Settlers-like terrain representation
- by Olle
Remember this beauty? I'm playing it now on my old Amiga 1200.
My question is: How do you think they represented the terrain, data structure wise? Obviously it's some kind of points, with a height. Or hexagons. And how did they decide which dots were buildable?
EDIT: I could rephrase the question to say "how do I achieve this kind of terrain",…