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  • passing get parameters through named route and then to controller model; stringify_keys!

    - by user368937
    Hey, I'm just learning ruby on rails and I've been stumped on this for awhile now. Here's my url request: http://192.168.2.20:8080/Location/new/123.123,-123.123/ Here's my routes.rb: map.connect '/Location/new/:coords/', :controller => 'Location', :action => 'new', :coords => /\d+.\d+,-\d+.\d+/ map.connect '/Location/list/', :controller => 'Location', :action => 'list' map.connect '/Location/create/', :controller => 'Location', :action => 'create' Here's my location_controller.rb def new @coords = Location.new(params[:coords]) end Here's the error message it gives me: NoMethodError in LocationController#new undefined method `stringify_keys!' for "123.123,-123.123":String

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  • How to modify partial, depending on controller it's viewed from?

    - by user284194
    I'm using a partial from my "messages" controller in my "tags" controller. The portion in question looks like this: <% unless message.tag_list.nil? || message.tag_list.empty? %> <% message.tags.each do |t| %> <div class="tag"><%= link_to t.name.titleize, tag_path(t) %></div> <% end %> <% end %> Is there a way to hide this portion of the partial only when it is viewed from the "tags" controller?

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  • How to have the controller change its behavior depending on the view?

    - by Ian Boyd
    If from one view a user enters some invalid data, e.g.:     E-mail: [email protected]     then i want the controller to: not place the data into the model color the text box reddish not allow the user to save But it's possible that if the user enters the same invalid data in a different view i want the controller to: place the data into the model color the text box reddish allow the user to save But it's possible that if the user enters the same invalid data in a different view i want the controller to: place the data into the model color the text box bluish allow the user to save And it's possible that another view will: place the data into the model leave the text box uncolored allow the user to save And it's possible that another view will: auto-correct the data, placing it into the model color the text-box reddish allow the user to have And it's possible for another view to: auto-correct the data, placing it into the model update the view with the new data color the text-box bluish allow the user to save [ad infinitum] Without using n-controllers for n-views, how do i do this?

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  • Using "Go To Controller" and "Go To View" in Visual Studio 2008 when controllers are in different as

    - by ElvisLives
    The title is basically the question. We decided to move our controller classes to a separate library and reference it in our asp.net mvc 2 application. It works just fine when running the application, meaning the controllers are being referenced while the application is running. But when doing development (in Visual Studio 2008) and I am in a View and try to use the context menu "Go To Controller" it can't find our controllers in the new assembly. Same with when I am inside a controller, I don't have the Context menu to "Add View" or "Go To View" anymore. Does anyone one know how to remedy this? I searched like crazy but haven't found any solutions or even half solutions. Thanks!

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  • Zend Framework-does every webpage have it's own controller and indexAction and view?

    - by Joel
    I'm wanting to be sure that I am setting things up correctly. On a typical website with 10 pages, would each page have it's own controller with it's own IndexAction and it's own View folder with it's own index.phtml as a view? Or do you have one controller with multiple Page1Action, Page2Action, etc and have multiple differently named view.phtml pages within view/index folder? I'm leaning toward the former because then I can have a cleaner controller for each page... Is there a standard, or is it subjective?

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  • When do you need to use a view controller?

    - by BeachRunnerJoe
    I'm diving into iPhone development and one of the core concepts im trying to get my head around is view controllers. If you look at the GLPaint example on the apple dev site, you'll see a project that has... An app delegate class A uiwindow subclass And a uiview subclass And the uiview subclass implements all the core graphics painting logic and handles the touch events. My questions are, why is there no view controller implemented to handle that view logic? Could you use a view controller to implement that logic or does it have to be implemented in the uiview subclass? And last, when should you use a view controller to implement the view logic code? Thanks so much in advance for your help!

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  • If Nvidia Shield can stream a game via WiFi (~150-300Mbps), where is the 1-10Gbps wired streaming?

