y:600/30, width:300/30, height:10/30, density:0}); // make obstacles for (var i:int = 0; i<(stage.stageWidth/50); i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid End sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } sim.start(); stage.addEventListener(MouseEvent.CLICK, _clicked); } /** * .. * @param e MouseEvent.CLICK */ private function _clicked(e:MouseEvent) { gameBall = sim.addCircle({x:(mouseX/30), y:(1), radius:0.25, density:5}); } } }

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  • How to repair an external harddrive?

    - by dodohjk
    I would like to reformat my hard disk, and if possible recover the (somewhat unimportant) contents if possible. I have a Western Digital 1TB hard drive which had a NTFS partition. I unplugged the drive without safely removing it first. At first a pop up was asking me to use a Windows OS to run the chkdsk /f command, however, in the effort to keep using a Linux OS I used the ntfsfix command on the ubuntu terminal Now, when I try to access the hard drive, it doesn't show up anymore in Nautilus. I tried reformatting it using Disk Utility, but it gives me an error message, and Gparted would hang on the "Scanning devices" step infinitely. Please comment any output that you would like to see and I will add it to my question. EDIT disk utility tells me is on /dev/sdb the command sudo fdisk -l gives dodohjk@DodosPC:~$ sudo fdisk -l [sudo] password for dodohjk: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x0006fa8c Device Boot Start End Blocks Id System /dev/sda1 * 4094 482344959 241170433 5 Extended /dev/sda2 482344960 488396799 3025920 82 Linux swap / Solaris /dev/sda5 4096 31461127 15728516 83 Linux /dev/sda6 31463424 52434943 10485760 83 Linux /dev/sda7 52436992 62923320 5243164+ 83 Linux /dev/sda8 62924800 482344959 209710080 83 Linux Disk /dev/sdb: 1000.2 GB, 1000202043392 bytes 255 heads, 63 sectors/track, 121600 cylinders, total 1953519616 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6e697373 This doesn't look like a partition table Probably you selected the wrong device. Device Boot Start End Blocks Id System /dev/sdb1 ? 1936269394 3772285809 918008208 4f QNX4.x 3rd part /dev/sdb2 ? 1917848077 2462285169 272218546+ 73 Unknown /dev/sdb3 ? 1818575915 2362751050 272087568 2b Unknown /dev/sdb4 ? 2844524554 2844579527 27487 61 SpeedStor Partition table entries are not in disk order I wrote something wrong here, however here the output of fsck /dev/sbd is dodohjk@DodosPC:~$ sudo fsck /dev/sdb fsck from util-linux 2.20.1 e2fsck 1.42.5 (29-Jul-2012) ext2fs_open2: Bad magic number in super-block fsck.ext2: Superblock invalid, trying backup blocks... fsck.ext2: Bad magic number in super-block while trying to open /dev/sdb The superblock could not be read or does not describe a correct ext2 filesystem. If the device is valid and it really contains an ext2 filesystem (and not swap or ufs or something else), then the superblock is corrupt, and you might try running e2fsck with an alternate superblock: e2fsck -b 8193 <device&gt;

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  • Silverlight Cream for November 25, 2011 -- #1174

