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  • IE's Market Share Stabilizes in May

    Microsoft's Internet Explorer browser showed a U.S. market share gain in May compared with competing browsers....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The Truth About Flash - Apple Vs Adobe

    Every emerging technology generation seems to result in a battle of platforms and ideologies - a war between companies for the hearts, minds, dollars and loyalty of consumers for their system of choice. Memories of Microsoft's Internet Explorer finally landing the fatal blow to Netscape, or Google's meteoric rise to power over Yahoo (and the world), are now but footnotes in the history of humanities technological revolution. But no sooner are they forgotten are we plunked into the middle of another war - perhaps the most vicious yet, and the one that may just have the most impact on our...

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  • Fixya publie son rapport sur les navigateurs mobiles les plus utilisés, Safari en tête de liste

    Fixya publie son rapport sur les navigateurs mobiles les plus utilisés, Safari en tête de liste Malgré les 73,5% de part d'Android sur le marché du smartphone, une enquête de Fixya qui a comparé l'utilisation de cinq principales plateformes de navigation ( Internet -Google- , Chrome -Google-, Opera -Opera- , Explorer -Windows- et Safari -Apple- ) révèle que Safari est le navigateur mobile le plus utilisé. Avec plus de la moitié des parts d'utilisation (58,12%), le navigateur d'Apple se distingue...

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  • Microsoft .Net Framework 4.x 4.5 et 4.5.1 ne seront plus supportées à partir du 12 Janvier 2016, Redmond annonce les dates de fin de support

    Microsoft .Net Framework 4.x 4.5 et 4.5.1 ne seront plus supportées à partir du 12 Janvier 2016 Redmond annonce les dates de fin de support Après l'annonce de la fin du support des versions obsolètes d’Internet Explorer en 2016, après la fin du support de Windows XP qui a provoqué la stupeur des professionnels et pas mal de réactions inattendues, allant même à suggérer le passage de Windows XP à l'Open source et à la planification de la migration depuis Windows 7, le temps est venu d'annoncer...

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  • JGridView

    - by Geertjan
    JGrid was announced last week so I wanted to integrate it into a NetBeans Platform app. I.e., I'd like to use Nodes instead of the DefaultListModel that is supported natively, so that I can integrate with the Properties Window, for example: Here's how: import de.jgrid.JGrid; import java.beans.PropertyVetoException; import javax.swing.DefaultListModel; import javax.swing.JScrollPane; import javax.swing.event.ListSelectionEvent; import javax.swing.event.ListSelectionListener; import org.book.domain.Book; import org.openide.explorer.ExplorerManager; import org.openide.nodes.Node; import org.openide.util.Exceptions; public class JGridView extends JScrollPane { @Override public void addNotify() { super.addNotify(); final ExplorerManager em = ExplorerManager.find(this); if (em != null) { final JGrid grid = new JGrid(); Node root = em.getRootContext(); final Node[] nodes = root.getChildren().getNodes(); final Book[] books = new Book[nodes.length]; for (int i = 0; i < nodes.length; i++) { Node node = nodes[i]; books[i] = node.getLookup().lookup(Book.class); } grid.getCellRendererManager().setDefaultRenderer(new OpenLibraryGridRenderer()); grid.setModel(new DefaultListModel() { @Override public int getSize() { return books.length; } @Override public Object getElementAt(int i) { return books[i]; } }); grid.setUI(new BookshelfUI()); grid.getSelectionModel().addListSelectionListener(new ListSelectionListener() { @Override public void valueChanged(ListSelectionEvent e) { //Somehow compare the selected item //with the list of books and find a matching book: int selectedIndex = grid.getSelectedIndex(); for (int i = 0; i < nodes.length; i++) { String nodeName = books[i].getTitel(); if (String.valueOf(selectedIndex).equals(nodeName)) { try { em.setSelectedNodes(new Node[]{nodes[i]}); } catch (PropertyVetoException ex) { Exceptions.printStackTrace(ex); } } } } }); setViewportView(grid); } } } Above, you see references to OpenLibraryGridRenderer and BookshelfUI, both of which are part of the "JGrid-Bookshelf" sample in the JGrid download. The above is specific for Book objects, i.e., that's one of the samples that comes with the JGrid download. I need to make the above more general, so that any kind of object can be handled without requiring changes to the JGridView. Once you have the above, it's easy to integrate it into a TopComponent, just like any other NetBeans explorer view.

