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  • Security Issues with Single Page Apps

    - by Stephen.Walther
    Last week, I was asked to do a code review of a Single Page App built using the ASP.NET Web API, Durandal, and Knockout (good stuff!). In particular, I was asked to investigate whether there any special security issues associated with building a Single Page App which are not present in the case of a traditional server-side ASP.NET application. In this blog entry, I discuss two areas in which you need to exercise extra caution when building a Single Page App. I discuss how Single Page Apps are extra vulnerable to both Cross-Site Scripting (XSS) attacks and Cross-Site Request Forgery (CSRF) attacks. This goal of this blog post is NOT to persuade you to avoid writing Single Page Apps. I’m a big fan of Single Page Apps. Instead, the goal is to ensure that you are fully aware of some of the security issues related to Single Page Apps and ensure that you know how to guard against them. Cross-Site Scripting (XSS) Attacks According to WhiteHat Security, over 65% of public websites are open to XSS attacks. That’s bad. By taking advantage of XSS holes in a website, a hacker can steal your credit cards, passwords, or bank account information. Any website that redisplays untrusted information is open to XSS attacks. Let me give you a simple example. Imagine that you want to display the name of the current user on a page. To do this, you create the following server-side ASP.NET page located at http://MajorBank.com/SomePage.aspx: <%@Page Language="C#" %> <html> <head> <title>Some Page</title> </head> <body> Welcome <%= Request["username"] %> </body> </html> Nothing fancy here. Notice that the page displays the current username by using Request[“username”]. Using Request[“username”] displays the username regardless of whether the username is present in a cookie, a form field, or a query string variable. Unfortunately, by using Request[“username”] to redisplay untrusted information, you have now opened your website to XSS attacks. Here’s how. Imagine that an evil hacker creates the following link on another website (hackers.com): <a href="/SomePage.aspx?username=<script src=Evil.js></script>">Visit MajorBank</a> Notice that the link includes a query string variable named username and the value of the username variable is an HTML <SCRIPT> tag which points to a JavaScript file named Evil.js. When anyone clicks on the link, the <SCRIPT> tag will be injected into SomePage.aspx and the Evil.js script will be loaded and executed. What can a hacker do in the Evil.js script? Anything the hacker wants. For example, the hacker could display a popup dialog on the MajorBank.com site which asks the user to enter their password. The script could then post the password back to hackers.com and now the evil hacker has your secret password. ASP.NET Web Forms and ASP.NET MVC have two automatic safeguards against this type of attack: Request Validation and Automatic HTML Encoding. Protecting Coming In (Request Validation) In a server-side ASP.NET app, you are protected against the XSS attack described above by a feature named Request Validation. If you attempt to submit “potentially dangerous” content — such as a JavaScript <SCRIPT> tag — in a form field or query string variable then you get an exception. Unfortunately, Request Validation only applies to server-side apps. Request Validation does not help in the case of a Single Page App. In particular, the ASP.NET Web API does not pay attention to Request Validation. You can post any content you want – including <SCRIPT> tags – to an ASP.NET Web API action. For example, the following HTML page contains a form. When you submit the form, the form data is submitted to an ASP.NET Web API controller on the server using an Ajax request: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> </head> <body> <form data-bind="submit:submit"> <div> <label> User Name: <input data-bind="value:user.userName" /> </label> </div> <div> <label> Email: <input data-bind="value:user.email" /> </label> </div> <div> <input type="submit" value="Submit" /> </div> </form> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { user: { userName: ko.observable(), email: ko.observable() }, submit: function () { $.post("/api/users", ko.toJS(this.user)); } }; ko.applyBindings(viewModel); </script> </body> </html> The form above is using Knockout to bind the form fields to a view model. When you submit the form, the view model is submitted to an ASP.NET Web API action on the server. Here’s the server-side ASP.NET Web API controller and model class: public class UsersController : ApiController { public HttpResponseMessage Post(UserViewModel user) { var userName = user.UserName; return Request.CreateResponse(HttpStatusCode.OK); } } public class UserViewModel { public string UserName { get; set; } public string Email { get; set; } } If you submit the HTML form, you don’t get an error. The “potentially dangerous” content is passed to the server without any exception being thrown. In the screenshot below, you can see that I was able to post a username form field with the value “<script>alert(‘boo’)</script”. So what this means is that you do not get automatic Request Validation in the case of a Single Page App. You need to be extra careful in a Single Page App about ensuring that you do not display untrusted content because you don’t have the Request Validation safety net which you have in a traditional server-side ASP.NET app. Protecting Going Out (Automatic HTML Encoding) Server-side ASP.NET also protects you from XSS attacks when you render content. By default, all content rendered by the razor view engine is HTML encoded. For example, the following razor view displays the text “<b>Hello!</b>” instead of the text “Hello!” in bold: @{ var message = "<b>Hello!</b>"; } @message   If you don’t want to render content as HTML encoded in razor then you need to take the extra step of using the @Html.Raw() helper. In a Web Form page, if you use <%: %> instead of <%= %> then you get automatic HTML Encoding: <%@ Page Language="C#" %> <% var message = "<b>Hello!</b>"; %> <%: message %> This automatic HTML Encoding will prevent many types of XSS attacks. It prevents <script> tags from being rendered and only allows &lt;script&gt; tags to be rendered which are useless for executing JavaScript. (This automatic HTML encoding does not protect you from all forms of XSS attacks. For example, you can assign the value “javascript:alert(‘evil’)” to the Hyperlink control’s NavigateUrl property and execute the JavaScript). The situation with Knockout is more complicated. If you use the Knockout TEXT binding then you get HTML encoded content. On the other hand, if you use the HTML binding then you do not: <!-- This JavaScript DOES NOT execute --> <div data-bind="text:someProp"></div> <!-- This Javacript DOES execute --> <div data-bind="html:someProp"></div> <script src="Scripts/jquery-1.7.1.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { someProp : "<script>alert('Evil!')<" + "/script>" }; ko.applyBindings(viewModel); </script>   So, in the page above, the DIV element which uses the TEXT binding is safe from XSS attacks. According to the Knockout documentation: “Since this binding sets your text value using a text node, it’s safe to set any string value without risking HTML or script injection.” Just like server-side HTML encoding, Knockout does not protect you from all types of XSS attacks. For example, there is nothing in Knockout which prevents you from binding JavaScript to a hyperlink like this: <a data-bind="attr:{href:homePageUrl}">Go</a> <script src="Scripts/jquery-1.7.1.min.js"></script> <script src="Scripts/knockout-2.1.0.js"></script> <script> var viewModel = { homePageUrl: "javascript:alert('evil!')" }; ko.applyBindings(viewModel); </script> In the page above, the value “javascript:alert(‘evil’)” is bound to the HREF attribute using Knockout. When you click the link, the JavaScript executes. Cross-Site Request Forgery (CSRF) Attacks Cross-Site Request Forgery (CSRF) attacks rely on the fact that a session cookie does not expire until you close your browser. In particular, if you visit and login to MajorBank.com and then you navigate to Hackers.com then you will still be authenticated against MajorBank.com even after you navigate to Hackers.com. Because MajorBank.com cannot tell whether a request is coming from MajorBank.com or Hackers.com, Hackers.com can submit requests to MajorBank.com pretending to be you. For example, Hackers.com can post an HTML form from Hackers.com to MajorBank.com and change your email address at MajorBank.com. Hackers.com can post a form to MajorBank.com using your authentication cookie. After your email address has been changed, by using a password reset page at MajorBank.com, a hacker can access your bank account. To prevent CSRF attacks, you need some mechanism for detecting whether a request is coming from a page loaded from your website or whether the request is coming from some other website. The recommended way of preventing Cross-Site Request Forgery attacks is to use the “Synchronizer Token Pattern” as described here: https://www.owasp.org/index.php/Cross-Site_Request_Forgery_%28CSRF%29_Prevention_Cheat_Sheet When using the Synchronizer Token Pattern, you include a hidden input field which contains a random token whenever you display an HTML form. When the user opens the form, you add a cookie to the user’s browser with the same random token. When the user posts the form, you verify that the hidden form token and the cookie token match. Preventing Cross-Site Request Forgery Attacks with ASP.NET MVC ASP.NET gives you a helper and an action filter which you can use to thwart Cross-Site Request Forgery attacks. For example, the following razor form for creating a product shows how you use the @Html.AntiForgeryToken() helper: @model MvcApplication2.Models.Product <h2>Create Product</h2> @using (Html.BeginForm()) { @Html.AntiForgeryToken(); <div> @Html.LabelFor( p => p.Name, "Product Name:") @Html.TextBoxFor( p => p.Name) </div> <div> @Html.LabelFor( p => p.Price, "Product Price:") @Html.TextBoxFor( p => p.Price) </div> <input type="submit" /> } The @Html.AntiForgeryToken() helper generates a random token and assigns a serialized version of the same random token to both a cookie and a hidden form field. (Actually, if you dive into the source code, the AntiForgeryToken() does something a little more complex because it takes advantage of a user’s identity when generating the token). Here’s what the hidden form field looks like: <input name=”__RequestVerificationToken” type=”hidden” value=”NqqZGAmlDHh6fPTNR_mti3nYGUDgpIkCiJHnEEL59S7FNToyyeSo7v4AfzF2i67Cv0qTB1TgmZcqiVtgdkW2NnXgEcBc-iBts0x6WAIShtM1″ /> And here’s what the cookie looks like using the Google Chrome developer toolbar: You use the [ValidateAntiForgeryToken] action filter on the controller action which is the recipient of the form post to validate that the token in the hidden form field matches the token in the cookie. If the tokens don’t match then validation fails and you can’t post the form: public ActionResult Create() { return View(); } [ValidateAntiForgeryToken] [HttpPost] public ActionResult Create(Product productToCreate) { if (ModelState.IsValid) { // save product to db return RedirectToAction("Index"); } return View(); } How does this all work? Let’s imagine that a hacker has copied the Create Product page from MajorBank.com to Hackers.com – the hacker grabs the HTML source and places it at Hackers.com. Now, imagine that the hacker trick you into submitting the Create Product form from Hackers.com to MajorBank.com. You’ll get the following exception: The Cross-Site Request Forgery attack is blocked because the anti-forgery token included in the Create Product form at Hackers.com won’t match the anti-forgery token stored in the cookie in your browser. The tokens were generated at different times for different users so the attack fails. Preventing Cross-Site Request Forgery Attacks with a Single Page App In a Single Page App, you can’t prevent Cross-Site Request Forgery attacks using the same method as a server-side ASP.NET MVC app. In a Single Page App, HTML forms are not generated on the server. Instead, in a Single Page App, forms are loaded dynamically in the browser. Phil Haack has a blog post on this topic where he discusses passing the anti-forgery token in an Ajax header instead of a hidden form field. He also describes how you can create a custom anti-forgery token attribute to compare the token in the Ajax header and the token in the cookie. See: http://haacked.com/archive/2011/10/10/preventing-csrf-with-ajax.aspx Also, take a look at Johan’s update to Phil Haack’s original post: http://johan.driessen.se/posts/Updated-Anti-XSRF-Validation-for-ASP.NET-MVC-4-RC (Other server frameworks such as Rails and Django do something similar. For example, Rails uses an X-CSRF-Token to prevent CSRF attacks which you generate on the server – see http://excid3.com/blog/rails-tip-2-include-csrf-token-with-every-ajax-request/#.UTFtgDDkvL8 ). For example, if you are creating a Durandal app, then you can use the following razor view for your one and only server-side page: @{ Layout = null; } <!DOCTYPE html> <html> <head> <title>Index</title> </head> <body> @Html.AntiForgeryToken() <div id="applicationHost"> Loading app.... </div> @Scripts.Render("~/scripts/vendor") <script type="text/javascript" src="~/App/durandal/amd/require.js" data-main="/App/main"></script> </body> </html> Notice that this page includes a call to @Html.AntiForgeryToken() to generate the anti-forgery token. Then, whenever you make an Ajax request in the Durandal app, you can retrieve the anti-forgery token from the razor view and pass the token as a header: var csrfToken = $("input[name='__RequestVerificationToken']").val(); $.ajax({ headers: { __RequestVerificationToken: csrfToken }, type: "POST", dataType: "json", contentType: 'application/json; charset=utf-8', url: "/api/products", data: JSON.stringify({ name: "Milk", price: 2.33 }), statusCode: { 200: function () { alert("Success!"); } } }); Use the following code to create an action filter which you can use to match the header and cookie tokens: using System.Linq; using System.Net.Http; using System.Web.Helpers; using System.Web.Http.Controllers; namespace MvcApplication2.Infrastructure { public class ValidateAjaxAntiForgeryToken : System.Web.Http.AuthorizeAttribute { protected override bool IsAuthorized(HttpActionContext actionContext) { var headerToken = actionContext .Request .Headers .GetValues("__RequestVerificationToken") .FirstOrDefault(); ; var cookieToken = actionContext .Request .Headers .GetCookies() .Select(c => c[AntiForgeryConfig.CookieName]) .FirstOrDefault(); // check for missing cookie or header if (cookieToken == null || headerToken == null) { return false; } // ensure that the cookie matches the header try { AntiForgery.Validate(cookieToken.Value, headerToken); } catch { return false; } return base.IsAuthorized(actionContext); } } } Notice that the action filter derives from the base AuthorizeAttribute. The ValidateAjaxAntiForgeryToken only works when the user is authenticated and it will not work for anonymous requests. Add the action filter to your ASP.NET Web API controller actions like this: [ValidateAjaxAntiForgeryToken] public HttpResponseMessage PostProduct(Product productToCreate) { // add product to db return Request.CreateResponse(HttpStatusCode.OK); } After you complete these steps, it won’t be possible for a hacker to pretend to be you at Hackers.com and submit a form to MajorBank.com. The header token used in the Ajax request won’t travel to Hackers.com. This approach works, but I am not entirely happy with it. The one thing that I don’t like about this approach is that it creates a hard dependency on using razor. Your single page in your Single Page App must be generated from a server-side razor view. A better solution would be to generate the anti-forgery token in JavaScript. Unfortunately, until all browsers support a way to generate cryptographically strong random numbers – for example, by supporting the window.crypto.getRandomValues() method — there is no good way to generate anti-forgery tokens in JavaScript. So, at least right now, the best solution for generating the tokens is the server-side solution with the (regrettable) dependency on razor. Conclusion The goal of this blog entry was to explore some ways in which you need to handle security differently in the case of a Single Page App than in the case of a traditional server app. In particular, I focused on how to prevent Cross-Site Scripting and Cross-Site Request Forgery attacks in the case of a Single Page App. I want to emphasize that I am not suggesting that Single Page Apps are inherently less secure than server-side apps. Whatever type of web application you build – regardless of whether it is a Single Page App, an ASP.NET MVC app, an ASP.NET Web Forms app, or a Rails app – you must constantly guard against security vulnerabilities.

