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  • Double use of variables?

    - by Vaccano
    I have read that a variable should never do more than one thing. Overloading a variable to do more than one thing is bad. Because of that I end up writing code like this: (With the customerFound variable) bool customerFound = false; Customer foundCustomer = null; if (currentCustomer.IsLoaded) { if (customerIDToFind = currentCustomer.ID) { foundCustomer = currentCustomer; customerFound = true; } } else { foreach (Customer customer in allCustomers) { if (customerIDToFind = customer.ID) { foundCustomer = customer; customerFound = true; } } } if (customerFound) { // Do something } But deep down inside, I sometimes want to write my code like this: (Without the foundCustomer variable) Customer foundCustomer = null; if (currentCustomer.IsLoaded) { if (customerIDToFind = currentCustomer.ID) { foundCustomer = currentCustomer; } } else { foreach (Customer customer in allCustomers) { if (customerIDToFind = customer.ID) { foundCustomer = customer; } } } if (foundCustomer != null) { // Do something } Does this secret desires make me an evil programmer? (i.e. is the second case really bad coding practice?)

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  • where should I do the calculating stuff,PHP or Mysql?

    - by SpawnCxy
    I've been doing a lot of calculating stuff nowadays.Usually I prefer to do this job in PHP rather than Mysql though I know PHP is not good at this cuz I thought mysql may be worse.But I found some performance problem :some pages were loaded so slowly that 30 seconds' timelimit is not enough for them!So I wonder which is the better practice to do the calculations,and any princles for that?Suggestions would be appreciated.

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  • Using a message class static method taking in an action to wrap Try/Catch

    - by Chris Marisic
    I have a Result object that lets me pass around a List of event messages and I can check whether an action was successful or not. I've realized I've written this code in alot of places Result result; try { //Do Something ... //New result is automatically a success for not having any errors in it result = new Result(); } catch (Exception exception) { //Extension method that returns a Result from the exception result = exception.ToResult(); } if(result.Success) .... What I'm considering is replacing this usage with public static Result CatchException(Action action) { try { action(); return new Result(); } catch (Exception exception) { return exception.ToResult(); } } And then use it like var result = Result.CatchException(() => _model.Save(something)); Does anyone feel there's anything wrong with this or that I'm trading reusability for obscurity?

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  • benefit os having a factory for object creation?

    - by ajsie
    im trying to understand the factory design pattern. i dont understand why it's good to have a middleman between the client and the product (object that the client wants). example with no factory: $mac = new Mac(); example with a factory: $appleStore = new AppleStore(); $mac = $appleStore->getProduct('mac'); how does the factory pattern decouple the client from the product? could someone give an example of a future code change that will impact on example 1 negative, but positive in example 2 so i understand the importance of decoupling? thanks

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  • The standard map/associative-array structure to use in flash actionscript 3?

    - by tstyle
    I'm relatively new to flash, and is confused about what I should use to store and retrieve key value pairs. After some googling I've found various map-like things to choose from: 1) Use a Object: var map:Object = new Object(); map["key"] = "value"; The problem is that it seems to lack some very basic features. For example to even get the size of map I'd have to write a util method. 2) Use a Dictionary What does this standard library class provide over the simple object? It seems silly for it to exist if it's functionally identical to Object. 3) Go download some custom HashMap/HashTable implementation from the web. I've used a lot of modern languages, and this is the first time I haven't been able to find a library implementation of an associative array within 5 minutes. So I'd like to get some best-practice advice from an experienced flash developer. Thanks!

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  • Method returns an IDisposable - Should I dispose of the result, even if it's not assigned to anythin

    - by mjd79
    This seems like a fairly straightforward question, but I couldn't find this particular use-case after some searching around. Suppose I have a simple method that, say, determines if a file is opened by some process. I can do this (not 100% correctly, but fairly well) with this: public bool IsOpen(string fileName) { try { File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None); } catch { // if an exception is thrown, the file must be opened by some other process return true; } } (obviously this isn't the best or even correct way to determine this - File.Open throws a number of different exceptions, all with different meanings, but it works for this example) Now the File.Open call returns a FileStream, and FileStream implements IDisposable. Normally we'd want to wrap the usage of any FileStream instantiations in a using block to make sure they're disposed of properly. But what happens in the case where we don't actually assign the return value to anything? Is it still necessary to dispose of the FileStream, like so: try { using (File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None)); { /* nop */ } } catch { return true; } Should I create a FileStream instance and dispose of that? try { using (FileStream fs = File.Open(fileName, FileMode.Open, FileAccess.Read, FileShare.None)); } ... Or are these totally unnecessary? Can we simply call File.Open and not assign it to anything (first code example), and let the GC dispose of it right away?

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  • Code casing question for private class fields

    - by user200295
    Take the following example public class Class1{ public string Prop1{ get {return m_Prop1;} set {m_Prop1 = value; } } private string m_Prop1; // this is standard private property variable name // how do we cap this variable name? While the compiler can figure out same casing // it makes it hard to read private Class2 Class2; // we camel case the parameter public Class1(Class2 class2){ this.Class2 = class2; } } Here are my stock rules The class name is capitalized (Class1) The public properties are capitalized (Prop1) The private field tied to a public property has m_ to indicate this. My coworker prefers _ There is some debate if using m_ or _ should be used at all, as it is like Hungarian notation. Private class fields are capitalized. The part I am trying to figure out is what do I do if when the Class name of a private field matches the private field name. For example, private Class2 Class2; This is confusing. If the private field name is not the same class, for example private string Name; , there isn't much issue. Or am I thinking about the issue wrong. Should my classes and private fields be named in such a way that they don't collide?

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  • What do you call the concept of dynamic data definition?

