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  • JavaScript replace with callback - performance question

    - by Tomalak
    In JavaScript, you can define a callback handler in regex string replace operations: str.replace(/str[123]|etc/, replaceCallback); Imagine you have a lookup object of strings and replacements. var lookup = {"str1": "repl1", "str2": "repl2", "str3": "repl3", "etc": "etc" }; and this callback function: var replaceCallback = function(match) { if (lookup[match]) return lookup[match]; else return match; } How would you assess the performance of the above callback? Are there solid ways to improve it? Would if (match in lookup) //.... or even return lookup[match] | match; lead to opportunities for the JS compiler to optimize, or is it all the same thing?

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  • How do you optimize stunicholls' "Professional dropdown #2" with jquery?

    - by geff_chang
    Link to menu: Professional dropdown #2 I was wondering if these posts Suckerfish meets jQuery or Son of Suckerfish dropdowns in jQuery could optimize the menu above. I need the menu to be optimized for IE6, because when I use the menu as it is, the menu hangs after I click on a menu item that loads a page with heavy processing. It takes too long for the menu to be enabled again. Any ideas?

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  • image archive VS image strip

    - by DevA
    Hi, i've noticed that plenty of games / applications (very common on mobile builds) pack numerous images into an image strip. I figured that the advantages in this are making the program more tidy (file system - wise) and reducing (un)installation time. During the runtime of the application, the entire image strip is allocated and copied from FS to RAM. On the contrary, images can be stored in an image archive and unpacked during runtime to a number of image structures in RAM. The way I see it, the image strip approach is less efficient because of worse caching performance and because that even if the optimal rectangle packing algorithm is used, there will be empty spaces between the stored images in the strip, causing a waste of RAM. What are the advantages in using an image strip over using an image archive file?

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  • Why is Magento so slow?

    - by mr-euro
    Is Magento usually so terrible slow? This is my first experience with it and the admin panel simply takes ages to load and save changes. It is a default installation with the test data. The server it is hosted on serves other non-Magento sites super fast. What is it about the PHP code that Magento uses that makes it so slow, and what can be done to fix it?

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  • Automatically find compiler options for fastest exe on given machine?

    - by dehmann
    Is there a method to automatically find the best compiler options (on a given machine), which result in the fastest possible executable? Naturally, I use g++ -O3, but there are additional flags that may make the code run faster, e.g. -ffast-math and others, some of which are hardware-dependent. Does anyone know some code I can put in my configure.ac file (GNU autotools), so that the flags will be added to the Makefile automatically by the ./configure command? In addition to automatically determining the best flags, I would be interested in some useful compiler flags that are good to use as a default for most optimized executables.

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  • OpenMP timer doesn't work on inline assembly code?

    - by Brett
    I'm trying to compare some code samples for speed, and I decided to use the OpenMP timer since I'll eventually be multi threading the code. The timer works great on two of my four code snippets, but not on the other two start=omp_get_wtime(); /*code here*/ finish = omp_get_wtime() - start_time; The four code here sections are serial code, xmmintrin.h code, and two inline assembly codes. The serial and xmminstrin.h code are able to be timed, but the inline assembly codes returns -1.#IND00 for a time. I can't seem to figure out why this is? Thanks for any help or suggestions!

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  • Optimized OCR black/white pixel algorithm

