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  • SQL SERVER – Simple Example of Incremental Statistics – Performance improvements in SQL Server 2014 – Part 2

    - by Pinal Dave
    This is the second part of the series Incremental Statistics. Here is the index of the complete series. What is Incremental Statistics? – Performance improvements in SQL Server 2014 – Part 1 Simple Example of Incremental Statistics – Performance improvements in SQL Server 2014 – Part 2 DMV to Identify Incremental Statistics – Performance improvements in SQL Server 2014 – Part 3 In part 1 we have understood what is incremental statistics and now in this second part we will see a simple example of incremental statistics. This blog post is heavily inspired from my friend Balmukund’s must read blog post. If you have partitioned table and lots of data, this feature can be specifically very useful. Prerequisite Here are two things you must know before you start with the demonstrations. AdventureWorks – For the demonstration purpose I have installed AdventureWorks 2012 as an AdventureWorks 2014 in this demonstration. Partitions – You should know how partition works with databases. Setup Script Here is the setup script for creating Partition Function, Scheme, and the Table. We will populate the table based on the SalesOrderDetails table from AdventureWorks. -- Use Database USE AdventureWorks2014 GO -- Create Partition Function CREATE PARTITION FUNCTION IncrStatFn (INT) AS RANGE LEFT FOR VALUES (44000, 54000, 64000, 74000) GO -- Create Partition Scheme CREATE PARTITION SCHEME IncrStatSch AS PARTITION [IncrStatFn] TO ([PRIMARY], [PRIMARY], [PRIMARY], [PRIMARY], [PRIMARY]) GO -- Create Table Incremental_Statistics CREATE TABLE [IncrStatTab]( [SalesOrderID] [int] NOT NULL, [SalesOrderDetailID] [int] NOT NULL, [CarrierTrackingNumber] [nvarchar](25) NULL, [OrderQty] [smallint] NOT NULL, [ProductID] [int] NOT NULL, [SpecialOfferID] [int] NOT NULL, [UnitPrice] [money] NOT NULL, [UnitPriceDiscount] [money] NOT NULL, [ModifiedDate] [datetime] NOT NULL) ON IncrStatSch(SalesOrderID) GO -- Populate Table INSERT INTO [IncrStatTab]([SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate]) SELECT     [SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate] FROM       [Sales].[SalesOrderDetail] WHERE      SalesOrderID < 54000 GO Check Details Now we will check details in the partition table IncrStatSch. -- Check the partition SELECT * FROM sys.partitions WHERE OBJECT_ID = OBJECT_ID('IncrStatTab') GO You will notice that only a few of the partition are filled up with data and remaining all the partitions are empty. Now we will create statistics on the Table on the column SalesOrderID. However, here we will keep adding one more keyword which is INCREMENTAL = ON. Please note this is the new keyword and feature added in SQL Server 2014. It did not exist in earlier versions. -- Create Statistics CREATE STATISTICS IncrStat ON [IncrStatTab] (SalesOrderID) WITH FULLSCAN, INCREMENTAL = ON GO Now we have successfully created statistics let us check the statistical histogram of the table. Now let us once again populate the table with more data. This time the data are entered into a different partition than earlier populated partition. -- Populate Table INSERT INTO [IncrStatTab]([SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate]) SELECT     [SalesOrderID], [SalesOrderDetailID], [CarrierTrackingNumber], [OrderQty], [ProductID], [SpecialOfferID], [UnitPrice],   [UnitPriceDiscount], [ModifiedDate] FROM       [Sales].[SalesOrderDetail] WHERE      SalesOrderID > 54000 GO Let us check the status of the partition once again with following script. -- Check the partition SELECT * FROM sys.partitions WHERE OBJECT_ID = OBJECT_ID('IncrStatTab') GO Statistics Update Now here has the new feature come into action. Previously, if we have to update the statistics, we will have to FULLSCAN the entire table irrespective of which partition got the data. However, in SQL Server 2014 we can just specify which partition we want to update in terms of Statistics. Here is the script for the same. -- Update Statistics Manually UPDATE STATISTICS IncrStatTab (IncrStat) WITH RESAMPLE ON PARTITIONS(3, 4) GO Now let us check the statistics once again. -- Show Statistics DBCC SHOW_STATISTICS('IncrStatTab', IncrStat) WITH HISTOGRAM GO Upon examining statistics histogram, you will notice that now the distribution has changed and there is way more rows in the histogram. Summary The new feature of Incremental Statistics is indeed a boon for the scenario where there are partitions and statistics needs to be updated frequently on the partitions. In earlier version to update statistics one has to do FULLSCAN on the entire table which was wasting too many resources. With the new feature in SQL Server 2014, now only those partitions which are significantly changed can be specified in the script to update statistics. Cleanup You can clean up the database by executing following scripts. -- Clean up DROP TABLE [IncrStatTab] DROP PARTITION SCHEME [IncrStatSch] DROP PARTITION FUNCTION [IncrStatFn] GO Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Performance, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: SQL Statistics, Statistics

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  • addins deployment

    - by user326198
    Hello Everyone, we have a product that work as standalone and Clickonce , we created some components as addins in the system (based on microsoft System.addin) we need a mechanism to update this addins on the customers in the two cases stand and click once I'm thinking for the stand alone we just send the customer a CD to update the addins and I'm thinking also to deploy the addins as Packages like System.IO.Packaging so I can know the version of addin update it or delete it but How I will Achieve this in click once the user will just press update in the addin manager in the application How I can manage the versioning and updating this addins I hope to help me to architect this structure of addins update

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  • Is DataRow thread safe? How to update a single datarow in a datatable using multiple threads? - .net

