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  • Problem with DirectX scene-graph

    - by Alex
    I'm trying to implement a basic scene graph in DirectX using C++. I am using a left child-right sibling binary tree to do this. I'm having trouble updating each node's world transformation relative to its parent (and its parent's parent etc.). I'm struggling to get it to work recursively, though I can get it to work like this: for(int i = 0; i < NUM_OBJECTS; i++) { // Initialize to identity matrix. D3DXMatrixIdentity(&mObject[i].toWorldXForm); int k = i; while( k != -1 ) { mObject[i].toWorldXForm *= mObject[k].toParentXForm; k = mObject[k].parent; } } toWorldXForm is the object's world transform and toParentXForm is the object's transform relative to the parent. I want to do this using a method within my object class (the code above is in my main class). This is what I've tried but it doesn't work (only works with nodes 1 generation away from the root) if (this->sibling != NULL) this->sibling->update(toParentXForm); D3DXMatrixIdentity(&toWorldXForm); this->toWorldXForm *= this->toParentXForm; this->toWorldXForm *= toParentXForm; toParentXForm *= this->toParentXForm; if (this->child != NULL) this->child->update(toParentXForm); Sorry if I've not been clear, please tell me if there's anything else you need to know. I've no doubt it's merely a silly mistake on my part, hopefully an outside view will be able to spot the problem.

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  • How to install an older version of Java

    - by Alex Spurling
    I updated my installation of the sun-java6-jdk package today to version 6.24-1build0.10.10.1 after being prompted by the update manager. However this now causes some compilation failures so I'd like to revert back to the previous version that I had installed. I've tried using Synaptic but the 'Force Version' menu command is disabled. I've tried the following command to install the previous version sudo apt-get install sun-java6-jdk=6.22-0ubuntu1~10.10 But I'm not sure that I have the correct version: Reading package lists... Done Building dependency tree Reading state information... Done E: Version ‘6.22-0ubuntu1~10.10’ for ‘sun-java6-jdk’ was not found I've taken this version number from this changelog: https://launchpad.net/ubuntu/+source/sun-java6/+changelog Is this the correct way to install a previous version of a package? Have I got the correct version from the sun-java6 change log?

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  • Uploading or attaching files that located on a shared drive doesn't work?

    - by Alex
    I have this odd, quite minor, but annoying issue that I am quite perplexed about. Whenever I try to upload a file via my browser(let's say attach a file to an email in GMail), I click 'Browse' button and it opens standard file selection dialog, that doesn't show network drives. Further more if I try to drag a file from a network drive into GMail, it doesn't work either, it just doesn't let me do that. This issue has been around for quite sometime now, and I am just curious if this is something on my side or if it's a bug or a misconfiguration of some sort. FWIW, I am currently running 10.10, network drive is a samba share on NAS. This happens in FF and Chrome and this is only happens with Samba mounts. As a matter of fact, NFS volumes that are located on the same network operate perfectly fine.

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • How can I share my python scripts with my less python-savvy business person partner?

    - by Alex
    I'm taking financial mathematics as an elective, and I'm working with real life finance industry worker type people. It's actually kind of fun. When I pulled out a macbook at one of our meetings, I had four lifelong windows users look at me like I had three heads. Anyway, I'm helping with design and simulation of our trading strategy, and I wrote a little thing using matplotlib to visualize historical stock data. However, these guys don't know how to use git, or install python, or deal with path-related package management things. I need to be able to send my scripts to them to use, and I need to do it with absolutely minimal effort on their part. I was thinking something on the lines of py2exe, but I'd like to hear some advice before I go ahead.

