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  • How should I compile boost library in a small project?

    - by Vincenzo
    I have a small project where I need just part of boost library, boost::regex in particular. This is what I've done so far: /include /boost /regex /math .. 189 dirs, files, etc. /lib /boost-regex c_regex_traits.cpp cpp_regex_traits.cpp .. ~20 .cpp files myprog.cpp In my Makefile I compile all boost-regex .cpp files one by one, producing .obj files. Next, I'm building my project by means of compiling myprog.cpp together with all that .obj files from /lib/boost/regex. The question is whether I'm doing everything correct? The size of my output file is rather big (~3.5Mb), while my code is extremely small (10 lines).

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  • Xcodebuild failing to pick up environment values from project file?

    - by egrunin
    I'm using Xcode 3.2.6, MacOSX. I have a globally visible environment setting: ICU_SRC=~/Documents/icu/source This really is an environment setting, it's set at login time. When I open up Terminal, it's there. In my project, under Header Search Paths I've added this: $(ICU_SRC)/i18n $(ICU_SRC)/common These expand correctly when I compile inside the IDE. When I look at the build results, I see this: -I/Users/eric.grunin/Documents/icu/source/i18n -I/Users/eric.grunin/Documents/icu/source/common When I build from the command line, however, it fails. What I see is this: -I/i18n -I/common Here's the command I'm using to compile: /usr/bin/env -i xcodebuild -project my_project.xcodeproj -target "my_program" -configuration Release -sdk macosx10.6 build What am I doing wrong? Edited to add: Apple explains Setting environment variables for user processes

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  • Suggest a open source project which heavily uses java concurrency utilities?

    - by user49767
    I have done good amount of Java programming, but yet to master Threading & Concurrency. I would like to become an expert programmer in threading & concurrency. I have also took a short at Tomcat code, I was able to understand, but looking even more complex project. Could you suggest any open source project which heavily uses java threading & concurrency utilities? Note : I have also reading java.util.concurrent package source code, but eager to learn from Application perspective, than creating my own threading utilities.

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  • How can I use SVN to manage my Firefox Extension project?

    - by 4AM
    I'm using SVN to manage my Firefox extension project, and this project contains an XPCOM component. Firefox is loading directly from my working directory by placing a text file with the working directory's path in the ./extensions directory of my user profile. When Firefox starts, my extension fails to load & overlay; examining the Error Console, I see that the error states that ".svn cannot be loaded as a component" - a reference to the .svn directory inside my "components" directory of the plug-in structure. Is there any way to get Firefox to ignore this directory, or get SVN to generate a working copy without the .svn directories in it?

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  • How to get around circular references in Visual Studio Web Project?

    - by joebeazelman
    I am trying to create a set of WCF web services for an existing website that uses web site instead of a web application project. I would like to create a DLL that I drop into the Bin folder instead of writing all my code inside the App_Code directory. Ideally, I want to create a project and reference it from the web site, but I am running into a difficult situation. The DLL will need to reference configuration and other DLLs located inside the bin folder of the website causing a circular reference. How do I get around this issue?

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  • Missing archetype.xml in new archetype created from project.

    - by sdoca
    Hi, I am using Maven 2.2.1. and am new to Maven. I am trying to create an archetype based on an existing project. I have been using this blog post as a guide: http://blog.inflinx.com/category/m2eclipse/ Step 7 says "The next step is to verify that the generated archetype.xml (located under srcmainresourcesMETA-INFmaven (sic)) has all the files listed and they are located in the right directories." My generated archetype does not have an archetype.xml. It does have an archetype-metadata.xml file though. There aren't any errors in the output from calling archetype:create-from-project, just a couple of warnings about using platform encoding (Cp1252). Any thoughts on why this file wasn't generated? Thanks in advance!

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  • How do I link a VS2008 C++ project as a DLL instead of a LIB?

    - by Clark Battle
    I have the C++ source code in a Visual Studio project from another developer that compiles into a static lib. I need to change it so that it builds a dll from that code so that I can call it from C#. I went into the project properties in Visual Studio and changed the configuration type to a DLL. However, it now gives lots of linker errors like: error LNK2001: unresolved external symbol __CAP_Enter_Function XXXFilter.obj XXXFramework What else do I need to do in Visual Studio and in the code to produce a dll from the code instead of a lib? The library is huge so writing a wrapper is not an option. I have the code so I should be able to make it build a dll. I am not a very experienced C++ dev but I am in C# and visual studio. Thanks

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How can I navigate through xaml pages with Monogame in a Windows Phone 8 project?

