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  • Frame Buster Buster ... buster code needed

    - by Jeff Atwood
    Let's say you don't want other sites to "frame" your site in an <iframe>: <iframe src="http://yourwebsite.com"></iframe> So you insert anti-framing, frame busting JavaScript into all your pages: /* break us out of any containing iframes */ if (top != self) { top.location.replace(self.location.href); } Excellent! Now you "bust" or break out of any containing iframe automatically. Except for one small problem. As it turns out, your frame-busting code can be busted, as shown here: <script type="text/javascript"> var prevent_bust = 0 window.onbeforeunload = function() { prevent_bust++ } setInterval(function() { if (prevent_bust > 0) { prevent_bust -= 2 window.top.location = 'http://server-which-responds-with-204.com' } }, 1) </script> This code does the following: increments a counter every time the browser attempts to navigate away from the current page, via the window.onbeforeonload event handler sets up a timer that fires every millisecond via setInterval(), and if it sees the counter incremented, changes the current location to a server of the attacker's control that server serves up a page with HTTP status code 204, which does not cause the browser to nagivate anywhere My question is -- and this is more of a JavaScript puzzle than an actual problem -- how can you defeat the frame-busting buster? I had a few thoughts, but nothing worked in my testing: attempting to clear the onbeforeunload event via onbeforeonload = null had no effect adding an alert() stopped the process let the user know it was happening, but did not interfere with the code in any way; clicking OK lets the busting continue as normal I can't think of any way to clear the setInterval() timer I'm not much of a JavaScript programmer, so here's my challenge to you: hey buster, can you bust the frame-busting buster?

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  • UINavigationController inside tabbar loading a child root view

    - by Doug
    Hi guys, Firstly i'll preface by saying that i am a complete Cocoa touch/objective c noob (.Net dev having a dabble) I have searched on Google as well as here but cannot seem to find an easy solution. I have a UItabbarcontroller view with a UINavigationController inside its first tab I have the root view for this UINavigationController stored in a seperate class and NIB as i am trying to seperate the data viewing from the data loading (i'm going to reuse the table list in multiple places in my database) and simply pass the root view its data using a loading method and have it take it from there. What i want to happen: App loads and loads the first view of the tab bar (A UINavigationController) The UINavigationController inside the first view loads a root view (a UIViewController with a table view) and sets its title The UINavigationController loads the data from a web service and parses it The UINavigationController sends the data to a loading method inside the UIViewController Am i thinking about this completely wrongly? What currently happens: the first tab bar loads with an empty uinavigationcontroller (no table view) the data methods fire and get the webservice data this child view gets sent its data using the loading method the tableview delegate events fail to fire inside the child view telling it to load the data into the table I just can't seem how to load my second view inside the root view of the navigation controller and then send it my data?

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  • Add a sub-view to a DetailView UIView in iPad

    - by Elisabeth
    I'm creating a split view controller app, the detail view has a segmented control in a navigation bar at the top. Clicking on a segment will add a new view to the detail view with the appropriate information on it (covering up the DetailViewController's default UIView). I've created two new UIViews, corresponding to each segment, and I'm trying to add them to the view like this (in DetailViewController.m): if (exerciseSegmentControl.selectedSegmentIndex == UISegmentedControlNoSegment) { NSLog(@"No segment selected"); } UIView *viewToShow; if (selectedView == 0 && exerciseSegmentControl.selectedSegmentIndex == 1) { viewToShow = exerciseSolutionView; } else { viewToShow = exerciseView; } [self.view addSubview:viewToShow]; I see the view appear, but it's in the wrong place, it is placed at the very top of the window, instead of below the navigation bar. In IB, I've created instances of the views, and I've used the Attributes inspector to specify "Navigation Bar" for top bar, which sets the height of the view correctly. But the view is clearly being added too far up in the window - I see the view below it (the DetailViewController's UIView) peaking out at the bottom (I changed the background color so I know which view I'm seeing). Any tips on how to get the subview I'm adding to get placed correctly in the window? Thanks!

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  • Returning a list from a function in Python

