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  • How to Tell a Hardware Problem From a Software Problem

    - by Chris Hoffman
    Your computer seems to be malfunctioning — it’s slow, programs are crashing or Windows may be blue-screening. Is your computer’s hardware failing, or does it have a software problem that you can fix on your own? This can actually be a bit tricky to figure out. Hardware problems and software problems can lead to the same symptoms — for example, frequent blue screens of death may be caused by either software or hardware problems. Computer is Slow We’ve all heard the stories — someone’s computer slows down over time because they install too much software that runs at startup or it becomes infected with malware. The person concludes that their computer is slowing down because it’s old, so they replace it. But they’re wrong. If a computer is slowing down, it has a software problem that can be fixed. Hardware problems shouldn’t cause your computer to slow down. There are some rare exceptions to this — perhaps your CPU is overheating and it’s downclocking itself, running slower to stay cooler — but most slowness is caused by software issues. Blue Screens Modern versions of Windows are much more stable than older versions of Windows. When used with reliable hardware with well-programmed drivers, a typical Windows computer shouldn’t blue-screen at all. If you are encountering frequent blue screens of death, there’s a good chance your computer’s hardware is failing. Blue screens could also be caused by badly programmed hardware drivers, however. If you just installed or upgraded hardware drivers and blue screens start, try uninstalling the drivers or using system restore — there may be something wrong with the drivers. If you haven’t done anything with your drivers recently and blue screens start, there’s a very good chance you have a hardware problem. Computer Won’t Boot If your computer won’t boot, you could have either a software problem or a hardware problem. Is Windows attempting to boot and failing part-way through the boot process, or does the computer no longer recognize its hard drive or not power on at all? Consult our guide to troubleshooting boot problems for more information. When Hardware Starts to Fail… Here are some common components that can fail and the problems their failures may cause: Hard Drive: If your hard drive starts failing, files on your hard drive may become corrupted. You may see long delays when you attempt to access files or save to the hard drive. Windows may stop booting entirely. CPU: A failing CPU may result in your computer not booting at all. If the CPU is overheating, your computer may blue-screen when it’s under load — for example, when you’re playing a demanding game or encoding video. RAM: Applications write data to your RAM and use it for short-term storage. If your RAM starts failing, an application may write data to part of the RAM, then later read it back and get an incorrect value. This can result in application crashes, blue screens, and file corruption. Graphics Card: Graphics card problems may result in graphical errors while rendering 3D content or even just while displaying your desktop. If the graphics card is overheating, it may crash your graphics driver or cause your computer to freeze while under load — for example, when playing demanding 3D games. Fans: If any of the fans fail in your computer, components may overheat and you may see the above CPU or graphics card problems. Your computer may also shut itself down abruptly so it doesn’t overheat any further and damage itself. Motherboard: Motherboard problems can be extremely tough to diagnose. You may see occasional blue screens or similar problems. Power Supply: A malfunctioning power supply is also tough to diagnose — it may deliver too much power to a component, damaging it and causing it to malfunction. If the power supply dies completely, your computer won’t power on and nothing will happen when you press the power button. Other common problems — for example, a computer slowing down — are likely to be software problems. It’s also possible that software problems can cause many of the above symptoms — malware that hooks deep into the Windows kernel can cause your computer to blue-screen, for example. The Only Way to Know For Sure We’ve tried to give you some idea of the difference between common software problems and hardware problems with the above examples. But it’s often tough to know for sure, and troubleshooting is usually a trial-and-error process. This is especially true if you have an intermittent problem, such as your computer blue-screening a few times a week. You can try scanning your computer for malware and running System Restore to restore your computer’s system software back to its previous working state, but these aren’t  guaranteed ways to fix software problems. The best way to determine whether the problem you have is a software or hardware one is to bite the bullet and restore your computer’s software back to its default state. That means reinstalling Windows or using the Refresh or reset feature on Windows 8. See whether the problem still persists after you restore its operating system to its default state. If you still see the same problem – for example, if your computer is blue-screening and continues to blue-screen after reinstalling Windows — you know you have a hardware problem and need to have your computer fixed or replaced. If the computer crashes or freezes while reinstalling Windows, you definitely have a hardware problem. Even this isn’t a completely perfect method — for example, you may reinstall Windows and install the same hardware drivers afterwards. If the hardware drivers are badly programmed, the blue-screens may continue. Blue screens of death aren’t as common on Windows these days — if you’re encountering them frequently, you likely have a hardware problem. Most blue screens you encounter will likely be caused by hardware issues. On the other hand, other common complaints like “my computer has slowed down” are easily fixable software problems. When in doubt, back up your files and reinstall Windows. Image Credit: Anders Sandberg on Flickr, comedy_nose on Flickr     

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  • HTG Explains: Should You Build Your Own PC?

    - by Chris Hoffman
    There was a time when every geek seemed to build their own PC. While the masses bought eMachines and Compaqs, geeks built their own more powerful and reliable desktop machines for cheaper. But does this still make sense? Building your own PC still offers as much flexibility in component choice as it ever did, but prebuilt computers are available at extremely competitive prices. Building your own PC will no longer save you money in most cases. The Rise of Laptops It’s impossible to look at the decline of geeks building their own PCs without considering the rise of laptops. There was a time when everyone seemed to use desktops — laptops were more expensive and significantly slower in day-to-day tasks. With the diminishing importance of computing power — nearly every modern computer has more than enough power to surf the web and use typical programs like Microsoft Office without any trouble — and the rise of laptop availability at nearly every price point, most people are buying laptops instead of desktops. And, if you’re buying a laptop, you can’t really build your own. You can’t just buy a laptop case and start plugging components into it — even if you could, you would end up with an extremely bulky device. Ultimately, to consider building your own desktop PC, you have to actually want a desktop PC. Most people are better served by laptops. Benefits to PC Building The two main reasons to build your own PC have been component choice and saving money. Building your own PC allows you to choose all the specific components you want rather than have them chosen for you. You get to choose everything, including the PC’s case and cooling system. Want a huge case with room for a fancy water-cooling system? You probably want to build your own PC. In the past, this often allowed you to save money — you could get better deals by buying the components yourself and combining them, avoiding the PC manufacturer markup. You’d often even end up with better components — you could pick up a more powerful CPU that was easier to overclock and choose more reliable components so you wouldn’t have to put up with an unstable eMachine that crashed every day. PCs you build yourself are also likely more upgradable — a prebuilt PC may have a sealed case and be constructed in such a way to discourage you from tampering with the insides, while swapping components in and out is generally easier with a computer you’ve built on your own. If you want to upgrade your CPU or replace your graphics card, it’s a definite benefit. Downsides to Building Your Own PC It’s important to remember there are downsides to building your own PC, too. For one thing, it’s just more work — sure, if you know what you’re doing, building your own PC isn’t that hard. Even for a geek, researching the best components, price-matching, waiting for them all to arrive, and building the PC just takes longer. Warranty is a more pernicious problem. If you buy a prebuilt PC and it starts malfunctioning, you can contact the computer’s manufacturer and have them deal with it. You don’t need to worry about what’s wrong. If you build your own PC and it starts malfunctioning, you have to diagnose the problem yourself. What’s malfunctioning, the motherboard, CPU, RAM, graphics card, or power supply? Each component has a separate warranty through its manufacturer, so you’ll have to determine which component is malfunctioning before you can send it off for replacement. Should You Still Build Your Own PC? Let’s say you do want a desktop and are willing to consider building your own PC. First, bear in mind that PC manufacturers are buying in bulk and getting a better deal on each component. They also have to pay much less for a Windows license than the $120 or so it would cost you to to buy your own Windows license. This is all going to wipe out the cost savings you’ll see — with everything all told, you’ll probably spend more money building your own average desktop PC than you would picking one up from Amazon or the local electronics store. If you’re an average PC user that uses your desktop for the typical things, there’s no money to be saved from building your own PC. But maybe you’re looking for something higher end. Perhaps you want a high-end gaming PC with the fastest graphics card and CPU available. Perhaps you want to pick out each individual component and choose the exact components for your gaming rig. In this case, building your own PC may be a good option. As you start to look at more expensive, high-end PCs, you may start to see a price gap — but you may not. Let’s say you wanted to blow thousands of dollars on a gaming PC. If you’re looking at spending this kind of money, it would be worth comparing the cost of individual components versus a prebuilt gaming system. Still, the actual prices may surprise you. For example, if you wanted to upgrade Dell’s $2293 Alienware Aurora to include a second NVIDIA GeForce GTX 780 graphics card, you’d pay an additional $600 on Alienware’s website. The same graphics card costs $650 on Amazon or Newegg, so you’d be spending more money building the system yourself. Why? Dell’s Alienware gets bulk discounts you can’t get — and this is Alienware, which was once regarded as selling ridiculously overpriced gaming PCs to people who wouldn’t build their own. Building your own PC still allows you to get the most freedom when choosing and combining components, but this is only valuable to a small niche of gamers and professional users — most people, even average gamers, would be fine going with a prebuilt system. If you’re an average person or even an average gamer, you’ll likely find that it’s cheaper to purchase a prebuilt PC rather than assemble your own. Even at the very high end, components may be more expensive separately than they are in a prebuilt PC. Enthusiasts who want to choose all the individual components for their dream gaming PC and want maximum flexibility may want to build their own PCs. Even then, building your own PC these days is more about flexibility and component choice than it is about saving money. In summary, you probably shouldn’t build your own PC. If you’re an enthusiast, you may want to — but only a small minority of people would actually benefit from building their own systems. Feel free to compare prices, but you may be surprised which is cheaper. Image Credit: Richard Jones on Flickr, elPadawan on Flickr, Richard Jones on Flickr     

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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • RTS style fog of war woes

    - by Fricken Hamster
    So I'm trying to make a rts style line of sight fog of war style engine for my grid based game. Currently I am getting a set of vertices by raycasting in 360 degree. Then I use that list of vertices to do a graphics style polygon scanline fill to get a list of all points within the polygon. The I compare the new list of seen tiles and compare that with the old one and increment or decrement the world vision array as needed. The polygon scanline function is giving me trouble. I'm mostly following this http://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/PolygonFilling.html So far this is my code without cleaning anything up var edgeMinX:Vector.<int> = new Vector.<int>; var edgeMinY:Vector.<int> = new Vector.<int>; var edgeMaxY:Vector.<int> = new Vector.<int>; var edgeInvSlope:Vector.<Number> = new Vector.<Number>; var ilen:int = outvert.length; var miny:int = -1; var maxy:int = -1; for (i = 0; i < ilen; i++) { var curpoint:Point = outvert[i]; if (i == ilen -1) { var nextpoint:Point = outvert[0]; } else { nextpoint = outvert[i + 1]; } if (nextpoint.y == curpoint.y) { continue; } if (curpoint.y < nextpoint.y) { var curslope:Number = ((nextpoint.y - curpoint.y) / (nextpoint.x - curpoint.x)); edgeMinY.push(curpoint.y); edgeMinX.push(curpoint.x); edgeMaxY.push(nextpoint.y); edgeInvSlope.push(1 / curslope); if (curpoint.y < miny || miny == -1) { miny = curpoint.y; } if (nextpoint.y > maxy) { maxy = nextpoint.y; } } else { curslope = ((curpoint.y - nextpoint.y) / (curpoint.x - nextpoint.x)); edgeMinY.push(nextpoint.y); edgeMinX.push(nextpoint.x); edgeMaxY.push(curpoint.y); edgeInvSlope.push(1 / curslope); if (nextpoint.y < miny || miny == -1) { miny = curpoint.y; } if (curpoint.y > maxy) { maxy = nextpoint.y; } } } var activeMaxY:Vector.<int> = new Vector.<int>; var activeCurX:Vector.<Number> = new Vector.<Number>; var activeInvSlope:Vector.<Number> = new Vector.<Number>; for (var scanline:int = miny; scanline < maxy + 1; scanline++) { ilen = edgeMinY.length; for (i = 0; i < ilen; i++) { if (edgeMinY[i] == scanline) { activeMaxY.push(edgeMaxY[i]); activeCurX.push(edgeMinX[i]); activeInvSlope.push(edgeInvSlope[i]); //trace("added(" + edgeMinX[i]); edgeMaxY.splice(i, 1); edgeMinX.splice(i, 1); edgeMinY.splice(i, 1); edgeInvSlope.splice(i, 1); i--; ilen--; } } ilen = activeCurX.length; for (i = 0; i < ilen - 1; i++) { for (var j:int = i; j < ilen - 1; j++) { if (activeCurX[j] > activeCurX[j + 1]) { var tempint:int = activeMaxY[j]; activeMaxY[j] = activeMaxY[j + 1]; activeMaxY[j + 1] = tempint; var tempnum:Number = activeCurX[j]; activeCurX[j] = activeCurX[j + 1]; activeCurX[j + 1] = tempnum; tempnum = activeInvSlope[j]; activeInvSlope[j] = activeInvSlope[j + 1]; activeInvSlope[j + 1] = tempnum; } } } var prevx:int = -1; var jlen:int = activeCurX.length; for (j = 0; j < jlen; j++) { if (prevx == -1) { prevx = activeCurX[j]; } else { for (var k:int = prevx; k < activeCurX[j]; k++) { graphics.lineStyle(2, 0x124132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 5); if (k == prevx || k > activeCurX[j] - 1) { graphics.lineStyle(3, 0x004132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 2); } prevx = -1; //tileLightList.push(k, scanline); } } } ilen = activeCurX.length; for (i = 0; i < ilen; i++) { if (activeMaxY[i] == scanline + 1) { activeCurX.splice(i, 1); activeMaxY.splice(i, 1); activeInvSlope.splice(i, 1); i--; ilen--; } else { activeCurX[i] += activeInvSlope[i]; } } } It works in some cases but some of the x intersections are skipped, primarily when there are more than 2 x intersections in one scanline I think. Is there a way to fix this, or a better way to do what I described? Thanks

