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  • Games development with a game loop that's abstracted away

    - by Davy8
    Most game development happens with a main game loop. Are there any good articles/blog posts/discussions about games without a game loop? I imagine they'd mostly be web games, but I'd be interested in hearing otherwise. (As a side note, I think it's really interesting that the concept is almost exclusively used in gaming as far as I'm aware, perhaps that may be another question.) Edit: I realize there's probably a redraw loop somewhere. I guess what I really mean is a loop that is hidden to you. Frames are something you as the developer are not concerned with as you're working on a higher level of abstraction. E.g. someLootItem.moveTo(inventory, someAnimatationType) and that will move from the loot box to your inventory using the specified animation type without the game developer having to worry about the implementation details of that animation. Maybe that's how "real" games end up working, but from reading most tutorials they seem to imply a much more granular level of control is used, but that might just be an artifact of being a tutorial. Edit2: I think most people are misunderstanding what I'm trying to ask, likely because I'm having trouble describing exactly what I'm trying to ask. After some more thinking perhaps what I'm referring to is more along the lines of what I believe is referred to as "scripting" where you're working at a very high level and having some game engine take care of the low level details. For example, take custom maps in Starcraft II or Warcraft III. Many of the "maps" have gameplay that deviates enough from the primary game that they could be considered a separate game written on the same engine. What I'm referring to then is along those lines. I may be wrong because I only dabbed in the Warcraft III editor, but as far as I remember no where in the map editor do you control the game loop, and yet you can create many different games out of it. In my mind, these are games in their own right. If you're playing DotA you don't say you're playing Warcraft III, you say you're playing DotA because that's the actual game you're playing. Such a system may impose limitations that don't exist if you're creating a game from scratch, but it greatly reduces development time because much of the "hard" work has already been done for you. Hopefully that clarifies what I'm asking. Another example of what is I mean, is when you write a web app, of course it communicates through sockets and TCP. But does the average web developer doesn't explicitly write code for connecting sockets. They just need to know about receiving a request and sending a response. There are unique scenarios where you do occasionally need to use raw sockets, but it's generally rare in web development. In a similar fashion, it's very possible to write a game without directly using the game loop, even though one is used behind the scenes. Probably not a AAA title, but there must be hundreds of smaller scale games that can and possibly are written this way. Are there any good resources on writing these "simpler" games?

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  • How to display a hierarchical skill tree in php

    - by user3587554
    If I have skill data set up in a tree format (where earlier skills are prerequisites for later ones), how would I display it as a tree, using php? The parent would be on top and have 3 children. Each of these children can then have one more child so its parent would be directly above it. I'm having trouble figuring out how to add the root element in the middle of the top div, and the child of the children below each child of the root. I'm not looking for code, but an explanation of how to do it. My data in array form is this: Data: Array ( [1] => Array ( [id] => 1 [title] => Jutsu [description] => Skill that makes you awesomer at using ninjutsu [tiers] => 1 [prereq] => [image] => images/skills/jutsu.png [children] => Array ( [2] => Array ( [id] => 2 [title] => fireball [description] => Increase your damage with fire jutsu and weapons [tiers] => 5 [prereq] => 1 [image] => images/skills/fireball.png [children] => Array ( [5] => Array ( [id] => 5 [title] => pin point [description] => Increases jutsu accuracy [tiers] => 5 [prereq] => 2 [image] => images/skills/pinpoint.png ) ) ) [3] => Array ( [id] => 3 [title] => synergy [description] => Reduce the amount of chakra needed to use ninjutsu [tiers] => 1 [prereq] => 1 [image] => images/skills/synergy.png ) [4] => Array ( [id] => 4 [title] => ebb & flow [description] => Increase the damage of water jutsu, water weapons, and reduce the damage of jutsu and weapons that use water element [tiers] => 5 [prereq] => 1 [image] => images/skills/ebbandflow.png [children] => Array ( [6] => Array ( [id] => 6 [title] => IQ [description] => Decrease the time it takes to learn a jutsu [tiers] => 5 [prereq] => 4 [image] => images/skills/iq.png ) ) ) ) ) ) An example would be this demo image minus the hover stuff.

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  • Oracle MAA Part 1: When One Size Does Not Fit All

    - by JoeMeeks
    The good news is that Oracle Maximum Availability Architecture (MAA) best practices combined with Oracle Database 12c (see video) introduce first-in-the-industry database capabilities that truly make unplanned outages and planned maintenance transparent to users. The trouble with such good news is that Oracle’s enthusiasm in evangelizing its latest innovations may leave some to wonder if we’ve lost sight of the fact that not all database applications are created equal. Afterall, many databases don’t have the business requirements for high availability and data protection that require all of Oracle’s ‘stuff’. For many real world applications, a controlled amount of downtime and/or data loss is OK if it saves money and effort. Well, not to worry. Oracle knows that enterprises need solutions that address the full continuum of requirements for data protection and availability. Oracle MAA accomplishes this by defining four HA service level tiers: BRONZE, SILVER, GOLD and PLATINUM. The figure below shows the progression in service levels provided by each tier. Each tier uses a different MAA reference architecture to deploy the optimal set of Oracle HA capabilities that reliably achieve a given service level (SLA) at the lowest cost.  Each tier includes all of the capabilities of the previous tier and builds upon the architecture to handle an expanded fault domain. Bronze is appropriate for databases where simple restart or restore from backup is ‘HA enough’. Bronze is based upon a single instance Oracle Database with MAA best practices that use the many capabilities for data protection and HA included with every Oracle Enterprise Edition license. Oracle-optimized backups using Oracle Recovery Manager (RMAN) provide data protection and are used to restore availability should an outage prevent the database from being able to restart. Silver provides an additional level of HA for databases that require minimal or zero downtime in the event of database instance or server failure as well as many types of planned maintenance. Silver adds clustering technology - either Oracle RAC or RAC One Node. RMAN provides database-optimized backups to protect data and restore availability should an outage prevent the cluster from being able to restart. Gold raises the game substantially for business critical applications that can’t accept vulnerability to single points-of-failure. Gold adds database-aware replication technologies, Active Data Guard and Oracle GoldenGate, which synchronize one or more replicas of the production database to provide real time data protection and availability. Database-aware replication greatly increases HA and data protection beyond what is possible with storage replication technologies. It also reduces cost while improving return on investment by actively utilizing all replicas at all times. Platinum introduces all of the sexy new Oracle Database 12c capabilities that Oracle staff will gush over with great enthusiasm. These capabilities include Application Continuity for reliable replay of in-flight transactions that masks outages from users; Active Data Guard Far Sync for zero data loss protection at any distance; new Oracle GoldenGate enhancements for zero downtime upgrades and migrations; and Global Data Services for automated service management and workload balancing in replicated database environments. Each of these technologies requires additional effort to implement. But they deliver substantial value for your most critical applications where downtime and data loss are not an option. The MAA reference architectures are inherently designed to address conflicting realities. On one hand, not every application has the same objectives for availability and data protection – the Not One Size Fits All title of this blog post. On the other hand, standard infrastructure is an operational requirement and a business necessity in order to reduce complexity and cost. MAA reference architectures address both realities by providing a standard infrastructure optimized for Oracle Database that enables you to dial-in the level of HA appropriate for different service level requirements. This makes it simple to move a database from one HA tier to the next should business requirements change, or from one hardware platform to another – whether it’s your favorite non-Oracle vendor or an Oracle Engineered System. Please stay tuned for additional blog posts in this series that dive into the details of each MAA reference architecture. Meanwhile, more information on Oracle HA solutions and the Maximum Availability Architecture can be found at: Oracle Maximum Availability Architecture - Webcast Maximize Availability with Oracle Database 12c - Technical White Paper

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  • Projet Doneness and Einstein's Razor

    - by Malcolm Anderson
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} I’ve started working on a series of articles about the value of having testers involved in requirements gathering.  Today I was reminded of a useful tool that has provided value to me for at least 20 years.  To those of you who already use this tool, I’m interested in your stories where it has made a difference for you, and to those of you who have never heard of it, I hope sharing it will make a difference in your careers.   I was reminded of it because I just finished a 3 month set of personal projects and was reviewing the success of those projects while putting together my next set of 3 month projects.  During this review, I noticed that a good number of my projects did not have the level of success that I wanted.  The results were good, but they could have been better.  Then it hit me, I didn’t have clear enough doneness criteria.  As a Scrum Practitioner, I wouldn’t think of running a sprint without reviewing the backlog with Einstein's Razor, so why wouldn’t I do the same for my own projects?    I can hear a few of you asking "What's Einstein's Razor?"   I'm glad you asked.  I was once told that Einstein told an audience, "If you can't explain what you do to a relatively bright six year old, you probably don't understand it yourself."    This quote had an impact on me, especially early in my career as a solo developer.  At the time, I was mostly doing end to end software development.  I found that I saved myself a lot of pain and trouble by turning that quote around to “If you can't explain your project's doneness criteria in such a way that a relatively bright six year old can't competently determine your projects success or failure, then you have not broken it down to a fine enough level.”  There are more negatives in that quote than I’m happy with, but it still gives me tons of value to this day.     In your opinion, in your current projects, could a 6 year old competently pass or fail your next sprint?  What risks are you running if your answer is “No” ?