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  • How to Enable Do Not Track in Google Chrome for Increased Privacy

    - by Taylor Gibb
    The “Do Not Track” option is enabled by default in Windows 8’s Internet Explorer 10 and available in Firefox, Safari, and Opera. Notice one of the major browsers missing, like perhaps Chrome? Well it finally got the feature and we are here to show you how to enable it. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Patch Tuesday Fixes, Valentine`s Scams

    Microsoft plans to release nine bulletins on Tuesday that cover 21 vulnerabilities across its wide portfolio of products. Of the nine bulletins, four have been tagged with the software giant's critical rating, meaning they should be given the utmost importance with regard to the overall patching process exercised by users and organizations. The four critical updates address vulnerabilities in Microsoft's Internet Explorer browser, its Windows operating system, and Silverlight. As for the remaining five updates, Microsoft has labeled them as being important. Those will cover issues foun...

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  • Microsoft rejette le standard WebGL jugé "dangereux" suite à la découverte de multiples failles critiques sur Firefox

    Microsoft rejette le standard WebGL jugé « dangereux » Suite à la découverte de multiples failles critiques sur Firefox L'avenir du standard WebGL sur Internet Explorer s'annonce très incertain. Microsoft rejette ce standard d'affichage 3D pour le Web, au moins dans sa forme actuelle qu'il juge « dangereuse » dans une dépêche faisant suite à la découverte de plusieurs nouvelles failles critiques sur l'implémentation de Mozilla Firefox. Des failles qui pourraient être présentes sur Google Chrome également. Sur le blog de recherche en sécurité et défense, l'équipe MSRC de Redmond affirme que « le support de WebGL dans les navigateurs ...

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  • Google présente Body Browser, un explorateur du corps humain basé sur WebGL et l'expérience utilisateur de Google Earth

    Google présente « Body Browser », un explorateur du corps humain basé sur WebGL Et inspiré de l'expérience utilisateur de Google Earth Voilà une nouvelle qui devrait ravir les chercheurs et étudiants en sciences médicales. Google travaille sur un équivalent de Google Earth, qui permet, via les navigateurs supportant WebGL, d'explorer, zoomer et détailler les différents compartiments, organes ou tissus du corps humain. L'application dispose d'une barre de recherche et d'un système de navigation très similaire à celui de Google Earth, ce qui devrait faciliter sa prise en main à la sortie du produit ...

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  • IE 8 XSS Vulnerability To Get Fixed in June

    Microsoft is preparing a security update in June for the IE XSS filter in Internet Explorer 8....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Controlling IE Print Functionality (Printer Templates)

    Using Javascript to control the output and format of printed webpages in Internet Explorer...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows 8 : Vupen refuse de donner ses failles 0-days à des « multi-milliardaires » comme Microsoft, le français préfère les vendre

    Vupen content que des chercheurs de failles ne les livrent pas à des éditeurs « multi-milliardaires » Et vend les 0-days de Windows 8 à ses clients sans les communiquer à Microsoft Fin octobre, Vupen avait affirmé par la voix de son PDG - Chaouki BEKRAR - avoir découvert plusieurs failles dans Internet Explorer 10 qui permettaient de corrompre Windows 8. Et ce malgré les avancés du système de sécurité du nouvel OS. La société basée à Montpellier n'a donné depuis aucune information sur son exploit (au sens informatique du terme). Elle a, en revanche, immédiatement

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  • Google proposera un nouveau modèle de ses Google Glass dans les semaines à venir, les testeurs actuels pourront échanger gratuitement leurs modèles

    Google proposera un nouveau modèle de ses Google Glass dans les semaines à venir, les testeurs actuels pourront échanger gratuitement leurs modèles Google a annoncé une nouvelle mise à jour hardware de ses lunettes connectées, qui deviendront compatibles avec des lunettes de vue et des lunettes de soleil. Dans les prochaines semaines, les bêta testeurs actuels qui font parti du programme Explorer (ceux qui ont pu acheter les Google Glass moyennant 1 500 dollars) sont éligibles pour un échange...

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  • ?????????????? Oracle JDK 7u10 ?????

