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  • Creating an ITemplate from a String

    - by Damon
    I do a lot of work with control templates, and one of the pieces of functionality that I've always wanted is the ability to build a ITemplate from a string.  Throughout the years, the topic has come up from time to time, and I never really found anything about how to do it. though I have run across a number of postings from people who are also wanting the same capability.  As I was messing around with things the other day, I stumbled on how to make it work and I feel really foolish for not figuring it out sooner. ITemplate is an interface that exposes a single method named InstantiateIn.  I've been searching for years for some magical .NET framework component that would take a string and convert it into an ITemplate, when all along I could just build my own.  Here's the code: /// <summary> ///   Allows string-based ITempalte implementations /// </summary> public class StringTemplate : ITemplate {     #region Constructor(s)     ////////////////////////////////////////////////////////////////////////////////////////////     /// <summary>     ///   Constructor     /// </summary>     /// <param name="template">String based version of the control template.</param>     public StringTemplate(string template)     {         Template = template;     }     /// <summary>     ///   Constructor     /// </summary>     /// <param name="template">String based version of the control template.</param>     /// <param name="copyToContainer">True to copy intermediate container contents to the instantiation container, False to leave the intermediate container in place.</param>     public StringTemplate(string template, bool copyToContainer)     {         Template = template;         CopyToContainer = copyToContainer;     }     ////////////////////////////////////////////////////////////////////////////////////////////     #endregion     #region Properties     ////////////////////////////////////////////////////////////////////////////////////////////     /// <summary>     ///   String based template     /// </summary>     public string Template     {         get;         set;     }     /// <summary>     ///   When a StringTemplate is instantiated it is created inside an intermediate control     ///   due to limitations of the .NET Framework.  Specifying True for the CopyToContainer     ///   property copies all the controls from the intermediate container into instantiation     ///   container passed to the InstantiateIn method.     /// </summary>     public bool CopyToContainer     {         get;         set;     }     ////////////////////////////////////////////////////////////////////////////////////////////     #endregion     #region ITemplate Members     ////////////////////////////////////////////////////////////////////////////////////////////     /// <summary>     ///   Creates the template in the specified control.     /// </summary>     /// <param name="container">Control in which to make the template</param>     public void InstantiateIn(Control container)     {         Control tempContainer = container.Page.ParseControl(Template);         if (CopyToContainer)         {             for (int i = tempContainer.Controls.Count - 1; i >= 0; i--)             {                 Control tempControl = tempContainer.Controls[i];                 tempContainer.Controls.RemoveAt(i);                 container.Controls.AddAt(0, tempControl);             }                         }         else         {             container.Controls.Add(tempContainer);         }     }     ////////////////////////////////////////////////////////////////////////////////////////////     #endregion } //class Converting a string into a user control is fairly easy using the ParseControl method from a Page object.  Fortunately, the container passed into the InstantiateIn method has a Page property.  One caveat, however, is that the Page property only has a reference to a Page if the container is located ON the page.  If you run into this problem, you may have to find a creative way to get the Page reference (you can add it to the constructor, store it in the request context, etc).  Another issue that I ran into is that the ParseControl creates a new control, parses the string template, places any controls defined in the template onto the new control it created, and returns that new control with the template on it.  You cannot pass in your own container. Adding this directly to the container provided as a parameter in the InstantiateIn means that you end up with an additional "level" in the control hierarchy.  To avoid this, I added code in that removes each control from the intermediate container and places it into the actual container.  I am not, however, sure about the performance penalty associated with moving a bunch of control from one place to another, nor am I completely sure if doing such a move completely screws something up if you have a code behind, etc.  It seems to work when it's just a template, but my testing was ever-so-slightly shy of thorough when it comes to other crazy scenarios.  As a catch-all, I added a Boolean property called CopyToContainer that allows you to turn the copying on or off depending on your desires and needs. Technorati Tags: .NET,ASP.NET,ITemplate,Development,C#,Custom Controls,Server Controls

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  • Creating an SMF service for mercurial web server

    - by Chris W Beal
    I'm working on a project at the moment, which has a number of contributers. We're managing the project gate (which is stand alone) with mercurial. We want to have an easy way of seeing the changelog, so we can show management what is going on.  Luckily mercurial provides a basic web server which allows you to see the changes, and drill in to change sets. This can be run as a daemon, but as it was running on our build server, every time it was rebooted, someone needed to remember to start the process again. This is of course a classic usage of SMF. Now I'm not an experienced person at writing SMF services, so it took me 1/2 an hour or so to figure it out the first time. But going forward I should know what I'm doing a bit better. I did reference this doc extensively. Taking a step back, the command to start the mercurial web server is $ hg serve -p <port number> -d So we somehow need to get SMF to run that command for us. In the simplest form, SMF services are really made up of two components. The manifest Usually lives in /var/svc/manifest somewhere Can be imported from any location The method Usually live in /lib/svc/method I simply put the script straight in that directory. Not very repeatable, but it worked Can take an argument of start, stop, or refresh Lets start with the manifest. This looks pretty complex, but all it's doing is describing the service name, the dependencies, the start and stop methods, and some properties. The properties can be by instance, that is to say I could have multiple hg serve processes handling different mercurial projects, on different ports simultaneously Here is the manifest I wrote. I stole extensively from the examples in the Documentation. So my manifest looks like this $ cat hg-serve.xml <?xml version="1.0"?> <!DOCTYPE service_bundle SYSTEM "/usr/share/lib/xml/dtd/service_bundle.dtd.1"> <service_bundle type='manifest' name='hg-serve'> <service name='application/network/hg-serve' type='service' version='1'> <dependency name='network' grouping='require_all' restart_on='none' type='service'> <service_fmri value='svc:/milestone/network:default' /> </dependency> <exec_method type='method' name='start' exec='/lib/svc/method/hg-serve %m' timeout_seconds='2' /> <exec_method type='method' name='stop' exec=':kill' timeout_seconds='2'> </exec_method> <instance name='project-gate' enabled='true'> <method_context> <method_credential user='root' group='root' /> </method_context> <property_group name='hg-serve' type='application'> <propval name='path' type='astring' value='/src/project-gate'/> <propval name='port' type='astring' value='9998' /> </property_group> </instance> <stability value='Evolving' /> <template> <common_name> <loctext xml:lang='C'>hg-serve</loctext> </common_name> <documentation> <manpage title='hg' section='1' /> </documentation> </template> </service> </service_bundle> So the only things I had to decide on in this are the service name "application/network/hg-serve" the start and stop methods (more of which later) and the properties. This is the information I need to pass to the start method script. In my case the port I want to start the web server on "9998", and the path to the source gate "/src/project-gate". These can be read in to the start method. So now lets look at the method scripts $ cat /lib/svc/method/hg-serve #!/sbin/sh # # # Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. # # Standard prolog # . /lib/svc/share/smf_include.sh if [ -z $SMF_FMRI ]; then echo "SMF framework variables are not initialized." exit $SMF_EXIT_ERR fi # # Build the command line flags # # Get the port and directory from the SMF properties port=`svcprop -c -p hg-serve/port $SMF_FMRI` dir=`svcprop -c -p hg-serve/path $SMF_FMRI` echo "$1" case "$1" in 'start') cd $dir /usr/bin/hg serve -d -p $port ;; *) echo "Usage: $0 {start|refresh|stop}" exit 1 ;; esac exit $SMF_EXIT_OK This is all pretty self explanatory, we read the port and directory using svcprop, and use those simply to run a command in the start case. We don't need to implement a stop case, as the manifest says to use "exec=':kill'for the stop method. Now all we need to do is import the manifest and start the service, but first verify the manifest # svccfg verify /path/to/hg-serve.xml If that doesn't give an error try importing it # svccfg import /path/to/hg-serve.xml If like me you originally put the hg-serve.xml file in /var/svc/manifest somewhere you'll get an error and told to restart the import service svccfg: Restarting svc:/system/manifest-import The manifest being imported is from a standard location and should be imported with the command : svcadm restart svc:/system/manifest-import # svcadm restart svc:/system/manifest-import and you're nearly done. You can look at the service using svcs -l # svcs -l hg-serve fmri svc:/application/network/hg-serve:project-gate name hg-serve enabled false state disabled next_state none state_time Thu May 31 16:11:47 2012 logfile /var/svc/log/application-network-hg-serve:project-gate.log restarter svc:/system/svc/restarter:default contract_id 15749 manifest /var/svc/manifest/network/hg/hg-serve.xml dependency require_all/none svc:/milestone/network:default (online) And look at the interesting properties # svcprop hg-serve hg-serve/path astring /src/project-gate hg-serve/port astring 9998 ...stuff deleted.... Then simply enable the service and if every things gone right, you can point your browser at http://server:9998 and get a nice graphical log of project activity. # svcadm enable hg-serve # svcs -l hg-serve fmri svc:/application/network/hg-serve:project-gate name hg-serve enabled true state online next_state none state_time Thu May 31 16:18:11 2012 logfile /var/svc/log/application-network-hg-serve:project-gate.log restarter svc:/system/svc/restarter:default contract_id 15858 manifest /var/svc/manifest/network/hg/hg-serve.xml dependency require_all/none svc:/milestone/network:default (online) None of this is rocket science, but a bit fiddly. Hence I thought I'd blog it. It might just be you see this in google and it clicks with you more than one of the many other blogs or how tos about it. Plus I can always refer back to it myself in 3 weeks, when I want to add another project to the server, and I've forgotten how to do it.

