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  • Is key 'chord' functionality provided by Win32/.net?

    - by John
    Several MS apps support the concept of chords, like "CTRL+X,Y" which means "holding down CTRL, press X, then Y". Is this a bespoke thing they (and other companies) implement, or is it built into any APIs? It would be nice to be able to set up event handlers or accelerators based on chords rather than write code to do it.

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  • Why is Visual Basic bad?

    - by Mike
    Why do programmers consider Visual Basic a bad language? Putting aside any gripes with Microsoft or with proprietary/non-free software in general, and looking the language itself. Syntax, style, etc. I have just started using it, and find the syntax rather terrible. But I'm wondering what are the most common specific problems.

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  • reassembling http packets with perl and parsing it

    - by johnny2
    I am using net::pcap module to capture packets with this filter: dst $my_host and dst port 80 inside the net::pcap::loop i use the below callback function: net::pcap::loop($pcap_t,-1,\my_callback,'') where my_callback look like this : my_callback { my ($user_data, $header, $packet) = @_; # Strip ethernet IP and TCP my $ether_data = NetPacket::Ethernet::strip($packet); my $ip = NetPacket::IP->decode($ether_data); my $tcp = NetPacket::TCP->decode($ip->{'data'}); } could someone help me how can i assemble the http packets to one packet and extract its header .

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  • How can I demonstrate the benefits of abstractions to an old-time C programmer?

    - by Zaban Khuli
    Hi, there's this senior developer in my company that programs in C. I happen to be from functional background (ML, to be specific). This senior C programmer refuses to use abstractions because "abstraction is for lame programmers and _real_ programmers do not need it." I can not seem to convince him otherwise Is it a problem with only this programmer or do all C (and other lower level language) programmers have this opinion that abstraction is for lame programmers?

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  • Any merit to a lazy-ish juxt function?

    - by NielsK
    In answering a question about a function that maps over multiple functions with the same arguments (A: juxt), I came up with a function that basically took the same form as juxt, but used map: (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply %1 %2) funs (repeat args)))) => ((juxt inc dec str) 1) [2 0 "1"] => ((could-be-lazy-juxt inc dec str) 1) (2 0 "1") => ((juxt * / -) 6 2) [12 3 4] => ((could-be-lazy-juxt * / -) 6 2) (12 3 4) As posted in the original question, I have little clue about the laziness or performance of it, but timing in the REPL does suggest something lazy-ish is going on. => (time (apply (juxt + -) (range 1 100))) "Elapsed time: 0.097198 msecs" [4950 -4948] => (time (apply (could-be-lazy-juxt + -) (range 1 100))) "Elapsed time: 0.074558 msecs" (4950 -4948) => (time (apply (juxt + -) (range 10000000))) "Elapsed time: 1019.317913 msecs" [49999995000000 -49999995000000] => (time (apply (could-be-lazy-juxt + -) (range 10000000))) "Elapsed time: 0.070332 msecs" (49999995000000 -49999995000000) I'm sure this function is not really that quick (the print of the outcome 'feels' about as long in both). Doing a 'take x' on the function only limits the amount of functions evaluated, which probably is limited in it's applicability, and limiting the other parameters by 'take' should be just as lazy in normal juxt. Is this juxt really lazy ? Would a lazy juxt bring anything useful to the table, for instance as a compositing step between other lazy functions ? What are the performance (mem / cpu / object count / compilation) implications ? Is that why the Clojure juxt implementation is done with a reduce and returns a vector ? Edit: Somehow things can always be done simpler in Clojure. (defn could-be-lazy-juxt [& funs] (fn [& args] (map #(apply % args) funs)))

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  • Creating a project, from Makefile to static/dynamic libraries in UNIX

    - by Sasha
    Guys, would you describe a few things about c++ building blocks, on unix. I want to create an application that links against static libs and dynamic libs (.so). Question 1: How do I create static library using gcc/g++ ?How do I make my app link against it. Question 2: How to specify it in the makefile, linking against static and dynamic libs, assuming that both libraries have header files Summary: I have been using makefiles and libraries for years, written by someone else. Thus every time I modified it, I simply cut-and-pasted things around, without really understanding it. Now I want to get down to the ground and understand the building/linking/Creating Makfile process in-depth. What is a good book describing these concepts in intimate details? Thanks

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  • Data retrieval error in Jquery

    - by Ben
    I'm trying to retrieve data from a php file named return that contains <?php echo 'here is a string'; ?>. I'm doing this through an html file containing ` div { color:blue; } span { color:red; } var x; $.get("return.php", function(data){ x = data; }) function showAlert() {alert(x);} $(document).ready(function(){ alert(x); }); ` When the button is clicked it retrieves and displays the code fine, but on the page loading, it displays "undefined" instead of the data in return.php. Any solutions?

