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  • overloading new operator in c++

    - by Angus
    I have a code for best fit algorithm. I want to try to use the best fit algorithm using the operator new. Every time I create an object I should give it from the already allocated memory say, 1]20 2]12 3]15 4]6 5]23 respectively. which ever minimum amount fits to the objects size(eg.21) I wanted to do it for different object types, so I need to write the overloaded operator new to be common functionality for all the class objects. Can I do it through friend functions, or is there any possible way to do it.

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  • VB.NET Abstract Property

    - by ElPresidente
    I have an abstract "GridBase" class with two types of derived classes "DetailGrid" and "HeaderGrid". Respectively, one is comprised of "DetailRow" objects and the other "HeaderRow" objects. Both of those inherit from a "RowBase" abstract class. What I am trying to do is the following: Public MustInherit Class GridBase Private pRows As List(Of RowBase) Public ReadOnly Property Rows As List(Of RowBase) Get Return pRows End Get End Property End Class Public Class DetailGrid Inherits GridBase End Class In this scenario, I want DetailGrid.Rows to return a list of DetailRow. I want HeaderRow.Rows to return a list of HeaderRow. Am I on the right track with this or should the Rows property not be included in the GridBase class?

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  • Duplicate array but maintain pointer links

    - by St. John Johnson
    Suppose I have an array of nodes (objects). I need to create a duplicate of this array that I can modify without affecting the source array. But changing the nodes will affect the source nodes. Basically maintaining pointers to the objects instead of duplicating their values. // node(x, y) $array[0] = new node(15, 10); $array[1] = new node(30, -10); $array[2] = new node(-2, 49); // Some sort of copy system $array2 = $array; // Just to show modification to the array doesn't affect the source array array_pop($array2); if (count($array) == count($array2)) echo "Fail"; // Changing the node value should affect the source array $array2[0]->x = 30; if ($array2[0]->x == $array[0]->x) echo "Goal"; What would be the best way to do this?

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  • Databinding a list (in an object) to a combobox in VB.net

    - by Casey
    VB 2008 .NET 3.5 I have a custom "Shipment" object that contains a list of "ShippingRate" objects. This list of "ShippingRates" is accessible through a property "Shipment.PossibleShippingRates." That property simply returns a copy of the list of "ShippingRate" for that particular Shipment. My UI layer receives a list of "Shipment" objects from the BLL. This list is databound to a datagridview, and shows details relevant to the Shipment such as Shipping Address, etc. I want to bind the "Shipment.PossibleShippingRates" property to a combobox, such that when the user changes the grid row, the combobox reflects the "PossibleShippingRates" for that "Shipment." In addition, I need a way to store the "ShippingRate" they selected from the combobox for later use. I have tried a few ideas, but none of them work properly. Any ideas on how to do this?

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  • Singleton wrapper for Context

    - by kpdvx
    I'm considering creating a singleton wrapper for a Context so my model objects, if necessary, can open and read from a database connection. My model objects do not have access to a Context, and I'd like to avoid needing to pass a reference to a Context from object to object. I was planning to place into this singleton a reference to the Context returned by Application.getApplicationContext(). This singleton object would be initialized in my custom Application instance before anything else would need to or have a chance to use it. Can anyone think of a reason to not do this?

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  • c++ classes & lua

    - by anon
    I want to have C++ objects that I can read/write in both C++ & Lua. I have looked at: http://www.lua.org/pil/28.html However, I do not like that solution, since my objects have constructors & destructors (and they are important as I use RAII and these take care of reference counts). What I don't like in the PIL solution is that the object is allocated in Lua's heap. What i want instead, is to create hte C++ object on my own, and just have lua have a way to do get/set on them. Does anyone have a good tutorial/link on this? Tanks!

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  • Reverse Search Best Practices?

    - by edub
    I'm making an app that has a need for reverse searches. By this, I mean that users of the app will enter search parameters and save them; then, when any new objects get entered onto the system, if they match the existing search parameters that a user has saved, a notification will be sent, etc. I am having a hard time finding solutions for this type of problem. I am using Django and thinking of building the searches and pickling them using Q objects as outlined here: http://www.djangozen.com/blog/the-power-of-q The way I see it, when a new object is entered into the database, I will have to load every single saved query from the db and somehow run it against this one new object to see if it would match that search query... This doesn't seem ideal - has anyone tackled such a problem before?