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  • JavaScript objects and Crockford's The Good Parts

    - by Jonathan
    I've been thinking quite a bit about how to do OOP in JS, especially when it comes to encapsulation and inheritance, recently. According to Crockford, classical is harmful because of new(), and both prototypal and classical are limited because their use of constructor.prototype means you can't use closures for encapsulation. Recently, I've considered the following couple of points about encapsulation: Encapsulation kills performance. It makes you add functions to EACH member object rather than to the prototype, because each object's methods have different closures (each object has different private members). Encapsulation forces the ugly "var that = this" workaround, to get private helper functions to have access to the instance they're attached to. Either that or make sure you call them with privateFunction.apply(this) everytime. Are there workarounds for either of two issues I mentioned? if not, do you still consider encapsulation to be worth it? Sidenote: The functional pattern Crockford describes doesn't even let you add public methods that only touch public members, since it completely forgoes the use of new() and constructor.prototype. Wouldn't a hybrid approach where you use classical inheritance and new(), but also call Super.apply(this, arguments) to initialize private members and privileged methods, be superior?

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  • NVIDIA x server - "sudo nvidia config" does not generate a working 'xorg.config'

    - by Mike
    I am over 18 hours deep on this challenge. I got to this point and am stuck. very stuck. Maybe you can figure it out? Ubuntu Version 12.04 LTS with all the updates installed. Problem: The default settings in "etc/X11/xorg.conf" that are generated by the "nvidia-xconfig" tool, do not allow the NVIDIA x server to connect to the driver in my "System Settings Additional Driver window". (that's how I understand it. Lots of information below). Symptoms of Problem "System Settings Additional Driver" window has drivers, but the nvidia x server cannot connect/utilize any of the 4 drivers. the drivers are activated, but not in use. When I go to "System Tools Administration NVIDIA x server settings" I get an error that basically tells me to create a default file to initialize the NVIDIA X server (screen shot below). This is the messages the terminal gives after running a "sudo nvidia-xconfig" command for the first time. It seems that the generated file by the tool i just ran is generating a bad/unusable file: If I run the "sudo nvidia-xconfig" command again, I wont get an error the second time. However when I reboot, the default file that is generated (etc/X11/xorg.conf) simply puts the screen resolution at 800 x 600 (or something big like that). When I try to go to NVIDIA x server settings I am greeted with the same screen as the screen shot as in symptom 2 (no option to change the resolution). If I try to go to "system settings display" there are no other resolutions to choose from. At this point I must delete the newly minted "xorg.conf" and reinstate the original in its place. Here are the contents of the "xorg.conf" that is generated first (the one missing required information): # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 304.88 (buildmeister@swio-display-x86-rhel47-06) Wed Mar 27 15:32:58 PDT 2013 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "Unknown" HorizSync 28.0 - 33.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 SubSection "Display" Depth 24 EndSubSection EndSection Hardware: I ran the "lspci|grep VGA". There results are: 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [Quadro 1000M] (rev a1) More Hardware info: Ram: 16GB CPU: Intel Core i7-2720QM @2.2GHz * 8 Other: 64 bit. This is a triple boot computer and not a VM. Attempts With Not Success on My End: 1) Tried to append the "xorg.conf" with what I perceive is missing information and obviously it didn't fly. 2) All the other stuff I tried got me to this point. 3) See if this link is helpful to you (I barely get it, but i get enough knowing that a smarter person might find this useful): http://manpages.ubuntu.com/manpages/lucid/man1/nvidia-xconfig.1.html 4) I am completely new to Linux (40 hours over past week), but not to programming. However I am very serious about changing over to Linux. When you respond (I hope someone responds...) please respond in a way that a person new to Linux can understand. 5) By the way, the reason I am in this mess is because I MUST have a second monitor running from my laptop, and "System Settings Display" doesn't recognize my second display. I know it is possible to make the second display work in my system, because when I boot from the install CD, I perform work on the native laptop monitor, but the second monitor shows a purple screen with Ubuntu in the middle, so I know the VGA port is sending a signal out. If this is too much for you to tackle please suggest an alternative method to get a second display. I don't want to go to windows but I cannot have a single display. I am really fudged here. I hope some smart person can help. Thanks in advance. Mike. **********************EDIT #1********************** More Details About Graphics Card I was asked "which brand of nvidia-card do you have exactly?" Here is what I did to provide more info (maybe relevant, maybe not, but here is everything): 1) Took my Lenovo W520 right apart to see if there is an identifier on the actual card. However I realized that if I get deep enough to take a look, the laptop "won't like it". so I put it back together. Figuring out the card this way is not an option for me right now. 2) (My computer is triple boot) I logged into Win7 and ran 'dxdiag' command. here is the screen shot: 3) I tried to look on the lenovo website for more details... but no luck. I took a look at my receipts and here is info form receipt: System Unit: W520 NVIDIA Quadro 1000M 2GB 4) In win7 I went to the NVIDIA website and used the option to have my card 'scanned' by a Java applet to determine the latest update for my card. I tried the same with Ubuntu but I can't get the applet to run. Here is the recommended driver from from the NVIDIA Applet for my card for Win7 (I hope this shines some light on the specifics of the card): Quadro/NVS/Tesla/GRID Desktop Driver Release R319 Version: 320.00 WHQL Release Date: 3.5.2013 5) Also I went on the NVIDIA driver search and looked through every possible combination of product type + product series + product to find all the combinations that yield a 1000M card. My card is: Product Type: Quadro Product Series: Quadro Series (Notebooks) Product: 1000M ***********************EDIT #2******************* Additional Symptoms Another question that generated more symptoms I previously didn't mention was: "After generating xorg.conf by nvidia-xconfig, go to additional drivers, do you see nvidia-304?" 1) I took a screen shot of the "additional drivers" right after generating xorg.conf by nvidia-xconfig. Here it is: 2) Then I did a reboot. Now Ubuntu is 600 x 800 resolution. When I logged in after the computer came up I got an error (which I always get after generating xorg.conf by nvidia-xconfig and rebooting) 3) To finally answer the question - No. There is no "NVIDIA-304" driver. Screen shot of additional drivers after generating xorg.conf by nvidia-xconfig and rebooting : At this point I revert to the original xorg.conf and delete the xorg.conf generated by Nvidia.