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  • How do I get wireless and video working on a Sony Vaio vpc-z21x9r

    - by Alex
    OS: Ubuntu 11.10 Kernel: 2.6.37.6 Laptop: sony vaio vpc-z21x9r The problem: I can't change level of screen backlight; also can't enable wi-fi. While using 3.0 kernel everything is ok, but the laptop discharges too quickly. Results for lspci 02:00.0 Network controller: Intel Corporation Centrino Wireless-N + WiMAX 6150 (rev 5f) VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) there is no wlan0 in ifconfig -a too. I've fount that kernel should already have drivers for this graphics controller, but when i load up in restore mode, it writes "fall" while trying to load up some video drivers. To change the level of backlight i've alrady tried: xbacklight -set XX , smartdimmer -s XX and got this init_ nvclock() failed! also sudo setpci -s 00:02.0 F4.B=XX with no results. As for wi-fi, i've found driver but i don't understand how to install it. Here it is How can I fix these problems? Thank you for your help and time! Also tried to fix problems with backlight writing GRUB_CMDLINE_LINUX_DEFAULT="quiet splash nomodeset acpi_backlight=vendor Still no results. Is there any sense in recompiling kernel, I mean 2.6.37.6. Can it make any improvements in the situation?

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  • What kind of an IT or programming job can a college student get part time?

    - by Alex Foster
    I'm a college student with a full load of classes and i need some extra money to cover some of my expenses. I love anything and everything to do with computers. I don't know how to program but have build computers before and know how windows works. I would call myself a power user. My question is, what kind of a job can someone like me get with effort? If there are some more skills that i can pick up that would benefit in getting the foot in the door i would love to hear about them. The only limitation i have is that i can't work very late in the evening most days due to classes. But usually in the morning my time is available for work. I will appreciate all answers i receive. Thank you for your help.

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  • Mouse permanently stuck on left side of screen

    - by Alex
    One of my two monitors is died, so while my computer was turned off I unplugged the dead monitor then turned my computer back on. When I got to the log in page I typed my password and got to the desktop my mouse was stuck to the left edge of the screen. I can move it up and down, and left and right click, but it won't come off the edge. I tried switching the monitor cable to the other slot to see if that would make a difference but nothing changed. If it makes a difference, I'm using Kubuntu.

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  • Why do people use programming books?

    - by Alex Hope O'Connor
    I find that when someone asks what is the best way to learn how to program, people usually provide them with references to a bunch texts written by various authors. However I don't believe many people at all learn to program from books? I find that they are usually faced with a challenge and then use programming as tool to overcome it. For example I 'got into' programming because I wanted to start a server for a game I was playing, so I googled and read through the support for that particular server and now I am a employed software engineer, using only the skills I developed (and then further developed) by coding C# scripts for a not very popular server package. So my question is, do people generally find it easier to learn from these books? I know I have looked at a few of them and found them far too 'dry' to encourage me to finish it.

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  • Corrupted Ambiance Theme

    - by Alex
    I have a corrupted Ambiance theme... the background of the top menus is grey :( i must have done some fiddling... If i choose another theme, it seems to work fine, but I want Ambiance :D what do you think i could try? I already tried downloading ambiance again, but same issue happens. I tried to download gnome color chooser, but it doesn't do nothing, so i guess maybe i can change something else... but where? Here's a screenshot:

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  • What types of programming contest problems are there?

    - by Alex
    Basically, I want to make a great reference for use with programming contests that would have all of the algorithms that I can put together that I would need during a contest as well as sample useage for the code. I'm planning on making this into a sort of book that I could print off and take with me to competitions. I would like to do this rather than simply bringing other books (such as Algorithms books) because I think that I will learn a lot more by going over all of the algorithms myself as well as I would know exactly what I have in the book, making it more efficient to have and use. So, I've been doing research to determine what types of programming problems and algorithms are common on contests, and the only thing I can really find is this (which I have seen referenced a few times): Hal Burch conducted an analysis over spring break of 1999 and made an amazing discovery: there are only 16 types of programming contest problems! Furthermore, the top several comprise almost 80% of the problems seen at the IOI. Here they are: Dynamic Programming Greedy Complete Search Flood Fill Shortest Path Recursive Search Techniques Minimum Spanning Tree Knapsack Computational Geometry Network Flow Eulerian Path Two-Dimensional Convex Hull BigNums Heuristic Search Approximate Search Ad Hoc Problems The most challenging problems are Combination Problems which involve a loop (combinations, subsets, etc.) around one of the above algorithms - or even a loop of one algorithm with another inside it. These seem extraordinarily tricky to get right, even though conceptually they are ``obvious''. Now that's good and all, but that study was conducted in 1999, which was 13 years ago! One thing I know is that there are no BigNums problems any more (as Java has a BigInteger class, they have stopped making those problems). So, I'm wondering if anyone knows of any more recent studies of the types of problems that may be seen in a programming contest? Or what the most helpful algorithms on contests would be?