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  • Can I Have Polymorphic Containers With Value Semantics in C++11?

    - by John Dibling
    This is a sequel to a related post which asked the eternal question: Can I have polymorphic containers with value semantics in C++? The question was asked slightly incorrectly. It should have been more like: Can I have STL containers of a base type stored by-value in which the elements exhibit polymorphic behavior? If you are asking the question in terms of C++, the answer is "no." At some point, you will slice objects stored by-value. Now I ask the question again, but strictly in terms of C++11. With the changes to the language and the standard libraries, is it now possible to store polymorphic objects by value in an STL container? I'm well aware of the possibility of storing a smart pointer to the base class in the container -- this is not what I'm looking for, as I'm trying to construct objects on the stack without using new. Consider if you will (from the linked post) as basic C++ example: #include <iostream> using namespace std; class Parent { public: Parent() : parent_mem(1) {} virtual void write() { cout << "Parent: " << parent_mem << endl; } int parent_mem; }; class Child : public Parent { public: Child() : child_mem(2) { parent_mem = 2; } void write() { cout << "Child: " << parent_mem << ", " << child_mem << endl; } int child_mem; }; int main(int, char**) { // I can have a polymorphic container with pointer semantics vector<Parent*> pointerVec; pointerVec.push_back(new Parent()); pointerVec.push_back(new Child()); pointerVec[0]->write(); pointerVec[1]->write(); // Output: // // Parent: 1 // Child: 2, 2 // But I can't do it with value semantics vector<Parent> valueVec; valueVec.push_back(Parent()); valueVec.push_back(Child()); // gets turned into a Parent object :( valueVec[0].write(); valueVec[1].write(); // Output: // // Parent: 1 // Parent: 2 }

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  • Testing what a String token holds

    - by Yiwei Gao
    I am making a calculator and part of this program takes in user String input and tokenizes it (using my own implementation of a Tokenizer class). So now I have a bunch of Token objects and I would like to test each one of them to see if they hold numbers or operators. Is there a way to test to see if they hold operators (ie. +, -, *, /, =, (, ), etc.) without using if (token.equals("+") || token.equals("-") || ... and so on, for each operator? These Token objects are all of type String.

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  • Twin edges - Half edge data structure

    - by Pradeep Kumar
    I have implemented a Half-edge data structure for loading 3d objects. I find that the part of assigning twin/pair edges takes the longest computation time (especially for objects which have hundreds of thousands half edges). The reason is that I use nested loops to accomplish this. Is there a simpler and efficient way of doing this? Below is the code which I've written. HE is the half-edge data structure. hearr is a vector containing all the half edges. vert is the starting vertex and end is the ending vertex. Thanks!! HE *e1,*e2; for(size_t i=0;i<hearr.size();i++){ e1=hearr[i]; for(size_t j=1;j<hearr.size();j++){ e2=hearr[j]; if((e1->vert==e2->end)&&(e2->vert==e1->end)){ e1->twin=e2; e2->twin=e1; } } }

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  • How to yield a single element from for loop in scala?

    - by Julio Faerman
    Much like this question: Functional code for looping with early exit Say the code is def findFirst[T](objects: List[T]):T = { for (obj <- objects) { if (expensiveFunc(obj) != null) return /*???*/ Some(obj) } None } How to yield a single element from a for loop like this in scala? I do not want to use find, as proposed in the original question, i am curious about if and how it could be implemented using the for loop. * UPDATE * First, thanks for all the comments, but i guess i was not clear in the question. I am shooting for something like this: val seven = for { x <- 1 to 10 if x == 7 } return x And that does not compile. The two errors are: - return outside method definition - method main has return statement; needs result type I know find() would be better in this case, i am just learning and exploring the language. And in a more complex case with several iterators, i think finding with for can actually be usefull. Thanks commenters, i'll start a bounty to make up for the bad posing of the question :)

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  • Order a List (C#) by many fields?