    - by eagle
    I am writing a simple OCR solution for a finite set of characters. That is, I know the exact way all 26 letters in the alphabet will look like. I am using C# and am able to easily determine if a given pixel should be treated as black or white. I am generating a matrix of black/white pixels for every single character. So for example, the letter I (capital i), might look like the following: 01110 00100 00100 00100 01110 Note: all points, which I use later in this post, assume that the top left pixel is (0, 0), bottom right pixel is (4, 4). 1's represent black pixels, and 0's represent white pixels. I would create a corresponding matrix in C# like this: CreateLetter("I", new List<List<bool>>() { new List<bool>() { false, true, true, true, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, false, true, false, false }, new List<bool>() { false, true, true, true, false } }); I know I could probably optimize this part by using a multi-dimensional array instead, but let's ignore that for now, this is for illustrative purposes. Every letter is exactly the same dimensions, 10px by 11px (10px by 11px is the actual dimensions of a character in my real program. I simplified this to 5px by 5px in this posting since it is much easier to "draw" the letters using 0's and 1's on a smaller image). Now when I give it a 10px by 11px part of an image to analyze with OCR, it would need to run on every single letter (26) on every single pixel (10 * 11 = 110) which would mean 2,860 (26 * 110) iterations (in the worst case) for every single character. I was thinking this could be optimized by defining the unique characteristics of every character. So, for example, let's assume that the set of characters only consists of 5 distinct letters: I, A, O, B, and L. These might look like the following: 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 After analyzing the unique characteristics of every character, I can significantly reduce the number of tests that need to be performed to test for a character. For example, for the "I" character, I could define it's unique characteristics as having a black pixel in the coordinate (3, 0) since no other characters have that pixel as black. So instead of testing 110 pixels for a match on the "I" character, I reduced it to a 1 pixel test. This is what it might look like for all these characters: var LetterI = new OcrLetter() { Name = "I", BlackPixels = new List<Point>() { new Point (3, 0) } } var LetterA = new OcrLetter() { Name = "A", WhitePixels = new List<Point>() { new Point(2, 4) } } var LetterO = new OcrLetter() { Name = "O", BlackPixels = new List<Point>() { new Point(3, 2) }, WhitePixels = new List<Point>() { new Point(2, 2) } } var LetterB = new OcrLetter() { Name = "B", BlackPixels = new List<Point>() { new Point(3, 1) }, WhitePixels = new List<Point>() { new Point(3, 2) } } var LetterL = new OcrLetter() { Name = "L", BlackPixels = new List<Point>() { new Point(1, 1), new Point(3, 4) }, WhitePixels = new List<Point>() { new Point(2, 2) } } This is challenging to do manually for 5 characters and gets much harder the greater the amount of letters that are added. You also want to guarantee that you have the minimum set of unique characteristics of a letter since you want it to be optimized as much as possible. I want to create an algorithm that will identify the unique characteristics of all the letters and would generate similar code to that above. I would then use this optimized black/white matrix to identify characters. How do I take the 26 letters that have all their black/white pixels filled in (e.g. the CreateLetter code block) and convert them to an optimized set of unique characteristics that define a letter (e.g. the new OcrLetter() code block)? And how would I guarantee that it is the most efficient definition set of unique characteristics (e.g. instead of defining 6 points as the unique characteristics, there might be a way to do it with 1 or 2 points, as the letter "I" in my example was able to). An alternative solution I've come up with is using a hash table, which will reduce it from 2,860 iterations to 110 iterations, a 26 time reduction. This is how it might work: I would populate it with data similar to the following: Letters["01110 00100 00100 00100 01110"] = "I"; Letters["00100 01010 01110 01010 01010"] = "A"; Letters["00100 01010 01010 01010 00100"] = "O"; Letters["01100 01010 01100 01010 01100"] = "B"; Now when I reach a location in the image to process, I convert it to a string such as: "01110 00100 00100 00100 01110" and simply find it in the hash table. This solution seems very simple, however, this still requires 110 iterations to generate this string for each letter. In big O notation, the algorithm is the same since O(110N) = O(2860N) = O(N) for N letters to process on the page. However, it is still improved by a constant factor of 26, a significant improvement (e.g. instead of it taking 26 minutes, it would take 1 minute). Update: Most of the solutions provided so far have not addressed the issue of identifying the unique characteristics of a character and rather provide alternative solutions. I am still looking for this solution which, as far as I can tell, is the only way to achieve the fastest OCR processing. I just came up with a partial solution: For each pixel, in the grid, store the letters that have it as a black pixel. Using these letters: I A O B L 01110 00100 00100 01100 01000 00100 01010 01010 01010 01000 00100 01110 01010 01100 01000 00100 01010 01010 01010 01000 01110 01010 00100 01100 01110 You would have something like this: CreatePixel(new Point(0, 0), new List<Char>() { }); CreatePixel(new Point(1, 0), new List<Char>() { 'I', 'B', 'L' }); CreatePixel(new Point(2, 0), new List<Char>() { 'I', 'A', 'O', 'B' }); CreatePixel(new Point(3, 0), new List<Char>() { 'I' }); CreatePixel(new Point(4, 0), new List<Char>() { }); CreatePixel(new Point(0, 1), new List<Char>() { }); CreatePixel(new Point(1, 1), new List<Char>() { 'A', 'B', 'L' }); CreatePixel(new Point(2, 1), new List<Char>() { 'I' }); CreatePixel(new Point(3, 1), new List<Char>() { 'A', 'O', 'B' }); // ... CreatePixel(new Point(2, 2), new List<Char>() { 'I', 'A', 'B' }); CreatePixel(new Point(3, 2), new List<Char>() { 'A', 'O' }); // ... CreatePixel(new Point(2, 4), new List<Char>() { 'I', 'O', 'B', 'L' }); CreatePixel(new Point(3, 4), new List<Char>() { 'I', 'A', 'L' }); CreatePixel(new Point(4, 4), new List<Char>() { }); Now for every letter, in order to find the unique characteristics, you need to look at which buckets it belongs to, as well as the amount of other characters in the bucket. So let's take the example of "I". We go to all the buckets it belongs to (1,0; 2,0; 3,0; ...; 3,4) and see that the one with the least amount of other characters is (3,0). In fact, it only has 1 character, meaning it must be an "I" in this case, and we found our unique characteristic. You can also do the same for pixels that would be white. Notice that bucket (2,0) contains all the letters except for "L", this means that it could be used as a white pixel test. Similarly, (2,4) doesn't contain an 'A'. Buckets that either contain all the letters or none of the letters can be discarded immediately, since these pixels can't help define a unique characteristic (e.g. 1,1; 4,0; 0,1; 4,4). It gets trickier when you don't have a 1 pixel test for a letter, for example in the case of 'O' and 'B'. Let's walk through the test for 'O'... It's contained in the following buckets: // Bucket Count Letters // 2,0 4 I, A, O, B // 3,1 3 A, O, B // 3,2 2 A, O // 2,4 4 I, O, B, L Additionally, we also have a few white pixel tests that can help: (I only listed those that are missing at most 2). The Missing Count was calculated as (5 - Bucket.Count). // Bucket Missing Count Missing Letters // 1,0 2 A, O // 1,1 2 I, O // 2,2 2 O, L // 3,4 2 O, B So now we can take the shortest black pixel bucket (3,2) and see that when we test for (3,2) we know it is either an 'A' or an 'O'. So we need an easy way to tell the difference between an 'A' and an 'O'. We could either look for a black pixel bucket that contains 'O' but not 'A' (e.g. 2,4) or a white pixel bucket that contains an 'O' but not an 'A' (e.g. 1,1). Either of these could be used in combination with the (3,2) pixel to uniquely identify the letter 'O' with only 2 tests. This seems like a simple algorithm when there are 5 characters, but how would I do this when there are 26 letters and a lot more pixels overlapping? For example, let's say that after the (3,2) pixel test, it found 10 different characters that contain the pixel (and this was the least from all the buckets). Now I need to find differences from 9 other characters instead of only 1 other character. How would I achieve my goal of getting the least amount of checks as possible, and ensure that I am not running extraneous tests?