    - by Dave Campbell
    In this Issue: Michael Collier, Samidip Basu, Jesse Liberty, Dhananjay Kumar, and Michael Crump. Above the Fold: WP7: "31 Days of Mango | Day #16: Isolated Storage Explorer" Samidip Basu Metro/WinRT/W8: "1360x768x32 Resolution in Windows 8 in VirtualBox" Michael Crump Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up Alex Golesh releases a Silverlight 5-friendly version of his external map manifest file tool: Utility: Extmap Maker v1.1From SilverlightCream.com:31 Days of Mango | Day #17: Using Windows AzureMichael Collier has Jeff Blankenburg's Day 17 and is talking about Azure services for your Phone apps... great discussion on this... good diagrams, code, and entire project to download31 Days of Mango | Day #16: Isolated Storage ExplorerSamidip Basu has Jeff Blankenburg's 31 Days for Day 16, and is discussing ISO, and the Isolated Storage Explorer which helps peruse ISO either in the emulator or on your deviceTest Driven Development–Testing Private ValuesJesse Liberty's got a post up discussing TDD in his latest Full Stack excerpt wherein he and Jon Galloway are building a Pomodoro timer app. He has a solution for dealing with private member variables and is looking for feedbackVideo on How to work with System Tray Progress Indicator in Windows Phone 7Dhananjay Kumar's latest video tutorial is up... covering working with the System Tray Progress Indicator in WP7, as the title says :)1360x768x32 Resolution in Windows 8 in VirtualBoxMichael Crump is using a non-standard resolution with Win8 preview and demosntrates how to make that all work with VirtualBoxMichaelStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • Voxel Face Crawling (Mesh simplification, possibly using greedy)

    - by Tim Winter
    This is in regards to a Minecraft-like terrain engine. I store blocks in chunks (16x256x16 blocks in a chunk). When I generate a chunk, I use multiple procedural techniques to set the terrain and to place objects. While generating, I keep one 1D array for the full chunk (solid or not) and a separate 1D array of solid blocks. After generation, I iterate through the solid blocks checking their neighbors so I only generate block faces that don't have solid neighbors. I store which faces to generate in their own list (that's 6 lists, one per possible face). When rendering a chunk, I render all lists in the camera's current chunk and only the lists facing the camera in all other chunks. Using a 2D atlas with this little shader trick Andrew Russell suggested, I want to merge similar faces together completely. That is, if they are in the same list (same normal), are adjacent to each other, have the same light level, etc. My assumption would be to have each of the 6 lists sorted by the axis they rest on, then by the other two axes (the list for the top of a block would be sorted by it's Y value, then X, then Z). With this alone, I could quite easily merge strips of faces, but I'm looking to merge more than just strips together when possible. I've read up on this greedy meshing algorithm, but I am having a lot of trouble understanding it. To even use it, I would think I'd need to perform a type of flood-fill per sorted list to get the groups of merge-able faces. Then, per group, perform the greedy algorithm. It all sounds awfully expensive if I would ever want dynamic terrain/lighting after initial generation. So, my question: To perform merging of faces as described (ignoring whether it's a bad idea for dynamic terrain/lighting), is there perhaps an algorithm that is simpler to implement? I would also quite happily accept an answer that walks me through the greedy algorithm in a much simpler way (a link or explanation). I don't mind a slight performance decrease if it's easier to implement or even if it's only a little better than just doing strips. I worry that most algorithms focus on triangles rather than quads and using a 2D atlas the way I am, I don't know that I could implement something triangle based with my current skills. PS: I already frustum cull per chunk and as described, I also cull faces between solid blocks. I don't occlusion cull yet and may never.

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  • No root file system is defined error after installation

