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  • How do I render an animation where some frames appear twice?

    - by hustlerinc
    I am animating a sprite. The sprite has 7 different frames, but the animation is 10 frames long. This is because 3 of the original frames appear twice in the animation: 3 -> 4 -> 5 -> 6 -> 4 -> 3 -> 2 -> 1 -> 0 -> 2 Frames 2, 3 and 4 appear twice. This avoids having to store duplicate frames in the spritesheet. How can I render the animation in this sequence with repeated frames?

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  • Free Models and Related Animations for AI project in Unity [on hold]

    - by zhed
    Does anybody know a good website where to find free models and animations for AI projects? I'm not talking about anything good looking, like stuff you would look for when building a proper game, but, for example, a bunch of male/female models that are able to walk around and that would substitute my ugly "capsules", just to give a better -yet, still rough - idea of what's going on in the scene. On the Unity Asset Store there are a bunch of nice male/female models, but i haven't found any free general-purpose(i.e. normal walking) animation attachable to them. Any tip would we appreciated, thanks :)

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  • Spherical harmonics lighting interpolation

    - by TravisG
    I want to use hardware filtering to smooth out colors in texels of a texture when I'm accessing texels at coordinates that are not directly at the center of the texel, the catch being that the texels store 2 bands of spherical harmonics coefficients (=4 coefficients), not RGBA intensity values. Can I just use hardware filtering like that (GL_LINEAR with and without mip mapping) without any considerations? In other terms: If I were to first convert the coefficients back to intensity representations, than manually interpolate between two intensities, would the resulting intensity be the same as if I interpolated between the coefficient vectors directly and then converted the interpolated result to intensities?

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  • TGA loader: reverse y-axis

    - by aVoX
    I've written a TGA image loader in Java which is working perfectly for files created with GIMP as long as they are saved with the option origin set to Top Left (Note: Actually TGA files are meant to be stored upside down - Bottom Left in GIMP). My problem is that I want my image loader to be capable of reading all different kinds of TGA, so my question is: How do I flip the image upside down? Note that I store all image data inside a one-dimensional byte array, because OpenGL (glTexImage2D to be specific) requires it that way. Thanks in advance.

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  • What&rsquo;s new in ASP.NET MVC 2 Wrox Blox available for purchase

    My latest book, the Whats new in ASP.NET MVC 2 Wrox Blox, is now available for purchase from the Wrox store at the cost of US $6.99. For those who are not familiar with them, Wrox Blox are short and concise ebooks that cover very specific topics. Ranging from 30 to 70-80 pages, they are a very good option in case you need to solve a specific problem, or learn a specific technology, but you dont to buy a whole book only when you would read a chapter or two. And this ebook is exactly like that:...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do I best remove an entity from my game loop when it is dead?

    - by Iain
    Ok so I have a big list of all my entities which I loop through and update. In AS3 I can store this as an Array (dynamic length, untyped), a Vector (typed) or a linked list (not native). At the moment I'm using Array but I plan to change to Vector or linked list if it is faster. Anyway, my question, when an Entity is destroyed, how should I remove it from the list? I could null its position, splice it out or just set a flag on it to say "skip over me, I'm dead." I'm pooling my entities, so an Entity that is dead is quite likely to be alive again at some point. For each type of collection what is my best strategy, and which combination of collection type and removal method will work best?

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  • Alot of Pirated Material on Someone's Website - What Can Be Done?

    - by The Russian Shop
    Hi, We've developed our website for over 10 years. Recently a website in China has begun to pirate our images and product descriptions (they are showing "new" March offerings). Nearly all of the items they "offer" are ours. Their whois leads to an outfit in France which by chance also hosts a website for Steroids, and both the Steroid and the pirate site share an 800 phone number (coincidence??). The pirate site lists "their" products as being available in mass quantities, though very often the actual product is one-of-a-kind. The images they've stolen appear in google searches alongside our own!! Clicking on any product at the pirate site leads to nowhere. Calls to the 800 number lead to a recorded answer. No reply to our emails (funny if they would have!) Any suggestions on what to do? Much obliged for any help. https://www.collectiblereview.com (the pirates) http://www.anabolic-store.com (steroids)

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  • 2-components color model

    - by Cyan
    RGB is the natural color model for OpenGL. But a lot of other color models exist. For example, CMY(K) for printers, YUV for JPEG, the little cousins YCbCr and YCoCg, HSL & HSV from the 70's, and so on. All these models tend to share a common property : they are based on 3 components. Therefore my question is : Does it exist a 2-components color model ? I'm surprised to not find any. I was expecting something along the line of Hue+light could exist. I guess it cannot be as "complete" as a true 3-components color model, but a fine-enough approximation will be good for my usecase. The end objective is to store the 2 components into a single BC5 texture (GL_COMPRESSED_RED_GREEN_RGTC2 in OpenGL). The 3rd component requires a second fetch into a second texture, which hurts performance.