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  • ssrs: the report execution has expired or cannot be found

    - by Alex Bransky
    Today I got an exception in a report using SQL Server Reporting Services 2008 R2, but only when attempting to go to the last page of a large report: The report execution sgjahs45wg5vkmi05lq4zaee has expired or cannot be found.;Digging into the logs I found this:library!ReportServer_0-47!149c!12/06/2012-12:37:58:: e ERROR: Throwing Microsoft.ReportingServices.Diagnostics.Utilities.ReportServerStorageException: , An error occurred within the report server database.  This may be due to a connection failure, timeout or low disk condition within the database.;I knew it wasn't a network problem or timeout because I could repeat the problem at will.  I checked the disk space and that seemed fine as well.  The real issue was a lack of memory on the database server that had the ReportServer database.  Restarting the SQL Server engine freed up plenty of RAM and the problem immediately went away.

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  • Migration of PowerBuilder application to multiplatform

    - by Alex Bibiano
    I developed a client/server application with PowerBuilder in the past for medical clinics and done maintenance for it until now. Now, some clients are asking me to develop a release for Mac/Linux and need some advice about what programming language/technology is best suited for it and the learning curve. It’s not a very very big program but I’m the only developer and have done it in my spare time. PowerBuilder is very productive for this kind of projects (database centric), but it’s not multiplatform and it’s hard to sell PowerBuilder application now days (web, .NET, java sells a lot better with his marketing). My programming skills: - I studied C and C++ in the past (university) but never used it on real projects - Have some Java experience but not in desktop applications - Some experience with Ruby on Rails for web projects - Good skills with PowerBuilder and C# (.NET) (there are my main developing languages) My first dilemma is if I change the desktop application to a web interface, but I think the user will lose some user-experience, and some doctors don’t have a clinic (they are alone at home with my software). I think installing a web application (with webserver) for one user will be overwhelming. If I continue developing desktop application, what is at the moment a good framework/toolset to learn having my skills? Somebody has had similar experiences? A lot of thanks

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  • Can you delete the Humanity icon theme safely?

    - by Alex
    I'm trying to reduce used space after running disk usage analyser, since I'm using a 40GB SSD. The icons use quite a bit of space! Could I delete those that I don't use, such as humanity? (I use Faenza-Dark) If it is possible, what would be the best way to this? as when I attempt to remove humanity in the Software Centre it says the software-centre itself must be removed. Similar problems arise with synaptic package manager. I was wary of just deleting the unused directories in usr/share/icons/. Thanks for the help!

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  • How do you coordinate with interaction designers during implementation?

    - by Alex Feinman
    Programmers are largely responsible for helping move a product from design to implementation. This process is always full of snags: implementation details rear their ugly head and make parts of the design infeasible user feedback on early prototypes leads to changes in the design new technologies alter the field of what is possible, bringing back designs previously thought impossible priorities shift, schedules change, and requirements wander How do you keep design and implementation in contact during the implementation? What processes do you use? Tools? Artifacts? Guidelines? Communication strategies?

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  • AsyncBridge? Async on .NET 4.0 using VS11