    - by misiMe
    I finished to develop an XNA game, then I created the Monogame project, and tested it on my device. Now I made some other pages such as an "about" page. How can I go to that page considering I have a Monogame project and just an XNA code? In particular inside my game I made a Main Menu where you can click the "about" button and know if someone has clicked: how can I link that event to the "go to about.xaml" function? Inside XNA, update method: if (about_button.IsClicked()) { // Go to about.xaml } I tried: if (about_button.IsClicked()) { ((PhoneApplicationFrame)Application.Current.RootVisual).Navigate(new Uri("/About.xaml", UriKind.Relative)); } But it throws: System.UnauthorizedAccessException

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  • Can NTFS-Search(An OSS project) scan any file on NTFS volume?

    - by Benjamin
    I want to apply NTFS-Search to our project. Our project have to find the files which we specified.(fast and exactly!) But I'm not sure the program(NTFS-Search) works well. What if the file specified is system file? What if the file is being opened by a process with NO_READ_SHARE_MODE? Do you think NTFS-Search can find any files? I don't know about NTFS filesystem well. So I can't find the answer myself. Is there anyone who knows that? I tried to find their email address, but I couldn't find. Thanks in advance.

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  • How do I reload a Roo project without clearing the database?

    - by Omniwombat
    I've been learning how to build projects using Roo and am making good progress. I have the nucleus of a project which correctly displays my defined entities and allows me to create, edit, and delete the representative objects. I am using mysql at the database and I see that objects entered using the UI correctly appear in the mysql database. Per the Roo instructions, I am starting the webapp using "mvn tomcat:run". Unfortunately, I've discovered that whenever I restart Tomcat using Maven, it clears all of the existing objects out of the database. I'm left with empty tables. It seems to do this as the final step just prior to Tomcat stating that the server has started. I know this is just me being a n00b, but searches haven't been very helpful, none of the project's XML files seem relevant,

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  • Project hosting on Google Code. Files are cahced?

    - by Frexuz
    I do not really understand how Google Code handles file versioning. I am building a jQuery plugin that anyone can access. Like so: <script type="text/javascript" src="http://jquery-old-browser-warning.googlecode.com/files/jquery.browser-warning.js"></script> This script accesses other files on the same project (via ajax). The problem is, that when I upload a new file, it just seems like there aren't any changed to it. Google recommends that new files should have new names. But then I would have to change the filenames that the script loads. But then I would have to change the script file as well, and that would break everybodys implementation (with the script-tag above) Is there a way to force a file to change when uploading with the same filename? PS: If I go directly to the project page's file list. Then I do get the file with the updated content. But as I said, not when getting it through ajax.

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  • Asp.net project is not recognising one of the folders in my class library.

    - by Rachel
    I am developing a project using Visual Studio 2008 in C#, I have added the class library within the project and set up the relevant references and used the relevant using statements. It seems to be a problem with just this one folder. can anyone help? this is the error message: Error 28 The type or namespace name 'Domain' does not exist in the namespace 'Forestry.SchoolLibrary' (are you missing an assembly reference?) C:\Projects\SchoolofForestry\trunk\Source\School\Account\Presenter\EditAccountPresenter.cs 26 40 School these are my using statements: using System; using System.Collections.Generic; using System.Configuration; using System.Linq; using System.Data.Linq; using System.Text; using System.Xml; using Forestry.SchoolLibrary.Core.Domain; using Forestry.SchoolLibrary.Properties;

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  • My php project work properly on local server but does not work properly when I put it online on the web server, WHY?

    - by Amr Mekkawy
    I'm working on a php project.. And I started building the admin login system and have already finished it and it works properly on my machine (local server) where I'm developing the project.. But when I moved it to a (web server) it didn't work properly as it was working on (local server). the problem that showed up is that when the admin get authentication to log in to the admin area, once he clicks any link in the page or even he reloads the page that page disappear and the login page appear again which mean the admin forced to log out even he didn't.

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  • I have an Xcode static library project, how do I add a test target to it so I can run it there? (Ins

    - by zekel
    I want to be able to test library code in the library target so I don't have to switch over to a separate project to run it. I see how to add a target, but I'm not sure how to set it up to run like the "Command Line Tool" project template does. I tried adding a new "Shell Tool" target, but I don't know how to make it run like one. What build settings do I have to add to that target? What files (main.m?) do I need to start it up?

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  • Project hosting on Google Code. Files are cached?

    - by Frexuz
    I do not really understand how Google Code handles file versioning. I am building a jQuery plugin that anyone can access. Like so: <script type="text/javascript" src="http://jquery-old-browser-warning.googlecode.com/files/jquery.browser-warning.js"></script> This script accesses other files on the same project (via ajax). The problem is, that when I upload a new file, it just seems like there aren't any changed to it. Google recommends that new files should have new names. But then I would have to change the filenames that the script loads. But then I would have to change the script file as well, and that would break everybodys implementation (with the script-tag above) Is there a way to force a file to change when uploading with the same filename? PS: If I go directly to the project page's file list. Then I do get the file with the updated content. But as I said, not when getting it through ajax.

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