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  • What language/compiler for native running of application in any windows platform?

    - by Xinxua
    Hi, I want to develop an application that runs on any windows platform (XP, Vista, 7) but does not require a dependency like .NET Framework or JVM. I have given the other requirements below: Runs in any windows platform Must have GUI libraries to create windows/primitive controls I also want the output file size of the application to be minimal (So cannot include .net frameword etc in the exe file) Any suggestions for this requirement?

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  • Why do some languages not use semicolons and braces?

    - by Incognito
    It is interesting that some languages do not use semicolons and braces, even though their predecessors had them. Personally, it makes me nervous to write code in Python because of this. Semicolons are also missing from Google's GO language, although the lexer uses a rule to insert semicolons automatically as it scans. Why do some languages not use semicolons and braces?

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  • What "exotic" language feature do you use every day?

    - by fmark
    For most programmers using procedural or object-oriented languages there is a language-feature lowest common denominator: variables, procedures, standard control structures, and classes. However, almost all languages add features on top of this. Recent C# versions have LINQ and delegates. C++ has template metaprogramming. Java has annotations. What features such as these do you use every day?

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  • Simple XNA 2D demo: why is my F# version slower than C# version?

    - by Den
    When running this XNA application it should display a rotated rectangle that moves from top-left corner to bottom-right corner. It looks like my F# version is noticeably much slower. It seems that the Draw method skips a lot of frames. I am using VS 2012 RC, XNA 4.0, .NET 4.5, F# 3.0. I am trying to make it as functional as possible. What could be the reason for poor performance? C#: class Program { static void Main(string[] args) { using (var game = new FlockGame()) { game.Run(); } } } public class FlockGame : Game { private GraphicsDeviceManager graphics; private DrawingManager drawingManager; private Vector2 position = Vector2.Zero; public FlockGame() { graphics = new GraphicsDeviceManager(this); } protected override void Initialize() { drawingManager = new DrawingManager(graphics.GraphicsDevice); this.IsFixedTimeStep = false; } protected override void Update(GameTime gameTime) { position = new Vector2(position.X + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * (float)gameTime.ElapsedGameTime.TotalSeconds); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { //this.GraphicsDevice.Clear(Color.Lavender) drawingManager.DrawRectangle(position, new Vector2(100.0f, 100.0f), 0.7845f, Color.Red); base.Draw(gameTime); } } public class DrawingManager { private GraphicsDevice GraphicsDevice; private Effect Effect; public DrawingManager(GraphicsDevice graphicsDevice) { GraphicsDevice = graphicsDevice; this.Effect = new BasicEffect(this.GraphicsDevice) { VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, this.GraphicsDevice.Viewport.Width, this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f) }; } private VertexPositionColor[] GetRectangleVertices (Vector2 center, Vector2 size, float radians, Color color) { var halfSize = size/2.0f; var topLeft = -halfSize; var bottomRight = halfSize; var topRight = new Vector2(bottomRight.X, topLeft.Y); var bottomLeft = new Vector2(topLeft.X, bottomRight.Y); topLeft = Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center; topRight = Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center; bottomRight = Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center; bottomLeft = Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center; return new VertexPositionColor[] { new VertexPositionColor(new Vector3(topLeft, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(topRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomRight, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color), new VertexPositionColor(new Vector3(topLeft, 0.0f), color) }; } public void DrawRectangle(Vector2 center, Vector2 size, float radians, Color color) { var vertices = GetRectangleVertices(center, size, radians, color); foreach (var pass in this.Effect.CurrentTechnique.Passes) { pass.Apply(); this.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2); } } } F#: namespace Flocking module FlockingProgram = open System open Flocking [<STAThread>] [<EntryPoint>] let Main _ = use g = new FlockGame() g.Run() 0 //------------------------------------------------------------------------------ namespace Flocking open System open System.Diagnostics open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input type public FlockGame() as this = inherit Game() let mutable graphics = new GraphicsDeviceManager(this) let mutable drawingManager = null let mutable position = Vector2.Zero override Game.LoadContent() = drawingManager <- new Rendering.DrawingManager(graphics.GraphicsDevice) this.IsFixedTimeStep <- false override Game.Update gameTime = position <- Vector2(position.X + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds, position.Y + 50.1f * float32 gameTime.ElapsedGameTime.TotalSeconds) base.Update gameTime override Game.Draw gameTime = //this.GraphicsDevice.Clear(Color.Lavender) Rendering.DrawRectangle(drawingManager, position, Vector2(100.0f, 100.0f), 0.7845f, Color.Red) base.Draw gameTime //------------------------------------------------------------------------------ namespace Flocking open System open System.Collections.Generic open Microsoft.Xna.Framework open Microsoft.Xna.Framework.Graphics open Microsoft.Xna.Framework.Input module Rendering = [<AllowNullLiteral>] type DrawingManager (graphicsDevice : GraphicsDevice) = member this.GraphicsDevice = graphicsDevice member this.Effect = new BasicEffect(this.GraphicsDevice, VertexColorEnabled = true, Projection = Matrix.CreateOrthographicOffCenter(0.0f, float32 this.GraphicsDevice.Viewport.Width, float32 this.GraphicsDevice.Viewport.Height, 0.0f, 0.0f, 1.0f)) let private GetRectangleVertices (center:Vector2, size:Vector2, radians:float32, color:Color) = let halfSize = size / 2.0f let mutable topLeft = -halfSize let mutable bottomRight = halfSize let mutable topRight = new Vector2(bottomRight.X, topLeft.Y) let mutable bottomLeft = new Vector2(topLeft.X, bottomRight.Y) topLeft <- Vector2.Transform(topLeft, Matrix.CreateRotationZ(radians)) + center topRight <- Vector2.Transform(topRight, Matrix.CreateRotationZ(radians)) + center bottomRight <- Vector2.Transform(bottomRight, Matrix.CreateRotationZ(radians)) + center bottomLeft <- Vector2.Transform(bottomLeft, Matrix.CreateRotationZ(radians)) + center [| new VertexPositionColor(new Vector3(topLeft, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(topRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomRight, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(bottomLeft, 0.0f), color) new VertexPositionColor(new Vector3(topLeft, 0.0f), color) |] let DrawRectangle (drawingManager:DrawingManager, center:Vector2, size:Vector2, radians:float32, color:Color) = let vertices = GetRectangleVertices(center, size, radians, color) for pass in drawingManager.Effect.CurrentTechnique.Passes do pass.Apply() drawingManager.GraphicsDevice.DrawUserPrimitives(PrimitiveType.LineList, vertices, 0, vertices.Length/2)