    - by Enigma
    Facts: It is surprising and uncharacteristic that a wireless game streaming solution is the *first to hit the market when a 1000mbps+ Ethernet connection would accomplish the same feat with roughly 6x the available bandwidth. 150-300mbps WiFi is in no way superior to a 1000mbps+ LAN connection aside from well wireless mobility. Throughout time, (since the internet was created) wired services have **always come first yet in this particular case, the opposite seems to be true. We had wired internet first, wired audio streaming, and wired video streaming all before their wireless counterparts. Why? Largely because the wireless bandwidth was and is inferior. Even today despite being significantly better and capable of a lot more, it is still inferior to a wired connection. Situation: Chief among these is that NVIDIA’s Shield handheld game console will be getting a microconsole-like mode, dubbed “Shield Console Mode”, that will allow the handheld to be converted into a more traditional TV-connected console. In console mode Shield can be controlled with a Bluetooth controller, and in accordance with the higher resolution of TVs will accept 1080p game streaming from a suitably equipped PC, versus 720p in handheld mode. With that said 1080p streaming will require additional bandwidth, and while 720p can be done over WiFi NVIDIA will be requiring a hardline GigE connection for 1080p streaming (note that Shield doesn’t have Ethernet, so this is presumably being done over USB). Streaming aside, in console mode Shield will also support its traditional local gaming/application functionality. - http://www.anandtech.com/show/7435/nvidia-consolidates-game-streaming-tech-under-gamestream-brand-announces-shield-console-mode ^ This is not acceptable to me for a number of reasons not to mention the ridiculousness of having a little screen+controller unit sitting there while using a secondary controller and screen instead. That kind of redundant absurdity exemplifies how wrong of a solution that is. They need a second product for this solution without the screen or controller for it to make sense... at which point your just buying a little computer that does what most other larger computers do better. While this secondary project will provide a wired connection, it still shouldn't be necessary to purchase a Shield to have this benefit. Not only this but Intel's WiDi claims game streaming support as well - wirelessly. Where is the wired streaming? All that is required, by my understanding, is the ability to decode H.264 video compression and transmit control/feedback so by any logical comparison, one (Nvidia especially) should have no difficulty in creating an application for PC's (win32/64 environment) that does the exact same thing their android app does. I have 2 video cards capable of streaming (encoding) H.264 so by right they must be capable of decoding it I would think. I should be able to stream to my second desktop or my laptop both of which by hardware comparison are superior to the Shield. I haven't found anything stating plans to allow non-shield owners to do this. Can a third party create this software or does it hinge on some limitation that only Nvidia can overcome? Reiteration of questions: Is there a technical reason (non marketing) for why Nvidia opted to bottleneck the streaming service with a wireless connection limiting the resolution to 720p and introducing intermittent video choppiness when on a wired connection one could achieve, presumably, 1080p with significantly less or zero choppiness? Is there anything limiting developers from creating a PC/Desktop application emulating the same H.264 decoding functionality that circumvents the need to get an Nvidia Shield altogether? (It is not a matter of being too cheap to support Nvidia - I have many Nvidia cards that aren't being used. One should not have to purchase specialty hardware when = hardware already exists) Same questions go for Intel Widi also. I am just utterly perplexed that there are wireless live streaming solution and yet no wired. How on earth can wireless be the goto transmission medium? Is there another solution that takes advantage of H.264 video compression allowing live streaming over a wired connection? (*) - Perhaps this isn't the first but afaik it is the first complete package. (**) - I cant back that up with hard evidence/links but someone probably could. Edit: Maybe this will be the solution I am looking for but I still find it hard to believe that they would be the first and after wireless solutions already exist. In-home Streaming You can play all your Windows and Mac games on your SteamOS machine, too. Just turn on your existing computer and run Steam as you always have - then your SteamOS machine can stream those games over your home network straight to your TV! - http://store.steampowered.com/livingroom/SteamOS/

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  • Unreal Tournament 3 vs UDK: What Should I Choose?

    - by Matt Christian
    Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago.  Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development.  However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment used to create games like Gears of War 1/2, Bioshock 1/2, and of course Unreal Tournament 3).  The editor gives you all the features of the editor from the shelf-copy of the game plus some refinements in many of the tools.  (One of the first things you'll find about UnrealEd is that it's a collection of tools grouped into the same editor so it really isn't a single 'tool') Interestingly enough, Epic is allowing you to sell any game made in UDK with a few catches.  First off, you must purchase a liscense for your game (which, I THINK is aproximately $99 starting).  Secondly, you must pay 25% of all profits for the first $5,000 of your game revenue to them (about $1250).  Finally, you cannot use any of the 'media' provided in UDK for your game.  UDK provides sample meshes, textures, materials, sounds, and other sample pieces of media pulled (mostly) from Unreal Tournament 3. The final point here will really determine whether you should use UDK.  There is a very small amount of media provided in UDK for someone to go in and begin creating levels without first developing your own meshes, textures, and other media.  Sure, you can slap together a few unique levels, though you will end up finding yourself restriced to the same items over and over and over.  This is absolutely how professional game development is; you are 'given' (typically liscensed or built in-house) an engine/editor and you begin creating all the content for the game and placing it.  UDK is aimed toward those who really want to build their game content from scratch with a currently existing engine.  It is not suited for someone who would like to simply build levels and quick mods without learning external 3D programs and image editing software. Unreal Tournament 3 Unless you have a serious grudge against FPS's, Epic, or your computer sucks, there really is no reason not to own this game for PC.  You can pick it up on Steam or Amazon for around $20 brand new.  Not only are you provided with a full single-player and multiplayer game, but you are given the entire UnrealEd 3.0 including all of the content used to build UT3.  If you want to start building levels and mods quickly for UT3, you should absolutely pick up a shelf-copy. However, as off-the-shelf UT3 is a few years old now, the tools have not been updated for quite a while.  Compared to UDK, the menus are more difficult to navigate through and take more time getting used to.  Since UDK is updated almost every month, there are new inclusions to the editor that may not be in UT3 (including the future addition of 3D!).  I haven't worked enough with shelf UT3 to see if there are more features in UDK or if they both feature the same stuff in different forms, however you should remember that the Unreal Engine 3.0 has undergone numerous upgrades between it's launch and Gears of War 2 (in fact, Epic had a conference to show off what changed just between the Gears of Wars games). Since UT3 has much more core content, someone who wants to focus on level editing or modding the core UT3 game may find their needs better suited with an off-the-shelf copy of UT3.  If that level designer has a team that is generating custom assets, they may be better off with UDK. The choice is now yours...