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  • Speed of CSS

    - by Ólafur Waage
    This is just a question to help me understand CSS rendering better. Lets say we have a million lines of this. <div class="first"> <div class="second"> <span class="third">Hello World</span> </div> </div> Which would be the fastest way to change the font of Hello World to red? .third { color: red; } div.third { color: red; } div.second div.third { color: red; } div.first div.second div.third { color: red; } Also, what if there was at tag in the middle that had a unique id of "foo". Which one of the CSS methods above would be the fastest. I know why these methods are used etc, im just trying to grasp better the rendering technique of the browsers and i have no idea how to make a test that times it. UPDATE: Nice answer Gumbo. From the looks of it then it would be quicker in a regular site to do the full definition of a tag. Since it finds the parents and narrows the search for every parent found. That could be bad in the sense you'd have a pretty large CSS file though.

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  • Is the heap actually a heap?

    - by ElectricDialect
    In .NET (and Java as far as I know), the area where objects are dynamically allocated is referred to as the managed heap. However, most documentation that describes how the managed heap works depicts it as a linear data structure, such as a linked list or stack. So, is the managed heap actually a heap, or is it implemented with some other data structure? If it actually does not use a heap data structure, is seems like a significant failure of terminology to overload the meaning of this word. If it is in fact a heap data structure, what is the value that satisfies the heap property: the size of the allocated memory region?

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  • Is using iframes to improve page performance an acceptable approach?