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  • SPARC T5-4 LDoms for RAC and WebLogic Clusters

    - by Jeff Taylor-Oracle
    I wanted to use two Oracle SPARC T5-4 servers to simultaneously host both Oracle RAC and a WebLogic Server Cluster. I chose to use Oracle VM Server for SPARC to create a cluster like this: There are plenty of trade offs and decisions that need to be made, for example: Rather than configuring the system by hand, you might want to use an Oracle SuperCluster T5-8 My configuration is similar to jsavit's: Availability Best Practices - Example configuring a T5-8 but I chose to ignore some of the advice. Maybe I should have included an  alternate service domain, but I decided that I already had enough redundancy Both Oracle SPARC T5-4 servers were to be configured like this: Cntl 0.25  4  64GB                     App LDom                    2.75 CPU's                                        44 cores                                          704 GB              DB LDom      One CPU         16 cores         256 GB   The systems started with everything in the primary domain: # ldm list NAME             STATE      FLAGS   CONS    VCPU  MEMORY   UTIL  NORM  UPTIME primary          active     -n-c--  UART    512   1023G    0.0%  0.0%  11m # ldm list-spconfig factory-default [current] primary # ldm list -o core,memory,physio NAME              primary           CORE     CID    CPUSET     0      (0, 1, 2, 3, 4, 5, 6, 7)     1      (8, 9, 10, 11, 12, 13, 14, 15)     2      (16, 17, 18, 19, 20, 21, 22, 23) -- SNIP     62     (496, 497, 498, 499, 500, 501, 502, 503)     63     (504, 505, 506, 507, 508, 509, 510, 511) MEMORY     RA               PA               SIZE                 0x30000000       0x30000000       255G     0x80000000000    0x80000000000    256G     0x100000000000   0x100000000000   256G     0x180000000000   0x180000000000   256G # Give this memory block to the DB LDom IO     DEVICE                           PSEUDONYM        OPTIONS     pci@300                          pci_0                pci@340                          pci_1                pci@380                          pci_2                pci@3c0                          pci_3                pci@400                          pci_4                pci@440                          pci_5                pci@480                          pci_6                pci@4c0                          pci_7                pci@300/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE1     pci@300/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE2     pci@300/pci@1/pci@0/pci@4/pci@0/pci@c /SYS/MB/SASHBA0     pci@300/pci@1/pci@0/pci@4/pci@0/pci@8 /SYS/RIO/NET0        pci@340/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE3     pci@340/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE4     pci@380/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE9     pci@380/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE10     pci@3c0/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE11     pci@3c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE12     pci@400/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE5     pci@400/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE6     pci@440/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE7     pci@440/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE8     pci@480/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE13     pci@480/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE14     pci@4c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE15     pci@4c0/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE16     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c /SYS/MB/SASHBA1     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4 /SYS/RIO/NET2    Added an additional service processor configuration: # ldm add-spconfig split # ldm list-spconfig factory-default primary split [current] And removed many of the resources from the primary domain: # ldm start-reconf primary # ldm set-core 4 primary # ldm set-memory 32G primary # ldm rm-io pci@340 primary # ldm rm-io pci@380 primary # ldm rm-io pci@3c0 primary # ldm rm-io pci@400 primary # ldm rm-io pci@440 primary # ldm rm-io pci@480 primary # ldm rm-io pci@4c0 primary # init 6 Needed to add resources to the guest domains: # ldm add-domain db # ldm set-core cid=`seq -s"," 48 63` db # ldm add-memory mblock=0x180000000000:256G db # ldm add-io pci@480 db # ldm add-io pci@4c0 db # ldm add-domain app # ldm set-core 44 app # ldm set-memory 704G  app # ldm add-io pci@340 app # ldm add-io pci@380 app # ldm add-io pci@3c0 app # ldm add-io pci@400 app # ldm add-io pci@440 app Needed to set up services: # ldm add-vds primary-vds0 primary # ldm add-vcc port-range=5000-5100 primary-vcc0 primary Needed to add a virtual network port for the WebLogic application domain: # ipadm NAME              CLASS/TYPE STATE        UNDER      ADDR lo0               loopback   ok           --         --    lo0/v4         static     ok           --         ...    lo0/v6         static     ok           --         ... net0              ip         ok           --         ...    net0/v4        static     ok           --         xxx.xxx.xxx.xxx/24    net0/v6        addrconf   ok           --         ....    net0/v6        addrconf   ok           --         ... net8              ip         ok           --         --    net8/v4        static     ok           --         ... # dladm show-phys LINK              MEDIA                STATE      SPEED  DUPLEX    DEVICE net1              Ethernet             unknown    0      unknown   ixgbe1 net0              Ethernet             up         1000   full      ixgbe0 net8              Ethernet             up         10     full      usbecm2 # ldm add-vsw net-dev=net0 primary-vsw0 primary # ldm add-vnet vnet1 primary-vsw0 app Needed to add a virtual disk to the WebLogic application domain: # format Searching for disks...done AVAILABLE DISK SELECTIONS:        0. c0t5000CCA02505F874d0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca02505f874           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD0/disk        1. c0t5000CCA02506C468d0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca02506c468           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD1/disk        2. c0t5000CCA025067E5Cd0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca025067e5c           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD2/disk        3. c0t5000CCA02506C258d0 <HITACHI-H106060SDSUN600G-A2B0-558.91GB>           /scsi_vhci/disk@g5000cca02506c258           /dev/chassis/SPARC_T5-4.AK00084038/SYS/SASBP0/HDD3/disk Specify disk (enter its number): ^C # ldm add-vdsdev /dev/dsk/c0t5000CCA02506C468d0s2 HDD1@primary-vds0 # ldm add-vdisk HDD1 HDD1@primary-vds0 app Add some additional spice to the pot: # ldm set-variable auto-boot\\?=false db # ldm set-variable auto-boot\\?=false app # ldm set-var boot-device=HDD1 app Bind the logical domains: # ldm bind db # ldm bind app At the end of the process, the system is set up like this: # ldm list -o core,memory,physio NAME             primary          CORE     CID    CPUSET     0      (0, 1, 2, 3, 4, 5, 6, 7)     1      (8, 9, 10, 11, 12, 13, 14, 15)     2      (16, 17, 18, 19, 20, 21, 22, 23)     3      (24, 25, 26, 27, 28, 29, 30, 31) MEMORY     RA               PA               SIZE                0x30000000       0x30000000       32G IO     DEVICE                           PSEUDONYM        OPTIONS     pci@300                          pci_0               pci@300/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE1     pci@300/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE2     pci@300/pci@1/pci@0/pci@4/pci@0/pci@c /SYS/MB/SASHBA0     pci@300/pci@1/pci@0/pci@4/pci@0/pci@8 /SYS/RIO/NET0   ------------------------------------------------------------------------------ NAME             app              CORE     CID    CPUSET     4      (32, 33, 34, 35, 36, 37, 38, 39)     5      (40, 41, 42, 43, 44, 45, 46, 47)     6      (48, 49, 50, 51, 52, 53, 54, 55)     7      (56, 57, 58, 59, 60, 61, 62, 63)     8      (64, 65, 66, 67, 68, 69, 70, 71)     9      (72, 73, 74, 75, 76, 77, 78, 79)     10     (80, 81, 82, 83, 84, 85, 86, 87)     11     (88, 89, 90, 91, 92, 93, 94, 95)     12     (96, 97, 98, 99, 100, 101, 102, 103)     13     (104, 105, 106, 107, 108, 109, 110, 111)     14     (112, 113, 114, 115, 116, 117, 118, 119)     15     (120, 121, 122, 123, 124, 125, 126, 127)     16     (128, 129, 130, 131, 132, 133, 134, 135)     17     (136, 137, 138, 139, 140, 141, 142, 143)     18     (144, 145, 146, 147, 148, 149, 150, 151)     19     (152, 153, 154, 155, 156, 157, 158, 159)     20     (160, 161, 162, 163, 164, 165, 166, 167)     21     (168, 169, 170, 171, 172, 173, 174, 175)     22     (176, 177, 178, 179, 180, 181, 182, 183)     23     (184, 185, 186, 187, 188, 189, 190, 191)     24     (192, 193, 194, 195, 196, 197, 198, 199)     25     (200, 201, 202, 203, 204, 205, 206, 207)     26     (208, 209, 210, 211, 212, 213, 214, 215)     27     (216, 217, 218, 219, 220, 221, 222, 223)     28     (224, 225, 226, 227, 228, 229, 230, 231)     29     (232, 233, 234, 235, 236, 237, 238, 239)     30     (240, 241, 242, 243, 244, 245, 246, 247)     31     (248, 249, 250, 251, 252, 253, 254, 255)     32     (256, 257, 258, 259, 260, 261, 262, 263)     33     (264, 265, 266, 267, 268, 269, 270, 271)     34     (272, 273, 274, 275, 276, 277, 278, 279)     35     (280, 281, 282, 283, 284, 285, 286, 287)     36     (288, 289, 290, 291, 292, 293, 294, 295)     37     (296, 297, 298, 299, 300, 301, 302, 303)     38     (304, 305, 306, 307, 308, 309, 310, 311)     39     (312, 313, 314, 315, 316, 317, 318, 319)     40     (320, 321, 322, 323, 324, 325, 326, 327)     41     (328, 329, 330, 331, 332, 333, 334, 335)     42     (336, 337, 338, 339, 340, 341, 342, 343)     43     (344, 345, 346, 347, 348, 349, 350, 351)     44     (352, 353, 354, 355, 356, 357, 358, 359)     45     (360, 361, 362, 363, 364, 365, 366, 367)     46     (368, 369, 370, 371, 372, 373, 374, 375)     47     (376, 377, 378, 379, 380, 381, 382, 383) MEMORY     RA               PA               SIZE                0x30000000       0x830000000      192G     0x4000000000     0x80000000000    256G     0x8080000000     0x100000000000   256G IO     DEVICE                           PSEUDONYM        OPTIONS     pci@340                          pci_1               pci@380                          pci_2               pci@3c0                          pci_3               pci@400                          pci_4               pci@440                          pci_5               pci@340/pci@1/pci@0/pci@6        /SYS/RCSA/PCIE3     pci@340/pci@1/pci@0/pci@c        /SYS/RCSA/PCIE4     pci@380/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE9     pci@380/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE10     pci@3c0/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE11     pci@3c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE12     pci@400/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE5     pci@400/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE6     pci@440/pci@1/pci@0/pci@e        /SYS/RCSA/PCIE7     pci@440/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE8 ------------------------------------------------------------------------------ NAME             db               CORE     CID    CPUSET     48     (384, 385, 386, 387, 388, 389, 390, 391)     49     (392, 393, 394, 395, 396, 397, 398, 399)     50     (400, 401, 402, 403, 404, 405, 406, 407)     51     (408, 409, 410, 411, 412, 413, 414, 415)     52     (416, 417, 418, 419, 420, 421, 422, 423)     53     (424, 425, 426, 427, 428, 429, 430, 431)     54     (432, 433, 434, 435, 436, 437, 438, 439)     55     (440, 441, 442, 443, 444, 445, 446, 447)     56     (448, 449, 450, 451, 452, 453, 454, 455)     57     (456, 457, 458, 459, 460, 461, 462, 463)     58     (464, 465, 466, 467, 468, 469, 470, 471)     59     (472, 473, 474, 475, 476, 477, 478, 479)     60     (480, 481, 482, 483, 484, 485, 486, 487)     61     (488, 489, 490, 491, 492, 493, 494, 495)     62     (496, 497, 498, 499, 500, 501, 502, 503)     63     (504, 505, 506, 507, 508, 509, 510, 511) MEMORY     RA               PA               SIZE                0x80000000       0x180000000000   256G IO     DEVICE                           PSEUDONYM        OPTIONS     pci@480                          pci_6               pci@4c0                          pci_7               pci@480/pci@1/pci@0/pci@a        /SYS/RCSA/PCIE13     pci@480/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE14     pci@4c0/pci@1/pci@0/pci@8        /SYS/RCSA/PCIE15     pci@4c0/pci@1/pci@0/pci@4        /SYS/RCSA/PCIE16     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c /SYS/MB/SASHBA1     pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4 /SYS/RIO/NET2   Start the domains: # ldm start app LDom app started # ldm start db LDom db started Make sure to start the vntsd service that was created, above. # svcs -a | grep ldo disabled        8:38:38 svc:/ldoms/vntsd:default online          8:38:58 svc:/ldoms/agents:default online          8:39:25 svc:/ldoms/ldmd:default # svcadm enable vntsd Now use the MAC address to configure the Solaris 11 Automated Installation. Database Logical Domain # telnet localhost 5000 {0} ok devalias screen                   /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@7/display@0 disk7                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p3 disk6                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p2 disk5                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p1 disk4                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0/disk@p0 scsi1                    /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@c/scsi@0 net3                     /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4/network@0,1 net2                     /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4/network@0 virtual-console          /virtual-devices/console@1 name                     aliases {0} ok boot net2 Boot device: /pci@4c0/pci@1/pci@0/pci@c/pci@0/pci@4/network@0  File and args: 1000 Mbps full duplex Link up Requesting Internet Address for xx:xx:xx:xx:xx:xx Requesting Internet Address for xx:xx:xx:xx:xx:xx WLS Logical Domain # telnet localhost 5001 {0} ok devalias hdd1                     /virtual-devices@100/channel-devices@200/disk@0 vnet1                    /virtual-devices@100/channel-devices@200/network@0 net                      /virtual-devices@100/channel-devices@200/network@0 disk                     /virtual-devices@100/channel-devices@200/disk@0 virtual-console          /virtual-devices/console@1 name                     aliases {0} ok boot net Boot device: /virtual-devices@100/channel-devices@200/network@0  File and args: Requesting Internet Address for xx:xx:xx:xx:xx:xx Requesting Internet Address for xx:xx:xx:xx:xx:xx Repeat the process for the second SPARC T5-4, install Solaris, RAC and WebLogic Cluster, and you are ready to go. Maybe buying a SuperCluster would have been easier.