    - by ksky
    ??: https://blogs.oracle.com/henrik/entry/oracle_jdk_7u10_released_with ????JRE?JDK 7?update 10??????????????????????????????????????????????: x86-64??Windows 8 ?:???UI(Metro)????????? Windows 8?Internet Explorer 10 Mac OS X 10.8 (Mountain Lion) ???????????Java??????webstart????????????????????????????????: Java????????????????????????????????????????????????Java???????????????????????????????????????? Java?????????????????????????????????????????????????????????????????????????????????Java????????????????????????????????????????????? Java???????????????????????(? - ? - ? - ????)??Java??????webstart????????????????????????????????????Java???????????????????????????????????????????????????????? ??????????????????????????????????????????????? ???JRE?JDK????????OTN???????????????????????????????????????????? 

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  • XNA Notes 008

    - by George Clingerman
    This week has been a rough one. I’ve been sick and then in some kind of slump for my afternoon coding sessions. It could be from the cold, could be I’m still tired from writing that Windows Phone 7 game development book (which is out now!) or it could just be I’m tired of winter and want some sunshine. All I know is that even while I’m stick, the XNA world keeps going along at it’s whirlwind pace. Below are the things I caught in between my coughing fits.. Time Critical XNA News: The 2011 MVP summit is almost here so pass along your feelings and thoughts so the MVPs can take them and share them with the team in person http://forums.create.msdn.com/forums/p/76317/464136.aspx#464136 Dream Build Play - there’s no new announcement yet, but you can’t get much more to the end of February than this! http://www.dreambuildplay.com/Main/Home.aspx XNA Team: Dean Johnson from the XNA team shares an excellent way of handling Guide.IsTrialMode on WP7 http://blogs.msdn.com/b/dejohn/archive/2011/02/21/calling-guide-istrialmode-on-windows-phone-7.aspx Nick Gravelyn tries a new tactic in deciding if there’s enough interest to develop a sequel or not. Don’t YOU want Pixel Man 2 to come out? http://nickgravelyn.com/pixelman2/ XNA MVPs: Andy “The ZMan” Dunn finally shares what he’s been secretly working on these past 4 months http://twitter.com/#!/The_Zman/status/40590269392887808 http://www.youtube.com/watch?v=Rg8Z0ZdYbvg&feature=youtu.be Joel Martinez lets developers around NYC know they should by signing up for Game Hack Day http://twitter.com/joelmartinez/statuses/41118590862102528 http://gamehackday.org/71fdk XNA Developers: Michael McLaughlin shares an XNA RenderTarget2D Sample http://geekswithblogs.net/mikebmcl/archive/2011/02/18/xna-rendertarget2d-sample.aspx Martin Caine starts a new series on Deferred Rendering in XNA 4.0 http://twitter.com/#!/MartinCaine/status/39735221339291648 http://martincaine.com/xna/deferred_rendering_in_xna_4_introduction ElemenyCy posts about his fun time with the IntermediateSerializer http://www.ubergamermonkey.com/xna/holy-bloated-xml-batman/ Ben Kane releases a narrated dev diary video for Project Splice. Let him know if you’d like to see more! (I know I do!) http://twitter.com/#!/benkane/status/39846959498002432 http://www.youtube.com/watch?v=1EmziXZUo08&feature=youtu.be Jason Swearingen (of Novaleaf) posts his part 1 of Spatial Partitioning solutions http://altdevblogaday.org/2011/02/21/spatial-partitioning-part-1-survey-of-spatial-partitioning-solutions/ Brian Lawson of Dark Flow Studios shares what his been up to lately with lots of pretty screenshots and hints of announcements from Microsoft... http://www.darkflowstudios.com/entry/short-and-sweet-part-1 Luke Avery starts a new blog where he plans on making XNA tutorials for beginners (and he’s got a few started already!) http://programmingwithovery.wordpress.com/ Xbox LIVE Indie Games (XBLIG): GameMarx Episode 10 http://www.gamemarx.com/video/the-show/24/ep-10-february-18-2010.aspx Minecraft clone FortressCraft coming to XBLIG http://www.eurogamer.net/articles/2011-02-23-minecraft-clone-fortresscraft-hits-xblig ezMuze+ starts an IndieGoGo fundraiser campaign to help fund their second game and get it onto even more devices! http://www.indiegogo.com/ezmuze Gamergeddon XBLIG round up http://www.gamergeddon.com/2011/02/20/xbox-indie-game-round-up-february-20th/?utm_campaign=twitter&utm_medium=twitter&utm_source=twitter JForce Games loses their Ego http://jforcegames.com/blog/index.php?itemid=121&catid=4 XNA Game Development: @BallerIndustry reminds all XNA developers that the Maths are important ;) http://twitter.com/#!/BallerIndustry/status/39317618280243200 http://www.youtube.com/watch?v=MjV3XDFsjP4&feature=player_embedded#at=106 @suhinini stumbles on an older but extremely useful post on XNA Content Pipeline debugging http://twitter.com/#!/suhinini/status/39270189476352000 http://badcorporatelogo.wordpress.com/2010/10/31/xna-content-pipeline-debugging-4-0/ XNA Game Development Workshops at Singapore Universities http://innovativesingapore.com/2011/02/xna-game-development-workshops-at-singapore-universities/ Indiefreaks announces that IGF v0.3 is out with Xbox 360 support, SunBurn 2.0.12 and it’s now Open Source! http://twitter.com/#!/indiefreaks/status/39391953971982336 @liotral announces a new series on properly designing a game http://twitter.com/#!/liortal53/status/39466905081217024 http://liortalblog.wordpress.com/2011/02/20/hello-cosmos/ Indies and XNA at CodeStock 2011 http://www.gamemarx.com/news/2011/02/20/indies-and-xna-at-codestock-2011.aspx Train Frontier Express posts about XNA Content Hotloading http://trainfrontierexpress.blogspot.com/2011/02/xna-content-hotloading-overview.html Slyprid announces a new character editor in Transmute http://twitter.com/#!/slyprid/status/40146992818696192 http://www.youtube.com/watch?v=OKhFAc78LDs&feature=youtu.be The XNA 2D from the ground up tutorial series http://xna-uk.net/blogs/darkgenesis/archive/2011/02/23/recap-the-xna-2d-from-the-ground-up-tutorial-series.aspx Sgt.Conker posts a “Clingerman” (hey that’s me!) to stay relevant http://www.sgtconker.com/2011/02/posting-a-clingerman-to-stay-relevant/