    - by Esabe
    Hi everyone, I want to order a List of objects in C# by many fields, not just by one. For example, let's suppose I have a class called X with two Attributes, A and B, and I have the following objects, in that order: object1 = A = "a", B = "h" object2 = A = "a", B = "c" object3 = A = "b", B = "x" object4 = A = "b", B = "b" and I want to order the list by A attribute first, and when they are equals, by B element, so the order would be: "a" "c" "a" "h" "b" "b" "b" "x" As far as I know, the OrderBy method order by one parameter. Question: How can I order a C# List by more than one field? Thank you very much

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  • What Java tools/apis to use for decrypting/encrypting

    - by Java_bear
    I am trying to decrypt (and later encrypt) an email message (ebXML). The message contains a Signature element that contains child elements to specify the SignedInfo, SignatureValue and KeyInfo. Also, the message contains an encrypted attachment. Question: What Java tools/apis should be used for decrypting? I would like to find some tool/api that would (automagically) instantiate objects based on whatever is included with the Signature element, so that the data (message) could be easily validated. And the other way around: Creating objects (specifying methods, signature value and keyinfo) and then outputting the xml to go into the message.

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  • [C++] Simple inheritance question

    - by xbonez
    I was going over some sample questions for an upcoming test, and this question is totally confusing me. Any help would be appreciated. Consider the following code: class GraduateStudent : public Student { ... }; If the word "public" is omitted, GraduateStudent uses private inheritance, which means which of the following? GraduateStudent objects may not use methods of Student. GraduateStudent does not have access to private objects of Student. No method of GraduateStudent may call a method of Student. Only const methods of GraduateStudent can call methods of Student.

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  • Does this interface already exist in the standard .NET libraries?

    - by VoidStar
    I found myself needing a simple generic interface, and I wrote it, but it turned out to be pretty much the world's simplest interface. I was wondering if it already exists by some other name. I just want to make sure I'm not reinventing something that is already included with the .NET framework. interface IReceiver<T> { void Receive(T obj); } I can't really find a good list of "standard" interfaces that came with .NET. Does the structure of this interface look familiar to anyone? Have I reinvented something that is already standard? EDIT: I have a data object and a number of objects interested in receiving the data. Objects interested in receiving the data implement the interface, so that 'routing' lists and maps can send the data to them. The idea is full generalization in the routing, the routing will be data-driven.

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  • How can I duplicate, or copy a Core Data Managed Object?

    - by 106480833665852483906
    I have a managed object ("A") that contains various attributes and types of relationships, and its relationships also have their own attributes & relationships. What I would like to do is to "copy" or "duplicate" the entire object graph rooted at object "A", and thus creating a new object "B" that is very similar to "A". To be more specific, none of the relationships contained by "B" (or its children) should point to objects related to "A". There should be an entirely new object graph with similar relationships intact, and all objects having the same attributes, but of course different id's. There is the obvious manual way to do this, but I was hoping to learn of a simpler means of doing so which was not totally apparent from the Core Data documentation. TIA!

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  • Python: What's a correct and good way to implement __hash__()?

    - by random-name
    What's a correct and good way to implement hash()? I am talking about the function that returns a hashcode that is then used to insert objects into hashtables aka dictionaries. As hash() returns an integer and is used for "binning" objects into hashtables I assume that the values of the returned integer should be uniformly distributed for common data (to minimize collisions). What's a good practice to get such values? Are collisions a problem? In my case I have a small class which acts as a container class holding some ints, some floats and a string.

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  • list of all commits SHA1_HASH

    - by dorelal
    git init echo 'I am foo' > foo.txt git add foo.txt # this woould create a git commit object echo ' I am foo2' > foo.txt git add foo.txt # this would create another git commit object git commit -m 'doe' # this would create two git # objects: one commit object and one tree object How do I get a list of all 4 commits SHA1_HASH ? cd .git/objects ls (master)$ ls -al total 0 drwxr-xr-x 8 nsingh staff 272 Mar 27 16:44 . drwxr-xr-x 13 nsingh staff 442 Mar 27 16:44 .. drwxr-xr-x 3 nsingh staff 102 Mar 27 16:44 37 drwxr-xr-x 3 nsingh staff 102 Mar 27 16:43 a2 drwxr-xr-x 3 nsingh staff 102 Mar 27 16:44 e1 drwxr-xr-x 3 nsingh staff 102 Mar 27 16:42 e6 drwxr-xr-x 2 nsingh staff 68 Mar 27 16:42 info drwxr-xr-x 2 nsingh staff 68 Mar 27 16:42 pack I can find the list of all 4 commits by looking at file here but there must be a better way.