    - by Alex.Davies
    I've just found something quite cool. It's a code snippet that lets you use the real VS 11 C#5 compiler to write code that uses the async and await keywords, but to target .NET 4.0. It was published by Daniel Grunwald (from SharpDevelop).That means I can stop using the Async CTP for VS2010, which is not at all supported anymore, and a pain to install if you have windows updates turned on. Obviously I couldn't ask all my users to install .NET 4.5 beta, but .NET Demon is a VS 2010 extension, so we already have .NET 4.0. At the time of writing, VS11 is in beta still, but hopefully it's stable enough for my team to use!I would have written the code myself, but I had the wrong impression that the C# 5 beta compiler only looked in mscorlib for the helper classes it needs to implement async methods. Turns out you can provide them yourself. You can get the code here: https://gist.github.com/1961087You just add it to your project, and the compiler will apparently pick it up and use it to implement async/await. I'm at my parents' place for Easter without access to a machine with VS 11 to try it out. Let me know whether you get it to work!This reminds me of LINQBridge, which let us use C# 3 LINQ, but only require .NET 2. We should stick up a webpage to explain, with a nice easy dll, put it in nuget, and call it AsyncBridge.If you were really enthusiastic, you could re-implement the skeleton of the Task Parallel Library against .NET 2 to use async/await without even requiring .NET 4. Our usage stats suggest that practically everyone that uses Red Gate tools already has .NET 4 installed though, so I don't think I'll go to the effort.

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  • Where to go after having a good grasp of a language?

    - by Alex M.
    I have been programming as a hobby for the past few years now (most of high school and 1 year in cs in college) and although I've came to the conclusion that a career in CS isn't for me I switched over to math (which pairs what I love about programming with my interest in physical sciences) but I miss writing code. Recently I've had an interest in low-level programming. Understanding how compilers work, learning some basics of assembly language and trying to get out of my comfort zone. The problem is that since I've been out of the CS programs, I'm not faced with much opportunities to write code. I do intend to take a few CS classes in college (a lot of CS stuff is opened to math majors) but that won't come for until next year. So I ask: What are the steps to take in order to keep improving as a programmer once you're passed the basic steps? How do you find projects to keep you going? Beside my newly discovered interest in assembly language, I've been writing code in C and have been interested in FOSS. Thanks!

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  • Can't adjust brightness on a Sony Vaio T13 ultrabook

    - by Alex Barreira
    I recently installed Ubuntu 12.04 alongside Windows 7 in a Vaio T13 ultrabook. I cannot use the the Fn+F4 or Fn+F5 to change the brightness. The bubble appears indicating that brightness is being changed but with no visual impact on the screen. I've tried many solutions involving the manipulation of the /etc/default/grub file but none of them worked. Whenever I tried this manipulation the screen still didn't change, however the bubble stopped functioning properly. This is not a problem of the Fn shortcut. Even when I try to change it in the Brightness and Lock on System Settings, the bar does scroll but the screen remains unchanged. Does any one has a way around this mystery?

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  • AdSense Custom Search Ads - custom quesry

    - by Alex
    i'm trying to set up a custom search ad, but I am nost sure about the query. On the site it says (https://developers.google.com/custom-search-ads/docs/implementation-guide) 'query' should be dynamic based on your page. This variable targets the ads and therefore should always match what the user on your site has just performed a search for. Now, what I understand is: I have to program my page so that the query variable contains some custom words. Am I right? If a user gets to my site through clicking on an adsense, there is no way to "know" what the user looked for and display my query accordingly, right? Thanks for any help!

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  • How to wrap console utils in webserver

    - by Alex Brown
    I have a big dataset (100Mbs/day) and a bunch of console a TCL/TK tools to view it - I want to turn it into a web app that I can build, and others can maintain. In long: my group runs simulations yielding 100s of Mbs of data daily, in multiple (mostly but not only) text forms. We have a bunch of scripts and tools, mostly old school 1990's style stuff requiring a 5-button mouse, as well as lots of ad-hoc scripts that engineers build out of frustration every month or so. These produces UIs, graphs, spreadsheets (various sizes), logs, event histories etc. I want to replace (or at least supplement) the xwindows / console style UI with a web-based one, so I need the following properties: pleasant to program can wrap existing command-line tools in separate views (I don't need to scrape GUIs or anything) as I port logic from the existing scripts I can create a modularised and pleasant codebase to replace it I can attach a web-ui to navigate between views - each view is likely to contain keys which might make sense to view in another I am new to building systems that have logic on the back-end and front-end of a web-server. from that point of view, they do this: backend wraps old-school executables, constructs calls into them and them takes the output and wraps it up, niceifies it and delivers it to the web client. For instance the tool might generate a number of indexed images (per invocation) which I might deliver all at once or on-demand. May (probably) need to to heavy stats on some sources. frontend provides navigation connecting multiple views, performs requests from one view for data from another (or self to self), etc. Probably will have some views with a lot of interactivity. Can people please point me towards viable solutions for this? I know it's a bit of an open question so as answers come in I hope to refine the spec until we have a good match. I guess I expect to see answers like "RoR!" "beans!" "Scala!" but please give an indication of why those are a good fit; I know nothing! I got bumped off SO for asking an open-ended question, so sorry if its OT here too (let me know). I take the policy that I use the best/closest matched language for a project but most of my team are extremely low level (ie pipeline stages and CDyn) so I don't have the peer group to know where to start.

