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  • Streaming to the Android MediaPlayer

    - by Rob Szumlakowski
    Hi. I'm trying to write a light-weight HTTP server in my app to feed dynamically generated MP3 data to the built-in Android MediaPlayer. I am not permitted to store my content on the SD card. My input data is essentially of an infinite length. I tell MediaPlayer that its data source should basically be something like "http://localhost/myfile.mp3". I've a simple server set up that waits for MediaPlayer to make this request. However, MediaPlayer isn't very cooperative. At first, it makes an HTTP GET and tries to grab the whole file. It times out if we try and simply dump data into the socket so we tried using the HTTP Range header to write data in chunks. MediaPlayer doesn't like this and doesn't keep requesting the subsequent chunks. Has anyone had any success streaming data directly into MediaPlayer? Do I need to implement an RTSP or Shoutcast server instead? Am I simply missing a critical HTTP header? What strategy should I use here? Rob Szumlakowski

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  • Help: Android paint/canvas issue; drawing smooth curves

    - by Wrapper
    How do I get smooth curves instead of dots or circles, when I draw with my finger on the touch screen, in Android? I am using the following code- public class DrawView extends View implements OnTouchListener { private static final String TAG = "DrawView"; List<Point> points = new ArrayList<Point>(); Paint paint = new Paint(); public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); paint.setColor(Color.WHITE); paint.setAntiAlias(true); } @Override public void onDraw(Canvas canvas) { for (Point point : points) { canvas.drawCircle(point.x, point.y, 5, paint); // Log.d(TAG, "Painting: "+point); } } public boolean onTouch(View view, MotionEvent event) { // if(event.getAction() != MotionEvent.ACTION_DOWN) // return super.onTouchEvent(event); Point point = new Point(); point.x = event.getX(); point.y = event.getY(); points.add(point); invalidate(); Log.d(TAG, "point: " + point); return true; } } class Point { float x, y; @Override public String toString() { return x + ", " + y; } }

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  • Android custom media controller using vidtry

    - by Mathias Lin
    I want to use a custom media controller in my Android app and therefore looking at the vidtry code (http://github.com/commonsguy/vidtry), especially Player.java: The sample works fine as it comes. But I want the sample to play the fixed video automatically on app startup (so I don't want to enter a URL). I added: @Override public void onStart() { super.onStart(); address.setText("/sdcard/mydata/category/1/video_agkkr6me.mp4"); go.setEnabled(true); onGo.onClick(go); } Strange thing here is that if I run the app, the audio of the video plays but the image doesn't show. Everything else works fine (progress bar, etc.). I can't figure out the difference between the manual click on the go-button and the programmatic one. I looked at the code and didn't see any difference that might occur between manual and programmatic click. I checked if any elements (esp. surface) might be hidden, but it's not. I even tried a surface.setVisibility(View.INVISIBLE); surface.setVisibility(View.VISIBLE); in case some issue with the redrawing, but no difference. The video image does show when I manually hit the go button, but just not on start up automatically.

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  • Overlay only draws line between first 2 GPS points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Passing binary blob through an Android content provider

    - by velocityb0y
    I have a content provider that is custom to my set of Android applications, and one of the things it needs to expose is a small (20-30k) byte array. The uri for these blobs looks like content://my.authority/blob/# where # is the row number; the resulting cursor has the standard _id column and a data column. I'm using a MatrixCursor in the provider's query method: byte[] byteData = getMyByteData(); MatrixCursor mc = new MatrixCursor(COLUMNS); mc.addRow(new Object[] { id, byteData }); Later, in the application consuming the data, I do Cursor c = managedQuery(uri, null, null, null, null); c.moveToFirst(); byte[] data = c.getBlob(c.getColumnIndexOrThrow("data")); However, data does not contain the contents of my original byte array; rather, it contains something like "[B@435cc518", which looks more like the address of the array than the contents. I tried wrapping the byte array in an implementation of java.sql.Blob, figuring that it might be looking for that since the content provider subsystem was written to be easy to use with SQLite, but it didn't help. Has anyone gotten this to work? If the data was in the file system, there are methods in ContentProvider that I could use to provide a marshalled InputStream to the client, but the data I'm trying to send back lives as a resource in the content provider's APK.