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  • Dapper and object validation/business rules enforcement

    - by Eugene
    This isn't really Dapper-specific, actually, as it relates to any XML-serializeable object.. but it came up when I was storing an object using Dapper. Anyways, say I have a user class. Normally, I'd do something like this: class User { public string SIN {get; private set;} public string DisplayName {get;set;} public User(string sin) { if (string.IsNullOrWhiteSpace(sin)) throw new ArgumentException("SIN must be specified"); this.SIN = sin; } } Since a SIN is required, I'd just create a constructor with a sin parameter, and make it read-only. However, with a Dapper (and probably any other ORM), I need to provide a parameterless constructor, and make all properties writeable. So now I have this: class User: IValidatableObject { public int Id { get; set; } public string SIN { get; set; } public string DisplayName { get; set; } public IEnumerable<ValidationResult> Validate(ValidationContext validationContext) { // implementation } } This seems.. can't really pick the word, a bad smell? A) I'm allowing to change properties that should not be changed ever after an object has been created (SIN, userid) B) Now I have to implement IValidatableObject or something like that to test those properties before updating them to db. So how do you go about it ?

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  • How to select the first ocurrence in the auto-completion menu by pressing Enter?

    - by janoChen
    Every time there's is a pop up menu. I select the first occurrence and press enter but nothing happens (the word is not completed with he selected occurrence). The only way is to press Tab until you reach the term for a second time. Is there a way of selecting the first occurrence pressing Enter (or other Vim hotkey)? My .vimrc: " SHORTCUTS nnoremap <F4> :set filetype=html<CR> nnoremap <F5> :set filetype=php<CR> nnoremap <F3> :TlistToggle<CR> " press space to turn off highlighting and clear any message already displayed. nnoremap <silent> <Space> :nohlsearch<Bar>:echo<CR> " set buffers commands nnoremap <silent> <M-F8> :BufExplorer<CR> nnoremap <silent> <F8> :bn<CR> nnoremap <silent> <S-F8> :bp<CR> " open NERDTree with start directory: D:\wamp\www nnoremap <F9> :NERDTree /home/alex/www<CR> " open MRU nnoremap <F10> :MRU<CR> " open current file (silently) nnoremap <silent> <F11> :let old_reg=@"<CR>:let @"=substitute(expand("%:p"), "/", "\\", "g")<CR>:silent!!cmd /cstart <C-R><C-R>"<CR><CR>:let @"=old_reg<CR> " open current file in localhost (default browser) nnoremap <F12> :! start "http://localhost" file:///"%:p""<CR> " open Vim's default Explorer nnoremap <silent> <F2> :Explore<CR> nnoremap <C-F2> :%s/\.html/.php/g<CR> " REMAPPING " map leader to , let mapleader = "," " remap ` to ' nnoremap ' ` nnoremap ` ' " remap increment numbers nnoremap <C-kPlus> <C-A> " COMPRESSION function Js_css_compress () let cwd = expand('<afile>:p:h') let nam = expand('<afile>:t:r') let ext = expand('<afile>:e') if -1 == match(nam, "[\._]src$") let minfname = nam.".min.".ext else let minfname = substitute(nam, "[\._]src$", "", "g").".".ext endif if ext == 'less' if executable('lessc') cal system( 'lessc '.cwd.'/'.nam.'.'.ext.' &') endif else if filewritable(cwd.'/'.minfname) if ext == 'js' && executable('closure-compiler') cal system( 'closure-compiler --js '.cwd.'/'.nam.'.'.ext.' > '.cwd.'/'.minfname.' &') elseif executable('yuicompressor') cal system( 'yuicompressor '.cwd.'/'.nam.'.'.ext.' > '.cwd.'/'.minfname.' &') endif endif endif endfunction autocmd FileWritePost,BufWritePost *.js :call Js_css_compress() autocmd FileWritePost,BufWritePost *.css :call Js_css_compress() autocmd FileWritePost,BufWritePost *.less :call Js_css_compress() " GUI " taglist right side let Tlist_Use_Right_Window = 1 " hide tool bar set guioptions-=T "remove scroll bars set guioptions+=LlRrb set guioptions-=LlRrb " set the initial size of window set lines=46 columns=180 " set default font set guifont=Monospace " set guifont=Monospace\ 10 " show line number set number " set default theme colorscheme molokai-2 " encoding set encoding=utf-8 setglobal fileencoding=utf-8 bomb set fileencodings=ucs-bom,utf-8,latin1 " SCSS syntax highlight au BufRead,BufNewFile *.scss set filetype=scss " LESS syntax highlight syntax on au BufNewFile,BufRead *.less set filetype=less " Haml syntax highlight "au! BufRead,BufNewFile *.haml "setfiletype haml " Sass syntax highlight "au! BufRead,BufNewFile *.sass "setfiletype sass " set filetype indent filetype indent on " for snipMate to work filetype plugin on " show breaks set showbreak=-----> " coding format set tabstop=4 set shiftwidth=4 set linespace=1 " CONFIG " set location of ctags let Tlist_Ctags_Cmd='D:\ctags58\ctags.exe' " keep the buffer around when left set hidden " enable matchit plugin source $VIMRUNTIME/macros/matchit.vim " folding set foldmethod=marker set foldmarker={,} let g:FoldMethod = 0 map <leader>ff :call ToggleFold()<cr> fun! ToggleFold() if g:FoldMethod == 0 exe 'set foldmethod=indent' let g:FoldMethod = 1 else exe 'set foldmethod=marker' let g:FoldMethod = 0 endif endfun " save and restore folds when a file is closed and re-opened "au BufWrite ?* mkview "au BufRead ?* silent loadview " auto-open NERDTree everytime Vim is invoked au VimEnter * NERDTree /home/alex/www " set omnicomplete autocmd FileType python set omnifunc=pythoncomplete#Complete autocmd FileType javascript set omnifunc=javascriptcomplete#CompleteJS autocmd FileType html set omnifunc=htmlcomplete#CompleteTags autocmd FileType css set omnifunc=csscomplete#CompleteCSS autocmd FileType xml set omnifunc=xmlcomplete#CompleteTags autocmd FileType php set omnifunc=phpcomplete#CompletePHP autocmd FileType c set omnifunc=ccomplete#Complete " Remove trailing white-space once the file is saved au BufWritePre * silent g/\s\+$/s/// " Use CTRL-S for saving, also in Insert mode noremap <C-S> :update!<CR> vnoremap <C-S> <C-C>:update!<CR> inoremap <C-S> <C-O>:update!<CR> " DEFAULT set nocompatible source $VIMRUNTIME/vimrc_example.vim "source $VIMRUNTIME/mswin.vim "behave mswin " disable creation of swap files set noswapfile " no back ups wwhile editing set nowritebackup " disable creation of backups set nobackup " no file change pop up warning autocmd FileChangedShell * echohl WarningMsg | echo "File changed shell." | echohl None set diffexpr=MyDiff() function MyDiff() let opt = '-a --binary ' if &diffopt =~ 'icase' | let opt = opt . '-i ' | endif if &diffopt =~ 'iwhite' | let opt = opt . '-b ' | endif let arg1 = v:fname_in if arg1 =~ ' ' | let arg1 = '"' . arg1 . '"' | endif let arg2 = v:fname_new if arg2 =~ ' ' | let arg2 = '"' . arg2 . '"' | endif let arg3 = v:fname_out if arg3 =~ ' ' | let arg3 = '"' . arg3 . '"' | endif let eq = '' if $VIMRUNTIME =~ ' ' if &sh =~ '\<cmd' let cmd = '""' . $VIMRUNTIME . '\diff"' let eq = '"' else let cmd = substitute($VIMRUNTIME, ' ', '" ', '') . '\diff"' endif else let cmd = $VIMRUNTIME . '\diff' endif silent execute '!' . cmd . ' ' . opt . arg1 . ' ' . arg2 . ' > ' . arg3 . eq endfunction

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  • Is there a clean separation of my layers with this attempt at Domain Driven Design in XAML and C#