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  • Spritebatch drawing sprite with jagged borders

    - by Mutoh
    Alright, I've been on the making of a sprite class and a sprite sheet manager, but have come across this problem. Pretty much, the project is acting like so; for example: Let's take this .png image, with a transparent background. Note how it has alpha-transparent pixels around it in the lineart. Now, in the latter link's image, in the left (with CornflowerBlue background) it is shown the image drawn in another project (let's call it "Project1") with a simpler sprite class - there, it works. The right (with Purple background for differentiating) shows it drawn with a different class in "Project2" - where the problem manifests itself. This is the Sprite class of Project1: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace WindowsGame2 { class Sprite { Vector2 pos = new Vector2(0, 0); Texture2D image; Rectangle size; float scale = 1.0f; // --- public float X { get { return pos.X; } set { pos.X = value; } } public float Y { get { return pos.Y; } set { pos.Y = value; } } public float Width { get { return size.Width; } } public float Height { get { return size.Height; } } public float Scale { get { return scale; } set { if (value < 0) value = 0; scale = value; if (image != null) { size.Width = (int)(image.Width * scale); size.Height = (int)(image.Height * scale); } } } // --- public void Load(ContentManager Man, string filename) { image = Man.Load<Texture2D>(filename); size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Become(Texture2D frame) { image = frame; size = new Rectangle( 0, 0, (int)(image.Width * scale), (int)(image.Height * scale) ); } public void Draw(SpriteBatch Desenhista) { // Desenhista.Draw(image, pos, Color.White); Desenhista.Draw( image, pos, new Rectangle( 0, 0, image.Width, image.Height ), Color.White, 0.0f, Vector2.Zero, scale, SpriteEffects.None, 0 ); } } } And this is the code in Project2, a rewritten, pretty much, version of the previous class. In this one I added sprite sheet managing and, in particular, removed Load and Become, to allow for static resources and only actual Sprites to be instantiated. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { // Actually, I might desconsider this, and instead use static AnimationLocation[] and instanciated ID and Frame; // For determining the starting frame of an animation in a sheet and being able to iterate through // the Rectangles vector of the Sheet; class AnimationLocation { public int Location; public int FrameCount; // --- public AnimationLocation(int StartingRow, int StartingColumn, int SheetWidth, int NumberOfFrames) { Location = (StartingRow * SheetWidth) + StartingColumn; FrameCount = NumberOfFrames; } public AnimationLocation(int PositionInSheet, int NumberOfFrames) { Location = PositionInSheet; FrameCount = NumberOfFrames; } public static int CalculatePosition(int StartingRow, int StartingColumn, SheetManager Sheet) { return ((StartingRow * Sheet.Width) + StartingColumn); } } class Sprite { // The general stuff; protected SheetManager Sheet; protected Vector2 Position; public Vector2 Axis; protected Color _Tint; public float Angle; public float Scale; protected SpriteEffects _Effect; // --- // protected AnimationManager Animation; // For managing the animations; protected AnimationLocation[] Animation; public int AnimationID; protected int Frame; // --- // Properties for easy accessing of the position of the sprite; public float X { get { return Position.X; } set { Position.X = Axis.X + value; } } public float Y { get { return Position.Y; } set { Position.Y = Axis.Y + value; } } // --- // Properties for knowing the size of the sprite's frames public float Width { get { return Sheet.FrameWidth * Scale; } } public float Height { get { return Sheet.FrameHeight * Scale; } } // --- // Properties for more stuff; public Color Tint { set { _Tint = value; } } public SpriteEffects Effect { set { _Effect = value; } } public int FrameID { get { return Frame; } set { if (value >= (Animation[AnimationID].FrameCount)) value = 0; Frame = value; } } // --- // The only things that will be constantly modified will be AnimationID and FrameID, anything else only // occasionally; public Sprite(SheetManager SpriteSheet, AnimationLocation[] Animations, Vector2 Location, Nullable<Vector2> Origin = null) { // Assign the sprite's sprite sheet; // (Passed by reference! To allow STATIC sheets!) Sheet = SpriteSheet; // Define the animations that the sprite has available; // (Passed by reference! To allow STATIC animation boundaries!) Animation = Animations; // Defaulting some numerical values; Angle = 0.0f; Scale = 1.0f; _Tint = Color.White; _Effect = SpriteEffects.None; // If the user wants a default Axis, it is set in the middle of the frame; if (Origin != null) Axis = Origin.Value; else Axis = new Vector2( Sheet.FrameWidth / 2, Sheet.FrameHeight / 2 ); // Now that we have the axis, we can set the position with no worries; X = Location.X; Y = Location.Y; } // Simply put, draw the sprite with all its characteristics; public void Draw(SpriteBatch Drafter) { Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f ); } } } And, in any case, this is the SheetManager class found in the previous code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace Mobby_s_Adventure { class SheetManager { protected Texture2D SpriteSheet; // For storing the sprite sheet; // Number of rows and frames in each row in the SpriteSheet; protected int NumberOfRows; protected int NumberOfColumns; // Size of a single frame; protected int _FrameWidth; protected int _FrameHeight; public Rectangle[] Rectangles; // For storing each frame; // --- public int Width { get { return NumberOfColumns; } } public int Height { get { return NumberOfRows; } } // --- public int FrameWidth { get { return _FrameWidth; } } public int FrameHeight { get { return _FrameHeight; } } // --- public Texture2D Texture { get { return SpriteSheet; } } // --- public SheetManager (Texture2D Texture, int Rows, int FramesInEachRow) { // Normal assigning SpriteSheet = Texture; NumberOfRows = Rows; NumberOfColumns = FramesInEachRow; _FrameHeight = Texture.Height / NumberOfRows; _FrameWidth = Texture.Width / NumberOfColumns; // Framing everything Rectangles = new Rectangle[NumberOfRows * NumberOfColumns]; int ID = 0; for (int i = 0; i < NumberOfRows; i++) { for (int j = 0; j < NumberOfColumns; j++) { Rectangles[ID] = new Rectangle ( _FrameWidth * j, _FrameHeight * i, _FrameWidth, _FrameHeight ); ID++; } } } public SheetManager (Texture2D Texture, int NumberOfFrames): this(Texture, 1, NumberOfFrames) { } } } For even more comprehending, if needed, here is how the main code looks like (it's just messing with the class' capacities, nothing actually; the result is a disembodied feet walking in place animation on the top-left of the screen and a static axe nearby): using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using System.Threading; namespace Mobby_s_Adventure { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; static List<Sprite> ToDraw; static Texture2D AxeSheet; static Texture2D FeetSheet; static SheetManager Axe; static Sprite Jojora; static AnimationLocation[] Hack = new AnimationLocation[1]; static SheetManager Feet; static Sprite Mutoh; static AnimationLocation[] FeetAnimations = new AnimationLocation[2]; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; this.TargetElapsedTime = TimeSpan.FromMilliseconds(100); this.IsFixedTimeStep = true; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Loading logic ToDraw = new List<Sprite>(); AxeSheet = Content.Load<Texture2D>("Sheet"); FeetSheet = Content.Load<Texture2D>("Feet Sheet"); Axe = new SheetManager(AxeSheet, 1); Hack[0] = new AnimationLocation(0, 1); Jojora = new Sprite(Axe, Hack, new Vector2(100, 100), new Vector2(5, 55)); Jojora.AnimationID = 0; Jojora.FrameID = 0; Feet = new SheetManager(FeetSheet, 8); FeetAnimations[0] = new AnimationLocation(1, 7); FeetAnimations[1] = new AnimationLocation(0, 1); Mutoh = new Sprite(Feet, FeetAnimations, new Vector2(0, 0)); Mutoh.AnimationID = 0; Mutoh.FrameID = 0; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // Update logic Mutoh.FrameID++; ToDraw.Add(Mutoh); ToDraw.Add(Jojora); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } spriteBatch.Draw(Content.Load<Texture2D>("Sheet"), new Rectangle(50, 50, 55, 60), Color.White); spriteBatch.End(); base.Draw(gameTime); } } } Please help me find out what I'm overlooking! One thing that I have noticed and could aid is that, if inserted the equivalent of this code spriteBatch.Draw( Content.Load<Texture2D>("Image Location"), new Rectangle(X, Y, images width, height), Color.White ); in Project2's Draw(GameTime) of the main loop, it works. EDIT Ok, even if the matter remains unsolved, I have made some more progress! As you see, I managed to get the two kinds of rendering in the same project (the aforementioned Project2, with the more complex Sprite class). This was achieved by adding the following code to Draw(GameTime): protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Purple); // Drawing logic spriteBatch.Begin(); foreach (Sprite Element in ToDraw) { Element.Draw(spriteBatch); } // Starting here spriteBatch.Draw( Axe.Texture, new Vector2(65, 100), new Rectangle ( 0, 0, Axe.FrameWidth, Axe.FrameHeight ), Color.White, 0.0f, new Vector2(0, 0), 1.0f, SpriteEffects.None, 0.0f ); // Ending here spriteBatch.End(); base.Draw(gameTime); } (Supposing that Axe is the SheetManager containing the texture, sorry if the "jargons" of my code confuse you :s) Thus, I have noticed that the problem is within the Sprite class. But I only get more clueless, because even after modifying its Draw function to this: public void Draw(SpriteBatch Drafter) { /*Drafter.Draw( Sheet.Texture, Position, Sheet.Rectangles[Animation[AnimationID].Location + FrameID], // Find the rectangle which frames the wanted image; _Tint, Angle, Axis, Scale, _Effect, 0.0f );*/ Drafter.Draw( Sheet.Texture, Position, new Rectangle( 0, 0, Sheet.FrameWidth, Sheet.FrameHeight ), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0 ); } to make it as simple as the patch of code that works, it still draws the sprite jaggedly!