    - by DJTripleThreat
    Maybe this is simpler and more straightforward then what I'm thinking but I can't seem to find this concept on google anywhere. The concept is this: You have a table in a database and the table has a specified number of columns. However, it has been asked of me by previous clients that there also be a set of dynamic user defined columns that can be added on the fly. What is this concept called and is it considered a design pattern?

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  • Rails: Pass association object to the View

    - by Fedyashev Nikita
    Model Item belongs_to User. In my controller I have code like this: @items = Item.find(:all) I need to have a corresponding User models for each item in my View templates. it works in controller(but not in View template): @items.each { |item| item.user } But manual looping just to build associations for View template kinda smells. How can I do this not in a creepy way?

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  • What do you do in your source control repository when you start a rewrite of a program?

    - by Max Schmeling
    I wrote an application a while back and have been maintaining it for a while now, but it's gotten to the point where there's several major new features to be added, a ton of changes that need made, and I know quite a few things I could do better, so I'm starting a rewrite of the entire program (using bits and pieces from original). My question is, what do you do with SVN at this point? Should I put the new version somewhere else, or should I delete the files I no longer need, add the new files, and just treat it like normal development in SVN? How have you handled this in the past?

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  • Handling Multiple Form Actions on One View?

    - by Pandiya Chendur
    I have multiple master pages in my asp.net mvc web application... Each of the pages add,edit,view and delete functionalities.... What it does is i have to create multiple views for handling add,edit,view and delete functionalities (ie) the user has to navigate to another view to edit/view the details of a record... How to Handle Multiple Form Actions (ie) add,edit,view and delete functionalities on One View?

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  • Class.Class vs Namespace.Class for top level general use class libraries?

    - by Joan Venge
    Which one is more acceptable (best-practice)?: namespace NP public static class IO public static class Xml ... // extension methods using NP; IO.GetAvailableResources (); vs public static class NP public static class IO public static class Xml ... // extension methods NP.IO.GetAvailableResources (); Also for #2, the code size is managed by having partial classes so each nested class can be in a separate file, same for extension methods (except that there is no nested class for them) I prefer #2, for a couple of reasons like being able to use type names that are already commonly used, like IO, that I don't want to replace or collide. Which one do you prefer? Any pros and cons for each? What's the best practice for this case? EDIT: Also would there be a performance difference between the two?

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  • slowing down a loop in a recursive function

    - by eco_bach
    I have a difficult problem with a recursive function. Essentially I need to 'slow down' a for loop within a function that repeatedly calls itself(the function); Is this possible, or do I need to somehow extract the recursive nature of the function? function callRecursiveFuncAgain(ob:Object):void{ //do recursive stuff; for (var i:int = 0; i < 4; i++) { _nextObj=foo callRecursiveFuncAgain(_nextObj); } }

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  • When to use basic types (Integer, String), and when to write a new class?

    - by belgarat
    Stackoverflow users: A lot of things can be represented in programs by using the basic types, or we can create a new class for it. Example: A social security number can be a number, string or its own object. (Other common examples: Phone numbers, names, zip codes, user id, order id and other id's.) My question is: When should the basic types be used, and when should we write ourselves a new class? I see that when you need to add behavior, you'll want to create a class (example, social security number parsing, validation, formatting, etc). But is this the only criteria? I have come across cases where many of these things are represented as java Integers and/or Strings. We loose the benefit of type-checking, and I have often seen bugs caused by parameters being mixed in calls to function(Intever, Integer, Integer, Integer). On the other hand, some programmers are opposed to over-designing by creating classes for "eveything". Obviously, the answer is "it depends". But, what do you think, and what do you normally do?

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  • Design pattern: Polymorphism for list of objects

    - by ziang
    Suppose I have a class A, and A1, A2 inherits from A. There are 2 functions: List<A1> getListA1(){...} List<A2> getListA2(){...} Now I want to do something similar to both A1 and A2 in another function public void process(List<A>){...} If I want to pass the instance of either ListA1 or ListA2, of course the types doesn't match because the compiler doesn't allow the coercion from List< A1 to List< A. I can't do something like this: List<A1> listA1 = getListA1(); List<A> newList = (List<A>)listA1; //this is not allowed. So what is the best approach to the process()? Is there any way to do it in a universal way rather than write the similar code to both List and List?

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  • Instantiate a javascript module only one time.

    - by Cedric Dugas
    Hey guys, I follow a module pattern where I instantiate components, however, a lot of time a component will only be instantiate one time (example: a comment system for an article). For now I instantiate in the same JS file. but I was wondering if it is the wrong approach? It kind of make no sense to instantiate in the same file and always only once. But at the same time, if this file is in the page I want to have access to my module without instantiate from elsewhere, and IF I need another instance, I just create another from elsewhere... Here is the pattern I follow: ApplicationNamespace.Classname = function() { // constructor function privateFunctionInit() { // private } this.privilegedFunction = function() { // privileged privateFunction(); }; privateFunctionInit() }; ApplicationNamespace.Classname.prototype = { Method: function(){} } var class = new ApplicationNamespace.Classname(); What do you think, wrong approach, or is this good?

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  • group by country with ActiveRecords in Rails

    - by Adnan
    Hello, I have a table with users: name | country | .. | UK | .. | US | .. | US | .. | UK | .. | FR | .. | FR | .. | UK | .. | UK | .. | DE | .. | DE | .. | UK | .. | CA | . . What is the most efficient way with ActiveRecords to get the list of countries in my view and for each country how many users are from, so: US 123 UK 54 DE 33 . . .

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  • Unit testing directory structure

    - by zachary
    Huge project tons of classes and directories. Do I make my unit test project mirror these directories or do I put them all at the root directory? Somewhat annoying to have to make directory changes and class name changes twice.

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