    - by Denis Hoctor
    Hi all, I have a complex page that has several user controls like galleries, maps, ads etc. I've tried optimising them by ensuring full separation of html/css/js, placing js at the bottom of the page and trying to ensure I have well written code in all 3 but alas I still have a slow page. It's not really noticeable to a modern browser but can see the stats and IE6/7. So I'm now looking to do what we've done previously for Adtech flash crap - an iframe. Apart from the SEO impact which I'm not worried about in the case of these controls, what do people think of this as an approach? PROS and CONS please. Thanks, Denis

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  • Bubble sort algorithm implementations (Haskell vs. C)

    - by kingping
    Hello. I have written 2 implementation of bubble sort algorithm in C and Haskell. Haskell implementation: module Main where main = do contents <- readFile "./data" print "Data loaded. Sorting.." let newcontents = bubblesort contents writeFile "./data_new_ghc" newcontents print "Sorting done" bubblesort list = sort list [] False rev = reverse -- separated. To see rev2 = reverse -- who calls the routine sort (x1:x2:xs) acc _ | x1 > x2 = sort (x1:xs) (x2:acc) True sort (x1:xs) acc flag = sort xs (x1:acc) flag sort [] acc True = sort (rev acc) [] False sort _ acc _ = rev2 acc I've compared these two implementations having run both on file with size of 20 KiB. C implementation took about a second, Haskell — about 1 min 10 sec. I have also profiled the Haskell application: Compile for profiling: C:\Temp ghc -prof -auto-all -O --make Main Profile: C:\Temp Main.exe +RTS -p and got these results. This is a pseudocode of the algorithm: procedure bubbleSort( A : list of sortable items ) defined as: do swapped := false for each i in 0 to length(A) - 2 inclusive do: if A[i] > A[i+1] then swap( A[i], A[i+1] ) swapped := true end if end for while swapped end procedure I wonder if it's possible to make Haskell implementation work faster without changing the algorithm (there's are actually a few tricks to make it work faster, but neither implementations have these optimizations)

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  • Converting python collaborative filtering code to use Map Reduce

    - by Neil Kodner
    Using Python, I'm computing cosine similarity across items. given event data that represents a purchase (user,item), I have a list of all items 'bought' by my users. Given this input data (user,item) X,1 X,2 Y,1 Y,2 Z,2 Z,3 I build a python dictionary {1: ['X','Y'], 2 : ['X','Y','Z'], 3 : ['Z']} From that dictionary, I generate a bought/not bought matrix, also another dictionary(bnb). {1 : [1,1,0], 2 : [1,1,1], 3 : [0,0,1]} From there, I'm computing similarity between (1,2) by calculating cosine between (1,1,0) and (1,1,1), yielding 0.816496 I'm doing this by: items=[1,2,3] for item in items: for sub in items: if sub >= item: #as to not calculate similarity on the inverse sim = coSim( bnb[item], bnb[sub] ) I think the brute force approach is killing me and it only runs slower as the data gets larger. Using my trusty laptop, this calculation runs for hours when dealing with 8500 users and 3500 items. I'm trying to compute similarity for all items in my dict and it's taking longer than I'd like it to. I think this is a good candidate for MapReduce but I'm having trouble 'thinking' in terms of key/value pairs. Alternatively, is the issue with my approach and not necessarily a candidate for Map Reduce?

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  • GCC (ld) option to strip unreferenced data/functions

    - by legends2k
    I've written an program which uses a library which has numerous functuions, but I only limited functions from it. GCC is the compiler I use. Once I've created a binary, when I used nm to see the symbols in it, it shows all the unwanted (unreferenced) functions which are never used. How do I removed those unreferenced functions and data from the executable? Is the -s option right? I'm tols that it strips all symbol table and relocation data from the binary, but does this remove the function and data too? I'm not sure on how to verify this too, since after using -s nm doesn't work since it's stripped all sym. table data too.

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  • Why index_merge is not used here?

    - by user198729
    Setup: mysql> create table t(a integer unsigned,b integer unsigned); mysql> insert into t(a,b) values (1,2),(1,3),(2,4); mysql> create index i_t_a on t(a); mysql> create index i_t_b on t(b); mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 3 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Is there something I'm missing?