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  • Cannot connect to MySQL Server on RHEL 5.7

    - by Jeffrey Wong
    I have a standard MySQL Server running on Red hat 5.7. I have edited /etc/my.cnf to specify the bind address as my server's public IP address. [mysqld] datadir=/var/lib/mysql socket=/var/lib/mysql/mysql.sock user=mysql # Default to using old password format for compatibility with mysql 3.x # clients (those using the mysqlclient10 compatibility package). old_passwords=1 # Disabling symbolic-links is recommended to prevent assorted security risks ; # to do so, uncomment this line: # symbolic-links=0 [mysqld_safe] log-error=/var/log/mysqld.log pid-file=/var/run/mysqld/mysqld.pid bind-address=171.67.88.25 port=3306 And I have also restarted my firewall sudo /sbin/iptables -A INPUT -i eth0 -p tcp --destination-port 3306 -j ACCEPT /sbin/service iptables save The network administrator has already opened port 3306 for this box. When connecting from a remote computer (running Ubuntu 10.10, server is running RHEL 5.7), I issue mysql -u jeffrey -p --host=171.67.88.25 --port=3306 --socket=/var/lib/mysql/mysql.sock but receive a ERROR 2003 (HY000): Can't connect to MySQL server on '171.67.88.25' (113). I've noticed that the socket file /var/lib/mysql/mysql.sock is blank. Should this be the case? UPDATE The result of netstat -an | grep 3306 tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN Result of sudo netstat -tulpen Active Internet connections (only servers) Proto Recv-Q Send-Q Local Address Foreign Address State User Inode PID/Program name tcp 0 0 127.0.0.1:2208 0.0.0.0:* LISTEN 0 7602 3168/hpiod tcp 0 0 0.0.0.0:3306 0.0.0.0:* LISTEN 27 7827 3298/mysqld tcp 0 0 0.0.0.0:111 0.0.0.0:* LISTEN 0 5110 2802/portmap tcp 0 0 0.0.0.0:8787 0.0.0.0:* LISTEN 0 8431 3326/rserver tcp 0 0 0.0.0.0:915 0.0.0.0:* LISTEN 0 5312 2853/rpc.statd tcp 0 0 0.0.0.0:22 0.0.0.0:* LISTEN 0 7655 3188/sshd tcp 0 0 127.0.0.1:631 0.0.0.0:* LISTEN 0 7688 3199/cupsd tcp 0 0 127.0.0.1:25 0.0.0.0:* LISTEN 0 8025 3362/sendmail: acce tcp 0 0 127.0.0.1:2207 0.0.0.0:* LISTEN 0 7620 3173/python udp 0 0 0.0.0.0:909 0.0.0.0:* 0 5300 2853/rpc.statd udp 0 0 0.0.0.0:912 0.0.0.0:* 0 5309 2853/rpc.statd udp 0 0 0.0.0.0:68 0.0.0.0:* 0 4800 2598/dhclient udp 0 0 0.0.0.0:36177 0.0.0.0:* 70 8314 3476/avahi-daemon: udp 0 0 0.0.0.0:5353 0.0.0.0:* 70 8313 3476/avahi-daemon: udp 0 0 0.0.0.0:111 0.0.0.0:* 0 5109 2802/portmap udp 0 0 0.0.0.0:631 0.0.0.0:* 0 7691 3199/cupsd Result of sudo /sbin/iptables -L -v -n Chain INPUT (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 6373 2110K RH-Firewall-1-INPUT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain FORWARD (policy ACCEPT 0 packets, 0 bytes) pkts bytes target prot opt in out source destination 0 0 RH-Firewall-1-INPUT all -- * * 0.0.0.0/0 0.0.0.0/0 Chain OUTPUT (policy ACCEPT 1241 packets, 932K bytes) pkts bytes target prot opt in out source destination Chain RH-Firewall-1-INPUT (2 references) pkts bytes target prot opt in out source destination 572 861K ACCEPT all -- lo * 0.0.0.0/0 0.0.0.0/0 1 28 ACCEPT icmp -- * * 0.0.0.0/0 0.0.0.0/0 icmp type 255 0 0 ACCEPT esp -- * * 0.0.0.0/0 0.0.0.0/0 0 0 ACCEPT ah -- * * 0.0.0.0/0 0.0.0.0/0 46 6457 ACCEPT udp -- * * 0.0.0.0/0 224.0.0.251 udp dpt:5353 0 0 ACCEPT udp -- * * 0.0.0.0/0 0.0.0.0/0 udp dpt:631 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 tcp dpt:631 782 157K ACCEPT all -- * * 0.0.0.0/0 0.0.0.0/0 state RELATED,ESTABLISHED 2 120 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:22 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:443 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:23 0 0 ACCEPT tcp -- * * 0.0.0.0/0 0.0.0.0/0 state NEW tcp dpt:80 4970 1086K REJECT all -- * * 0.0.0.0/0 0.0.0.0/0 reject-with icmp-host-prohibited Result of nmap -P0 -p3306 171.67.88.25 Host is up (0.027s latency). PORT STATE SERVICE 3306/tcp filtered mysql Nmap done: 1 IP address (1 host up) scanned in 0.09 seconds Solution When everything else fails, go GUI! system-config-securitylevel and add port 3306. All done!

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  • Expert iptables help needed?

    - by Asad Moeen
    After a detailed analysis, I collected these details. I am under a UDP Flood which is more of application dependent. I run a Game-Server and an attacker is flooding me with "getstatus" query which makes the GameServer respond by making the replies to the query which cause output to the attacker's IP as high as 30mb/s and server lag. Here are the packet details, Packet starts with 4 bytes 0xff and then getstatus. Theoretically, the packet is like "\xff\xff\xff\xffgetstatus " Now that I've tried a lot of iptables variations like state and rate-limiting along side but those didn't work. Rate Limit works good but only when the Server is not started. As soon as the server starts, no iptables rule seems to block it. Anyone else got more solutions? someone asked me to contact the provider and get it done at the Network/Router but that looks very odd and I believe they might not do it since that would also affect other clients. Responding to all those answers, I'd say: Firstly, its a VPS so they can't do it for me. Secondly, I don't care if something is coming in but since its application generated so there has to be a OS level solution to block the outgoing packets. At least the outgoing ones must be stopped. Secondly, its not Ddos since just 400kb/s input generates 30mb/s output from my GameServer. That never happens in a D-dos. Asking the provider/hardware level solution should be used in that case but this one is different. And Yes, Banning his IP stops the flood of outgoing packets but he has many more IP-Addresses as he spoofs his original so I just need something to block him automatically. Even tried a lot of Firewalls but as you know they are just front-ends to iptables so if something doesn't work on iptables, what would the firewalls do? These were the rules I tried, iptables -A INPUT -p udp -m state --state NEW -m recent --set --name DDOS --rsource iptables -A INPUT -p udp -m state --state NEW -m recent --update --seconds 1 --hitcount 5 --name DDOS --rsource -j DROP It works for the attacks on un-used ports but when the server is listening and responding to the incoming queries by the attacker, it never works. Okay Tom.H, your rules were working when I modified them somehow like this: iptables -A INPUT -p udp -m length --length 1:1024 -m recent --set --name XXXX --rsource iptables -A INPUT -p udp -m string --string "xxxxxxxxxx" --algo bm --to 65535 -m recent --update --seconds 1 --hitcount 15 --name XXXX --rsource -j DROP They worked for about 3 days very good where the string "xxxxxxxxx" would be rate-limited, blocked if someone flooded and also didn't affect the clients. But just today, I tried updating the chain to try to remove a previously blocked IP so for that I had to flush the chain and restore this rule ( iptables -X and iptables -F ), some clients were already connected to servers including me. So restoring the rules now would also block some of the clients string completely while some are not affected. So does this mean I need to restart the server or why else would this happen because the last time the rules were working, there was no one connected?

