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  • Sort specific items of an array first

    - by Matt Huggins
    I have a ruby array that looks something like this: my_array = ['mushroom', 'beef', 'fish', 'chicken', 'tofu', 'lamb'] I want to sort the array so that 'chicken' and 'beef' are the first two items, then the remaining items are sorted alphabetically. How would I go about doing this?

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  • conflicting declaration when filling a static std::map class member variable

    - by Max
    I have a class with a static std::map member variable that maps chars to a custom type Terrain. I'm attempting to fill this map in the class's implementation file, but I get several errors. Here's my header file: #ifndef LEVEL_HPP #define LEVEL_HPP #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "libtcod.hpp" namespace yarl { namespace level { class Terrain { // Member Variables private: std::bitset<5> flags; // Member Functions public: explicit Terrain(const std::string& flg) : flags(flg) {} (...) }; class Level { private: static std::map<char, Terrain> terrainTypes; (...) }; } } #endif and here's my implementation file: #include <bitset> #include <list> #include <map> #include <string> #include <vector> #include "Level.hpp" #include "libtcod.hpp" using namespace std; namespace yarl { namespace level { /* fill Level::terrainTypes */ map<char,Terrain> Level::terrainTypes['.'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[','] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['\''] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes['`'] = Terrain("00001"); // clear map<char,Terrain> Level::terrainTypes[178] = Terrain("11111"); // wall (...) } } I'm using g++, and the errors I get are src/Level.cpp:15: error: conflicting declaration ‘std::map, std::allocator yarl::level::Level::terrainTypes [46]’ src/Level.hpp:104: error: ‘yarl::level::Level::terrainTypes’ has a previous declaration as ‘std::map, std::allocator yarl::level::Level::terrainTypes’ src/Level.cpp:15: error: declaration of ‘std::map, std::allocator yarl::level::Level::terrainTypes’ outside of class is not definition src/Level.cpp:15: error: conversion from ‘yarl::level::Terrain’ to non-scalar type ‘std::map, std::allocator ’ requested src/Level.cpp:15: error: ‘yarl::level::Level::terrainTypes’ cannot be initialized by a non-constant expression when being declared I get a set of these for each map assignment line in the implementation file. Anyone see what I'm doing wrong? Thanks for your help.

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  • error building the first program from Hillegass's book: Cocoa Programming for Mac OS X

    - by lampShade
    I'm trying to build the first program in Aaron Hillegass's book: Cocoa(R) Programming for Mac(R) OS X (3rd Edition). The problem I'm having is that I can't my Interface object to "spawn" for lack of a better term unless I build and run the program. Herein lies the problem. While the program is running I can't connect the code to the interface. I'm coding in objective - c on a mac

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  • What was your first programming job?

    - by Allyn
    What was your first full time programming job? What did you do? What did you learn? Did you enjoy it? How long did you stay? Sorry for all the sub-questions, but lately I've been thinking about what I'm going to do when I get my degree, and I am interested to know your opinions and experiences.

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  • Class template specializations with shared functionality

    - by Thomas
    I'm writing a simple maths library with a template vector type: template<typename T, size_t N> class Vector { public: Vector<T, N> &operator+=(Vector<T, N> const &other); // ... more operators, functions ... }; Now I want some additional functionality specifically for some of these. Let's say I want functions x() and y() on Vector<T, 2> to access particular coordinates. I could create a partial specialization for this: template<typename T> class Vector<T, 3> { public: Vector<T, 3> &operator+=(Vector<T, 3> const &other); // ... and again all the operators and functions ... T x() const; T y() const; }; But now I'm repeating everything that already existed in the generic template. I could also use inheritance. Renaming the generic template to VectorBase, I could do this: template<typename T, size_t N> class Vector : public VectorBase<T, N> { }; template<typename T> class Vector<T, 3> : public VectorBase<T, 3> { public: T x() const; T y() const; }; However, now the problem is that all operators are defined on VectorBase, so they return VectorBase instances. These cannot be assigned to Vector variables: Vector<float, 3> v; Vector<float, 3> w; w = 5 * v; // error: no conversion from VectorBase<float, 3> to Vector<float, 3> I could give Vector an implicit conversion constructor to make this possible: template<typename T, size_t N> class Vector : public VectorBase<T, N> { public: Vector(VectorBase<T, N> const &other); }; However, now I'm converting from Vector to VectorBase and back again. Even though the types are the same in memory, and the compiler might optimize all this away, it feels clunky and I don't really like to have potential run-time overhead for what is essentially a compile-time problem. Is there any other way to solve this?