    - by Jasper
    Hi, I'm creating a game for my sister, and I want a function to return a list variable, so I can pass it to another variable. The relevant code is as follows: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" Then it is passed to another function that was imported from another module from potatohead import * ... welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) the code for the PotatoHead object is in the potatohead.py module which was imported above, and is as follows: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) However, when I run the program this error appears: Traceback (most recent call last): File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/main.py", line 158, in <module> myPotatoHead = PotatoHead(MCreatePH) File "/Users/Jasper/Documents/Programming/Potato Head Game/Current/potatohead.py", line 15, in __init__ self.name = data[0] TypeError: 'NoneType' object is unsubscriptable What am i doing wrong? -----EDIT----- The program finishes as so: Step 7 of 7: Your PotatoHead will now be created... Creating variables... inputPHName inputPHFirstToy Then it goes to the Tracback -----EDIT2----- This is the EXACT code I'm running in its entirety: #+--------------------------------------+# #| main.py |# #| A main module for the Potato Head |# #| Game to pull the other modules |# #| together and control through user |# #| input |# #| Author: |# #| Date Created / Modified: |# #| 3/2/10 | 20/2/10 |# #+--------------------------------------+# Tested: No #Import the required modules: import time import random import sys from potatohead import * from toy import * #Start the Game: def welcomeMessage(): print "----- START NEW GAME -----------------------" print "==Print Welcome Message==" print "loading... \t loading... \t loading..." time.sleep(1) print "loading..." time.sleep(1) print "LOADED..." print; print; print; print """Hello, Welcome to the Potato Head Game. In this game you can create a Potato Head, and look after it, like a Virtual Pet. This game is constantly being updated and expanded. Please look out for updates. """ #Choose whether to start a new game or load a previously saved game: def startGame(): while 1: print "--------------------" print """ Choose an option: New_Game or Load_Game """ startGameInput = raw_input('>>> >') if startGameInput == 'New_Game': startNewGame() break elif startGameInput == 'Load_Game': print "This function is not yet supported" print "Try Again" print else: print "You must have mistyped the command: Type either 'New_Game' or 'Load_Game'" print #Set the new game up: def startNewGame(): while 1: #Introduction: print print """Hello, You will now be guided through the setup process. There are 7 steps to this. You can cancel setup at any time by typing 'cancelSetup' Thankyou""" #Step 1 (Name): print print """Step 1 of 7: Type in a name for your PotatoHead: """ inputPHName = raw_input('|Enter Name:|') if inputPHName == 'cancelSetup': sys.exit() #Step 2 (Gender): print print """Step 2 of 7: Choose the gender of your PotatoHead: input either 'm' or 'f' """ inputPHGender = raw_input('|Enter Gender:|') if inputPHGender == 'cancelSetup': sys.exit() #Step 3 (Colour): print print """Step 3 of 7: Choose the colour your PotatoHead will be: Only Red, Blue, Green and Yellow are currently supported """ inputPHColour = raw_input('|Enter Colour:|') if inputPHColour == 'cancelSetup': sys.exit() #Step 4 (Favourite Thing): print print """Step 4 of 7: Type your PotatoHead's favourite thing: """ inputPHFavThing = raw_input('|Enter Favourite Thing:|') if inputPHFavThing == 'cancelSetup': sys.exit() # Step 5 (First Toy): print print """Step 5 of 7: Choose a first toy for your PotatoHead: """ inputPHFirstToy = raw_input('|Enter First Toy:|') if inputPHFirstToy == 'cancelSetup': sys.exit() #Step 6 (Check stats): while 1: print print """Step 6 of 7: Check the following details to make sure that they are correct: """ print print """Name:\t\t\t""" + inputPHName + """ Gender:\t\t\t""" + inputPHGender + """ Colour:\t\t\t""" + inputPHColour + """ Favourite Thing:\t""" + inputPHFavThing + """ First Toy:\t\t""" + inputPHFirstToy + """ """ print print "Enter 'y' or 'n'" inputMCheckStats = raw_input('|Is this information correct?|') if inputMCheckStats == 'cancelSetup': sys.exit() elif inputMCheckStats == 'y': break elif inputMCheckStats == 'n': print "Re-enter info: ..." print break else: "The value you entered was incorrect, please re-enter your choice" if inputMCheckStats == 'y': break #Step 7 (Define variables for the creation of the PotatoHead): MFCreatePH = [] print print """Step 7 of 7: Your PotatoHead will now be created... Creating variables... """ MFCreatePH = [inputPHName, inputPHGender, inputPHColour, inputPHFavThing, inputPHFirstToy] time.sleep(1) print "inputPHName" print time.sleep(1) print "inputPHFirstToy" print return MFCreatePH print "Your PotatoHead varibles have been successfully created!" #Run Program: welcomeMessage() MCreatePH = startGame() myPotatoHead = PotatoHead(MCreatePH) The potatohead.py module is as follows: #+--------------------------------------+# #| potatohead.py |# #| A module for the Potato Head Game |# #| Author: |# #| Date Created / Modified: |# #| 24/1/10 | 24/1/10 |# #+--------------------------------------+# Tested: Yes (24/1/10) #Create the PotatoHead class: class PotatoHead: #Initialise the PotatoHead object: def __init__(self, data): self.data = data #Takes the data from the start new game function - see main.py #Defines the PotatoHead starting attributes: self.name = data[0] self.gender = data[1] self.colour = data[2] self.favouriteThing = data[3] self.firstToy = data[4] self.age = '0.0' self.education = [self.eduScience, self.eduEnglish, self.eduMaths] = '0.0', '0.0', '0.0' self.fitness = '0.0' self.happiness = '10.0' self.health = '10.0' self.hunger = '0.0' self.tiredness = 'Not in this version' self.toys = [] self.toys.append(self.firstToy) self.time = '0' #Sets data lists for saving, loading and general use: self.phData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy) self.phAdvData = (self.name, self.gender, self.colour, self.favouriteThing, self.firstToy, self.age, self.education, self.fitness, self.happiness, self.health, self.hunger, self.tiredness, self.toys) #Define the phStats variable, enabling easy display of PotatoHead attributes: def phDefStats(self): self.phStats = """Your Potato Head's Stats are as follows: ---------------------------------------- Name: \t\t""" + self.name + """ Gender: \t\t""" + self.gender + """ Colour: \t\t""" + self.colour + """ Favourite Thing: \t""" + self.favouriteThing + """ First Toy: \t""" + self.firstToy + """ Age: \t\t""" + self.age + """ Education: \t""" + str(float(self.eduScience) + float(self.eduEnglish) + float(self.eduMaths)) + """ -> Science: \t""" + self.eduScience + """ -> English: \t""" + self.eduEnglish + """ -> Maths: \t""" + self.eduMaths + """ Fitness: \t""" + self.fitness + """ Happiness: \t""" + self.happiness + """ Health: \t""" + self.health + """ Hunger: \t""" + self.hunger + """ Tiredness: \t""" + self.tiredness + """ Toys: \t\t""" + str(self.toys) + """ Time: \t\t""" + self.time + """ """ #Change the PotatoHead's favourite thing: def phChangeFavouriteThing(self, newFavouriteThing): self.favouriteThing = newFavouriteThing phChangeFavouriteThingMsg = "Your Potato Head's favourite thing is " + self.favouriteThing + "." #"Feed" the Potato Head i.e. Reduce the 'self.hunger' attribute's value: def phFeed(self): if float(self.hunger) >=3.0: self.hunger = str(float(self.hunger) - 3.0) elif float(self.hunger) < 3.0: self.hunger = '0.0' self.time = str(int(self.time) + 1) #Pass time #"Exercise" the Potato Head if between the ages of 5 and 25: def phExercise(self): if float(self.age) < 5.1 or float(self.age) > 25.1: print "This Potato Head is either too young or too old for this activity!" else: if float(self.fitness) <= 8.0: self.fitness = str(float(self.fitness) + 2.0) elif float(self.fitness) > 8.0: self.fitness = '10.0' self.time = str(int(self.time) + 1) #Pass time #"Teach" the Potato Head: def phTeach(self, subject): if subject == 'Science': if float(self.eduScience) <= 9.0: self.eduScience = str(float(self.eduScience) + 1.0) elif float(self.eduScience) > 9.0 and float(self.eduScience) < 10.0: self.eduScience = '10.0' elif float(self.eduScience) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'English': if float(self.eduEnglish) <= 9.0: self.eduEnglish = str(float(self.eduEnglish) + 1.0) elif float(self.eduEnglish) > 9.0 and float(self.eduEnglish) < 10.0: self.eduEnglish = '10.0' elif float(self.eduEnglish) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" elif subject == 'Maths': if float(self.eduMaths) <= 9.0: self.eduMaths = str(float(self.eduMaths) + 1.0) elif float(self.eduMaths) > 9.0 and float(self.eduMaths) < 10.0: self.eduMaths = '10.0' elif float(self.eduMaths) == 10.0: print "Your Potato Head has gained the highest level of qualifications in this subject! It cannot learn any more!" else: print "That subject is not an option..." print "Please choose either Science, English or Maths" self.time = str(int(self.time) + 1) #Pass time #Increase Health: def phGoToDoctor(self): self.health = '10.0' self.time = str(int(self.time) + 1) #Pass time #Sleep: Age, change stats: #(Time Passes) def phSleep(self): self.time = '0' #Resets time for next 'day' (can do more things next day) #Increase hunger: if float(self.hunger) <= 5.0: self.hunger = str(float(self.hunger) + 5.0) elif float(self.hunger) > 5.0: self.hunger = '10.0' #Lower Fitness: if float(self.fitness) >= 0.5: self.fitness = str(float(self.fitness) - 0.5) elif float(self.fitness) < 0.5: self.fitness = '0.0' #Lower Health: if float(self.health) >= 0.5: self.health = str(float(self.health) - 0.5) elif float(self.health) < 0.5: self.health = '0.0' #Lower Happiness: if float(self.happiness) >= 2.0: self.happiness = str(float(self.happiness) - 2.0) elif float(self.happiness) < 2.0: self.happiness = '0.0' #Increase the Potato Head's age: self.age = str(float(self.age) + 0.1) The game is still under development - There may be parts of modules that aren't complete, but I don't think they're causing the problem