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  • Do email forms need to be santized before sending?

    - by levi
    I have a client that keeps getting reports from godaddy's "websiteprotection.com" stating how the website is insecure. Your website contains pages that do not properly sanitize visitor-provided input to make sure it contains no malicious content or scripts. Cross-site scripting vulnerabilities let malicious users execute arbitrary HTML or script code in another visitor's browser. Output: The request string used to detect this flaw was : /cross_site_scripting.?nasl.asp The output was : HTTP/1.1 404 Not Found\r Date: Wed, 21 Mar 2012 08:12:02 GMT\r Server: Apache\r X-Pingback:http://?CLIENTSWEBSITE.com/?xmlrpc.php\r Expires: Wed, 11 Jan 1984 05:00:00 GMT\r Cache-Control: no-cache, must-revalidate, max-age=0\r Pragma: no-cache\r Set-Cookie: PHPSESSID=?1jsnhuflvd59nb4trtquston50; path=/\r Last-Modified: Wed, 21 Mar 2012 08:12:02 GMT\r Keep-Alive: timeout=15, max=100\r Connection: Keep-Alive\r Transfer-Encoding: chunked\r Content-Type: text/html; charset=UTF-8\r \r <div id="contact-form" class="widget"><form action="http://?CLIENTSWEBSITE.c om/<script>cross_site_?scripting.nasl</script>.asp" id="contactForm" meth od="post"> It looks like it has an issue with the contact form. All the contact form does is posts an ajax request to the same page, and than a PHP script mails the data (no database stuff). Is there any a security issues here? Any ideas on how I can satisfy the security scanner? Here is the form and script: <form action="<?php echo $this->getCurrentUrl(); ?>" id="contactForm" method="post"> <input type="text" name="Name" id="Name" value="" class="txt requiredField name" /> //Some more text inputs <input type="hidden" name="sendadd" id="sendadd" value="<?php echo $emailadd ; ?>" /> <input type="hidden" name="submitted" id="submitted" value="true" /><input class="submit" type="submit" value="Send" /> </form> // Some initial JS validation, if that passes an ajax post is made to the script below //If the form is submitted if(isset($_POST['submitted'])) { //Check captcha if (isset($_POST["captchaPrefix"])) { $capt = new ReallySimpleCaptcha(); $correct = $capt->check( $_POST["captchaPrefix"], $_POST["Captcha"] ); if( ! $correct ) { echo false; die(); } else { $capt->remove( $_POST["captchaPrefix"] ); } } $dateon = $_POST["dateon"]; $ToEmail = $_POST["sendadd"]; $EmailSubject = 'Contact Form Submission from ' . get_bloginfo('title'); $mailheader = "From: ".$_POST["Email"]."\r\n"; $mailheader .= "Reply-To: ".$_POST["Email"]."\r\n"; $mailheader .= "Content-type: text/html; charset=iso-8859-1\r\n"; $MESSAGE_BODY = "Name: ".$_POST["Name"]."<br>"; $MESSAGE_BODY .= "Email Address: ".$_POST["Email"]."<br>"; $MESSAGE_BODY .= "Phone: ".$_POST["Phone"]."<br>"; if ($dateon == "on") {$MESSAGE_BODY .= "Date: ".$_POST["Date"]."<br>";} $MESSAGE_BODY .= "Message: ".$_POST["Comments"]."<br>"; mail($ToEmail, $EmailSubject, $MESSAGE_BODY, $mailheader) or die ("Failure"); echo true; die(); }

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  • Installing rtorrent on my ubuntu server

    - by Shishant
    Hello, I am try to install rtorrent on my ubuntu server. I ran these commands and they worked fine. ./autogen.sh ./configure --with-xmlrpc-c make and then when i tried to use make install i guess it didnt get install because no .rtorrent.rc' was created in home directory and running rtorrent returned this error rtorrent: error while loading shared libraries: libtorrent.so.11: cannot open shared object file: No such file or directory below is the log of my make install. root@ubuntu:~/rtorrent-0.8.6# make install Making install in doc make[1]: Entering directory `/root/rtorrent-0.8.6/doc' make[2]: Entering directory `/root/rtorrent-0.8.6/doc' make[2]: Nothing to be done for `install-exec-am'. test -z "/usr/local/share/man/man1" || /bin/mkdir -p "/usr/local/share/man/man1" /usr/bin/install -c -m 644 './rtorrent.1' '/usr/local/share/man/man1/rtorrent.1 ' make[2]: Leaving directory `/root/rtorrent-0.8.6/doc' make[1]: Leaving directory `/root/rtorrent-0.8.6/doc' Making install in src make[1]: Entering directory `/root/rtorrent-0.8.6/src' Making install in core make[2]: Entering directory `/root/rtorrent-0.8.6/src/core' make[3]: Entering directory `/root/rtorrent-0.8.6/src/core' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/root/rtorrent-0.8.6/src/core' make[2]: Leaving directory `/root/rtorrent-0.8.6/src/core' Making install in display make[2]: Entering directory `/root/rtorrent-0.8.6/src/display' make[3]: Entering directory `/root/rtorrent-0.8.6/src/display' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/root/rtorrent-0.8.6/src/display' make[2]: Leaving directory `/root/rtorrent-0.8.6/src/display' Making install in input make[2]: Entering directory `/root/rtorrent-0.8.6/src/input' make[3]: Entering directory `/root/rtorrent-0.8.6/src/input' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/root/rtorrent-0.8.6/src/input' make[2]: Leaving directory `/root/rtorrent-0.8.6/src/input' Making install in rpc make[2]: Entering directory `/root/rtorrent-0.8.6/src/rpc' make[3]: Entering directory `/root/rtorrent-0.8.6/src/rpc' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/root/rtorrent-0.8.6/src/rpc' make[2]: Leaving directory `/root/rtorrent-0.8.6/src/rpc' Making install in ui make[2]: Entering directory `/root/rtorrent-0.8.6/src/ui' make[3]: Entering directory `/root/rtorrent-0.8.6/src/ui' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/root/rtorrent-0.8.6/src/ui' make[2]: Leaving directory `/root/rtorrent-0.8.6/src/ui' Making install in utils make[2]: Entering directory `/root/rtorrent-0.8.6/src/utils' make[3]: Entering directory `/root/rtorrent-0.8.6/src/utils' make[3]: Nothing to be done for `install-exec-am'. make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/root/rtorrent-0.8.6/src/utils' make[2]: Leaving directory `/root/rtorrent-0.8.6/src/utils' make[2]: Entering directory `/root/rtorrent-0.8.6/src' make[3]: Entering directory `/root/rtorrent-0.8.6/src' test -z "/usr/local/bin" || /bin/mkdir -p "/usr/local/bin" /bin/bash ../libtool --mode=install /usr/bin/install -c 'rtorrent' '/usr/loc al/bin/rtorrent' libtool: install: /usr/bin/install -c rtorrent /usr/local/bin/rtorrent make[3]: Nothing to be done for `install-data-am'. make[3]: Leaving directory `/root/rtorrent-0.8.6/src' make[2]: Leaving directory `/root/rtorrent-0.8.6/src' make[1]: Leaving directory `/root/rtorrent-0.8.6/src' make[1]: Entering directory `/root/rtorrent-0.8.6' make[2]: Entering directory `/root/rtorrent-0.8.6' make[2]: Nothing to be done for `install-exec-am'. make[2]: Nothing to be done for `install-data-am'. make[2]: Leaving directory `/root/rtorrent-0.8.6' make[1]: Leaving directory `/root/rtorrent-0.8.6' Thank You.

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  • Big Data – Buzz Words: What is MapReduce – Day 7 of 21

    - by Pinal Dave
    In yesterday’s blog post we learned what is Hadoop. In this article we will take a quick look at one of the four most important buzz words which goes around Big Data – MapReduce. What is MapReduce? MapReduce was designed by Google as a programming model for processing large data sets with a parallel, distributed algorithm on a cluster. Though, MapReduce was originally Google proprietary technology, it has been quite a generalized term in the recent time. MapReduce comprises a Map() and Reduce() procedures. Procedure Map() performance filtering and sorting operation on data where as procedure Reduce() performs a summary operation of the data. This model is based on modified concepts of the map and reduce functions commonly available in functional programing. The library where procedure Map() and Reduce() belongs is written in many different languages. The most popular free implementation of MapReduce is Apache Hadoop which we will explore tomorrow. Advantages of MapReduce Procedures The MapReduce Framework usually contains distributed servers and it runs various tasks in parallel to each other. There are various components which manages the communications between various nodes of the data and provides the high availability and fault tolerance. Programs written in MapReduce functional styles are automatically parallelized and executed on commodity machines. The MapReduce Framework takes care of the details of partitioning the data and executing the processes on distributed server on run time. During this process if there is any disaster the framework provides high availability and other available modes take care of the responsibility of the failed node. As you can clearly see more this entire MapReduce Frameworks provides much more than just Map() and Reduce() procedures; it provides scalability and fault tolerance as well. A typical implementation of the MapReduce Framework processes many petabytes of data and thousands of the processing machines. How do MapReduce Framework Works? A typical MapReduce Framework contains petabytes of the data and thousands of the nodes. Here is the basic explanation of the MapReduce Procedures which uses this massive commodity of the servers. Map() Procedure There is always a master node in this infrastructure which takes an input. Right after taking input master node divides it into smaller sub-inputs or sub-problems. These sub-problems are distributed to worker nodes. A worker node later processes them and does necessary analysis. Once the worker node completes the process with this sub-problem it returns it back to master node. Reduce() Procedure All the worker nodes return the answer to the sub-problem assigned to them to master node. The master node collects the answer and once again aggregate that in the form of the answer to the original big problem which was assigned master node. The MapReduce Framework does the above Map () and Reduce () procedure in the parallel and independent to each other. All the Map() procedures can run parallel to each other and once each worker node had completed their task they can send it back to master code to compile it with a single answer. This particular procedure can be very effective when it is implemented on a very large amount of data (Big Data). The MapReduce Framework has five different steps: Preparing Map() Input Executing User Provided Map() Code Shuffle Map Output to Reduce Processor Executing User Provided Reduce Code Producing the Final Output Here is the Dataflow of MapReduce Framework: Input Reader Map Function Partition Function Compare Function Reduce Function Output Writer In a future blog post of this 31 day series we will explore various components of MapReduce in Detail. MapReduce in a Single Statement MapReduce is equivalent to SELECT and GROUP BY of a relational database for a very large database. Tomorrow In tomorrow’s blog post we will discuss Buzz Word – HDFS. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Big Data, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL

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  • A Closer Look at the HiddenInput Attribute in MVC 2