    - by LearnCode
    I installed ubuntu through Wubi and once i rebooted I get no root file system defined error. here's the output of the boot_info_script.Could anyone point me out where the error is. Boot Info Script 0.60 from 17 May 2011 ============================= Boot Info Summary: =============================== => Windows is installed in the MBR of /dev/sda. => Windows is installed in the MBR of /dev/sdb. sda1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Windows 7 Boot files: /bootmgr /Boot/BCD /Windows/System32/winload.exe /ntldr /ntdetect.com /wubildr /ubuntu/winboot/wubildr /wubildr.mbr /ubuntu/winboot/wubildr.mbr /ubuntu/disks/root.disk /ubuntu/disks/swap.disk sda1/Wubi: _____________________________________________________________________ File system: Boot sector type: Unknown Boot sector info: Mounting failed: mount: unknown filesystem type '' sda2: __________________________________________________________________________ File system: vfat Boot sector type: Unknown Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: /boot.ini /ntldr /NTDETECT.COM sdb1: __________________________________________________________________________ File system: ntfs Boot sector type: Windows Vista/7 Boot sector info: No errors found in the Boot Parameter Block. Operating System: Boot files: ============================ Drive/Partition Info: ============================= Drive: sda _____________________________________________________________________ Disk /dev/sda: 160.0 GB, 160041885696 bytes 240 heads, 63 sectors/track, 20673 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sda1 * 63 301,250,879 301,250,817 7 NTFS / exFAT / HPFS /dev/sda2 301,250,943 312,575,759 11,324,817 c W95 FAT32 (LBA) GUID Partition Table detected, but does not seem to be used. Partition Start Sector End Sector # of Sectors System /dev/sda1 323,465,741,313,502,988275,962,973,585-323,465,465,350,529,402 - /dev/sda2 242,728,591,638,290,720578,721,383,108,845,578335,992,791,470,554,859 - /dev/sda3 1,827,498,311,425,204,2562,091,935,274,843,009,907264,436,963,417,805,652 - /dev/sda4 579,711,218,081,401,3572,006,665,459,744,645,1521,426,954,241,663,243,796 - /dev/sda11 270,286,346,402,038,1183,786,543,326,404,525,9543,516,256,980,002,487,837 - /dev/sda12 4,179,681,002,230,769,6684,179,389,374,010,033,387-291,628,220,736,280 - /dev/sda13 232,556,480,979,456,1311,160,152,593,793,119,235927,596,112,813,663,105 - /dev/sda14 98,342,784,050,266,9183,691,264,578,843,725,1953,592,921,794,793,458,278 - /dev/sda15 2,307,845,219,957,882,4961,850,841,032,955,276,350-457,004,187,002,606,145 - /dev/sda16 512,592,046,878,946,497368,458,231,024,779,444-144,133,815,854,167,052 - /dev/sda17 2,504,135,232,870,384,3923,665,087,872,719,320,8291,160,952,639,848,936,438 - /dev/sda18 3,783,181,605,270,691,304122,034,509,624,708,942-3,661,147,095,645,982,361 - /dev/sda19 3,519,661,520,275,829,5122,376,243,094,723,723,587-1,143,418,425,552,105,924 - /dev/sda20 3,867,920,076,859,0744,494,691,111,933,625,1044,490,823,191,856,766,031 - /dev/sda21 1,500,144,061,909,253,7612,511,182,033,846,676,3401,011,037,971,937,422,580 - /dev/sda22 13,035,625,499,900,0062,360,168,613,941,394,9472,347,132,988,441,494,942 - /dev/sda23 4,228,978,682,068,599,48813,159,423,631,648,263-4,215,819,258,436,951,224 - /dev/sda24 3,695,955,742,872,046,9084,561,928,726,501,845,776865,972,983,629,798,869 - /dev/sda25 1,297,460,286,683,948,0461,444,350,486,339,417,957146,890,199,655,469,912 - /dev/sda26 1,228,858,248,533,131,831 0-1,228,858,248,533,131,830 - /dev/sda121 3,189,184,846,146,487,1461,849,820,258,006,914,852-1,339,364,588,139,572,293 - /dev/sda122 1,226,215,547,991,800,578389,781,518,734,546,300-836,434,029,257,254,277 - /dev/sda123 3,851,660,168,574,583,4654,046,215,657,583,031,556194,555,489,008,448,092 - /dev/sda124 1,197,460,980,174,153,341699,103,965,005,093,246-498,357,015,169,060,094 - Drive: sdb _____________________________________________________________________ Disk /dev/sdb: 750.2 GB, 750153367552 bytes 255 heads, 63 sectors/track, 91200 cylinders, total 1465143296 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes Partition Boot Start Sector End Sector # of Sectors Id System /dev/sdb1 2,048 1,465,143,295 1,465,141,248 7 NTFS / exFAT / HPFS "blkid" output: ________________________________________________________________ Device UUID TYPE LABEL /dev/loop0 iso9660 Ubuntu 11.04 amd64 /dev/loop1 squashfs /dev/sda1 E814B55B14B52E06 ntfs /dev/sda2 01CD-023B vfat HP_RECOVERY /dev/sdb1 7836F22A36F1E8D0 ntfs Elements ================================ Mount points: ================================= Device Mount_Point Type Options /dev/loop0 /cdrom iso9660 (ro,noatime) /dev/loop1 /rofs squashfs (ro,noatime) /dev/sdb1 /mnt fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) ================================ sda2/boot.ini: ================================ -------------------------------------------------------------------------------- [boot loader] timeout=0 default=C:\CMDCONS\BOOTSECT.DAT [operating systems] multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect C:\CMDCONS\BOOTSECT.DAT="Microsoft Windows Recovery Console" /cmdcons -------------------------------------------------------------------------------- ======================== Unknown MBRs/Boot Sectors/etc: ======================== Unknown GPT Partiton Type c104043000e9b9040dff24b580010100 Unknown GPT Partiton Type 46313020746f20737461727420746865 Unknown GPT Partiton Type 65727920706172746974696f6e207761 Unknown GPT Partiton Type 727920706172746974696f6e0d0a0000 Unknown GPT Partiton Type 000f84e5f7668b162404e82804744066 Unknown GPT Partiton Type ce01e8dc038bfe66391624047505e8d9 Unknown GPT Partiton Type 0345086603f0e881030bd2740333d240 Unknown GPT Partiton Type bece01e8db0287fec645041266895508 Unknown GPT Partiton Type 01f60634010175078b363b01e854f5e8 Unknown GPT Partiton Type 313825740ffec03865107408fec03824 Unknown GPT Partiton Type 02f60634014074088bfdbece01e85101 Unknown GPT Partiton Type 263401f9e894f30f858ef4e8e201e8ec Unknown GPT Partiton Type f7e960f35245434f5645525966606633 Unknown GPT Partiton Type 660faf1e00106603dac3668b0e001066 Unknown GPT Partiton Type 8bfd386d04740583c710e2f6c36660c6 Unknown GPT Partiton Type 04ebf132c0b91000f3aac3bf0c04ebf3 Unknown GPT Partiton Type 02662bc1660fb71e0e02662bc366031e Unknown GPT Partiton Type f4b40ebb0700b901003c08751381ff25 Unknown GPT Partiton Type 534f465448494e4b90653f62011b0100 Unknown GPT Partiton Type 0b050900027777772e68702e636f6d00 Unknown GPT Partiton Type d441a0f5030003000ecb744a08bb3746 Unknown GPT Partiton Type f8579a116b4a7aa931cde97a4b9b5c09 Unknown GPT Partiton Type 7229990415b77c0a1970e7e824237a3a Unknown GPT Partiton Type afb6e34d6b4bd8c7c0eada19a9786cc3 Unknown BootLoader on sda1/Wubi 00000000 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 30 |0000000000000000| * 00000200 Unknown BootLoader on sda2 00000000 e9 a7 00 52 45 43 4f 56 45 52 59 00 02 08 20 00 |...RECOVERY... .| 00000010 02 00 00 00 00 f8 00 00 3f 00 f0 00 7f b9 f4 11 |........?.......| 00000020 8c cd ac 00 1e 2b 00 00 00 00 00 00 02 00 00 00 |.....+..........| 00000030 01 00 06 00 00 00 00 00 00 00 00 00 00 00 00 00 |................| 00000040 80 00 29 3b 02 cd 01 20 20 20 20 20 20 20 20 20 |..);... | 00000050 20 20 46 41 54 33 32 20 20 20 8b d0 c1 e2 02 80 | FAT32 ......| 00000060 e6 01 66 c1 e8 07 66 3b 46 f8 74 2a 66 89 46 f8 |..f...f;F.t*f.F.| 00000070 66 03 46 f4 66 0f b6 5e 28 80 e3 0f 74 0f 3a 5e |f.F.f..^(...t.:^| 00000080 10 0f 83 90 00 66 0f af 5e 24 66 03 c3 bb e0 07 |.....f..^$f.....| 00000090 b9 01 00 e8 cf 00 8b da 66 8b 87 00 7e 66 25 ff |........f...~f%.| 000000a0 ff ff 0f 66 3d f8 ff ff 0f c3 33 c9 8e d9 8e c1 |...f=.....3.....| 000000b0 8e d1 66 bc f4 7b 00 00 bd 00 7c 66 0f b6 46 10 |..f..{....|f..F.| 000000c0 66 f7 66 24 66 0f b7 56 0e 66 03 56 1c 66 89 56 |f.f$f..V.f.V.f.V| 000000d0 f4 66 03 c2 66 89 46 fc 66 c7 46 f8 ff ff ff ff |.f..f.F.f.F.....| 000000e0 66 8b 46 2c 66 50 e8 af 00 bb 70 00 b9 01 00 e8 |f.F,fP....p.....| 000000f0 73 00 bf 00 07 b1 0b be a9 7d f3 a6 74 2a 03 f9 |s........}..t*..| 00000100 83 c7 15 81 ff 00 09 72 ec 66 40 4a 75 db 66 58 |[email protected]| 00000110 e8 47 ff 72 cf be b4 7d ac 84 c0 74 09 b4 0e bb |.G.r...}...t....| 00000120 07 00 cd 10 eb f2 cd 19 66 58 ff 75 09 ff 75 0f |........fX.u..u.| 00000130 66 58 bb 00 20 66 83 f8 02 72 da 66 3d f8 ff ff |fX.. f...r.f=...| 00000140 0f 73 d2 66 50 e8 50 00 0f b6 4e 0d e8 16 00 c1 |.s.fP.P...N.....| 00000150 e1 05 03 d9 66 58 53 e8 00 ff 5b 72 d8 8a 56 40 |....fXS...[r..V@| 00000160 ea 00 00 00 20 66 60 66 6a 00 66 50 53 6a 00 66 |.... f`fj.fPSj.f| 00000170 68 10 00 01 00 8b f4 b8 00 42 8a 56 40 cd 13 be |h........B.V@...| 00000180 c7 7d 72 94 67 83 44 24 06 20 66 67 ff 44 24 08 |.}r.g.D$. fg.D$.| 00000190 e2 e3 83 c4 10 66 61 c3 66 48 66 48 66 0f b6 56 |.....fa.fHfHf..V| 000001a0 0d 66 f7 e2 66 03 46 fc c3 4e 54 4c 44 52 20 20 |.f..f.F..NTLDR | 000001b0 20 20 20 20 0d 0a 4e 6f 20 53 79 73 74 65 6d 20 | ..No System | 000001c0 44 69 73 6b 20 6f 72 0d 0a 44 69 73 6b 20 49 2f |Disk or..Disk I/| 000001d0 4f 20 65 72 72 6f 72 0d 0a 50 72 65 73 73 20 61 |O error..Press a| 000001e0 20 6b 65 79 20 74 6f 20 72 65 73 74 61 72 74 0d | key to restart.| 000001f0 0a 00 00 00 00 00 00 00 00 00 00 00 00 00 55 aa |..............U.| 00000200 =============================== StdErr Messages: =============================== umount: /isodevice: device is busy. (In some cases useful info about processes that use the device is found by lsof(8) or fuser(1))