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  • How do you construct an array suitable for numpy sorting?

    - by Alex
    I need to sort two arrays simultaneously, or rather I need to sort one of the arrays and bring the corresponding element of its associated array with it as I sort. That is if the array is [(5, 33), (4, 44), (3, 55)] and I sort by the first axis (labeled below dtype='alpha') then I want: [(3.0, 55.0) (4.0, 44.0) (5.0, 33.0)]. These are really big data sets and I need to sort first ( for nlog(n) speed ) before I do some other operations. I don't know how to merge my two separate arrays though in the proper manner to get the sort algorithm working. I think my problem is rather simple. I tried three different methods: import numpy x=numpy.asarray([5,4,3]) y=numpy.asarray([33,44,55]) dtype=[('alpha',float), ('beta',float)] values=numpy.array([(x),(y)]) values=numpy.rollaxis(values,1) #values = numpy.array(values, dtype=dtype) #a=numpy.array(values,dtype=dtype) #q=numpy.sort(a,order='alpha') print "Try 1:\n", values values=numpy.empty((len(x),2)) for n in range (len(x)): values[n][0]=y[n] values[n][1]=x[n] print "Try 2:\n", values #values = numpy.array(values, dtype=dtype) #a=numpy.array(values,dtype=dtype) #q=numpy.sort(a,order='alpha') ### values = [(x[0], y[0]), (x[1],y[1]) , (x[2],y[2])] print "Try 3:\n", values values = numpy.array(values, dtype=dtype) a=numpy.array(values,dtype=dtype) q=numpy.sort(a,order='alpha') print "Result:\n",q I commented out the first and second trys because they create errors, I knew the third one would work because that was mirroring what I saw when I was RTFM. Given the arrays x and y (which are very large, just examples shown) how do I construct the array (called values) that can be called by numpy.sort properly? *** Zip works great, thanks. Bonus question: How can I later unzip the sorted data into two arrays again?