    - by Steve Michelotti
    MVC 2 includes an attribute for model metadata called the HiddenInput attribute. The typical usage of the attribute looks like this (line #3 below): 1: public class PersonViewModel 2: { 3: [HiddenInput(DisplayValue = false)] 4: public int? Id { get; set; } 5: public string FirstName { get; set; } 6: public string LastName { get; set; } 7: } So if you displayed your PersonViewModel with Html.EditorForModel() or Html.EditorFor(m => m.Id), the framework would detect the [HiddenInput] attribute metadata and produce HTML like this: 1: <input id="Id" name="Id" type="hidden" value="21" /> This is pretty straight forward and allows an elegant way to keep the technical key for your model (e.g., a Primary Key from the database) in the HTML so that everything will be wired up correctly when the form is posted to the server and of course not displaying this value visually to the end user. However, when I was giving a recent presentation, a member of the audience asked me (quite reasonably), “When would you ever set DisplayValue equal to true when using a HiddenInput?” To which I responded, “Well, it’s an edge case. There are sometimes when…er…um…people might want to…um…display this value to the user.” It was quickly apparent to me (and I’m sure everyone else in the room) what a terrible answer this was. I realized I needed to have a much better answer here. First off, let’s look at what is produced if we change our view model to use “true” (which is equivalent to use specifying [HiddenInput] since “true” is the default) on line #3: 1: public class PersonViewModel 2: { 3: [HiddenInput(DisplayValue = true)] 4: public int? Id { get; set; } 5: public string FirstName { get; set; } 6: public string LastName { get; set; } 7: } Will produce the following HTML if rendered from Htm.EditorForModel() in your view: 1: <div class="editor-label"> 2: <label for="Id">Id</label> 3: </div> 4: <div class="editor-field"> 5: 21<input id="Id" name="Id" type="hidden" value="21" /> 6: <span class="field-validation-valid" id="Id_validationMessage"></span> 7: </div> The key is line #5. We get the text of “21” (which happened to be my DB Id in this instance) and also a hidden input element (again with “21”). So the question is, why would one want to use this? The best answer I’ve found is contained in this MVC 2 whitepaper: When a view lets users edit the ID of an object and it is necessary to display the value as well as to provide a hidden input element that contains the old ID so that it can be passed back to the controller. Well, that actually makes sense. Yes, it seems like something that would happen *rarely* but, for those instances, it would enable them easily. It’s effectively equivalent to doing this in your view: 1: <%: Html.LabelFor(m => m.Id) %> 2: <%: Model.Id %> 3: <%: Html.HiddenFor(m => m.Id) %> But it’s allowing you to specify it in metadata on your view model (and thereby take advantage of templated helpers like Html.EditorForModel() and Html.EditorFor()) rather than having to explicitly specifying everything in your view.

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  • bluez 5.19 PS4 controller

    - by Athanase
    I currently have a problem when pairing my computer with a PS4 remote. On my Ubuntu 14.04 I removed everything related with bluez and bluetooth, and I built and installed bluez 5.19. Here are some useful command outputs: jean@system ~ hcitool hcitool - HCI Tool ver 5.19 jean@system ~ hcitool dev Devices: hci0 00:15:83:4C:0C:BB jean@system ~ bluetoothctl [bluetooth]# version Version 5.19 jean@system ~ bluetoothctl [NEW] Controller 00:15:83:4C:0C:BB BlueZ [default] jean@system ~ lsusb Bus 003 Device 012: ID 0a12:0001 Cambridge Silicon Radio, Ltd Bluetooth Dongle (HCI mode) So here is what happens. When I try to hard pair the controller with the computer, by holding the share and ps button for a while, everything works as expected and the pairing is done properly. After a hard pairing if I try the pairing by pressing the ps button only, nothings happen. In order to go it, I first power up the bluetooth dongle: jean@system ~ sudo hciconfig hciX up and then I run the bluetooh deamon bluetoothd: jean@system /usr/libexec/bluetooth ~ ./bluetoothd -d -n bluetoothd[11270]: Bluetooth daemon 5.19 bluetoothd[11270]: src/main.c:parse_config() parsing main.conf bluetoothd[11270]: src/main.c:parse_config() discovto=0 bluetoothd[11270]: src/main.c:parse_config() pairto=0 bluetoothd[11270]: src/main.c:parse_config() auto_to=60 bluetoothd[11270]: src/main.c:parse_config() name=%h-%d bluetoothd[11270]: src/main.c:parse_config() class=0x000100 bluetoothd[11270]: src/main.c:parse_config() Key file does not have key 'DeviceID' bluetoothd[11270]: src/gatt.c:gatt_init() Starting GATT server bluetoothd[11270]: src/adapter.c:adapter_init() sending read version command bluetoothd[11270]: Starting SDP server bluetoothd[11270]: src/sdpd-service.c:register_device_id() Adding device id record for 0002:1d6b:0246:0513 ... bluetoothd[11270]: src/adapter.c:adapter_service_insert() /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:add_uuid() sending add uuid command for index 0 bluetoothd[11270]: profiles/audio/a2dp.c:a2dp_sink_server_probe() path /org/bluez/hci0 bluetoothd[11270]: profiles/audio/a2dp.c:a2dp_source_server_probe() path /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:btd_adapter_unblock_address() hci0 00:00:00:00:00:00 bluetoothd[11270]: src/adapter.c:get_ltk_info() A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_create_from_storage() address A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_new() address A4:15:66:C1:0D:2A bluetoothd[11270]: src/device.c:device_new() Creating device /org/bluez/hci0/dev_A4_15_66_C1_0D_2A bluetoothd[11270]: src/device.c:device_set_bonded() bluetoothd[11270]: src/adapter.c:get_ltk_info() A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_create_from_storage() address A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_new() address A4:15:66:88:5E:9A bluetoothd[11270]: src/device.c:device_new() Creating device /org/bluez/hci0/dev_A4_15_66_88_5E_9A bluetoothd[11270]: src/device.c:device_set_bonded() bluetoothd[11270]: src/adapter.c:load_link_keys() hci0 keys 2 debug_keys 0 bluetoothd[11270]: src/adapter.c:load_ltks() hci0 keys 0 bluetoothd[11270]: src/adapter.c:load_connections() sending get connections command for index 0 bluetoothd[11270]: src/adapter.c:adapter_service_insert() /org/bluez/hci0 bluetoothd[11270]: src/adapter.c:add_uuid() sending add uuid command for index 0 bluetoothd[11270]: src/adapter.c:set_did() hci0 source 2 vendor 1d6b product 246 version 513 bluetoothd[11270]: src/adapter.c:adapter_register() Adapter /org/bluez/hci0 registered bluetoothd[11270]: src/adapter.c:set_dev_class() sending set device class command for index 0 bluetoothd[11270]: src/adapter.c:set_name() sending set local name command for index 0 bluetoothd[11270]: src/adapter.c:set_mode() sending set mode command for index 0 bluetoothd[11270]: src/adapter.c:set_mode() sending set mode command for index 0 bluetoothd[11270]: src/adapter.c:adapter_start() adapter /org/bluez/hci0 has been enabled bluetoothd[11270]: src/adapter.c:trigger_passive_scanning() bluetoothd[11270]: plugins/hostname.c:property_changed() static hostname: system bluetoothd[11270]: plugins/hostname.c:property_changed() pretty hostname: bluetoothd[11270]: plugins/hostname.c:update_name() name: system bluetoothd[11270]: src/adapter.c:adapter_set_name() name: system bluetoothd[11270]: plugins/hostname.c:property_changed() chassis: desktop bluetoothd[11270]: plugins/hostname.c:update_class() major: 0x01 minor: 0x01 bluetoothd[11270]: src/adapter.c:load_link_keys_complete() link keys loaded for hci0 bluetoothd[11270]: src/adapter.c:load_ltks_complete() LTKs loaded for hci0 bluetoothd[11270]: src/adapter.c:get_connections_complete() Connection count: 0 And then I press the ps button of the PS4 controller bluetoothd[11270]: src/adapter.c:connected_callback() hci0 device A4:15:66:C1:0D:2A connected eir_len 5 bluetoothd[11270]: profiles/input/server.c:connect_event_cb() Incoming connection from A4:15:66:C1:0D:2A on PSM 17 bluetoothd[11270]: profiles/input/device.c:input_device_set_channel() idev (nil) psm 17 bluetoothd[11270]: Refusing input device connect: No such file or directory (2) bluetoothd[11270]: profiles/input/server.c:confirm_event_cb() bluetoothd[11270]: Refusing connection from A4:15:66:C1:0D:2A: unknown device bluetoothd[11270]: src/adapter.c:dev_disconnected() Device A4:15:66:C1:0D:2A disconnected, reason 3 bluetoothd[11270]: src/adapter.c:adapter_remove_connection() bluetoothd[11270]: plugins/policy.c:disconnect_cb() reason 3 bluetoothd[11270]: src/adapter.c:bonding_attempt_complete() hci0 bdaddr A4:15:66:C1:0D:2A type 0 status 0xe bluetoothd[11270]: src/device.c:device_bonding_complete() bonding (nil) status 0x0e bluetoothd[11270]: src/device.c:device_bonding_failed() status 14 bluetoothd[11270]: src/adapter.c:resume_discovery() So I don't know what is happening here and a bit of help would be appreciated.

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  • Help me get my 3D camera to look like the ones in RTS

    - by rFactor
    I am a newbie in 3D game development and I am trying to make a real-time strategy game. I am struggling with the camera currently as I am unable to make it look like they do in RTS games. Here is my Camera.cs class using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; namespace BB { public class Camera : Microsoft.Xna.Framework.GameComponent { public Matrix view; public Matrix projection; protected Game game; KeyboardState currentKeyboardState; Vector3 cameraPosition = new Vector3(600.0f, 0.0f, 600.0f); Vector3 cameraForward = new Vector3(0, -0.4472136f, -0.8944272f); BoundingFrustum cameraFrustum = new BoundingFrustum(Matrix.Identity); // Light direction Vector3 lightDir = new Vector3(-0.3333333f, 0.6666667f, 0.6666667f); public Camera(Game game) : base(game) { this.game = game; } public override void Initialize() { this.view = Matrix.CreateLookAt(this.cameraPosition, this.cameraPosition + this.cameraForward, Vector3.Up); this.projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.PiOver4, this.game.renderer.aspectRatio, 1, 10000); base.Initialize(); } /* Handles the user input * @ param GameTime gameTime */ private void HandleInput(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; currentKeyboardState = Keyboard.GetState(); } void UpdateCamera(GameTime gameTime) { float time = (float)gameTime.ElapsedGameTime.TotalMilliseconds; // Check for input to rotate the camera. float pitch = 0.0f; float turn = 0.0f; if (currentKeyboardState.IsKeyDown(Keys.Up)) pitch += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Down)) pitch -= time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Left)) turn += time * 0.001f; if (currentKeyboardState.IsKeyDown(Keys.Right)) turn -= time * 0.001f; Vector3 cameraRight = Vector3.Cross(Vector3.Up, cameraForward); Vector3 flatFront = Vector3.Cross(cameraRight, Vector3.Up); Matrix pitchMatrix = Matrix.CreateFromAxisAngle(cameraRight, pitch); Matrix turnMatrix = Matrix.CreateFromAxisAngle(Vector3.Up, turn); Vector3 tiltedFront = Vector3.TransformNormal(cameraForward, pitchMatrix * turnMatrix); // Check angle so we cant flip over if (Vector3.Dot(tiltedFront, flatFront) > 0.001f) { cameraForward = Vector3.Normalize(tiltedFront); } // Check for input to move the camera around. if (currentKeyboardState.IsKeyDown(Keys.W)) cameraPosition += cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.S)) cameraPosition -= cameraForward * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.A)) cameraPosition += cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.D)) cameraPosition -= cameraRight * time * 0.4f; if (currentKeyboardState.IsKeyDown(Keys.R)) { cameraPosition = new Vector3(0, 50, 50); cameraForward = new Vector3(0, 0, -1); } cameraForward.Normalize(); // Create the new view matrix view = Matrix.CreateLookAt(cameraPosition, cameraPosition + cameraForward, Vector3.Up); // Set the new frustum value cameraFrustum.Matrix = view * projection; } public override void Update(Microsoft.Xna.Framework.GameTime gameTime) { HandleInput(gameTime); UpdateCamera(gameTime); } } } The problem is that the initial view is looking in a horizontal direction. I would like to have an RTS like top down view (but with a slight pitch). Can you help me out?

