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  • Chat client/server that offers certain options.

    - by MrStatic
    A few friends of mine and including me for the past few years have hosted an irc server on one of our dedicated servers. We use it for just personal reasons. We like the aspect of it that it allows private messages and chat rooms. Plus the ability to send/receive files and is cross platform (Linux/Mac/Windows/Mobile). Our domain is about to expire and we are looking to move onto something new. So we are looking for a chat client / server that offers the following: Chatroom (multiple people chatting together in the same box) File transfers Private messages Cross Platform (especially mobile ie: Blackberry and Android) We don't have to host it but that isn't out of the question Logging on the client side (we say a lot of crap and like to go back and quote said crap) SSL/TLS Some sort of encryption some of the stuff said/sent is of a sensitive nature ie: business nature

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  • Logic to create common Serverlet3 Login

    - by user3696143
    I am using Servlet3 Login to Authenticate User in website I have these Login Website Normal Login(Fill the Sigup form) Facebook Login (From Facebook Id) Twitter Login (From Twitter) And I am already authenticate user by below code HttpServletRequest request = (HttpServletRequest) FacesContext.getCurrentInstance().getExternalContext().getRequest(); request.login(username, password); And it is working fine for Website Login as user gave his/her EMailId and password and it store in DB. Now I modified table and added more columns to save Facebookid in same user table and also password for Facebook login FacebookId work as a Password as well. Same I will do for Twitter But I want the same Servlet3 to authenticate user. How can I achieve it? And also added context.xml file inside META-INF folder <Realm localDataSource="true" debug="99" className="org.apache.catalina.realm.JDBCRealm" connectionName="user" connectionPassword="password" connectionURL="jdbc:mysql://localhost:3306/ ccc" digest="md5" driverName="com.mysql.jdbc.Driver" roleNameCol="role_name" userCredCol="password" userNameCol="email_id" userRoleTable="users_list" userTable="user_list_view" /> Also it is possible to check which query fired by realm entry?

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  • Amazon EC2 SQL Server Connection

    - by cnxmax
    I have two instances running on Amazon AWS EC2. One is running MSSQL Server 2005, the other is running a web application. I CAN connect to the database in my app using a connection string that references the Public IP of my EC2 instance running SQL Server. I CANNOT connect from the web app server if I change the connection string to reference the database servers Private IP Address. But I can connect if I run that same code on the database server itself. I can remote desktop from the app server to the database server using the private IP. I have a feeling there is something in my SQL Sever configuration that is preventing this remote connection. I have remote connections enabled, I have it set to listen on all IP addresses. Any ideas? Other things I've done: - Added exceptions to Windows Firewall - Tried connecting to using EC2 DNS Names

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  • Can an agile shop every really score 12 on the Joel Test? [closed]

    - by Simon
    Possible Duplicate: Can an agile shop every really score 12 on the Joel Test? I really like the Joel test, use it myself, and encourage my staff and interviewees to consider it carefully. However I don't think I can ever score more than 9 because a few points seem to contradict the Agile Manifesto, XP and TDD, which are the bedrocks of my world. Specifically the questions about schedule, specs, testers and quiet working conditions run counter to what we are trying to create and the values that we have adopted in being genuinely agile. So my question is whether it is possible for a true Agile shop to score 12? [Note: I had this question closed on meta so I have re-posted here]

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  • SEO optimisation problems after Google Panda [on hold]

    - by Daniel West
    I am currently trying to improve a website's SEO after it took quite a hit from the Google Panda upgrades. What are the main things I need to look at improving when trying to improve its ranking in Google? I have already made sure that the pages validate to W3C Standards, minimized css and js and done the obvious meta tags and header optimization but this hasn't made any difference yet. It could possibly be a content issue as the pages currently read much like a brochure and there were some pages with just a video and no text content on them which is also an issue. I've added a rel="nofollow" attribute to the links to these pages although i'm told this doesn't really work anymore. If anyone has any ideas let me know. Cheers!