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  • How to find if an Oracle APEX session is expired

    - by Mathieu Longtin
    I have created a single-sign-on system for our Oracle APEX applications, roughly based on this tutorial: http://www.oracle.com/technology/oramag/oracle/09-may/o39security.html The only difference is that my master SSO login is in Perl, rather than another APEX app. It sets an SSO cookie, and the app can check if it's valid with a database procedure. I have noticed that when I arrive in the morning, the whole system doesn't work. I reload a page from the APEX app, it then sends me to the SSO page because the session was expired, I logon, and get redirected back to my original APEX app page. This usually works except first thing in the morning. It seems the APEX session is expired. In that case it seems to find the session, but then refuse to use it, and sends me back to the login page. I've tried my best to trace the problem. The "wwv_flow_custom_auth_std.is_session_valid" function returns true, so I'm assuming the session is valid. But nothing works until I remove the APEX session cookie. Then I can log back in easily. Anybody knows if there is another call that would tell me if the session is expired or not? Thanks

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  • Overlay only draws line between first 2 GPS points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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  • Setting up an efficient and effective development process

    - by christopher-mccann
    I am in the midst of setting up the development environment (PHP/MySQL) for my start-up. We use three sets of servers: LIVE - the servers which provide the actual application TEST - providing a testing version before it is actually released DEV - the development servers The development servers run SVN with each developer checking out their local copy. At the end of each day completed fixes are checked in and then we use Hudson to automate our build process and then transfer it over to TEST. We then check the application still functions correctly using a tester and then if everything is fine move it to LIVE. I am happy with this process but I do have two questions: How would you recommend we do local testing - as each developer adds new pages or changes functionality I want them to be able to test what they are doing. Would you just setup local Apache and a local database and have them test locally on their own machine? How would you recommend dealing with data layer changes? Is there anything else you would recommend doing to really make our development process as easy and efficient as possible? Thanks in advance

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  • How to translate CCSID 65535 in SQuirrel from a DB2 on an iseries

    - by ZS6JCE
    I am new to SQuirrel SQL. I need some help to translating CCSID 65535 into ASCII, UNICODE (or anything human readable) I am using the JDBC driver per the following guide. According to IBM's website: What character conversion issues must my program deal with? The IBM i database uses EBCDIC to store text. Java uses Unicode. The JDBC driver handles all conversion between character sets, so your program should not have to worry about it. but I think they refer to CCSID 37 and not 65535(Hex). I have got the following info, from my DB2 DB Doing DSPFD gives me: Coded character set identifier . . . . . . : CCSID 65535 Doing DSPFFD gives me: TXT CHAR 3 3 41 Both Text Field text . . . . . . . . . . . . . . . : Text Coded Character Set Identifier . . . . . : 65535 But the SQuirrel query result for the TXT field is: 5c c1 c4 c4 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 c1 40 7e 40 c2 40 4e 40 c3 40 40 40 40 40 40 40 40 40 40 40 40 40 40 40 Which should be translated to something like: *ADD A = B + C

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  • Preserving Language across inline Calculated Members in SSAS

    - by Tullo
    Problem: I need to retrieve the language of a given cell from the cube. The cell is defined by code-generated MDX, which can have an arbitrary level of indirection as far as calculated members and sets go (defined in the WITH clause). SSAS appears to ignore the Language of the specified members when you declare a calculated member inline in the query. Example: The cube's default locale is 1033 (en-US) The cube contains a Calculated Measure called [Net Pounds] which is defined as [Net Amt], language=2057 (en-GB) The query requests this measure alongside an inline calculated measure which is simply an alias to the [Net Pounds] When used directly, the measure is formatted in the en-GB locale, but when aliased, the measure falls back to using the cube default of en-US. Here's what the query looks like: WITH MEMBER [Measures].[Pounds Indirect] AS [Measures].[Net Pounds] SELECT { [Measures].[Pounds Indirect], [Measures].[Net Pounds] } ON AXIS (0) FROM [Cube] CELL PROPERTIES language, value, formatted_value The query returns the expected two cells, but only uses the [Net Pounds] locale when used directly. Is there an option or switch somewhere in SSAS that will allow locale information to be visible in calculated members? I realise that it is possible to declare the inline calculated member in a particular locale, but this would involve extracting the locale from the tuple first, which (since the cube's member is isolated in the application's query schema) is unknown.