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  • DELL Inspiron 9400 SD Card Reader not working on 10.11 ubuntu

    - by Mario Martz
    Im new in linux, just installed Ubuntu 11.10 in a Dell Inspiron 9400, everything works fine with the exception of the SD card reader, everytime I insert a card the computer doesnt do anything, its like the SD card reader is not there. I did a $lspci and it shows the next drivers 03:01.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller 03:01.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 19) 03:01.2 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 0a) 03:01.3 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 05) Everytime I insert a memory card, dmesg shows the next d status 0x600b00 [ 2687.227351] end_request: I/O error, dev mmcblk0, sector 64 [ 2687.229436] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.229440] end_request: I/O error, dev mmcblk0, sector 65 [ 2687.230512] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.230515] end_request: I/O error, dev mmcblk0, sector 66 [ 2687.231588] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.231592] end_request: I/O error, dev mmcblk0, sector 67 [ 2687.232674] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.232678] end_request: I/O error, dev mmcblk0, sector 68 [ 2687.234763] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.234766] end_request: I/O error, dev mmcblk0, sector 69 [ 2687.236864] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.236868] end_request: I/O error, dev mmcblk0, sector 70 [ 2687.238942] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.238946] end_request: I/O error, dev mmcblk0, sector 71 [ 2687.238949] Buffer I/O error on device mmcblk0, logical block 8 [ 2687.241028] mmcblk0: retrying using single block read [ 2687.243104] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.243108] end_request: I/O error, dev mmcblk0, sector 64 [ 2687.245212] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.245215] end_request: I/O error, dev mmcblk0, sector 65 [ 2687.247298] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.247302] end_request: I/O error, dev mmcblk0, sector 66 [ 2687.248389] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.248393] end_request: I/O error, dev mmcblk0, sector 67 [ 2687.250476] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.250480] end_request: I/O error, dev mmcblk0, sector 68 [ 2687.252617] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 [ 2687.252621] end_request: I/O error, dev mmcblk0, sector 69 [ 2687.254737] mmcblk0: error -110 sending read/write command, response 0x0, card status 0x600b00 and more of the same but with different sector number Im using Kernel 3.0.0-12-generic By the way, when I was installing it and ubuntu asks about installation (If I want to install it along with windows or delete something or change the partitions of the HDD) if I go to the window to change the partition of the disc, linux detects the SD Card (if there's one inserted course). Any help with this it would be appreciated -sorry for my english Thank you