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  • Unable to Sign in to the Microsoft Online Services Signin application from Windows 7 client located behind ISA firewall

    - by Ravindra Pamidi
    A while ago i helped a customer troubleshoot authentication problem with Microsoft Online Services Signin application.  This customer was evaluating Microsoft BPOS (Business Productivity Online Services) and was having trouble using the single sign on application behind ISA 2004 firewall.The network structure is fairly simple with single Windows 2003 Active Directory domain and Windows 7 clients. On a successful logon to the Microsoft Online Services Signin application, this application provides single signon functionality to all of Microsoft online services in the BPOS package. Symptoms:When trying to signin it fails with error "The service is currently unavailable. Please try again later. If problems continue, contact your service administrator". If ISA 2004 firewall is removed from the picture the authentication succeeds.Troubleshooting: Enabled ISA Server firewall logging along with Microsoft Network Monitor tool on the Windows 7 Client while reproducing the issue. Analysis of the ISA Server Firewall logs and Microsoft Network capture revealed that the Microsoft Online Services Sign In application when sending request to ISA Server does not send the domain credentials and as a result ISA Server responds with an error code of HTTP 407 Proxy authentication required listing out the supported authentication mechanisms.  The application in question is expected to send the credentials of the domain user in response to this request. However in this case, it fails to send the logged on user's domain credentials. Bit of researching on the Internet revealed that The "Microsoft Online Services Sign In" application by default does not support Outbound Internet Proxy authentication. In order for it to send the logged on user's domain credentials we had to make  changes to its configuration file "SignIn.exe.config" located under "Program Files\Microsoft Online Services\Sign In" folder. Step by Step details to configure the configuration file are documented on Microsoft TechNet website given below.  Configure your outbound authenticating proxy serverhttp://www.microsoft.com/online/help/en-us/helphowto/cc54100d-d149-45a9-8e96-f248ecb1b596.htm After the above problem was addressed we were still not able to use the "Microsoft Online Services Sign In" application and it failed with the same error.  Analysis of another network capture revealed that the application in question is now sending the required credentials and the connection seems to terminate at a later stage. Enabled verbose logging for the "Microsoft Online Services Sign In" application and then reproduced the problem. Analysis of the logs revealed a time difference between the local client and Microsoft Online services server of around seven minutes which is above the acceptable time skew of five minutes. Excerpt from Microsoft Online Services Sign In application verbose log:  1/26/2012 1:57:51 PM Verbose SingleSignOn.GetSSOGenericInterface SSO Interface URL: https://signinservice.apac.microsoftonline.com/ssoservice/UID1/26/2012 1:57:52 PM Exception SSOSignIn.SignIn The security timestamp is invalid because its creation time ('2012-01-26T08:34:52.767Z') is in the future. Current time is '2012-01-26T08:27:52.987Z' and allowed clock skew is '00:05:00'.1/26/2012 1:57:52 PM Exception SSOSignIn.SignIn  Although the Windows 7 Clients successfully synchronized time to the domain controller for the domain, the domain controller was not configured to synchronize time with external NTP servers. This caused a gradual drift in time on the network thus resulting in the above issue. Reconfigured the domain controller holding the PDC FSMO role to synchronize time with external time source ( time.nist.gov ) and edited the system policy on the ISA server firewall to allow NTP traffic to time.nist.gov Configure the time source for the forest:Windows Time Servicehttp://technet.microsoft.com/en-us/library/cc794937(WS.10).aspx Forced synchronization of Windows time using the command w32tm /resync on the domain controller and later on the clients each of which had corrected the seven minutes difference. This resolved the problem with logon to Microsoft Online Services Sign In.

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  • Vertical Scrolling In Tile Based XNA Platformer

    - by alec100_94
    I'm making a 2D platformer in XNA 4.0. I have created a working tile engine, which works well for my purposes, and Horizontal Scrolling works flawlessly, however I am having great trouble with Vertical scrolling. I Basically want the camera to scroll up (world to scroll down) when the player reaches a certain Y co-ordinate, and I would also like to automatically scroll back down if coming down, and that co-ordinate is passed. My biggest problem is I have no real way of detecting the direction the player is moving in using only the Y Co-ord. Here Is My Code Code For The Camera Class (which appears to be a very different approach to most camera classes I have seen). using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; namespace Marvin { class Camera : TileEngine { public static bool startReached; public static bool endReached; public static void MoveRight(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X -= speed; } } } public static void MoveLeft(float speed = 2) { //Moves The Position of Each Tile Right foreach (Tile t in tiles) { if(t!=null) { t.position.X += speed; } } } public static void MoveUp(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y += speed; } } } public static void MoveDown(float speed = 2) { foreach (Tile t in tiles) { if(t!=null) { t.position.Y -= speed; } } } public static void Restrain() { if(tiles.Last().position.X<Main.graphics.PreferredBackBufferWidth-tiles.Last().size.X) { MoveLeft(); endReached = true; } else { endReached = false; } if(tiles[1].position.X>0) { MoveRight(); startReached = true;} else { startReached = false; } } } } Here is My Player Code for Left and Right Scrolling/Moving if (Main.currentKeyState.IsKeyDown(Keys.Right)) { Camera.MoveRight(); if(Camera.endReached) { MoveRight(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveRight(2); Camera.MoveLeft(); } } } if(Main.currentKeyState.IsKeyDown(Keys.Left)) { Camera.MoveLeft(); if(Camera.startReached) { MoveLeft(2); } else { if(marvin.GetRectangle().X!=Main.graphics.PreferredBackBufferWidth-(marvin.GetRectangle().X+marvin.GetRectangle().Width)) { MoveLeft(2); Camera.MoveRight(); } } } Camera.Restrain(); if(marvin.GetRectangle().X>Main.graphics.PreferredBackBufferWidth-marvin.GetRectangle().Width) { MoveLeft(2); } if(marvin.GetRectangle().X<0) { MoveRight(2); } And Here Is My Player Jumping/Falling Code which may cause some conflicts with the vertical camera movement. if (!jumping) { if(!TileEngine.TopOfTileCollidingWith(footBounds)) { MoveDown(5); } else { if(marvin.GetRectangle().Y != TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) { float difference = (TileEngine.LastPlatformStoodOnTop()-marvin.GetRectangle().Height) - (marvin.GetRectangle().Y); marvin.SetRectangle(marvin.GetRectangle().X,(int)(marvin.GetRectangle().Y+difference)); armR.SetRectangle(armR.GetRectangle().X,(int)(armR.GetRectangle().Y+difference)); armL.SetRectangle(armL.GetRectangle().X,(int)(armL.GetRectangle().Y+difference)); eyeL.SetRectangle(eyeL.GetRectangle().X,(int)(eyeL.GetRectangle().Y+difference)); eyeR.SetRectangle(eyeR.GetRectangle().X,(int)(eyeR.GetRectangle().Y+difference)); } } } if (Main.currentKeyState.IsKeyDown(Keys.Up) && Main.previousKeyState.IsKeyUp(Keys.Up) && TileEngine.TopOfTileCollidingWith(footBounds)) { jumping = true; } if(jumping) { if(TileEngine.LastPlatformStoodOnTop()>0 && (TileEngine.LastPlatformStoodOnTop() - footBounds.Bottom)<120) { MoveUp(5); } else { jumping = false; } } All player code I have tried for vertical movements has failed, or caused weird results (like falling through platforms), and most have been a variation on the method I described above, hence I have not included it. I would really appreciate some help implementing a simple vertical scrolling into this game, Thanks.