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  • Opening a LWJGL window from a SWT app on Mac

    - by TomA
    I have a SWT app that opens a OpenGL window (using the LWJGL library) after a button is pressed. Works fine on Windows. On Mac, I get this error: 2010-03-05 02:28:25.315 java[1315:a07] [Java CocoaComponent compatibility mode]: Enabled 2010-03-05 02:28:25.316 java[1315:a07] [Java CocoaComponent compatibility mode]: Setting timeout for SWT to 0.100000 2010-03-05 02:28:25.317 java[1315:a07] Apple AWT Startup Exception : _createMenuRef called with existing principal MenuRef already associated with menu 2010-03-05 02:28:25.318 java[1315:a07] Apple AWT Restarting Native Event Thread The SWT window closes and then the app hangs, with no windows open. It looks like the SWT app doesn't shut down cleanly and leaves it's menu entries associated with it, which prevents the LWJGL window from opening. Mac OS X only wants one application menu. SWT doesn't free it's own menu and LWJGL wants to add another. Facts: A button in the SWT dialog is supposed to close the dialog and open a LWJGL window (org.lwjgl.opengl.Display). The button sets a static variable in the app to tell it what to do next after the SWT window is closed, so the LWJGL window is NOT being opened from a SWT callback directly. The button then closes the SWT window. I don't know the correct way of doing this but tried various combinations of shell.close, shell.dispose, display.close and display.dispose, none of them worked. They all close the window but the error occurs every time. Does anyone know what could be done to make this work?

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  • Efficient Multiple Linear Regression in C# / .Net

    - by mrnye
    Does anyone know of an efficient way to do multiple linear regression in C#, where the number of simultaneous equations may be in the 1000's (with 3 or 4 different inputs). After reading this article on multiple linear regression I tried implementing it with a matrix equation: Matrix y = new Matrix( new double[,]{{745}, {895}, {442}, {440}, {1598}}); Matrix x = new Matrix( new double[,]{{1, 36, 66}, {1, 37, 68}, {1, 47, 64}, {1, 32, 53}, {1, 1, 101}}); Matrix b = (x.Transpose() * x).Inverse() * x.Transpose() * y; for (int i = 0; i < b.Rows; i++) { Trace.WriteLine("INFO: " + b[i, 0].ToDouble()); } However it does not scale well to the scale of 1000's of equations due to the matrix inversion operation. I can call the R language and use that, however I was hoping there would be a pure .Net solution which will scale to these large sets. Any suggestions? EDIT #1: I have settled using R for the time being. By using statconn (downloaded here) I have found it to be both fast & relatively easy to use this method. I.e. here is a small code snippet, it really isn't much code at all to use the R statconn library (note: this is not all the code!). _StatConn.EvaluateNoReturn(string.Format("output <- lm({0})", equation)); object intercept = _StatConn.Evaluate("coefficients(output)['(Intercept)']"); parameters[0] = (double)intercept; for (int i = 0; i < xColCount; i++) { object parameter = _StatConn.Evaluate(string.Format("coefficients(output)['x{0}']", i)); parameters[i + 1] = (double)parameter; }

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  • CALayer won't display

    - by Paul from Boston
    I'm trying to learn how to use CALayers for a project and am having trouble getting sublayers to display. I created a vanilla View-based iPhone app in XCode for these tests. The only real code is in the ViewController which sets up the layers and their delegates. There is a delegate, DelegateMainView, for the viewController's view layer and a second different one, DelegateStripeLayer, for an additional layer. The ViewController code is all in awakeFromNib, - (void)awakeFromNib { DelegateMainView *oknDelegate = [[DelegateMainView alloc] init]; self.view.layer.delegate = oknDelegate; CALayer *newLayer = [CALayer layer]; DelegateStripeLayer *sldDelegate = [[DelegateStripeLayer alloc] init]; newLayer.delegate = sldDelegate; [self.view.layer addSublayer:newLayer]; [newLayer setNeedsDisplay]; [self.view.layer setNeedsDisplay]; } The two different delegates are simply wrappers for the CALayer delegate method, drawLayer:inContext:, i.e., - (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)context { CGRect bounds = CGContextGetClipBoundingBox(context); ... do some stuff here ... CGContextStrokePath(context); } each a bit different. The layer, view.layer, is drawn properly but newLayer is never drawn. If I put breakpoints in the two delegates, the program stops in DelegateMainView but never reaches DelegateStripeLayer. What am I missing here? Thanks.

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  • What is the scope of CONTEXT_INFO in SQL Server?

    - by JasonS
    I am using CONTEXT_INFO to pass a username to a delete trigger for the purposes of an audit/history table. I'm trying to understand the scope of CONTEXT_INFO and if I am creating a potential race condition. Each of my database tables has a stored proc to handle deletes. The delete stored proc takes userId as an parameter, and sets CONTEXT_INFO to the userId. My delete trigger then grabs the CONTEXT_INFO and uses that to update an audit table that indicates who deleted the row(s). The question is, if two deletes sprocs from different users are executing at the same time, can CONTEXT_INFO set in one of the sprocs be consumed by the trigger fired by the other sproc? I've seen this article http://msdn.microsoft.com/en-us/library/ms189252.aspx but I'm not clear on the scope of sessions and batches in SQL Server which is key to the article being helpful! I'd post code, but short on time at the moment. I'll edit later if this isn't clear enough. Thanks in advance for any help.

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  • How can I Fail a WebTest?