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  • Hosted version of Yahoo! answers

    - by Neil
    Hi all. Does anyone know of a hosted version of Yahoo! Answers (or Stackoverflow/Superuser) that I could integrate with my site? I know that there are some open-source implementations (see http://meta.stackoverflow.com/questions/2267/stack-overflow-clones?page=1&tab=votes#tab-top) but I'd rather have some hosted if possible. I know there is http://stackexchange.com/ as well, but I really want some tight integration with the rest of my site. Failing that, has anyone got any experience with the open source versions? Some of them look a little, erm, unfinished... Thanks. Neil.

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  • GetData() error creating framebuffer

    - by Lelezeus
    I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = game.Content.Load<Texture2D>("Texture/terrain"); uint[] pixelDeformData = new uint[textureDeform.Width * textureDeform.Height]; textureDeform.GetData(pixelDeformData, 0, textureDeform.Width * textureDeform.Height); I get the following exception: System.Exception: Error creating framebuffer: Zero at Microsoft.Xna.Framework.Graphics.Texture2D.GetTextureData (Int32 ThreadPriorityLevel) [0x00000] in :0 I found that the problem is in private byte[] GetTextureData(int ThreadPriorityLevel) creating the framebuffer: private byte[] GetTextureData(int ThreadPriorityLevel) { int framebufferId = -1; int renderBufferID = -1; GL.GenFramebuffers(1, ref framebufferId); // framebufferId is still -1 , why can't be created? GraphicsExtensions.CheckGLError(); GL.BindFramebuffer(All.Framebuffer, framebufferId); GraphicsExtensions.CheckGLError(); //renderBufferIDs = new int[currentRenderTargets]; GL.GenRenderbuffers(1, ref renderBufferID); GraphicsExtensions.CheckGLError(); // attach the texture to FBO color attachment point GL.FramebufferTexture2D(All.Framebuffer, All.ColorAttachment0, All.Texture2D, this.glTexture, 0); GraphicsExtensions.CheckGLError(); // create a renderbuffer object to store depth info GL.BindRenderbuffer(All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); GL.RenderbufferStorage(All.Renderbuffer, All.DepthComponent24Oes, Width, Height); GraphicsExtensions.CheckGLError(); // attach the renderbuffer to depth attachment point GL.FramebufferRenderbuffer(All.Framebuffer, All.DepthAttachment, All.Renderbuffer, renderBufferID); GraphicsExtensions.CheckGLError(); All status = GL.CheckFramebufferStatus(All.Framebuffer); if (status != All.FramebufferComplete) throw new Exception("Error creating framebuffer: " + status); ... } The frameBufferId is still -1, seems that framebuffer could not be generated and I don't know why. Any help would be appreciated, thank you in advance.

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  • Are there any resources on how to identify problems that could best be solved with templates?

    - by sap
    I decided to improve my knowledge in template meta-programming. I know the syntax and rules and been playing with counteless examples from online resources. I understand how powerful templates can be and how much compile time optimization they can provide but I still cant "think in templates", I can't seem to know by myself if a certain problem could be best solved with templates and if it can, how to adapt that problem to templates. Is there some kind of online resource or book that teaches how to identify problems that could best be solved with templates and how to adapt that problem?

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  • Entity system and rendering types

    - by Papi75
    I would like to implement entity system in my game and I've got some question about entity system and rendering. Currently, my renderer got two types of elements: Current design Mesh : A default renderable with a Material, a Geometry and a Transformable Sprite : A type of mesh with some methods like "flip" and "setRect" methods and a rect member (With an imposed geometry, a quad) This objects inherit from "Spacial" class. Questions: How can I handle this two types in an entity system? I'm thinking about using "MeshComponent" and "SpriteComponent", but if I do that, an entity could have a Mesh and a Sprite at the same type, it's look stupid, right? I thought the idea to have a parent "rendering" component : "RenderableComponent" for "MeshComponent" and "SpriteComponent" but it will be difficult to handle "cast" in the game (ex: did I need to ask entity-getComponent or SpineComponent, …) Thanks a lot for reading me! My entity system work like that: --------------------------------------------------------------------------- Entity* entity = world->createEntity(); MeshComponent* mesh = entity->addComponent<MeshComponent>(material); mesh->loadFromFile("monkey.obj"); PhysicComponent* physic = entity->addComponent<PhysicComponent>(); physic->setMass(5.4f); physic->setVelocity( 0.5f, 2.f ); --------------------------------------------------------------------------- class RenderingSystem { private: Scene scene; public: void onEntityAdded( Entity* entity ) { scene.addMesh( entity->getComponent<MeshComponent>() ); } } class PhysicSystem { private: World world; public: void onEntityAdded( Entity* entity ) { world.addBody( entity->getComponent<PhysicComponent>()->getBody() ); } void process( Entity* entity ) { PhysicComponent* physic = entity->getComponent<PhysicComponent>(); } } ---------------------------------------------------------------------------