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  • 12.04 on Pentium Dual Core with 1GB or ram running slow

    - by Alex
    hey i have a Lenovo Thinkpad Laptop with Ubuntu 12.04 installed. It runs slow. I tried "System profiler and Benchmark" to test the computer. but the application quits and closes after the first few benchmark test. before it even gets to the other tests. So i tried "Hardinfo" that installed on the Puppy Linux live cd. that did the same thing (the apps look just a like). the memory usage isnt the problem on this pc. its the cpu processes. just running the "system profiler" app that comes with ubuntu uses about 34% on each core, default with nothing running its 5-10% on each core. i cant really find what the deal is other than that ubuntu is a cpu hog. so im testing unity2D at the moment to see how it goes. if you have any other suggestions, feel free to answer this question. thanks

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  • Does Altova StyleVision support generation of these specific Word XML Word ML List Numbering Bullet Markup? Extend with custom external XSLT?

    - by Alex S
    Does Altova StyleVision support generation of these specific Word XML Word ML List Numbering Bullet Markup? Extend with custom external XSLT? PS: I know is specific to Altova and their Dev Tools, but just like Eclipse and Visual Studio it is one of the widest used toolkits for XML related development & programming. So, please do not hate, ban or give negative. Linked below is a section of information for Word ML XML and its numbering, list, bullet etc. The markup is pretty extensive. I am wondering if this can be replicated via StyleVision or is this a limitation that needs to extended with an external XSLT? Quote: Key links to the Markup Documentation: http://officeopenxml.com/WPnumbering.php http://officeopenxml.com/WPnumberingAbstractNum.php Also: /WPnumberingLvl.php Short outline of the Documentation there: *Numbering, Levels and Lists* - Overview - Defining a Numbering Scheme - Defining a Particular Level ++ Numbering Level Text ++ Numbering Format ++ Displaying as Numerals Only ++ Restart Numbering ++ Picture or Image as Numbering Symbol ++ Justification ++ Overriding a Numbering Definition If StyleVision supports the above, where and how inside StyleVision can I access or use these properties/ attributes for the markup? From what I've gathered, I think it does not. In the past, I have written XSL-FO and XSL-WordML by hand. So I could write an add-on external XSLT containing Word specific markup for this purpose. *Given the limitation exists, the questions now: * Where and how do I create and linked inside of StyleVision so as to APPLY and EXTEND these capability limitations of StyleVision. AND How could I make it apply only for Word ML / Word XML output styling and be DEACTIVATED/ DISABLED for HTML and PDF output?

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  • XNA Shader Texture Memory

    - by Alex
    I was wondering about texture optimization in XNA 4.0. Will the the contentmanager send the texturedata to the GPU directly when the texture gets loaded or do I send the texture data to the GPU when I declare a texture in my shader. If that's the case, what happens if I have 5 shaders all using the same texture, does that mean that I send 5 instances of that texture data to the gpu or am I simply telling the GPU what preloaded texture to use? Or does XNA do the heavy lifting in the background?

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  • What do you need to know to get a job as a web developer

    - by Alex Foster
    What do you need to know to at the very least get your foot in the door? We're assuming for someone who doesn't have a college degree (yet) but will eventually get one. My guess is html, css, javascript, and php, and photoshop and dreamweaver, and sql. And being familiar with using a web host to have sites live, like knowing how to use cpanel. It's probably a very inaccurate and narrow guess but that's what i think right now. I don't know exactly.

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