    - by craigb
    I'm using Microsoft WebTest and want to be able to do something similar to NUnit's Assert.Fail(). The best i have come up with is to throw new webTestException() but this shows in the test results as an Error rather than a Failure. Other than reflecting on the WebTest to set a private member variable to indicate the failure, is there something I've missed? EDIT: I have also used the Assert.Fail() method, but this still shows up as an error rather than a failure when used from within WebTest, and the Outcome property is read-only (has no public setter). EDIT: well now I'm really stumped. I used reflection to set the Outcome property to Failed but the test still passes! Here's the code that sets the Oucome to failed: public static class WebTestExtensions { public static void Fail(this WebTest test) { var method = test.GetType().GetMethod("set_Outcome", BindingFlags.NonPublic | BindingFlags.Instance); method.Invoke(test, new object[] {Outcome.Fail}); } } and here's the code that I'm trying to fail: public override IEnumerator<WebTestRequest> GetRequestEnumerator() { this.Fail(); yield return new WebTestRequest("http://google.com"); } Outcome is getting set to Oucome.Fail but apparently the WebTest framework doesn't really use this to determine test pass/fail results.

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  • Rails test db doesn't persist record changes

    - by nathan.f77
    I've been trying to solve a problem for a few weeks now. I am running rspec tests for my Rails app, and they are working fine except for one error that I can't seem get my head around. I am using MySQL with the InnoDB engine. I have set config.use_transactional_fixtures = true in spec_helper.rb I load my test fixtures manually with the command rake spec:db:fixtures:load. The rspec test is being written for a BackgrounDRb worker, and it is testing that a record can have its state updated (through the state_machine gem). Here is my problem: I have a model called Listings. The rspec test calls the update_sold_items method within a file called listing_worker.rb. This method calls listing.sell for a particular record, which sets the listing record's 'state' column to 'sold'. So far, this is all working fine, but when the update_sold_items method finishes, my rspec test fails here: listing = Listing.find_by_listing_id(listing_id) listing.state.should == "sold" expected: "sold", got: "current" (using ==) I've been trying to track down why the state change is not persisting, but am pretty much lost. Here is the result of some debugging code that I placed in the update_sold_items method during the test: pp listing.state # => "current" listing.sell! listing.save! pp listing.state # => "sold" listing.reload pp listing.state # => "current" I cannot understand why it saves perfectly fine, but then reverts back to the original record whenever I call reload, or Listing.find etc. Thanks for reading this, and please ask any questions if I haven't given enough information. Thanks for your help, Nathan B P.S. I don't have a problem creating new records for other classes, and testing those records. It only seems to be a problem when I am updating records that already exist in the database.

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  • How to disable Power off/Power on sound on Android phone? [closed]

    - by yvolk
    My Android phone (Android v.2.1) produces loud sound both before Power off and after Power on (boot) is being completed. I don't want to turn the sound off before reboot/powering it off and to turn sound on after reboot every time I'm restarting my phone. I just want to get rid of these sounds forever :-) How can I do this (maybe executing some script, changing some properties... preferably without rooting my phone)? Update: Thank you Christopher Orr! I've also found some information that partially allows to achieve what I'm looking for (on androidforums.com): "if you are going into SettingsSound & displayNotification ringtone that sets your notification tone for app updates, power on (rebooting) etc. If you want to change notification for messages you would have to go into messaging and then hit the menu key for notification option. You can do the same for email accounts as well." So I disabled Power on/off sounds (plus something else... but I didn't notice undesired side effect yet...) with built-in settings.

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  • Versioning freindly, extendible binary file format

    - by Bas Bossink
    In the project I'm currently working on there is a need to save a sizeable data structure to disk. Being in optimist I thought their must be a standard solution for such a problem however upto now I haven't found a solution that satisfies the following requirements: .net 2.0 support, preferably with a foss implementation version friendly (this should be interpreted as reading an old version of the format should be relatively simple if the changes in the underlying data structure are simple, say adding/dropping fields) ability to do some form of random access where part of the data can be extended after initial creation (think of this as extending intermediate results) space and time efficient (xml has been excluded as option given this requierement) Options considered so far: Protocol Buffers : was turned down by verdict of the documentation about Large Data Sets since this comment suggest adding another layer on top, this would call for additional complexity which I wish to have handled by the file format itself. HDF5,EXI : do not seem to have .net implementations SQLite : the data structure at hand would result in a pretty complex table structure that seems to heavyweight for the intended use BSON : does not appear to support requirement 3. Fast Infoset : only seems to have buyware .net implementations Any recommendations or pointers are greatly appreciated. Furthermore if you believe any of the information above is not true please provide pointers/examples to proove me wrong.

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  • UiModeManager - NightMode (FroYo)

    - by Kaloer
    Hi there, I have been trying to turn off the buttons' light in my application using the UiModeManager's nightmode function. The default Desk Clock application (Nexus One) turns off the buttons' light when it is dimmed, and I want to do this as well. I've tried using the following code: UiModeManager mgr = (UiModeManager) getSystemService(UI_MODE_SERVICE); mgr.setNightMode(UiModeManager.MODE_NIGHT_YES); The UiModeManager.setNightMode(int mode) documentation says this: Sets the night mode. Changes to the night mode are only effective when the car or desk mode is enabled on a device. Does that mean that the device has to be physically in a desk dock? I can set the device to car mode using the UiModeManager.enableCarMode(int flags) method. This works fine, but it doesn't turn off the lights, it only dims the screen's backlight. Is there a way to set the device into desk mode without using a physical desk dock? As the FroYo source code is not yet released, I cannot look at the build-in Desk Clock application. Thanks in advantage.