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  • Correct definition of the term "Yak Shaving"

    - by StevenWilkins
    The wiktionary has two different definitions: Any apparently useless activity which, by allowing you to overcome intermediate difficulties, allows you to solve a larger problem. The actually useless activity you do that appears important when you are consciously or unconsciously procrastinating about a larger problem. This post defines it as: yak shaving is what you are doing when you're doing some stupid, fiddly little task that bears no obvious relationship to what you're supposed to be working on, but yet a chain of twelve causal relations links what you're doing to the original meta-task. I personally prefer the final definition because it contains the word "fiddly" which I think perfectly describes a typical yak shaving task. What is the best definition you've come across or can provide?

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  • Can't ssh to instance

    - by megas
    I have a linode instance, I was successfully connecting to it via ssh. But I've decided to rebuild my instance and then I can not connect to that instance via ssh. The linode works correctly because I can get access via Lish (lonode ssh) I've tried to clear known_hosts with: ssh-keygen -R 212.71.xxx.xx But I still getting message: ssh [email protected] -v OpenSSH_5.9p1 Debian-5ubuntu1.1, OpenSSL 1.0.1 14 Mar 2012 debug1: Reading configuration data /etc/ssh/ssh_config debug1: /etc/ssh/ssh_config line 19: Applying options for * debug1: Connecting to 212.71.238.74 [212.71.238.74] port 22. debug1: Connection established. debug1: identity file /home/megas/.ssh/id_rsa type 1 debug1: Checking blacklist file /usr/share/ssh/blacklist.RSA-2048 debug1: Checking blacklist file /etc/ssh/blacklist.RSA-2048 debug1: identity file /home/megas/.ssh/id_rsa-cert type -1 debug1: identity file /home/megas/.ssh/id_dsa type -1 debug1: identity file /home/megas/.ssh/id_dsa-cert type -1 debug1: identity file /home/megas/.ssh/id_ecdsa type -1 debug1: identity file /home/megas/.ssh/id_ecdsa-cert type -1 debug1: Remote protocol version 2.0, remote software version OpenSSH_5.9p1 Debian-5ubuntu1.1 debug1: match: OpenSSH_5.9p1 Debian-5ubuntu1.1 pat OpenSSH* debug1: Enabling compatibility mode for protocol 2.0 debug1: Local version string SSH-2.0-OpenSSH_5.9p1 Debian-5ubuntu1.1 debug1: SSH2_MSG_KEXINIT sent debug1: SSH2_MSG_KEXINIT received debug1: kex: server->client aes128-ctr hmac-md5 none debug1: kex: client->server aes128-ctr hmac-md5 none debug1: sending SSH2_MSG_KEX_ECDH_INIT debug1: expecting SSH2_MSG_KEX_ECDH_REPLY debug1: Server host key: ECDSA c5:c3:a7:c0:5a:25:a1:64:c4:04:0c:42:bb:46:f6:96 debug1: Host '212.71.238.74' is known and matches the ECDSA host key. debug1: Found key in /home/megas/.ssh/known_hosts:1 debug1: ssh_ecdsa_verify: signature correct debug1: SSH2_MSG_NEWKEYS sent debug1: expecting SSH2_MSG_NEWKEYS debug1: SSH2_MSG_NEWKEYS received debug1: Roaming not allowed by server debug1: SSH2_MSG_SERVICE_REQUEST sent debug1: SSH2_MSG_SERVICE_ACCEPT received debug1: Authentications that can continue: publickey,password debug1: Next authentication method: publickey debug1: Offering RSA public key: /home/megas/.ssh/id_rsa debug1: Authentications that can continue: publickey,password debug1: Trying private key: /home/megas/.ssh/id_dsa debug1: Trying private key: /home/megas/.ssh/id_ecdsa debug1: No more authentication methods to try. Permission denied (publickey,password). How to resolve this problem? Thanks

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  • Alternatives to Component Based Architecture?