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  • Error X3650 when compiling shader in XNA

    - by Saikai
    I'm attempting to convert the XBDEV.NET Mosaic Shader for use in my XNA project and having trouble. The compiler errors out because of the half globals. At first I tried replacing the globals and just writing the variables explicitly in the code, but that garbles the Output. Next I tried replacing all the half with float vars, but that still garbles the resulting Image. I call the effect file from SpriteBatch.Begin(). Is there a way to convert this shader to the new pixel shader conventions? Are there any good tutorials for this topic? Here is the shader file for reference: /*****************************************************************************/ /* File: tiles.fx Details: Modified version of the NVIDIA Composer FX Demo Program 2004 Produces a tiled mosaic effect on the output. Requires: Vertex Shader 1.1 Pixel Shader 2.0 Modified by: [email protected] (www.xbdev.net) */ /*****************************************************************************/ float4 ClearColor : DIFFUSE = { 0.0f, 0.0f, 0.0f, 1.0f}; float ClearDepth = 1.0f; /******************************** TWEAKABLES *********************************/ half NumTiles = 40.0; half Threshhold = 0.15; half3 EdgeColor = {0.7f, 0.7f, 0.7f}; /*****************************************************************************/ texture SceneMap : RENDERCOLORTARGET < float2 ViewportRatio = { 1.0f, 1.0f }; int MIPLEVELS = 1; string format = "X8R8G8B8"; string UIWidget = "None"; >; sampler SceneSampler = sampler_state { texture = <SceneMap>; AddressU = CLAMP; AddressV = CLAMP; MIPFILTER = NONE; MINFILTER = LINEAR; MAGFILTER = LINEAR; }; /***************************** DATA STRUCTS **********************************/ struct vertexInput { half3 Position : POSITION; half3 TexCoord : TEXCOORD0; }; /* data passed from vertex shader to pixel shader */ struct vertexOutput { half4 HPosition : POSITION; half2 UV : TEXCOORD0; }; /******************************* Vertex shader *******************************/ vertexOutput VS_Quad( vertexInput IN) { vertexOutput OUT = (vertexOutput)0; OUT.HPosition = half4(IN.Position, 1); OUT.UV = IN.TexCoord.xy; return OUT; } /********************************** pixel shader *****************************/ half4 tilesPS(vertexOutput IN) : COLOR { half size = 1.0/NumTiles; half2 Pbase = IN.UV - fmod(IN.UV,size.xx); half2 PCenter = Pbase + (size/2.0).xx; half2 st = (IN.UV - Pbase)/size; half4 c1 = (half4)0; half4 c2 = (half4)0; half4 invOff = half4((1-EdgeColor),1); if (st.x > st.y) { c1 = invOff; } half threshholdB = 1.0 - Threshhold; if (st.x > threshholdB) { c2 = c1; } if (st.y > threshholdB) { c2 = c1; } half4 cBottom = c2; c1 = (half4)0; c2 = (half4)0; if (st.x > st.y) { c1 = invOff; } if (st.x < Threshhold) { c2 = c1; } if (st.y < Threshhold) { c2 = c1; } half4 cTop = c2; half4 tileColor = tex2D(SceneSampler,PCenter); half4 result = tileColor + cTop - cBottom; return result; } /*****************************************************************************/ technique tiles { pass p0 { VertexShader = compile vs_1_1 VS_Quad(); ZEnable = false; ZWriteEnable = false; CullMode = None; PixelShader = compile ps_2_0 tilesPS(); } }

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  • Using Appendbuffers in unity for terrain generation

    - by Wardy
    Like many others I figured I would try and make the most of the monster processing power of the GPU but I'm having trouble getting the basics in place. CPU code: using UnityEngine; using System.Collections; public class Test : MonoBehaviour { public ComputeShader Generator; public MeshTopology Topology; void OnEnable() { var computedMeshPoints = ComputeMesh(); CreateMeshFrom(computedMeshPoints); } private Vector3[] ComputeMesh() { var size = (32*32) * 4; // 4 points added for each x,z pos var buffer = new ComputeBuffer(size, 12, ComputeBufferType.Append); Generator.SetBuffer(0, "vertexBuffer", buffer); Generator.Dispatch(0, 1, 1, 1); var results = new Vector3[size]; buffer.GetData(results); buffer.Dispose(); return results; } private void CreateMeshFrom(Vector3[] generatedPoints) { var filter = GetComponent<MeshFilter>(); var renderer = GetComponent<MeshRenderer>(); if (generatedPoints.Length > 0) { var mesh = new Mesh { vertices = generatedPoints }; var colors = new Color[generatedPoints.Length]; var indices = new int[generatedPoints.Length]; //TODO: build this different based on topology of the mesh being generated for (int i = 0; i < indices.Length; i++) { indices[i] = i; colors[i] = Color.blue; } mesh.SetIndices(indices, Topology, 0); mesh.colors = colors; mesh.RecalculateNormals(); mesh.Optimize(); mesh.RecalculateBounds(); filter.sharedMesh = mesh; } else { filter.sharedMesh = null; } } } GPU code: #pragma kernel Generate AppendStructuredBuffer<float3> vertexBuffer : register(u0); void genVertsAt(uint2 xzPos) { //TODO: put some height generation code here. // could even run marching cubes / dual contouring code. float3 corner1 = float3( xzPos[0], 0, xzPos[1] ); float3 corner2 = float3( xzPos[0] + 1, 0, xzPos[1] ); float3 corner3 = float3( xzPos[0], 0, xzPos[1] + 1); float3 corner4 = float3( xzPos[0] + 1, 0, xzPos[1] + 1 ); vertexBuffer.Append(corner1); vertexBuffer.Append(corner2); vertexBuffer.Append(corner3); vertexBuffer.Append(corner4); } [numthreads(32, 1, 32)] void Generate (uint3 threadId : SV_GroupThreadID, uint3 groupId : SV_GroupID) { uint2 currentXZ = unint2( groupId.x * 32 + threadId.x, groupId.z * 32 + threadId.z); genVertsAt(currentXZ); } Can anyone explain why when I call "buffer.GetData(results);" on the CPU after the compute dispatch call my buffer is full of Vector3(0,0,0), I'm not expecting any y values yet but I would expect a bunch of thread indexes in the x,z values for the Vector3 array. I'm not getting any errors in any of this code which suggests it's correct syntax-wise but maybe the issue is a logical bug. Also: Yes, I know I'm generating 4,000 Vector3's and then basically round tripping them. However, the purpose of this code is purely to learn how round tripping works between CPU and GPU in Unity.

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  • Controlling soft errors and false alarms in SSIS

    - by Jim Giercyk
    If you are like me, you dread the 3AM wake-up call.  I would say that the majority of the pages I get are false alarms.  The alerts that require action often require me to open an SSIS package, see where the trouble is and try to identify the offending data.  That can be very time-consuming and can take quite a chunk out of my beauty sleep.  For those reasons, I have developed a simple error handling scenario for SSIS which allows me to rest a little easier.  Let me first say, this is a high level discussion; getting into the nuts and bolts of creating each shape is outside the scope of this document, but if you have an average understanding of SSIS, you should have no problem following along. In the Data Flow above you can see that there is a caution triangle.  For the purpose of this discussion I am creating a truncation error to demonstrate the process, so this is to be expected.  The first thing we need to do is to redirect the error output.  Double-clicking on the Query shape presents us with the properties window for the input.  Simply set the columns that you want to redirect to Redirect Row in the dropdown box and hit Apply. Without going into a dissertation on error handling, I will just note that you can decide which errors you want to redirect on Error and on Truncation.  Therefore, to override this process for a column or condition, simply do not redirect that column or condition. The next thing we want to do is to add some information about the error; specifically, the name of the package which encountered the error and which step in the package wrote the record to the error table.  REMEMBER: If you redirect the error output, your package will not fail, so you will not know where the error record was created without some additional information.    I added 3 columns to my error record; Severity, Package Name and Step Name.  Severity is just a free-form column that you can use to note whether an error is fatal, whether the package is part of a test job and should be ignored, etc.  Package Name and Step Name are system variables. In my package I have created a truncation situation, where the firstname column is 50 characters in the input, but only 4 characters in the output.  Some records will pass without truncation, others will be sent to the error output.  However, the package will not fail. We can see that of the 14 input rows, 8 were redirected to the error table. This information can be used by another step or another scheduled process or triggered to determine whether an error should be sent.  It can also be used as a historical record of the errors that are encountered over time.  There are other system variables that might make more sense in your infrastructure, so try different things.  Date and time seem like something you would want in your output for example.  In summary, we have redirected the error output from an input, added derived columns with information about the errors, and inserted the information and the offending data into an error table.  The error table information can be used by another step or process to determine, based on the error information, what level alert must be sent.  This will eliminate false alarms, and give you a head start when a genuine error occurs.