    - by Buddy James
    I'm working on an application. I'm using a mixture of TDD and DDD. I'm working hard to separate the layers of my application and that is where my question comes in. My solution is laid out as follows Solution MyApp.Domain (WinRT class library) Entity (Folder) Interfaces(Folder) IPost.cs (Interface) BlogPosts.cs(Implementation of IPost) Service (Folder) Interfaces(Folder) IDataService.cs (Interface) BlogDataService.cs (Implementation of IDataService) MyApp.Presentation(Windows 8 XAML + C# application) ViewModels(Folder) BlogViewModel.cs App.xaml MainPage.xaml (Contains a property of BlogViewModel MyApp.Tests (WinRT Unit testing project used for my TDD) So I'm planning to use my ViewModel with the XAML UI I'm writing a test and define my interfaces in my system and I have the following code thus far. [TestMethod] public void Get_Zero_Blog_Posts_From_Presentation_Layer_Returns_Empty_Collection() { IBlogViewModel viewModel = _container.Resolve<IBlogViewModel>(); viewModel.LoadBlogPosts(0); Assert.AreEqual(0, viewModel.BlogPosts.Count, "There should be 0 blog posts."); } viewModel.BlogPosts is an ObservableCollection<IPost> Now.. my first thought is that I'd like the LoadBlogPosts method on the ViewModel to call a static method on the BlogPost entity. My problem is I feel like I need to inject the IDataService into the Entity object so that it promotes loose coupling. Here are the two options that I'm struggling with: Not use a static method and use a member method on the BlogPost entity. Have the BlogPost take an IDataService in the constructor and use dependency injection to resolve the BlogPost instance and the IDataService implementation. Don't use the entity to call the IDataService. Put the IDataService in the constructor of the ViewModel and use my container to resolve the IDataService when the viewmodel is instantiated. So with option one the layers will look like this ViewModel(Presentation layer) - Entity (Domain layer) - IDataService (Service Layer) or ViewModel(Presentation layer) - IDataService (Service Layer)

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  • DI and hypothetical readonly setters in C#

    - by Luis Ferrao
    Sometimes I would like to declare a property like this: public string Name { get; readonly set; } I am wondering if anyone sees a reason why such a syntax shouldn't exist. I believe that because it is a subset of "get; private set;", it could only make code more robust. My feeling is that such setters would be extremely DI friendly, but of course I'm more interested in hearing your opinions than my own, so what do you think? I am aware of 'public readonly' fields, but those are not interface friendly so I don't even consider them. That said, I don't mind if you bring them up into the discussion Edit I realize reading the comments that perhaps my idea is a little confusing. The ultimate purpose of this new syntax would be to have an automatic property syntax that specifies that the backing private field should be readonly. Basically declaring a property using my hypothetical syntax public string Name { get; readonly set; } would be interpreted by C# as: private readonly string name; public string Name { get { return this.name; } } And the reason I say this would be DI friendly is because when we rely heavily on constructor injection, I believe it is good practice to declare our constructor injected fields as readonly.

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  • Purpose of "new" keyword

    - by Channel72
    The new keyword in languages like Java, Javascript, and C# creates a new instance of a class. This syntax seems to have been inherited from C++, where new is used specifically to allocate a new instance of a class on the heap, and return a pointer to the new instance. In C++, this is not the only way to construct an object. You can also construct an object on the stack, without using new - and in fact, this way of constructing objects is much more common in C++. So, coming from a C++ background, the new keyword in languages like Java, Javascript, and C# seemed natural and obvious to me. Then I started to learn Python, which doesn't have the new keyword. In Python, an instance is constructed simply by calling the constructor, like: f = Foo() At first, this seemed a bit off to me, until it occurred to me that there's no reason for Python to have new, because everything is an object so there's no need to disambiguate between various constructor syntaxes. But then I thought - what's really the point of new in Java? Why should we say Object o = new Object();? Why not just Object o = Object();? In C++ there's definitely a need for new, since we need to distinguish between allocating on the heap and allocating on the stack, but in Java all objects are constructed on the heap, so why even have the new keyword? The same question could be asked for Javascript. In C#, which I'm much less familiar with, I think new may have some purpose in terms of distinguishing between object types and value types, but I'm not sure. Regardless, it seems to me that many languages which came after C++ simply "inherited" the new keyword - without really needing it. It's almost like a vestigial keyword. We don't seem to need it for any reason, and yet it's there. Question: Am I correct about this? Or is there some compelling reason that new needs to be in C++-inspired memory-managed languages like Java, Javascript and C#?

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  • A Look Inside JSR 360 - CLDC 8