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  • ListView ToolTip only in First Cell - VB.NET

    - by Louise
    I'm adding a ToolTip to a ListViewItem. However, the ToolTip only shows up when the user hovers over the first cell in the row to which the ToolTip has been applied. MyListViewItem.ToolTipText = "Important Message" The only other code I have related to ToolTips is this: MyListView.ShowItemToolTips = True Any idea how I can make the ToolTip show up on a specific cell in a row, or even the entire row? Thanks.

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  • Remove first and last characters from a string in Lisp

    - by powerj1984
    I am passing in command line arguments to my Lisp program and they are formatted like this when they hit my main function: ("1 1 1" "dot" "2 2 2") I have a dot function and would like to call it directly from the argument, but first I must strip the " characters. I tried variations of this function: (defun remove-quotes (s) (setf (aref s 0) '"")) to no avail, Lisp complains that "" is not a member of base-char. Thanks!

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  • Getting error "Association references unmapped class" when using interfaces in model

    - by Bjarke
    I'm trying to use the automap functionality in fluent to generate a DDL for the following model and program, but somehow I keep getting the error "Association references unmapped class: IRole" when I call the GenerateSchemaCreationScript method in NHibernate. When I replace the type of the ILists with the implementation of the interfaces (User and Role) everything works fine. What am I doing wrong here? How can I make fluent use the implemented versions of IUser and IRole as defined in Unity? public interface IRole { string Title { get; set; } IList<IUser> Users { get; set; } } public interface IUser { string Email { get; set; } IList<IRole> Roles { get; set; } } public class Role : IRole { public virtual string Title { get; set; } public virtual IList<IUser> Users { get; set; } } public class User : IUser { public virtual string Email { get; set; } public virtual IList<IRole> Roles { get; set; } } I use the following program to generate the DDL using the GenerateSchemaCreationScript in NHibernate: class Program { static void Main(string[] args) { var ddl = new NHibernateSessionManager(); ddl.BuildConfiguration(); } } public class NHibernateSessionManager { private ISessionFactory _sessionFactory; private static IUnityContainer _container; private static void InitContainer() { _container = new UnityContainer(); _container.RegisterType(typeof(IUser), typeof(User)); _container.RegisterType(typeof(IRole), typeof(Role)); } public ISessionFactory BuildConfiguration() { InitContainer(); return Fluently.Configure().Database(MsSqlConfiguration.MsSql2008 .ConnectionString("ConnectionString")) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<IUser>())) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } private void BuildSchema(Configuration cfg) { var ddl = cfg.GenerateSchemaCreationScript(new NHibernate.Dialect.MsSql2008Dialect()); System.IO.File.WriteAllLines("Filename", ddl); } }

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  • Undefined control sequence at first line of a document

    - by Jayomat
    \documentclass{book} \usepackage{amsmath} \usepackage[german]{babel} \usepackage{amssymb} \usepackage{amsxtra} \usepackage[dvips]{epsfig,psfrag} \usepackage{listings} .... this is how my file starts. I didn't even edit it, I received it like this. However, if I want to make a pdf, it gives me the undefined control sequence error at the first line... What is wrong??

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  • Is there any way to achieve multiple inheritance in php?