    - by Ben Lakey
    Usually when I develop a game I will use an architecture like what you see below. What other architectures are popular for simple game development? I'm concerned about having a narrow view of what exists out there for architectures beyond this. Is this an example of component-based architecture? Or is this something else? What would that look like? What alternatives exist? public abstract class ComponentBase { protected final Collection<ComponentBase> subComponents = new LinkedList<ComponentBase>(); private boolean enableInput; private boolean isVisible; protected ComponentBase(boolean enableInput, boolean isVisible) { this.enableInput = enableInput; this.isVisible = isVisible; } public void render(Graphics2D graphics) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.isVisible()) { gameComponent.render(graphics); } } } public void input(InputData input) { for(ComponentBase gameComponent : this.subComponents) { if(gameComponent.inputIsEnabled()) { gameComponent.input(input); } } } ... getters/setters ... public void update(long elapsedTimeMillis) { for(ComponentBase gameComponent : this.subComponents) { gameComponent.update(elapsedTimeMillis); } } }

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  • Removing existing filtered pages from Google's index: noindex / 301 / canonical to non-filtered page?

    - by Noam
    I've decided to remove some of my site's pages from the Google index to focus more of the indexed pages on higher quality pages. The pages I'm going to remove are already in the index. These removed pages are filtered pages which will continue to exist, I just don't want them in the google index because they add little quality to the same page without any filter selected. I've added in webmaster tools specification of narrow for the parameters that set these filters, but it doesn't seem this changes anything in how he handles these pages. So I'm considering three options: Adding <meta name="robots" content="noindex" /> to the html header of these filtered pages 301 to the non-filtered page that contains the most similar information and will remain in the index Canonical tag. Which I'm not sure is exactly the mainstream use case, as these aren't really the same pages. Which should I use?

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  • Setting up collision using a tilemap and cocos2d

    - by James
    I'm building my first platformer using cocos2d and a tilemap. I'm having trouble coming up with a decent way of determining if the character is colliding with an object. More specifically, in which direction is the character colliding with an object. Following the tutorial here, I have made a separate "meta" layer of collidable tiles. The problem is that unless the character is in the tile, you can't detect the collision. Also, there's no way of telling WHERE the collision is occurring. The best solution would be one that could tell me if a character is up against a wall, or walking on top of a platform. However, I can't seem to figure out a good technique for this.

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  • White box testing with Google Test

    - by Daemin
    I've been trying out using GoogleTest for my C++ hobby project, and I need to test the internals of a component (hence white box testing). At my previous work we just made the test classes friends of the class being tested. But with Google Test that doesn't work as each test is given its own unique class, derived from the fixture class if specified, and friend-ness doesn't transfer to derived classes. Initially I created a test proxy class that is friends with the tested class. It contains a pointer to an instance of the tested class and provides methods for the required, but hidden, members. This worked for a simple class, but now I'm up to testing a tree class with an internal private node class, of which I need to access and mess with. I'm just wondering if anyone using the GoogleTest library has done any white box testing and if they have any hints or helpful constructs that would make this easier. Ok, I've found the FRIEND_TEST macro defined in the documentation, as well as some hints on how to test private code in the advanced guide. But apart from having a huge amount of friend declerations (i.e. one FRIEND_TEST for each test), is there an easier idion to use, or should I abandon using GoogleTest and move to a different test framework?

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  • How to handle possible duplicate content across multiple sites?

    - by ElHaix
    Let's say I have two sites that cover the same vertical/topic. one in the USA and one in Canada. Both sites have local-related content, which is obviously unique by location. However they will share common news or blog pages. How do I avoid getting hit with duplicate content on both sites for those news/blog pages? If the content is exactly the same, I'm guessing I would have to pick which site's content I want to noindex,nofollow, is that correct, and if so, is that all I have to add on the URL links to those pages, and the pages' meta tags?

