Search Results

Search found 11816 results on 473 pages for 'css sprites'.

Page 18/473 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • Lightweight PHP/HTML/CSS editor with code browser

    - by Nisto
    I'm looking for a freeware editor which has; syntax highlighting and a code browser (or code suggestions/hints). Preferably freeware license! I've tried out quite a few editors, but a lot of them are unfortunately very resource heavy and provides a lot more functions than I ever needed. So far, there's two editors that I really like, and is lightweight: jEdit and Notepad++. Although, unfortunately... Notepad++ doesn't have code browser support for both control structures and functions for PHP. Also, there's no code browser for HTML... I really liked jEdit as well, but there doesn't seem to be a code browser for it. Except for maybe Completion, but it's a bothersome plugin, and doesn't show the code browser unless you type something in and press CTRL+B. Other editors I've tried, but wasn't satisfied with: Adobe Dreamweaver CodeLobster PHP Edition Aptana Studio Komodo Edit EditPlus BlueFish PHP Designer 2007 - Personal PhpStorm Scriptly Eclipse UltraEdit Notepad2 EditPad Pro Rapid PHP EDIT I'm using Windows XP

    Read the article

  • Book recommend: Start learning web design with css with basic HTML knowledge

    - by Minh Hieu
    I've already known some HTML, tables, link, image,...etc but just at a basic level. Now I want to learn how to build a layout for a website and design also. I want to start building a layout right a way and just learning from it, not really like reading so much theories, explanations. Many books are so verbose, they teach from the beginning of HTML or explain things too much. I don't want to waste my time. So are there any good books for me?

    Read the article

  • From .psd to working HTML and CSS - help me suck less

    - by kevinmajor1
    I am not much of a designer. My strength lies in coding. That said, I'm often forced into the role of "The Man," responsible for all aspects of site creation. So, that said I'm wondering if the pros can give me tips/solutions/links to tutorials to my main questions. Resolution. What should I aim for? What are the lower and upper edges I should be aware of? I know that systems like 960 Grid were popular recently. Is that the number I should still aim for? Slicing up a .psd - are there any tricks I should know? I've always found it difficult to get my slices pixel perfect. I'm also really slow at it. I must be looking at it wrong, or missing something fundamental. The same goes for text. Layouts are always filled with the classic "Lorem...", but I can never seem to get real content to fit quite as well on the screen. The advanced (to me, anyway) looking things, like a part of a logo/image overlaying what looks like a content area. How does one do that? How do layouts change/are informed by the decision to go fixed or liquid? Again, any tips/tricks/suggestions/tutorials you can share would be greatly appreciated.

    Read the article

  • Book recommend: Start learning web design with css with basic HTML knowledge

    - by Hieusun2011
    I've already known some HTML, tables, link, image,...etc but just at a basic level. Now I want to learn how to build a layout for a website and design also. I want to start building a layout right a way and just learning from it, not really like reading so much theories, explanations. Many books are so verbose, they teach from the beginning of HTML or explain things too much. I don't want to waste my time. So are there any good books for me?

    Read the article

  • Comments section being indented by mysterious CSS

    - by Steve
    I use Disqus comments plugin for Wordpress, and the comments section is indented to the right like a blockquote is. The code appearing in the front end post is: <div id="disqus_thread"> <div id="dsq-content"> <ul id="dsq-comments"> </ul> </div> </div> I cannot find any instance of disqus_thread or dsq using a search of the theme folder; not that searching inside file in Windows 7 isn't a complete pain in the arse. Can you see why this is happening? Example post here.

    Read the article

  • CSS alignment differs per page, cant find reason [migrated]

    - by Floran
    I list products on my homepage and on a company details page. I use the exact same HTML, but for some reason the product appears different: The productname is "Artikel 1". Here the product is displayed correctly: http://www.zorgbeurs.nl/ Notice how the green price area is right below the product. But here: http://www.zorgbeurs.nl/bedrijven/76/mymedical the green price area is all the way at the bottom of the page. Why?