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  • Android Live Wallpaper: waitForCondition(ReallocateCondition)

    - by jstatz
    I've been developing a live wallpaper using GLWallpaperService, and have gotten good results overall. It runs rock-solid in the emulator and looks good. I've dealt with OpenGL many times before so have a solid command of how to do things... unfortunately I'm having a hell of a time getting this to actually be stable on the actual hardware. The basic symption occurs when you slide the physical keyboard on a Motorola Droid in and out a few times. This causes the wallpaper to get destroyed/recreated several times in quick succession -- which would be fine, as I have my assets clearing in onDestroy and reloading in onSurfaceChanged. The problem is after a few iterations of this, (four or five, maybe) the calls to onSurfaceChanged completely stop, and i get an endless string of this printed to the log: 04-02 00:53:18.088: WARN/SharedBufferStack(1032): waitForCondition(ReallocateCondition) timed out (identity=337, status=0). CPU may be pegged. trying again. Is there something I should be implementing here aside from the Android-typical onSurfaceCreated/onSurfaceChanged/onSurfaceDestroyed triumvirate? Browsing through the WallpaperService and WallpaperRenderer classes doesn't pop up anything obvious to me.

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  • Roadmap to Android development

    - by Matthew
    Hello, I've done a little research, and am interested in developing for Android. I've never programmed before, and have no idea how to go from zero experience to developing for a mobile device. My interest is in eventually making some sort of 2d game. Is there a lesson plan for starting from the ground up? I would think one would need to learn the Java language to start. Looking at the Sun website, it's a bit daunting. Is there a book, specifically, that would wrap up this knowledge in a bit of a directed lesson plan? I'm not sure if opengl-es is what would be required for 2d games. I've done a little research on this, and it's even far more daunting than Java itself. I can't even begin to figure out where to start with even just opengl, sans -es. My best guess would be that I need further knowledge in Java to continue with this, but even still, is it possible to learn concurrently with Java?

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  • Android Activity is displayed after user unlocks the screen

    - by Dave
    Hi, I was wondering if anyone understood how to make your application be displayed when you unlock the screen. I have an application where the user turns on a Bluetooth device, it connects to the phone, and the user should be presented with a UI. Having them hunt for the app or using the notification menu is not a workable option (too much work and not the obvious behavior). The problem is that: When the screen is unlocked: - you can popup the activity from the background service when Bluetooth connects to a device - User is happy because the UI is right there When the screen is locked: - The application gets started but is destroyed - User unlocks the phone and nothing is there but the homescreen One work around would be to disable the keyguard when the application gets woken up but the nuclear option is a pretty bad option. PS: I know the standard Android assumption is that you shouldn't do this. In the normal case this behavior is fine, but in this case I explicitly did something I want the phone to respond without adding more work for the user to do. As per Google's guidelines if you don't like this behavior there can be an option for you to turn this off or you can not use the application.

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  • part of contact are repeated after each writing the same contact (Android 2.0+)