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  • Why you shouldn't add methods to interfaces in APIs

    - by Simon Cooper
    It is an oft-repeated maxim that you shouldn't add methods to a publically-released interface in an API. Recently, I was hit hard when this wasn't followed. As part of the work on ApplicationMetrics, I've been implementing auto-reporting of MVC action methods; whenever an action was called on a controller, ApplicationMetrics would automatically report it without the developer needing to add manual ReportEvent calls. Fortunately, MVC provides easy hook when a controller is created, letting me log when it happens - the IControllerFactory interface. Now, the dll we provide to instrument an MVC webapp has to be compiled against .NET 3.5 and MVC 1, as the lowest common denominator. This MVC 1 dll will still work when used in an MVC 2, 3 or 4 webapp because all MVC 2+ webapps have a binding redirect redirecting all references to previous versions of System.Web.Mvc to the correct version, and type forwards taking care of any moved types in the new assemblies. Or at least, it should. IControllerFactory In MVC 1 and 2, IControllerFactory was defined as follows: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } So, to implement the logging controller factory, we simply wrap the existing controller factory: internal sealed class LoggingControllerFactory : IControllerFactory { private readonly IControllerFactory m_CurrentController; public LoggingControllerFactory(IControllerFactory currentController) { m_CurrentController = currentController; } public IController CreateController( RequestContext requestContext, string controllerName) { // log the controller being used FeatureSessionData.ReportEvent("Controller used:", controllerName); return m_CurrentController.CreateController(requestContext, controllerName); } public void ReleaseController(IController controller) { m_CurrentController.ReleaseController(controller); } } Easy. This works as expected in MVC 1 and 2. However, in MVC 3 this type was throwing a TypeLoadException, saying a method wasn't implemented. It turns out that, in MVC 3, the definition of IControllerFactory was changed to this: public interface IControllerFactory { IController CreateController(RequestContext requestContext, string controllerName); SessionStateBehavior GetControllerSessionBehavior( RequestContext requestContext, string controllerName); void ReleaseController(IController controller); } There's a new method in the interface. So when our MVC 1 dll was redirected to reference System.Web.Mvc v3, LoggingControllerFactory tried to implement version 3 of IControllerFactory, was missing the GetControllerSessionBehaviour method, and so couldn't be loaded by the CLR. Implementing the new method Fortunately, there was a workaround. Because interface methods are normally implemented implicitly in the CLR, if we simply declare a virtual method matching the signature of the new method in MVC 3, then it will be ignored in MVC 1 and 2 and implement the extra method in MVC 3: internal sealed class LoggingControllerFactory : IControllerFactory { ... public virtual SessionStateBehaviour GetControllerSessionBehaviour( RequestContext requestContext, string controllerName) {} ... } However, this also has problems - the SessionStateBehaviour type only exists in .NET 4, and we're limited to .NET 3.5 by support for MVC 1 and 2. This means that the only solutions to support all MVC versions are: Construct the LoggingControllerFactory type at runtime using reflection Produce entirely separate dlls for MVC 1&2 and MVC 3. Ugh. And all because of that blasted extra method! Another solution? Fortunately, in this case, there is a third option - System.Web.Mvc also provides a DefaultControllerFactory type that can provide the implementation of GetControllerSessionBehaviour for us in MVC 3, while still allowing us to override CreateController and ReleaseController. However, this does mean that LoggingControllerFactory won't be able to wrap any calls to GetControllerSessionBehaviour. This is an acceptable bug, given the other options, as very few developers will be overriding GetControllerSessionBehaviour in their own custom controller factory. So, if you're providing an interface as part of an API, then please please please don't add methods to it. Especially if you don't provide a 'default' implementing type. Any code compiled against the previous version that can't be updated will have some very tough decisions to make to support both versions.

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  • Multi-level navigation controller on left-hand side of UISplitView with a small twist.