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  • C# Simple Twitter Update

    - by mroberts
    For what it's worth a simple twitter update. 1: using System; 2: using System.IO; 3: using System.Net; 4: using System.Text; 5:   6: namespace Server.Actions 7: { 8: public class TwitterUpdate 9: { 10: public string Body { get; set; } 11: public string Login { get; set; } 12: public string Password { get; set; } 13:   14: public override void Execute() 15: { 16: try 17: { 18: //encode user name and password 19: string creds = Convert.ToBase64String(Encoding.ASCII.GetBytes(string.Format("{0}:{1}", this.Login, this.Password))); 20:   21: //encode tweet 22: byte[] tweet = Encoding.ASCII.GetBytes("status=" + this.Body); 23:   24: //setup request 25: HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://twitter.com/statuses/update.xml"); 26: request.Method = "POST"; 27: request.ServicePoint.Expect100Continue = false; 28: request.Headers.Add("Authorization", string.Format("Basic {0}", creds)); 29: request.ContentType = "application/x-www-form-urlencoded"; 30: request.ContentLength = tweet.Length; 31:   32: //write to stream 33: Stream reqStream = request.GetRequestStream(); 34: reqStream.Write(tweet, 0, tweet.Length); 35: reqStream.Close(); 36:   37: //check response 38: HttpWebResponse response = (HttpWebResponse)request.GetResponse(); 39:   40: //... 41: } 42: catch (Exception e) 43: { 44: //... 45: } 46: } 47: } 48: }   BTW, this is my first blog post.  Nothing earth shattering, I admit, but I needed to figure out how to post formatted code.  In the past I’ve used Alex Gorbatchev’s Syntax Highlighter with great success, but here at GWB I couldn’t get it to work. Windows Live Writer though, being a stand alone writer, worked with no problems.  For now, that’s what I’ll use.

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  • How to ensure images all loaded before I reference in my HTML canvas [closed]

    - by mark stephens
    I want to draw some images in on a HTML canvas with context.drawImage(Im1 ,205,18,184,38); In order to make sure it loads I need to put in code like this but then I cannot draw things with it var Im1 = new Image(); Im1.src="rechnung11014page1/img/1/Im1.png"; Im1.onload = function() { context.drawImage(Im1 ,205,18,184,38); } Is there a way to load all the images and then execute a block of code using several images?

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