    - by Roger Brinkley
    If you didn't notice during JavaOne the Java Micro Edition took a major step forward in its consolidation with Java Standard Edition when JSR 360 was proposed to the JCP community. Over the last couple of years there has been a focus to move Java ME back in line with it's big brother Java SE. We see evidence of this in JCP itself which just recently merged the ME and SE/EE Executive Committees into a single Java Executive Committee. But just before that occurred JSR 360 was proposed and approved for development on October 29. So let's take a look at what changes are now being proposed. In a way JSR 360 is returning back to the original roots of Java ME when it was first introduced. It was indeed a subset of the JDK 4 language, but as Java progressed many of the language changes were not implemented in the Java ME. Back then the tradeoff was still a functionality, footprint trade off but the major market was feature phones. Today the market has changed and CLDC, while it will still target feature phones, will have it primary emphasis on embedded devices like wireless modules, smart meters, health care monitoring and other M2M devices. The major changes will come in three areas: language feature changes, library changes, and consolidating the Generic Connection Framework.  There have been three Java SE versions that have been implemented since JavaME was first developed so the language feature changes can be divided into changes that came in JDK 5 and those in JDK 7, which mostly consist of the project Coin changes. There were no language changes in JDK 6 but the changes from JDK 5 are: Assertions - Assertions enable you to test your assumptions about your program. For example, if you write a method that calculates the speed of a particle, you might assert that the calculated speed is less than the speed of light. In the example code below if the interval isn't between 0 and and 1,00 the an error of "Invalid value?" would be thrown. private void setInterval(int interval) { assert interval > 0 && interval <= 1000 : "Invalid value?" } Generics - Generics add stability to your code by making more of your bugs detectable at compile time. Code that uses generics has many benefits over non-generic code with: Stronger type checks at compile time. Elimination of casts. Enabling programming to implement generic algorithms. Enhanced for Loop - the enhanced for loop allows you to iterate through a collection without having to create an Iterator or without having to calculate beginning and end conditions for a counter variable. The enhanced for loop is the easiest of the new features to immediately incorporate in your code. In this tip you will see how the enhanced for loop replaces more traditional ways of sequentially accessing elements in a collection. void processList(Vector<string> list) { for (String item : list) { ... Autoboxing/Unboxing - This facility eliminates the drudgery of manual conversion between primitive types, such as int and wrapper types, such as Integer.  Hashtable<Integer, string=""> data = new Hashtable<>(); void add(int id, String value) { data.put(id, value); } Enumeration - Prior to JDK 5 enumerations were not typesafe, had no namespace, were brittle because they were compile time constants, and provided no informative print values. JDK 5 added support for enumerated types as a full-fledged class (dubbed an enum type). In addition to solving all the problems mentioned above, it allows you to add arbitrary methods and fields to an enum type, to implement arbitrary interfaces, and more. Enum types provide high-quality implementations of all the Object methods. They are Comparable and Serializable, and the serial form is designed to withstand arbitrary changes in the enum type. enum Season {WINTER, SPRING, SUMMER, FALL}; } private Season season; void setSeason(Season newSeason) { season = newSeason; } Varargs - Varargs eliminates the need for manually boxing up argument lists into an array when invoking methods that accept variable-length argument lists. The three periods after the final parameter's type indicate that the final argument may be passed as an array or as a sequence of arguments. Varargs can be used only in the final argument position. void warning(String format, String... parameters) { .. for(String p : parameters) { ...process(p);... } ... } Static Imports -The static import construct allows unqualified access to static members without inheriting from the type containing the static members. Instead, the program imports the members either individually or en masse. Once the static members have been imported, they may be used without qualification. The static import declaration is analogous to the normal import declaration. Where the normal import declaration imports classes from packages, allowing them to be used without package qualification, the static import declaration imports static members from classes, allowing them to be used without class qualification. import static data.Constants.RATIO; ... double r = Math.cos(RATIO * theta); Annotations - Annotations provide data about a program that is not part of the program itself. They have no direct effect on the operation of the code they annotate. There are a number of uses for annotations including information for the compiler, compiler-time and deployment-time processing, and run-time processing. They can be applied to a program's declarations of classes, fields, methods, and other program elements. @Deprecated public void clear(); The language changes from JDK 7 are little more familiar as they are mostly the changes from Project Coin: String in switch - Hey it only took us 18 years but the String class can be used in the expression of a switch statement. Fortunately for us it won't take that long for JavaME to adopt it. switch (arg) { case "-data": ... case "-out": ... Binary integral literals and underscores in numeric literals - Largely for readability, the integral types (byte, short, int, and long) can also be expressed using the binary number system. and any number of underscore characters (_) can appear anywhere between digits in a numerical literal. byte flags = 0b01001111; long mask = 0xfff0_ff08_4fff_0fffl; Multi-catch and more precise rethrow - A single catch block can handle more than one type of exception. In addition, the compiler performs more precise analysis of rethrown exceptions than earlier releases of Java SE. This enables you to specify more specific exception types in the throws clause of a method declaration. catch (IOException | InterruptedException ex) { logger.log(ex); throw ex; } Type Inference for Generic Instance Creation - Otherwise known as the diamond operator, the type arguments required to invoke the constructor of a generic class can be replaced with an empty set of type parameters (<>) as long as the compiler can infer the type arguments from the context.  map = new Hashtable<>(); Try-with-resource statement - The try-with-resources statement is a try statement that declares one or more resources. A resource is an object that must be closed after the program is finished with it. The try-with-resources statement ensures that each resource is closed at the end of the statement.  try (DataInputStream is = new DataInputStream(...)) { return is.readDouble(); } Simplified varargs method invocation - The Java compiler generates a warning at the declaration site of a varargs method or constructor with a non-reifiable varargs formal parameter. Java SE 7 introduced a compiler option -Xlint:varargs and the annotations @SafeVarargs and @SuppressWarnings({"unchecked", "varargs"}) to supress these warnings. On the library side there are new features that will be added to satisfy the language requirements above and some to improve the currently available set of APIs.  The library changes include: Collections update - New Collection, List, Set and Map, Iterable and Iteratator as well as implementations including Hashtable and Vector. Most of the work is too support generics String - New StringBuilder and CharSequence as well as a Stirng formatter. The javac compiler  now uses the the StringBuilder instead of String Buffer. Since StringBuilder is synchronized there is a performance increase which has necessitated the wahat String constructor works. Comparable interface - The comparable interface works with Collections, making it easier to reuse. Try with resources - Closeable and AutoCloseable Annotations - While support for Annotations is provided it will only be a compile time support. SuppressWarnings, Deprecated, Override NIO - There is a subset of NIO Buffer that have been in use on the of the graphics packages and needs to be pulled in and also support for NIO File IO subset. Platform extensibility via Service Providers (ServiceLoader) - ServiceLoader interface dos late bindings of interface to existing implementations. It helpe to package an interface and behavior of the implementation at a later point in time.Provider classes must have a zero-argument constructor so that they can be instantiated during loading. They are located and instantiated on demand and are identified via a provider-configuration file in the METAINF/services resource directory. This is a mechansim from Java SE. import com.XYZ.ServiceA; ServiceLoader<ServiceA> sl1= new ServiceLoader(ServiceA.class); Resources: META-INF/services/com.XYZ.ServiceA: ServiceAProvider1 ServiceAProvider2 ServiceAProvider3 META-INF/services/ServiceB: ServiceBProvider1 ServiceBProvider2 From JSR - I would rather use this list I think The Generic Connection Framework (GCF) was previously specified in a number of different JSRs including CLDC, MIDP, CDC 1.2, and JSR 197. JSR 360 represents a rare opportunity to consolidated and reintegrate parts that were duplicated in other specifications into a single specification, upgrade the APIs as well provide new functionality. The proposal is to specify a combined GCF specification that can be used with Java ME or Java SE and be backwards compatible with previous implementations. Because of size limitations as well as the complexity of the some features like InvokeDynamic and Unicode 6 will not be included. Additionally, any language or library changes in JDK 8 will be not be included. On the upside, with all the changes being made, backwards compatibility will still be maintained. JSR 360 is a major step forward for Java ME in terms of platform modernization, language alignment, and embedded support. If you're interested in following the progress of this JSR see the JSR's java.net project for details of the email lists, discussions groups.

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  • Questioning the motivation for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So dependency injection may really be an advantage in advanced use cases, but I don't need it for easy construction and testability, do I?

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  • What's a good entity hierarchy for a 2D game?

    - by futlib
    I'm in the process of building a new 2D game out of some code I wrote a while ago. The object hierarchy for entities is like this: Scene (e.g. MainMenu): Contains multiple entities and delegates update()/draw() to each Entity: Base class for all things in a scene (e.g. MenuItem or Alien) Sprite: Base class for all entities that just draw a texture, i.e. don't have their own drawing logic Does it make sense to split up entities and sprites up like that? I think in a 2D game, the terms entity and sprite are somewhat synonymous, right? But I do believe that I need some base class for entities that just draw a texture, as opposed to drawing themselves, to avoid duplication. Most entities are like that. One weird case is my Text class: It derives from Sprite, which accepts either the path of an image or an already loaded texture in its constructor. Text loads a texture in its constructor and passes that to Sprite. Can you outline a design that makes more sense? Or point me to a good object-oriented reference code base for a 2D game? I could only find 3D engine code bases of decent code quality, e.g. Doom 3 and HPL1Engine.

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  • D2K to OA Framework Transition