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  • Starting an Erlang slave node in escript fails when using custom Erlang in Ubuntu 10.4

    - by Adam Lindberg
    I have the following escript: #!/usr/bin/env escript %%! -name [email protected] main(_) -> NodeName = test, Host = '127.0.0.1', Args = "", {ok, _Node} = slave:start_link(Host, NodeName, Args), io:format("Node started successfully!"). When running it on Ubuntu 10.04 I get this: $ ./start_slave Node started successfully! $ I want to install my own Erlang (latest version, debug compiled files for dialyzer etc) since the stock install of Erlang on Ubuntu lacks some features. I put my Erlang binaries inside ~/Applications/bin. Starting Erlang normally works, and starting slave nodes inside an Erlang shell works as well. However, now my escript doesn't work. After about 60 seconds it returns an error: $ ./start_slave escript: exception error: no match of right hand side value {error,timeout} Even if I change the first line to the escript to use my erlang version, it still does not work: #!/home/user/Applications/bin/escript The slave node is started with a call to erlang:open_port/2 which seems to be using sh which in turn does not read my .bashrc file that sets my custom PATH environment variable. The timeout seems to occur when slave:start_link/3 waits for the slave node to respond, which it never does. How can I roll my own installation of Erlang and start slave nodes inside escripts on Ubuntu 10.4?

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  • GXT LayoutContainer with scrollbar reports a client height value which includes the area below the s

    - by Pieter Breed
    I have this code which sets up a "main" container into which other modules of the application will go. LayoutContainer c = new LayoutContainer(); c.setScrollMode(Scroll.ALWAYS); parentContainer.add(c, <...>); Then later on, I have the following as an event handler pContainer = c; // pContainer is actually a parameter, but it has c's value pContainer.removeAll(); pContainer.setLayout(new FitLayout()); LayoutContainer wrapperContainer = new LayoutContainer(); wrapperContainer.setLayout(new BorderLayout()); wrapperContainer.setBorders(false); pContainer.add(wrapperContainer); LayoutContainer west = pWestContentContainer; BorderLayoutData westLayoutData = new BorderLayoutData(LayoutRegion.WEST); westLayoutData.setSize(pWidth); westLayoutData.setSplit(true); wrapperContainer.add(west, westLayoutData); LayoutContainer center = new LayoutContainer(); wrapperContainer.add(center, new BorderLayoutData(LayoutRegion.CENTER)); pCallback.withSplitContainer(center); pContainer.layout(); So in effect, the container called 'west' here will be where the module's UI gets displayed. That module UI then does a simple rowlayout with two children. The botton child has RowData(1, 1) so it fills up all the available space. My problem is that the c (parent) container reports a height and width value which includes the value underneath the scrollbars. What I would like is that the scrollbars show all the space excluding their own space. This is a screenshot showing what I mean:

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  • com0com silent install (test signed com0com.sys shows up as signed in explorer but not in Device Manager)

    - by Andrew
    My goal is to have the com0com serial driver install without popping up the install wizard on both WinXP and Win2000. I am working on WinXP x86. I have followed the test signing instructions for the com0com driver, replacing amd64 with i386 at line 60. I have added my test certificate as both a root and trustedprovider using the following commands: certmgr /add com0com.cer /r localMachine root certmgr /add com0com.cer /r localMachine trustedprovider And verified that it is listed under both locations. I then run the newly built setup.exe. This installs the signed com0com.sys file into C:\WINDOWS\system32\DRIVERS and sets up a pair of virtual serial ports and a bus between them. Using explorer, I go to the DRIVERS directory, right click on the com0com.sys file and verify that it has the "test" digital signature. I then go into Device Manager, open the "com0com serial port emulators" entry, pick an entry and do Properties-Driver and see that it says "Not digitally signed". I click details for the driver and can see that it is referring to the com0com.sys driver file that I just confirmed is signed. I found what might be a related issue but I'm not sure. Does WinXP demand a WHQL signature? If so, does that explain why the com0com.sys file is signed but the device driver entries say they aren't signed?

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  • Images in the project NOT adding to array - don't know why.