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  • Arcball Problems with UDK

    - by opdude
    I'm trying to re-create an arcball example from a Nehe, where an object can be rotated in a more realistic way while floating in the air (in my game the object is attached to the player at a distance like for example the Physics Gun) however I'm having trouble getting this to work with UDK. I have created an LGArcBall which follows the example from Nehe and I've compared outputs from this with the example code. I think where my problem lies is what I do to the Quaternion that is returned from the LGArcBall. Currently I am taking the returned Quaternion converting it to a rotation matrix. Getting the product of the last rotation (set when the object is first clicked) and then returning that into a Rotator and setting that to the objects rotation. If you could point me in the right direction that would be great, my code can be found below. class LGArcBall extends Object; var Quat StartRotation; var Vector StartVector; var float AdjustWidth, AdjustHeight, Epsilon; function SetBounds(float NewWidth, float NewHeight) { AdjustWidth = 1.0f / ((NewWidth - 1.0f) * 0.5f); AdjustHeight = 1.0f / ((NewHeight - 1.0f) * 0.5f); } function StartDrag(Vector2D startPoint, Quat rotation) { StartVector = MapToSphere(startPoint); } function Quat Update(Vector2D currentPoint) { local Vector currentVector, perp; local Quat newRot; //Map the new point to the sphere currentVector = MapToSphere(currentPoint); //Compute the vector perpendicular to the start and current perp = startVector cross currentVector; //Make sure our length is larger than Epsilon if (VSize(perp) > Epsilon) { //Return the perpendicular vector as the transform newRot.X = perp.X; newRot.Y = perp.Y; newRot.Z = perp.Z; //In the quaternion values, w is cosine (theta / 2), where //theta is the rotation angle newRot.W = startVector dot currentVector; } else { //The two vectors coincide, so return an identity transform newRot.X = 0.0f; newRot.Y = 0.0f; newRot.Z = 0.0f; newRot.W = 0.0f; } return newRot; } function Vector MapToSphere(Vector2D point) { local float x, y, length, norm; local Vector result; //Transform the mouse coords to [-1..1] //and inverse the Y coord x = (point.X * AdjustWidth) - 1.0f; y = 1.0f - (point.Y * AdjustHeight); length = (x * x) + (y * y); //If the point is mapped outside of the sphere //( length > radius squared) if (length > 1.0f) { norm = 1.0f / Sqrt(length); //Return the "normalized" vector, a point on the sphere result.X = x * norm; result.Y = y * norm; result.Z = 0.0f; } else //It's inside of the sphere { //Return a vector to the point mapped inside the sphere //sqrt(radius squared - length) result.X = x; result.Y = y; result.Z = Sqrt(1.0f - length); } return result; } DefaultProperties { Epsilon = 0.000001f } I'm then attempting to rotate that object when the mouse is dragged, with the following update code in my PlayerController. //Get Mouse Position MousePosition.X = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.X; MousePosition.Y = LGMouseInterfacePlayerInput(PlayerInput).MousePosition.Y; newQuat = ArcBall.Update(MousePosition); rotMatrix = MakeRotationMatrix(QuatToRotator(newQuat)); rotMatrix = rotMatrix * LastRot; LGMoveableActor(movingPawn.CurrentUseableObject).SetPhysics(EPhysics.PHYS_Rotating); LGMoveableActor(movingPawn.CurrentUseableObject).SetRotation(MatrixGetRotator(rotMatrix));

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  • No Wireless Networks, BCM4313 [duplicate]

    - by TalonPlz
    This question already has an answer here: How to Install Broadcom Wireless Drivers (BCM43xx) 38 answers Just bought this little Asus 10 inch laptop that came with Ubuntu 12.04. Everything at my home was fine: Wireless identified and connected. As soon as I went to my girlfriend's house the trouble started. I couldn't connect to wireless (authentication... times out and asks for authentication) I started doing internet searching, tried a few solutions posted on line using terminal commands. No solutions. I decided to upgraded to 12.10-13.04 and that left me with a worse problem: I can no longer see ANY networks what so ever. Wireless card is ON, with out a doubt. Wired connection works. I have been fumbling with driver versions to no .avail, and have no idea which driver I am currently running I have a vague idea of what terminal lines to run: lshw: resources: irq:17 memory:f7d00000-f7dfffff *-network description: Wireless interface product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth2 version: 01 serial: dc:85:de:56:c4:ea width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=6.20.155.1 (r326264) latency=0 multicast=yes wireless=IEEE 802.11abg resources: irq:17 memory:f7d00000-f7d03fff iwconfig: eth1 no wireless extensions. eth2 IEEE 802.11abg ESSID:off/any Mode:Managed Access Point: Not-Associated Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off lo no wireless extensions. I am new and excited to start my Ubuntu and Linux life and this is only the first of my few hic cups i am sure! :) Thanks all UPDATE: Report from 2nd answer talon@Black1015E:~$ sudo apt-get remove --purge bcmwl-kernel-source [sudo] password for talon: Reading package lists... Done Building dependency tree Reading state information... Done Package 'bcmwl-kernel-source' is not installed, so not removed 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. talon@Black1015E:~$ wget http://us.archive.ubuntu.com/ubuntu/pool/restricted/b/bcmwl/bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb --2013-10-22 18:50:32-- http://us.archive.ubuntu.com/ubuntu/pool/restricted/b/bcmwl/bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb Resolving us.archive.ubuntu.com (us.archive.ubuntu.com)... 2001:67c:1562::15, 2001:67c:1562::13, 2001:67c:1562::14, ... Connecting to us.archive.ubuntu.com (us.archive.ubuntu.com)|2001:67c:1562::15|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 1181334 (1.1M) [application/x-debian-package] Saving to: ‘bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb’ 100%[======================================>] 1,181,334 3.37MB/s in 0.3s 2013-10-22 18:50:33 (3.37 MB/s) - ‘bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb’ saved [1181334/1181334] talon@Black1015E:~$ arvh No command 'arvh' found, did you mean: Command 'arch' from package 'coreutils' (main) arvh: command not found talon@Black1015E:~$ arch x86_64 talon@Black1015E:~$ sudo dpkg -i bcmwl*.deb Selecting previously unselected package bcmwl-kernel-source. (Reading database ... 171895 files and directories currently installed.) Unpacking bcmwl-kernel-source (from bcmwl-kernel-source_5.100.82.112+bdcom-0ubuntu3_amd64.deb) ... Setting up bcmwl-kernel-source (5.100.82.112+bdcom-0ubuntu3) ... Loading new bcmwl-5.100.82.112+bdcom DKMS files... First Installation: checking all kernels... Building only for 3.8.0-32-generic Building for architecture x86_64 Building initial module for 3.8.0-32-generic Done. wl: Running module version sanity check. - Original module - No original module exists within this kernel - Installation - Installing to /lib/modules/3.8.0-32-generic/updates/dkms/ depmod........ DKMS: install completed. Error: Module b43 is not currently loaded Error: Module b43legacy is not currently loaded Error: Module ssb is not currently loaded Error: Module bcm43xx is not currently loaded Error: Module brcm80211 is not currently loaded Error: Module brcmfmac is not currently loaded update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.8.0-32-generic rebooting now

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  • PowerShell and SMO – be careful how you iterate

    - by Fatherjack
    I’ve yet to have a totally smooth experience with PowerShell and it was late on Friday when I crashed into this problem. I haven’t investigated if this is a generally well understood circumstance and if it is then I apologise for repeating everything. Scenario: I wanted to scan a number of server for many properties, including existing logins and to identify which accounts are bestowed with sysadmin privileges. A great task to pass to PowerShell, so with a heavy heart I started up PowerShellISE and started typing. The script doesn’t come easily to me but I follow the logic of SMO and the properties and methods available with the language so it seemed something I should be able to master. Version #1 of my script. And the results it returns when executed against my home laptop server. These results looked good and for a long time I was concerned with other parts of the script, for all intents and purposes quite happy that this was an accurate assessment of the server. Let’s just review my logic for each step of the code at the top. Lines 1 to 7 just set up our variables and write out the header message Line 8 our first loop, to go through each login on the server Line 10 an inner loop that will assess each role name that each login has been assigned Line 11 a test to see if each role has the name ‘sysadmin’ Line 13 write out the login name with a bright format as it is a sysadmin login Line 17 write out the login name with no formatting It is quite possible that here someone with more PowerShell experience than me will be shouting at their screen pointing at the error I made but to me this made total sense. Until I altered the code, I altered lines 6 and 7 of code above to be: $c = $Svr.Logins.Count write-host “There are $c Logins on the server” This changed my output to look like this: This started alarm bells ringing – there are clearly not 13 logins listed So, let’s see where things are going wrong, edit the script so it looks like this. I’ve highlighted the changes to make Running this code shows me these results Our $n variable should count up by one for each login returned and We are clearly missing some logins. I referenced this list back to Management Studio for my server and see the Logins as below, where there are clearly 13 logins. We see a Login called Annette in SSMS but not in the script results so I opened that up and looked at its properties and it’s server roles in particular. The account has only public access to the server. Inspection of the other logins that the PowerShell script misses out show they too are only members of the public role. Right now I can’t work out whether there is a good reason for this and if it should be expected behaviour or not. Please spend a few minutes to leave a comment if you have an opinion or theory for this. How to get the full list of logins. Clearly I needed to get a full list of the logins so set about reviewing my code to see if there was a better way to iterate through the roles for each login. This is the code that I came up with and I think it is doing everything that I need it to. It gives me the expected results like this: So it seems that the ListMembers() method is the trouble maker in my first versions of the code. I would have expected that ListMembers should return Logins that are only members of the public role, certainly Technet makes no reference to it being left out in it’s Login.ListMembers details. Suffice to say, it’s a lesson learned and I will approach using it with caution in future circumstances.