    - by NLV
    Hello all I want to update a single datarow in a datatable using multiple threads. Is this actually possible? I've written the following code implementing a simple multi-threading to update a single datarow. I get different results each time. Why is it so? public partial class Form1 : Form { private static DataTable dtMain; private static string threadMsg = string.Empty; public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { Thread[] thArr = new Thread[5]; dtMain = new DataTable(); dtMain.Columns.Add("SNo"); DataRow dRow; dRow = dtMain.NewRow(); dRow["SNo"] = 5; dtMain.Rows.Add(dRow); dtMain.AcceptChanges(); ThreadStart ts = new ThreadStart(delegate { dtUpdate(); }); thArr[0] = new Thread(ts); thArr[1] = new Thread(ts); thArr[2] = new Thread(ts); thArr[3] = new Thread(ts); thArr[4] = new Thread(ts); thArr[0].Start(); thArr[1].Start(); thArr[2].Start(); thArr[3].Start(); thArr[4].Start(); while (!WaitTillAllThreadsStopped(thArr)) { Thread.Sleep(500); } foreach (Thread thread in thArr) { if (thread != null && thread.IsAlive) { thread.Abort(); } } dgvMain.DataSource = dtMain; } private void dtUpdate() { for (int i = 0; i < 1000; i++) { try { dtMain.Rows[0][0] = Convert.ToInt32(dtMain.Rows[0][0]) + 1; dtMain.AcceptChanges(); } catch { continue; } } } private bool WaitTillAllThreadsStopped(Thread[] threads) { foreach (Thread thread in threads) { if (thread != null && thread.ThreadState == ThreadState.Running) { return false; } } return true; } } Any thoughts on this? Thank you NLV

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  • Tabular (X)HTML forms

    - by detly
    I have a set of items that can be in various states. I want to allow a user to use an (X)HTML form to change the state, and easily view the state of a group of objects ...so to this end, I'd like a layout like: | item1 | radio button for state 1 | radio for state 2 | ... | [update button] | | item2 | radio button for state 1 | radio for state 2 | ... | [update button] | etc. I prefer the radio buttons to list boxes so that it's easy for a user to visually scan for things in a certain state. It seemed like perfectly tabular data to me. The only problem is, you can't have forms inside a table that cross table cells (ie. <tr> <form> <td> ... is invalid). I thought, "hey, I could have one giant form wrapping a table, and make the [update button] value contain the IDs for each row!" Turns out certain versions of IE send ALL THE SUBMIT BUTTON VALUES on any single form. So I thought perhaps to to lay it out with <div>s and place the forms inside a single <td>. But then they break a line on each <div>. So I fixed their width and made them float: left. But then they wrap inside the table cells if the table row is wider than the page, and the radio controls don't line up with the headings. Is it possible to lay this out as I intend? The XHTML below shows the intended structure. Observe what happens if you resize the browser window below the width of the table (ideally, the name would break or the table would show a scroll bar). <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head><title>Test</title> <style type="text/css"> .state-select, .thing-state-name, .update { float: left; width: 8em; } .state-select { text-align: center; } </style> </head> <body> <table> <thead> <tr> <th class="thing-name-header">Thing</th> <th> <div class="thing-state-name">Present</div> <div class="thing-state-name">Absent</div> <div class="thing-state-name">Haven't looked</div> </th> </tr> </thead> <tbody> <tr> <td>Apple</td> <td> <form action="something" method="post"> <input type="hidden" name="id" value="1" /> <div class="state-select"><input type="radio" name="presence" value="present" checked="checked" /></div> <div class="state-select"><input type="radio" name="presence" value="absent" /></div> <div class="state-select"><input type="radio" name="presence" value="unknown" /></div> <div class="update"><input type="submit" value="Update" /></div> </form> </td></tr> <tr> <td>Orange</td> <td> <form action="something" method="post"> <input type="hidden" name="id" value="2" /> <div class="state-select"><input type="radio" name="presence" value="present" /></div> <div class="state-select"><input type="radio" name="presence" value="absent" checked="checked" /></div> <div class="state-select"><input type="radio" name="presence" value="unknown" /></div> <div class="update"><input type="submit" value="Update" /></div> </form> </td></tr> <tr> <td>David Bowie</td> <td> <form action="something" method="post"> <input type="hidden" name="id" value="3" /> <div class="state-select"><input type="radio" name="presence" value="present" /></div> <div class="state-select"><input type="radio" name="presence" value="absent" /></div> <div class="state-select"><input type="radio" name="presence" value="unknown" checked="checked" /></div> <div class="update"><input type="submit" value="Update" /></div> </form> </td></tr> </tbody> </table> </body> </html>

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  • How to UEFI install Ubuntu 12.10?