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  • Visitor-pattern vs inheritance for rendering

    - by akaltar
    I have a game engine that currently uses inheritance to provide a generic interface to do rendering: class renderable { public: void render(); }; Each class calls the gl_* functions itself, this makes the code hard to optimize and hard to implement something like setting the quality of rendering: class sphere : public renderable { public: void render() { glDrawElements(...); } }; I was thinking about implementing a system where I would create a Renderer class that would render my objects: class sphere { void render( renderer* r ) { r->renderme( *this ); } }; class renderer { renderme( sphere& sphere ) { // magically get render resources here // magically render a sphere here } }; My main problem is where should I store the VBOs and where should I Create them when using this method? Should I even use this approach or stick to the current one, perhaps something else? PS: I already asked this question on SO but got no proper answers.

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  • How to achieve excellence in iOS Development? [on hold]

    - by Ashish Pisey
    I have been developing iOS apps for six months now and every day i find something new and exciting to learn. i feel blessed with apple docs and 3rd party APIs.I have four apps on the App Store.i have tried almost all the basic core features of iOS except core-data. MY recent interests are dynamic UI,physics(sprite kit) and social apps.As i feel lost in vast pool of knowledge,i would like to know from you expert iOS developers, what particular features should i concentrate on for the future? should i try opengl-es for 3d gaming for 64 bit processors or stick to basic 2d physics gaming for some time or the evergreen social apps category ? appreciate your help, thanx

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  • Implementing Search Contract in Windows 8 application

    - by nmarun
    The Search Contract feature helps improve the accessibility of your application. When a user is trying to search for something through the charms, you see a bunch of apps that get listed below. You see that Store, Howzzat Book and Live Reader apps have implemented this feature. So a user types in some text and clicks on one of these apps and this text is passed to the app where you can show the results of this search directly. Let’s see how to get this implemented. I have created a Blank App named...(read more)

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  • What is the future of XNA in Windows 8 or how will manged games be developed in Windows 8?

    - by Ken
    I know this is a potential dupe of this question, but the last answer there was 18 months ago and a lot has happened since. There seems to be some uncertainty about XNA in Windows 8. Specifically, Windows 8 by default uses the Metro interface, which is not supported by XNA. Also the Windows 8 store will not stock non-metro apps, so it will not stock XNA apps. Should we stick with XNA or does Microsoft want us to move to a different framework for managed game development in Windows 8? Edit: As pointed out in one of the comments, Windows 8 will be able to run XNA games in a backward compatibility mode. But that smells of deprecation.

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  • WCF RIA Services - Hands On Lab

    At the keynote for the Silverlight 4 Launch alongside Scott Guthrie I demonstrated (minute 28 to minute 38) how to build a Silverlight 4 application using WCF RIA Services and the new Visual Studio 2010 tooling. The application I built is an online book store to rival the big boys OK, well, maybe not the big boys but you get the idea. As promised I am elaborating on the presentation and breaking down the steps to create the application here. I included the starter solution and the completed...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Setting up lvm with HDD and SSD

    - by stonegrizzly
    My current hard drive is just about full and rather than just toss it and get a new one (since it works fine), I want to get a new drive and set them both up using lvm. While I'm at it, I also want to get an SSD to install the OS and applications on. This is my plan: Put / on the SSD (one partition) Put /tmp on a ram disk Put /var on a partition on my new drive Put /home on the rest of the new drive and my current drive using lvm. My goals are: Speed up boot time and application launch Minimize unnecessary writes to the SSD Never have to worry about which disk/partition to store my files on. I want the OS & lvm to take care of that Does this make sense? I'm fairly experienced with Ubuntu but I've never dealt with lvm before.

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  • What file formats and conventions should I support to make my game engine artist-friendly?

    - by Avi
    I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: Are there specific formats artists like to model in? Does it not matter because the 3D modeler abstracts the data storage away? Is it okay if I don't support per-vertex coloration in my game engine? If I have to store a diffuse, specular, ambient, and emissive color value for each vertex, it doubles the size of vertices in the buffer. Is it reasonable to ask artists to do all these things in textures / maps? Any other tips you have about making it so that artists have to adapt their style to my specific engine as little as possible would be nice.

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  • Apps Foundry Contest : 36h pour créer une application mobile, les gagnants présenteront leur création devant 600 décideurs IT

    Apps Foundry Contest : 36h pour créer une application mobile Les gagnants présenteront leur création devant 600 décideurs IT Le développement mobile prend de l'ampleur. Mais malgré la montée en puissance d'Android et la progression continue de l'App Store et des autres galeries d'applications, les « best practices » dans la conception et le développement mobile sont encore peu établies. C'est en tout cas l'avis des co-organisateurs de l'Apps Foundry Contest, un challenge qui se tiendra au mois de juin et qui proposera de créer une application mobile, sur la plateforme de son choix, en 36 heures chrono. Ces organisateurs savent a priori de quoi ils parlent. Le concours est p...

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  • Why do we use to talk about addresses and memory of variable in C?