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  • Why Apple’s New SDK Limitation is So Offensive

    - by TStewartDev
    I am not an Apple fanboy, nor have I ever been. However, I have owned a Mac, an iPod, and an iPhone in my lifetime, and for more than a decade, I have defended Apple against the untruths that the haters so enjoy spewing. I encouraged my wife to buy a MacBook when she needed a new laptop two years ago, and I often recommend them to my friends and relatives. I have proudly and happily used my first generation iPhone for nearly three years. Now, for the first time in well over ten years, I find myself ready to swear off Apple and encourage everyone I know to do the same. I was disappointed when Apple wouldn't allow native apps, but I still bought the iPhone. I've stomached their ambiguous app approval process even though it's apparent that Steve may just reject your app because he doesn't like you or feels threatened by you (I'm still lamenting the rejection of the Google Voice app). But, as a developer, I can no longer tolerate Apple's terms and the kind of totalitarian control they indicate Apple wants. In case you are not already familiar, Apple has dictated in their OS 4.0 SDK license agreement (the now infamous Section 3.3.1) that all apps developed for the iPhone must be coded in C, C++, or Objective C, and moreover, that using any cross-compiling platforms is a violation of the agreement. For those of you who aren't developers, let me try to illustrate why this angers those of us who are. Imagine you're a professional writer. You've had articles published in some journals and magazines, and you've got a couple popular books out there, too. You've got an idea for a new book, and so you take it to your publisher. Your publisher agrees that it's a good idea. "But," says the publisher, "we want to hold our books to a tighter standard so that our readers get the experience we want them to have. Therefore, from now on, all our writers may only use words from this list of the 10,000 most common English words. Furthermore, if you cite any other works or quote anyone, they must comply with that same list, or you'll have to rewrite the entire work as well in case our readers want to look up your citation." What do you do? If your work is a children's book, this probably isn't a big deal to you. If it's an autobiography, textbook, or even a novel, though, you're going to have a lot of trouble describing your content with only common words. It's going to take you longer to complete your book, too, since you'll be looking up less common words frequently to see if you can use them. You could always go to another publisher, but this one has the best ability to distribute your book. The next largest distributor can only do a quarter as much. You could abandon the project altogether, but then everyone loses. Isn't this a silly scenario? Who would put such a limitation on writers? Yet this is very much what Apple is doing. They are using their dominant position in the market to coerce developers to write their apps exclusively for the iPhone OS by making it too expensive to write for multiple platforms. It is at least a threefold attack, striking at Adobe who is set to release a compiler that lets Flash source be compiled to iPhone binaries; striking at Google whose Android platform stands the best chance at the moment of providing serious competition to the iPhone; and reinforcing their own strong position by keeping popular apps exclusively to iPhone. And while developers are already very upset about this, the sad fact is that most of us will cave and give in to Apple because consumers don't know any better. They will continue to buy Apple's toy forcing developers to play Apple's maniacal game in order to make any money, at least until Steve Jobs decides he doesn't like them or he intends to release a competing application (bye-bye OpenFeint). Apple has been kept in check on the desktop front by a very dominant Microsoft, but I'm afraid that their success with iPods, iTunes, and iPhones has created a monster that we may have to bear until it is slain by an anti-trust suit or dies with the retirement of Steve Jobs.

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  • Drivers for Atheros AR928X?

    - by Pato7
    I am new in Ubuntu and I had a big trouble with wifi. My ubuntu 12.10 doesn't detect my wifi card and I can't toggle the "activate wireless" option on the tasks bar (it is grey). I searched for drivers to make it work, but nothing worked for me. Can anyone give me a hand? Many thanks in advanced! lspci output 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:01.0 PCI bridge: Intel Corporation Mobile 4 Series Chipset PCI Express Graphics Port (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI RV710 [Mobility Radeon HD 4500/5100 Series] 01:00.1 Audio device: Advanced Micro Devices [AMD] nee ATI RV710/730 HDMI Audio [Radeon HD 4000 series] 02:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8057 PCI-E Gigabit Ethernet Controller (rev 10) 03:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01) 0c:03.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 0c:03.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) 0c:03.2 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 12) lshw -c network output *-network descripción: Ethernet interface producto: 88E8057 PCI-E Gigabit Ethernet Controller fabricante: Marvell Technology Group Ltd. id físico: 0 información del bus: pci@0000:02:00.0 nombre lógico: eth0 versión: 10 serie: 00:24:be:83:b2:4f tamaño: 100Mbit/s capacidad: 1Gbit/s anchura: 64 bits reloj: 33MHz capacidades: pm msi pciexpress bus_master cap_list rom ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuración: autonegotiation=on broadcast=yes driver=sky2 driverversion=1.30 duplex=full ip=192.168.1.123 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s recursos: irq:45 memoria:d3520000-d3523fff ioport:c000(size=256) memoria:d3500000-d351ffff *-network DESACTIVADO descripción: Interfaz inalámbrica producto: AR928X Wireless Network Adapter (PCI-Express) fabricante: Atheros Communications Inc. id físico: 0 información del bus: pci@0000:03:00.0 nombre lógico: wlan0 versión: 01 serie: 2c:81:58:e6:b6:03 anchura: 64 bits reloj: 33MHz capacidades: pm msi pciexpress msix bus_master cap_list ethernet physical wireless configuración: broadcast=yes driver=ath9k driverversion=3.5.0-18-generic firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn recursos: irq:17 memoria:d2100000-d210ffff rfkill list all output 0: phy0: Wireless LAN Soft blocked: yes Hard blocked: yes 1: sony-wifi: Wireless LAN Soft blocked: yes Hard blocked: no

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  • Basic collision direction detection on 2d objects

    - by Osso Buko
    I am trying to develop a platform game for Android by using ANdroid GL Engine (ANGLE). And I am having trouble with collision detection. I have two objects which is shaped as rectangular. And no change in rotation. Here is a scheme of attributes of objects. What i am trying to do is when objects collide they block each other's movement on that direction. Every object has 4 boolean (bTop, bBottom, bRight, bLeft). For example when bBottom is true object can't advance on that direction. I came up with a solution but it seems it only works on one dimensional. Bottom and top or right and left. public void collisionPlatform (MyObject a, MyObject b) { // first obj is player and second is a wall or a platform Vector p1 = a.mPosition; // p1 = middle point of first object Vector d1 = a.mPosition2; // width(mX) and height of first object Vector mSpeed1 = a.mSpeed; // speed vector of first object Vector p2 = b.mPosition; // p1 = middle point of second object Vector d2 = b.mPosition2; // width(mX) and height of second object Vector mSpeed2 = b.mSpeed; // speed vector of second object float xDist, yDist; // distant between middle of two object float width , height; // this is average of two objects measurements width=(width1+width2)/2 xDist=(p1.mX - p2.mX); // calculate distance // if positive first object is at the right yDist=(p1.mY - p2.mY); // if positive first object is below width = d1.mX + d2.mX; // average measurements calculate height = d1.mY + d2.mY; width/=2; height/=2; if (Math.abs(xDist) < width && Math.abs(yDist) < height) { // Two object is collided if(p1.mY>p2.mY) { // first object is below second one a.bTop = true; if(a.mSpeed.mY<0) a.mSpeed.mY=0; b.bBottom = true; if(b.mSpeed.mY>0) b.mSpeed.mY=0; } else { a.bBottom = true; if(a.mSpeed.mY>0) a.mSpeed.mY=0; b.bTop = true; if(b.mSpeed.mY<0) b.mSpeed.mY=0; } } As seen in my code it simply will not work. when object comes from right or left it doesn't work. I tried couple of ways other than this one but none worked. I am guessing right method will include mSpeed vector. But I have no idea how to do it. I really appreciate if you could help. Sorry for my bad english.