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  • Silverlight Cream for December 12, 2010 -- #1008

    - by Dave Campbell
    In this Issue: Michael Washington, Samuel Jack, Alfred Astort(-2-), Nokola(-2-), Avi Pilosof, Chris Klug, Pete Brown, Laurent Bugnion(-2-), and Jaime Rodriguez(-2-, -3-). Above the Fold: Silverlight: "Sharing resources and styles between projects in Silverlight" Chris Klug WP7: "Windows Phone Application Performance at Silverlight Firestarter" Jaime Rodriguez Training: "Silverlight View Model (MVVM) - A Play In One Act" Michael Washington Shoutouts: Koen Zwikstra announced the availability of the first Silverlight Spy 4 Preview 1 Gavin Wignall announced the Launch of Festive game built with Silverlight 4, hosted on Azure ... free to play. From SilverlightCream.com: Silverlight View Model (MVVM) - A Play In One Act Michael Washington has an interesting take on writing a blog post with this 'play' version of Silverlight View Models and Expression Blend with a heaping dose of Behaviors added in for flavoring. Build a Windows Phone Game in 3 days – Day 1 Samuel Jack is attempting to build a WP7 game in 3 days including downloading the tools and an XNA book... interesting to see where he's headed wth this venture. 4 of 10 - Make sure your finger can hit the target and text is legible Continuing with a series of tips from the folks reviewing apps for the marketplace via Alfred Astort is this number 4 -- touch target size and legible text. 5 of 10 - Give feedback on touch and progress within your UI Alfred Astort's number 5 is also up, and continues the touch discussion with this tip about giving the user feedback on their touch. Fantasia Painter Released for Windows Phone 7 + Tips Nokola took the release of his Fantasia Painter on WP& as an opportunity not only to blog about the fact that we can go buy it, but has a blog full of hints and tips that he gathered while working on it. Games for Windows Phone 7 Resources: Reducing Load Times, RPG Kit; Other Nokola also blogged about the release of the new games education pack, and gives up the cursor he uses in his videos after being asked... The simplest way to do design-time ViewModels with MVVM and Blend. Avi Pilosof attacks the design-time ViewModel issue in Blend with a 'no code' solution. Sharing resources and styles between projects in Silverlight Chris Klug is talking about sharing resources and styles across a large Silverlight project... near and dear to my heart at this moment. Dynamically Generating Controls in WPF and Silverlight Pete Brown has a post up that's generated some interest... creating controls at runtime... and he's demonstrating several different ways for both Silverlight and WPF #twitter for Windows Phone 7 protips (#wp7) Laurent Bugnion was posting these great tips for Twitter for WP7 and rolled all 16 of them up into a blog post... check them and the app out... Increasing touch surface (#wp7dev) Laurent Bugnion's most current post should be of great interest to WP7 devs... providing more touch surface for your user's fat fingers, err, I mean their fat fingerings :) ... great information and samples ... and interesting it is a fail point as listed by Alfred Astort above. Windows Phone Application Performance at Silverlight Firestarter This material from Jaime Rodriguez actually hit prior to his Firestarter presentation, but should be required reading for anyone doing a WP7 app... great Performance tips from the trenches... slide deck, cheat-sheet, and code. UpdateSourceTrigger on Windows Phone data bindings Another post from Jaime Rodriguez actually went through a couple revisions already.. how about a WP7 TextBox that fires notifications to the ViewModel when the text changes? ... would you like a behavior with that? Details on the Push Notification app limits Jaime Rodriguez has yet another required reading post up on Push Notification limits ... what it really entails and how you can be a good WP7 citizen by the way you program your app. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How to Watch NCAA March Madness Online