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  • Customized listfield with image displaying from a url

    - by arunabha
    I am displaying a customized list field with text on the right side and image on the left side.The image comes from a URL dynamically.Initially i am placing a blank image on the left of the list field,then call URLBitmapField class's setURL method,which actually does the processing and places the processed image on top of the blank image.The image gets displayed on the list field,but to see that processed image i need to press any key or click on the list field items.I want the processed image to be displayed automatically in the list field after the processing.Can anyone tell me where i am getting wrong? import java.util.Vector; import net.rim.device.api.system.Bitmap; import net.rim.device.api.system.Display; import net.rim.device.api.ui.ContextMenu; import net.rim.device.api.ui.DrawStyle; import net.rim.device.api.ui.Field; import net.rim.device.api.ui.Font; import net.rim.device.api.ui.Graphics; import net.rim.device.api.ui.Manager; import net.rim.device.api.ui.MenuItem; import net.rim.device.api.ui.UiApplication; import net.rim.device.api.ui.component.BitmapField; import net.rim.device.api.ui.component.Dialog; import net.rim.device.api.ui.component.LabelField; import net.rim.device.api.ui.component.ListField; import net.rim.device.api.ui.component.ListFieldCallback; import net.rim.device.api.ui.component.NullField; import net.rim.device.api.ui.container.FullScreen; import net.rim.device.api.ui.container.MainScreen; import net.rim.device.api.ui.container.VerticalFieldManager; import net.rim.device.api.util.Arrays; import net.rim.device.api.ui.component.ListField; public class TaskListField extends UiApplication { // statics // ------------------------------------------------------------------ public static void main(String[] args) { TaskListField theApp = new TaskListField(); theApp.enterEventDispatcher(); } public TaskListField() { pushScreen(new TaskList()); } } class TaskList extends MainScreen implements ListFieldCallback { private Vector rows; private Bitmap p1; private Bitmap p2; private Bitmap p3; String Task; ListField listnew = new ListField(); private VerticalFieldManager metadataVFM; TableRowManager row; public TaskList() { super(); URLBitmapField artistImgField; listnew.setRowHeight(80); listnew.setCallback(this); rows = new Vector(); for (int x = 0; x <3; x++) { row = new TableRowManager(); artistImgField = new URLBitmapField(Bitmap .getBitmapResource("res/images/bg.jpg")); row.add(artistImgField); String photoURL = "someimagefrmurl.jpg"; Log.info(photoURL); // strip white spaces in the url, which is causing the // images to not display properly for (int i = 0; i < photoURL.length(); i++) { if (photoURL.charAt(i) == ' ') { photoURL = photoURL.substring(0, i) + "%20" + photoURL.substring(i + 1, photoURL.length()); } } Log.info("Processed URL: " + photoURL); artistImgField.setURL(photoURL); LabelField task = new LabelField("Display"); row.add(task); LabelField task1 = new LabelField( "Now Playing" + String.valueOf(x)); Font myFont = Font.getDefault().derive(Font.PLAIN, 12); task1.setFont(myFont); row.add(task1); rows.addElement(row); } listnew.setSize(rows.size()); this.add(listnew); //listnew.invalidate(); } // ListFieldCallback Implementation public void drawListRow(ListField listField, Graphics g, int index, int y, int width) { TableRowManager rowManager = (TableRowManager) rows.elementAt(index); rowManager.drawRow(g, 0, y, width, listnew.getRowHeight()); } protected void drawFocus(Graphics graphics, boolean on) { } private class TableRowManager extends Manager { public TableRowManager() { super(0); } // Causes the fields within this row manager to be layed out then // painted. public void drawRow(Graphics g, int x, int y, int width, int height) { // Arrange the cell fields within this row manager. layout(width, height); // Place this row manager within its enclosing list. setPosition(x, y); // Apply a translating/clipping transformation to the graphics // context so that this row paints in the right area. g.pushRegion(getExtent()); // Paint this manager's controlled fields. subpaint(g); g.setColor(0x00CACACA); g.drawLine(0, 0, getPreferredWidth(), 0); // Restore the graphics context. g.popContext(); } // Arrages this manager's controlled fields from left to right within // the enclosing table's columns. protected void sublayout(int width, int height) { // set the size and position of each field. int fontHeight = Font.getDefault().getHeight(); int preferredWidth = getPreferredWidth(); // start with the Bitmap Field of the priority icon Field field = getField(0); layoutChild(field, 146,80); setPositionChild(field, 0, 0); // set the task name label field field = getField(1); layoutChild(field, preferredWidth - 16, fontHeight + 1); setPositionChild(field, 149, 3); // set the list name label field field = getField(2); layoutChild(field, 150, fontHeight + 1); setPositionChild(field, 149, fontHeight + 6); setExtent(360, 480); } // The preferred width of a row is defined by the list renderer. public int getPreferredWidth() { return listnew.getWidth(); } // The preferred height of a row is the "row height" as defined in the // enclosing list. public int getPreferredHeight() { return listnew.getRowHeight(); } } public Object get(ListField listField, int index) { // TODO Auto-generated method stub return null; } public int getPreferredWidth(ListField listField) { return 0; } public int indexOfList(ListField listField, String prefix, int start) { // TODO Auto-generated method stub return 0; } }

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  • IOException: Unable To Delete Images Due To File Lock

    - by Arslan Pervaiz
    I am Unable To Delete Image File From My Server Path It Gaves Error That The Process Cannot Access The File "FileName" Because it is being Used By Another Process. I Tried Many Methods But Still All In Vain. Please Help me Out in This Issue. Here is My Code Snippet. using System; using System.Data; using System.Web; using System.Data.SqlClient; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Globalization; using System.Web.Security; using System.Text; using System.DirectoryServices; using System.Collections; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Drawing.Drawing2D; //============ Main Block ================= byte[] data = (byte[])ds.Tables[0].Rows[0][0]; MemoryStream ms = new MemoryStream(data); Image returnImage = Image.FromStream(ms); returnImage.Save(Server.MapPath(".\\TmpImages\\SavedImage.jpg"), System.Drawing.Imaging.ImageFormat.Jpeg); returnImage.Dispose(); \\ I Tried this Dispose Method To Unlock The File But Nothing Done. ms.Close(); \\ I Tried The Memory Stream Close Method Also But Its Also Not Worked For Me. watermark(); \\ Here is My Water Mark Method That Print Water Mark Image on My Saved Image (Image That is Converted From Byte Array) DeleteImages(); \\ Here is My Delete Method That I Call To Delete The Images //===== ==== My Delete Method To Delete Files================== public void DeleteImages() { try { File.Delete(Server.MapPath(".\\TmpImages\\WaterMark.jpg")); \\This Image Deleted Fine. File.Delete(Server.MapPath(".\\TmpImages\\SavedImage.jpg")); \\ Exception Thrown On Deleting of This Image. } catch (Exception ex) { LogManager.LogException(ex, "Error in Deleting Images."); Master.ShowMessage(ex.Message, true); } } \ ==== Method Declartion That Make Watermark of One Image On Another Image.======= public void watermark() { //create a image object containing the photograph to watermark Image imgPhoto = Image.FromFile(Server.MapPath(".\\TmpImages\\SavedImage.jpg")); int phWidth = imgPhoto.Width; int phHeight = imgPhoto.Height; //create a Bitmap the Size of the original photograph Bitmap bmPhoto = new Bitmap(phWidth, phHeight, PixelFormat.Format24bppRgb); bmPhoto.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution); //load the Bitmap into a Graphics object Graphics grPhoto = Graphics.FromImage(bmPhoto); //create a image object containing the watermark Image imgWatermark = new Bitmap(Server.MapPath(".\\TmpImages\\PrintasWatermark.jpg")); int wmWidth = imgWatermark.Width; int wmHeight = imgWatermark.Height; //Set the rendering quality for this Graphics object grPhoto.SmoothingMode = SmoothingMode.AntiAlias; //Draws the photo Image object at original size to the graphics object. grPhoto.DrawImage( imgPhoto, // Photo Image object new Rectangle(0, 0, phWidth, phHeight), // Rectangle structure 0, // x-coordinate of the portion of the source image to draw. 0, // y-coordinate of the portion of the source image to draw. phWidth, // Width of the portion of the source image to draw. phHeight, // Height of the portion of the source image to draw. GraphicsUnit.Pixel); // Units of measure //------------------------------------------------------- //to maximize the size of the Copyright message we will //test multiple Font sizes to determine the largest posible //font we can use for the width of the Photograph //define an array of point sizes you would like to consider as possiblities //------------------------------------------------------- //Define the text layout by setting the text alignment to centered StringFormat StrFormat = new StringFormat(); StrFormat.Alignment = StringAlignment.Center; //define a Brush which is semi trasparent black (Alpha set to 153) SolidBrush semiTransBrush2 = new SolidBrush(Color.FromArgb(153, 0, 0, 0)); //define a Brush which is semi trasparent white (Alpha set to 153) SolidBrush semiTransBrush = new SolidBrush(Color.FromArgb(153, 255, 255, 255)); //------------------------------------------------------------ //Step #2 - Insert Watermark image //------------------------------------------------------------ //Create a Bitmap based on the previously modified photograph Bitmap Bitmap bmWatermark = new Bitmap(bmPhoto); bmWatermark.SetResolution(imgPhoto.HorizontalResolution, imgPhoto.VerticalResolution); //Load this Bitmap into a new Graphic Object Graphics grWatermark = Graphics.FromImage(bmWatermark); //To achieve a transulcent watermark we will apply (2) color //manipulations by defineing a ImageAttributes object and //seting (2) of its properties. ImageAttributes imageAttributes = new ImageAttributes(); //The first step in manipulating the watermark image is to replace //the background color with one that is trasparent (Alpha=0, R=0, G=0, B=0) //to do this we will use a Colormap and use this to define a RemapTable ColorMap colorMap = new ColorMap(); //My watermark was defined with a background of 100% Green this will //be the color we search for and replace with transparency colorMap.OldColor = Color.FromArgb(255, 0, 255, 0); colorMap.NewColor = Color.FromArgb(0, 0, 0, 0); ColorMap[] remapTable = { colorMap }; imageAttributes.SetRemapTable(remapTable, ColorAdjustType.Bitmap); //The second color manipulation is used to change the opacity of the //watermark. This is done by applying a 5x5 matrix that contains the //coordinates for the RGBA space. By setting the 3rd row and 3rd column //to 0.3f we achive a level of opacity float[][] colorMatrixElements = { new float[] {1.0f, 0.0f, 0.0f, 0.0f, 0.0f}, new float[] {0.0f, 1.0f, 0.0f, 0.0f, 0.0f}, new float[] {0.0f, 0.0f, 1.0f, 0.0f, 0.0f}, new float[] {0.0f, 0.0f, 0.0f, 0.3f, 0.0f}, new float[] {0.0f, 0.0f, 0.0f, 0.0f, 1.0f}}; ColorMatrix wmColorMatrix = new ColorMatrix(colorMatrixElements); imageAttributes.SetColorMatrix(wmColorMatrix, ColorMatrixFlag.Default, ColorAdjustType.Bitmap); //For this example we will place the watermark in the upper right //hand corner of the photograph. offset down 10 pixels and to the //left 10 pixles int xPosOfWm = ((phWidth - wmWidth) - 10); int yPosOfWm = 10; grWatermark.DrawImage(imgWatermark, new Rectangle(xPosOfWm, yPosOfWm, wmWidth, wmHeight), //Set the detination Position 0, // x-coordinate of the portion of the source image to draw. 0, // y-coordinate of the portion of the source image to draw. wmWidth, // Watermark Width wmHeight, // Watermark Height GraphicsUnit.Pixel, // Unit of measurment imageAttributes); //ImageAttributes Object //Replace the original photgraphs bitmap with the new Bitmap imgPhoto = bmWatermark; grPhoto.Dispose(); grWatermark.Dispose(); //save new image to file system. imgPhoto.Save(Server.MapPath(".\\TmpImages\\WaterMark.jpg"), ImageFormat.Jpeg); imgPhoto.Dispose(); imgWatermark.Dispose(); }