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  • How to optimize this mysql query - explain output included

    - by Sandeepan Nath
    This is the query (a search query basically, based on tags):- select SUM(DISTINCT(ttagrels.id_tag in (2105,2120,2151,2026,2046) )) as key_1_total_matches, td.*, u.* from Tutors_Tag_Relations AS ttagrels Join Tutor_Details AS td ON td.id_tutor = ttagrels.id_tutor JOIN Users as u on u.id_user = td.id_user where (ttagrels.id_tag in (2105,2120,2151,2026,2046)) group by td.id_tutor HAVING key_1_total_matches = 1 And following is the database dump needed to execute this query:- CREATE TABLE IF NOT EXISTS `Users` ( `id_user` int(10) unsigned NOT NULL auto_increment, `id_group` int(11) NOT NULL default '0', PRIMARY KEY (`id_user`), KEY `Users_FKIndex1` (`id_group`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=730 ; INSERT INTO `Users` (`id_user`, `id_group`) VALUES (303, 1); CREATE TABLE IF NOT EXISTS `Tutor_Details` ( `id_tutor` int(10) unsigned NOT NULL auto_increment, `id_user` int(10) NOT NULL default '0', PRIMARY KEY (`id_tutor`), KEY `Users_FKIndex1` (`id_user`), KEY `id_user` (`id_user`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=58 ; INSERT INTO `Tutor_Details` (`id_tutor`, `id_user`) VALUES (26, 303); CREATE TABLE IF NOT EXISTS `Tags` ( `id_tag` int(10) unsigned NOT NULL auto_increment, `tag` varchar(255) default NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`), KEY `tag_4` (`tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=2957 ; INSERT INTO `Tags` (`id_tag`, `tag`) VALUES (2026, 'Brendan.\nIn'), (2046, 'Brendan.'), (2105, 'Brendan'), (2120, 'Brendan''s'), (2151, 'Brendan)'); CREATE TABLE IF NOT EXISTS `Tutors_Tag_Relations` ( `id_tag` int(10) unsigned NOT NULL default '0', `id_tutor` int(10) unsigned default NULL, `tutor_field` varchar(255) default NULL, `cdate` timestamp NOT NULL default CURRENT_TIMESTAMP, `udate` timestamp NULL default NULL, KEY `Tutors_Tag_Relations` (`id_tag`), KEY `id_tutor` (`id_tutor`), KEY `id_tag` (`id_tag`), KEY `id_tutor_2` (`id_tutor`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `Tutors_Tag_Relations` (`id_tag`, `id_tutor`, `tutor_field`, `cdate`, `udate`) VALUES (2105, 26, 'firstname', '2010-06-17 17:08:45', NULL); ALTER TABLE `Tutors_Tag_Relations` ADD CONSTRAINT `Tutors_Tag_Relations_ibfk_2` FOREIGN KEY (`id_tutor`) REFERENCES `Tutor_Details` (`id_tutor`) ON DELETE NO ACTION ON UPDATE NO ACTION, ADD CONSTRAINT `Tutors_Tag_Relations_ibfk_1` FOREIGN KEY (`id_tag`) REFERENCES `Tags` (`id_tag`) ON DELETE NO ACTION ON UPDATE NO ACTION; What the query does? This query actually searches tutors which contain "Brendan"(as their name or biography or something). The id_tags 2105,2120,2151,2026,2046 are nothing but the tags which are LIKE "%Brendan%". My question is :- 1.In the explain of this query, the reference column shows NULL for ttagrels, but there are possible keys (Tutors_Tag_Relations,id_tutor,id_tag,id_tutor_2). So, why is no key being taken. How to make the query take references. Is it possible at all? 2. The other two tables td and u are using references. Any indexing needed in those? I think not. Check the explain query output here http://www.test.examvillage.com/explain.png

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  • C# Sorting Question

    - by betamoo
    I wonder what is the best C# data structure I should use to sort efficiently? Is it List or Array or what? And why the standard array [] does not implement sort method in it? Thanks

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  • Most optimized way to calculate modulus in C

    - by hasanatkazmi
    I have minimize cost of calculating modulus in C. say I have a number x and n is the number which will divide x when n == 65536 (which happens to be 2^16): mod = x % n (11 assembly instructions as produced by GCC) or mod = x & 0xffff which is equal to mod = x & 65535 (4 assembly instructions) so, GCC doesn't optimize it to this extent. In my case n is not x^(int) but is largest prime less than 2^16 which is 65521 as I showed for n == 2^16, bit-wise operations can optimize the computation. What bit-wise operations can I preform when n == 65521 to calculate modulus.

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  • Super wide, but not so tall, bitmap?

    - by Erik Karlsson
    Howdy folks. Is there any way to create a more space/resource efficient bitmap? Currently i try to render a file, approx 800 px high but around 720000px wide. It crashes my application, presumebly because of the share memory-size of the bitmap. Can i do it more efficient, like creating it as an gif directly and not later when i save it? I try to save a series of lines/rectangles from a real world reading, and i want it to be 1px per 1/100th of a second. Any input? And btw, i never manage to ogon using google open id : /

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  • Mysql query help - Alter this mysql query to get these results?