    - by PRajkumar
    What is the difference between D2K form and OA Framework? It is a very innocent but important question for someone that desires to make transition from D2K to OA Framework. I hope you have already read and implemented OA Framework Getting Started. I will re-visit my own experience of implementing HelloWorld program in "OA Framework". When I implemented HelloWorld a year ago, I had no clue as to what I was doing & why I was doing those steps. I merely copied the steps from Oracle Tutorial without understanding them. Hence in this blog, I will try to explain in simple manner the meaning of OA Framework HelloWorld Program and compare the steps to D2K form [where possible]. To keep things simple, only basics will be discussed. Following key Steps were needed for HelloWorld Step 1 Create a new Workspace and a new Project as dictated by Oracle's tutorial. When defining project, you will specify a default package, which in this case was oracle.apps.ak.hello This means the following: - ak is the short name of the Application in Oracle           [means fnd_applications.short_name] hello is the name of your project Step 2 Next, you will create a OA Page within hello project Think OA Page as the fmx file itself in D2K. I am saying so because this page gets attached to the form function. This page will be created within hello project, hence the package name oracle.apps.ak.hello.webui Note the webui, it is a convention to have page in webui, means this page represents the Web User Interface You will assign the default AM [OAApplicationModule]. Think of AM "Connection Manager" and "Transaction State Manager" for your page          I can't co-relate this to anything in D2k, as there is no concept of Connection Pooling and that D2k is not stateless. Reason being that as soon as you kick off a D2K Form, it connects to a single session of Oracle and sticks to that single Oracle database session. So is not the case in OAF, hence AM is needed. Step 3 You create Region within the Page. ·         Region is what will store your fields. Text input fields will be of type messageTextInput. Think of Canvas in D2K. You can have nested regions. Stacked Canvas in D2K comes the closest to this component of OA Framework Step 4 Add a button to one of the nested regions The itemStyle should be submitButton, in case you want the page to be submitted when this button is clicked There is no WHEN-BUTTON-PRESSED trigger in OAF. In Framework, you will add a controller java code to handle events like Form Submit button clicks. JDeveloper generates the default code for you. Primarily two functions [should I call methods] will be created processRequest [for UI Rendering Handling] and processFormRequest          Think of processRequest as WHEN-NEW-FORM-INSTANCE, though processRequest is very restrictive. Note What is the difference between processRequest and processFormRequest? These two methods are available in the Default Controller class that gets created. processFormRequest This method is commonly used to react/respond to the event that has taken place, for example click of a button. Some examples are if(oapagecontext.getParameter("Cancel") != null) (Do your processing for Cancellation/ Rollback) if(oapagecontext.getParameter("Submit") != null) (Do your validations and commit here) if(oapagecontext.getParameter("Update") != null) (Do your validations and commit here) In the above three examples, you could be calling oapagecontext.forwardImmediately to re-direct the page navigation to some other page if needed. processRequest In this method, usually page rendering related code is written. Effectively, each GUI component is a bean that gets initialised during processRequest. Those who are familiar with D2K forms, something like pre-query may be written in this method. Step 5 In the controller to access the value in field "HelloName" the command is String userContent = pageContext.getParameter("HelloName"); In D2k, we used :block.field. In OAFramework, at submission of page, all the field values get passed into to OAPageContext object. Use getParameter to access the field value To set the value of the field, use OAMessageTextInputBean field HelloName = (OAMessageTextInputBean)webBean.findChildRecursive("HelloName"); fieldHelloName.setText(pageContext,"Setting the default value" ); Note when setting field value in controller: Note 1. Do not set the value in processFormRequest Note 2. If the field comes from View Object, then do not use setText in controller Note 3. For control fields [that are not based on View Objects], you can use setText to assign values in processRequest method Lets take some notes to expand beyond the HelloWorld Project Note 1 In D2K-forms we sort of created a Window, attached to Canvas, and then fields within that Canvas. However in OA Framework, think of Page being fmx/Window, think of Region being a Canvas, and fields being within Regions. This is not a formal/accurate understanding of analogy between D2k and Framework, but is close to being logical. Note 2 In D2k, your Forms fmb file was compiled to fmx. It was fmx file that was deployed on mid-tier. In case of OAF, your OA Page is nothing but a XML file. We call this MDS [meta data]. Whatever name you give to "Page" in OAF, an XML file of the same name gets created. This xml file must then be loaded into database by using XML Importer command. Note 3 Apart from MDS XML file, almost everything else is merely deployed to your mid-tier. Usually this is underneath $JAVA_TOP/oracle/apps/../.. All java files will go underneath java top/oracle/apps/../.. etc. Note 4 When building tutorial, ignore the steps for setting "Attribute Sets". These are not mandatory. Oracle might just have developed their tutorials without including these. Think of these like Visual Attributes of D2K forms Note 5 Controller is where you will write any java code in OA Framework. You can create a Controller per Page or have a different Controller for each of the Regions with the same Page. Note 6 In the method processFormRequest of the Controller, you can access the values of the page by using notation pageContext.getParameter("<fieldname here>"). This method processFormRequest is executed when the OAF Screen/Page is submitted by click of a button. Note 7 Inside the controller, all the Database Related interactions for example interaction with View Objects happen via Application Module. But why so? Because Application Module Manages the transaction state of the Application. OAApplicationModuleImpl oaapplicationmoduleimpl = OAApplicationModuleImpl)oapagecontext.getApplicationModule(oawebbean); OADBTransaction oadbtransaction = OADBTransaction)oaapplicationmoduleimpl.getDBTransaction(); Note 8 In D2K, we have control block or a block based on database view. Similarly, in OA Framework, if the field does not have view Object attached, then it is like a control field. Hence in HelloWorld example, field HelloName is a control field [in D2K terminology]. A view Object can either be based on a view/table, synonym or on a SQL statement. Note 9 I wish to access the fields in multi record block that is based on view Object. Can I do this in Controller? Sure you can. To traverse through those records, do the below ·         Get the reference to the View Object using (OAViewObject)oapagecontext.getApplicationModule(oawebbean).findViewObject("VO Name Here") ·         Loop through the records in View Objects using count returned from oaviewobject.getFetchedRowCount() ·         For each record, fetch the value of the fields within the loop as oracle.jbo.Row row = oaviewobject.getRowAtRangeIndex(loop index here); (String)row.getAttribute("Column name of VO here ");

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  • This is something new

    - by shmoolca
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} I have created GUI with lots of my own controls. This control has style as a resource inside control resources. My performance profiler shows that InitializeComponent of this control is 7.5 times longer than control that has defined style in resources of application. It occurs because constructor is loading whole BAML each time constructor is called. Sounds logical for me :)

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  • Why do memory-managed languages retain the `new` keyword?

    - by Channel72
    The new keyword in languages like Java, Javascript, and C# creates a new instance of a class. This syntax seems to have been inherited from C++, where new is used specifically to allocate a new instance of a class on the heap, and return a pointer to the new instance. In C++, this is not the only way to construct an object. You can also construct an object on the stack, without using new - and in fact, this way of constructing objects is much more common in C++. So, coming from a C++ background, the new keyword in languages like Java, Javascript, and C# seemed natural and obvious to me. Then I started to learn Python, which doesn't have the new keyword. In Python, an instance is constructed simply by calling the constructor, like: f = Foo() At first, this seemed a bit off to me, until it occurred to me that there's no reason for Python to have new, because everything is an object so there's no need to disambiguate between various constructor syntaxes. But then I thought - what's really the point of new in Java? Why should we say Object o = new Object();? Why not just Object o = Object();? In C++ there's definitely a need for new, since we need to distinguish between allocating on the heap and allocating on the stack, but in Java all objects are constructed on the heap, so why even have the new keyword? The same question could be asked for Javascript. In C#, which I'm much less familiar with, I think new may have some purpose in terms of distinguishing between object types and value types, but I'm not sure. Regardless, it seems to me that many languages which came after C++ simply "inherited" the new keyword - without really needing it. It's almost like a vestigial keyword. We don't seem to need it for any reason, and yet it's there. Question: Am I correct about this? Or is there some compelling reason that new needs to be in C++-inspired memory-managed languages like Java, Javascript and C#?

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  • Design for object with optional and modifiable attributtes?

    - by Ikuzen
    I've been using the Builder pattern to create objects with a large number of attributes, where most of them are optional. But up until now, I've defined them as final, as recommended by Joshua Block and other authors, and haven't needed to change their values. I am wondering what should I do though if I need a class with a substantial number of optional but non-final (mutable) attributes? My Builder pattern code looks like this: public class Example { //All possible parameters (optional or not) private final int param1; private final int param2; //Builder class public static class Builder { private final int param1; //Required parameters private int param2 = 0; //Optional parameters - initialized to default //Builder constructor public Builder (int param1) { this.param1 = param1; } //Setter-like methods for optional parameters public Builder param2(int value) { param2 = value; return this; } //build() method public Example build() { return new Example(this); } } //Private constructor private Example(Builder builder) { param1 = builder.param1; param2 = builder.param2; } } Can I just remove the final keyword from the declaration to be able to access the attributes externally (through normal setters, for example)? Or is there a creational pattern that allows optional but non-final attributes that would be better suited in this case?

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  • How to implement child-parent aggregation link in C++?

    - by Giorgio
    Suppose that I have three classes P, C1, C2, composition (strong aggregation) relations between P <>- C1 and P <>- C2, i.e. every instance of P contains an instance of C1 and an instance of C2, which are destroyed when the parent P instance is destroyed. an association relation between instances of C1 and C2 (not necessarily between children of the same P). To implement this, in C++ I normally define three classes P, C1, C2, define two member variables of P of type boost::shared_ptr<C1>, boost::shared_ptr<C2>, and initialize them with newly created objects in P's constructor, implement the relation between C1 and C2 using a boost::weak_ptr<C2> member variable in C1 and a boost::weak_ptr<C1> member variable in C2 that can be set later via appropriate methods, when the relation is established. Now, I also would like to have a link from each C1 and C2 object to its P parent object. What is a good way to implement this? My current idea is to use a simple constant raw pointer (P * const) that is set from the constructor of P (which, in turn, calls the constructors of C1 and C2), i.e. something like: class C1 { public: C1(P * const p, ...) : paren(p) { ... } private: P * const parent; ... }; class P { public: P(...) : childC1(new C1(this, ...)) ... { ... } private: boost::shared_ptr<C1> childC1; ... }; Honestly I see no risk in using a private constant raw pointer in this way but I know that raw pointers are often frowned upon in C++ so I was wondering if there is an alternative solution.