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  • Eclipse NullPointerException at getFontList

    - by Jan Fabry
    Eclipse doesn't start anymore. I get a dialog box that points me to a log file with the following entry: !SESSION 2009-12-08 08:49:16.263 ----------------------------------------------- eclipse.buildId=M20090917-0800 java.version=1.6.0_17 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US Framework arguments: -product org.eclipse.epp.package.php.product -keyring /Users/cheezy/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86_64 -product org.eclipse.epp.package.php.product -keyring /Users/cheezy/.eclipse_keyring -showlocation !ENTRY org.eclipse.osgi 4 0 2009-12-08 08:49:19.993 !MESSAGE Application error !STACK 1 java.lang.NullPointerException at org.eclipse.swt.graphics.Device.getFontList(Device.java:369) at org.eclipse.jface.resource.FontRegistry.filterData(FontRegistry.java:465) at org.eclipse.jface.resource.FontRegistry.createFont(FontRegistry.java:499) at org.eclipse.jface.resource.FontRegistry.defaultFontRecord(FontRegistry.java:563) at org.eclipse.jface.resource.FontRegistry.getFontRecord(FontRegistry.java:673) at org.eclipse.jface.resource.FontRegistry.get(FontRegistry.java:613) at org.eclipse.jface.resource.JFaceResources.getDialogFont(JFaceResources.java:273) at org.eclipse.jface.dialogs.Dialog.initializeDialogUnits(Dialog.java:925) at org.eclipse.jface.dialogs.TitleAreaDialog.createContents(TitleAreaDialog.java:131) at org.eclipse.jface.window.Window.create(Window.java:431) at org.eclipse.jface.dialogs.Dialog.create(Dialog.java:1089) at org.eclipse.jface.window.Window.open(Window.java:790) at org.eclipse.ui.internal.ide.ChooseWorkspaceDialog.prompt(ChooseWorkspaceDialog.java:91) at org.eclipse.ui.internal.ide.application.IDEApplication.promptForWorkspace(IDEApplication.java:275) at org.eclipse.ui.internal.ide.application.IDEApplication.checkInstanceLocation(IDEApplication.java:223) at org.eclipse.ui.internal.ide.application.IDEApplication.start(IDEApplication.java:103) at org.eclipse.equinox.internal.app.EclipseAppHandle.run(EclipseAppHandle.java:194) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.runApplication(EclipseAppLauncher.java:110) at org.eclipse.core.runtime.internal.adaptor.EclipseAppLauncher.start(EclipseAppLauncher.java:79) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:368) at org.eclipse.core.runtime.adaptor.EclipseStarter.run(EclipseStarter.java:179) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.eclipse.equinox.launcher.Main.invokeFramework(Main.java:559) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:514) at org.eclipse.equinox.launcher.Main.run(Main.java:1311) I did clean up my font list in Font Book by disabling duplicate fonts. I also upgraded to Mac OS X 10.6.2.

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  • ESXi Server with 12 physical cores maxed out with only 8 cores assigned in virtual machines

    - by Sam
    I have an ESXi 5 server running on a 2-processor, 12-core system with hyperthreading enabled. So: 12 physical cores, 24 logical ones. On this server are 4 Windows 7 VMs, each configured for 2 processors, each running VMware Tools. Looking at my stats in vSphere, my "core utilization" is constantly maxed out. Yes, these machines are working hard, but only 8 cores have been allocated. How is this possible? Should I look into reducing the processor count per machine as in this post: VMware ESX server? I checked to ensure that hardware virtualization is enabled in the BIOS of the machine (a DELL R410). I've also started reading up on configuration, but being a newbie there's a lot of material to catch up on. It also seems I should only bother with advanced settings and pools if I'm really pushing the load, and I don't think that I should be pushing it with so few VMs. I suspect that I have some basic, incorrect configuration setting, but it's also possible that I have some giant misconceptions about virtualization. Any pointers? EDIT: Given the responses I've gotten so far, it seems that this is a measurement problem and not a configuration problem, making this less critical. Perhaps the real question is: How does the core utilization of the server reach a higher percentage than all individual cores' core utilization, and given that this possibility makes the metric useless for overall server load, what is the best global metric for measuring CPU load on hyper-threaded systems?

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  • Is there any limit to AIX 5.3 pipe size ?

    - by snowflake
    Hello, I'm in trouble while performing cat/tail/head operation on large files on Aix 5.3. When asking for a cat of several 1Go file redirected to another one: cat file1 file2 file3 > outputfile The outputfile is limited to 2Go (cat: output error and result file is 2147483647 bytes) Filesystem is jfs2. I successfully uploaded through ftp 10Go files on the filesystem without problem. I found nothing relevant in etc/security/limits: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a core file size (blocks) unlimited data seg size (kbytes) 245759 file size (blocks) unlimited max memory size (kbytes) unlimited open files 2000 pipe size (512 bytes) 64 stack size (kbytes) 32768 cpu time (seconds) unlimited max user processes 2048 virtual memory (kbytes) 278527 The problem does not occur on another AIX 5.3 server, I'm just looking for a different configuration that might be the source of the problem. /etc/security/limits on the server without the problem: default: fsize = -1 core = 2097151 cpu = -1 data = 262144 rss = 65536 stack = 65536 nofiles = 20000 ulimit -a on the server without the problem: core file size (blocks, -c) 1048575 data seg size (kbytes, -d) 131072 file size (blocks, -f) unlimited max memory size (kbytes, -m) 32768 open files (-n) 20000 pipe size (512 bytes, -p) 64 stack size (kbytes, -s) 32768 cpu time (seconds, -t) unlimited max user processes (-u) 262144 virtual memory (kbytes, -v) unlimited

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  • ImportError: No module named _socket? WSGI Deployment into Apache

    - by Sxkaur
    I am using WSGI 3.3 for python 2.7.3 (32bit) for Apache 2.2. I got the binary WSGI from http://code.google.com/p/modwsgi/downloads/detail?name=mod_wsgi-win32-ap22py27-3.3.so. I have been trying to deploy an application but keep on receiving the ImportError: no module named _socket. I have included my wsgi and error logs. APACHE config: #LoadModule vhost_alias_module modules/mod_vhost_alias.so LoadModule wsgi_module modules/mod_wsgi.so <Directory C:/Users/xxxxd/Documents/cahd> AllowOverride None Options None Order deny,allow Allow from all </Directory> WSGIScriptAlias / C:/Users/xxxxd/Documents/cahd/cahd/django.wsgi import os, sys sys.path.append('C:/Users/xxxxd/Documents) sys.path.append('C:/Users/xxxxd/Documents/cahd/') os.environ['DJANGO_SETTINGS_MODULE'] = 'cahd.settings' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler() The error was: [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] Traceback (most recent call last): [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1 ]File "C:/Users/xxxxd/Documents/cahd/django.wsgi", line 10, in <module> [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] import django.core.handlers.wsgi [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] File "C:\\django\\Django-1.4.1\\django\\core\\handlers\\wsgi.py", line 8, in <module> [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] from django import http [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] File "C:\\django\\Django-1.4.1\\django\\http\\__init__.py", line 11, in <module> [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] from urllib import urlencode, quote [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] File "C:\\Python27\\Lib\\urllib.py", line 26, in <module> [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] import socket [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] File "C:\\Python27\\Lib\\socket.py", line 47, in <module> [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] import _socket [Mon Nov 19 09:44:17 2012] [error] [client 127.0.0.1] ImportError: No module named _socket

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  • Migrating from tomcat to tc server - receiving java.sql.SQLException on startup

    - by user470184
    I'm receiving below error when I start tcServer. I do not receive this error on standalone version of tomcat. Is there extra config I need to add for tcServer ? WARNING: Unexpected exception resolving reference java.sql.SQLException: Io exception: The Network Adapter could not establish the connection at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:112) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:146) at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:255) at oracle.jdbc.driver.T4CConnection.logon(T4CConnection.java:387) at oracle.jdbc.driver.PhysicalConnection.(PhysicalConnection.java:441) at oracle.jdbc.driver.T4CConnection.(T4CConnection.java:165) at oracle.jdbc.driver.T4CDriverExtension.getConnection(T4CDriverExtension.java:35) at oracle.jdbc.driver.OracleDriver.connect(OracleDriver.java:801) at org.apache.tomcat.jdbc.pool.PooledConnection.connectUsingDriver(PooledConnection.java:277) at org.apache.tomcat.jdbc.pool.PooledConnection.connect(PooledConnection.java:182) at org.apache.tomcat.jdbc.pool.ConnectionPool.createConnection(ConnectionPool.java:699) at org.apache.tomcat.jdbc.pool.ConnectionPool.borrowConnection(ConnectionPool.java:631) at org.apache.tomcat.jdbc.pool.ConnectionPool.init(ConnectionPool.java:485) at org.apache.tomcat.jdbc.pool.ConnectionPool.(ConnectionPool.java:143) at org.apache.tomcat.jdbc.pool.DataSourceProxy.pCreatePool(DataSourceProxy.java:116) at org.apache.tomcat.jdbc.pool.DataSourceProxy.createPool(DataSourceProxy.java:103) at org.apache.tomcat.jdbc.pool.DataSourceFactory.createDataSource(DataSourceFactory.java:539) at org.apache.tomcat.jdbc.pool.DataSourceFactory.getObjectInstance(DataSourceFactory.java:237) at org.apache.naming.factory.ResourceFactory.getObjectInstance(ResourceFactory.java:140) at javax.naming.spi.NamingManager.getObjectInstance(NamingManager.java:304) at org.apache.naming.NamingContext.lookup(NamingContext.java:793) at org.apache.naming.NamingContext.lookup(NamingContext.java:140) at org.apache.naming.NamingContext.lookup(NamingContext.java:781) at org.apache.naming.NamingContext.lookup(NamingContext.java:153) at org.apache.catalina.core.NamingContextListener.addResource(NamingContextListener.java:1028) at org.apache.catalina.core.NamingContextListener.createNamingContext(NamingContextListener.java:637) at org.apache.catalina.core.NamingContextListener.lifecycleEvent(NamingContextListener.java:238) at org.apache.catalina.util.LifecycleSupport.fireLifecycleEvent(LifecycleSupport.java:142) at org.apache.catalina.core.StandardServer.start(StandardServer.java:747) at org.apache.catalina.startup.Catalina.start(Catalina.java:595) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.start(Bootstrap.java:289) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:414)

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  • Linux Tuning for High Traffic JBoss Server with LDAP Binds

    - by Levi Stanley
    I'm configuring a high traffic Linux server (RedHat) and running into a limit I haven't been able to track down. I need to be able to handle sustained 300 requests per second throughput using Nginx and JBoss. The point of this server is to run checks on a user's account when that user signs in. Each request goes through Nginx to JBoss (specifically Torquebox with JBoss A7 with a Sinatra app) and then makes an LDAP request to bind that user and retrieve several attributes. It is during the bind that these errors occur. I'm able to reproduce this going directly to JBoss, so that rules out Nginx at least. I get a variety of error messages, though oddly JBoss stopped writing to the log file recently. It used to report errors about creating native threads. Now I just see "java.net.SocketException: Connection reset" and "org.apache.http.conn.HttpHostConnectException: Connection to http://my.awesome.server:8080 refused" as responses in jmeter. To the best of my knowledge, I have plenty of available file handles, processes, sockets, and ports, yet the issue persists. Unfortunately, I have very little experience tuning servers. I've found a couple useful documents - Ipsysctl tutorial 1.0.4 and Linux Tuning - but those documents are a bit over my head (and just entering the the configuration described in Linux Tuning doesn't fix my issue. Here are the configuration changes I've tried (webproxy is the user that runs Nginx and JBoss): /etc/security/limits.conf webproxy soft nofile 65536 webproxy hard nofile 65536 webproxy soft nproc 65536 webproxy hard nproc 65536 root soft nofile 65536 root hard nofile 65536 root soft nproc 65536 root hard nofile 65536 First attempt /etc/sysctl.conf sysctl net.core.somaxconn = 8192 sysctl net.ipv4.ip_local_port_range = 32768 65535 sysctl net.ipv4.tcp_fin_timeout = 15 sysctl net.ipv4.tcp_keepalive_time = 1800 sysctl net.ipv4.tcp_keepalive_intvl = 35 sysctl net.ipv4.tcp_tw_recycle = 1 sysctl net.ipv4.tcp_tw_reuse = 1 Second attempt /etc/sysctl.conf net.core.rmem_max = 16777216 net.core.wmem_max = 16777216 net.ipv4.tcp_rmem = 4096 87380 16777216 net.ipv4.tcp_wmem = 4096 65536 16777216 net.core.netdev_max_backlog = 30000 net.ipv4.tcp_congestion_control=htcp net.ipv4.tcp_mtu_probing=1 Any ideas what might be happening here? Or better yet, are there some good documentation resources designed for beginners?