    - by DigitalGeekery
    You’ve filled out your brackets and now you are ready for one of America’s most popular sporting events. But what if you are you stuck at work or away from your TV?  Or your local affiliate is showing a different game? Today we show how to catch all the March Madness online. March Madness on Demand You’ll need a broadband connection, 512 MB RAM or higher, with cookies and Javascript enabled in your browser. March Madness on Demand offers two viewing options, a Standard Player and a High Quality player. The High Quality player is not, unfortunately, high definition. Standard Player Requirements Windows XP/Vista/7 or Mac OS X IE 6+ (We also successfully tested it in Firefox, Chrome, & Opera) Adobe Flash Player 9 or higher High Quality Player Requirements 2.4 GHz Pentium 4 or Intel-based Macintosh Mac OS 10.4.8+ (Intel-based) Windows: XP SP2, Vista, Server 2003, Server 2008, Windows 7 Firefox 1.5+ or IE 6/7/8 Silverlight 3 browser plug-in Watching March Madness on Demand Go to the March Madness on Demand website. (Link below) Check the “Watch in High Quality” section to see if your browser is ready and compatible for the High Quality viewer. If not, you’ll see a message indicating either your browser and system are incompatible… Or that you need to install Silverlight. To install Silverlight, click on the “Get HQ” button and follow the prompts to download and install Silverlight. To launch the player, click the large red “Launch Player” button. At the top of the screen, you’ll see the current and upcoming games. Click on “Watch Now” below to begin watching. At the bottom left, is where you click to watch with the High Quality player. If to many people are watching the High Quality player, you’ll see the following message and have to go back to the Standard Player. At the lower right are volume controls, a “Full Screen” button, and a “Share” button which allows you to share the game you are watching on various social networking sites like Facebook and Twitter. Perhaps most importantly for those who want to steal a bit of viewing time while at work is the “Boss Button” at the top right. Clicking on the “Boss Button” will open a fake Office document so it may appear at first glance like you’re actually doing legitimate work. To return to the game, click anywhere on the screen with your mouse. You’ll be able to catch every single game of the tournament from the first round all the way through the championship with March Madness on Demand. If your computer and Internet connection can handle it, you can even watch multiple games at the same time by opening March Madness on Demand in multiple browser windows. Watch March Madness online Similar Articles Productive Geek Tips Weekend Fun: Watch Television on Your PC with AnyTVWatch NFL Sunday Night Football On Your PCWatch TV On Your PC with FreeZ Online TVGeek Fun: Download Favorite NBC Programs for FreeDitch the RealPlayer Bloat with Real Alternative TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional How to Browse Privately in Firefox Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Windows 8 Apps with HTML5 and JavaScript