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  • Intermittent internet connectivity

    - by Rob Oplawar
    UPDATED: I recently built a new computer and set it up to dual-boot Windows 7 and Ubuntu 11.10. In Windows, using the same hardware, my LAN connectivity is solid. In Ubuntu, however, my network interface periodically dies and resets itself; I'll have a solid connection for 30 seconds, and then it will go out for 30 seconds. When I tail the log: tail -f /var/log/kern.log I see "eth0 link up" messages appear periodically, corresponding with the return of connectivity. I posted the original question months ago, and misinterpreted what was going on. With a working Internet connection in Windows, I ignored the problem for some months. See my answer below for the solution (drivers). ORIGINAL POST In Ubuntu, although I maintain a solid connection to my LAN (pinging the router IP address consistently returns a good result), my internet connectivity drops in and out. When I continuously ping 74.125.227.18 (a google.com server), I get responses for a while, then I start getting "Destination Host Unreachable" for a while, then I get responses again. This happens consistently, dropping the connection for about 30 seconds out of every minute or two. Whether I configure my network via the network manager or via /etc/network/interfaces seems to make no difference. I configure with the following settings: address 192.168.1.101 network 192.168.1.0 gateway 192.168.1.99 (my router's IP address) netmask 255.255.255.0 (confirmed as the right netmask for the router) broadcast 192.168.1.255 (also confirmed with the router). ifconfig confirms that these settings are working: eth0 Link encap:Ethernet HWaddr 50:e5:49:40:da:a6 inet addr:192.168.1.101 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::52e5:49ff:fe40:daa6/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:11557 errors:0 dropped:11557 overruns:0 frame:11557 TX packets:13117 errors:0 dropped:211 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:9551488 (9.5 MB) TX bytes:1930952 (1.9 MB) Interrupt:41 Base address:0xa000 I get the same issue when I use automatic DHCP address settings, although I did confirm that there is no other machine on the network with the static IP address I want to use. As I said, the connection to the local network stays solid - I never have any trouble pinging 192.168.1.* - it's internet addresses that I intermittently cannot reach. It's not a DNS issue because pinging known IP addresses directly shows the same behavior. Also, I don't think it's a hardware issue, as I never have any internet connectivity problems on the same machine in Windows. The network hardware is built into the motherboard: Gigabyte Z68XP-UD3P. I managed to bring the OS fully up to date, according to the update manager, but it didn't fix the issue, and with my limited understanding of network architecture I'm at my wit's end. The only clue I can see is that ifconfig is reporting a lot of dropped packets, but I'm not sure what to do about it. UPDATE: It seems my problem is a little more generic than I described; now when I try pinging my router and google simultaneously, they both go unreachable at the same time. Running ifdown eth0 and then ifup eth0 brings it back temporarily; if I just wait it comes back after a couple of minutes. I'll broaden my search through intermittent network connectivity problems.

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  • The best computer ever

    - by Jeff
    (This is a repost from my personal blog… wow… I need to write more technical stuff!) About three years and three months ago, I bought a 17" MacBook Pro, and it turned out to be the best computer I've ever owned. You might think that every computer with better specs is automatically better than the last, but that hasn't been my experience. My first one was a Sony, back in the Pentium III days, and it cost an astonishing $2,500. That was even more ridiculous in 1999 dollars. It had a dial-up modem, and a CD-ROM, built-in! It may have even played DVD's. A few years later I bought an HP, and it ended up being a pile of shit. The power connector inside came loose from the board, and on occasion would even short. In 2005, I bought a Dell, and it wasn't bad. It had a really high resolution screen (complete with dead pixels, a problem in those days), and it was the first laptop I felt I could do real work on. When 2006 rolled around, Apple started making computers with Intel CPU's, and I bought the very first one the week it came out. I used Boot Camp to run Windows. I still have it in its box somewhere, and I used it for three years. The current 17" was new in 2009. The goodness was largely rooted in having a big screen with lots of dots. This computer has been the source of hundreds of blog posts, tens of thousands of lines of code, video and photo editing, and of course, a whole lot of Web surfing. It connected to corpnet at Microsoft, WiFi in Hawaii and has presented many a deck. It has traveled with me tens of thousands of miles. Last year, I put a solid state drive in it, and it was like getting a new computer. I can boot up a Windows 7 VM in about 19 seconds. Having 8 gigs of RAM has always been fantastic. Everything about it has been fast and fun. When new, the battery (when not using VM's) could get as much as 10 hours. I can still do 7 without much trouble. After 460 charge cycles, the battery health is still between 85 and 90%. The only real negative has been the size and weight. It's only an inch thick, but naturally it's pretty big with a 17" screen. You don't get battery life like that without a huge battery, either, so it's heavy. It was never a deal breaker, but sometimes a long haul across a large airport, you know you're carrying it. Today, Apple announced a new, thinner and lighter 15" laptop, with twice the RAM and CPU cores, and four times the screen resolution. It basically handles my size and weight issues while retaining the resolution, and it still costs less than my 17" did. So I ordered one. Three years is an excellent run, but I kind of budgeted for a new workhorse this year anyway. So if you're interested in a 17" MacBook Pro with a Core 2 Duo 2.66 GHz CPU, 8 gigs of RAM and a 320 gig hard drive (sorry, I'm keeping the SSD), I have one to sell. They've apparently discontinued the 17", which is going to piss off the video community. It's in excellent condition, with a few minor scratches, but I take care of my stuff.

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  • How much am I worth hourly as a software/web developer? [closed]

    - by luckysmack
    I may be starting a new job very soon as a developer for both web and desktop software. The primary languages I will be using is ASP.NET with C# with some php for existing projects(I've already had one interview which went very well). The job deals primarily in advertising. But this is my first real job in the market, I have no degrees, but have some college time(~1yr). So I am primarily self taught. They are fully aware of my skill set and lack of degrees or certificates. I applied as an entry level developer. It will be a permanent and full time/hourly position, and not a per contract job. So since it my cherry job, im not really sure what to ask for. even though im self taught im pretty confident in my skills and know what im doing fairly well. I pick up on new concepts very well and find new things fairly easy to learn. Here is a very brief summary of my skills: PHP: ~2years C#/.NET: 2 months Python: Basics only. ~1 month OOP Familiarity: Great (1 year) MVC Familiarity: Great (1 year) PHP Frameworks used: CakePHP(6 months), Yii(3 months), Lithium(3 months) CMS Familiar with: Drupal(1.5 years), Wordpress(only basics) I also have ~2yrs experience in maintaining my own VPS server and the hassles all that entails (linux/debian) Pretty much all the above will be used at this job. Although I will be using C# a vast majority of the time. I only recently started learning it but am moving along fairly rapidly and its all going smooth as butter. So what have I built? I have one proprietary site built in drupal which is used an an order log for products, inventory, and their shipments. It is also able to process payments through paypal merchant services. I have worked on a handful of other small apps used here and there I'm not able to show but which worked fairly well (all in php using frameworks though). The business does fairly well and is far from a a typical corporate type environment. It is much closer to a small development studio. And it is based out of northern California. I don't know how/what more info I can give on them. I also want this to be able to be referenced by other people possibly so I am looking for general tips and ideas to get an answer as well. I had trouble finding a reasonable range on other websites which seemed to be either way to low, or showed what a veteran developer makes. I know this is a fairly subjective question, but it is difficult to get a reasonable answer or guesstimate anywhere else. Even if only a little bit help, its much appreciated. So as for the direct question, based on all this info (did I miss anything?), how much should I ask for hourly? How much am I worth as a software developer?

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  • Broken Views

    - by Ajarn Mark Caldwell
    “SELECT *” isn’t just hazardous to performance, it can actually return blatantly wrong information. There are a number of blog posts and articles out there that actively discourage the use of the SELECT * FROM …syntax.  The two most common explanations that I have seen are: Performance:  The SELECT * syntax will return every column in the table, but frequently you really only need a few of the columns, and so by using SELECT * your are retrieving large volumes of data that you don’t need, but the system has to process, marshal across tiers, and so on.  It would be much more efficient to only select the specific columns that you need. Future-proof:  If you are taking other shortcuts in your code, along with using SELECT *, you are setting yourself up for trouble down the road when enhancements are made to the system.  For example, if you use SELECT * to return results from a table into a DataTable in .NET, and then reference columns positionally (e.g. myDataRow[5]) you could end up with bad data if someone happens to add a column into position 3 and skewing all the remaining columns’ ordinal position.  Or if you use INSERT…SELECT * then you will likely run into errors when a new column is added to the source table in any position. And if you use SELECT * in the definition of a view, you will run into a variation of the future-proof problem mentioned above.  One of the guys on my team, Mike Byther, ran across this in a project we were doing, but fortunately he caught it while we were still in development.  I asked him to put together a test to prove that this was related to the use of SELECT * and not some other anomaly.  I’ll walk you through the test script so you can see for yourself what happens. We are going to create a table and two views that are based on that table, one of them uses SELECT * and the other explicitly lists the column names.  The script to create these objects is listed below. IF OBJECT_ID('testtab') IS NOT NULL DROP TABLE testtabgoIF OBJECT_ID('testtab_vw') IS NOT NULL DROP VIEW testtab_vwgo IF OBJECT_ID('testtab_vw_named') IS NOT NULL DROP VIEW testtab_vw_namedgo CREATE TABLE testtab (col1 NVARCHAR(5) null, col2 NVARCHAR(5) null)INSERT INTO testtab(col1, col2)VALUES ('A','B'), ('A','B')GOCREATE VIEW testtab_vw AS SELECT * FROM testtabGOCREATE VIEW testtab_vw_named AS SELECT col1, col2 FROM testtabgo Now, to prove that the two views currently return equivalent results, select from them. SELECT 'star', col1, col2 FROM testtab_vwSELECT 'named', col1, col2 FROM testtab_vw_named OK, so far, so good.  Now, what happens if someone makes a change to the definition of the underlying table, and that change results in a new column being inserted between the two existing columns?  (Side note, I normally prefer to append new columns to the end of the table definition, but some people like to keep their columns alphabetized, and for clarity for later people reviewing the schema, it may make sense to group certain columns together.  Whatever the reason, it sometimes happens, and you need to protect yourself and your code from the repercussions.) DROP TABLE testtabgoCREATE TABLE testtab (col1 NVARCHAR(5) null, col3 NVARCHAR(5) NULL, col2 NVARCHAR(5) null)INSERT INTO testtab(col1, col3, col2)VALUES ('A','C','B'), ('A','C','B')goSELECT 'star', col1, col2 FROM testtab_vwSELECT 'named', col1, col2 FROM testtab_vw_named I would have expected that the view using SELECT * in its definition would essentially pass-through the column name and still retrieve the correct data, but that is not what happens.  When you run our two select statements again, you see that the View that is based on SELECT * actually retrieves the data based on the ordinal position of the columns at the time that the view was created.  Sure, one work-around is to recreate the View, but you can’t really count on other developers to know the dependencies you have built-in, and they won’t necessarily recreate the view when they refactor the table. I am sure that there are reasons and justifications for why Views behave this way, but I find it particularly disturbing that you can have code asking for col2, but actually be receiving data from col3.  By the way, for the record, this entire scenario and accompanying test script apply to SQL Server 2008 R2 with Service Pack 1. So, let the developer beware…know what assumptions are in effect around your code, and keep on discouraging people from using SELECT * syntax in anything but the simplest of ad-hoc queries. And of course, let’s clean up after ourselves.  To eliminate the database objects created during this test, run the following commands. DROP TABLE testtabDROP VIEW testtab_vwDROP VIEW testtab_vw_named