    - by Geezanansa
    Running a newer FM1 motherboard which is using an AMD 3870k APU with a new 1TB HDD. Following the advice in the motherboard manual and https://help.ubuntu.com/community/UEFI have now got to grub option screen for UEFI install. see http://imgur.com/VW5vz The dvd.iso being used is Ubuntu 12.10 desktop amd64 from ubuntu .com. The hdd has had a gpt partition table made for, by using gparted when in a live desktop session when booted in bios mode. (*edit/update: Although the old cd updates on running it is an old kernel and it did make a gpt but that version of gparted uses fdisk whereas gdisk is required to make gpt. Think am going to have to spend more time here http://www.dedoimedo.com/computers/gparted.html lol Using the gparted from 12.10 live session to make partitions; following the guidance regarding this at https://help.ubuntu.com/community/UEFI#Creating_an_EFI_partition, but can only boot to grub option screen http://imgur.com/VW5vz when 12.10 options to "try ubuntu" or "install ubuntu" are selected they give errors as described below*) but after making the gpt decided to leave it unformatted/unallocated space with the intention of using installer to set up partitions. update-originally but gparted now sees hdd as http://imgur.com/hFIvm as described above. *Booting live dvd in EFI mode gives "Secure Boot not installed" just before grub kernel option list with the option to "install ubuntu" but get "can not read cd/0" and "the kernel must be loaded first" errors; when that option is selected. Any pointers on how to get installer going for UEFI install would be good. Thanks in advance. update: Hopefully these screenshots can help better highlight where i am going wrong or if there is something else going on http://imgur.com/g30RB, http://imgur.com/VW5vz, http://imgur.com/31E0q, http://imgur.com/bnuaG, http://imgur.com/y4KGu, http://imgur.com/3u2QE, http://imgur.com/n9lN3, http://imgur.com/FEKvz, http://imgur.com/hFIvm, update: Thank you fernando garcia for pointing me in the right direction to start the process of elimantion. What i have done since asking question is a little home work starting here http://askubuntu.com/faq#bounty and here http://askubuntu.com/questions/how-to-ask. Looking at other similar questions was good fun and found this 12.10 UEFI Secure Boot install the most relative in helping getting ubuntu to uefi install on my system. In response to wolverine's question this article was referred to http://web.dodds.net/~vorlon/wiki/blog/SecureBoot_in_Ubuntu_12.10/ This article in the first sentence gives a link to http://www.ubuntu.com/download which is where i downloaded the 12.10 desktop amd64 .iso(and others) but have been unable to do a efi install of ubuntu on this system and as this is a new system have ended up just going with bios installer running which at least puts my mind at ease that i have not bricked my new mobo.(had to do a clrcmos and flash to latest bios version) So it possibly could be the bios settings or the bios version being used that is problem. To try and eliminate bios version i can not get to post screen in order to id bios version being used. Pressing tab to show post instead of logo and trying to pausebreak to catch post is proving difficult. If logo screen in bios is disabled just get black screen no post shown and pressing tab does not show post. Appreciate using appropriate bios settings and latest 12.10 release should simply get uefi installer running when selected from the grub list (nice graphic details in Identifying if computer boots the cd in efi mode section at https://help.ubuntu.com/community/UEFI#Identifying_if_the_computer_boots_the_CD_in_EFI_mode) And to confirm the hdd is booting in efi mode https://help.ubuntu.com/community/UEFI#Identifying_if_the_computer_boots_the_HDD_in_EFI_mode running the command [ -d /sys/firmware/efi ] && echo "EFI boot on HDD" || echo "Legacy boot on HDD" gave Legacy boot on HDD This is as expected because i allowed the bios installer (which was 12.04 desktop amd64 after trying 12.10 desktop amd64 in efi mode) to run to get a working installation. Which is not what was intended or wished for but wanted to get a working os to bench test new mobo i.e. prove it is working. There are other options as in installing other bootmanagers/loaders but do not wish to do so as shim should get grub2 going that is after secure boot has been signed.(Now got rough idea what should happen just it aint happening. Is it possible ahci drivers are required?) Will post boot info script url of the updated config/setup. The original question asked seems irrelevant to what is being said in this update but as the problem is not resolved will keep on trying efi installing! i.e the problem is same as when question asked just trying to update. Have tried to edit and update the best i can!

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  • Action works, but test doesn't (Shoulda)

    - by trobrock
    I am trying to test my update action in Rails with this: context "on PUT to :update" do setup do @countdown = Factory(:countdown) @new_countdown = Factory.stub(:countdown) put :update, :id => @countdown.id, :name => @new_countdown.name, :end => @new_countdown.end end should_respond_with :redirect should_redirect_to("the countdowns view") { countdown_url(assigns(:countdown)) } should_assign_to :countdown should_set_the_flash_to /updated/i should "save :countdown with new attributes" do @countdown = Countdown.find(@countdown.id) assert_equal @new_countdown.name, @countdown.name assert_equal 0, (@new_countdown.end - @countdown.end).to_i end end When I actually go through the updating process using the scaffold that was built it updates the record fine, but the tests give me this error: 1) Failure: test: on PUT to :update should save :countdown with new attributes. (CountdownsControllerTest) [/test/functional/countdowns_controller_test.rb:86:in `__bind_1276353837_121269' /Library/Ruby/Gems/1.8/gems/thoughtbot-shoulda-2.10.2/lib/shoulda/context.rb:351:in `call' /Library/Ruby/Gems/1.8/gems/thoughtbot-shoulda-2.10.2/lib/shoulda/context.rb:351:in `test: on PUT to :update should save :countdown with new attributes. ']: <"Countdown 8"> expected but was <"Countdown 7">.

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  • Most efficient way to implement delta time

    - by Starkers
    Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// var now = Date.now(), deltat = now - currentTime, currentTime = now, scalar = deltat / duration, angle = (Math.PI * 2) * scalar; ////// /// animate /// cube.rotation.y += angle; ////// /// update /// requestAnimationFrame(render); ////// } Could someone confirm I know how it works? Here what I think is going on: Firstly, we set duration at 5000, which how long the loop will take to complete in an ideal world. With a computer that is slow/busy, let's say the animation loop takes twice as long as it should, so 10000: When this happens, the scalar is set to 2.0: scalar = deltat / duration scalar = 10000 / 5000 scalar = 2.0 We now times all animation by twice as much: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 2.0; angle = (Math.PI * 4) // which is 2 rotations When we do this, the cube rotation will appear to 'jump', but this is good because the animation remains real-time. With a computer that is going too quickly, let's say the animation loop takes half as long as it should, so 2500: When this happens, the scalar is set to 0.5: scalar = deltat / duration scalar = 2500 / 5000 scalar = 0.5 We now times all animation by a half: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 0.5; angle = (Math.PI * 1) // which is half a rotation When we do this, the cube won't jump at all, and the animation remains real time, and doesn't speed up. However, would I be right in thinking this doesn't alter how hard the computer is working? I mean it still goes through the loop as fast as it can, and it still has render the whole scene, just with different smaller angles! So this a bad way to implement delta time, right? Now let's pretend the computer is taking exactly as long as it should, so 5000: When this happens, the scalar is set to 1.0: angle = (Math.PI * 2) * scalar; angle = (Math.PI * 2) * 1; angle = (Math.PI * 2) // which is 1 rotation When we do this, everything is timsed by 1, so nothing is changed. We'd get the same result if we weren't using delta time at all! My questions are as follows Mostly importantly, have I got the right end of the stick here? How do we know to set the duration to 5000 ? Or can it be any number? I'm a bit vague about the "computer going too quickly". Is there a way loop less often rather than reduce the animation steps? Seems like a better idea. Using this method, do all of our animations need to be timesed by the scalar? Do we have to hunt down every last one and times it? Is this the best way to implement delta time? I think not, due to the fact the computer can go nuts and all we do is divide each animation step and because we need to hunt down every step and times it by the scalar. Not a very nice DSL, as it were. So what is the best way to implement delta time? Below is one way that I do not really get but may be a better way to implement delta time. Could someone explain please? // Globals INV_MAX_FPS = 1 / 60; frameDelta = 0; clock = new THREE.Clock(); // In the animation loop (the requestAnimationFrame callback)… frameDelta += clock.getDelta(); // API: "Get the seconds passed since the last call to this method." while (frameDelta >= INV_MAX_FPS) { update(INV_MAX_FPS); // calculate physics frameDelta -= INV_MAX_FPS; } How I think this works: Firstly we set INV_MAX_FPS to 0.01666666666 How we will use this number number does not jump out at me. We then intialize a frameDelta which stores how long the last loop took to run. Come the first loop frameDelta is not greater than INV_MAX_FPS so the loop is not run (0 = 0.01666666666). So nothing happens. Now I really don't know what would cause this to happen, but let's pretend that the loop we just went through took 2 seconds to complete: We set frameDelta to 2: frameDelta += clock.getDelta(); frameDelta += 2.00 Now we run an animation thanks to update(0.01666666666). Again what is relevance of 0.01666666666?? And then we take away 0.01666666666 from the frameDelta: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 2 - 0.01666666666 frameDelta = 1.98333333334 So let's go into the second loop. Let's say it took 2(? Why not 2? Or 12? I am a bit confused): frameDelta += clock.getDelta(); frameDelta = frameDelta + clock.getDelta(); frameDelta = 1.98333333334 + 2 frameDelta = 3.98333333334 This time we enter the while loop because 3.98333333334 = 0.01666666666 We run update We take away 0.01666666666 from frameDelta again: frameDelta -= INV_MAX_FPS; frameDelta = frameDelta - INV_MAX_FPS; frameDelta = 3.98333333334 - 0.01666666666 frameDelta = 3.96666666668 Now let's pretend the loop is super quick and runs in just 0.1 seconds and continues to do this. (Because the computer isn't busy any more). Basically, the update function will be run, and every loop we take away 0.01666666666 from the frameDelta untill the frameDelta is less than 0.01666666666. And then nothing happens until the computer runs slowly again? Could someone shed some light please? Does the update() update the scalar or something like that and we still have to times everything by the scalar like in the first example?