    - by Bogus
    Hello, I met this problem at writing contacts by API for Android 2.0 or greater. Each time I write the same contact which already exist in my account (Google account) I got some part of contact aggregated ok but other did not. For example fields like FN, N, ORG, TITLE always are in one copy but TEL, EMAIL, ADR are added extra so after 2nd writing the same contact I have 2 copy the same TEL or EMAIL. How to force API engine to not repeate existed data ? Code: ArrayList ops = new ArrayList(); ops.add(ContentProviderOperation.newInsert(ContactsContract.RawContacts.CONTENT_URI) .withValue(ContactsContract.RawContacts.ACCOUNT_TYPE, accountType) .withValue(ContactsContract.RawContacts.ACCOUNT_NAME, accountName) .build()); ... // adding phone number ContentProviderOperation.Builder builder = ContentProviderOperation.newInsert(ContactsContract.Data.CONTENT_URI); builder.withValueBackReference(ContactsContract.Data.RAW_CONTACT_ID, 0); builder.withValue(ContactsContract.Data.MIMETYPE, ContactsContract.CommonDataKinds.Phone.CONTENT_ITEM_TYPE); builder.withValue(ContactsContract.CommonDataKinds.Phone.NUMBER, phoneValue); builder.withValue(ContactsContract.CommonDataKinds.Phone.TYPE, phoneType); // work/home builder.withValue(ContactsContract.CommonDataKinds.Phone.LABEL, phoneLabel); ops.add(builder.build()); ... try { contentResolver.applyBatch(ContactsContract.AUTHORITY, ops); } catch (Exception e) { // } I tried add: AGGREGATION_MODE on AGGREGATION_MODE_DISABLED. but it changed nothing. I will glad for any hint in this case. BR, Bogus

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  • android DES decrypt file : pad block corrupted

    - by Kenny Chang
    public class TestDES { Key key; public TestDES(String str) { getKey(str); } public void getKey(String strKey) { try { KeyGenerator _generator = KeyGenerator.getInstance("DES"); _generator.init(new SecureRandom(strKey.getBytes())); this.key = _generator.generateKey(); _generator = null; } catch (Exception e) { throw new RuntimeException("Error initializing SqlMap class. Cause: " + e); } } public void decrypt(String file, String dest) throws Exception { Cipher cipher = Cipher.getInstance("DES"); cipher.init(Cipher.DECRYPT_MODE, this.key); InputStream is = new FileInputStream(file); OutputStream out = new FileOutputStream(dest); CipherOutputStream cos = new CipherOutputStream(out, cipher); byte[] buffer = new byte[1024 * 1024 * 6]; int r; while ((r = is.read(buffer)) >= 0) { cos.write(buffer, 0, r); } cos.close();a out.close(); is.close(); } } The code works well on PC JAVA Program, but not on android.The error "pad block corrupted" happended at 'cos.close();' LogCat shows:" 03-10 07:43:04.431: WARN/System.err(23765): java.io.IOException: pad block corrupted 03-10 07:43:04.460: WARN/System.err(23765): at javax.crypto.CipherOutputStream.close(CipherOutputStream.java:157) "

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  • Android HttpClient and HTTPS

    - by user309769
    Hi all, I'm new to implementing HTTPS connections in Android. Essentially, I'm trying to connect to a server using the org.apache.http.client.HttpClient. I believe, at some point, I'll need to access the application's keystore in order to authorize my client with a private key. But, for the moment, I'm just trying to connect and see what happens; I keep getting an HTTP/1.1 400 Bad Request error. I can't seem to make heads or tails of this despite many examples (none of them seem to work for me). My code looks like this (the BODY constant is XmlRPC): private void connect() throws IOException, URISyntaxException{ HttpPost post = new HttpPost(new URI(PROD_URL)); HttpClient client = new DefaultHttpClient(); post.setEntity(new StringEntity(BODY)); HttpResponse result = client.execute(post); Log.d("MainActivity", result.getStatusLine().toString()); } So, pretty simple. Let me know if anyone out there has any advice. Thanks!