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  • How to handle multi-processing of libraries which already spawn sub-processes?

    - by exhuma
    I am having some trouble coming up with a good solution to limit sub-processes in a script which uses a multi-processed library and the script itself is also multi-processed. Both, the library and script are modifiable by us. I believe the question is more about design than actual code, but for what it's worth, it's written in Python. The goal of the library is to hide implementation details of various internet routers. For that reason, the library has a "Proxy" factory method which takes the IP of a router as parameter. The factory then probes the device using a set of possible proxies. Usually, there is one proxy which immediately knows that is is able to send commands to this device. All others usually take some time to return (given a timeout). One thought was already to simply query the device for an identifier, and then select the proper proxy using that, but in order to do so, you would already need to know how to query the device. Abstracting this knowledge is one of the main purposes of the library, so that becomes a little bit of a "circular-requirement"/deadlock: To connect to a device, you need to know what proxy to use, and to know what proxy to create, you need to connect to a device. So probing the device is - as we can see - the best solution so far, apart from keeping a lookup-table somewhere. The library currently kills all remaining processes once a valid proxy has been found. And yes, there is always only one good proxy per device. Currently there are about 12 proxies. So if one create a proxy instance using the factory, 12 sub-processes are spawned. So far, this has been really useful and worked very well. But recently someone else wanted to use this library to "broadcast" a command to all devices. So he took the library, and wrote his own multi-processed script. This obviously spawned 12 * n processes where n is the number of IPs to which he broadcasted. This has given us two problems: The host on which the command was executed slowed down to a near halt. Aborting the script with CTRL+C ground the system to a total halt. Not even the hardware console responded anymore! This may be due to some Python strangeness which still needs to be investigated. Maybe related to http://bugs.python.org/issue8296 The big underlying question, is how to design a library which does multi-processing, so other applications which use this library and want to be multi-processed themselves do not run into system limitations. My first thought was to require a pool to be passed to the library, and execute all tasks in that pool. In that way, the person using the library has control over the usage of system resources. But my gut tells me that there must be a better solution. Disclaimer: My experience with multiprocessing is fairly limited. I have implemented a few straightforward which did not require access control to resources. So I have not yet any practical experience with semaphores or mutexes. p.s.: In the future, we may have enough information to do this without the probing. But the database which would contain the proper information is not yet operational. Also, the design about multiprocessing a multiprocessed library intrigues me :)

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  • How to parse a CSV file containing serialized PHP? [migrated]

    - by garbetjie
    I've just started dabbling in Perl, to try and gain some exposure to different programming languages - so forgive me if some of the following code is horrendous. I needed a quick and dirty CSV parser that could receive a CSV file, and split it into file batches containing "X" number of CSV lines (taking into account that entries could contain embedded newlines). I came up with a working solution, and it was going along just fine. However, as one of the CSV files that I'm trying to split, I came across one that contains serialized PHP code. This seems to break the CSV parsing. As soon as I remove the serialization - the CSV file is parsed correctly. Are there any tricks I need to know when it comes to parsing serialized data in CSV files? Here is a shortened sample of the code: use strict; use warnings; my $csv = Text::CSV_XS->new({ eol => $/, always_quote => 1, binary => 1 }); my $out; my $in; open $in, "<:encoding(utf8)", "infile.csv" or die("cannot open input file $inputfile"); open $out, ">outfile.000"; binmode($out, ":utf8"); while (my $line = $csv->getline($in)) { $lines++; $csv->print($out, $line); } I'm never able to get into the while loop shown above. As soon as I remove the serialized data, I suddenly am able to get into the loop. Edit: An example of a line that is causing me trouble (taken straight from Vim - hence the ^M): "26","other","1","20,000 Subscriber Plan","Some text here.^M\ Some more text","on","","18","","0","","0","0","recurring","0","","payment","totalsend","0","tsadmin","R34bL9oq","37","0","0","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:18:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"73\";i:17;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","6","1" "27","other","1","35,000 Subscriber Plan","Some test here.^M\ Some more text","on","","18","","0","","0","0","recurring","0","","payment","totalsend","0","tsadmin","R34bL9oq","38","0","0","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:18:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"73\";i:17;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","7","1" "28","other","1","50,000 Subscriber Plan","Some text here.^M\ Some more text","on","","18","","0","","0","0","recurring","0","","payment","totalsend","0","tsadmin","R34bL9oq","39","0","0","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:18:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"73\";i:17;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","8","1""73","other","8","10,000,000","","","","0","","0","","0","0","recurring","0","","payment","","0","","","75","0","10000000","","","","","","","","","","","","","","","","","","","","","","","0","0","0","a:17:{i:0;s:1:\"3\";i:1;s:1:\"2\";i:2;s:2:\"59\";i:3;s:2:\"60\";i:4;s:2:\"61\";i:5;s:2:\"62\";i:6;s:2:\"63\";i:7;s:2:\"64\";i:8;s:2:\"65\";i:9;s:2:\"66\";i:10;s:2:\"67\";i:11;s:2:\"68\";i:12;s:2:\"69\";i:13;s:2:\"70\";i:14;s:2:\"71\";i:15;s:2:\"72\";i:16;s:2:\"74\";}","","","0","0","","0","0","0.0000","0.0000","0","","","0.00","","14","0"

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  • Appropriate design / technologies to handle dynamic string formatting?

    - by Mark W
    recently I was tasked with implementing a way of adding support for versioning of hardware packet specifications to one of our libraries. First a bit of information about the project. We have a hardware library which has classes for each of the various commands we support sending to our hardware. These hardware modules are essentially just lights with a few buttons, and a 2 or 4 digit display. The packets typically follow the format {SOH}AADD{ETX}, where AA is our sentinel action code, and DD is the device ID. These packet specs are different from one command to the next obviously, and the different firmware versions we have support different specifications. For example, on version 1 an action code of 14 may have a spec of {SOH}AADDTEXT{ETX} which would be AA = 14 literal, DD = device ID, TEXT = literal text to display on the device. Then we come out with a revision with adds an extended byte(s) onto the end of the packet like this {SOH}AADDTEXTE{ETX}. Assume the TEXT field is fixed width for this example. We have now added a new field onto the end which could be used to say specify the color or flash rate of the text/buttons. Currently this java library only supports one version of the commands, the latest. In our hardware library we would have a class for this command, say a DisplayTextArgs.java. That class would have fields for the device ID, the text, and the extended byte. The command class would expose a method which generates the string ("{SOH}AADDTEXTE{ETX}") using the value from the class. In practice we would create the Args class as needed, populate the fields, call the method to get our packet string, then ship that down across the CAN. Some of our other commands specification can vary for the same command, on the same version, depending on some runtime state. For example, another command for version 1 may be {SOH}AA{ETX}, where this action code clears all of the modules behind a specific controller device of their text. We may overload this packet to have option fields with multiple meanings like {SOH}AAOC{ETX} where OC is literal text, which tells the controller to only clear text on a specific module type, and to leave the others alone, or the spec could also have an option format of {SOH}AADD{ETX} to clear the text off a a specific device. Currently, in the method which generates the packet string, we would evaluate fields on the args class to determine which spec we will be using when formatting the packet. For this example, it would be along the lines of: if m_DeviceID != null then use {SOH}AADD{ETX} else if m_ClearOCs == true then use {SOH}AAOC{EXT} else use {SOH}AA{ETX} I had considered using XML, or a database to store String.format format strings, which were linked to firmware version numbers in some table. We would load them up at startup, and pass in the version number of the hardwares firmware we are currently using (I can query the devices for their firmware version, but the version is not included in all packets as part of the spec). This breaks down pretty quickly because of the dynamic nature of how we select which version of the command to use. I then considered using a rule engine to possibly build out expressions which could be interpreted at runtume, to evaluate the args class's state, and from that select the appropriate format string to use, but my brief look at rule engines for java scared me away with its complexity. While it seems like it might be a viable solution, it seems overly complex. So this is why I am here. I wouldn't say design is my strongest skill, and im having trouble figuring out the best way to approach this problem. I probably wont be able to radically change the args classes, but if the trade off was good enough, I may be able to convince my boss that the change is appropriate. What I would like from the community is some feedback on some best practices / design methodologies / API or other resources which I could use to accomplish: Logic to determine which set of commands to use for a given firmware version Of those command, which version of each command to use (based on the args classes state) Keep the rules logic decoupled from the application so as to avoid needing releases for every firmware version Be simple enough so I don't need weeks of study and trial and error to implement effectively.