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  • Animation issue caused by C# parameters passed by reference rather than value, but where?

    - by Jordan Roher
    I'm having trouble with sprite animation in XNA that appears to be caused by a struct passed as a reference value. But I'm not using the ref keyword anywhere. I am, admittedly, a C# noob, so there may be some shallow bonehead error in here, but I can't see it. I'm creating 10 ants or bees and animating them as they move across the screen. I have an array of animation structs, and each time I create an ant or bee, I send it the animation array value it requires (just [0] or [1] at this time). Deep inside the animation struct is a timer that is used to change frames. The ant/bee class stores the animation struct as a private variable. What I'm seeing is that each ant or bee uses the same animation struct, the one I thought I was passing in and copying by value. So during Update(), when I advance the animation timer for each ant/bee, the next ant/bee has its animation timer advanced by that small amount. If there's 1 ant on screen, it animates properly. 2 ants, it runs twice as fast, and so on. Obviously, not what I want. Here's an abridged version of the code. How is BerryPicking's ActorAnimationGroupData[] getting shared between the BerryCreatures? class BerryPicking { private ActorAnimationGroupData[] animations; private BerryCreature[] creatures; private Dictionary<string, Texture2D> creatureTextures; private const int maxCreatures = 5; public BerryPickingExample() { this.creatures = new BerryCreature[maxCreatures]; this.creatureTextures = new Dictionary<string, Texture2D>(); } public void LoadContent() { // Returns data from an XML file Reader reader = new Reader(); animations = reader.LoadAnimations(); CreateCreatures(); } // This is called from another function I'm not including because it's not relevant to the problem. // In it, I remove any creature that passes outside the viewport by setting its creatures[] spot to null. // Hence the if(creatures[i] == null) test is used to recreate "dead" creatures. Inelegant, I know. private void CreateCreatures() { for (int i = 0; i < creatures.Length; i++) { if (creatures[i] == null) { // In reality, the name selection is randomized creatures[i] = new BerryCreature("ant"); // Load content and texture (which I create elsewhere) creatures[i].LoadContent( FindAnimation(creatures[i].Name), creatureTextures[creatures[i].Name]); } } } private ActorAnimationGroupData FindAnimation(string animationName) { int yourAnimation = -1; for (int i = 0; i < animations.Length; i++) { if (animations[i].name == animationName) { yourAnimation = i; break; } } return animations[yourAnimation]; } public void Update(GameTime gameTime) { for (int i = 0; i < creatures.Length; i++) { creatures[i].Update(gameTime); } } } class Reader { public ActorAnimationGroupData[] LoadAnimations() { ActorAnimationGroupData[] animationGroup; XmlReader file = new XmlTextReader(filename); // Do loading... // Then later file.Close(); return animationGroup; } } class BerryCreature { private ActorAnimation animation; private string name; public BerryCreature(string name) { this.name = name; } public void LoadContent(ActorAnimationGroupData animationData, Texture2D sprite) { animation = new ActorAnimation(animationData); animation.LoadContent(sprite); } public void Update(GameTime gameTime) { animation.Update(gameTime); } } class ActorAnimation { private ActorAnimationGroupData animation; public ActorAnimation(ActorAnimationGroupData animation) { this.animation = animation; } public void LoadContent(Texture2D sprite) { this.sprite = sprite; } public void Update(GameTime gameTime) { animation.Update(gameTime); } } struct ActorAnimationGroupData { // There are lots of other members of this struct, but the timer is the only one I'm worried about. // TimerData is another struct private TimerData timer; public ActorAnimationGroupData() { timer = new TimerData(2); } public void Update(GameTime gameTime) { timer.Update(gameTime); } } struct TimerData { public float currentTime; public float maxTime; public TimerData(float maxTime) { this.currentTime = 0; this.maxTime = maxTime; } public void Update(GameTime gameTime) { currentTime += (float)gameTime.ElapsedGameTime.TotalSeconds; if (currentTime >= maxTime) { currentTime = maxTime; } } }

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  • Parameter passing Vs Table Valued Parameters Vs XML to SQL 2008 from .Net Application