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  • Integrated webcam in lenovo t410 not working with 12.04

    - by kristianp
    I have a Lenovo T410 with an inbuilt webcam and I haven't been able to get the webcam working. I tried skype, cheese, both just give me a black window. The microphone works fine with skype, by the way. Can anyone provide any clues please? The webcam is enabled in the bios, but there is no light indicating the webcam is on (not sure if there should be, though). I tried this on Kubuntu 11.10 and have upgraded to 12.04 with the same results. The Fn-F6 keyboard combination doens't seem to do anything either. EDIT: I got the webcam replaced, it looks like it was a hardware problem, because it works fine now. Thanks guys. $ ls /dev/v4l/* /dev/v4l/by-id: usb-Chicony_Electronics_Co.__Ltd._Integrated_Camera-video-index0 /dev/v4l/by-path: pci-0000:00:1a.0-usb-0:1.6:1.0-video-index0 And lsusb: $ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 001 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 002 Device 002: ID 8087:0020 Intel Corp. Integrated Rate Matching Hub Bus 001 Device 003: ID 147e:2016 Upek Biometric Touchchip/Touchstrip Fingerprint Sensor Bus 001 Device 004: ID 0a5c:217f Broadcom Corp. Bluetooth Controller Bus 001 Device 005: ID 17ef:480f Lenovo Integrated Webcam [R5U877] Bus 002 Device 003: ID 05c6:9204 Qualcomm, Inc. Bus 002 Device 004: ID 17ef:1003 Lenovo Integrated Smart Card Reader Here is the output from guvcview, minus lots of lines describing the available capture formats. It says "unable to start with minimum setup. Please reconnect your camera.". guvcview 1.5.3 ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib audio/pcm_bluetooth.c:1614:(audioservice_expect) BT_GET_CAPABILITIES failed : Input/output error(5) ALSA lib pcm_dmix.c:957:(snd_pcm_dmix_open) The dmix plugin supports only playback stream ALSA lib pcm_dmix.c:1018:(snd_pcm_dmix_open) unable to open slave Cannot connect to server socket err = No such file or directory Cannot connect to server socket jack server is not running or cannot be started video device: /dev/video0 Init. Integrated Camera (location: usb-0000:00:1a.0-1.6) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } Time interval between frame: 1/30, .... { discrete: width = 1600, height = 1200 } Time interval between frame: 1/15, vid:17ef pid:480f driver:uvcvideo checking format: 1196444237 libv4l2: error setting pixformat: Device or resource busy VIDIOC_S_FORMAT - Unable to set format: Device or resource busy Init v4L2 failed !! Init video returned -2 trying minimum setup ... video device: /dev/video0 Init. Integrated Camera (location: usb-0000:00:1a.0-1.6) { pixelformat = 'YUYV', description = 'YUV 4:2:2 (YUYV)' } { discrete: width = 640, height = 480 } .... vid:17ef pid:480f driver:uvcvideo checking format: 1448695129 libv4l2: error setting pixformat: Device or resource busy VIDIOC_S_FORMAT - Unable to set format: Device or resource busy Init v4L2 failed !! ERROR: Minimum Setup Failed. Exiting... VIDIOC_REQBUFS - Failed to delete buffers: Invalid argument (errno 22) cleaned allocations - 100% Closing portaudio ...OK Terminated.

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  • Using the Script Component as a Conditional Split

    This is a quick walk through on how you can use the Script Component to perform Conditional Split like behaviour, splitting your data across multiple outputs. We will use C# code to decide what does flows to which output, rather than the expression syntax of the Conditional Split transformation. Start by setting up the source. For my example the source is a list of SQL objects from sys.objects, just a quick way to get some data: SELECT type, name FROM sys.objects type name S syssoftobjrefs F FK_Message_Page U Conference IT queue_messages_23007163 Shown above is a small sample of the data you could expect to see. Once you have setup your source, add the Script Component, selecting Transformation when prompted for the type, and connect it up to the source. Now open the component, but don’t dive into the script just yet. First we need to select some columns. Select the Input Columns page and then select the columns we want to uses as part of our filter logic. You don’t need to choose columns that you may want later, this is just the columns used in the script itself. Next we need to add our outputs. Select the Inputs and Outputs page.You get one by default, but we need to add some more, it wouldn’t be much of a split otherwise. For this example we’ll add just one more. Click the Add Output button, and you’ll see a new output is added. Now we need to set some properties, so make sure our new Output 1 is selected. In the properties grid change the SynchronousInputID property to be our input Input 0, and  change the ExclusionGroup property to 1. Now select Ouput 0 and change the ExclusionGroup property to 2. This value itself isn’t important, provided each output has a different value other than zero. By setting this property on both outputs it allows us to split the data down one or the other, making each exclusive. If we left it to 0, that output would get all the rows. It can be a useful feature allowing you to copy selected rows to one output whilst retraining the full set of data in the other. Now we can go back to the Script page and start writing some code. For the example we will do a very simple test, if the value of the type column is U, for user table, then it goes down the first output, otherwise it ends up in the other. This mimics the exclusive behaviour of the conditional split transformation. public override void Input0_ProcessInputRow(Input0Buffer Row) { // Filter all user tables to the first output, // the remaining objects down the other if (Row.type.Trim() == "U") { Row.DirectRowToOutput0(); } else { Row.DirectRowToOutput1(); } } The code itself is very simple, a basic if clause that determines which of the DirectRowToOutput methods we call, there is one for each output. Of course you could write a lot more code to implement some very complex logic, but the final direction is still just a method call. If we now close the script component, we can hook up the outputs and test the package. Your numbers will vary depending on the sample database but as you can see we have clearly split out input data into two outputs. As a final tip, when adding the outputs I would normally rename them, changing the Name in the Properties grid. This means the generated methods follow the pattern as do the path label shown on the design surface, making everything that much easier to recognise.

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  • RPi and Java Embedded GPIO: Sensor Reading using Java Code

    - by hinkmond
    And, now to program the Java code for reading the fancy-schmancy static electricity sensor connected to your Raspberry Pi, here is the source code we'll use: First, we need to initialize ourselves... /* * Java Embedded Raspberry Pi GPIO Input app */ package jerpigpioinput; import java.io.FileWriter; import java.io.RandomAccessFile; import java.text.DateFormat; import java.text.SimpleDateFormat; import java.util.Calendar; /** * * @author hinkmond */ public class JerpiGPIOInput { static final String GPIO_IN = "in"; // Add which GPIO ports to read here static String[] GpioChannels = { "7" }; /** * @param args the command line arguments */ public static void main(String[] args) { try { /*** Init GPIO port(s) for input ***/ // Open file handles to GPIO port unexport and export controls FileWriter unexportFile = new FileWriter("/sys/class/gpio/unexport"); FileWriter exportFile = new FileWriter("/sys/class/gpio/export"); for (String gpioChannel : GpioChannels) { System.out.println(gpioChannel); // Reset the port unexportFile.write(gpioChannel); unexportFile.flush(); // Set the port for use exportFile.write(gpioChannel); exportFile.flush(); // Open file handle to input/output direction control of port FileWriter directionFile = new FileWriter("/sys/class/gpio/gpio" + gpioChannel + "/direction"); // Set port for input directionFile.write(GPIO_IN); directionFile.flush(); } And, next we will open up a RandomAccessFile pointer to the GPIO port. /*** Read data from each GPIO port ***/ RandomAccessFile[] raf = new RandomAccessFile[GpioChannels.length]; int sleepPeriod = 10; final int MAXBUF = 256; byte[] inBytes = new byte[MAXBUF]; String inLine; int zeroCounter = 0; // Get current timestamp with Calendar() Calendar cal; DateFormat dateFormat = new SimpleDateFormat("yyyy/MM/dd HH:mm:ss.SSS"); String dateStr; // Open RandomAccessFile handle to each GPIO port for (int channum=0; channum Then, loop forever to read in the values to the console. // Loop forever while (true) { // Get current timestamp for latest event cal = Calendar.getInstance(); dateStr = dateFormat.format(cal.getTime()); // Use RandomAccessFile handle to read in GPIO port value for (int channum=0; channum Rinse, lather, and repeat... Compile this Java code on your host PC or Mac with javac from the JDK. Copy over the JAR or class file to your Raspberry Pi, "sudo -i" to become root, then start up this Java app in a shell on your RPi. That's it! You should see a "1" value get logged each time you bring a statically charged item (like a balloon you rub on the cat) near the antenna of the sensor. There you go. You've just seen how Java Embedded technology on the Raspberry Pi is an easy way to access sensors. Hinkmond