    - by sandeepan-nath
    Please execute the following queries first to set up so that you can help me:- CREATE TABLE IF NOT EXISTS `Tutor_Details` ( `id_tutor` int(10) NOT NULL auto_increment, `firstname` varchar(100) NOT NULL default '', `surname` varchar(155) NOT NULL default '', PRIMARY KEY (`id_tutor`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=41 ; INSERT INTO `Tutor_Details` (`id_tutor`,`firstname`, `surname`) VALUES (1, 'Sandeepan', 'Nath'), (2, 'Bob', 'Cratchit'); CREATE TABLE IF NOT EXISTS `Classes` ( `id_class` int(10) unsigned NOT NULL auto_increment, `id_tutor` int(10) unsigned NOT NULL default '0', `class_name` varchar(255) default NULL, PRIMARY KEY (`id_class`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=229 ; INSERT INTO `Classes` (`id_class`,`class_name`, `id_tutor`) VALUES (1, 'My Class', 1), (2, 'Sandeepan Class', 2); CREATE TABLE IF NOT EXISTS `Tags` ( `id_tag` int(10) unsigned NOT NULL auto_increment, `tag` varchar(255) default NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=18 ; INSERT INTO `Tags` (`id_tag`, `tag`) VALUES (1, 'Bob'), (6, 'Class'), (2, 'Cratchit'), (4, 'Nath'), (3, 'Sandeepan'), (5, 'My'); CREATE TABLE IF NOT EXISTS `Tutors_Tag_Relations` ( `id_tag` int(10) unsigned NOT NULL default '0', `id_tutor` int(10) default NULL, KEY `Tutors_Tag_Relations` (`id_tag`), KEY `id_tutor` (`id_tutor`), KEY `id_tag` (`id_tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `Tutors_Tag_Relations` (`id_tag`, `id_tutor`) VALUES (3, 1), (4, 1), (1, 2), (2, 2); CREATE TABLE IF NOT EXISTS `Class_Tag_Relations` ( `id_tag` int(10) unsigned NOT NULL default '0', `id_class` int(10) default NULL, `id_tutor` int(10) NOT NULL, KEY `Class_Tag_Relations` (`id_tag`), KEY `id_class` (`id_class`), KEY `id_tag` (`id_tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `Class_Tag_Relations` (`id_tag`, `id_class`, `id_tutor`) VALUES (5, 1, 1), (6, 1, 1), (3, 2, 2), (6, 2, 2); In the present system data which I have given , tutor named "Sandeepan Nath" has has created class named "My Class" and tutor named "Bob Cratchit" has created class named "Sandeepan Class". Requirement - To execute a single query with limit on the results to show search results as per AND logic on the search keywords like this:- If "Sandeepan Class" is searched , Tutor Sandeepan Nath's record from Tutor Details table is returned(because "Sandeepan" is the firstname of Sandeepan Nath and Class is present in class name of Sandeepan's class) If "Class" is searched Both the tutors from the Tutor_details table are fetched because Class is present in the name of the class created by both the tutors. Following is what I have so far achieved (PHP Mysql):- <?php $searchTerm1 = "Sandeepan"; $searchTerm2 = "Class"; mysql_select_db("test"); $sql = "SELECT td.* FROM Tutor_Details AS td LEFT JOIN Tutors_Tag_Relations AS ttagrels ON td.id_tutor = ttagrels.id_tutor LEFT JOIN Classes AS wc ON td.id_tutor = wc.id_tutor LEFT JOIN Class_Tag_Relations AS wtagrels ON td.id_tutor = wtagrels.id_tutor LEFT JOIN Tags as t1 on ((t1.id_tag = ttagrels.id_tag) OR (t1.id_tag = wtagrels.id_tag)) LEFT JOIN Tags as t2 on ((t2.id_tag = ttagrels.id_tag) OR (t2.id_tag = wtagrels.id_tag)) where t1.tag LIKE '%".$searchTerm1."%' AND t2.tag LIKE '%".$searchTerm2."%' GROUP BY td.id_tutor LIMIT 10 "; $result = mysql_query($sql); echo $sql; if($result) { while($rec = mysql_fetch_object($result)) $recs[] = $rec; //$rec = mysql_fetch_object($result); echo "<br><br>"; if(is_array($recs)) { foreach($recs as $each) { print_r($each); echo "<br>"; } } } ?> But the results are :- If "Sandeepan Nath" is searched, it does not return any tutor (instead of only Sandeepan's row) If "Sandeepan Class" is searched, it returns Sandeepan's row (instead of Both tutors ) If "Bob Class" is searched, it correctly returns Bob's row If "Bob Cratchit" is searched, it does not return any tutor (instead of only