    - by Harryboy
    As We are working on a asp .net project there three ways one can update data into database when there are multiple rows updation / insertion required Let's assume we need to update employee education detail (which could be 1,3,5 or 10 records) Method to Update Data Pass value as parameter (Traditional approach), If 10 records are there then 10 round trip required Pass data as xml and write logic inside your stored procedure to get that data from xml and update the table (only single roundtrip required) Use Table valued parameters (only single roundtrip required) Note : Data is available as List, so i need to convert it to xml or any other format if i need to pass. There are no. of places in entire application we need to update data in bulk (or multiple records) I just need your suggestions that Which method will be faster (please mention if there are some other overheads) Manageability or testability concern with any approach Any other bottleneck or issue with any of the approach (Serialization /Deserialization concern or limit on size of the data passing) Any other method you suggest for same operations Thanks

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  • Simulating C-style for loops in python

    - by YGA
    (even the title of this is going to cause flames, I realize) Python made the deliberate design choice to have the for loop use explicit iterables, with the benefit of considerably simplified code in most cases. However, sometimes it is quite a pain to construct an iterable if your test case and update function are complicated, and so I find myself writing the following while loops: val = START_VAL while <awkward/complicated test case>: # do stuff ... val = <awkward/complicated update> The problem with this is that the update is at the bottom of the while block, meaning that if I want to have a continue embedded somewhere in it I have to: use duplicate code for the complicated/awkard update, AND run the risk of forgetting it and having my code infinite loop I could go the route of hand-rolling a complicated iterator: def complicated_iterator(val): while <awkward/complicated test case>: yeild val val = <awkward/complicated update> for val in complicated_iterator(start_val): if <random check>: continue # no issues here # do stuff This strikes me as waaaaay too verbose and complicated. Do folks in stack overflow have a simpler suggestion?

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  • 2D Particle Explosion

    - by TheBroodian
    I'm developing a 2D action game, and in said game I've given my primary character an ability he can use to throw a fireball. I'm trying to design an effect so that when said fireball collides (be it with terrain or with an enemy) that the fireball will explode. For the explosion effect I've created a particle that once placed into game space will follow random, yet autonomic behavior based on random variables. Here is my question: When I generate my explosion (essentially 90 of these particles) I get one of two behaviors, 1) They are all generated with the same random variables, and don't resemble an explosion at all, more like a large mass of clumped sprites that all follow the same randomly generated path. 2) If I assign each particle a unique seed to its random number generator, they are a little bit -more- spread out, yet clumping is still visible (they seem to fork out into 3 different directions) Does anybody have any tips for producing particle-based 2D explosions? I'll include the code for my particle and the event I'm generating them in. Fire particle class: public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0,0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } public FireParticle(xTile.Dimensions.Location StartLocation, ContentManager content, int seed) { worldLocation = StartLocation; fireParticleAnimation = new FireParticleAnimation(content); random = new Random(seed); int rightorleft = random.Next(0, 3); int upordown = random.Next(1, 3); int xVelocity = random.Next(0, 101); int yVelocity = random.Next(0, 101); Vector2 tempVector2 = new Vector2(0, 0); if (rightorleft == 1) { tempVector2 = new Vector2(xVelocity, tempVector2.Y); } else if (rightorleft == 2) { tempVector2 = new Vector2(-xVelocity, tempVector2.Y); } if (upordown == 1) { tempVector2 = new Vector2(tempVector2.X, -yVelocity); } else if (upordown == 2) { tempVector2 = new Vector2(tempVector2.X, yVelocity); } velocity = tempVector2; scale = random.Next(1, 11); upwardForce = -10; dead = false; } #endregion #region Update and Draw public void Update(GameTime gameTime) { elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; fireParticleAnimation.Update(gameTime); Vector2 moveAmount = velocity * elapsed; xTile.Dimensions.Location newPosition = new xTile.Dimensions.Location(worldLocation.X + (int)moveAmount.X, worldLocation.Y + (int)moveAmount.Y); worldLocation = newPosition; velocity.Y += upwardForce; if (fireParticleAnimation.finishedPlaying) { dead = true; } } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( fireParticleAnimation.image.Image, new Rectangle((int)drawLocation.X, (int)drawLocation.Y, scale, scale), fireParticleAnimation.image.SizeAndsource, Color.White * fireParticleAnimation.image.Alpha); } Fireball explosion event: public override void Update(GameTime gameTime) { if (enabled) { float elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds; foreach (Heart_of_Fire.World_Objects.Particles.FireParticle particle in explosionParticles.ToList()) { particle.Update(gameTime); if (particle.Dead) { explosionParticles.Remove(particle); } } collisionRectangle = new Microsoft.Xna.Framework.Rectangle((int)wrldPstn.X, (int)wrldPstn.Y, 5, 5); explosionCheck = exploded; if (!exploded) { coreGraphic.Update(gameTime); tailGraphic.Update(gameTime); Vector2 moveAmount = velocity * elapsed; moveAmount = horizontalCollision(moveAmount, layer); moveAmount = verticalCollision(moveAmount, layer); Vector2 newPosition = new Vector2(wrldPstn.X + moveAmount.X, wrldPstn.Y + moveAmount.Y); if (hasCollidedHorizontally || hasCollidedVertically) { exploded = true; } wrldPstn = newPosition; worldLocation = new xTile.Dimensions.Location((int)wrldPstn.X, (int)wrldPstn.Y); } if (explosionCheck != exploded) { for (int i = 0; i < 90; i++) { explosionParticles.Add(new World_Objects.Particles.FireParticle( new Location( collisionRectangle.X + random.Next(0, 6), collisionRectangle.Y + random.Next(0, 6)), contentMgr)); } } if (exploded && explosionParticles.Count() == 0) { //enabled = false; } } }

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  • Custom prerequsites to visual studio setup project

    - by Sandy
    I have a Visual Studio Setup project and have followed the steps mentioned in this link to load the Shared Add-in Support Update for the Microsoft .NET Framework 2.0 (KB908002) to the prerequisites list. The entry appears but there is this following warning shown No 'HomeSite' attribute has been provided for 'Shared Add-in Support Update for Microsoft .NET Framework 2.0 (KB908002)', so the package will be published to the same location as the bootstrapper. I use the Download component from the component vendor's website option. How do I set a homesite for this update so that the update is directly downloaded and installed. I do not want to distribute the update along with my setup. Thanks