    - by user2720323
    Why do we use to talk about addresses and memory of variable in C, where in other languages (like in Java, .Net etc) we do not talk about variable address and memory in a program, we will directly use the variables. But in C Language we are listening the word address and memory. How to explain this? I hope C is high level language designed over the assembly language. So C is a thin layer over assembly language (in assembly language we will use memory locations to store a variable and track a variable). But in other languages these addresses and memory related things are wrapped in that specific language, so that we will not listen these words.

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  • Mouse cursor is MASSIVE inside of firefox and chromium

    - by user171396
    While installing ubuntu i accidently hit the high contrast option. I could not figure out how to diable it within the install, so i let it complete. I booted up into ubuntu 13.04 and HC was still on. I disabled it in Universal Access, and now am noticing my mouse curose is huge in web browsers. This is very much a stock install. Is there a setting to disable the HUGE mouse? I mean the thing is 4 times the size of text etc on normal pages. and its only in broswsers from what ive seen so far. EDIT Looks like its in everthing with text.. terminal, app store, folders and files... /sigh.

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  • Alternative Web model

    - by Above The Gods
    One of the problems web apps have against native apps, especially on the mobile front, is the constant need to re-download each web page on request. Ultimately, this leads to slower performance. Why if web apps only download new pages if they're actually needed, not because they're simply requested. For example: perhaps the server can store a web page version in a cookie. Every slight change to the page on the server-side changes the version number. Now instead of the browser requesting a new page each time, why not just check the version number and have the server send the page if they're different? If the page similar, the user can just use a cached page. I'm sure browsers doesn't necessarily have to change to accommodate changes to this, correct?

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  • How to structure an application which reads UPC barcodes

    - by tugberk
    I have no previous experience on creating a project for a seller which will use barcode reader. I am trying to put together a small project but I cannot figure out how the pieces should glue together. I will create a sample with Motorola Scanner SDK to read barcodes and from that point, I have couple of questions: How UPC barcodes work in general? AFAIK, a barcode stores the manufacturer and product info but no price data. Should I store price information inside a database which corresponds to barcode data? I would really appreciate if you can guide me here.

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  • How to install Ubuntu One server software or alternative for personal use?

    - by lastpak
    I have a Debian based box in my house that runs as a webserver, and a 4GB bootable usb-stick with Ubuntu. I need to store stuff on a server and Ubuntu One seems an ok way to go but I find that 2GB is not sufficient. I can most likely solve that when I install this server software. Where can I find it - there is no ubuntu-one-server package or similar in the Software Centre. How can I install the Ubuntu One server software or an alternative?

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  • Skype arrive sur Windows Phone 8, Microsoft publie la Preview de son application de VoIP pour l'OS et une mise à jour pour iOS

    Skype arrive sur Windows Phone 8 Microsoft publie la Preview de son application de VoIP pour l'OS mobile et une mise à jour pour iOS Les utilisateurs de Windows Phone 8 peuvent déjà tester les fonctionnalités de la mise à jour de Skype pour l'OS. Microsoft vient d'annoncer la publication de la Preview de Skype pour Windows Phone 8. L'application plus épurée et moderne, est téléchargeable sur le store Windows Phone. Pour cette nouvelle mouture, Microsoft a accordé une attention particulière à une meilleure intégration avec l'interface utilisateur du système d'exploitation mobile et l'ajout de nouvelles fonctionnalités. Skype pour Windows Phone 8 apporte co...

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  • Concatenating Rows

    Often in database design we store different values in rows to take advantage of a normalized design. However many times we need to combine multiple rows of data into one row for a report of some sort. New author Carl P. Anderson brings us some interesting T-SQL code to accomplish this. Free trial of SQL Backup™“SQL Backup was able to cut down my backup time significantly AND achieved a 90% compression at the same time!” Joe Cheng. Download a free trial now.

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  • What is the good way of sharing specific data between ViewModels

    - by voroninp
    We have IAppContext which is injected into ViewModel. This service contains shared data: global filters and other application wide properties. But there are cases when data is very specific. For example one VM implements Master and the second one - Details of selected tree item. Thus DetailsVm must know about the selected item and its changes. We can store this information either in IAppContext or inside each concerned VM. In both cases update notifications are sent via Messenger. I see pros and cons for any of the approaches and can not decide which one is better. 1st: + explicitly exposed shared proerties, easy to follow dependencies - IAppContxt becomes cluttered with very specific data. 2nd: the exact opposite of the first and more memory load due to data duplication. May be someone can offer design alternatives or tell that one of the variants is objectively superior to the other cause I miss something important?

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  • Data-driven animations

    - by saadtaame
    Say you are using C/SDL for a 2D game project. It's often the case that people use a structure to represent a frame in an animation. The struct consists of an image and how much time the frame is supposed to be visible. Is this data sufficient to represent somewhat complex animation? Is it a good idea to separate animation management code and animation data? Can somebody provide a link to animations tutorials that store animations in a file and retrieve them when needed. I read this in a book (AI game programming wisdom) but would like to see a real implementation.

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