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  • Android: Nexus One - Geocoder causes IOException - works perfectly with other devices and emulator

    - by Stefan Klumpp
    The code below works perfectly for real devices running on 1.5, 1.6 and 2.0 as well as the emulator running on 2.1. However, executing it on the Nexus One (running 2.1) raises an IOException: java.io.IOException: Unable to parse response from server at android.location.Geocoder.getFromLocation(Geocoder.java:124) That's the code snippet where it happens: Double myLatitude = AppObject.myLocation.getLatitude(); Double myLongitude = AppObject.myLocation.getLongitude(); DEBUG.i(TAG, "My location: " + myLatitude + " | " + myLongitude); Geocoder geocoder = new Geocoder(MainActivity.this); java.util.List<Address> addressList; try { addressList = geocoder.getFromLocation(myLatitude, myLongitude, 5); if(addressList!=null && addressList.size()>0) { currentAddress = new String(); DEBUG.i(TAG,addressList.get(0).toString()); currentAddress = addressList.get(0).getAddressLine(0) + ", " + addressList.get(0).getAddressLine(1) + ", " + addressList.get(0).getAddressLine(2); } return true; } catch (IOException e) { e.printStackTrace(); return false; }

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  • Android:Multi touch doesn't work as expected?

    - by user187532
    Hi folks, Help me in resolving the below issue. I have three image buttons on screen. All these three buttons controlled under ontouchlistner as below. buttonOne.setOnTouchListener(this); buttonTwo.setOnTouchListener(this); buttonThree.setOnTouchListener(this); I override "public boolean onTouch(View v, MotionEvent event)". Under this i check for these three image buttons touch events like below. ImageButton imageBtn = (ImageButton) v; if ( imageBtn == buttonOne ) // first button touch ..Log.. else if ( imageBtn == buttonTwo ) ..Log.. else if ( imageBtn == buttonThree ) // first button touch ..Log.. My problem is, as it is under multi touch event handler like above, it does not detect when touch all three button at a time to try to produce multi touch effect, instead it detects only one imagebutton touch at a time even though i touch all three image buttons. As i am developing this project on Android 1.6 SDK, is there any problem accessing my requirement(multi touch) (or) it is a known issue? I am hoping that, when it works for single button touch, why shouldn't it work when clicking three imagebuttons at a time to produce three logs printed as per my above code? How do i resolve it for my case? Please don't question me why i am still developing on 1.6 for such a requirement. Thank you. Appreciate your suggestions !

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  • Android/Java -- Post simple text to Facebook wall?

    - by borg17of20
    Hello all, I'm trying to integrate posting to one's wall from within my app. I already have an area where the user can save his/her username and password (encrypted). I would like my program to recall the saved username and password, pass that to Facebook for authentication, and then allow the app to post simple text (maybe a link too) to the user's wall. That said, I've read everything on the developer pages at Facebook (the api looks completely foreign to me... I've never don't any type of web app development before... just desktop apps), and experimented with the Java libraries here: http://wiki.developers.facebook.com/index.php/User:Java but to be honest, I don't understand any of the various implementations. Some claim to be simple to use, but apparently they are all way above my head. I've even tried messing with the official Facebook Android SDK, but that uses a webview interface, and I can't pass in the username and password for easy authentication. Plus, I'm still clueless as to how to post to the wall even after correct authentication. Please help. Thanks. Oh, btw I already have a Facebook API key and Application ID.

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  • Android Scoreloop, OpenFeint etc al

    - by theblitz
    I am looking to use one of the social networks in my Android program. Most important for me is the ability to build a continuous leadership board in which players move up and down depending their wins/loses to others. The idea is for players to challenge others head-to-head. The winner gains points and the loser loses points. Equally important, I want this feature to include the possibility to "charge" the player game coins. Scoreloop includes the possibility of challenges but they are there in order to win coins off other players. In other words, they are the means to the end. In my case I need it to be the other way around. The "ends" is to be higher in the leadership board and the "means" are to play others with coins. Scoreloop do have a continuos leadership board but it is not accessible from the program. I tried looking at OpenFeint but their site is a real mess. It is impossible to understand from there exactly what is and isn't available. I signed up and tried to add my program. I ended up adding it four times and cannot delete it!

