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  • Creating a Cross-Process EventWaitHandle c#

    - by Navaneeth
    Hello all, I have two windows application, one is a windows service which create EventWaitHandle and wait for it .Second application is a windows gui which open it by calling EventWaitHandle.OpenExisting() and try to Set the event .But I am getting an exception in OpenExisting .The Exception is "Access to the path is denied". windows Service code EventWaitHandle wh = new EventWaitHandle(false, EventResetMode.AutoReset, "MyEventName"); wh.WaitOne(); Windows GUI code try { EventWaitHandle wh = EventWaitHandle.OpenExisting("MyEventName"); wh.Set(); } catch (Exception ex) { MessageBox.Show(ex.Message); } I tried the same code with two sample console application ,it was working fine. Looking forward to hearing from you

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  • vir-install virtual machine hang on Probbing EDD

    - by user2256235
    I'm using vir-stall virtual machine, and my command is virt-install --name=gust --vcpus=4 --ram=8192 --network bridge:br0 --cdrom=/opt/rhel-server-6.2-x86_64-dvd.iso --disk path=/opt/as1/as1.img,size=50 --accelerate After running the command, it hangs on probing EDD, - Press the <ENTER> key to begin the installation process. +----------------------------------------------------------+ | Welcome to Red Hat Enterprise Linux 6.2! | |----------------------------------------------------------| | Install or upgrade an existing system | | Install system with basic video driver | | Rescue installed system | | Boot from local drive | | Memory test | | | | | | | | | | | | | | | +----------------------------------------------------------+ Press [Tab] to edit options Automatic boot in 57 seconds... Loading vmlinuz...... Loading initrd.img...............................ready. Probing EDD (edd=off to disable)... ok ÿ Previously, I wait a long time, it seems no marching. After I press ctrl + ] and stop it. I find it was running using virsh list, but I cannot console it using virsh concole gust. Any problem and how should I do. Many Thanks

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  • Is LINQ to SQL deprecated?

    - by Mayo
    Back in late 2008 there was alot of debate about the future of LINQ to SQL. Many suggested that Microsoft's investments in the Entity Framework in .NET 4.0 were a sign that LINQ to SQL had no future. I figured I'd wait before making my own decision since folks were not in agreement. Fast-forward 18 months and I've got vendors providing solutions that rely on LINQ to SQL and I have personally given it a try and really enjoyed working with it. I figured it was here to stay. But I'm reading a new book (C# 4.0 How-To by Ben Watson) and in chapter 21 (LINQ), he suggests that it "has been more or less deprecated by Microsoft" and suggests using LINQ to Entity Framework. My question to you is whether or not LINQ to SQL is officially deprecated and/or if authoritative entities (Microsoft, Scott Gu, etc.) officially suggest using LINQ to Entities instead of LINQ to SQL.

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  • MSDeploy: error using runCommand provider to call remote .cmd file (timeout)

    - by mjw.
    We are running into an error when trying to use the MSDeploy "runCommand" provider to execute a .cmd file on a remote machine. The expected run time should be about 10 seconds, but MSDeploy only runs it for about 2-3 seconds, after which time error details are returned. Here is the complete MSDeploy "runCommand" command line text I am using: msdeploy.exe -verb:sync -source:runCommand="D:\web deploy tester\test_cmd.cmd",dontUseCommandExe=false,waitAttempts=5,waitInterval=1000 -dest:auto,computername=http://test-machine:89/MsDeployAgentService/,userName=aaa,password=bbb Here are the error details returned: Error 'Error: (4/21/2010 12:19:25 PM) An error occurred when the request was processed on the remote computer. Error: The process 'C:\WINDOWS\system32\cmd.exe' (command line '/c "D:\web deploy tester\test_cmd.cmd"') was terminated because it exceeded the wait time. Error count: 1. ' occurred in call to RunCommand Any ideas as to why this is happening and how to resolve it?

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  • WPF Delay Refresh of UI Elements in ItemsControl

    - by Wonko the Sane
    Hello All, The short question is - how can I prevent (delay) a bound UI element from refreshing until I want it to? The longer explanation: I have a process that adds a number of items to an ItemsControl, and then performs some additional calculations on those items using a background thread. This (correctly) updates the items as it goes along. However, I would like to prevent the ItemsControl from updating during a particular calculation, as it performs some reordering of the items before it does additional calculations based on that order, and then returns the items to their original order. I do show a "Please Wait" animation on top of the ItemsControl, with the ItemsControl dimmed down as it is working, but I'd rather not hide the ItemsControl entirely because it gives the user an indication that progress is being made. Thanks, wTs

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  • How to handle screen orientation change when progress dialog and background thread active?