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  • Catching KeyboardInterrupt when working with PyGame

    - by Sebastian P.
    I have written a small Python application where I use PyGame for displaying some simple graphics. I have a somewhat simple PyGame loop going in the base of my application, like so: stopEvent = Event() # Just imagine that this eventually sets the stopEvent # as soon as the program is finished with its task. disp = SortDisplay(algorithm, stopEvent) def update(): """ Update loop; updates the screen every few seconds. """ while True: stopEvent.wait(options.delay) disp.update() if stopEvent.isSet(): break disp.step() t = Thread(target=update) t.start() while not stopEvent.isSet(): for event in pygame.event.get(): if event.type == pygame.QUIT: stopEvent.set() It works all fine and dandy for the normal program termination; if the PyGame window gets closed, the application closes; if the application finishes its task, the application closes. The trouble I'm having is, if I Ctrl-C in the Python console, the application throws a KeyboardInterrupt, but keeps on running. The question would therefore be: What have I done wrong in my update loop, and how do I rectify it so a KeyboardInterrupt causes the application to terminate?

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  • How to perform an external request in Kohana 3?

    - by alex
    I've always used cURL for this sort of stuff, but this article got me thinking I could request another page easily using the Request object in Kohana 3. $url = 'http://www.example.com'; $update = Request::factory($url); $update->method = 'POST'; $update->post = array( 'key' => 'value' ); $update->execute(); echo $update->response; However I get the error Accessing static property Request::$method as non static From this I can assume it means that the method method is static, but that doesn't help me much. I also copied and pasted the example from that article and it threw the same error. Basically, I'm trying to POST to a new page on an external server, and do it the Kohana way. So, am I doing this correctly, or should I just use cURL (or file_get_contents() with context)?

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  • How to peform an external request in Kohana 3?

    - by alex
    I've always used cURL for this sort of stuff, but this article got me thinking I could request another page easily using the Request object in Kohana 3. $url = 'http://www.example.com'; $update = Request::factory($url); $update->method = 'POST'; $update->post = array( 'key' => 'value' ); $update->execute(); echo $update->response; However I get the error Accessing static property Request::$method as non static From this I can assume it means that the method method is static, but that doesn't help me much. I also copied and pasted the example from that article and it threw the same error. Basically, I'm trying to POST to a new page on an external server, and do it the Kohana way. So, am I doing this correctly, or should I just use cURL (or file_get_contents() with context)?

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  • Figuring out the resource a lock in SQL Server 2000 affects

    - by Michael Lang
    I am adding a simple web-interface to show data from a commercial off the shelf (COTS) application. This COTS issues locks on any record the user is actively looking at (whether they intend to edit and update it or not). I have found sp_lock and the Microsoft sp_lock2 scripts and can see the locks, so that's all well and good. However, I cannot figure out how I can tell if a specific record I am about to update has been affected by one of these locks. If I submit the update request and there is in fact a lock, the web-interface will wait indefinitely until the user closes the window in the COTS. How can I either: a) determine before issuing an update that the record has been locked OR b) issue an update that will immediately return with a LOCKED status rather than indefinitely waiting on the COTS user to close their window on that record?

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  • elisp: posn-at-point returns nil after goto-char. How to update the display before posn-at-point?

    - by Cheeso
    In emacs lisp, posn-at-point is documented as: posn-at-point is a built-in function in C source code. (posn-at-point &optional POS WINDOW) . Return position information for buffer POS in WINDOW. POS defaults to point in WINDOW; WINDOW defaults to the selected window. . Return nil if position is not visible in window. Otherwise, the return value is similar to that returned by event-start for a mouse click at the upper left corner of the glyph corresponding to the given buffer position: (WINDOW AREA-OR-POS (X . Y) TIMESTAMP OBJECT POS (COL . ROW) IMAGE (DX . DY) (WIDTH . HEIGHT)) The posn- functions access elements of such lists. ok, now I've got a function that looks something like this: (defun my-move-and-popup-menu () "move the point, then pop up a menu." (goto-char xxxx) (setq p (posn-at-point)) (my-popup-menu p ...) ) Basically, move the point, then retrieve the screen position at that point, and then popup a menu at that screen position. But I am finding that posn-at-point returns non-nil, only if the xxxx character position (the after position) is visible in the window, before the call to goto-char. It seems that the position is not actually updated until exit from the function. If goto-char goes a long way, more than one screenful, then the retrieved position is always nil, and my code doesn't know where to popup the menu. The reason I suggest that the position is not actually updated until exit from the function - when the menu successfully pops up, the cursor is clearly visible in its previous location while the popup menu is being displayed. When I dismiss the menu, the cursor moves to where I expected it to move, after the goto-char call. How can I get the position to be really updated, between goto-char and posn-at-point, so that posn-at-point will not return nil? In a Windows Forms application I would call Form.Update() or something similar to update the display in the middle of an event handler. What's the emacs version of that?

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  • How to dispatch a multimethod on the type of an array

    - by Arthur Ulfeldt
    I'm working on a multimethod that needs to update a hash for a bunch of different things in a sequence. Looked fairly straitforward until I tried to enter the 'type of an array of X'. (defmulti update-hash #(class %2)) (type (byte 1)) => java.lang.Byte (defmethod update-hash java.lang.Byte [md byte] (. md update byte)) (type (into-array [ (byte 1)])) => [Ljava.lang.Byte; (defmethod update-hash < WHAT GOES HERE > [md byte]

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  • Issue with this function. The code is not executing.