    - by user141146
    Hi. I'm trying make something similar to (but not exactly like) the email app found on the iPad. Specifically, I'd like to create a tab-based app, but each tab would present the user with a different UISplitView. Each UISplitView contains a Master and a Detail view (obviously). In each UISplitView I would like the Master to be a multi-level navigational controller where new UIViewControllers are pushed onto (or popped off of) the stack. This type of navigation within the UISplitView is where the application is similar to the native email app. To the best of my knowledge, the only place that has described a decent "splitviewcontroller inside of a uitabbarcontroller" is here: http://stackoverflow.com/questions/2475139/uisplitviewcontroller-in-a-tabbar-uitabbarcontroller and I've tried to follow the accepted answer. The accepted solution seems to work for me (i.e., I get a tab-bar controller that allows me to switch between different UISplitViews). The problem is that I don't know how to make the left-hand side of the UISplitView to be a multi-level navigation controller. Here is the code I used within my app delegate to create the initial "split view 'inside' of a tab bar controller" (it's pretty much as suggested in the aforementioned link). - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { NSMutableArray *tabArray = [NSMutableArray array]; NSMutableArray *array = [NSMutableArray array]; UISplitViewController *splitViewController = [[UISplitViewController alloc] init]; MainViewController *viewCont = [[MainViewController alloc] initWithNibName:@"MainViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[DetailViewController alloc] initWithNibName:@"DetailViewController" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; array = [NSMutableArray array]; splitViewController = [[UISplitViewController alloc] init]; viewCont = [[Master2 alloc] initWithNibName:@"Master2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; viewCont = [[Slave2 alloc] initWithNibName:@"Slave2" bundle:nil]; [array addObject:viewCont]; [viewCont release]; [splitViewController setViewControllers:array]; [tabArray addObject:splitViewController]; [splitViewController release]; // Add the tab bar controller's current view as a subview of the window [tabBarController setViewControllers:tabArray]; [window addSubview:tabBarController.view]; [window makeKeyAndVisible]; return YES; } the class MainViewController is a UIViewController that contains the following method: - (IBAction)push_me:(id)sender { M2 *m2 = [[[M2 alloc] initWithNibName:@"M2" bundle:nil] autorelease]; [self.navigationController pushViewController:m2 animated:YES]; } this method is attached (via interface builder) to a UIButton found within MainViewController.xib Obviously, the method above (push_me) is supposed to create a second UIViewController (called m2) and push m2 into view on the left-side of the split-view when the UIButton is pressed. And yet it does nothing when the button is pressed (even though I can tell that the method is called). Thoughts on where I'm going wrong? TIA!

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  • Huge or minimal performance hit running game servers on a Virtual Machine? [closed]

    - by Damainman
    I have a two dedicated servers to choose from depending on which one would do a better job. I plan on updating the Hard Drive space and RAM at a later date depending on how I move forward. Server 1: 500GB Hard Drive 8GB RAM 2x 64bit Intel Xeon L5420(Quad Core) @ 2.50Ghz Server2: 500GB Hard Drive 8GB RAM 2x 64bit Intel Xeon E5420(Quad Core) @ 2.50GHz I want to run a virtual machine that will host about 10 game servers, with about 16 active slots per server. It will be a mix and match from: Minecraft Counter Strike( 1.6, Source, Global Offensive) Battlefield Team Fortress I know the general consensus is virtualization is a horrible idea if you plan on running virtual servers on them. The issue is, the discussions I read do not really clearly state whether they are speaking about a virtual server running inside an OS(ie: VMware Player running on Windows with the game server in a VM) or a Hypervisor such as Xen Cloud Platform. I am trying to get a definite answer on how feasible the above would be and how much of a performance hit it might be if the VM running the game servers is on a hypervisor such as Xen Cloud Platform. My initial research lead me to believe that there wouldn't be a performance hit since the virtualization is different than running it via inside of a OS.

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  • Zend Framework subdomain+subfolder router rewrite problem

    - by zf_novice
    I'm new to Zend Framwork and this is an issue I've been struggling for several hours already... I'm trying to chain Hostname and standard Route in order to get url with subdomain+subfolders ie.: http:// lang.mydomain.com/myapplication/public/controller http:// lang.mydomain.com/myapplication/public/controller/action (sorry for the empty space in the address, this site won't allow links) Basically what I have done in Bootstrap is: // add language to default route $routePath = new Zend_Controller_Router_Route( ':controller/:action/*', array('controller'=>'index','action' => 'index','module'=>'default') ); $routeHostname = new Zend_Controller_Router_Route_Hostname( ':lang.mydomain.com', array('lang'=>$lang) ); $frontController = $this->getResource('FrontController'); $router = $frontController->getRouter(); $router->addRoute('default', $routeHostname->chain($routePath)) $frontController->setRouter($router); it finds the route ok, but every time I generate url in view or layout by $this-url() <?php echo $this->url( array( 'controller'=> 'guestbook', 'action' => 'sign', 'lang' => Zend_Registry::get('lang'), ), 'default', true) ?>"> I get http:// lang.mydomain.com/controller instead of http:// lang.mydomain.com/myapplication/public/controller I've been trying to set baseUrl on front controller but no luck... Also I've tried the static route with myapplication/public or following standard route: 'myapplication/public/:controller/:action/*' - it result with "An error occurred Page not found Exception information: Message: No route matched the request" and empty request Is there any way to assembly subdomain with subfolder in Zend Framwork?? EDIT: I changed above to: $frontController->setBaseUrl('.'); // add language to default route $routePath = new Zend_Controller_Router_Route( 'quickstart/public/:controller/:action/*', array( 'controller'=>'index', 'action' => 'index', 'module'=>'default', ) ); and it works form me, although I'm not sure whether it's been correct approach...