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  • Optimizing a 3D World Javascript Animation

    - by johnny
    Hi! I've recently come up with the idea to create a tag cloud like animation shaped like the earth. I've extracted the coastline coordinates from ngdc.noaa.gov and wrote a little script that displayed it in my browser. Now as you can imagine, the whole coastline consists of about 48919 points, which my script would individually render (each coordinate being represented by one span). Obviously no browser is capable of rendering this fluently - but it would be nice if I could render as much as let's say 200 spans (twice as much as now) on my old p4 2.8 Ghz (as a representative benchmark). Are there any javascript optimizations I could use in order to speed up the display of those spans? One 'coordinate': <div id="world_pixels"> <span id="wp_0" style="position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;" onmouseover="magnify_world_pixel('wp_0');" onmouseout="shrink_world_pixel('wp_0');" onClick="set_askcue_bar('', 'new york')">new york</span> </div> The script: $(document).ready(function(){ world_pixels = $("#world_pixels span"); world_pixels.spin(); setInterval("world_pixels.spin()",1500); }); z = new Array(); $.fn.spin = function () { for(i=0; i<this.length; i++) { /*actual screen coordinates: x/y/z --> left/font-size/top 300/13/0 300/6/300 | / |/ 0/13/300 ----|---- 600/13/300 /| / | 300/20/300 300/13/600 */ /*scale font size*/ var resize_x = 1; /*scale width*/ var resize_y = 2.5; /*scale height*/ var resize_z = 2.5; var from_left = 300; var from_top = 20; /*actual math coordinates: 1 -1 | / |/ 1 ----|---- -1 /| / | 1 -1 */ //var get_element = document.getElementById(); //var font_size = parseInt(this.style.fontSize); var font_size = parseInt($(this[i]).css("font-size")); var left = parseInt($(this[i]).css("left")); if (coast_line_array[i][1]) { } else { var top = parseInt($(this[i]).css("top")); z[i] = from_top + (top - (300 * resize_z)) / (300 * resize_z); //global beacause it's used in other functions later on var top_new = from_top + Math.round(Math.cos(coast_line_array[i][2]/90*Math.PI) * (300 * resize_z) + (300 * resize_z)); $(this[i]).css("top", top_new); coast_line_array[i][3] = 1; } var x = resize_x * (font_size - 13) / 7; var y = from_left + (left- (300 * resize_y)) / (300 * resize_y); if (y >= 0) { this[i].phi = Math.acos(x/(Math.sqrt(x^2 + y^2))); } else { this[i].phi = 2*Math.PI - Math.acos(x/(Math.sqrt(x^2 + y^2))); i } this[i].theta = Math.acos(z[i]/Math.sqrt(x^2 + y^2 + z[i]^2)); var font_size_new = resize_x * Math.round(Math.sin(coast_line_array[i][4]/90*Math.PI) * Math.cos(coast_line_array[i][0]/180*Math.PI) * 7 + 13); var left_new = from_left + Math.round(Math.sin(coast_line_array[i][5]/90*Math.PI) * Math.sin(coast_line_array[i][0]/180*Math.PI) * (300 * resize_y) + (300 * resize_y)); //coast_line_array[i][6] = coast_line_array[i][7]+1; if ((coast_line_array[i][0] + 1) > 180) { coast_line_array[i][0] = -180; } else { coast_line_array[i][0] = coast_line_array[i][0] + 0.25; } $(this[i]).css("font-size", font_size_new); $(this[i]).css("left", left_new); } } resize_x = 1; function magnify_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*30+"px" }, { duration: 1000 }); } function shrink_world_pixel(element) { $("#"+element).animate({ fontSize: resize_x*6+"px" }, { duration: 1000 }); } I'd appreciate any suggestions to optimize my script, maybe there is even a totally different approach on how to go about this. The whole .js file which stores the array for all the coordinates is available on my page, the file is about 2.9 mb, so you might consider pulling the .zip for local testing: metaroulette.com/files/31218.zip metaroulette.com/files/31218.js P.S. the php I use to create the spans: <?php //$arbitrary_characters = array('a','b','c','ddsfsdfsdf','e','f','g','h','isdfsdffd','j','k','l','mfdgcvbcvbs','n','o','p','q','r','s','t','uasdfsdf','v','w','x','y','z','0','1','2','3','4','5','6','7','8','9',); $arbitrary_characters = array('cat','table','cool','deloitte','askcue','what','more','less','adjective','nice','clinton','mars','jupiter','testversion','beta','hilarious','lolcatz','funny','obama','president','nice','what','misplaced','category','people','religion','global','skyscraper','new york','dubai','helsinki','volcano','iceland','peter','telephone','internet', 'dialer', 'cord', 'movie', 'party', 'chris', 'guitar', 'bentley', 'ford', 'ferrari', 'etc', 'de facto'); for ($i=0; $i<96; $i++) { $arb_digits = rand (0,45); $arbitrary_character = $arbitrary_characters[$arb_digits]; //$arbitrary_character = "."; echo "<span id=\"wp_$i\" style=\"position:fixed; top:0px; left:0px; z-index:1; font-size:20px; cursor:pointer;cursor:hand;\" onmouseover=\"magnify_world_pixel('wp_$i');\" onmouseout=\"shrink_world_pixel('wp_$i');\" onClick=\"set_askcue_bar('', '$arbitrary_character')\">$arbitrary_character</span>\n"; } ?>