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  • How to have Android Service communicate with Activity

    - by Scott Saunders
    I'm writing my first Android application and trying to get my head around communication between services and activities. I have a Service that will run in the background and do some gps and time based logging. I will have an Activity that will be used to start and stop the Service. So first, I need to be able to figure out if the Service is running when the Activity is started. There are some other questions here about that, so I think I can figure that out (but feel free to offer advice). My real problem: if the Activity is running and the Service is started, I need a way for the Service to send messages to the Activity. Simple Strings and integers at this point - status messages mostly. The messages will not happen regularly, so I don't think polling the service is a good way to go if there is another way. I only want this communication when the Activity has been started by the user - I don't want to start the Activity from the Service. In other words, if you start the Activity and the Service is running, you will see some status messages in the Activity UI when something interesting happens. If you don't start the Activity, you will not see these messages (they're not that interesting). It seems like I should be able to determine if the Service is running, and if so, add the Activity as a listener. Then remove the Activity as a listener when the Activity pauses or stops. Is that actually possible? The only way I can figure out to do it is to have the Activity implement Parcelable and build an AIDL file so I can pass it through the Service's remote interface. That seems like overkill though, and I have no idea how the Activity should implement writeToParcel() / readFromParcel(). Is there an easier or better way? Thanks for any help.

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  • Programatically send SMS to email using Verizon Motorola Droid on Android

    - by Dave
    Hi, I was wondering if anyone knew the proper way to send an SMS message to an e-mail address using Verizon's CDMA Motorola Droid phone. The internal messaging application appears to automagically do this. While 3rd party applications like SMSPopup don't seem to be able to properly reply to e-mail addresses unless you compose the message inside the messaging application. When the internal messaging application sends a SMS message there's a corresponding 'RIL_REQUEST_CDMA_SEND_SMS' entry in the logcat (adb logcat -b radio). When you send a SMS to an e-mail address it prints the same thing, so behind the scenes it looks as though it is sending an sms. The interesting thing is that if you look at the content provider sent box the messages are addressed to various 1270XX-XXX-XXXX numbers. On other services you can send e-mail addresses by sending a SMS to a predefined short sms number. And then formatting your SMS as emailaddress subject message i.e. http://en.wikipedia.org/wiki/SMS_gateway#Carrier-Provided_SMS_to_E-Mail_Gateways For example, using T-mobile's number (500) you can send a SMS to an e-mail using the following: SmsManager smsMgr = SmsManager.getDefault(); smsMgr.sendTextMessage("500", null, "[email protected] message sent to an e-mail address from a SMS", null, null); Does anyone know if It is possible to programatically send SMS to email messages from a CDMA Android phone? Does Verizon actually send your replies as SMS messages or are they actually sent as MMS or normal http email messages? Any ideas about how to intercept what the raw message being sent to see what's going on? It might be possible that Verizon somehow generates a fake number temporarily tied to an e-mail address (since repeated messages are not sent to the same number). But, that seems pretty heavy handed. Thanks!

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  • Difference between GL10 and GLES10 on Android

    - by kayahr
    The GLSurfaceView.Renderer interface of the Android SDK gives me a GL interface as parameter which has the type GL10. This interface is implemented by some private internal jni wrapper class. But there is also the class GLES10 where all the GL methods are available as static methods. Is there an important difference between them? So what if I ignore the gl parameter of onDrawFrame and instead use the static methods of GLES10 everywhere? Here is an example. Instead of doing this: void onDrawFrame(GL10 gl) { drawSomething(gl); } void drawSomething(GL10 gl) { gl.glLoadIdentity(); ... } I could do this: void onDrawFrame(GL10 gl) { drawSomething(); } void drawSomething() { GLES10.glLoadIdentity(); ... } The advantage is that I don't have to pass the GL context to all called methods. But even it it works (And it works, I tried it) I wonder if there are any disadvantages and reasons to NOT do it like that.