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  • What does "cpuid level" means ? Asking just for curiosity

    - by ogzylz
    For example, I put just 2 core info of a 16 core machine. What does "cpuid level : 6" line means? If u can provide info about lines "bogomips : 5992.10" and "clflush size : 64" I will be appreciated ------------- processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 6 model name : Intel(R) Xeon(TM) CPU 3.00GHz stepping : 8 cpu MHz : 2992.689 cache size : 4096 KB physical id : 0 siblings : 4 core id : 0 cpu cores : 2 fpu : yes fpu_exception : yes cpuid level : 6 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl vmx cid cx16 xtpr lahf_lm bogomips : 5992.10 clflush size : 64 cache_alignment : 128 address sizes : 40 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 15 model : 6 model name : Intel(R) Xeon(TM) CPU 3.00GHz stepping : 8 cpu MHz : 2992.689 cache size : 4096 KB physical id : 1 siblings : 4 core id : 0 cpu cores : 2 fpu : yes fpu_exception : yes cpuid level : 6 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl vmx cid cx16 xtpr lahf_lm bogomips : 5985.23 clflush size : 64 cache_alignment : 128 address sizes : 40 bits physical, 48 bits virtual power management:

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  • Problems installing GIT on Ubuntu through SSH

    - by jamadri
    I'm having trouble installing git using this command: sudo apt-get install git-core It's giving me the problems below and I'm not quite sure how to get this to work correctly. I try running sudo apt-get update and after it just gives me problems. If anyone knows how to solve this or a possible way of getting GIT on your machine differently it would be of much help. I've never had a problem with using apt-get. Do you want to continue [Y/n]? y WARNING: The following packages cannot be authenticated! liberror-perl git-core patch Install these packages without verification [y/N]? y Err http://us.archive.ubuntu.com jaunty/main git-core 1:1.6.0.4-1ubuntu2 404 Not Found [IP: 91.189.92.183 80] Err http://us.archive.ubuntu.com jaunty/main patch 2.5.9-5 404 Not Found [IP: 91.189.92.183 80] Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/g/git-core/git-core_1.6.0.4- 1ubuntu2_amd64.deb 404 Not Found [IP: 91.189.92.183 80] Failed to fetch http://us.archive.ubuntu.com/ubuntu/pool/main/p/patch/patch_2.5.9- 5_amd64.deb 404 Not Found [IP: 91.189.92.183 80] E: Unable to fetch some archives, maybe run apt-get update or try with --fix-missing? Anything reply that can help fix this would be helpful. I'm not sure if it's the git servers or my connection that might be the problem. I've used apt-get to pull other things, it's just failing with git.

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  • How to turn off Tomcat logging in Eclipse?

    - by kirdie
    I develop a Vaadin project in Eclipse that I start through Tomcat 6 which gets started directly by Eclipse. Tomcat prints an enormous amount of log messages though on each start which makes it hard to see the output of my own Application. I have already replaced all log levels in tomcat6/conf/logging.properties by WARNING (e.g. java.util.logging.ConsoleHandler.level = WARNING) but I still get many INFO messages. How can I turn this off or restrict the log messages to WARNING? An example of the messages Okt 26, 2012 12:16:36 PM org.apache.catalina.core.AprLifecycleListener init INFO: Loaded APR based Apache Tomcat Native library 1.1.24. Okt 26, 2012 12:16:36 PM org.apache.catalina.core.AprLifecycleListener init INFO: APR capabilities: IPv6 [true], sendfile [true], accept filters [false], random [true]. Okt 26, 2012 12:16:36 PM org.apache.tomcat.util.digester.SetPropertiesRule begin WARNING: [SetPropertiesRule]{Server/Service/Engine/Host/Context} Setting property 'source' to 'org.eclipse.jst.j2ee.server:saim' did not find a matching property. Okt 26, 2012 12:16:37 PM org.apache.coyote.http11.Http11AprProtocol init INFO: Initializing Coyote HTTP/1.1 on http-8080 Okt 26, 2012 12:16:37 PM org.apache.coyote.ajp.AjpAprProtocol init INFO: Initializing Coyote AJP/1.3 on ajp-8009 Okt 26, 2012 12:16:37 PM org.apache.catalina.startup.Catalina load INFO: Initialization processed in 879 ms Okt 26, 2012 12:16:37 PM org.apache.catalina.core.StandardService start INFO: Starting service Catalina Okt 26, 2012 12:16:37 PM org.apache.catalina.core.StandardEngine start INFO: Starting Servlet Engine: Apache Tomcat/6.0.32 Okt 26, 2012 12:16:37 PM org.apache.coyote.http11.Http11AprProtocol start INFO: Starting Coyote HTTP/1.1 on http-8080 Okt 26, 2012 12:16:37 PM org.apache.coyote.ajp.AjpAprProtocol start INFO: Starting Coyote AJP/1.3 on ajp-8009 Okt 26, 2012 12:16:37 PM org.apache.catalina.startup.Catalina start INFO: Server startup in 568 ms

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  • Which RAM is faster (or, is Crucial's Memory Advisor giving non-optimal advice)?

    - by adpe
    In general, if a PC's motherboard is only specified for RAM up to a given core speed x, will that PC be faster with: RAM of latency y capable of running at a maximum core speed >x or RAM of latency <y capable of running at a maximum core speed of exactly x ? I would have thought the latter, but Crucial's Memory Adviser tool advises the former. So, which of us is correct - me, or the machine? (Here is a concrete example: I wish to upgrade a Toshiba Satellite Pro L300-155 laptop from its current 1GB RAM to 2GB Crucial RAM. The laptop's specifications are given here. I see from those specifications that the laptop is designed for DDR2-667 Ram. Crucial sells two compatible 2GB kits, priced exactly the same as each other: DDR2-667, CL=5; DDR2-800, CL=6. It seems to me that of these two upgrade kits, the first kit would run slightly faster on the L300-155 than the second, because both will presumably be capped at DDR2-667 core speed (see laptop specs), but the second kit has more latency. However, Crucial's Memory Advisor tool recommends the second kit.)

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  • Horrorble performance using ListViews with nested objects in WPF

    - by Christian
    Hi community, like mentioned in the title I get a horrible performance if I use ListViews with nested objects. My scenario is: Each row of a ListView presents an object of the class Transaction with following attributes: private int mTransactionID; private IBTTransactionSender mSender; private IBTTransactionReceiver mReceiver; private BTSubstrate mSubstrate; private double mAmount; private string mDeliveryNote; private string mNote; private DateTime mTransactionDate; private DateTime mCreationTimestamp; private BTEmployee mEmployee; private bool mImported; private bool mDescendedFromRecurringTransaction; Each attribute can be accessed by its corresponding property. An ObservableCollection<Transaction> is bound to the ItemsSource of a ListView. The ListView itself looks like the following: </ListView.GroupStyle> <ListView.View> <GridView> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.ToSave" Width="80"> <GridViewColumnHeader Name="GVCHLoadedToSave" Style="{StaticResource ListViewHeaderStyle}">Speichern</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <CheckBox Name="CBListViewItem" IsChecked="{Binding Path=Transaction.ToSave, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}"></CheckBox> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.TransactionDate" Width="80"> <GridViewColumnHeader Name="GVCHLoadedDate" Style="{StaticResource ListViewHeaderStyle}">Datum</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding ElementName=DPDate, Path=Text}" Style="{StaticResource GridBlockStyle}"/> <toolkit:DatePicker Name="DPDate" Width="{Binding ElementName=GVCHDate, Path=ActualWidth}" SelectedDateFormat="Short" Style="{StaticResource GridEditStyle}" SelectedDate="{Binding Path=Transaction.TransactionDate, Mode=TwoWay}" SelectedDateChanged="DPDate_SelectedDateChanged"/> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.Sender.Description" Width="120"> <GridViewColumnHeader Name="GVCHLoadedSender" Style="{StaticResource ListViewHeaderStyle}">Von</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding Path=Transaction.Sender.Description}" Style="{StaticResource GridBlockStyle}"/> <ComboBox Name="CBSender" Width="{Binding ElementName=GVCHSender, Path=ActualWidth}" SelectedItem="{Binding Path=Transaction.Sender}" DisplayMemberPath="Description" Text="{Binding Path=Sender.Description, Mode=OneWay}" ItemsSource="{Binding ElementName=Transaction, Path=SenderList}" Style="{StaticResource GridEditStyle}"> </ComboBox> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.Receiver.Description" Width="120"> <GridViewColumnHeader Name="GVCHLoadedReceiver" Style="{StaticResource ListViewHeaderStyle}">Nach</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding Path=Transaction.Receiver.Description}" Style="{StaticResource GridBlockStyle}"/> <ComboBox Name="CBReceiver" Width="{Binding ElementName=GVCHReceiver, Path=ActualWidth}" SelectedItem="{Binding Path=Transaction.Receiver}" DisplayMemberPath="Description" Text="{Binding Path=Receiver.Description, Mode=OneWay}" ItemsSource="{Binding ElementName=Transaction, Path=ReceiverList}" Style="{StaticResource GridEditStyle}"> </ComboBox> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.Substrate.Description" Width="140"> <GridViewColumnHeader Name="GVCHLoadedSubstrate" Style="{StaticResource ListViewHeaderStyle}">Substrat</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding Path=Transaction.Substrate.Description}" Style="{StaticResource GridBlockStyle}"/> <ComboBox Name="CBSubstrate" Width="{Binding ElementName=GVCHSubstrate, Path=ActualWidth}" SelectedItem="{Binding Path=Transaction.Substrate}" DisplayMemberPath="Description" Text="{Binding Path=Substrate.Description, Mode=OneWay}" ItemsSource="{Binding ElementName=Transaction, Path=SubstrateList}" Style="{StaticResource GridEditStyle}"> </ComboBox> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.Amount" Width="80"> <GridViewColumnHeader Name="GVCHLoadedAmount" Style="{StaticResource ListViewHeaderStyle}">Menge [kg]</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding Path=Transaction.Amount}" Style="{StaticResource GridBlockStyle}"/> <TextBox Name="TBAmount" Text="{Binding Path=Transaction.Amount, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ElementName=GVCHAmount, Path=ActualWidth}" Style="{StaticResource GridTextBoxStyle}" /> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.DeliveryNote" Width="100"> <GridViewColumnHeader Name="GVCHLoadedDeliveryNote" Style="{StaticResource ListViewHeaderStyle}">Lieferschein Nr.</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding Path=Transaction.DeliveryNote}" Style="{StaticResource GridBlockStyle}"/> <TextBox Name="TBDeliveryNote" Text="{Binding Path=Transaction.DeliveryNote, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ElementName=GVCHDeliveryNote, Path=ActualWidth}" Style="{StaticResource GridEditStyle}" /> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.Note" Width="190"> <GridViewColumnHeader Name="GVCHLoadedNote" Style="{StaticResource ListViewHeaderStyle}">Bemerkung</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding Path=Transaction.Note}" Style="{StaticResource GridBlockStyle}"/> <TextBox Name="TBNote" Text="{Binding Path=Transaction.Note, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" Width="{Binding ElementName=GVCHNote, Path=ActualWidth}" Style="{StaticResource GridEditStyle}" /> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> <GridViewColumn core:SortableListView.SortPropertyName="Transaction.Employee.LastName" Width="100"> <GridViewColumnHeader Name="GVCHLoadedEmployee" Style="{StaticResource ListViewHeaderStyle}">Mitarbeiter</GridViewColumnHeader> <GridViewColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock Text="{Binding Path=Transaction.Employee.LastName}" Style="{StaticResource GridBlockStyle}"/> <ComboBox Name="CBEmployee" Width="{Binding ElementName=GVCHEmployee, Path=ActualWidth}" SelectedItem="{Binding Path=Transaction.Employee}" DisplayMemberPath="LastName" Text="{Binding Path=Employee.LastName, Mode=OneWay}" ItemsSource="{Binding ElementName=Transaction, Path=EmployeeList}" Style="{StaticResource GridEditStyle}"> </ComboBox> </Grid> </DataTemplate> </GridViewColumn.CellTemplate> </GridViewColumn> </GridView> </ListView.View> </ListView> As you can see in the screenshot the user got the possibility to change the values of the transaction attributes with comboboxes. Ok now to my problem. If I click on the "Laden" button the application will load about 150 entries in the ObservableCollection<Transaction>. Before I fill the collection I set the ItemsSource of the ListView to null and after filling I bind the collection to the ItemsSource once again. The loading itself takes a few milliseconds, but the rendering of the filled collection takes a long time (150 entries = about 20 sec). I tested to delete all Comboboxes out of the xaml and i got a better performance, because I don't have to fill the ComboBoxes for each row. But I need to have these comboboxes for modifing the attributes of the Transaction. Does anybody know how to improve the performance? THX