    - by Heikki Toivonen
    My program does some network activity in a background thread. Before starting, it pops up a progress dialog. The dialog is dismissed on the handler. This all works fine, except when screen orientation changes while the dialog is up (and the background thread is going). At this point the app either crashes, or deadlocks, or gets into a weird stage where the app does not work at all until all the threads have been killed. How can I handle the screen orientation change gracefully? The sample code below matches roughly what my real program does: public class MyAct extends Activity implements Runnable { public ProgressDialog mProgress; // UI has a button that when pressed calls send public void send() { mProgress = ProgressDialog.show(this, "Please wait", "Please wait", true, true); Thread thread = new Thread(this); thread.start(); } public void run() { Thread.sleep(10000); Message msg = new Message(); mHandler.sendMessage(msg); } private final Handler mHandler = new Handler() { @Override public void handleMessage(Message msg) { mProgress.dismiss(); } }; } Stack: E/WindowManager( 244): Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): android.view.WindowLeaked: Activity MyAct has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@433b7150 that was originally added here E/WindowManager( 244): at android.view.ViewRoot.<init>(ViewRoot.java:178) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:147) E/WindowManager( 244): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:90) E/WindowManager( 244): at android.view.Window$LocalWindowManager.addView(Window.java:393) E/WindowManager( 244): at android.app.Dialog.show(Dialog.java:212) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:103) E/WindowManager( 244): at android.app.ProgressDialog.show(ProgressDialog.java:91) E/WindowManager( 244): at MyAct.send(MyAct.java:294) E/WindowManager( 244): at MyAct$4.onClick(MyAct.java:174) E/WindowManager( 244): at android.view.View.performClick(View.java:2129) E/WindowManager( 244): at android.view.View.onTouchEvent(View.java:3543) E/WindowManager( 244): at android.widget.TextView.onTouchEvent(TextView.java:4664) E/WindowManager( 244): at android.view.View.dispatchTouchEvent(View.java:3198) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:857) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1593) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1089) E/WindowManager( 244): at android.app.Activity.dispatchTouchEvent(Activity.java:1871) E/WindowManager( 244): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1577) E/WindowManager( 244): at android.view.ViewRoot.handleMessage(ViewRoot.java:1140) E/WindowManager( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/WindowManager( 244): at android.os.Looper.loop(Looper.java:123) E/WindowManager( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/WindowManager( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/WindowManager( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/WindowManager( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/WindowManager( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/WindowManager( 244): at dalvik.system.NativeStart.main(Native Method) and: W/dalvikvm( 244): threadid=3: thread exiting with uncaught exception (group=0x4000fe68) E/AndroidRuntime( 244): Uncaught handler: thread main exiting due to uncaught exception E/AndroidRuntime( 244): java.lang.IllegalArgumentException: View not attached to window manager E/AndroidRuntime( 244): at android.view.WindowManagerImpl.findViewLocked(WindowManagerImpl.java:331) E/AndroidRuntime( 244): at android.view.WindowManagerImpl.removeView(WindowManagerImpl.java:200) E/AndroidRuntime( 244): at android.view.Window$LocalWindowManager.removeView(Window.java:401) E/AndroidRuntime( 244): at android.app.Dialog.dismissDialog(Dialog.java:249) E/AndroidRuntime( 244): at android.app.Dialog.access$000(Dialog.java:59) E/AndroidRuntime( 244): at android.app.Dialog$1.run(Dialog.java:93) E/AndroidRuntime( 244): at android.app.Dialog.dismiss(Dialog.java:233) E/AndroidRuntime( 244): at MyAct$1.handleMessage(MyAct.java:321) E/AndroidRuntime( 244): at android.os.Handler.dispatchMessage(Handler.java:88) E/AndroidRuntime( 244): at android.os.Looper.loop(Looper.java:123) E/AndroidRuntime( 244): at android.app.ActivityThread.main(ActivityThread.java:3739) E/AndroidRuntime( 244): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime( 244): at java.lang.reflect.Method.invoke(Method.java:515) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:739) E/AndroidRuntime( 244): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:497) E/AndroidRuntime( 244): at dalvik.system.NativeStart.main(Native Method) I/Process ( 46): Sending signal. PID: 244 SIG: 3 I/dalvikvm( 244): threadid=7: reacting to signal 3 I/dalvikvm( 244): Wrote stack trace to '/data/anr/traces.txt' I/Process ( 244): Sending signal. PID: 244 SIG: 9 I/ActivityManager( 46): Process MyAct (pid 244) has died. I have tried to dismiss the progress dialog in onSaveInstanceState, but that just prevents an immediate crash. The background thread is still going, and the UI is in partially drawn state. Need to kill the whole app before it starts working again.

