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  • To OpenID or not to OpenID? Is it worth it?

    - by Eloff
    Does OpenID improve the user experience? Edit Not to detract from the other comments, but I got one really good reply below that outlined 3 advantages of OpenID in a rational bottom line kind of way. I've also heard some whisperings in other comments that you can get access to some details on the user through OpenID (name? email? what?) and that using that it might even be able to simplify the registration process by not needing to gather as much information. Things that definitely need to be gathered in a checkout process: Full name Email (I'm pretty sure I'll have to ask for these myself) Billing address Shipping address Credit card info There may be a few other things that are interesting from a marketing point of view, but I wouldn't ask the user to manually enter anything not absolutely required during the checkout process. So what's possible in this regard? /Edit (You may have noticed stackoverflow uses OpenID) It seems to me it is easier and faster for the user to simply enter a username and password in a signup form they have to go through anyway. I mean you don't avoid entering a username and password either with OpenID. But you avoid the confusion of choosing a OpenID provider, and the trip out to and back from and external site. With Microsoft making Live ID an OpenID provider (More Info), bringing on several hundred million additional accounts to those provided by Google, Yahoo, and others, this question is more important than ever. I have to require new customers to sign up during the checkout process, and it is absolutely critical that the experience be as easy and smooth as possible, every little bit harder it becomes translates into lost sales. No geek factor outweighs cold hard cash at the end of the day :) OpenID seems like a nice idea, but the implementation is of questionable value. What are the advantages of OpenID and is it really worth it in my scenario described above?

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  • What are these lines doing?

    - by Montecristo
    I'm starting learning javascript for a project, I've found a script that does a part of what I need to do, I'd like to know how it works, both for me and in case it needs to be modified. Originally it was used inside the page, now I've put it in a file on its own and does not work anymore, so I'm dividing it in parts, because I fail to get the whole thing. Here is what bother me most for now: 1) Is this a declaration a function? What is its name? How can it be invoked? (function() { //some code })(); 2) No clue of what is going on here var VARIABLE = VARIABLE || {}; 3) Am I defining a the implementation of methodCall here? Something like overriding a method in Java? VARIABLE.methodCall = function(parameter) { console.log("parameter was: " + parameter); }; Thank you in advance for your help.

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  • Appending an element to a collection using LINQ

    - by SRKX
    I am trying to process some list with a functional approach in C#. The idea is that I have a collection of Tuple<T,double> and I want to change the Item 2 of some element T. The functional way to do so, as data is immutable, is to take the list, filter for all elements where the element is different from the one to change, and the append a new tuple with the new values. My problem is that I do not know how to append the element at the end. I would like to do: public List<Tuple<T,double>> Replace(List<Tuple<T,double>> collection, T term,double value) { return collection.Where(x=>!x.Item1.Equals(term)).Append(Tuple.Create(term,value)); } But there is no Append method. Is there something else?

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  • Error in merging two sequences of timestamps to yield strings

    - by AruniRC
    The code sorts two input sequences - seq01 and seq02 - on the basis of their timestamp values and returns a sequence that denotes which sequence is to be read for the values to be in order. For cases where seq02's timestamp value is lesser than seq01's timestamp value we yield a "2" to the sequence being returned, else a "1". These denote whether at that point seq01 is to be taken or seq02 is to be taken for the data to be in order (by timestamp value). let mergeSeq (seq01:seq<_>) (seq02:seq<_>) = seq { use iter01 = seq01.GetEnumerator() use iter02 = seq02.GetEnumerator() while iter01.MoveNext() do let _,_,time01 = iter01.Current let _,_,time02 = iter02.Current while time02 < time01 && iter02.MoveNext() do yield "2" yield "1" } To test it in the FSI created two sequences a and b, a={1;3;5;...} and b={0;2;4;...}. So the expected values for let c = mergeSeq a b would have been {"2","1","2","1"...}. However I am getting this error: error FS0001: The type ''a * 'b * 'c' does not match the type 'int' EDIT After correcting: let mergeSeq (seq01:seq<_>) (seq02:seq<_>) = seq { use iter01 = seq01.GetEnumerator() use iter02 = seq02.GetEnumerator() while iter01.MoveNext() do let time01 = iter01.Current let time02 = iter02.Current while time02 < time01 && iter02.MoveNext() do yield "2" yield "1" } After running this, there's another error: call MoveNext. Somehow the iteration is not being performed.

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  • What alternative is there to writing a TCP/IP data relay?

    - by LoudNPossiblyRight
    I am about to write a tcp/ip data relay - application that passes a one way stream of data from one host/port to another host/port. Initially it will be generic, but later on i will customize it to the need of a specific business request. I am guessing that something generic already exists out there so my question is: Has anyone used a third party (preferably open source) data relay in a production environment, if so what is, and do you recommend it? Any platform is fine. Thanks.