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  • Polite busy-waiting with WRPAUSE on SPARC

    - by Dave
    Unbounded busy-waiting is an poor idea for user-space code, so we typically use spin-then-block strategies when, say, waiting for a lock to be released or some other event. If we're going to spin, even briefly, then we'd prefer to do so in a manner that minimizes performance degradation for other sibling logical processors ("strands") that share compute resources. We want to spin politely and refrain from impeding the progress and performance of other threads — ostensibly doing useful work and making progress — that run on the same core. On a SPARC T4, for instance, 8 strands will share a core, and that core has its own L1 cache and 2 pipelines. On x86 we have the PAUSE instruction, which, naively, can be thought of as a hardware "yield" operator which temporarily surrenders compute resources to threads on sibling strands. Of course this helps avoid intra-core performance interference. On the SPARC T2 our preferred busy-waiting idiom was "RD %CCR,%G0" which is a high-latency no-nop. The T4 provides a dedicated and extremely useful WRPAUSE instruction. The processor architecture manuals are the authoritative source, but briefly, WRPAUSE writes a cycle count into the the PAUSE register, which is ASR27. Barring interrupts, the processor then delays for the requested period. There's no need for the operating system to save the PAUSE register over context switches as it always resets to 0 on traps. Digressing briefly, if you use unbounded spinning then ultimately the kernel will preempt and deschedule your thread if there are other ready threads than are starving. But by using a spin-then-block strategy we can allow other ready threads to run without resorting to involuntary time-slicing, which operates on a long-ish time scale. Generally, that makes your application more responsive. In addition, by blocking voluntarily we give the operating system far more latitude regarding power management. Finally, I should note that while we have OS-level facilities like sched_yield() at our disposal, yielding almost never does what you'd want or naively expect. Returning to WRPAUSE, it's natural to ask how well it works. To help answer that question I wrote a very simple C/pthreads benchmark that launches 8 concurrent threads and binds those threads to processors 0..7. The processors are numbered geographically on the T4, so those threads will all be running on just one core. Unlike the SPARC T2, where logical CPUs 0,1,2 and 3 were assigned to the first pipeline, and CPUs 4,5,6 and 7 were assigned to the 2nd, there's no fixed mapping between CPUs and pipelines in the T4. And in some circumstances when the other 7 logical processors are idling quietly, it's possible for the remaining logical processor to leverage both pipelines. Some number T of the threads will iterate in a tight loop advancing a simple Marsaglia xor-shift pseudo-random number generator. T is a command-line argument. The main thread loops, reporting the aggregate number of PRNG steps performed collectively by those T threads in the last 10 second measurement interval. The other threads (there are 8-T of these) run in a loop busy-waiting concurrently with the T threads. We vary T between 1 and 8 threads, and report on various busy-waiting idioms. The values in the table are the aggregate number of PRNG steps completed by the set of T threads. The unit is millions of iterations per 10 seconds. For the "PRNG step" busy-waiting mode, the busy-waiting threads execute exactly the same code as the T worker threads. We can easily compute the average rate of progress for individual worker threads by dividing the aggregate score by the number of worker threads T. I should note that the PRNG steps are extremely cycle-heavy and access almost no memory, so arguably this microbenchmark is not as representative of "normal" code as it could be. And for the purposes of comparison I included a row in the table that reflects a waiting policy where the waiting threads call poll(NULL,0,1000) and block in the kernel. Obviously this isn't busy-waiting, but the data is interesting for reference. _table { border:2px black dotted; margin: auto; width: auto; } _tr { border: 2px red dashed; } _td { border: 1px green solid; } _table { border:2px black dotted; margin: auto; width: auto; } _tr { border: 2px red dashed; } td { background-color : #E0E0E0 ; text-align : right ; } th { text-align : left ; } td { background-color : #E0E0E0 ; text-align : right ; } th { text-align : left ; } Aggregate progress T = #worker threads Wait Mechanism for 8-T threadsT=1T=2T=3T=4T=5T=6T=7T=8 Park thread in poll() 32653347334833483348334833483348 no-op 415 831 124316482060249729303349 RD %ccr,%g0 "pause" 14262429269228623013316232553349 PRNG step 412 829 124616702092251029303348 WRPause(8000) 32443361333133483349334833483348 WRPause(4000) 32153308331533223347334833473348 WRPause(1000) 30853199322432513310334833483348 WRPause(500) 29173070315032223270330933483348 WRPause(250) 26942864294930773205338833483348 WRPause(100) 21552469262227902911321433303348

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  • Windows Phone 8 Announcement

    - by Tim Murphy
    As if the Surface announcement on Monday wasn’t exciting enough, today Microsoft announce that Windows Phone 8 will be coming this fall.  That itself is great news, but the features coming were like confetti flying in all different directions.  Given this speed I couldn’t capture every feature they covered.  A summary of what I did capture is listed below starting with their eight main features. Common Core The first thing that they covered is that Windows Phone 8 will share a core OS with Windows 8.  It will also run natively on multiple cores.  They mentioned that they have run it on up to 64 cores to this point.  The phones as you might expect will at least start as dual core.  If you remember there were metrics saying that Windows Phone 7 performed operations faster on a single core than other platforms did with dual cores.  The metrics they showed here indicate that Windows Phone 8 runs faster on comparable dual core hardware than other platforms. New Screen Resolutions Screen resolution has never been an issue for me, but it has been a criticism of Windows Phone 7 in the media.  Windows Phone 8 will supports three screen resolutions: WVGA 800 x 480, WXGA 1280 x 768, and 720 1280x720.  Hopefully this makes pixel counters a little happier. MicroSD Support This was one of my pet peeves when I got my Samsung Focus. With Windows Phone 8 the operating system will support adding MicroSD cards after initial setup.  Of course this is dependent on the hardware company on implementing it, but I think we have seen that even feature phone manufacturers have not had a problem supporting this in the past. NFC NFC has been an anticipated feature for some time.  What Microsoft showed today included the fact that they didn’t just want it to be for the phone.  There is cross platform NFC functionality between Windows Phone 8 and Windows 8.  The demos , while possibly a bit fanciful, showed would could be achieved even in a retail environment.  We are getting closer and closer to a Minority Report world with these technologies. Wallet Windows Phone 8 isn’t the first platform to have a wallet concept.  What they have done to differentiate themselves is to make it sot that it is not dependent on a SIM type chip like other platforms.  They have also expanded the concept beyond just banks to other types of credits such as airline miles. Nokia Mapping People have been envious of the Lumia phones having the Nokia mapping software.  Now all Windows Phone 8 devices will use NavTeq data and will have the capability to run in an offline fashion.  This is a major step forward from the Bing “touch for the next turn” maps. IT Administration The lack of features for enterprise administration and deployment was a complaint even before the Windows Phone 7 was released.  With the Windows Phone 8 release such features as Bitlocker and Secure boot will be baked into the OS. We will also have the ability to privately sign and distribute applications. Changing Start Screen Joe Belfiore made a big deal about this aspect of the new release.  Users will have more color themes available to them and the live tiles will be highly customizable. You will have the ability to resize and organize the tiles in a more dynamic way.  This allows for less important tiles or ones with less information to be made smaller.  And There Is More So what other tidbits came out of the presentation?  Later this summer the API for WP8 will be available.  There will be developer events coming to a city near you.  Another announcement of interest to developers is the ability to write applications at a native code level.  This is a boon for game developers and those who need highly efficient applications. As a topper on the cake there was mention of in app payment. On the consumer side we also found out that all updates will be available over the air.  Along with this came the fact that Microsoft will support all devices with updates for at least 18 month and you will be able to subscribe for early updates.  Update coming for Windows Phone 7.5 customers to WP7.8.  The main enhancement will be the new live tile features.  The big bonus is that the update will bypass the carriers.  I would assume though that you will be brought up to date with all previous patches that your carrier may not have released. There is so much more, but that is enough for one post.  Needless to say, EXCITING! del.icio.us Tags: Windows Phone 8,WP8,Windows Phone 7,WP7,Announcements,Microsoft

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  • facescontext.getcurrentinstance returns nullpointerexception

    - by mvg
    I am creating a Spring based JSF application, where I am getting FacesContext.getCurrentInstance which returns null. Here is my Java code public static ServletContext getServletContext() { return (ServletContext) FacesContext.getCurrentInstance() .getExternalContext().getContext(); } This is the stack trace of my error SEVERE: Exception sending context initialized event to listener instance of class org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'dbSettingsServiceTarget' defined in ServletContext resource [/WEB-INF/applicationContext.xml]: Instantiation of bean failed; nested exception is org.springframework.beans.BeanInstantiationException: Could not instantiate bean class [com.baytalkitec.smartcall.service.impl.DbSettingsServiceImpl]: Constructor threw exception; nested exception is java.lang.NullPointerException at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:883) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBeanInstance(AbstractAutowireCapableBeanFactory.java:839) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:440) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory$1.run(AbstractAutowireCapableBeanFactory.java:409) at java.security.AccessController.doPrivileged(Native Method) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:380) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:264) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:221) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:261) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:185) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:164) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:429) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:729) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:381) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) at org.apache.catalina.core.StandardContext.listenerStart(StandardContext.java:3972) at org.apache.catalina.core.StandardContext.start(StandardContext.java:4467) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardHost.start(StandardHost.java:785) at org.apache.catalina.core.ContainerBase.start(ContainerBase.java:1045) at org.apache.catalina.core.StandardEngine.start(StandardEngine.java:443) at org.apache.catalina.core.StandardService.start(StandardService.java:519) at org.apache.catalina.core.StandardServer.start(StandardServer.java:710) at org.apache.catalina.startup.Catalina.start(Catalina.java:581) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.apache.catalina.startup.Bootstrap.start(Bootstrap.java:289) at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:414) Caused by: org.springframework.beans.BeanInstantiationException: Could not instantiate bean class [com.baytalkitec.smartcall.service.impl.DbSettingsServiceImpl]: Constructor threw exception; nested exception is java.lang.NullPointerException at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:115) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:61) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.instantiateBean(AbstractAutowireCapableBeanFactory.java:877) ... 31 more Caused by: java.lang.NullPointerException at com.smartcall.util.FacesUtil.getServletContext(FacesUtil.java:21) at com.smartcall.util.SpringApplicationContextUtil.init(SpringApplicationContextUtil.java:21) at com.smartcall.util.SpringApplicationContextUtil.<init>(SpringApplicationContextUtil.java:16) at com.smartcall.service.impl.DbSettingsServiceImpl.init(DbSettingsServiceImpl.java:17) at com.smartcall.service.impl.DbSettingsServiceImpl.<init>(DbSettingsServiceImpl.java:12) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.springframework.beans.BeanUtils.instantiateClass(BeanUtils.java:100) ... 33 more and hence due to this error Server console in Eclipse reports that application failed to startup due to previous errors My web.xml file <?xml version="1.0" encoding="UTF-8"?> <web-app xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:web="http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd" id="WebApp_ID" version="2.5"> <display-name>smartcall2.0</display-name> <context-param> <param-name>javax.faces.STATE_SAVING_METHOD</param-name> <param-value>server</param-value> </context-param> <context-param> <param-name>javax.faces.CONFIG_FILES</param-name> <param-value> /WEB-INF/faces-config.xml,/WEB-INF/faces-managed-bean.xml,/WEB-INF/faces-navigation.xml </param-value> </context-param> <listener> <listener-class> com.sun.faces.config.ConfigureListener </listener-class> </listener> <listener> <listener-class> org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <filter> <display-name>RichFaces Filter</display-name> <filter-name>richfaces</filter-name> <filter-class>org.ajax4jsf.Filter</filter-class> </filter> <filter-mapping> <filter-name>richfaces</filter-name> <servlet-name>Faces Servlet</servlet-name> <dispatcher>REQUEST</dispatcher> <dispatcher>FORWARD</dispatcher> <dispatcher>INCLUDE</dispatcher> </filter-mapping> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <context-param> <param-name>javax.faces.DEFAULT_SUFFIX</param-name> <param-value>.xhtml</param-value> </context-param> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.jsf</url-pattern> </servlet-mapping> <session-config> <session-timeout>180</session-timeout> </session-config> <welcome-file-list> <welcome-file>index.html</welcome-file> <welcome-file>index.htm</welcome-file> <welcome-file>index.jsp</welcome-file> <welcome-file>default.html</welcome-file> <welcome-file>default.htm</welcome-file> <welcome-file>default.jsp</welcome-file> </welcome-file-list> I am not clear whether this error belongs to Spring or JSF or Eclipse. I am using Eclipse Galileo, JSF 1.2,Spring 3 Please help Thanks in advance