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  • How to create a copy of an instance without having access to private variables

    - by Jamie
    Im having a bit of a problem. Let me show you the code first: public class Direction { private CircularList xSpeed, zSpeed; private int[] dirSquare = {-1, 0, 1, 0}; public Direction(int xSpeed, int zSpeed){ this.xSpeed = new CircularList(dirSquare, xSpeed); this.zSpeed = new CircularList(dirSquare, zSpeed); } public Direction(Point dirs){ this(dirs.x, dirs.y); } public void shiftLeft(){ xSpeed.shiftLeft(); zSpeed.shiftRight(); } public void shiftRight(){ xSpeed.shiftRight(); zSpeed.shiftLeft(); } public int getXSpeed(){ return this.xSpeed.currentValue(); } public int getZSpeed(){ return this.zSpeed.currentValue(); } } Now lets say i have an instance of Direction: Direction dir = new Direction(0, 0); As you can see in the code of Direction, the arguments fed to the constructor, are passed directly to some other class. One cannot be sure if they stay the same because methods shiftRight() and shiftLeft could have been called, which changes thos numbers. My question is, how do i create a completely new instance of Direction, that is basically copy(not by reference) of dir? The only way i see it, is to create public methods in both CircularList(i can post the code of this class, but its not relevant) and Direction that return the variables needed to create a copy of the instance, but this solution seems really dirty since those numbers are not supposed to be touched after beeing fed to the constructor, and therefore they are private.

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  • Interview Questions in OOP

    - by Fero
    Hi all, I faced the below interview questions in OOP under PHP language. Kindly clear my clarifications regarding this. I am very confused. As i am a beginner to OOP i got too confused. Could anyone clarify these things clearly? Difference between Abstract class and interface. Interviewer : Let us consider abstract class contains three abstract methods such as a,b,c and interface contains three methods a,b,c. In this case these do the same functionality. Then why are going for abstract and why are we going for interface. Me : ? static keyword. Interviewer: We call static method without creating object by using scope resolution operator in PHP. As well as we can able to call concrete methods also. Then what is need of static keyword there? Me : .... final keyword. Interviewer: Give me any scenario of using final keyword. Me : For db connection related method Interviewer: Other than that? Me: ... Constructor. Interviewer: What is the use of constructor? Me : There is no need for object to access this. It will call automatically when the class calls. Interviewer: Other than that? Me : .... Thanks in advance...

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  • Object oriented wrapper around a dll

    - by Tom Davies
    So, I'm writing a C# managed wrapper around a native dll. The dll contains several hundred functions. In most cases, the first argument to each function is an opaque handle to a type internal to the dll. So, an obvious starting point for defining some classes in the wrapper would be to define classes corresponding to each of these opaque types, with each instance holding and managing the opaque handle (passed to its constructor) Things are a little awkward when dealing with callbacks from the dll. Naturally, the callback handlers in my wrapper have to be static, but the callbacks arguments invariable contain an opaque handle. In order to get from the static callback back to an object instance, I've created a static dictionary in each class, associating handles with class instances. In the constructor of each class, an entry is put into the dictionary, and this entry is then removed in the Destructors. When I receive a callback, I can then consult the dictionary to retrieve the class instance corresponding to the opaque reference. Are there any obvious flaws to this? Something that seems to be a problem is that the existence static dictionary means that the garbage collector will not act on my class instances that are otherwise unreachable. As they are never garbage collected, they never get removed from the dictionary, so the dictionary grows. It seems I might have to manually dispose of my objects, which is something absolutely would like to avoid. Can anyone suggest a good design that allows me to avoid having to do this?

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  • Balancing dependency injection with public API design

    - by kolektiv
    I've been contemplating how to balance testable design using dependency injection with providing simple fixed public API. My dilemma is: people would want to do something like var server = new Server(){ ... } and not have to worry about creating the many dependencies and graph of dependencies that a Server(,,,,,,) may have. While developing, I don't worry too much, as I use an IoC/DI framework to handle all that (I'm not using the lifecycle management aspects of any container, which would complicate things further). Now, the dependencies are unlikely to be re-implemented. Componentisation in this case is almost purely for testability (and decent design!) rather than creating seams for extension, etc. People will 99.999% of the time wish to use a default configuration. So. I could hardcode the dependencies. Don't want to do that, we lose our testing! I could provide a default constructor with hard-coded dependencies and one which takes dependencies. That's... messy, and likely to be confusing, but viable. I could make the dependency receiving constructor internal and make my unit tests a friend assembly (assuming C#), which tidies the public API but leaves a nasty hidden trap lurking for maintenance. Having two constructors which are implicitly connected rather than explicitly would be bad design in general in my book. At the moment that's about the least evil I can think of. Opinions? Wisdom?

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  • Code Clone Analysis on Rawr &ndash; Part 1

    - by Dylan Smith
    In this post we’ll take a look at the first result from the Code Clone Analysis, and do some refactoring to eliminate the duplication.  The first result indicated that it found an exact match repeated 14 times across the solution, with 18 lines of duplicated code in each of the 14 blocks.   Net Lines Of Code Deleted: 179     In this case the code in question was a bunch of classes representing the various Bosses.  Every Boss class has a constructor that initializes a whole bunch of properties of that boss, however, for most bosses a lot of these are simply set to 0’s.     Every Boss class inherits from the class MultiDiffBoss, so I simply moved all the initialization of the various properties to the base class constructor, and left it up to the Boss subclasses to only set those that are different than the default values. In this case there are actually 22 Boss subclasses, however, due to some inconsistencies in the code structure Code Clone only identified 14 of them as identical blocks.  Since I was in there refactoring the 14 identified already, it was pretty straightforward to identify the other 8 subclasses that had the same duplicated behavior and refactor those also.   Note: Code Clone Analysis is pretty slow right now.  It takes approx 1 min to build this solution, but it takes 9 mins to run Code Clone Analysis.  Personally, if the results are high quality I’m OK with it taking a long time to run since I don’t expect it’s something I would be running all that often.  However, it would be nice to be able to run it as part of a nightly build, but at this time I don’t believe it’s possible to run outside of Visual Studio due to a dependency on the meta-data available in the VS environment.

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  • OpenGL loading functions error [on hold]