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  • C# trying to capture the KeyDown event on a form

    - by Patrick
    Hello! I am creating a small game, the game is printed onto a panel on a windows form. Now i want to capture the keydown event to see if its the arrow keys that has been pressed, the problem however is that i can't seem to capture it. Let me explain, on the form i have 4 buttons and various other controls and if the user for instance press one of the buttons (to trigger a game event) then the button has focus and i can't capture the movements with the arrow keys. I tried something like private void KeyDown(KeyEventArgs e) { if (e.KeyCode == Keys.Left) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.E); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Right) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.W); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Up) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.N); game.DrawObjects(panel1.CreateGraphics()); } else if (e.KeyCode == Keys.Down) { game.MovePlayer(DonutWarsLibrary.GameObjects.Direction.S); game.DrawObjects(panel1.CreateGraphics()); } } and then when the form key down event was pressed, i used this private void MainForm_KeyDown(object sender, KeyEventArgs e) { KeyDown(e); } I also added keydown for the buttons and the various other controls on the windows form, but i am not getting any response back. I have setup a breakpoint inside the function to see if it's being called, but that breakpoint never triggers? Any ideas? The most optimal was to have a general KeyDown event that triggers (regardless of what control that currently has focus) and then calls the KeyDown method.

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  • Generic ASP.NET MVC Route Conflict

    - by Donn Felker
    I'm working on a Legacy ASP.NET system. I say legacy because there are NO tests around 90% of the system. I'm trying to fix the routes in this project and I'm running into a issue I wish to solve with generic routes. I have the following routes: routes.MapRoute( "DefaultWithPdn", "{controller}/{action}/{pdn}", new { controller = "", action = "Index", pdn = "" }, null ); routes.MapRoute( "DefaultWithClientId", "{controller}/{action}/{clientId}", new { controller = "", action = "index", clientid = "" }, null ); The problem is that the first route is catching all of the traffic for what I need to be routed to the second route. The route is generic (no controller is defined in the constraint in either route definition) because multiple controllers throughout the entire app share this same premise (sometimes we need a "pdn" sometimes we need a "clientId"). How can I map these generic routes so that they go to the proper controller and action, yet not have one be too greedy? Or can I at all? Are these routes too generic (which is what I'm starting to believe is the case). My only option at this point (AFAIK) is one of the following: In the contraints, apply a regex to match the action values like: (foo|bar|biz|bang) and the same for the controller: (home|customer|products) for each controller. However, this has a problem in the fact that I may need to do this: ~/Foo/Home/123 // Should map to "DefaultwithPdn" ~/Foo/Home/abc // Should map to "DefaultWithClientId" Which means that if the Foo Controller has an action that takes a pdn and another action that takes a clientId (which happens all the time in this app), the wrong route is chosen. To hardcode these contstraints into each possible controller/action combo seems like a lot of duplication to me and I have the feeling I've been looking at the problem for too long so I need another pair of eyes to help out. Can I have generic routes to handle this scenario? Or do I need to have custom routes for each controller with constraints applied to the actions on those routes? Thanks

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  • Refactoring routes - serving different layouts

    - by dmclark
    As a Rails NOOB, I started with a routes.rb of: ActionController::Routing::Routes.draw do |map| map.resources :events map.connect 'affiliates/list', :controller => "affiliates", :action => "list" map.connect 'affiliates/regenerate_thumb/:id', :controller => "affiliates", :action => "regenerate_thumb" map.connect 'affiliates/state/:id.:format', :controller => "affiliates", :action => "find_by_state" map.connect 'affiliates/getfeed', :controller => "affiliates", :action => "feed" map.resources :affiliates, :has_many => :events map.connect ":controller/:action" map.connect '', :controller => "affiliates" map.connect ":controller/:action/:id" map.connect ":controller/:action/:id/:format" end and i'm trying to tighten it up. and I've gotten as far as: ActionController::Routing::Routes.draw do |map| map.resources :events, :only => "index" map.resources :affiliates do |affiliates| affiliates.resources :has_many => :events affiliates.resources :collection => { :list => :get, :regenerate_thumb => "regenerate_thumb" } end # map.connect 'affiliates/regenerate_thumb/:id', :controller => "affiliates", :action => "regenerate_thumb" map.connect 'affiliates/state/:id.:format', :controller => "affiliates", :action => "find_by_state" map.connect 'affiliates/getfeed', :controller => "affiliates", :action => "feed" map.root :affiliates end what is confusing to me is routes vs parameters.. For example, I realized that the only difference between list and index is HOW it is rendered, rather than WHAT is rendered. Having a different action (as I do now) feels wrong but I can't figure out he right way. Thanks

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  • How do I ensure that a JPanel Shrinks when the parent frame is resized?