    - by Tapha
    The function is supposed to update the values in the database. Here is the code: //Functions //Function to Update users networth function update_net($name) { //Get worth & balance at the time $sql_to_get_worth_balance = "SELECT * FROM user WHERE username = '$name'"; $sql_query = mysql_query($sql_to_get_worth_balance); while ($rows = mysql_fetch_assoc($sql_query)) { $worth = $rows['worth']; $balance_ = $rows['cash_balance']; } //Get net_worth now $new_net_worth = $worth + $balance; //Update net_worth $sql_for_new_worth = "UPDATE user SET net_worth = '$new_net_worth'"; $sql_worth_query = mysql_query($sql_worth); } It is used here: //Get username $username = $_SESSION['username']; if (isset($username)) { //Update networth $update_worth = update_net($username);

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  • Updating multiple rows with an array

    - by Copephobia
    I have a table that holds user information. One of the columns holds the position of the user in the game they are in. When a game is being created, I need to update the positions of the users of each team. Here is an example: Game id : 7 Team 1 users : 1,2 Team 2 users : 3,4 team1_position : array(1,2) team2_position : array(13,14) What I want to do is update the user table using the array of positions in the SET area. My goal is to be able to update the users without the need for their id (I have different size game boards, so I have multiple position arrays for each board size) How can I do something like this: UPDATE user SET position='(team1_position)' WHERE game = '7' AND team = '1' I feel like it would be a waste of resources to select all the id's of each team and update them separately.

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  • Migrating ASP.NET MVC 1.0 applications to ASP.NET MVC 2 RTM

    - by Eilon
    Note: ASP.NET MVC 2 RTM isn’t yet released! But this tool will help you get your ASP.NET MVC 1.0 applications ready for when it is! I have updated the MVC App Converter to convert projects from ASP.NET MVC 1.0 to ASP.NET MVC 2 RTM. This should be last the last major change to the MVC App Converter that I released previews of in the past several months. Download The app is a single executable: Download MvcAppConverter-MVC2RTM.zip (255 KB). Usage The only requirement for this tool is that you have .NET Framework 3.5 SP1 on the machine. You do not need to have Visual Studio or ASP.NET MVC installed (unless you want to open your project!). Even though the tool performs an automatic backup of your solution it is recommended that you perform a manual backup of your solution as well. To convert an ASP.NET MVC 1.0 project built with Visual Studio 2008 to an ASP.NET MVC 2 project in Visual Studio 2008 perform these steps: Launch the converter Select the solution Click the “Convert” button To convert an ASP.NET MVC 1.0 project built with Visual Studio 2008 to an ASP.NET MVC 2 project in Visual Studio 2010: Wait until Visual Studio 2010 is released (next month!) and it will have a built-in version of this tool that will run automatically when you open an ASP.NET MVC 1.0 project Perform the above steps, then open the project in Visual Studio 2010 and it will perform the remaining conversion steps What it can do Open up ASP.NET MVC 1.0 projects from Visual Studio 2008 (no other versions of ASP.NET MVC or Visual Studio are supported) Create a full backup of your solution’s folder For every VB or C# project that has a reference to System.Web.Mvc.dll it will (this includes ASP.NET MVC web application projects as well as ASP.NET MVC test projects): Update references to ASP.NET MVC 2 Add a reference to System.ComponentModel.DataAnnotations 3.5 (if not already present) For every VB or C# ASP.NET MVC Web Application it will: Change the project type to an ASP.NET MVC 2 project Update the root ~/web.config references to ASP.NET MVC 2 Update the root ~/web.config to have a binding redirect from ASP.NET MVC 1.0 to ASP.NET MVC 2 Update the ~/Views/web.config references to ASP.NET MVC 2 Add or update the JavaScript files (add jQuery, add jQuery.Validate, add Microsoft AJAX, add/update Microsoft MVC AJAX, add Microsoft MVC Validation adapter) Unknown project types or project types that have nothing to do with ASP.NET MVC will not be updated What it can’t do It cannot convert projects directly to Visual Studio 2010 or to .NET Framework 4. It can have issues if your solution contains projects that are not located under the solution directory. If you are using a source control system it might have problems overwriting files. It is recommended that before converting you check out all files from the source control system. It cannot change code in the application that might need to be changed due to breaking changes between ASP.NET MVC 1.0 and ASP.NET MVC 2. Feedback, Please! If you need to convert a project to ASP.NET MVC 2 please try out this application and hopefully you’re good to go. If you spot any bugs or features that don’t work leave a comment here and I will try to address these issues in an updated release.

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  • CRM 2011 - Workflows Vs JavaScripts

    - by Kanini
    In the Contact entity, I have the following attributes Preferred email - A read only field of type Email Personal email 1 - An email field Personal email 2 - An email field Work email 1 - An email field Work email 2 - An email field School email - An email field Other email - An email field Preferred email option - An option set with the following values {Personal email 1, Personal email 2, Work email 1, Work email 2, School email and Other email). None of the above mentioned fields are required. Requirement When user picks a value from Preferred email option, we copy the email address available in that field and apply the same in the Preferred email field. Implementation The Solution Architect suggested that we implement the above requirement as a Workflow. The reason he provided was - most of the times, these values are to be populated by an external website and the data is then fed into CRM 2011 system. So, when they update Preferred email option via a Web Service call to CRM, the WF will run and updated the Preferred email field. My argument / solution What will happen if I do not pick a value from the Preferred email Option Set? Do I set it to any of the email addresses that has a value in it? If so, what if there is more than one of the email address fields are populated, i.e., what if Personal email 1 and Work email 1 is populated but no value is picked in the Option Set? What if a value existed in the Preferred email Option Set and I then change it to NULL? Should the field Preferred email (where the text value of email address is stored) be set to Read Only? If not, what if I have picked Personal email 1 in the Option Set and then edit the Preferred email address text field with a completely new email address If yes, then we are enforcing that the preferred email should be one among Personal email 1, Personal email 2, Work email 1, Work email 2, School email or Other email [My preference would be this] What if I had a value of [email protected] in the personal email 1 field and personal email 2 is empty and choose value of Personal email 1 in the drop down for Preferred email (this will set the Preferred email field to [email protected]) and later, I change the value to Personal email 2 in the Preferred email. It overwrites a valid email address with nothing. I agree that it would be highly unlikely that a user will pick Preferred email as Personal email 2 and not have a value in it but nevertheless it is a possible scenario, isn’t it? What if users typed in a value in Personal email 1 but by mistake picked Personal email 2 in the option set and Personal email 2 field had no value in it. Solution The field Preferred email option should be a required field A JS should run whenever Preferred email option is changed. That JS function should set the relevant email field as required (based on the option chosen) and another JS function should be called (see step 3). A JS function should update the value of Preferred email with the value in the email field (as picked in the option set). The JS function should also be run every time someone updates the actual email field which is chosen in the option set. The guys who are managing the external website should update the Preferred email field - surely, if they can update Preferred email option via a Web Service call, it is easy enough to update the Preferred email right? Question Which is a better method? Should it be written as a JS or a WorkFlow? Also, whose responsibility is it to update the Preferred email field when the data flows from an external website? I am new to CRM 2011 but have around 6 years of experience as a CRM consultant (with other products). I do not come from a development background as I started off as a Application Support Engineer but have picked up development in the last couple of years.