    - by Starx
    Lets say I have a parent class class parent { } ..... This parent has three sub class class child1 { } class child2 { } class child3 { } and these child classes have further smaller parts like class child1subpar1 { } class child1subpar2 { public function foo() { echo "hi"; } } class child2subpar1 { } class child2subpar2 { } Now, how to sum this whole up like class child1 extends child1subpar1, child1subpar2 { } class child2 extends child2subpar1, childsubpar1 { } class parent extends child1,child2,child3 { } I need to execute the methods in its inherited classes and do something like this $objparent = new parent; $objparent - foo();

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  • Pointers to class fields

    - by newbie_cpp
    My task is as follows : Using pointers to class fields, create menu allowing selection of ice, that Person can buy in Ice shop. Buyer will be charged with waffel and ice costs. Selection of ice and charging buyers account must be shown in program. Here's my Person class : #include <iostream> using namespace std; class Iceshop { const double waffel_price = 1; public: } class Person { static int NUMBER; char* name; int age; const int number; double plus, minus; public: class Account { int number; double resources; public: Account(int number, double resources) : number(number), resources(resources) {} } Person(const char* n, int age) : name(strcpy(new char[strlen(n)+1],n)), number(++NUMBER), plus(0), minus(0), age(age) {} Person::~Person(){ cout << "Destroying resources" << endl; delete [] name; } friend void show(Person &p); int* take_age(){ return &age; } char* take_name(){ return name; } void init(char* n, int a) { name = n; age = a; } Person& remittance(double d) { plus += d; return *this; } Person& paycheck(double d) { minus += d; return *this; } Account* getAccount(); }; int Person:: Person::Account* Person::getAccount() { return new Account(number, plus - minus); } void Person::Account::remittance(double d){ resources = resources + d; } void Person::Account::paycheck(double d){ resources = resources - d; } void show(Person *p){ cout << "Name: " << p->take_name() << "," << "age: " << p->take_age() << endl; } int main(void) { Person *p = new Person; p->init("Mary", 25); show(p); p->remittance(100); system("PAUSE"); return 0; } How to start this task ? Where and in what form should I store menu options ?

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  • How to return a property name when comparing two properties at class-level

    - by CodeMonkey
    Hi I have implemented an 'EqualTo' Validation Attribute, that compares two Properties of an object, during ModelBinding in ASP.NET MVC 2. The problem I have is not with it not working, because it does work. The problem is, when I do my request - which is an ajax request - I get back errors to my front-end, where it sets a class on the input fields to indicate invalid input. What it does is iterate through a list of Errors (in a JsonResult), and set a class. This is all dandy. But the ValidationAtrribute I am having trouble with is set at a Class-level, i.e., it's not like other ValidationAttributes where you set something like "[Required]" or something like that. [AttributeUsage(AttributeTargets.Class, AllowMultiple=true, Inherited=false)] public class EqualToAttribute : ValidationAttribute { public String SourceProperty { get; set; } public String MatchProperty { get; set; } public EqualToAttribute(string source, string match) { SourceProperty = source; MatchProperty = match; } public override Boolean IsValid(Object value) { Type objectType = value.GetType(); PropertyInfo[] properties = objectType.GetProperties(); object sourceValue = new object(); object matchValue = new object(); Type sourceType = null; Type matchType = null; int counter = 0; foreach (PropertyInfo propertyInfo in properties) { if (propertyInfo.Name == SourceProperty || propertyInfo.Name == MatchProperty) { if (counter == 0) { sourceValue = propertyInfo.GetValue(value, null); sourceType = propertyInfo.GetValue(value, null).GetType(); } if (counter == 1) { matchValue = propertyInfo.GetValue(value, null); matchType = propertyInfo.GetValue(value, null).GetType(); } counter++; if (counter == 2) { break; } } } if (sourceType != null && matchType != null) { return sourceValue.ToString().Equals(matchValue.ToString()); //return Convert.ChangeType(sourceValue, sourceType) == Convert.ChangeType(matchValue, matchType); } return false; } private object _typeId = new object(); public override object TypeId { get { return this._typeId; } } } Now this code works, except for the fact that the validation process does not return which Property failed. And I simply can't figure out how to make it return one of the two. In reality I don't care which one it returns.. because both are failing.. Do you have an idea how to make it return the/or both Property/Properties that is/are failing.

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