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  • scp through ssh gateway connection

    - by zidarsk8
    so my network layou is something like this (I don't have enough reputation to post images so here's the link) http://i.imgur.com/OaD4i.png now Alice has access to SSH gateway (just gateway from now on) with: ssh [email protected] and the authorized keys file on the gateway looks like this #/home/Alice/.ssh/authorized_keys command="ssh -t alice@web" ssh-rsa ABCD...E== alice@somehost so when Alice trys to connect to the Gateway with her private key, she actually gets connected to the Web server (the gateway pc can make a connection to the web server with a passwordless private key, so that stays transparent). The question 1) How can I set this up so that Alice will be able to scp things to web server too? 2) I know this makes a separete connection, but is there any way for this to work as a normal ssh so that even something like -R12345:localhost:22 would work?

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  • OOP concept: is it possible to update the class of an instantiated object?

    - by Federico
    I am trying to write a simple program that should allow a user to save and display sets of heterogeneous, but somehow related data. For clarity sake, I will use a representative example of vehicles. The program flow is like this: The program creates a Garage object, which is basically a class that can contain a list of vehicles objects Then the users creates Vehicles objects, these Vehicles each have a property, lets say License Plate Nr. Once created, the Vehicle object get added to a list within the Garage object --Later on--, the user can specify that a given Vehicle object is in fact a Car object or a Truck object (thus giving access to some specific attributes such as Number of seats for the Car, or Cargo weight for the truck) At first sight, this might look like an OOP textbook question involving a base class and inheritance, but the problem is more subtle because at the object creation time (and until the user decides to give more info), the computer doesn't know the exact Vehicle type. Hence my question: how would you proceed to implement this program flow? Is OOP the way to go? Just to give an initial answer, here is what I've came up until now. There is only one Vehicle class and the various properties/values are handled by the main program (not the class) through a dictionary. However, I'm pretty sure that there must be a more elegant solution (I'm developing using VB.net): Public Class Garage Public GarageAdress As String Private _ListGarageVehicles As New List(Of Vehicles) Public Sub AddVehicle(Vehicle As Vehicles) _ListGarageVehicles.Add(Vehicle) End Sub End Class Public Class Vehicles Public LicensePlateNumber As String Public Enum VehicleTypes Generic = 0 Car = 1 Truck = 2 End Enum Public VehicleType As VehicleTypes Public DictVehicleProperties As New Dictionary(Of String, String) End Class NOTE that in the example above the public/private modifiers do not necessarily reflect the original code

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  • Simplify Your Code with LINQ

    - by dwahlin
    I’m a big fan of LINQ and use it wherever I can to minimize code and make applications easier to maintain overall. I was going through a code file today refactoring it based on suggestions provided by Resharper and came across the following method: private List<string> FilterTokens(List<string> tokens) { var cleanedTokens = new List<string>(); for (int i = 0; i < tokens.Count; i++) { string token = tokens[i]; if (token != null) { cleanedTokens.Add(token); } } return cleanedTokens; }   In looking through the code I didn’t see anything wrong but Resharper was suggesting that I convert it to a LINQ expression: In thinking about it more the suggestion made complete sense because I simply wanted to add all non-null token values into a List<string> anyway. After following through with the Resharper suggestion the code changed to the following. Much, much cleaner and yet another example of why LINQ (and Resharper) rules: private List<string> FilterTokens(IEnumerable<string> tokens) { return tokens.Where(token => token != null).ToList(); }

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  • How do I verify the ownership of a domain from Namecheap to use Google Apps?

    - by Rook
    I registered a domain with Namecheap.com, and started the Google Apps registration process. After the initial data filling, google apps wishes me to prove the ownership of a domain, and has given me 4 choices: Add a DNS record to your domain's configuration Link to your Google Analytics account Upload an HTML file to your server Add a meta tag to your site's home page What is the differences between these, and how do I (if someone knows perhaps how to do it on Namecheap, it would be even better) complete this step in the process? I would appreciate any advice you might have.

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  • Questioning the motivation for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So dependency injection may really be an advantage in advanced use cases, but I don't need it for easy construction and testability, do I?