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  • I am not satisfied with my career and accomplished nothing in my life. what should I do now [on hold]

    - by user2906155
    After my complete my College education I got chance to work on software programming. I work on few software and now nothing make me feel good. I don't like web-programming. Can't have too much mind to play with other people in team a designer or a senior. it's totally time wasting for me. We do integration without any source code control. copy through pen drive. I write in too many language for web-programming but know nothing about any language specially. I don't like to have a BOSS. I would like to do something on my own. From last 3 year I thing I will got a better job but I am unable to get it. I am not good at Programming nor my English is native. I have a big list for pay then my salary. I have problem with nothing. my atmosphere is about illiterate people. they abuse 24 hours a day. this thing make me sick. people watch CRIME patrol my home (watching rape in TV because it's happen to someone). I do my work from home. I don't like to live in my state. All state is one of the biggest illiterate state of my country. Once I apply for a Job in China and it's look like I can get thing Job but I don't get it. My family doesn't want me to settle anywhere else. I told my family 4 time a day that I can't live in this worst situation. Everyone (including the person who I work for) tell me that you can do it only you have money. Now I really don't know how to make money. My job not allow me to work for anyone. My productivity going down since I don't learn anything new. I thing if this happen to me for next 2 year I don't have any knowledge more then a peon. I hate it. When I was in other city then I see that if I spent 7 days their all my 7 days going better. even I go for travelling in green places then I like it. but all I hate it where I work for. When I work on other city then I see my productivity are improved and I don't hate my work. I listen a song "If you don't your love what are you doing it for". I seriously don' t know what I still live here because this place gave me nothing but depression and trouble. for people I clear that I don't belong to RICH or middle class family. All I got is doing something on my own or help of someone. affording a rental place make my run on footpath. All I save in one month is just 10$ (approximately) (actually I afford some guys's education now). Can a programmer live worst life like this. I really not happy. Today is a festival in India and I don't celebrate it because I really hate myself. I want to do suicide. someone guide me how to start solving this headache

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  • Reading graph inputs for a programming puzzle and then solving it

    - by Vrashabh
    I just took a programming competition question and I absolutely bombed it. I had trouble right at the beginning itself from reading the input set. The question was basically a variant of this puzzle http://codercharts.com/puzzle/evacuation-plan but also had an hour component in the first line(say 3 hours after start of evacuation). It reads like this This puzzle is a tribute to all the people who suffered from the earthquake in Japan. The goal of this puzzle is, given a network of road and locations, to determine the maximum number of people that can be evacuated. The people must be evacuated from evacuation points to rescue points. The list of road and the number of people they can carry per hour is provided. Input Specifications Your program must accept one and only one command line argument: the input file. The input file is formatted as follows: the first line contains 4 integers n r s t n is the number of locations (each location is given by a number from 0 to n-1) r is the number of roads s is the number of locations to be evacuated from (evacuation points) t is the number of locations where people must be evacuated to (rescue points) the second line contains s integers giving the locations of the evacuation points the third line contains t integers giving the locations of the rescue points the r following lines contain to the road definitions. Each road is defined by 3 integers l1 l2 width where l1 and l2 are the locations connected by the road (roads are one-way) and width is the number of people per hour that can fit on the road Now look at the sample input set 5 5 1 2 3 0 3 4 0 1 10 0 2 5 1 2 4 1 3 5 2 4 10 The 3 in the first line is the additional component and is defined as the number of hours since the resuce has started which is 3 in this case. Now my solution was to use Dijisktras algorithm to find the shortest path between each of the rescue and evac nodes. Now my problem started with how to read the input set. I read the first line in python and stored the values in variables. But then I did not know how to store the values of the distance between the nodes and what DS to use and how to input it to say a standard implementation of dijikstras algorithm. So my question is two fold 1.) How do I take the input of such problems? - I have faced this problem in quite a few competitions recently and I hope I can get a simple code snippet or an explanation in java or python to read the data input set in such a way that I can input it as a graph to graph algorithms like dijikstra and floyd/warshall. Also a solution to the above problem would also help. 2.) How to solve this puzzle? My algorithm was: Find shortest path between evac points (in the above example it is 14 from 0 to 3) Multiply it by number of hours to get maximal number of saves Also the answer given for the variant for the input set was 24 which I dont understand. Can someone explain that also. UPDATE: I get how the answer is 14 in the given problem link - it seems to be just the shortest path between node 0 and 3. But with the 3 hour component how is the answer 24 UPDATE I get how it is 24 - its a complete graph traversal at every hour and this is how I solve it Hour 1 Node 0 to Node 1 - 10 people Node 0 to Node 2- 5 people TotalRescueCount=0 Node 1=10 Node 2= 5 Hour 2 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5(Rescued) Node 0 to Node 1 = 10 Node 0 to Node 2 = 5 Node 1 to Node 2 = 4 TotalRescueCount = 10 Node 1 = 10 Node 2= 5+4 = 9 Hour 3 Node 1 to Node 3 = 5(Rescued) Node 2 to Node 4 = 5+4 = 9(Rescued) TotalRescueCount = 9+5+10 = 24 It hard enough for this case , for multiple evac and rescue points how in the world would I write a pgm for this ?

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  • SQL Server - Physical connection is not usable Error Code: 19

    - by Harry
    Having trouble working out this SqlException: A transport-level error has occurred when sending the request to the server. (provider: Session Provider, error: 19 - Physical connection is not usable) Any ideas what this is about? Couldn't get any hits on google or msdn on this one. The connection is MARS and Asynchronous in my own SQL pool. But don't get all excited about that - that is old code that has been stable for a long time! Exception details pasted below: System.Data.SqlClient.SqlException occurred Message=A transport-level error has occurred when sending the request to the server. (provider: Session Provider, error: 19 - Physical connection is not usable) Source=.Net SqlClient Data Provider ErrorCode=-2146232060 Class=20 LineNumber=0 Number=-1 Server=SERVER State=0 StackTrace: at System.Data.SqlClient.SqlConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.SqlInternalConnection.OnError(SqlException exception, Boolean breakConnection) at System.Data.SqlClient.TdsParser.ThrowExceptionAndWarning() at System.Data.SqlClient.TdsParserStateObject.SNIWriteAsync(SNIHandle handle, SNIPacket packet, DbAsyncResult asyncResult) at System.Data.SqlClient.TdsParserStateObject.WriteSni() at System.Data.SqlClient.TdsParserStateObject.WritePacket(Byte flushMode) at System.Data.SqlClient.TdsParserStateObject.ExecuteFlush() at System.Data.SqlClient.TdsParser.TdsExecuteRPC(_SqlRPC[] rpcArray, Int32 timeout, Boolean inSchema, SqlNotificationRequest notificationRequest, TdsParserStateObject stateObj, Boolean isCommandProc) at System.Data.SqlClient.SqlCommand.RunExecuteReaderTds(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, Boolean async) at System.Data.SqlClient.SqlCommand.RunExecuteReader(CommandBehavior cmdBehavior, RunBehavior runBehavior, Boolean returnStream, String method, DbAsyncResult result) at System.Data.SqlClient.SqlCommand.InternalExecuteNonQuery(DbAsyncResult result, String methodName, Boolean sendToPipe) at System.Data.SqlClient.SqlCommand.BeginExecuteNonQuery(AsyncCallback callback, Object stateObject) at CrawlAbout.Library.SQL.SQLAdapter.<ExecuteNonQueryTask>d__12.MoveNext() in D:\Work\Projects\CrawlAbout.com 2.0\CrawlAbout.Library.SQL\SQLAdapter.cs:line 149 InnerException:

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