    - by Stephen.Walther
    Last week, I finished writing Windows 8 Apps with HTML5 and JavaScript – Yikes! That is a long title. This book is all about writing apps for Windows 8 which can be added to the Windows Store. The book focuses on building apps using HTML5 and JavaScript. If you are already comfortable building websites, then building Windows Store apps is not a huge leap.  I explain how you can create productivity apps, like a Task List app, and games, like a simple arcade game. I also explain how you can publish your app to the Windows Store and make money. To celebrate the release of Windows 8, my publisher is offering a huge 40% discount on the book until November 30, 2012. If you want to take advantage of this discount, follow the link below and enter the discount code WINDEV40 during checkout. http://www.informit.com/promotions/promotion.aspx?promo=139036&walther So what’s in the book?  Here’s an overview of each of the chapters: Chapter 1 – Building Windows Store Apps Contains a walkthrough of creating a super simple Windows app for taking pictures from your webcam. Explains how to publish your app to the Windows Store. Chapter 2 – WinJS Fundamentals Provides an overview of the Windows Library for JavaScript which is the Microsoft library for creating Windows Store apps with JavaScript. Chapter 3 – Observables, Bindings, and Templates You learn how to display a list of items using a template. For example, you learn how to create a template which can be used to display a list of products. Chapter 4 – Using WinJS Controls Overview of the core set of JavaScript controls included with the WinJS library. You learn how to use the Tooltip, ToggleSwitch, Rating, DatePicker, TimePicker, and FlipView controls. Chapter 5 – Creating Forms This chapter explains how to take advantage of HTML5 forms to display specialized keyboards and perform form validation. Chapter 6 – Menus and Flyouts You learn how to display popups, menus, and toolbars using the JavaScript controls included with the WinJS library. Chapter 7 – Using the ListView Control This entire chapter is devoted to the ListView control which is the most important control in the WinJS library. You can use the ListView control to display, sort, filter, and edit a list of items. Chapter 8 – Creating Data Sources Learn how to use a ListView control to display data from the file system, a web service, and IndexedDB. Chapter 9 – App Events and States This chapter explains the standard application events which are raised in a Windows Store app such as the activated and checkpoint events. You also learn how to build apps which adapt automatically to different view states such as portrait and landscape. Chapter 10 – Page Fragments and Navigation This chapter discusses two subjects: You learn how to create custom WinJS controls with Page Controls and you learn how to build apps with multiple pages.  Chapter 11 – Using the Live Connect API Learn how to use Windows Live Services to authenticate users, interact with SkyDrive, and retrieve user profile information (such as a user’s birthday or profile picture). Chapter 12 – Graphics and Games This chapter is devoted to building the Brain Eaters app which is a simple arcade game. Navigate a maze and eat all of the food pellets while avoiding the brain-eating zombies to win the game. Learn how to create the game using HTML5 Canvas.   If you want to buy the book, remember to use the magic discount code WINDEV40 and visit the following link: http://www.informit.com/promotions/promotion.aspx?promo=139036&walther

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  • What Counts For A DBA: ESP

