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  • Android - Enter button with finger detection?

    - by Normano
    Hello, I'm working on a soundboard, however I've got a problem when it come to drag the finger over the screen to play the sounds for the buttons I drag the finger over. Button Button3 = (Button)findViewById(R.id.button03); Button3.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { if(event.getAction() == MotionEvent.ACTION_DOWN){ mp.playSound(3); } return false; } }); Do anyone know how I can detect when a finger enter a button and not click the button? THanks :)

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  • Android - Nesting ViewFlippers

    - by user286285
    Hi, I want to nest several viewflippers. is this possible? I have not been successful thus far. My first tier flips as required but when I flip to the first nested viewflipper its contents appear blank and I can't "flip" it my views are V1 V2 V3 - H1 , H2, H3 One I flip to V3 vertically ... H1 does not appear. where as H is my Horizontal flipper group. Neil

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  • Android RandomAccessFile usage from resource

    - by lacas
    my code is String fileIn = resources.getResourceName(resourceID); Log.e("fileIn", fileIn); //BufferedReader buffer = new BufferedReader(new InputStreamReader(fileIn)); RandomAccessFile buffer = null; try { buffer = new RandomAccessFile(fileIn, "r"); } catch (FileNotFoundException e) { Log.e("err", ""+e); } /fileIn(6062): ls3d.gold.paper:raw/wwe_obj i get 11-26 15:06:35.027: ERROR/err(6062): java.io.FileNotFoundException: /ls3d.gold.paper:raw/wwe_obj (No such file or directory) How can I access a file using randomaccessfile in java? How can I load from a resource? (R.raw.wwe_obj)

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  • Android: How to resize a custom view programmatically?

    - by herbertD
    Hi all! I am coding a custom view, extended from RelativeLayout, and I want to resize it programmatically, How can I do? the custom view Class is something like: public ActiveSlideView(Context context, AttributeSet attr){ super(context, attr); LayoutInflater inflater = (LayoutInflater)context.getSystemService(Context.LAYOUT_INFLATER_SERVICE); if(inflater != null){ inflater.inflate(R.layout.active_slide, this); }

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  • stopping android handler loop

    - by venka reddy
    Hi, i am using a class which extends Handler class to update my activity UI. The code is as follows in side main activity, /////////////////////////////// public class RefreshHandler extends Handler { public void handleMessage(Message msg) { Homeform.this.updateUI(); } public void sleep(long delayMillis) { this.removeMessages(0); sendMessageDelayed(obtainMessage(0), delayMillis); } }; private void updateUI(){ Log.v("","== I am inside Update UUI====================="); refresh(); mRedrawHandler.sleep(5000); } /////////////////////////// And i had call this method handleMessage() on the object of RefreshHandler as follows /////////////////////////////////////////// mRedrawHandler = new RefreshHandler(); mRedrawHandler.handleMessage(new Message()); //////////////////////////////////////////////// But here i am facing one problem that is it is running after closing my application also . please solve my problem to stop this handler when close this application. ThanQ.....

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  • What is the object of the Contact application search option ?

    - by Spredzy
    Hi all, I am wondering what is the kind of object that shows up when in the Contact application, you hit search option, what is it ? a Custom Quick Search Bar, a custom notificaction bar, other idea ... An image of what I am talking about is available here : http://www.developpez.net/forums/attachments/p60921d1270798944/java/general-java/java-mobiles/android/cet-objet-image-jointe/screen-shot-2010-04-09-at-9.37.38-am.png/ Thank you all

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  • android form Fields grouping?

    - by UMMA
    dear friends, i want to know that is there any way to create groups in a form? i am not talking about heading but groups we make with borders around set of specified field sets.(field sets are for example TextView,EditText and button). for example. Vital information: ----- Other information ----- any help would be appriciated.

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  • Android - Different ways of playing video

    - by Chris
    Hi All, I just came across the limitation of VideoView of not being able to play mp4 video files that are wider than 320 pixels. I was wondering how can we overcome these limitations. I am trying to make my app as forgiving as possible, so other than using VideoViews is there another way to play these mp4 videos? Chris

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  • Android - ListActivity, add Header and Footer view