    - by dah
    I have a basic notes panel that I'm looking to shrink the width of when the parent jframe is resized but it isn't happening. I'm using nested gridbaglayouts. package com.protocase.notes.views; import com.protocase.notes.controller.NotesController; import com.protocase.notes.model.Subject; import com.protocase.notes.model.Note; import com.protocase.notes.model.database.PMSNotesAdapter; import java.awt.Color; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; /** * @author DavidH */ public class NotesViewer extends JPanel { // <editor-fold defaultstate="collapsed" desc="Attributes"> private Subject subject; private NotesController controller; //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Getters N' Setters"> /** * Gets back the current subject. * @return */ public Subject getSubject() { return subject; } public NotesController getController() { return controller; } public void setController(NotesController controller) { this.controller = controller; } /** * Should clear the panel of the current subject and load the details for * the other object. * @param subject */ public void setSubject(Subject subject) { this.subject = subject; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Constructor"> /** * -- Sets up a note viewer with a subject and a controller. Likely this * would be the constructor used if you were passing off from another * NoteViewer or something else that used a notes adapter or controller. * @param subject * @param controller */ public NotesViewer(Subject subject, NotesController controller) { this.subject = subject; this.controller = controller; initComponents(); } /** * -- Sets up a note view with a subject and creates a new controller. This * would be the constructor typically chosen if choosing notes was * infrequent and only one or two notes needs to be displayed. * @param subject */ public NotesViewer(Subject subject) { this(subject, new NotesController(new PMSNotesAdapter())); } /** * -- Sets up a note view without a subject and creates a new controller. * This would be for a note viewer without any notes, perhaps populating * as you choose values in another form. * @param subject */ public NotesViewer() { this(null); } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="initComponents()"> /** * Sets up the view for the NotesViewer */ private void initComponents() { // -- Make a new panel for the header JPanel panel = new JPanel(); panel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); c.gridx = 0; c.fill = GridBagConstraints.HORIZONTAL; c.gridy = 0; c.weightx = .5; //c.anchor = GridBagConstraints.NORTHWEST; JLabel label = new JLabel("Viewing Notes for [Subject]"); label.setAlignmentX(JLabel.LEFT_ALIGNMENT); label.setBorder(BorderFactory.createLineBorder(Color.YELLOW)); panel.add(label); JButton newNoteButton = new JButton("New"); c = new GridBagConstraints(); // c.fill = GridBagConstraints.HORIZONTAL; c.gridx = 1; c.gridy = 0; c.weightx = .5; c.anchor = GridBagConstraints.EAST; panel.add(newNoteButton, c); // -- NotePanels c = new GridBagConstraints(); c.fill = GridBagConstraints.HORIZONTAL; c.weightx = 1; c.weighty = 1; c.gridx = 0; c.gridwidth = 2; int y = 1; for (Note n : subject.getNotes()) { c.gridy = y++; panel.add(new NotesPanel(n, controller), c); } this.setLayout(new GridBagLayout()); GridBagConstraints pc = new GridBagConstraints(); pc.gridx = 0; pc.gridy = 0; pc.weightx = 1; pc.weighty = 1; pc.fill = GridBagConstraints.BOTH; panel.setBackground(Color.blue); JScrollPane scroll = new JScrollPane(); scroll.setViewportView(panel); //scroll.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); this.add(scroll, pc); //this.add(panel, pc); // -- Add it all to the layout } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="private methods"> //</editor-fold> } package com.protocase.notes.views; import com.protocase.notes.controller.NotesController; import com.protocase.notes.model.Note; import java.awt.CardLayout; import java.awt.Color; import java.awt.Component; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JScrollPane; import javax.swing.JTextArea; import javax.swing.JTextField; import javax.swing.border.BevelBorder; import javax.swing.border.Border; import javax.swing.border.MatteBorder; /** * @author dah01 */ public class NotesPanel extends JPanel { // <editor-fold defaultstate="collapsed" desc="Attributes"> private Note note; private NotesController controller; private CardLayout cardLayout; private JTextArea viewTextArea; private JTextArea editTextArea; //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Getters N' Setters"> public NotesController getController() { return controller; } public void setController(NotesController controller) { this.controller = controller; } public Note getNote() { return note; } public void setNote(Note note) { this.note = note; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Constructor"> /** * Sets up a note panel that shows everything about the note. * @param note */ public NotesPanel(Note note, NotesController controller) { this.note = note; cardLayout = new CardLayout(); this.setLayout(cardLayout); // -- Setup the layout manager. this.setBackground(new Color(199, 187, 192)); this.setBorder(new BevelBorder(BevelBorder.RAISED)); // -- ViewPanel this.add("ViewPanel", initViewPanel()); this.add("EditPanel", initEditPanel()); } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="EditPanel"> private JPanel initEditPanel() { JPanel editPanel = new JPanel(); editPanel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); c.fill = GridBagConstraints.HORIZONTAL; c.gridy = 0; c.weightx = 1; c.weighty = 0.3; editPanel.add(initCreatorLabel(), c); c.gridy++; editPanel.add(initEditTextScroll(), c); c.gridy++; c.anchor = GridBagConstraints.WEST; c.fill = GridBagConstraints.NONE; editPanel.add(initEditorLabel(), c); c.gridx++; c.anchor = GridBagConstraints.EAST; editPanel.add(initSaveButton(), c); return editPanel; } private JScrollPane initEditTextScroll() { this.editTextArea = new JTextArea(note.getContents()); editTextArea.setLineWrap(true); editTextArea.setWrapStyleWord(true); JScrollPane scrollPane = new JScrollPane(editTextArea); scrollPane.setAlignmentX(JScrollPane.LEFT_ALIGNMENT); Border b = scrollPane.getViewportBorder(); MatteBorder mb = BorderFactory.createMatteBorder(2, 2, 2, 2, Color.BLUE); scrollPane.setBorder(mb); return scrollPane; } private JButton initSaveButton() { final CardLayout l = this.cardLayout; final JPanel p = this; final NotesController c = this.controller; final Note n = this.note; final JTextArea noteText = this.viewTextArea; final JTextArea textToSubmit = this.editTextArea; ActionListener al = new ActionListener() { @Override public void actionPerformed(ActionEvent e) { //controller.saveNote(n); noteText.setText(textToSubmit.getText()); l.next(p); } }; JButton saveButton = new JButton("Save"); saveButton.addActionListener(al); saveButton.setPreferredSize(new Dimension(62, 26)); return saveButton; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="ViewPanel"> private JPanel initViewPanel() { JPanel viewPanel = new JPanel(); viewPanel.setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); c.fill = GridBagConstraints.HORIZONTAL ; c.gridy = 0; c.weightx = 1; c.weighty = 0.3; viewPanel.add(initCreatorLabel(), c); c.gridy++; viewPanel.add(this.initNoteTextArea(), c); c.fill = GridBagConstraints.NONE; c.anchor = GridBagConstraints.WEST; c.gridy++; viewPanel.add(initEditorLabel(), c); c.gridx++; c.anchor = GridBagConstraints.EAST; viewPanel.add(initEditButton(), c); return viewPanel; } private JLabel initCreatorLabel() { DateFormat formatter = new SimpleDateFormat("yyyy-MM-dd"); if (note != null) { String noteBy = "Note by " + note.getCreator(); String noteCreated = formatter.format(note.getDateCreated()); JLabel creatorLabel = new JLabel(noteBy + " @ " + noteCreated); creatorLabel.setAlignmentX(JLabel.LEFT_ALIGNMENT); return creatorLabel; } else { System.out.println("NOTE IS NULL"); return null; } } private JScrollPane initNoteTextArea() { // -- Setup the notes area. this.viewTextArea = new JTextArea(note.getContents()); viewTextArea.setEditable(false); viewTextArea.setLineWrap(true); viewTextArea.setWrapStyleWord(true); JScrollPane scrollPane = new JScrollPane(viewTextArea); scrollPane.setAlignmentX(JScrollPane.LEFT_ALIGNMENT); return scrollPane; } private JLabel initEditorLabel() { // -- Setup the edited by label. JLabel editorLabel = new JLabel(" -- Last edited by " + note.getLastEdited() + " at " + note.getDateModified()); editorLabel.setAlignmentX(Component.LEFT_ALIGNMENT); return editorLabel; } private JButton initEditButton() { final CardLayout l = this.cardLayout; final JPanel p = this; ActionListener ar = new ActionListener() { @Override public void actionPerformed(ActionEvent e) { l.next(p); } }; JButton editButton = new JButton("Edit"); editButton.setPreferredSize(new Dimension(62,26)); editButton.addActionListener(ar); return editButton; } //</editor-fold> // <editor-fold defaultstate="collapsed" desc="Grow Width When Resized"> @Override public Dimension getPreferredSize() { int fw = this.getParent().getSize().width; int fh = super.getPreferredSize().height; return new Dimension(fw,fh); } //</editor-fold> }