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  • Physics like asteroides

    - by user2933016
    I try to make a ship that has the physic properties like asteroides. I have this for now(All in Java): Ship.class public class Ship { public static final float sMaxHealth = 0.1F; public static final float sMaxMoveVelocity = 5.0F; public static final float sMaxAngleVelocity = 20.0F; public static final float sRadius = 1.0F; public static final float sMoveDeceleration = 10.0F; public static final float sMoveAcceleration = 2.0F; public static final float sAngleDeceleration = 15.0F; public static final float sAngleAcceleration = 20.0F; private float mHealth; private float mXVelocity; private float mYVelocity; private float mAngleVelocity; private float mX; private float mY; private float mAngle; } (I let the getter and setter away for now) Controller code // Player input if(Gdx.input.isKeyPressed(Keys.UP)) { mPlayer.setXVelocity(mPlayer.getXVelocity() + (float) Math.cos(mPlayer.getAngle()) * Ship.sMoveAcceleration); mPlayer.setYVelocity(mPlayer.getYVelocity() + (float) Math.sin(mPlayer.getAngle()) * Ship.sMoveAcceleration); } if(Gdx.input.isKeyPressed(Keys.LEFT)) { mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() + Ship.sAngleAcceleration * pDeltaTime); } if(Gdx.input.isKeyPressed(Keys.RIGHT)) { mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() - Ship.sAngleAcceleration * pDeltaTime); } // X velocity if(mPlayer.getXVelocity() < 0) { if(-mPlayer.getXVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setXVelocity(-Ship.sMaxMoveVelocity); } mPlayer.setXVelocity(mPlayer.getXVelocity() + Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getXVelocity() > 0) { mPlayer.setXVelocity(0); } } else if(mPlayer.getXVelocity() > 0) { if(mPlayer.getXVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setXVelocity(Ship.sMaxMoveVelocity); } mPlayer.setXVelocity(mPlayer.getXVelocity() - Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getXVelocity() < 0) { mPlayer.setXVelocity(0); } } // Y velocity if(mPlayer.getYVelocity() < 0) { if(-mPlayer.getYVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setYVelocity(-Ship.sMaxMoveVelocity); } mPlayer.setYVelocity(mPlayer.getYVelocity() + Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getYVelocity() > 0) { mPlayer.setYVelocity(0); } } else if(mPlayer.getYVelocity() > 0) { if(mPlayer.getYVelocity() > Ship.sMaxMoveVelocity) { mPlayer.setYVelocity(Ship.sMaxMoveVelocity); } mPlayer.setYVelocity(mPlayer.getYVelocity() - Ship.sMoveDeceleration * pDeltaTime); if(mPlayer.getYVelocity() < 0) { mPlayer.setYVelocity(0); } } // Angle velocity if(mPlayer.getAngleVelocity() < 0) { if(-mPlayer.getAngleVelocity() > Ship.sMaxAngleVelocity) { mPlayer.setAngleVelocity(-Ship.sMaxAngleVelocity); } mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() + Ship.sAngleDeceleration * pDeltaTime); if(mPlayer.getAngleVelocity() > 0) { mPlayer.setAngleVelocity(0); } } else if(mPlayer.getAngleVelocity() > 0) { if(mPlayer.getAngleVelocity() > Ship.sMaxAngleVelocity) { mPlayer.setAngleVelocity(Ship.sMaxAngleVelocity); } mPlayer.setAngleVelocity(mPlayer.getAngleVelocity() - Ship.sAngleDeceleration * pDeltaTime); if(mPlayer.getAngleVelocity() < 0) { mPlayer.setAngleVelocity(0); } } mPlayer.setX(mPlayer.getX() + mPlayer.getXVelocity() * pDeltaTime); mPlayer.setY(mPlayer.getY() + mPlayer.getYVelocity() * pDeltaTime); mPlayer.setAngle(mPlayer.getAngle() + mPlayer.getAngleVelocity() * pDeltaTime); Why the ship does not behave like in asteroides ? What do I wrong?

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  • 2D Tile Based Collision Detection

    - by MrPlosion1243
    There are a lot of topics about this and it seems each one addresses a different problem, this topic does the same. I was looking into tile collision detection and found this where David Gouveia explains a great way to get around the person's problem by separating the two axis. So I implemented the solution and it all worked perfectly from all the testes I through at it. Then I implemented more advanced platforming physics and the collision detection broke down. Unfortunately I have not been able to get it to work again which is where you guys come in :)! I will present the code first: public void Update(GameTime gameTime) { if(Input.GetKeyDown(Keys.A)) { velocity.X -= moveAcceleration; } else if(Input.GetKeyDown(Keys.D)) { velocity.X += moveAcceleration; } if(Input.GetKeyDown(Keys.Space)) { if((onGround && isPressable) || (!onGround && airTime <= maxAirTime && isPressable)) { onGround = false; airTime += (float)gameTime.ElapsedGameTime.TotalSeconds; velocity.Y = initialJumpVelocity * (1.0f - (float)Math.Pow(airTime / maxAirTime, Math.PI)); } } else if(Input.GetKeyReleased(Keys.Space)) { isPressable = false; } if(onGround) { velocity.X *= groundDrag; velocity.Y = 0.0f; } else { velocity.X *= airDrag; velocity.Y += gravityAcceleration; } velocity.Y = MathHelper.Clamp(velocity.Y, -maxFallSpeed, maxFallSpeed); velocity.X = MathHelper.Clamp(velocity.X, -maxMoveSpeed, maxMoveSpeed); position += velocity * (float)gameTime.ElapsedGameTime.TotalSeconds; position = new Vector2((float)Math.Round(position.X), (float)Math.Round(position.Y)); if(Math.Round(velocity.X) != 0.0f) { HandleCollisions2(Direction.Horizontal); } if(Math.Round(velocity.Y) != 0.0f) { HandleCollisions2(Direction.Vertical); } } private void HandleCollisions2(Direction direction) { int topTile = (int)Math.Floor((float)Bounds.Top / Tile.PixelTileSize); int bottomTile = (int)Math.Ceiling((float)Bounds.Bottom / Tile.PixelTileSize) - 1; int leftTile = (int)Math.Floor((float)Bounds.Left / Tile.PixelTileSize); int rightTile = (int)Math.Ceiling((float)Bounds.Right / Tile.PixelTileSize) - 1; for(int x = leftTile; x <= rightTile; x++) { for(int y = topTile; y <= bottomTile; y++) { Rectangle tileBounds = new Rectangle(x * Tile.PixelTileSize, y * Tile.PixelTileSize, Tile.PixelTileSize, Tile.PixelTileSize); Vector2 depth; if(Tile.IsSolid(x, y) && Intersects(tileBounds, direction, out depth)) { if(direction == Direction.Horizontal) { position.X += depth.X; } else { onGround = true; isPressable = true; airTime = 0.0f; position.Y += depth.Y; } } } } } From the code you can see when velocity.X is not equal to zero the HandleCollisions() Method is called along the horizontal axis and likewise for the vertical axis. When velocity.X is not equal to zero and velocity.Y is equal to zero it works fine. When velocity.Y is not equal to zero and velocity.X is equal to zero everything also works fine. However when both axis are not equal to zero that's when it doesn't work and I don't know why. I basically teleport to the left side of a tile when both axis are not equal to zero and there is a air block next to me. Hopefully someone can see the problem with this because I sure don't as far as I'm aware nothing has even changed from what I'm doing to what the linked post's solution is doing. Thanks.

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  • Where Have All the Ugly Forms Gone? Users and ADF Took Care Of It

    - by ultan o'broin
    Sometimes I hear that our application demos are a bit too "cutsey" and that we never talk about with any user roles that have lots of data entry as a requirement. Some (no names) consider those old clunker forms, with the myriad rows of fields, to be super-productive for data clerks. We do have such roles covered in Oracle Fusion Applications for sure. But consider what is really the issue here: productivity. Check out how the Oracle Fusion Financials Applications User Experience team went about designing for productivity when receiving and entering invoice data, for example. See how Fusion Financials caters so well for input and control of data? Central to all this is knowing the users and how they work: what tasks do they need to perform, and when. Read more about Fusion Financials productivity in the white paper, Get It Done Fast, Get It Done Right: The Oracle Fusion Financials User Experience. Now and then, I see forms that weren't designed for end user activity at all. Instead, they were designed by developers or by the IT department around the database schema. Forms with literally dozens of fields on the same page, sometimes. Forms that give the impression there was only task involved, when there may have been several. At times, completing one of these huge forms accurately became so tedious that, under pressure, it made more sense for the user to complete it quickly as possible and then let somebody else check it for accuracy and fill in the gaps from data emailed along in spreadsheet form. Data accuracy is critical in our business. Not good. Not efficient. Not productive. So here are a few basics on forms design for data entry-type user roles. A great place for developers to start exploring what is possible with forms layout is the Rich Client User Experience (RCUX) guidance on Form Layout, using ADF components. User-Centered Forms Design Considerations The starting point--something you must always keep in mind with your own design--is design for the end user. Find a representative end user, and keep that user engaged throughout the design, deployment, and test process. Consider these points in user testing those forms: Are there automated or technical solutions to entering the data that avoid manual input in the first place? For example, imports, uploads, OCR, whatever. Some day we will be able to tell Siri to do it, but leave that for now. Design your form to reflect the task involved (i.e., the business process) and not the database schema. On the form, group like fields together, logically. Eliminate duplicate data entry or prepopulate from previous data entry. Allow users to complete fields in the order they wish (i.e., no interdependency). Allow for tabbing between fields (keyboard is faster than mouse), so know how the browser supports this (see that RCUX guideline). Allow for final validation at the page level not at field-level entry. Way better for heads-down users. For example, ADF messages allow you to see a list of all validation errors on a page on a final submit or navigation action and to easily navigate to the point of error. Better still, be error tolerant. Allow users to enter data in formats they comfortable with. Bind any relevant user preference setting to the input format allowed (for example, the locale date format). Explore what data entry conversion can do for you automatically too (see the ADF converter demos, convenience patterns can also be written). Only ask for data input when it's needed. Get rid of, or hide optional fields. Cut down on the number of mandatory fields, and mark them clearly (use a *). Clearly label the fields in plain language. I am sure you may have a few more tips on forms design for data entry users. Remember the user before finding the comments.

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  • BizTalk 2009 - The Community ODBC Adapter: Schema Generation

    - by Stuart Brierley
    Having previously detailed the installation of the Community ODBC Adapter for BizTalk 2009, the next thing I will be looking at is the generation of schemas using this ODBC adapter. Within your BizTalk 2009 project, right click the project and select Add Generated Items.  In the resultant window choose Add Adapter Metadata and click Add to open the Add Adapter Wizard. Check that the BizTalk Server and Database names are correct, select the ODBC adapter and click next. You must now set the connection string. To start with choose set, then new DSN (data source name). You now need to define the Data Source you will be connecting to.  On the User DSN tab select Add add then driver you want to use. In this case I am going to use the MySQL ODBC Driver.  A User DSN will only be visible on the current machine with you as a user. * Although I initially set up a User DSN and this was fine for creating schemas with, I later realised that you actually need a system DSN as the BizTalk host service needs this to be able connect to the database on a receive or send port. You will then be asked to Set up the MySQL ODBC Data Source.  In my case this is a local database making use of named pipes, so I had to make sure that I ticked the "Force use of named pipes" check box and removed the "# The Pipe the MySQL Server will use socket=mysql" line from the mysql.ini; with this is place the connection would fail as there is no apparent way to specify the pipe name in the ODBC driver configuration. This will then update the User DSN tab with the new Data Source.  Make sure that you select it and press OK. Select it again in the Choose Data Source window and press OK.  On the ODBC transport window select next. You will now be presented with the Schema Information window, where you must supply the namespace, type and root element names for your schema. Next choose the type of statement that you will be using to create your schema - in this case I am using a stored procedure. *I later discovered that this option is fine for MySQL stored procedures without input parameters, but failed for MySQL stored procedures with input parameters.  (I will be posting on the way to handle input parameters soon) Next you will need to specify the name of the stored procedure.  In this case I have a simple stored procedure to return all the data held by my TestTable in MySQL. Select * from TestTable; The table itself has three columns: Name, Sex and Married. Selecting finish should now hopefully create your schemas based on the input and output from your stored procedure. In my case I have:   An empty schema for the request; after all I have no parameters for the stored procedure.  A response schema comprised of a Table Record with Name, Sex and Married children. Next I will be looking at the use of the ODBC adpater with: Receive ports Send ports

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  • Controlling soft errors and false alarms in SSIS