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  • Improve WPF Rendering Performance (WrapPanel in ItemsControl)

    - by Wonko the Sane
    Hello All, I have an ItemsSource that appears to have poor performance when adding even a fairly small ObservableCollection to it. The ItemsPanel is a WrapPanel, and the ItemTemplate is essentially a Border containing another Border painted with an ImageBrush. The ItemsControl is wrapped inside a ScrollViewer. After some investigation using WpfPerf, it would appear that most of the "what the heck is it doing?" time is spent on WrapPanel.Measure after creating the collection that is being bound. As I've mentioned, it's a fairly small collection - generally less than 100 items. If nothing else, I'd like to be able to put a "Please Wait" on the screen (during the collection creation portion as well), but I am not sure how to know when the rendering is complete. Any thoughts would be greatly appreciated! Thanks, wTs

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  • Error TF31004 when connecting to TFS2008

    - by Ben
    I'm trying to connect to a TFS2008 server through Visual Studio 2008 (Tools\Connect to Team Foundation Server) and get this error when trying to add our server: TF31004: Team Foundation encountered an unexpected error while connecting to Team Foundation Server . Wait a few minutes and try again. If the problem persists, contact your Team Foundation Server administrator. Needless to say, waiting doesn't help. I've tried using the ip address instead of the hostname but get the same error. I can log in via a browser, in fact IE and Chrome both SSO me straight in. The server is only used for testing one of our TFS plugins, so doesn't get much real use.

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  • CSS IE Hover Effect - Overlapping Elements, Display:Block, and Crashes

    - by Emtucifor
    In a fairly simple page, I have some text appear on hover over some links, like a tooltip. To start with here's my test page I'm working with: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <title>Tooltip Test Page</title> <style type="text/css"> html, body, form, table, tr, td, div, p, h1, h2, h3, h4, h5 { border:0; margin:0; padding:0; } body { margin:10px; } html, body, table { font-family:Arial, Helvetica, sans-serif; font-size:12px; } h1 { font-weight:bold; font-size:16px; } table {border-collapse:collapse;} td {padding:0 8px 0 0;} a.tooltip { z-index:24; text-decoration:none; cursor:default; position:relative; color:#000; display:block; width:100px; } a.tooltip span {display:none;} a.tooltip:hover, a.tooltip:active { z-index:25; color:; background:; /* the color and background actually don't matter for their values, it's just that these have to change for IE to apply this style properly. Leaving out the color or the background makes this fail in different ways. */ } a.tooltip:hover span, a.tooltip:active span { display:block; position:absolute; color:black; background-color:#FFFFCC; border:1px solid black; padding:1px; text-align:left; top:0; left:0; margin-top:-1px; } td span.s5 {color:#ff0000} td span.s6 {color:#0000ff} </style> <script type="text/javascript"> function labelSubmit(label) { document.getElementById('o').value=label; document.BackAt.submit(); } </script> </head> <body> <h1>tooltip Test Page</h1> <table> <tbody> <tr> <td><span class="s6">&#x25a0;</span> Name 3</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6<span>Some very long tooltip text to demonstrate the problem by overlapping the cells below.</span></a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 1</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6</a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 2</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6<span>Some tooltip text</span></a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 4</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6</a></td> </tr> <tr> <td><span class="s5">&#x25a0;</span> Name 5</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 5<span>More Notes</span></a></td> </tr> <tr> <td><span class="s6">&#x25a0;</span> Name 6</td> <td class="status"><a class="tooltip" href="" onclick="return false;">Status 6<span>Yet more notes</span></a></td> </tr> </tbody> </table> </body> </html> The problem I'm experiencing is that text from other values shows through the tooltip text. Hover over the first row, second column to see the effect. There are a couple of things I'm trying to accomplish: Make the activation area for the hover wider, so hovering over some space to the right of "Status 6" calls up the tooltip (say, 100-150px total width of target). At first, when I was adding "display:block" to a.tooltip, IE was terminating on hover. I resolved that by removing width:14em from a.tooltip:hover. Styling the width of the hover event + display.block on the a element does BAD things. Change the width of the tooltip without changing the width of the column/parent element (so the tooltip can be wider than itso it takes up less vertical space). Options for making the tooltips change width with its contents up to a max width, at which point the lines wrap would be awesome, but probably impossible in IE. As soon as I put a width in place on a.tooltip, the portion of the tooltip that is above other rows than the hover source let text show through from those cells. Remove the width and you'll see that the text doesn't show through any more. The hover effect applies to the entire tooltip, so if the tooltip covers 3 rows, while moving the mouse downward, the next 2 rows won't activate because the cursor hasn't left the tooltip. Can the hover effect apply only to the initial element hovered over and not the tooltip itself so moving the mouse downward will show each tooltip in each row? It would be nice if the links could never be activated (they can't take the focus). I don't know if that's possible. Too bad IE doesn't support hover on any elements but links. Note: soon IE6 will be abandoned in favor of IE8. If it makes a big difference, then IE8 can be the target browser instead. Thanks for your help.