    - by Victor
    I'm using ListActivity, listview. listView = getListView(); just working perfectly. I added footer view as LayoutInflater inflater = getLayoutInflater(); listView.addFooterView( inflater.inflate( R.layout.footer, null ), null, false); and everything was shiny but ugly, so i wanted to add this footer view (which contains only 1 edittext and only 1 button ) to header of listView as LayoutInflater inflater = getLayoutInflater(); listView.addHeaderView( inflater.inflate( R.layout.footer, null ), null, false); and suddenly everything goes wrong, and i get RuntimeException immediately. Suspended(exception RuntimeException) ActivityThread.performLaunchActivity(ActivityThread$ActivityRecord, Intent) ActivityThread.handleLaunchActivity(ActivityThread$ActivityRecord, Intent) ActivityThread.access$2200(ActivityThread, Activity$ActiviyRecord, Intent), so on.. Why is it throws exception ? What is different between addFooterView and addHeaderView, and how can i add Header to ListActivity ? UPDATE So as you can read in comments, my logcat still doesn't work, but i just tried next at this moment: } catch(Exception e){ Writer result = new StringWriter(); PrintWriter printWriter = new PrintWriter(result); e.printStackTrace(printWriter); String error = result.toString(); } and afterward i put breakpoint, and i can read error in expressions section. it said : java.lang.IllegalStateException: Cannot add header view to list -- setAdapter has already been called. it was instructive for all of us. After change sort of commands, it works perferctly.

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  • Android VideoView plays 2 videos at the same time

    - by evosoft
    I ma trying to play a videoview on top of another video view. the first video view is paused, while the second is playing. It appears to work but no second video appears on he screen (though I hear the audio and see the controls that would normally appear on top). I am assuming this is some sort of Zorder issue. Any thoughts. By the way, I have no problem displaying other views on top of the main video view and having the video fill the background.

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  • Converting a string to an integer (Android)

    - by James Rattray
    I'm not 100% on how to do this so i'm asking... May seem stupid but... How do I convert a string into an integer? Background info: I have a textbox I have the user enter a number into... it then: EditText et = (EditText) findViewById(R.id.entry1); String hello = et.getText().toString(); gets the string 'hello' Now I want to convert it to a integer so I can get the number they typed in -will be used later on in code... Is there a way to get the edittext to a integer? -That would skip the middle man... If not, string to integer will be just fine... Thanks alot, James

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  • Android - display specific contacts information

    - by Donal Rafferty
    In my application when a user clicks on a button I want to open the contacts application and display a particular contacts information. At the minute I have this: Intent intent = new Intent(Intent.ACTION_VIEW, People.CONTENT_URI); startActivity(intent); This displays the contact application with all the contacts displayed. But how do I get it to display just one contact according to the contacts name or number?

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  • How to use RelativeLayout to make a custom component on Android

    - by Styggentorsken
    I'm trying to make a custom component based on buttons without having to deal with all the layout myself. The problem is that i can't find a way to make use of RelativeLayout to draw the thing. This is my latest attempt. A bitmap is returned by layoutManager.getDrawingCache(), but it does not show any buttons. canvas.drawColor(...) however works. public class MyView extends View { Button myButton; RelativeLayout layoutManager; public MyView(Context context) { super(context); initMyView(); } public MyView(Context context, AttributeSet attrs) { super(context); initMyView(); // ... } public void initMyView() { layoutManager = new RelativeLayout(getContext()); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension( MeasureSpec.getSize(measureSpec), MeasureSpec.getSize(measureSpec) ); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); myButton = new Button(layoutManager.getContext()); myButton.setVisibility(VISIBLE); myButton.setDrawingCacheEnabled(true); layoutManager.addView(myButton); layoutManager.setDrawingCacheEnabled(true); layoutManager.layout(0, 0, 150, 150); layoutManager.setVisibility(VISIBLE); layoutManager.buildDrawingCache(); layoutManager.draw(canvas); canvas.drawBitmap(layoutManager.getDrawingCache(), 0.0f, 0.0f, null); } }

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  • Listview with alternating resources in Android

    - by Fran
    Hi! I have a ListView and an adapter that sets alternating background colors to the list items overwriting getView Method in my adapter. I want to go further and I would to set to each row a Resource background. I try in getView call the method setBackgroundResource: private int[] messages = new int[] {R.layout.message,R.layout.message2}; //... public View getView(int position, View convertView, ViewGroup parent) { View v = super.getView(position, convertView, parent); int MessagePos = position % messages.length; v.setBackgroundResource(messages[MessagePos]); return v;} But this not work, and I the message throws by exception is File res/layout/message.xml from drawable resource ID #0x7f030004 Any ideas? Thanks!