    - by Jim Giercyk
    If you are like me, you dread the 3AM wake-up call.  I would say that the majority of the pages I get are false alarms.  The alerts that require action often require me to open an SSIS package, see where the trouble is and try to identify the offending data.  That can be very time-consuming and can take quite a chunk out of my beauty sleep.  For those reasons, I have developed a simple error handling scenario for SSIS which allows me to rest a little easier.  Let me first say, this is a high level discussion; getting into the nuts and bolts of creating each shape is outside the scope of this document, but if you have an average understanding of SSIS, you should have no problem following along. In the Data Flow above you can see that there is a caution triangle.  For the purpose of this discussion I am creating a truncation error to demonstrate the process, so this is to be expected.  The first thing we need to do is to redirect the error output.  Double-clicking on the Query shape presents us with the properties window for the input.  Simply set the columns that you want to redirect to Redirect Row in the dropdown box and hit Apply. Without going into a dissertation on error handling, I will just note that you can decide which errors you want to redirect on Error and on Truncation.  Therefore, to override this process for a column or condition, simply do not redirect that column or condition. The next thing we want to do is to add some information about the error; specifically, the name of the package which encountered the error and which step in the package wrote the record to the error table.  REMEMBER: If you redirect the error output, your package will not fail, so you will not know where the error record was created without some additional information.    I added 3 columns to my error record; Severity, Package Name and Step Name.  Severity is just a free-form column that you can use to note whether an error is fatal, whether the package is part of a test job and should be ignored, etc.  Package Name and Step Name are system variables. In my package I have created a truncation situation, where the firstname column is 50 characters in the input, but only 4 characters in the output.  Some records will pass without truncation, others will be sent to the error output.  However, the package will not fail. We can see that of the 14 input rows, 8 were redirected to the error table. This information can be used by another step or another scheduled process or triggered to determine whether an error should be sent.  It can also be used as a historical record of the errors that are encountered over time.  There are other system variables that might make more sense in your infrastructure, so try different things.  Date and time seem like something you would want in your output for example.  In summary, we have redirected the error output from an input, added derived columns with information about the errors, and inserted the information and the offending data into an error table.  The error table information can be used by another step or process to determine, based on the error information, what level alert must be sent.  This will eliminate false alarms, and give you a head start when a genuine error occurs.

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  • X server with nvidia driver crashing: 12.04

    - by Raster
    My X server consistently crashes. It seems like this is happening when the X server is idle. This behaviour is new with 12.04. This is only happening on the second display of a multiseat system. Is there a configuration change I can make to stop this? X.Org X Server 1.11.3 Release Date: 2011-12-16 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.42-26-generic x86_64 Ubuntu Current Operating System: Linux Desktop 3.2.0-29-generic #46-Ubuntu SMP Fri Jul 27 17:03:23 UTC 2012 x86_64 Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-29-generic root=/dev/mapper/Group1-Root ro ramdisk_size=512000 quiet splash vt.handoff=7 Build Date: 04 August 2012 01:51:23AM xorg-server 2:1.11.4-0ubuntu10.7 (For technical support please see http://www.ubuntu.com/support) Current version of pixman: 0.24.4 Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.1.log", Time: Sun Sep 2 22:37:06 2012 (==) Using config file: "/etc/X11/xorg.conf" (==) Using system config directory "/usr/share/X11/xorg.conf.d" Backtrace: 0: /usr/bin/X (xorg_backtrace+0x26) [0x7fcee86be846] 1: /usr/bin/X (0x7fcee8536000+0x18c6ea) [0x7fcee86c26ea] 2: /lib/x86_64-linux-gnu/libpthread.so.0 (0x7fcee785c000+0xfcb0) [0x7fcee786bcb0] 3: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x902a9) [0x7fcee154a2a9] 4: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0xfd5e7) [0x7fcee15b75e7] 5: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d6b92) [0x7fcee1990b92] 6: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d74d5) [0x7fcee19914d5] 7: /usr/lib/x86_64-linux-gnu/xorg/extra-modules/nvidia_drv.so (0x7fcee14ba000+0x4d767d) [0x7fcee199167d] 8: /usr/bin/X (0x7fcee8536000+0x1196ec) [0x7fcee864f6ec] 9: /usr/bin/X (0x7fcee8536000+0xe8ad5) [0x7fcee861ead5] 10: /usr/bin/X (0x7fcee8536000+0xe9d45) [0x7fcee861fd45] /etc/X11/xorg.conf Section "ServerLayout" Identifier "Desktop" Screen 0 "DesktopScreen" 0 0 InputDevice "DesktopMouse" "CorePointer" InputDevice "DesktopKeyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "ServerLayout" Identifier "Desktop2" Screen 1 "Desktop2Screen" 0 0 InputDevice "Desktop2Mouse" "CorePointer" InputDevice "Desktop2Keyboard" "CoreKeyboard" Option "AutoAddDevices" "false" Option "AllowEmptyInput" "true" Option "AutoEnableDevices" "false" EndSection Section "Module" Load "dbe" Load "extmod" Load "type1" Load "freetype" Load "glx" EndSection Section "Files" EndSection Section "ServerFlags" Option "AutoAddDevices" "false" Option "AutoEnableDevices" "false" Option "AllowMouseOpenFail" "on" Option "AllowEmptyInput" "on" Option "ZapWarning" "on" Option "HandleSepcialKeys" "off" # Zapping on Option "DRI2" "on" Option "Xinerama" "0" EndSection # Desktop Mouse Section "InputDevice" Identifier "DesktopMouse" Driver "evdev" Option "Device" "/dev/input/event3" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection # Desktop2 Mouse Section "InputDevice" Identifier "Desktop2Mouse" Driver "evdev" Option "Device" "/dev/input/event5" Option "Protocol" "auto" Option "GrabDevice" "on" Option "Emulate3Buttons" "no" Option "Buttons" "5" Option "ZAxisMapping" "4 5" Option "SendCoreEvents" "true" EndSection Section "InputDevice" Identifier "DesktopKeyboard" Driver "evdev" Option "Device" "/dev/input/event4" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "InputDevice" Identifier "Desktop2Keyboard" Driver "evdev" Option "Device" "/dev/input/event6" Option "XkbRules" "xorg" Option "XkbModel" "105" Option "XkbLayout" "us" Option "Protocol" "Standard" Option "GrabDevice" "on" EndSection Section "Monitor" Identifier "Desktop2Monitor" VendorName "Acer" ModelName "Acer G235H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" Identifier "DesktopMonitor" VendorName "Acer" ModelName "Acer H213H" HorizSync 30.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Device" Identifier "EVGACard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 560 Ti" Option "Coolbits" "1" BusID "PCI:2:0:0" Screen 0 EndSection Section "Device" Identifier "XFXCard" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 9800" Option "Coolbits" "1" BusID "PCI:5:0:0" Screen 0 EndSection Section "Screen" Identifier "DesktopScreen" Device "EVGACard" Monitor "DesktopMonitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Desktop2Screen" Device "XFXCard" Monitor "Desktop2Monitor" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection

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  • Recieving and organizing results without server side script (JavaScript)

    - by Aaron
    I have been working on a very large form project for the past few days. I finally managed to get tables to work properly within a javascript file that opens a new display window. Now the issue at hand is that I can't seem to get CSS code to work within the javascript that I have created. Before everyone starts thinking "just use server side script idiot" I have a few conditions and info about the file: The file is only being ran local due to confidential information risks. Once again no option for server access. The intranet the computers are on are already top security and this wouldn't exactly be a company wide program The code below is obviously just a demo with a simple form... The real file has six pages of highly confidential information Only certain fields on this form will actually be gathered (example: address doesnt appear in the results) The display page will contain data compiled into tables for easier viewing I need to be able to create css commands to easily detect certain information if it applies and along with matching design of the original form Here is the code: <html> <head> <title>Form Example</title> <script LANGUAGE="JavaScript" type="text/javascript"> function display() { DispWin = window.open('','NewWin', 'toolbar=no,status=no,width=800,height=600') message = "<body>"; message += "<table border=1 width=100%>"; message += "<tr>"; message += "<th colspan=2 align=center><font face=stencil color=black><h1>Results</h1><h4>one</h4></font>"; message += "</th>"; message += "</tr>"; message += "<td width=50% align=left>"; message += "<ul><li><b><font face=calibri color=red>NAME:</font></b> " + document.form1.yourname.value + "</UL>" message += "</td>"; message += "<td width=50% align=left>"; message += "<li><b>PHONE: </b>" + document.form1.phone.value + "</ul>"; message += "</td>"; message += "</table>"; message += "<body>"; DispWin.document.write(message); DispWin.document.body.style.cssText = 'color:#blue;'; } </script> </head> <body> <h1>Form Example</h1> Enter the following information: <form name="form1"> <p><b>Name:</b> <input TYPE="TEXT" SIZE="20" NAME="yourname"> </p> <p><b>Address:</b> <input TYPE="TEXT" SIZE="30" NAME="address"> </p> <p><b>Phone: </b> <input TYPE="TEXT" SIZE="15" NAME="phone"> </p> <p><input TYPE="BUTTON" VALUE="Display" onClick="display();"></p> </form> </body> </html> >

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  • PHP code works on Chrome, but not on Firefox or IE (send email via HTML form) [on hold]

    - by Cachirro
    My brother has this form: <form id="lista" action="lista2.php" method="post"> <input name="cf_name" type="text" size="50" hidden="yes" class="obscure"> <input name="cf_email" type="text" size="50" hidden="yes" class="obscure"> <textarea name="cf_message" cols="45" rows="10" hidden="yes" class="obscure"> </textarea> <input type="image" name="submit" value="Enviar Lista por Email" src="imagens/lista_email.png" width="40" height="40" onclick="this.form.elements['cf_message'].value = lista_mail;this.form.elements['cf_name'].value = prompt('Escreva o seu nome:', '');this.form.elements['cf_email'].value = prompt('Escreva o seu email:', '');"> <input name="submit2" type="submit" value="Enviar" hidden="yes" class="obscure"> </form> That calls this PHP file: <?php if ( isset($_POST['submit']) ) { // Dados de autenticacao SMTP $smtpinfo['host'] = 'localhost'; $smtpinfo['port'] = '25'; $smtpinfo['auth'] = true; $smtpinfo['username'] = 'xxx'; $smtpinfo['password'] = 'xxx'; // Dados recebidos do formulario $nome = $_POST['cf_name']; $email = $_POST['cf_email']; $mensagem = $_POST['cf_message']; // Inclusão de ficheiro PEAR. Certifique-se que o PEAR está activado no seu alojamento require_once "Mail.php"; // Corpo da mensagem $body = "Nome: ".$nome; $body.= "\n\n"; $body.= nl2br($mensagem); $headers = array ('From' => $email, 'To' => $smtpinfo["username"], 'Subject' => 'Encomenda Website'); $mail_object = Mail::factory('smtp', $smtpinfo); $mail = $mail_object->send($smtpinfo["username"], $headers, $body); if ( PEAR::isError($mail) ) { echo ("<p>" . $mail->getMessage() . "</p>"); } else { echo ('<b><font color="FFFF00">Mensagem enviada com sucesso.<br><br></b>Seu email: ' . $email . '<br><br></font>'); }} ?> This basically sends an email with some selected products, name and email. The problem is that it works perfectly on Chrome, but not on FF or IE. When the submit image is pressed, the URL changes to the PHP file, but it displays a blank page. After display errors activated: ini_set('display_errors',1); ini_set('display_startup_errors',1); error_reporting(-1) FF/IE display blank page and email isn't sent, Chrome sends the email and displays this: Strict Standards: Non-static method Mail::factory() should not be called statically in /var/www/vhosts/[site url]/httpdocs/lista2.php on line 33 Strict Standards: Non-static method PEAR::isError() should not be called statically, assuming $this from incompatible context in /usr/share/php/Mail/smtp.php , dont know if it helps So, what is causing the email to be sent on chrome and not on FF or IE? Thank you.