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  • Template function as a template argument

    - by Kos
    I've just got confused how to implement something in a generic way in C++. It's a bit convoluted, so let me explain step by step. Consider such code: void a(int) { // do something } void b(int) { // something else } void function1() { a(123); a(456); } void function2() { b(123); b(456); } void test() { function1(); function2(); } It's easily noticable that function1 and function2 do the same, with the only different part being the internal function. Therefore, I want to make function generic to avoid code redundancy. I can do it using function pointers or templates. Let me choose the latter for now. My thinking is that it's better since the compiler will surely be able to inline the functions - am I correct? Can compilers still inline the calls if they are made via function pointers? This is a side-question. OK, back to the original point... A solution with templates: void a(int) { // do something } void b(int) { // something else } template<void (*param)(int) > void function() { param(123); param(456); } void test() { function<a>(); function<b>(); } All OK. But I'm running into a problem: Can I still do that if a and b are generics themselves? template<typename T> void a(T t) { // do something } template<typename T> void b(T t) { // something else } template< ...param... > // ??? void function() { param<SomeType>(someobj); param<AnotherType>(someotherobj); } void test() { function<a>(); function<b>(); } I know that a template parameter can be one of: a type, a template type, a value of a type. None of those seems to cover my situation. My main question is hence: How do I solve that, i.e. define function() in the last example? (Yes, function pointers seem to be a workaround in this exact case - provided they can also be inlined - but I'm looking for a general solution for this class of problems).

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  • What do you call this functional language feature?

    - by Jimmy
    ok, embarrassing enough, I posted code that I need explained. Specifically, it first chains absolute value and subtraction together, then tacks on a sort, all the while not having to mention parameters and arguments at all, because of the presense of "adverbs" that can join these functions "verbs" What (non-APL-type) languages support this kind of no-arguments function composition (I have the vague idea it ties in strongly to the concepts of monad/dyad and rank, but its hard to get a particularly easy-to-understand picture just from reading Wikipedia) and what do I call this concept?

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  • What is a good CPU/PC setup to speed up intensive C++/templates compilation?

    - by ApplePieIsGood
    I currently have a machine with an Opteron 275 (2.2Ghz), which is a dual core CPU, and 4GB of RAM, along with a very fast hard drive. I find that when compiling even somewhat simple projects that use C++ templates (think boost, etc.), my compile times can take quite a while (minutes for small things, much longer for bigger projects). Unfortunately only one of the cores is pegged at 100%, so I know it's not the I/O, and it would seem that there is no way to take advantage of the other core for C++ compilation?

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  • What is the Software Development Lifecycle?

    - by j-t-s
    Our investor wants a SDLC. I've never written one before, and I don't have enough time to go and buy a book, or spend much time learning about them. From what I've been told about them, they consist of requirements (what needs to be done), and a list is done. Is this correct? Update: I have found this article which really helps to explain things in simple terms and very quickly. Not that I think an SDLC should be done quickly. In my case, I have no other option.

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  • What is the fastest way to do division in C for 8bit MCUs?

    - by Jordan S
    I am working on the firmware for a device that uses an 8bit mcu (8051 architecture). I am using SDCC (Small Device C Compiler). I have a function that I use to set the speed of a stepper motor that my circuit is driving. The speed is set by loading a desired value into the reload register for a timer. I have a variable, MotorSpeed that is in the range of 0 to 1200 which represents pulses per second to the motor. My function to convert MotorSpeed to the correct 16bit reload value is shown below. I know that float point operations are pretty slow and I am wondering if there is a faster way of doing this... void SetSpeed() { float t = MotorSpeed; unsigned int j = 0; t = 1/t ; t = t / 0.000001; j = MaxInt - t; TMR3RL = j; // Set reload register for desired freq return; }

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  • Property value of a String object in JavaScript

    - by naivists
    As far as I understand, every string is an object in Javascript. Still, it "does not work" as I expect it to be: var a="abc"; //here we get a new string object a.b = 123; //I seem to declare a property "b" of that object alert(a.b); //alerts "undefined" However, if I try to define a string in the "wrong way", everything works as expected var a=new String("abc"); // a.b = 123; alert(a.b); //alerts "123" Why is that so?