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  • ASP.NET MVC: What is the lifetime of a Controller instance?

    - by Kivin
    I was unable to find any documentation on the MSDN site. Is the lifetime (construction and disposition) of the Controller object defined in the ASP.NET MVC Spec? The reason for this question is to determine whether or not it is safe to store contextual information in Controller members/properties or whether using the HttpContext would be more appropriate.

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  • Ho can I recover from SharePoint configuration errors after promoting the server to a Domain Controller?

    - by jjr2527
    I have a SharePoint 2010 VM setup in VirtualBox and I was using local machine accounts to handle security on the server. While preparing for a demo it came time to have some meaningful users on my VM image. I followed some docs on promoting my server to a Domain Controller in a new forrest. So now I have [MachineName].SPDEMO.CONTOSO.com and I can add users as needed. However, when I try to connect to my SharePoint sites I am getting a white screen with the error: "Cannot connect to the configuration database" I changed the pool identity account of each of my IIS app pools to the new Administrator account and started the services successfully but I can't get the SQL services to start up. When I try to start them I get the following error: Windows could not start the SQL Server (MSSQLSERVER) on Local Computer. For more information, review the System Event Log. If this is a non-Microsoft service, contact the service vendor, and refer to service-specific error code 17058. In the event log I see the following error: The SQL Server (MSSQLSERVER) service terminated with service-specific error %%17058. Can I recover from this or should I roll back or just uninstall the Domain Controller role. I'd like to keep the server as a standalone DC so I can do some user profile creation/management but I need the SharePoint bits to work as well.