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  • Efficient code to avoid circular references in c# object model

    - by Kumar
    I have an excel like grid where values can be typed referencing other rows To check for circular references when a new value is entered, i traverse the tree and create a list of values referenced thus far, if the current value is found in this list, i return an error thus avoiding a circular reference. This is infrequent enough where extreme performance is not an issue but... Question - is there a better way ? I'm told it's not the most optimal but no answer was provided so on to the experts @ SO :)

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  • Why better isolation level means better performance in MS SQL Server

    - by Oleg Zhylin
    When measuring performance on my query I came up with a dependency between isolation level and elapsed time that was surprising to me READUNCOMMITTED - 409024 READCOMMITTED - 368021 REPEATABLEREAD - 358019 SERIALIZABLE - 348019 Left column is table hint, and the right column is elapsed time in microseconds (sys.dm_exec_query_stats.total_elapsed_time). Why better isolation level gives better performance? This is a development machine and no concurrency whatsoever happens. I would expect READUNCOMMITTED to be the fasted due to less locking overhead.

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  • speeding up website load using multiple servers/domains

    - by Mohammad
    When Yahoo! developer guide says "Deploying your content across multiple, geographically dispersed servers will make your pages load faster from the user's perspective". And as an explanation I read somewhere, that browsers will load up to 5 things simultaneously from the same domain. Would a subdomain, for example cdn.example.com be considered a new domain, in the previous statement?

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  • Why does installing NVidia 9600GT graphics card, take 1GB of RAM away from Windows?

    - by Nick G
    Hi, I've changed graphics cards in my PC and now Windows 7 (32bit) is reporting that I have a whole gigabyte less physical RAM in my PC. Why is this? Firstly, the machine has 4GB of physical RAM. The old card was an ATI 2600XT with 256MB and the new card is an NVidia 9600GT with 512MB. With the ATI card windows sees 3326MB. With the NVidia card, windows sees 2558MB. I realise that due to address space restrictions I will not see all 4GB with 32bit windows, but why is there such a massive loss of RAM when simply changing cards (bearing in mind BOTH cards have their own RAM and borrow no main memory like some built on chipsets do). Would using 64 bit windows solve this? Thanks Nick.

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  • PerformSelectorInBackground leaking on device

    - by Oysio
    While it seems to not pose a problem on the simulator, using performSelectorInBackground on the device causes memory leaks. Or at least that's what Instruments indicates. Looking at the code I don't have a single clue what the cause could be. I tried to strip the affected code to a bare minimum but still strangely Instruments keeps showing a leak every time this piece of code is executed. Anything unusual going on here? //In viewcontrollerA: -(void)mainLoop { [self.viewControllerB performSelectorInBackground:@selector(calculateTotals) withObject:nil]; //This gives the same problem //[NSThread detachNewThreadSelector:@selector(calculateTotals) toTarget:self.viewControllerB withObject:nil]; //UI stuff ... } //viewControllerB: -(void)calculateTotals { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; //Heavy calculations ... [pool release]; }

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