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  • Seamless jQuery Marquee?

    - by Pez Cuckow
    Is it possible to create a 100% seamless marquee in jQuery (or just javascript but jQuery prefered)? I've made a simple marquee that moves left until it is off the screen then simply jumps (when out of view) to the right and starts again. However I would love it to not have the wait. The only way I could think of doing this would be to duplicate the text and put it after the first text, then swap them round again. However I have no idea how to implement this in jQuery. Any ideas?

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  • C# Sleep for 500 milliseconds

    - by ikurtz
    could you please tell me how do i go about pausing my program for 500 milliseconds and then continue? i read thread.sleep(50) is not good as it holds up the GUI thread. using a timer it fires a callback .. i just want to wait 500 and then continue to the next statement. please advise. EDIT: i need to display a status bar message for 500 and then update the message with a different one. sorry i meant 500 not 50.

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  • SQL Server deadlocks between select/update or multiple selects

    - by RobW
    All of the documentation on SQL Server deadlocks talks about the scenario in which operation 1 locks resource A then attempts to access resource B and operation 2 locks resource B and attempts to access resource A. However, I quite often see deadlocks between a select and an update or even between multiple selects in some of our busy applications. I find some of the finer points of the deadlock trace output pretty impenetrable but I would really just like to understand what can cause a deadlock between two single operations. Surely if a select has a read lock the update should just wait before obtaining an exclusive lock and vice versa? This is happening on SQL Server 2005 not that I think this makes a difference.

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  • Delay rendering or force re-rendering in Flex

    - by Tereno
    Hi there, In my Flex application, using a custom control, I am making a JSON request to grab some data from the server. My rendering depends on this data such as knowing how many boxes to draw. How can I either force the rendering to wait until I've got the data before drawing to screen or have the boxes draw once we receive the data? I have an event listener for Event.COMPLETE for my JSON request and in there, I call methods that add to the control. I've tried invalidateDisplayList but that doesn't seem to do anything for me?

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  • HttpClient automatically retires before the response is received from server

    - by RD
    Hi all, I'm come upon a wierd problem with java HttpClient library. Specifically the library automatically retries my request (POST requests) even before the response is received from the server. Moreover the weirder problem is that this only happens on specific hosts (machines). So the end result is if a post request succeeds, then there may be an exact same post request coming to the server which the server can't handle. Now, I do want the retry behavior, but it should behave intuitively. Anyone faced this kind of problem before, or is there a way to configure http client to wait for a specific time before retrying. I'm not sure what going wrong here.

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  • jQuery: Dynamic image handling (waiting for load)

    - by dclowd9901
    I'm trying to write a plugin that has a built in function to wait until all images that are on the page to be loaded before it executes itself. $(window).load() only works if it's the initial load of the page, but if someone wants to pull down some HTML through AJAX that contains images, it doesn't work. Is there any good way of doing this AND implementing it so that it can be self-contained in the plug-in? I've tried looping over $('img').complete, and I know that doesn't work (the images never load, and the browser crashes under a "script takes too long to complete" bug). For an example of what I'm trying to do, visit the page I'm looking to house the plugin at: http://www.simplesli.de If you go to the "more uses" section (click it on the nav bar), you'll see that the image slideshow won't load properly. I know the current code doesn't work, but it's just holding place until I figure something out.