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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  • my android app runs fine in the emulator, but when i publish it it's wrong

    - by Charlie
    i have an app that has a few checkboxes in the settings and then compiles a remote sql based on the checkboxes selected. i ran it in the emulator and it's fine. but then i exported it and published it as an app, and the same checked boxes aren't being passed correctly. i wonder if it's a caching issue or something. tried deleting the apks a few times and republish but to no avail. i "fake-edited" the source java and then export again, still no difference. i'm kind of new to eclipse but is there a force build option? i only see build-automatically option under project but not sure how i can make sure that the apk exported is the same as run in the emulator edit the emulator is version 1.5, and my phone is nexus one running 2.1- not sure if that makes a difference thanks

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  • read text file from phone memory in android

    - by Sudhakar
    Hi..I just wanna create a text file into phone memory and have to read its content to display.Now i created a text file.But its not present in the path data/data/package-name/file name.txt & it didn't display the content on emulator. My code is.. public class PhonememAct extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv=(TextView)findViewById(R.id.tv); FileOutputStream fos = null; try { fos = openFileOutput("Test.txt", Context.MODE_PRIVATE); } catch (FileNotFoundException e2) { // TODO Auto-generated catch block e2.printStackTrace(); } try { fos.write("Hai..".getBytes()); } catch (IOException e1) { // TODO Auto-generated catch block e1.printStackTrace(); } try { fos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } FileInputStream fis = null; try { fis = openFileInput("Test.txt"); } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } int c; try { while((c=fis.read())!=-1) { tv.setText(c); setContentView(tv); //k += (char)c; } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { fis.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } } Thanks in adv.

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  • Android maps out of memory error

    - by SamB09
    Hi , sometimes when running a google maps program with an overlay image i will receive a bit map out of memory error. It always seems to be at a random point in the app. Im not sure how to solve this. Anyone have any ideas ? My overlay code is below , im not sure if you need to see the class its called in though? public class MyOverlay2 extends Overlay { private static final double MAX_TAP_DISTANCE_KM = 3; // Rough approximation - one degree = 50 nautical miles private static final double MAX_TAP_DISTANCE_DEGREES = MAX_TAP_DISTANCE_KM * 0.5399568 * 50; private final GeoPoint gPoint; private final Context cont; private final int draw; // private final int lat; public MyOverlay2(Context cont, GeoPoint gPoint1, int draw) { // constructor will be called in the userLocation class to draw an overly image this.cont = cont; this.gPoint = gPoint1; this.draw = draw; } @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { // constructor takes 3 arguments super.draw(canvas, mapView, shadow); // Convert geo coordinates to screen pixels Point screenPoint = new Point(); mapView.getProjection().toPixels(gPoint, screenPoint); //Read the image from the xml resource using a bitmap factory BitmapFactory.Options options=new BitmapFactory.Options(); options.inSampleSize = 1; Bitmap preview_bitmap=BitmapFactory.decodeResource(cont.getResources(),R.drawable.monday12,options); //draw the image at the location specified by the co-ordinates canvas.drawBitmap(preview_bitmap, screenPoint.x - preview_bitmap.getWidth() /2, screenPoint.y - preview_bitmap.getHeight()/2 , null); // get the images height and width values divided by two draw the image at the specified screen points return true; } @Override public boolean onTap(GeoPoint s, MapView mapView) { // Handle tapping on the overlay here return true; } }

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  • Alignment of Hebrew Vowel points in Android

    - by Aharon Manne
    I want to display Hebrew text with vowel points (nikkud) using the Canvas.drawText interface. The vowel points come out misaligned, as in the following image taken using a Motorola Defy+ device: The hiriq is between the resh and the yod, the holam between the vav and nun. I have added the rtl code (\u200F) to the string at both ends, no joy. I know that there are applications that have solved this problem, such as the Smart Siddur. Is there a difference between text-based applications and graphics based? I would think that the same engine renders the text in both cases. I suppose I could split up the string and place the vowels separately, but that seems pretty painful and not extensible. TIA for any clues.

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  • Android - Lifecycle and saving an Instance State questions

    - by The Salt
    So within my application is a form for creating a new user, with relevant details and information about the user. There's no problems there, it's just what happens when the user leaves the activity without pressing the confirm button. Here's what I want to do: If the user presses the back button, attempt to save all the data to the database and inform the user. If the activity is interrupted (ie by a phone call), save all the data into a temporary location so when the activity is at the top of the stack again, nothing appears to have changed (but the data still hasn't yet been saved to the database). If the activity gets killed for more resources when in the background, do the same as point 2 above (ie when the activity is started again, it appears that nothing has changed). If the whole application is started again (by clicking on the icon again) and there is temporary data stored from either points 2 or 3 above, navigate to the "create user" activity and display data as if nothings changed. Here's how I'm currently trying to do it: Use onDestroy() and isFinishing() functions to find when the activity is being killed, to cover point 1 above (to then try and save all data). Save all data with onSaveInstanceState into a bundle (to cover point 2 above) Does the bundle created with onSaveInstanceState survive the activity being killed for more resources, so when its recreated the previous state can be retrieved (as in point 3 above)? No idea how to implement point 4. Any help would be massively appreciated. Cheers!

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