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  • What are the limitations of assembler? (NASM)

    - by citronas
    Is there a technical limitation of what kind of programs I can write with assembler (NASM)? For now I've only seem some program that do arithmetic operations, like adding two numbers. Is it possible to write complex assembler programs, that provide a GUI, access the file system, plays sounds et cetera? I know I wouldn't write such programs, but I'm curious, if there are technical limitations on what kind of programs I can write with assembler.

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  • what do you do while code is compiling

    - by Jacob
    I'm looking for the best idea for what to do while code is compiling or tests are running. Typically around 5 minutes of thumb twiddling. Only so many cups of coffee can be made and drunk in a day, and I don't want to be seen always in the kitchen or bothering other people.

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  • Generic callbacks

    - by bobobobo
    Extends So, I'm trying to learn template metaprogramming better and I figure this is a good exercise for it. I'm trying to write code that can callback a function with any number of arguments I like passed to it. // First function to call int add( int x, int y ) ; // Second function to call double square( double x ) ; // Third func to call void go() ; The callback creation code should look like: // Write a callback object that // will be executed after 42ms for "add" Callback<int, int, int> c1 ; c1.func = add ; c1.args.push_back( 2 ); // these are the 2 args c1.args.push_back( 5 ); // to pass to the "add" function // when it is called Callback<double, double> c2 ; c2.func = square ; c2.args.push_back( 52.2 ) ; What I'm thinking is, using template metaprogramming I want to be able to declare callbacks like, write a struct like this (please keep in mind this is VERY PSEUDOcode) <TEMPLATING ACTION <<ANY NUMBER OF TYPES GO HERE>> > struct Callback { double execTime ; // when to execute TYPE1 (*func)( TYPE2 a, TYPE3 b ) ; void* argList ; // a stored list of arguments // to plug in when it is time to call __func__ } ; So for when called with Callback<int, int, int> c1 ; You would automatically get constructed for you by < HARDCORE TEMPLATING ACTION > a struct like struct Callback { double execTime ; // when to execute int (*func)( int a, int b ) ; void* argList ; // this would still be void*, // but I somehow need to remember // the types of the args.. } ; Any pointers in the right direction to get started on writing this?

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  • Recommended way to support backward/forward compatibility in iPhone app?

    - by MrAleGuy
    I'm in the early stages of an iPhone app and I have a question. I did some searching but did not find what I was looking for. There are features in iPhone OS4 that I would like to take advantage of, but I would like for my app to also run on 3.X. It looks like I want to develop against the 4.0 SDK and do the following: Create a "weak link" to any new (4.0) frameworks Call respondsToSelector: for any new method in an existing framework or any method in a new framework before making that call Am I close? What's recommended? Pointers to similar questions welcome.