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  • AdMob ads on Android app are not rotating / refreshing

    - by Ben Mc
    Has anyone else had this problem? I have a game, and the Ads show at the top of the phone above my game view. When I'm tapping away on the game, the ads just stay the same. BUT, if I don't touch anything and wait the 15 seconds, as is set in my Interval, THEN the ad changes (usually). I don't get any error reports. There's nothing to indicate that this shouldn't be working just fine, but I have no idea why my ads aren't refreshing or rotating while I'm interacting with the other View in my application. Any direction or thoughts would be helpful, thank you!

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  • WatiN File Upload

    - by James Jeffery
    I've hit a snag. I am trying to use WatiN to upload a file. I can load the upload box, but it quickly disappears. The last line of my code at the moment is: ie.FileUpload(Find.ById("profile_file")).Click(); It loads the dialog to select a picture but disappears. Is it possible to set the path of the box automatically example, load "C:/Desktop/image.jpg"? Also, is it possible to wait for the upload to complete before continuing? Help is much appreciated. Thanks.

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  • callback execution order in jQuery getJSON

    - by lau
    I'm trying to implement a iGoogle like dashboard interface using widgets that get their content from other sites using JSONP calls. The problem is that if the first widget that calls the "$.ajax" takes 8 seconds to get the content back, it seems that the callbacks of the other widgets will only be called after the callback of the first widget gets executed. For the user experience, it would be better if the widgets could be displayed as soon as they get the content back from the remote sites, and not wait for those that were scheduled before to complete. Is there a way I can do that?

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  • Thrift client-server multiple roles

    - by dexter
    Hi, this is my first question, so sorry if the form is wrong! I'm trying to make thrift server (python) and client (c++). However I need to exchange messages in both direction. Client should register (call server's function and wait), and server should listen on same port for N (N- 100k) incoming connections (clients). After some conditions are satisfied, server needs to call functions on each client and collect results and interpret them. I'm little confused, and first questions is "can this be done in Thrift"? Second question is related to mechanism that will allow me bidirectional communication. I guess that I will need two services. One with client's functions other with server's. But I'm confused with calling code. I understand one way communication (calling functions from server), but with calling functions from client side I have a problem. Any suggestions??? Thanks!

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  • Unable to sync custom authentication with RIA services in SL3 + RIA implementation

    - by Nair
    I am developing SL3 + RIA services with custom authentication. I followed the example in http://code.msdn.microsoft.com/RiaServices/Release/ProjectReleases.aspx?ReleaseId=2661 to implement custom authentication. Based on the implementation, you first do login request from client to service. This request is async process. Noe the client GUI will start to bind data to SL controls using RIA services, which requires the authentication to be successful (by adding [RequireAuthentication] attribute). The trouble is, since you requested login from the main process, while it is doing authentication, the page control takes over and starts to bind data using RIA services. But the problem is authentication is not completed yet thus which ever the first service method data binding hits will fail with 'Access denied'. Bottom line is GUI is will not wait for authentication to be completed to start the data binding. My question is how do you handle this situation? Thanks,

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • nsthread in iphone xcode

    - by BibiBuBu
    Good Day! i want to use nsthreads in a project of xcode that will call a function which is for the network access and will check that if the network is there or not, so i need to have a thread which will execute after lets say 1 minutes to check the connectivity. and will continue run unless the app is closed. [NSThread detachNewThreadSelector:@selector(startTheBackgroundJob) toTarget:self withObject:nil]; startTheBackgroundJob NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; // wait for 3 seconds before starting the thread, you don't have to do that. This is just an example how to stop the NSThread for some time [NSThread sleepForTimeInterval:5]; //[self performSelectorInBackground:@selector(checkNet) withObject:nil]; [self performSelectorOnMainThread:@selector(checkNet) withObject:nil waitUntilDone:YES]; [pool release]; it works only for the first time but not any other, i mean only 1 loop it makes can somebody help me in this regard. Thanks

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  • How to unit test asynchronous APIs?

    - by Ben Clayton
    Hi all. I have installed Google Toolbox for Mac (http://code.google.com/p/google-toolbox-for-mac/) into Xcode and followed the instructions to set up unit testing found here (http://code.google.com/p/google-toolbox-for-mac/wiki/iPhoneUnitTesting). It all works great, and I can test my synchronous methods on all my objects absolutely fine. However, most of the complex APIs I actually want to test return results asynchronously via calling a method on a delegate - for example a call to a file download and update system will return immediately and then run a -fileDownloadDidComplete: method when the file finishes downloading. How would I test this as a unit test? It seems like I'd want to the testDownload function, or at least the test framework to 'wait' for fileDownloadDidComplete: method to run. Any ideas much appreciated!