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  • BSOD - probably video card prob

    - by Shimmy
    I'm receiving the following BSOD: I've tried installing the latest driver from nVidia (296.10), but it says "NVIDIA installer cannot continue", "The graphics driver could not find compatible graphics hardware.": I installed it manually at device manager, but problem still occurs. The problem does not happen in safe mode at all. Note: After restarting the computer when seeing this BSOD, the BIOS welcome screen is full of random black dots spread around: Any solutions? Update: I've tried disabling Aero by following this guide, but that didn't help.

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  • Hadoop hdfs namenode is throwing an error

    - by KarmicDice
    Full list of error: hb@localhost:/etc/hadoop/conf$ sudo service hadoop-hdfs-namenode start * Starting Hadoop namenode: starting namenode, logging to /var/log/hadoop-hdfs/hadoop-hdfs-namenode-localhost.out 12/09/10 14:41:09 INFO namenode.NameNode: STARTUP_MSG: /************************************************************ STARTUP_MSG: Starting NameNode STARTUP_MSG: host = localhost/127.0.0.1 STARTUP_MSG: args = [] STARTUP_MSG: version = 2.0.0-cdh4.0.1 STARTUP_MSG: classpath = /etc/hadoop/conf:/usr/lib/hadoop/lib/xmlenc-0.52.jar:/usr/lib/hadoop/lib/protobuf-java-2.4.0a.jar:/usr/lib/hadoop/lib/kfs-0.3.jar:/usr/lib/hadoop/lib/asm-3.2.jar:/usr/lib/hadoop/lib/commons-logging-api-1.1.jar:/usr/lib/hadoop/lib/jasper-compiler-5.5.23.jar:/usr/lib/hadoop/lib/stax-api-1.0.1.jar:/usr/lib/hadoop/lib/commons-configuration-1.6.jar:/usr/lib/hadoop/lib/jets3t-0.6.1.jar:/usr/lib/hadoop/lib/jersey-server-1.8.jar:/usr/lib/hadoop/lib/oro-2.0.8.jar:/usr/lib/hadoop/lib/aspectjrt-1.6.5.jar:/usr/lib/hadoop/lib/json-simple-1.1.jar:/usr/lib/hadoop/lib/snappy-java-1.0.3.2.jar:/usr/lib/hadoop/lib/commons-httpclient-3.1.jar:/usr/lib/hadoop/lib/log4j-1.2.15.jar:/usr/lib/hadoop/lib/servlet-api-2.5.jar:/usr/lib/hadoop/lib/jackson-xc-1.8.8.jar:/usr/lib/hadoop/lib/jersey-json-1.8.jar:/usr/lib/hadoop/lib/jackson-mapper-asl-1.8.8.jar:/usr/lib/hadoop/lib/commons-el-1.0.jar:/usr/lib/hadoop/lib/slf4j-api-1.6.1.jar:/usr/lib/hadoop/lib/commons-collections-3.2.1.jar:/usr/lib/hadoop/lib/commons-logging-1.1.1.jar:/usr/lib/hadoop/lib/jackson-core-asl-1.8.8.jar:/usr/lib/hadoop/lib/jersey-core-1.8.jar:/usr/lib/hadoop/lib/commons-codec-1.4.jar:/usr/lib/hadoop/lib/jsr305-1.3.9.jar:/usr/lib/hadoop/lib/commons-cli-1.2.jar:/usr/lib/hadoop/lib/activation-1.1.jar:/usr/lib/hadoop/lib/jaxb-impl-2.2.3-1.jar:/usr/lib/hadoop/lib/jetty-util-6.1.26.cloudera.1.jar:/usr/lib/hadoop/lib/jasper-runtime-5.5.23.jar:/usr/lib/hadoop/lib/commons-beanutils-1.7.0.jar:/usr/lib/hadoop/lib/commons-lang-2.5.jar:/usr/lib/hadoop/lib/commons-digester-1.8.jar:/usr/lib/hadoop/lib/commons-io-2.1.jar:/usr/lib/hadoop/lib/jsp-api-2.1.jar:/usr/lib/hadoop/lib/guava-11.0.2.jar:/usr/lib/hadoop/lib/jetty-6.1.26.cloudera.1.jar:/usr/lib/hadoop/lib/jsch-0.1.42.jar:/usr/lib/hadoop/lib/zookeeper-3.4.3-cdh4.0.1.jar:/usr/lib/hadoop/lib/avro-1.5.4.jar:/usr/lib/hadoop/lib/core-3.1.1.jar:/usr/lib/hadoop/lib/paranamer-2.3.jar:/usr/lib/hadoop/lib/jettison-1.1.jar:/usr/lib/hadoop/lib/jackson-jaxrs-1.8.8.jar:/usr/lib/hadoop/lib/slf4j-log4j12-1.6.1.jar:/usr/lib/hadoop/lib/commons-beanutils-core-1.8.0.jar:/usr/lib/hadoop/lib/commons-net-3.1.jar:/usr/lib/hadoop/lib/jaxb-api-2.2.2.jar:/usr/lib/hadoop/lib/commons-math-2.1.jar:/usr/lib/hadoop/lib/jline-0.9.94.jar:/usr/lib/hadoop/.//hadoop-annotations.jar:/usr/lib/hadoop/.//hadoop-annotations-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop/.//hadoop-common-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop/.//hadoop-auth-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop/.//hadoop-common.jar:/usr/lib/hadoop/.//hadoop-auth.jar:/usr/lib/hadoop/.//hadoop-common-2.0.0-cdh4.0.1-tests.jar:/usr/lib/hadoop-hdfs/./:/usr/lib/hadoop-hdfs/lib/protobuf-java-2.4.0a.jar:/usr/lib/hadoop-hdfs/lib/snappy-java-1.0.3.2.jar:/usr/lib/hadoop-hdfs/lib/log4j-1.2.15.jar:/usr/lib/hadoop-hdfs/lib/jackson-mapper-asl-1.8.8.jar:/usr/lib/hadoop-hdfs/lib/slf4j-api-1.6.1.jar:/usr/lib/hadoop-hdfs/lib/commons-logging-1.1.1.jar:/usr/lib/hadoop-hdfs/lib/jackson-core-asl-1.8.8.jar:/usr/lib/hadoop-hdfs/lib/commons-daemon-1.0.3.jar:/usr/lib/hadoop-hdfs/lib/zookeeper-3.4.3-cdh4.0.1.jar:/usr/lib/hadoop-hdfs/lib/avro-1.5.4.jar:/usr/lib/hadoop-hdfs/lib/paranamer-2.3.jar:/usr/lib/hadoop-hdfs/lib/jline-0.9.94.jar:/usr/lib/hadoop-hdfs/.//hadoop-hdfs-2.0.0-cdh4.0.1-tests.jar:/usr/lib/hadoop-hdfs/.//hadoop-hdfs-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-hdfs/.//hadoop-hdfs.jar:/usr/lib/hadoop-yarn/lib/protobuf-java-2.4.0a.jar:/usr/lib/hadoop-yarn/lib/asm-3.2.jar:/usr/lib/hadoop-yarn/lib/netty-3.2.3.Final.jar:/usr/lib/hadoop-yarn/lib/javax.inject-1.jar:/usr/lib/hadoop-yarn/lib/jersey-server-1.8.jar:/usr/lib/hadoop-yarn/lib/jersey-guice-1.8.jar:/usr/lib/hadoop-yarn/lib/snappy-java-1.0.3.2.jar:/usr/lib/hadoop-yarn/lib/log4j-1.2.15.jar:/usr/lib/hadoop-yarn/lib/guice-3.0.jar:/usr/lib/hadoop-yarn/lib/jackson-mapper-asl-1.8.8.jar:/usr/lib/hadoop-yarn/lib/junit-4.8.2.jar:/usr/lib/hadoop-yarn/lib/jackson-core-asl-1.8.8.jar:/usr/lib/hadoop-yarn/lib/jersey-core-1.8.jar:/usr/lib/hadoop-yarn/lib/jdiff-1.0.9.jar:/usr/lib/hadoop-yarn/lib/guice-servlet-3.0.jar:/usr/lib/hadoop-yarn/lib/aopalliance-1.0.jar:/usr/lib/hadoop-yarn/lib/commons-io-2.1.jar:/usr/lib/hadoop-yarn/lib/avro-1.5.4.jar:/usr/lib/hadoop-yarn/lib/paranamer-2.3.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-web-proxy.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-nodemanager.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-resourcemanager-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-common.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-common.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-applications-distributedshell-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-web-proxy-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-api.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-resourcemanager.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-common-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-server-nodemanager-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-site.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-api-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-common-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-applications-distributedshell.jar:/usr/lib/hadoop-yarn/.//hadoop-yarn-site-2.0.0-cdh4.0.1.jar:/usr/lib/hadoop-mapreduce/.//* STARTUP_MSG: build = file:///var/lib/jenkins/workspace/generic-package-ubuntu64-12-04/CDH4.0.1-Packaging-Hadoop-2012-06-28_17-01-57/hadoop-2.0.0+91-1.cdh4.0.1.p0.1~precise/src/hadoop-common-project/hadoop-common -r 4d98eb718ec0cce78a00f292928c5ab6e1b84695; compiled by 'jenkins' on Thu Jun 28 17:39:19 PDT 2012 ************************************************************/ 12/09/10 14:41:10 WARN impl.MetricsConfig: Cannot locate configuration: tried hadoop-metrics2-namenode.properties,hadoop-metrics2.properties hdfs-site.xml: hb@localhost:/etc/hadoop/conf$ cat hdfs-site.xml <?xml version="1.0" encoding="UTF-8"?> <!--Autogenerated by Cloudera CM on 2012-09-03T10:13:30.628Z--> <configuration> <property> <name>dfs.https.address</name> <value>localhost:50470</value> </property> <property> <name>dfs.https.port</name> <value>50470</value> </property> <property> <name>dfs.namenode.http-address</name> <value>localhost:50070</value> </property> <property> <name>dfs.replication</name> <value>1</value> </property> <property> <name>dfs.blocksize</name> <value>134217728</value> </property> <property> <name>dfs.client.use.datanode.hostname</name> <value>false</value> </property> </configuration>

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  • Package visible in Synaptic but not in aptitude?

    - by sleepycat
    I can see libfreeimage3-dev in synaptic and have installed it from there, but what is it that I can't see it from the command line? I tried sudo aptitude update... mike@sleepycat:~$ sudo aptitude search '~n.*freeimage3.*' i libfreeimage3 - Support library for graphics image formats p libfreeimage3-dbg - Support library for graphics image formats Any ideas?

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