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  • Projective texture and deferred lighting

    - by Vodácek
    In my previous question, I asked whether it is possible to do projective texturing with deferred lighting. Now (more than half a year later) I have a problem with my implementation of the same thing. I am trying to apply this technique in light pass. (my projector doesn't affect albedo). I have this projector View a Projection matrix: Matrix projection = Matrix.CreateOrthographicOffCenter(-halfWidth * Scale, halfWidth * Scale, -halfHeight * Scale, halfHeight * Scale, 1, 100000); Matrix view = Matrix.CreateLookAt(Position, Target, Vector3.Up); Where halfWidth and halfHeight is are half of the texture's width and height, Position is the Projector's position and target is the projector's target. This seems to be ok. I am drawing full screen quad with this shader: float4x4 InvViewProjection; texture2D DepthTexture; texture2D NormalTexture; texture2D ProjectorTexture; float4x4 ProjectorViewProjection; sampler2D depthSampler = sampler_state { texture = <DepthTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D normalSampler = sampler_state { texture = <NormalTexture>; minfilter = point; magfilter = point; mipfilter = point; }; sampler2D projectorSampler = sampler_state { texture = <ProjectorTexture>; AddressU = Clamp; AddressV = Clamp; }; float viewportWidth; float viewportHeight; // Calculate the 2D screen position of a 3D position float2 postProjToScreen(float4 position) { float2 screenPos = position.xy / position.w; return 0.5f * (float2(screenPos.x, -screenPos.y) + 1); } // Calculate the size of one half of a pixel, to convert // between texels and pixels float2 halfPixel() { return 0.5f / float2(viewportWidth, viewportHeight); } struct VertexShaderInput { float4 Position : POSITION0; }; struct VertexShaderOutput { float4 Position :POSITION0; float4 PositionCopy : TEXCOORD1; }; VertexShaderOutput VertexShaderFunction(VertexShaderInput input) { VertexShaderOutput output; output.Position = input.Position; output.PositionCopy=output.Position; return output; } float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0 { float2 texCoord =postProjToScreen(input.PositionCopy) + halfPixel(); // Extract the depth for this pixel from the depth map float4 depth = tex2D(depthSampler, texCoord); //return float4(depth.r,0,0,1); // Recreate the position with the UV coordinates and depth value float4 position; position.x = texCoord.x * 2 - 1; position.y = (1 - texCoord.y) * 2 - 1; position.z = depth.r; position.w = 1.0f; // Transform position from screen space to world space position = mul(position, InvViewProjection); position.xyz /= position.w; //compute projection float3 projection=tex2D(projectorSampler,postProjToScreen(mul(position,ProjectorViewProjection)) + halfPixel()); return float4(projection,1); } In first part of pixel shader is recovered position from G-buffer (this code I am using in other shaders without any problem) and then is tranformed to projector viewprojection space. Problem is that projection doesn't appear. Here is an image of my situation: The green lines are the rendered projector frustum. Where is my mistake hidden? I am using XNA 4. Thanks for advice and sorry for my English. EDIT: Shader above is working but projection was too small. When I changed the Scale property to a large value (e.g. 100), the projection appears. But when the camera moves toward the projection, the projection expands, as can bee seen on this YouTube video.

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  • Libgdx 2D Game, Random generated World of random size, how to get mouse coordinates?

    - by Solom
    I'm a noob and English is not my mothertongue, so please bear with me! I'm generating a map for a Sidescroller out of a 2D-array. That is, the array holds different values and I create blocks based on that value. Now, my problem is to match mouse coordinates on screen with the actual block the mouse is pointing at. public class GameScreen implements Screen { private static final int WIDTH = 100; private static final int HEIGHT = 70; private OrthographicCamera camera; private Rectangle glViewport; private Spritebatch spriteBatch; private Map map; private Block block; ... @Override public void show() { camera = new OrthographicCamera(WIDTH, HEIGHT); camera.position.set(WIDTH/2, HEIGHT/2, 0); glViewport = new Rectangle(0, 0, WIDTH, HEIGHT); map = new Map(16384, 256); map.printTileMap(); // Debugging only spriteBatch = new SpriteBatch(); } @Override public void render(float delta) { // Clear previous frame Gdx.gl.glClearColor(1, 1, 1, 1 ); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); GL30 gl = Gdx.graphics.getGL30(); // gl.glViewport((int) glViewport.x, (int) glViewport.y, (int) glViewport.width, (int) glViewport.height); spriteBatch.setProjectionMatrix(camera.combined); camera.update(); spriteBatch.begin(); // Draw Map this.drawMap(); // spriteBatch.flush(); spriteBatch.end(); } private void drawMap() { for(int a = 0; a < map.getHeight(); a++) { // Bounds check (y) if(camera.position.y + camera.viewportHeight < a)// || camera.position.y - camera.viewportHeight > a) break; for(int b = 0; b < map.getWidth(); b++) { // Bounds check (x) if(camera.position.x + camera.viewportWidth < b)// || camera.position.x > b) break; // Dynamic rendering via BlockManager int id = map.getTileMap()[a][b]; Block block = BlockManager.map.get(id); if(block != null) // Check if Air { block.setPosition(b, a); spriteBatch.draw(block.getTexture(), b, a, 1 ,1); } } } } As you can see, I don't use the viewport anywhere. Not sure if I need it somewhere down the road. So, the map is 16384 blocks wide. One block is 16 pixels in size. One of my naive approaches was this: if(Gdx.input.isButtonPressed(Input.Buttons.LEFT)) { Vector3 mousePos = new Vector3(); mousePos.set(Gdx.input.getX(), Gdx.input.getY(), 0); camera.unproject(mousePos); System.out.println(Math.round(mousePos.x)); // *16); // Debugging // TODO: round // map.getTileMap()[mousePos.x][mousePos.y] = 2; // Draw at mouse position } I confused myself somewhere down the road I fear. What I want to do is, update the "block" (or rather the information in the Map/2D-Array) so that in the next render() there is another block. Basically drawing on the spriteBatch g So if anyone could point me in the right direction this would be highly appreciated. Thanks!

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  • Pantech Link II, Ubuntu and Virtual XP

    - by user85041
    Okay this is my problem. I have a Pantech Link II, dmesg states: [ 896.072037] usb 2-3: new high-speed USB device number 3 using ehci_hcd [ 896.258562] cdc_acm 2-3:1.0: ttyACM0: USB ACM device [ 896.260039] usbcore: registered new interface driver cdc_acm [ 896.260042] cdc_acm: USB Abstract Control Model driver for USB modems and ISDN adapters Have it installed through wine (pc suite and driver) and it doesn't see it. Virtual XP through VMWare Player sees my device, knows it needs a driver. The removable devices says Curitel Pantech USB Device (Maybe Driver). I have PC Suite installed in XP, I install the driver through the executable.. it says problem with installing hardware, and then it disappears. Ubuntu sees it after restart, but if I start XP with that driver installed, it disappears from both and I get these errors in dmesg: [ 1047.760555] /dev/vmmon[2882]: PTSC: initialized at 3093322000 Hz using TSC, TSCs are synchronized. [ 1048.174033] /dev/vmmon[2882]: Monitor IPI vector: 0 [ 1055.293060] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293074] /dev/vmnet: port on hub 8 successfully opened [ 1055.293088] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293094] /dev/vmnet: port on hub 8 successfully opened [ 1072.446305] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446316] /dev/vmnet: port on hub 8 successfully opened [ 1072.446328] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446334] /dev/vmnet: port on hub 8 successfully opened [ 1072.856024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.292024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.732024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1127.743034] NET: Registered protocol family 39 [ 1127.749320] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_ALLOC (cid=1522210225,result=4). [ 1144.104031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1144.412031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1155.889976] ehci_hcd 0000:00:13.2: force halt; handshake ffffc90000642024 00004000 00000000 -> -110 [ 1155.889980] ehci_hcd 0000:00:13.2: HC died; cleaning up [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 lessa@X:~$ dmesg|tail [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 I have tried uninstalling, and installing manually from the device manager update driver while it's still has the warning sign.. it doesn't see the drivers as valid. No idea how to fix this.. would prefer to not have to go to another computer. I'm not trying to do anything but get the pictures off of it. I have to restart ubuntu, plug in device, for ubuntu to see it correctly again. I am like a month and a half old linux newbie so I have no idea the commands I could use for this, and I don't have a memory card in the phone to mount.

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  • jquery parseFloat assigning val to field

    - by user306472
    I have a select box that gives a description of a product along with a price. Depending on what the user selects, I'd like to automatically grab that dollar amount from the option selected and assign it to a price input field. My HTML: <tr> <td> <select class="selector"> <option value="Item One $500">Item One $500</option> <option value="Item Two $400">Item Two $400</option> </select> </td> <td> <input type="text" class="price"></input> </td> </tr> So based on what is selected, I want either 500 or 400 assigned to the .class input. I tried this but I'm not quite sure where I'm going wrong: $('.selector').blur(function(){ var selectVal = ('.selector > option.val()'); var parsedPrice = parseFloat(selectVal.val()); $('.price').val(parsedPrice); });

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  • Entity Framework 4 Code First and the new() Operator

    - by Eric J.
    I have a rather deep hierarchy of objects that I'm trying to persist with Entity Framework 4, POCO, PI (Persistence Ignorance) and Code First. Suddenly things started working pretty well when it dawned on me to not use the new() operator. As originally written, the objects frequently use new() to create child objects. Instead I'm using my take on the Repository Pattern to create all child objects as needed. For example, given: class Adam { List<Child> children; void AddChildGivenInput(string input) { children.Add(new Child(...)); } } class Child { List<GrandChild> grandchildren; void AddGrandChildGivenInput(string input) { grandchildren.Add(new GrandChild(...)); } } class GrandChild { } ("GivenInput" implies some processing not shown here) I define an AdamRepository like: class AdamRepository { Adam Add() { return objectContext.Create<Adam>(); } Child AddChildGivenInput(Adam adam, string input) { return adam.children.Add(new Child(...)); } GrandChild AddGrandchildGivenInput(Child child, string input) { return child.grandchildren.Add(new GrandChild(...)); } } Now, this works well enough. However, I'm no longer "ignorant" of my persistence mechanism as I have abandoned the new() operator. Additionally, I'm at risk of an anemic domain model since so much logic ends up in the repository rather than in the domain objects. After much adieu, a question: Or rather several questions... Is this pattern required to work with EF 4 Code First? Is there a way to retain use of new() and still work with EF 4 / POCO / Code First? Is there another pattern that would leave logic in the domain object and still work with EF 4 / POCO / Code First? Will this restriction be lifted in later versions of Code First support? Sometimes trying to go the POCO / Persistence Ignorance route feels like swimming upstream, other times it feels like swimming up Niagra Falls.

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