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  • Marquee Text When Text Overflows

    - by Mike Stanford
    Hi all, well heres my problem. Lets say i have 3 div tags, all are 100pixels wide: <--- DIV WIDTH ---> Text in div 1 Text in div two, it overflows Text in div three <--- DIV WIDTH ---> Now, currently i have this css for the divs: width:100px; overflow:hidden; What i want to do is if the text overflows, it scrolls like a marquee so all the text can be seen if you wait a little bit. But i only want the marquee to show if the text overflows. How would i do this? Thx, Tony

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  • Elusive race condition in Java

    - by nasufara
    I am creating a graphing calculator. In an attempt to squeeze some more performance out of it, I added some multithreaded to the line calculator. Essentially what my current implementation does is construct a thread-safe Queue of X values, then start however many threads it needs, each one calculating a point on the line using the queue to get its values, and then ordering the points using a HashMap when the calculations are done. This implementation works great, and that's not where my race condition is (merely some background info). In examining the performance results from this, I found that the HashMap is a performance bottleneck, since I do that synchronously on one thread. So I figured that ordering each point as its calculated would work best. I tried a PriorityQueue, but that was slower than the HashMap. I ended up creating an algorithm that essentially works like this: I construct a list of X values to calculate, like in my current algorithm. I then copy that list of values into another class, unimaginatively and temporarily named BlockingList, which is responsible for ordering the points as they are calculated. BlockingList contains a put() method, which takes in two BigDecimals as parameters, the first the X value, the second the calculated Y value. put() will only accept a value if the X value is the next one on the list to be accepted in the list of X values, and will block until another thread gives it the next excepted value. For example, since that can be confusing, say I have two threads, Thread-1 and Thread-2. Thread-2 gets the X value 10.0 from the values queue, and Thread-1 gets 9.0. However, Thread-1 completes its calculations first, and calls put() before Thread-2 does. Because BlockingList is expecting to get 10.0 first, and not 9.0, it will block on Thread-1 until Thread-2 finishes and calls put(). Once Thread-2 gives BlockingList 10.0, it notify()s all waiting threads, and expects 9.0 next. This continues until BlockingList gets all of its expected values. (I apologise if that was hard to follow, if you need more clarification, just ask.) As expected by the question title, there is a race condition in here. If I run it without any System.out.printlns, it will sometimes lock because of conflicting wait() and notifyAll()s, but if I put a println in, it will run great. A small implementation of this is included below, and exhibits the same behavior: import java.math.BigDecimal; import java.util.concurrent.ConcurrentLinkedQueue; public class Example { public static void main(String[] args) throws InterruptedException { // Various scaling values, determined based on the graph size // in the real implementation BigDecimal xMax = new BigDecimal(10); BigDecimal xStep = new BigDecimal(0.05); // Construct the values list, from -10 to 10 final ConcurrentLinkedQueue<BigDecimal> values = new ConcurrentLinkedQueue<BigDecimal>(); for (BigDecimal i = new BigDecimal(-10); i.compareTo(xMax) <= 0; i = i.add(xStep)) { values.add(i); } // Contains the calculated values final BlockingList list = new BlockingList(values); for (int i = 0; i < 4; i++) { new Thread() { public void run() { BigDecimal x; // Keep looping until there are no more values while ((x = values.poll()) != null) { PointPair pair = new PointPair(); pair.realX = x; try { list.put(pair); } catch (Exception ex) { ex.printStackTrace(); } } } }.start(); } } private static class PointPair { public BigDecimal realX; } private static class BlockingList { private final ConcurrentLinkedQueue<BigDecimal> _values; private final ConcurrentLinkedQueue<PointPair> _list = new ConcurrentLinkedQueue<PointPair>(); public BlockingList(ConcurrentLinkedQueue<BigDecimal> expectedValues) throws InterruptedException { // Copy the values into a new queue BigDecimal[] arr = expectedValues.toArray(new BigDecimal[0]); _values = new ConcurrentLinkedQueue<BigDecimal>(); for (BigDecimal dec : arr) { _values.add(dec); } } public void put(PointPair item) throws InterruptedException { while (item.realX.compareTo(_values.peek()) != 0) { synchronized (this) { // Block until someone enters the next desired value wait(); } } _list.add(item); _values.poll(); synchronized (this) { notifyAll(); } } } } My question is can anybody help me find the threading error? Thanks!

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