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  • Finding Local IP via Socket Creation / getsockname

    - by BSchlinker
    I need to get the IP address of a system within C++. I followed the logic and advice of another comment on here and created a socket and then utilized getsockname to determine the IP address which the socket is bound to. However, this doesn't appear to work (code below). I'm receiving an invalid IP address (58.etc) when I should be receiving a 128.etc Any ideas? string Routes::systemIP(){ // basic setup int sockfd; char str[INET_ADDRSTRLEN]; sockaddr* sa; socklen_t* sl; struct addrinfo hints, *servinfo, *p; int rv; memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_DGRAM; if ((rv = getaddrinfo("4.2.2.1", "80", &hints, &servinfo)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(rv)); return "1"; } // loop through all the results and make a socket for(p = servinfo; p != NULL; p = p->ai_next) { if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("talker: socket"); continue; } break; } if (p == NULL) { fprintf(stderr, "talker: failed to bind socket\n"); return "2"; } // get information on the local IP from the socket we created getsockname(sockfd, sa, sl); // convert the sockaddr to a sockaddr_in via casting struct sockaddr_in *sa_ipv4 = (struct sockaddr_in *)sa; // get the IP from the sockaddr_in and print it inet_ntop(AF_INET, &(sa_ipv4->sin_addr.s_addr), str, INET_ADDRSTRLEN); printf("%s\n", str); // return the IP return str; }

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  • Too many open connections... Did I mess up something?

    - by Legend
    I am developing a plugin (for a Bittorrent client named Azureus programmed in Java) that lets me add peers into the current list from which it is downloading. Everything was working fine until yesterday when I started getting these weird errors: DEBUG::Thu Apr 15 10:45:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:48:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 80.25.126.126:33064 was not added - Too many connections DEBUG::Thu Apr 15 10:52:40 CET 2010::org.gudy.azureus2.core3.peer.impl.control.PEPeerControlImpl::addPeer::795: Injected peer 90.35.126.126:33064 was not added - Too many connections I am thinking I messed up something with the TCP sockets. Does anyone know why this could be happening?

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  • How to best convert Flash compatible mp4 files with FFMPEG

    - by Espen Christensen
    I am trying to convert different files to a flash compatible .mp4 file with ffmpeg, but i cant seem to succeed. Off cource the objective is to get the greatest quality with the smallest filesize. So far I have this, that works but it doesnt play in a flash player of some reason, and the result isnt that great, anybody got any tips on how to improve this conversion? ffmpeg -i input.file -f mp4 -vcodec mpeg4 -r 25 -b 560000 -s 610x340 -acodec aac -ac 2 -ab 64 -ar 44100 output.file Would be great the se other peoples experiences with this type of conversion.

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  • What does a linux device need to be seen by Hal?

    - by Jaime Soriano
    I'm trying to learn about device drivers on Linux Kernel, for that I've created three modules with: A bus type A device driver A fake device that does nothing now, only is registered Everything works fine, I can load the bus, the driver and the module that creates the device. Everything appears on sysfs, including the link between the device and the device driver that indicates that they are binded. And when the driver and device are loaded, I can see using udevadm monitor that also some events are provoked: KERNEL[1275564332.144997] add /module/bustest_driver (module) KERNEL[1275564332.145289] add /bus/bustest/drivers/bustest_example (drivers) UDEV [1275564332.157428] add /module/bustest_driver (module) UDEV [1275564332.157483] add /bus/bustest/drivers/bustest_example (drivers) KERNEL[1275564337.656650] add /module/bustest_device (module) KERNEL[1275564337.656817] add /devices/bustest_device (bustest) UDEV [1275564337.658294] add /module/bustest_device (module) UDEV [1275564337.664707] add /devices/bustest_device (bustest) But after everything, the device doesn't appear on hal. What else need a device to be seen by hal?

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  • Jquery cant get dynamic data

    - by Napoleon Wai Lun Wong
    i am a noob to using the jQuery i have a problem about the Uncaught SyntaxError: Unexpected token i am using the 1.9.0 version of jqery i am creating a dynamic number of record, each record would create a "tr" in a table ,also i want to add some dynamic coding into the textbox part of Html coding : <-tbody<-tr id="row_1"<-input id="1" name="collections[appearance][headersubcolor][entity_id1][name]" value="0" class="Root Catalog input-text" type="text" Click inside to change a color of each Category <-tr id="row_2"<-td class="label"<-td class="value"<-input id="2" name="collections[appearance][headersubcolor][entity_id2][name]" value="0" class="Default Category input-text" type="text".... jQuery coding : $('tr[id^="row_"]'.each(function(){ var rowid = parsInt(this.id.replace("row_","")); console.lof("id:"+ rowid); var ??? = new jscolor.color(document.getElementById('???'), {}) }); $('tr[id^="row_"]'.each(function() <--- i cant getting the DATA

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