    - by Louis Davidson
    Now I don’t want to get religious here, and I’m not going to, but what I’m going to describe in this ‘What Counts for a DBA’ installment sometimes feels like magic. Often  I will spend hours thinking about the solution to a design issue or coding problem, working diligently to try to come up with a solution and then finally just give up with the feeling that I’m not even qualified to be a data entry clerk, much less a data architect.  At this point I often take a walk (or sometimes a nap), and then it hits me. I realize that I have the answer just sitting in my brain, ready to implement.  This phenomenon is not limited to walks either; it can happen almost any time after I stop my obsession about a problem. I call this phenomena ESP (or Extra-Sensory Programming.)  Another term for this could be ‘sleeping on it’, and while the idiom tends to mean to let time pass to actively think about a problem, sleeping on a problem also lets you relax and let your brain do the work. I first noticed this back in my college days when I would play video games for hours on end. We would get stuck deep in some dungeon unable to find a way out, playing for days on end until we were beaten down tired. Once we gave up and walked away, the solution would usually be there waiting for one of us before we came back to play the next day.  Sometimes it would be in the form of a dream, and sometimes it would just be that the problem was now easy to solve when we started to play again.  While it worked great for video games, it never occurred when I studied English Literature for hours on end, or even when I worked for the same sort of frustrating hours attempting to solve a homework problem in Calculus.  I believe that the difference was that I was passionate about the video game, and certainly far less so about homework where people used the word “thou” instead of “you” or x to represent a number. This phenomenon occurs somewhat more often in my current work as a professional data programmer, because I am very passionate about SQL and love those aspects of my career choice.  Every day that I get to draw a new data model to solve a customer issue, or write a complex SELECT statement to ferret out the answer to a complex data question, is a great day. I hope it is the same for any reader of this blog.  But, unfortunately, while the day on a whole is great, a heck of a lot of noise is generated in work life. There are the typical project deadlines, along with the requisite project manager sitting on your shoulders shouting slogans to try to make you to go faster: Add in office politics, and the occasional family issues that permeate the mind, and you lose the ability to think deeply about any problem, not to mention occasionally forgetting your own name.  These office realities coupled with a difficult SQL problem staring at you from your widescreen monitor will slowly suck the life force out of your body, making it seem impossible to solve the problem This is when the walk starts; or a nap. Maybe you hide from the madness under your desk like George Costanza hides from Steinbrenner on Seinfeld.  Forget about the problem. Free your mind from the insanity of the problem and your surroundings. Then let your training and education deep in your brain take over and see if it will passively do the rest for you. If you don’t end up with a solution, the worst case scenario is that you have a bit of exercise or rest, and you won’t have heard the phrase “better is the enemy of good enough” even once…which certainly will do your brain some good. Once you stop expecting whipping your brain for information, inspiration may just strike and instead of a humdrum solution you find a solution you hadn’t even considered, almost magically. So, my beloved manager, next time you have an urgent deadline and you come across me taking a nap, creep away quietly because I’m working, doing some extra-sensory programming.

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  • Graduate Life in Oracle by Ramakrishna Nalabothula

    - by david.talamelli
    Preparation for the BIG interview: I prepared in both technical and logical aspects to face the Oracle Interview. I had to cover almost all main areas in technical and many types of problems in logical areas. We attended mock- interviews and written tests at our college, browsed websites and communities. Having started with such a rigorous preparation before Oracle visited the college; it was possible for me to make it into the list of final selection. I put in a big effort to reach this position and I am very happy to achieve this. Why I chose Oracle: Oracle is one of the best technology providers and has a large customer base. I think it is not an easy job to offer services to that many customers. So, the company needs young and dynamic people and I wanted to be one among them. This gave me spirit and led me to walk into Oracle. I am working on different technologies and learning something new in the field. Having many customers is challenging Oracle and my work is challenging me. I am confident enough that customers to both me and Oracle will never lose their faith. Learning at Oracle: The style of learning is good and never resembles a classroom session in a college. It is always fun to learn here. There is no exam to track the performance. There is enough time until we completely learn it. There is no concept of stiff competition. Peers help through KT (Knowledge Transfers) and there are good resources in the Oracle to learn. People are always there to direct you to those. There are lots of opportunities for Web learning too! My Work Area: My team gives me a great opportunity to offer service to the entire product. There were no situations when I got tense with my work or targets and deliverables. I work with a Global Team and my manager is based in the UK. I have a lot of freedom and flexibility. I use the work from home option in case of any disturbances in the city or due to personal problems. I have a weekly meeting with my manager and use Instant Messenger for status updates. My manager plans very well to give me enough time to complete tasks. I have good coordination from the team towards our deadlines. My work has also brought me close to many people across various technology and product teams. I am glad to make many friends across Oracle. I am enjoying my time and work here. I cover all the major activities in the team. I am thankful to everyone from the Development and Quality Assurance Team to have high confidence in me by assigning such big responsibilities. Primary tasks are maintaining the environments that are very unstable at times. This really requires big time and effort to trace the root causes. I am working and still learning on all these areas. The happiest thing is I got chances to travel to USA & UK for training and for supporting a few customer demo projects. I have got to explore more across two countries and got sponsored to visit the places around due to Oracle's policies. I am very much thankful for these what I have from Oracle and for the cooperation there from other colleagues. Fun at Work: Oracle has a club from Employees to conduct games and events. I had an opportunity to participate in competitions, tournaments inside Oracle and Inter-Corporate for all games. I thank Oracle for providing me all these opportunities and I would like to extend my thanks to Senior Management for their confidence in me. I thank Oracle HR Recruiting Team too for selecting me into Oracle and giving me this opportunity to share my experience and feelings. Ramakrishna Nalabothula

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