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  • error with "pmem.c" compiling linux source code for android

    - by Preetam
    I am compiling linux source code for android emulator. When i execute make command(for building and cross-compiling the linux source) i get the following error "pmem.c" file. root@ubuntu:~/common# make CHK include/linux/version.h CHK include/linux/utsrelease.h SYMLINK include/asm - include/asm-x86 CALL scripts/checksyscalls.sh CHK include/linux/compile.h CC drivers/misc/pmem.o drivers/misc/pmem.c:441: error: conflicting types for ‘phys_mem_access_prot’ /home/preetam/common/arch/x86/include/asm/pgtable.h:383: note: previous declaration of ‘phys_mem_access_prot’ was here drivers/misc/pmem.c: In function ‘flush_pmem_file’: drivers/misc/pmem.c:805: error: implicit declaration of function ‘dmac_flush_range’ drivers/misc/pmem.c: In function ‘pmem_setup’: drivers/misc/pmem.c:1265: error: implicit declaration of function ‘ioremap_cached’ drivers/misc/pmem.c:1266: warning: assignment makes pointer from integer without a cast make[2]: * [drivers/misc/pmem.o] Error 1 make[1]: [drivers/misc] Error 2 make: ** [drivers] Error 2 root@ubuntu:~/common# how to resolve this error. It seems that there may some problems in the "pmem.c" file and i'll have to choose different git repository. but that would be a very complex thing, as now i have already done most of the things till here. I might have to see correct version of this file. please someone tell what should i do? how to solve this errors. please help..thankyou!

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  • Android: Determine when an app is being finalized vs destroyed for screen orientation change

    - by Matt
    Hi all, I am relatively new to the Android world and am having some difficultly understanding how the whole screen orientation cycle works. I understand that when the orientation changes from portrait to landscape or vice versa the activity is destroyed and then re-created. Thus all the code in the onCreate function will run again. So here's my situation: I have an app that I am working on where it logs into a website, retrieves data, and displays it to the user. While this is all done in background threads, the code that starts these threads is in the onCreate function. Now, the problem lies in that whenever the user changes the screen orientation, the app will log in, retrieve the data, and display it to the user again. What I would like to do is set a boolean that tells the app if it is logged in or not so it knows whether or not it must log in when the onCreate function is called. So long as the app is in memory the HttpClient will exist and contain the cookies from logging the user in but when the app is killed by the system those will go away. So I would assume that I need to do something like setting the logged in boolean to false when the app is killed but since onDestroy is called when the screen is rotated how is this possible? I also looked into the finalize function and isFinishing() but those seem to not be working. Shorter version: How can I distinguish between when an app is being killed from memory from when an activity is being rotated and different code for each event? Any help or a point in the right direction is greatly appreciated. Thank you!

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  • Alternatives to Java for Android development?

    - by paul.meier
    Hey all, I've started developing Android apps a couple of months ago, and have a few under my belt. While I can tolerate Java enough to keep developing, I was wondering what success the community has had getting other languages to run. I've done some investigation as to how other JVM languages work, and it appears Dalvik messes them up pretty hard. Clojure seems unable to run, Scala seems to be one of the most successful. JRuby has also had some luck, but they caution against anything major. I've also checked out Scheme via Moby and Kawa, both of which seem to have some promise. What luck have any of you had? Languages I'm missing, misrepresenting? Any non-"Hello World" apps you've written in non-Java? Any snags in trying to get another language to run (e.g. "as long as you don't use continuations, you're fine in X Scheme"). Any particular snags in developing apps non-Java, once you get them to run? Thanks, hope you well ^_^

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  • Android - need UI help/advice

    - by Donal Rafferty
    I have been working on Android for the past couple of months getting to know how various components work. One area I am completely lacking in knowledge is any sort of User Interface or graphical interface creation. As an excercise I have been asked to break down the HTC call screen into what components it contains and rebuild as close as possible. Here is a picture of the HTC call screen: From my understanding the above UI has a custom title bar where "Meteor" and the call time appears. Then the main image in the middle block along with a text view showing the called party, in this case "Voice Mail" and the number. The bottom is then a custom view maybe with three custom buttons used within it. Would I be correct in my above assumptions? So the parts I should look into start programming are a custom title bar and a custom view with three custom buttons to place at the bottom? What layout would be reccomended? I hope this question is seen as relative to Stack Overflow, if it is not then I will delete it. Thanks in advance