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  • Port Forwarding for Remote Desktop

    - by Vaibhav Bajpai
    I have two Mac notebooks at home, I have assigned them static private IPs. I have also set my router to a DynDNS address, which updates everytime my router gets a new public IP. I have enabled Screen Sharing on both notebooks. I can successfully goto my router webpage using the DynDNS address. I understand I need to port-forward to get Screen Sharing to work from outside. Lets assume, notebooks have private IP 192.168.1.2 and 192.168.1.3 I am kind of lost here, would appreciate some help (I need to be able remote desktop to both notebooks)

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  • Wise settings for Git

    - by Marko Apfel
    These settings reflecting my Git-environment. It a result of reading and trying several ideas of input from others. Must-Haves Aliases [alias] ci = commit st = status co = checkout oneline = log --pretty=oneline br = branch la = log --pretty=\"format:%ad %h (%an): %s\" --date=short df = diff dc = diff --cached lg = log -p lol = log --graph --decorate --pretty=oneline --abbrev-commit lola = log --graph --decorate --pretty=oneline --abbrev-commit --all ls = ls-files ign = ls-files -o -i --exclude-standard Colors [color] ui = auto [color "branch"] current = yellow reverse local = yellow remote = green [color "diff"] meta = yellow bold frag = magenta bold old = red bold new = green bold whitespace = red reverse [color "status"] added = green changed = red untracked = cyan Core [core] autocrlf = true excludesfile = c:/Users/<user>/.gitignore editor = 'C:/Program Files (x86)/Notepad++/notepad++.exe' -multiInst -notabbar -nosession –noPlugin Nice to have Merge and Diff [merge] tool = kdiff3 [mergetool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [mergetool "p4merge"] path = c:/Program Files (x86)/Perforce Merge/p4merge.exe cmd = p4merge \"$BASE\" \"$LOCAL\" \"$REMOTE\" \"$MERGED\" keepTemporaries = false trustExitCode = false keepBackup = false [diff] guitool = kdiff3 [difftool "kdiff3"] path = c:/Program Files (x86)/KDiff3/kdiff3.exe [difftool "p4merge"] path = C:/Users/<user>/My Applications/Perforce Merge/p4merge.exe cmd = \"p4merge.exe $LOCAL $REMOTE\" .

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  • How will Qt 5.0 be packaged for Raring?

    - by George Edison
    Note: as per the FAQ, "Issues with the next version of Ubuntu" may not be asked as questions here but in my opinion, this is not an issue but merely a question asking about policy. If you feel this question is off-topic, please leave a comment explaining why or open a question on Meta.AU. How will Qt 5.0 be packaged for Ubuntu when it is released? Currently, the name of the package for installing the Qt 4.8 core libraries is: libqt4-core Will the equivalent package for the next version of Qt (5.0) be named libqt5-core? If not, what will the package be named? Will the existing Qt 4.8 libraries coexist with the Qt 5.0 equivalents for the foreseeable future or will they be removed? The Qt 5.0 beta 2 PPA contains a lot of packages - few of which seem to correspond with existing package names. If someone can provide me with a link to a policy outlining the Qt 5.0 migration plan, that would be awesome.

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  • Changing the material on an object on click in unity

    - by user1509674
    Iam working on unity2d.I have six game object Object1,Object1,Object1,(these are images) ObjectImage1,ObjectImage2,ObjectImage3(these are images). I have arranged the object in the scene as a list one below another Object1 Object2 Object3 When I click the Object1 --- should change to ObjectImage1 Object2 ----should change to ObjectImage2, but the above image of object1(objectImage1) at present should change to Object1 Object3 ----? should change to ObjectImage3,but the above image on object2(objectImage2) should change to Object2 These is similar to selection.I have coded Like when I click of Object2 its changing to ObjectIamge2 but the first object is not changing to object1 from objectImage1.Can anybody help me coding it out. Edit: public GameObject newSprite; private Vector3 currentSpritePosition; void Start() { newSprite.renderer.enabled = false; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; } This is the code used to change the material: public GameObject newSprite; private Vector3 currentSpritePosition; void Start(){ newSprite.renderer.enabled = false; } void OnMouseEnter(){ //getting the current position of the current sprite if ever it can move; currentSpritePosition = transform.position; //then make it invisible renderer.enabled = false; //give the new sprite the position of the latter newSprite.transform.position = currentSpritePosition; //then make it visible newSprite.renderer.enabled = true; } void OnMouseExit(){ //just the reverse process renderer.enabled = true; newSprite.renderer.enabled = false; }

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