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  • FLEX: how to ignore MouseEvents from the container ?

    - by Patrick
    hi, I've some objects on the canvas, and I added eventListeners to these objects for MOUSE_UP event. I'm know checking if it works by tracing e.target.name, and I found out that the event is triggered twice, before on the element container (Canvas) and then the element itself. I read several times the documentation about Capture, Bubbling etc.. but I don't understand how to trigger the events only from the element itself... child.addEventListener(MouseEvent.MOUSE_UP, updateSelectedTags); private function updateSelectedTags(e:MouseEvent):void { Alert.show(e.currentTarget.name); //I have 2 alerts, one for canvas, the other one for the child } } thanks

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  • XML .NET Library

    - by osss
    Is it any XML .net library like simplexml in PHP? For example: <root> <obj> <val>value1</val> </obj> <obj> <val>value1</val> </obj> </root> objects = .....Parse(xml); Console.WriteLine(objects[0].val.ToString());

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  • Does this pattern have a name?

    - by LK7jb
    Disclaimer: I'm trying to learn proper OO programming/design, so I'm pretty new to this stuff. I guess this is a general design patterns question, but I'll base my example on a game engine or something that renders objects to the display. Consider the following: How can this sort of separation between physical objects (e.g., cubes, spheres, etc.) and the rendering mechanism be achieved in an extensible manner? This design is not set in stone, and perhaps I've got something wrong from the start. I'm just curious as to how a problem like this is solved in real world code.

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  • C# determining generic type

    - by Chris Klepeis
    I have several templated objects that all implement the same interface: I.E. MyObject<datatype1> obj1; MyObject<datatype2> obj2; MyObject<datatype3> obj3; I want to store these objects in a List... I think I would do that like this: private List<MyObject<object>> _myList; I then want to create a function that takes 1 parameter, being a datatype, to see if an object using that datatype exists in my list.... sorta clueless how to go about this. In Pseudo code it would be: public bool Exist(DataType T) { return (does _myList contain a MyObject<T>?); }

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  • Is it possible to start (and stop) a thread inside a DLL?

    - by Jerry Dodge
    I'm pondering some ideas for building a DLL for some common stuff I do. One thing I'd like to check if it's possible is running a thread inside of a DLL. I'm sure I would be able to at least start it, and have it automatically free on terminate (and make it forcefully terminate its self) - that I can see wouldn't be much of a problem. But once I start it, I don't see how I can continue communicating with it (especially to stop it) mainly because each call to the DLL is unique (as far as my knowledge tells me) but I also know very little of the subject. I've seen how in some occasions, a DLL can be loaded at the beginning and released at the end when it's not needed anymore. I have 0 knowledge or experience with this method, other than just seeing something related to it, couldn't even tell you what or how, I don't remember. But is this even possible? I know about ActiveX/COM but that is not what I want - I'd like just a basic DLL that can be used across languages (specifically C#). Also, if it is possible, then how would I go about doing callbacks from the DLL to the app? For example, when I start the thread, I most probably will assign a function (which is inside the EXE) to be the handler for the events (which are triggered from the DLL). So I guess what I'm asking is - how to load a DLL for continuous work and release it when I'm done - as opposed to the simple method of calling individual functions in the DLL as needed. In the same case - I might assign variables or create objects inside the DLL. How can I assure that once I assign that variable (or create the object), how can I make sure that variable or object will still be available the next time I call the DLL? Obviously it would require a mechanism to Initialize/Finalize the DLL (I.E. create the objects inside the DLL when the DLL is loaded, and free the objects when the DLL is unloaded). EDIT: In the end, I will wrap the DLL inside of a component, so when an instance of the component is created, DLL will be loaded and a corresponding thread will be created inside the DLL, then when the component is free'd, the DLL is unloaded. Also need to make sure that if there are for example 2 of these components, that there will be 2 instances of the DLL loaded for each component. Is this in any way related to the use of an IInterface? Because I also have 0 experience with this. No need to answer it directly with sample source code - a link to a good tutorial would be great.

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