    - by Sam Jarman
    Hi there, I have to sets of images. Each set has 16 images. One set is called 0.png through to 15.png the other is a0.png through to a15.png. In my app, it loads each one dependent on a variable (which by logging, I have proved it works) here is the code [MemoryManager sharedMemoryManager]; NSLog(@"THEME: %@", [MemoryManager sharedMemoryManager].themeName); imageArray = [[NSMutableArray alloc] init]; if([MemoryManager sharedMemoryManager].themeName == @"hand"){ NSLog(@"Here 2"); [imageArray addObject:[UIImage imageNamed:@"0.png"]]; // [imageArray addObject:[UIImage imageNamed:@"1.png"]];//1 [imageArray addObject:[UIImage imageNamed:@"2.png"]];//2 [imageArray addObject:[UIImage imageNamed:@"3.png"]];//3 [imageArray addObject:[UIImage imageNamed:@"4.png"]];//4 [imageArray addObject:[UIImage imageNamed:@"5.png"]];//5 [imageArray addObject:[UIImage imageNamed:@"6.png"]];//6 [imageArray addObject:[UIImage imageNamed:@"7.png"]];//7 [imageArray addObject:[UIImage imageNamed:@"8.png"]];//8 [imageArray addObject:[UIImage imageNamed:@"9.png"]];//9 [imageArray addObject:[UIImage imageNamed:@"10.png"]];//10 [imageArray addObject:[UIImage imageNamed:@"11.png"]];//11 [imageArray addObject:[UIImage imageNamed:@"12.png"]];//12 [imageArray addObject:[UIImage imageNamed:@"13.png"]];//13 [imageArray addObject:[UIImage imageNamed:@"14.png"]];//14 [imageArray addObject:[UIImage imageNamed:@"15.png"]];//15 } if([MemoryManager sharedMemoryManager].themeName == @"letters"){ NSLog(@"Here 3"); //[imageArray removeAllObjects]; [imageArray addObject:[UIImage imageNamed:@"a0.png"]]; // [imageArray addObject:[UIImage imageNamed:@"a1.png"]];//1 [imageArray addObject:[UIImage imageNamed:@"a2.png"]];//2 [imageArray addObject:[UIImage imageNamed:@"a3.png"]];//3 [imageArray addObject:[UIImage imageNamed:@"a4.png"]];//4 [imageArray addObject:[UIImage imageNamed:@"a5.png"]];//5 [imageArray addObject:[UIImage imageNamed:@"a6.png"]];//6 [imageArray addObject:[UIImage imageNamed:@"a7.png"]];//7 [imageArray addObject:[UIImage imageNamed:@"a8.png"]];//8 [imageArray addObject:[UIImage imageNamed:@"a9.png"]];//9 [imageArray addObject:[UIImage imageNamed:@"a10.png"]];//10 [imageArray addObject:[UIImage imageNamed:@"a11.png"]];//11 [imageArray addObject:[UIImage imageNamed:@"a12.png"]];//12 [imageArray addObject:[UIImage imageNamed:@"a13.png"]];//13 [imageArray addObject:[UIImage imageNamed:@"a14.png"]];//14 [imageArray addObject:[UIImage imageNamed:@"a15.png"]];//15 NSLog(@"Here 4"); } The log says 2010-05-26 21:30:57.092 Memory[22155:207] Here 1 2010-05-26 21:30:57.093 Memory[22155:207] THEME: letters 2010-05-26 21:30:57.095 Memory[22155:207] Here 3 2010-05-26 21:30:57.109 Memory[22155:207] Here 4 The images are in the same folder the .xproj file is. They simply is just not working. Any ideas? Cheers

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  • gcc: Do I need -D_REENTRANT with pthreads?

    - by stefanB
    On Linux (kernel 2.6.5) our build system calls gcc with -D_REENTRANT. Is this still required when using pthreads? How is it related to gcc -pthread option? I understand that I should use -pthread with pthreads, do I still need -D_REENTRANT? On a side note, is there any difference that you know off between the usage of REENTRANT between gcc 3.3.3 and gcc 4.x.x ? When I use -pthread gcc option I can see that _REENTRANT gets defined. Will omitting -D_REENTRANT from command line make any difference, for example could some objects be compiled without multithreaded support and then linked into binary that uses pthreads and will cause problems? I assume it should be ok just to use: g++ -pthread > echo | g++ -E -dM -c - > singlethreaded > echo | g++ -pthread -E -dM -c - > multithreaded > diff singlethreaded multithreaded 39a40 > #define _REENTRANT 1 We're compiling multiple static libraries and applications that link with the static libraries, both libraries and application use pthreads. I believe it was required at some stage in the past but want to know if it is still required. Googling hasn't returned any recent information mentioning -D_REENTRANT with pthreads. Could you point me to links or references discussing the use in recent version of kernel/gcc/pthread? Clarification: At the moment we're using -D_REENTRANT and -lpthread, I assume I can replace them with just g++ -pthread, looking at man gcc it sets the flags for both preprocessor and linker. Any thoughts?

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  • CSS for toolbar with UI Slider centered between left and right buttons

    - by Tauren
    I'm attempting to create a 100% width toolbar. This toolbar needs to have a variable number of buttons aligned to the left side, as well as a variable number of buttons aligned to the right. That's the easy part. But now I want to put a jQuery UI slider in the center that takes up the full remaining space between the buttons on the left and the buttons on the right. I'm having troubles figuring out a pure-CSS way of doing this. I've tried something like below, but I really don't want to have fixed percentage widths. If there is only one button on the left and one on the right, then I want the centered slider to take the full space between them, not just 33% of the full width. .toolbar {width: 100%;} .toolbar .toolbar-left {float: left;width: 33%;} .toolbar .toolbar-right {float: right;width: 33%;} .toolbar .toolbar-center {margin: 0 auto;width: 33%;} I'm using UI Buttons for my buttons and styling -- see an example. In that example, there is a toolbar that is the full width of the page. Imagine the two right most sets of buttons being aligned to the right of the toolbar. Then in the middle empty space, I want to put a UI Slider, and use all the space between buttons (minus some padding). Is there a way to do this with CSS, or will I need to whip up some javascript to position things properly?

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