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  • How to remove window applet from Gnome3?

    - by Filip Nowak
    I installed today window applet for Gnome3 from this webupd8 post. The effect of the installation shown in the picture. I tried apt-get remove --purge and nothing happens. How do I remove this window applet? http://i.stack.imgur.com/D1s9b.jpg When i try metacity --replace &unity [1] 3171 Checking if settings need to be migrated ...no Checking if internal files need to be migrated ...no Backend : gconf Integration : true Profile : default Adding plugins Skipping upgrade com.canonical.unity.unity.01.upgrade Skipping upgrade com.canonical.unity.unity.02.upgrade Initializing core options...done Initializing bailer options...done Initializing detection options...done Initializing composite options...done Initializing opengl options...done Initializing decor options...done Initializing move options...done Initializing vpswitch options...done Initializing gnomecompat options...done Initializing grid options...done Initializing mousepoll options...done Initializing place options...done Initializing resize options...done Initializing animation options...done Initializing wall options...done Initializing session options...done Initializing workarounds options...done Initializing wobbly options...done compiz (expo) - Warn: failed to bind image to texture Initializing expo options...done Initializing ezoom options...done Initializing staticswitcher options...done Initializing fade options...done Initializing scale options...done Screen geometry changed: 0x0x1920x1080 Initializing unityshell options...done DEBUG 2012-02-19 21:22:40 glib <unknown>:0 Setting to primary screen rect: x=0 y=0 w=1920 h=1080 WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'bluefish.desktop' WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'filezilla.desktop' WARN 2012-02-19 21:22:40 unity.favorites FavoriteStoreGSettings.cpp:138 Unable to load GDesktopAppInfo for 'gimp.desktop' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' WARN 2012-02-19 21:22:40 glib.glib-gobject <unknown>:0 invalid cast from `BamfWindow' to `BamfApplication' Setting Update "texture_filter" Setting Update "sync_to_vblank" Setting Update "fullscreen_visual_bell" Setting Update "panel_opacity" Setting Update "launcher_opacity" Setting Update "icon_size" WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/applications does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/applications does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/commands does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/commands does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/files does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/files does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method InfoRequest proxy /com/canonical/unity/lens/music does not exist WARN 2012-02-19 21:23:32 unity.glib.dbusproxy GLibDBusProxy.cpp:255 Cannot call method SetActive proxy /com/canonical/unity/lens/music does not exist WARN 2012-02-19 21:23:33 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-available.svg: Blad podczas otwierania pliku: Nie ma takiego pliku ani katalogu WARN 2012-02-19 21:23:33 unity.iconloader IconLoader.cpp:509 Unable to load contents of file:///usr/share/icons/unity-icon-theme/places/svg/category-installed.svg: Blad podczas otwierania pliku: Nie ma takiego pliku ani katalogu

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  • SQL SERVER – A Puzzle – Swap Value of Column Without Case Statement

    - by pinaldave
    For the last few weeks, I have been doing Friday Puzzles and I am really loving it. Yesterday I received a very interesting question by Navneet Chaurasia on Facebook Page. He was asked this question in one of the interview questions for job. Please read the original thread for a complete idea of the conversation. I am presenting the same question here. Puzzle Let us assume there is a single column in the table called Gender. The challenge is to write a single update statement which will flip or swap the value in the column. For example if the value in the gender column is ‘male’ swap it with ‘female’ and if the value is ‘female’ swap it with ‘male’. Here is the quick setup script for the puzzle. USE tempdb GO CREATE TABLE SimpleTable (ID INT, Gender VARCHAR(10)) GO INSERT INTO SimpleTable (ID, Gender) SELECT 1, 'female' UNION ALL SELECT 2, 'male' UNION ALL SELECT 3, 'male' GO SELECT * FROM SimpleTable GO The above query will return following result set. The puzzle was to write a single update column which will generate following result set. There are multiple answers to this simple puzzle. Let me show you three different ways. I am assuming that the column will have either value ‘male’ or ‘female’ only. Method 1: Using CASE Statement I believe this is going to be the most popular solution as we are all familiar with CASE Statement. UPDATE SimpleTable SET Gender = CASE Gender WHEN 'male' THEN 'female' ELSE 'male' END GO SELECT * FROM SimpleTable GO Method 2: Using REPLACE  Function I totally understand it is the not cleanest solution but it will for sure work in giving situation. UPDATE SimpleTable SET Gender = REPLACE(('fe'+Gender),'fefe','') GO SELECT * FROM SimpleTable GO Method 3: Using IIF in SQL Server 2012 If you are using SQL Server 2012 you can use IIF and get the same effect as CASE statement. UPDATE SimpleTable SET Gender = IIF(Gender = 'male', 'female', 'male') GO SELECT * FROM SimpleTable GO You can read my article series on SQL Server 2012 various functions over here. SQL SERVER – Denali – Logical Function – IIF() – A Quick Introduction SQL SERVER – Detecting Leap Year in T-SQL using SQL Server 2012 – IIF, EOMONTH and CONCAT Function Let us clean up. DROP TABLE SimpleTable GO Question to you: I came up with three simple tricks where there is a single UPDATE statement which swaps the values in the column. Do you know any other simple trick? If yes, please post here in the comments. I will pick two random winners from all the valid answers. Winners will get 1) Print Copy of SQL Server Interview Questions and Answers 2) Free Learning Code for Online Video Courses I will announce the winners on coming Monday. Reference:  Pinal Dave (http://blog.SQLAuthority.com) Filed under: CodeProject, PostADay, SQL, SQL Authority, SQL Interview Questions and Answers, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology

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