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  • read angles in radian and convert them in degrees/minutes/seconds

    - by Amadou
    n=0; disp('This program performs an angle conversion'); disp('input data set to a straight line. Enter the name'); disp('of the file containing the input Lambda in radian: '); filename = input(' ','s'); [fid,msg] = fopen(filename,'rt'); if fid < 0 disp(msg); else A=textscan(fid, '%g',1); while ~feof(fid) Lambda = A(1); n = n + 1; A = textscan(fid, '%f',1); end fclose(fid); end Alpha=Lambda*180/pi; fprintf('Angle converted from radian to degree/minutes/seconds:\n'); fprintf('Alpha =%12d\n',Alpha); fprintf('No of angles =%12d\n',n);

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  • Correct usage of socket_select().

    - by Mark Tomlin
    What is the correct way to use socket_select within PHP to send and receive data? I have a connection to the server that allows for both TCP & UDP packet connections, I am utilizing both. Within these connections I'm both sending and receiving packets on the same port, but the TCP packet will be sent on one port (29999) and UDP will be sent on another port (30000). The transmission type will be that of AF_INET. The IP address will be loopback 127.0.0.1. I have many questions on how to create a socket connection within this scenario. For example, is it better to use socket_create_pair to make the connection, or use just socket_create followed by socket_connect, and then implement socket_select? There is a chance that no data will be sent from the server to the client, and it is up to the client to maintain the connection. This will be done by utilizing the time out function within the socket_select call. Should no data be sent within the time limit, the socket_select function will break and a keep alive packet can then be sent. The following script is of the client. // Create $TCP = socket_create(AF_INET, SOCK_STREAM, SOL_TCP); $UDP = socket_create(AF_INET, SOCK_DGRAM, SOL_UDP); // Misc $isAlive = TRUE; $UDPPort = 30000; define('ISP_ISI', 1); // Connect socket_connect($TCP, '127.0.0.1', 29999); socket_connect($UDP, '127.0.0.1', $UDPPort); // Construct Parameters $recv = array($TCP, $UDP); $null = NULL; // Make The Packet to Send. $packet = pack('CCCxSSxCSa16a16', 44, ISP_ISI, 1, $UDPPort, 0, '!', 0, 'AdminPass', 'SocketSelect'); // Send ISI (InSim Init) Packet socket_write($TCP, $packet); /* Main Program Loop */ while ($isAlive == TRUE) { // Socket Select $sock = socket_select($recv, $null, $null, 5); // Check Status if ($sock === FALSE) $isAlive = FALSE; # Error else if ($sock > 0) # How does one check to find what socket changed? else # Something else happed, don't know what as it's not in the documentation, Could this be our timeout getting tripped? }

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  • For distributed applications, which to use, ASIO vs. MPI?

    - by Rhubarb
    I am a bit confused about this. If you're building a distributed application, which in some cases may perform parallel operations (although not necessarily mathematical), should you use ASIO or something like MPI? I take it MPI is a higher level than ASIO, but it's not clear where in the stack one would begin.

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  • C++ String manipulation isn't making sense to me...

    - by Andrew Bolster
    I am trying some of the Stanford SEE courses online to learn some new languages; this particular assignment has to do with removing substrings from strings. What I've got so far is below, but if text = "hello hello" and remove ="el", it gets stuck in a loop, but if i change text to text = "hello hllo", it works, making me think I'm doing something obviously stupid. There is a stipulation in the assignment not to modify the incoming strings, and instead to return a new string. string CensorString1(string text, string remove){ string returned; size_t found=0, lastfound=0; found = (text.substr(lastfound,text.size())).find(remove); while (string::npos != found ){ returned += text.substr(lastfound,found); lastfound = found + remove.size(); found = (text.substr(lastfound,text.size())).find(remove); } returned += text.substr(lastfound,found); return returned; } Guidance would be appreciated :-) Thanks

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  • Is it possible to have more than P2P on iPhone with Bluetooth

    - by Ricardo Ferreira
    Hi all, This seems like a straightforward google search answer, but after a while, I still can't be 100% sure of this. I've found Z2Live (http://www.z2live.com/), which is basically a layer above GameKit and they too use only P2P with Bluetooth. So I just want to be sure if I can only have P2P with Bluetooth or if I can have like 4 iPhones all connected to a server (who will also be a client) using Bluetooth. Thanks in advance.

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  • implementing type inference

    - by deepblue
    well I see some interesting discussions here about static vs. dynamic typing I generally prefer static typing, due to compile type checking, better documented code,etc. However I do agree that they do clutter up the code if done the way Java does it, for example. so Im about to start building a language of my own and type inference is one of the things that I want to implement, in a functional style language... I do understand that it is a big subject, and Im not trying to create something that has not been done before, just basic inferencing... any pointers on what to read up that will help me with this? preferably something more pragmatic/practical as oppose to more theoretical category theory/type theory texts. If there's a implementation discussion text out here, with data structures/algorithms, that would just be lovely much appreciated

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