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  • Android Custom View Constructor

    - by Mitch
    I'm learning about using Custom Views from the following: http://developer.android.com/guide/topics/ui/custom-components.html#modifying The description says: Class Initialization As always, the super is called first. Furthermore, this is not a default constructor, but a parameterized one. The EditText is created with these parameters when it is inflated from an XML layout file, thus, our constructor needs to both take them and pass them to the superclass constructor as well. Is there a better description? I've been trying to figure out what the constructor(s) should look like and I've come up with 4 possible choices (see example at end of post). I'm not sure what these 4 choices do (or don't do), why I should implement them, or what the parameters mean. Is there a description of these? Thanks. Mitch public MyCustomView() { super(); } public MyCustomView(Context context) { super(context); } public MyCustomView(Context context, AttributeSet attrs) { super(context, attrs); } public MyCustomView(Context context, AttributeSet attrs, Map params) { super(context, attrs, params); }

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  • Custom SSL handling stopped working on Android 2.2 FroYo

    - by Eric
    For my app, Transdroid, I am connecting to remote servers via HTTP and optionally securely via HTTPS. For these HTTPS connections with the HttpClient I am using a custom SSL socket factory implementation to make sure self-signed certificates are working. Basically, I accept everything and ignore every checking of any certificate. This has been working fine for some time now, but it no longer work for Android 2.2 FroYo. When trying to connect, it will return an exception: java.io.IOException: SSL handshake failure: I/O error during system call, Broken pipe Here is how I initialize the HttpClient: SchemeRegistry registry = new SchemeRegistry(); registry.register(new Scheme("http", new PlainSocketFactory(), 80)); registry.register(new Scheme("https", (trustAll ? new FakeSocketFactory() : SSLSocketFactory.getSocketFactory()), 443)); client = new DefaultHttpClient(new ThreadSafeClientConnManager(httpParams, registry), httpParams); I make use of a FakeSocketFactory and FakeTrustManager, of which the source can be found here: http://code.google.com/p/transdroid/source/browse/#svn/trunk/src/org/transdroid/util Again, I don't understand why it suddenly stopped work, or even what the error 'Broken pipe' means. I have seen messages on Twitter that Seesmic and Twidroid fail with SSL enabled on FroYo as well, but am unsure if it's related. Thanks for any directions/help!

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  • Is android's motion event handling accurate??

    - by Peterdk
    Bug I have a weird bug in my piano app. Sometimes keys (and thus notes) hang. I did a lot of debugging and narrowed it down to what looks like androids inaccuracy of motion event handling: DEBUG/(2091): ACTION_DOWN A4 DEBUG/(2091): KeyDown: A4 DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_MOVE A4 => A4 DEBUG/(2091): ACTION_MOVE ignoring DEBUG/(2091): ACTION_UP B4 //HOW CAN THIS BE???? DEBUG/(2091): KeyUp: B4 DEBUG/(2091): Stream is null, can't stop DEBUG/(2091): Hanging Note: A4 X=240-287 EventX=292 Y=117-200 EventY=164 DEBUG/(2091): KeyUp Note: B4 X=288-335 EventX=292 Y=117-200 EventY=164 Clearly it can be seen here that out of nowhere I suddenly have an ACTION_UP for another note. Shouldn't I definitely get a ACTION_MOVE first? As shown in the end of the log, it's definitely not an error in region detection, since the ACTION_UP event is clearly in the B4 region. Logging Implementation details Every onTouchEvent() call is logged, so the log is accurate. The relevant pseudo-code for the ACTION_MOVE logging is: Key oldKey = Key.get(event.getHistoricalX(), event.getHistoricalY()); Key newKey = Key.get(event.getX(), event.getY()); Question Is this normal behaviour for Android (the jumping in coordinates)? Am I missing something?

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