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  • How can I recover from SharePoint configuration errors after promoting the server to a Domain Controller?

    - by jjr2527
    I have a SharePoint 2010 VM setup in VirtualBox and I was using local machine accounts to handle security on the server. While preparing for a demo it came time to have some meaningful users on my VM image. I followed some docs on promoting my server to a Domain Controller in a new forrest. So now I have [MachineName].SPDEMO.CONTOSO.com and I can add users as needed. However, when I try to connect to my SharePoint sites I am getting a white screen with the error: "Cannot connect to the configuration database" I changed the pool identity account of each of my IIS app pools to the new Administrator account and started the services successfully but I can't get the SQL services to start up. When I try to start them I get the following error: Windows could not start the SQL Server (MSSQLSERVER) on Local Computer. For more information, review the System Event Log. If this is a non-Microsoft service, contact the service vendor, and refer to service-specific error code 17058. In the event log I see the following error: The SQL Server (MSSQLSERVER) service terminated with service-specific error %%17058. Can I recover from this or should I roll back or just uninstall the Domain Controller role. I'd like to keep the server as a standalone DC so I can do some user profile creation/management but I need the SharePoint bits to work as well.

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  • iPhone: Push Navigation Controller (w/ TableViewController) onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a Navigation Controller (so that I can have table views that are multiple levels deep), and all I get it errors. What is the proper method for loading a Navigation Controller and putting it on the top of the stack?

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  • Double Buffering for Game objects, what's a nice clean generic C++ way?

    - by Gary
    This is in C++. So, I'm starting from scratch writing a game engine for fun and learning from the ground up. One of the ideas I want to implement is to have game object state (a struct) be double-buffered. For instance, I can have subsystems updating the new game object data while a render thread is rendering from the old data by guaranteeing there is a consistent state stored within the game object (the data from last time). After rendering of old and updating of new is finished, I can swap buffers and do it again. Question is, what's a good forward-looking and generic OOP way to expose this to my classes while trying to hide implementation details as much as possible? Would like to know your thoughts and considerations. I was thinking operator overloading could be used, but how do I overload assign for a templated class's member within my buffer class? for instance, I think this is an example of what I want: doublebuffer<Vector3> data; data.x=5; //would write to the member x within the new buffer int a=data.x; //would read from the old buffer's x member data.x+=1; //I guess this shouldn't be allowed If this is possible, I could choose to enable or disable double-buffering structs without changing much code. This is what I was considering: template <class T> class doublebuffer{ T T1; T T2; T * current=T1; T * old=T2; public: doublebuffer(); ~doublebuffer(); void swap(); operator=()?... }; and a game object would be like this: struct MyObjectData{ int x; float afloat; } class MyObject: public Node { doublebuffer<MyObjectData> data; functions... } What I have right now is functions that return pointers to the old and new buffer, and I guess any classes that use them have to be aware of this. Is there a better way?

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  • Can I get a domain controller not to act as DNS for the members?

    - by rsw
    Hi, Let me try to explain my current setup. I have one linux machine acting as DHCP and DNS (dhcpd3 and bind) in my network. This works fine, all computers I hook up to the network gets an IP address and proper DNS servers set. Let's call it 10.12.0.10 However, we also have a Windows Server 2003 Domain Controller in our network to which we add our Windows computers (running XP), let's call it 10.12.0.20. I noticed that when I run 'nslookup' on one of the windows machines, it says that the primary DNS is 10.12.0.20. This have not been much of a problem since: The Windows clients are stationary The Windows server in itself point out my real DHCP/DNS, since I can reach everything specified in it However, this turns out to be a problem when we use Laptops. They connect to the domain here and gets a DNS server, but when the user travels or connect the computer from home, we hit a problem. They are connected to their internet, but their DNS is 10.12.0.20 which they can't reach since they're at home and not at the office network. I solved this by removing the register key called "NameServer" with the value 10.12.0.20, but it gets set again whenever they logon to the domain the next time (when they get back to the office). Can I somehow make the computers take whatever DNS server they are handed when connecting to the internet or a home network, instead of always trying to reach the Domain Controller?

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  • How do I cause the controller buttons to display for an Apple Quicktime video embedded in Firefox?

    - by Doug Treadwell
    I am trying to embed a Quicktime video in Firefox, but when I do the controller buttons do not appear. I've tried both the old style embed tag and the new style object tags, but when I set the "controller" option to true there is no change in the appearance of the plugin. The video loads, but it is zoomed in on some portion of the video and there are no buttons to play, pause, etc.

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  • How to get custom form fields from controller -- a.k.a. how to not use date helpers in form

    - by 99miles
    I created a form with scaffold that includes two datetime fields. I replaced them with a datepicker, and now I'm trying to grab the date from within the controller. Instead of having ruby do all the magic work with the datefields, I instead just have to fields, start_date and stop_date that I want to use, but I can't figure out how to grab them from within my controller. Hints? Thanks!

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