    - by Ghilliedrone
    I'm new to OpenGL, and I bought a book on it for beginners. I finished writing the sample code for making a context/window. I get an error on this line at the part PFNWGLCREATECONTEXTATTRIBSARBPROC, saying "Error: expected a ')'": typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); Replacing it or adding a ")" makes it error, but the error disappears when I use the OpenGL headers included in the books CD, which are OpenGL 3.0. I would like a way to make this work with the newest gl.h/wglext.h and without libraries. Here's the rest of the class if it's needed: #include <ctime> #include <windows.h> #include <iostream> #include <gl\GL.h> #include <gl\wglext.h> #include "Example.h" #include "GLWindow.h" typedef HGLRC(APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int*); PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; bool GLWindow::create(int width, int height, int bpp, bool fullscreen) { DWORD dwExStyle; //Window Extended Style DWORD dwStyle; //Window Style m_isFullscreen = fullscreen;//Store the fullscreen flag m_windowRect.left = 0L; m_windowRect.right = (long)width; m_windowRect.top = 0L; m_windowRect.bottom = (long)height;//Set bottom to height // fill out the window class structure m_windowClass.cbSize = sizeof(WNDCLASSEX); m_windowClass.style = CS_HREDRAW | CS_VREDRAW; m_windowClass.lpfnWndProc = GLWindow::StaticWndProc; //We set our static method as the event handler m_windowClass.cbClsExtra = 0; m_windowClass.cbWndExtra = 0; m_windowClass.hInstance = m_hinstance; m_windowClass.hIcon = LoadIcon(NULL, IDI_APPLICATION); // default icon m_windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); // default arrow m_windowClass.hbrBackground = NULL; // don't need background m_windowClass.lpszMenuName = NULL; // no menu m_windowClass.lpszClassName = (LPCWSTR)"GLClass"; m_windowClass.hIconSm = LoadIcon(NULL, IDI_WINLOGO); // windows logo small icon if (!RegisterClassEx(&m_windowClass)) { MessageBox(NULL, (LPCWSTR)"Failed to register window class", NULL, MB_OK); return false; } if (m_isFullscreen)//If we are fullscreen, we need to change the display { DEVMODE dmScreenSettings; //Device mode memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); dmScreenSettings.dmSize = sizeof(dmScreenSettings); dmScreenSettings.dmPelsWidth = width; //Screen width dmScreenSettings.dmPelsHeight = height; //Screen height dmScreenSettings.dmBitsPerPel = bpp; //Bits per pixel dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MessageBox(NULL, (LPCWSTR)"Display mode failed", NULL, MB_OK); m_isFullscreen = false; } } if (m_isFullscreen) //Is it fullscreen? { dwExStyle = WS_EX_APPWINDOW; //Window Extended Style dwStyle = WS_POPUP; //Windows Style ShowCursor(false); //Hide mouse pointer } else { dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; //Window Exteneded Style dwStyle = WS_OVERLAPPEDWINDOW; //Windows Style } AdjustWindowRectEx(&m_windowRect, dwStyle, false, dwExStyle); //Adjust window to true requested size //Class registered, so now create window m_hwnd = CreateWindowEx(NULL, //Extended Style (LPCWSTR)"GLClass", //Class name (LPCWSTR)"Chapter 2", //App name dwStyle | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, 0, 0, //x, y coordinates m_windowRect.right - m_windowRect.left, m_windowRect.bottom - m_windowRect.top, //Width and height NULL, //Handle to parent NULL, //Handle to menu m_hinstance, //Application instance this); //Pass a pointer to the GLWindow here //Check if window creation failed, hwnd would equal NULL if (!m_hwnd) { return 0; } m_hdc = GetDC(m_hwnd); ShowWindow(m_hwnd, SW_SHOW); UpdateWindow(m_hwnd); m_lastTime = GetTickCount() / 1000.0f; return true; } LRESULT CALLBACK GLWindow::StaticWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { GLWindow* window = nullptr; //If this is the create message if (uMsg == WM_CREATE) { //Get the pointer we stored during create window = (GLWindow*)((LPCREATESTRUCT)lParam)->lpCreateParams; //Associate the window pointer with the hwnd for the other events to access SetWindowLongPtr(hWnd, GWL_USERDATA, (LONG_PTR)window); } else { //If this is not a creation event, then we should have stored a pointer to the window window = (GLWindow*)GetWindowLongPtr(hWnd, GWL_USERDATA); if (!window) { //Do the default event handling return DefWindowProc(hWnd, uMsg, wParam, lParam); } } //Call our window's member WndProc(allows us to access member variables) return window->WndProc(hWnd, uMsg, wParam, lParam); } LRESULT GLWindow::WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CREATE: { m_hdc = GetDC(hWnd); setupPixelFormat(); //Set the version that we want, in this case 3.0 int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0}; //Create temporary context so we can get a pointer to the function HGLRC tmpContext = wglCreateContext(m_hdc); //Make the context current wglMakeCurrent(m_hdc, tmpContext); //Get the function pointer wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); //If this is NULL then OpenGl 3.0 is not supported if (!wglCreateContextAttribsARB) { MessageBox(NULL, (LPCWSTR)"OpenGL 3.0 is not supported", (LPCWSTR)"An error occured", MB_ICONERROR | MB_OK); DestroyWindow(hWnd); return 0; } //Create an OpenGL 3.0 context using the new function m_hglrc = wglCreateContextAttribsARB(m_hdc, 0, attribs); //Delete the temporary context wglDeleteContext(tmpContext); //Make the GL3 context current wglMakeCurrent(m_hdc, m_hglrc); m_isRunning = true; } break; case WM_DESTROY: //Window destroy case WM_CLOSE: //Windows is closing wglMakeCurrent(m_hdc, NULL); wglDeleteContext(m_hglrc); m_isRunning = false; //Stop the main loop PostQuitMessage(0); break; case WM_SIZE: { int height = HIWORD(lParam); //Get height and width int width = LOWORD(lParam); getAttachedExample()->onResize(width, height); //Call the example's resize method } break; case WM_KEYDOWN: if (wParam == VK_ESCAPE) //If the escape key was pressed { DestroyWindow(m_hwnd); } break; default: break; } return DefWindowProc(hWnd, uMsg, wParam, lParam); } void GLWindow::processEvents() { MSG msg; //While there are messages in the queue, store them in msg while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { //Process the messages TranslateMessage(&msg); DispatchMessage(&msg); } } Here is the header: #pragma once #include <ctime> #include <windows.h> class Example;//Declare our example class class GLWindow { public: GLWindow(HINSTANCE hInstance); //default constructor bool create(int width, int height, int bpp, bool fullscreen); void destroy(); void processEvents(); void attachExample(Example* example); bool isRunning(); //Is the window running? void swapBuffers() { SwapBuffers(m_hdc); } static LRESULT CALLBACK StaticWndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT CALLBACK WndProc(HWND wnd, UINT msg, WPARAM wParam, LPARAM lParam); float getElapsedSeconds(); private: Example* m_example; //A link to the example program bool m_isRunning; //Is the window still running? bool m_isFullscreen; HWND m_hwnd; //Window handle HGLRC m_hglrc; //Rendering context HDC m_hdc; //Device context RECT m_windowRect; //Window bounds HINSTANCE m_hinstance; //Application instance WNDCLASSEX m_windowClass; void setupPixelFormat(void); Example* getAttachedExample() { return m_example; } float m_lastTime; };

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  • Questioning one of the arguments for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So there may be other arguments for dependency injection (which are out of scope for this question!), but easy creation of testable object graphs is not one of them, is it?

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  • C++ program...overshoots? [migrated]

    - by Zdrok
    I'm decent at C++, but I may have missed some nuance that applies here. Or maybe I completely missed a giant concept, I have no idea. My program was instantly crashing ("blah.exe is not responding") about 1/5 times it was run (other times it ran completely fine) and I tracked the problem down to a constructor for a world class that was called once in the beginning of the main function. Here is the code (in the constructor) that causes the problem: int ii; for(ii=0;ii<=255;ii++) { cout<<"ent "<<ii<<endl; entity_list[ii]=NULL; } for(ii=0;ii<=255;ii++) { cout<<"sec "<<ii<<endl; sector_list[ii]=NULL; } entity_list[0] = new Entity(0,0); entity_list[0]->_world = this; Specifically the second for loop. The cout references are new for the sake of telling where it is having trouble. It would print the entire "ent 1" to "ent 255" and then "sec 1" to "sec 255" and then crash right after, as if it was going for a 257th run through of the second for loop. I set the second for loop to go until "ii<=254" which stopped all crashes. Does C++ code tend to "overshoot" for loops or something? What is causing it to crash at this specific loop seemingly at random? By the way, entity_list and sector_list point to classes called Entity and Sector, respectively, but they are not constructing anything so I didn't think it would be relevant. I also have a forward declaration for the Entity class in a header for this, but since none were being constructed I didn't think it was relevant either. EDIT: It was due to the new Entity line, I assumed wrongly that the fact that altering the for statement to 254 fixed the crashes meant that it had to be there. I still don't understand why the for loop is related, though.

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