    Read the article

  • Combine CSS lines into one [migrated]

    - by ZEDA-NL
    I want to define some basic styles that I can combine. Let's say I have a stylesheet that contains the following lines: .whitebackground {background-color: #ffffff} .borderblue {border: solid 1px #0000aa} I'm wondering if there is there a way to include these lines into a new line? Something like: **div.main {.whitebackground; .borderblue}** The result must be the same as it would be with this line: div.main {background-color: #ffffff; border: solid 1px #0000aa}

    Read the article

  • Gradient and window re sizing with css [migrated]

    - by guisasso
    The situation: A table with width set to 100%, that has a cell inside with 1000px width. The table is centered, and so is the cell. I would like to have a gradient from left to right, and right to left that would end at the beginning of the centered cell, with the same color as the cell. The problem is, to occupy the whole page, no matter what size the browser is, the table is set to 100%, the cell is set to 1000px so it'll never change its size, How can i achieve, if possible, what i want, making sure that in smaller resolutions/monitors or with window re sizing, the gradient will stop at the beginning of that cell, since gradients are set with percentage?

    Read the article

  • CSS Issue in IE Only [closed]

    - by kel
    I can't for the life of me figure out why specifying a image as a background for a link that it would look like this for IE and look the way it should for every other browser. The top image is IE and the bottom is every other browser. Look at the text, it is supposed to have a transparent PNG behind it and I set it to repeat. Here is the URL if you want to see the code: http://flesheatingzipper.com

    Read the article

  • Combining position: relative with float in CSS

    - by user74847
    I have always thought of position: relative and float: left as different tools that should be used separately, with some features that overlap. position should be used for positioning things relative to the viewport and float used for floating things within a container. Today I saw someone combining float: left and position: relative also using top: 10px, when they could have used margin top on the floated element and not added the position relative at all. It is obviously not wrong to do it in this way because it works, but what is the best practice? Should position relative be used on an element as well as float?

    Read the article

  • Css clicking problem [migrated]

    - by Shyghar
    I'm building a strange div shaped structure and I need a hint to resolve a clicking problem. This is a jsfiddle to show you the issue. The structure for each element is: <div class="views-row"> <div class="diamonds-container"> CONTENT </div> </div> I have a onclick() event on .diamonds-container but the .views-row div of the next element [with red or blue background..] go over the container and stop the click event on it. I tryed to play with the z-index but I didn't have the expected result. How can I achieve this structure with a correct click event on diamonds-containers ? I think I can track the .views-row click with javascript and trigger manually a click on the previous diamonds-container but this will be my final option. How can I achieve this without javascript?

    Read the article

  • How can you identify duplicate CSS rules?

    - by DanMan
    I'm not talking about used/unused here. I have two stylesheets and some rules differ (either in selectors, rules or both) and some are exactly the same. So I'm looking for a way to extract and move those rules, which are the same in both files, into a third stylesheet. In other words: an intersection of two stylesheets. Strangely, I couldn't find a software for this. Would have expected this to be a more common problem. Background, for those who care: I'm converting a desktop website into a mobile one and I've started by duplicating the desktop stylesheet and changing it (throwing stuff out, adding to it).

    Read the article

  • Two Linked CSS Files Not working

    - by Oscar Godson
    <head> <title>Water Bureau</title> <link rel="shortcut icon" href="/favicon.ico" /> <link rel="stylesheet" href="/css/main.css" type="text/css" media="screen" title="Main CSS"> <link rel="stylesheet" href="custom.css" type="text/css" media="screen" title="Custom Styles"> <script language="JavaScript" src="/shared/js/createWin.js" type="text/javascript"></script> </head> Thats the code, but the "custom.css" isn't working. It doesn't work at all. If we add a @import into main.css OR into the header instead of a it works fine though. Any ideas? We also got rid of the media="screens" on both as well. The CSS inside of it is working fine, it's just when we stack those two, the first one parsed is the only one read by the browser. So if we swap main below custom, custom than works but NONE of main works. and custom just has snippet of CSS, and doesn't override all the CSS in main, just 1 element. I can't figure it out! We have other ed stylesheets in the head (which we took out for trying to fix this) and they worked fine...

    Read the article

  • Existing web-site CSS replacement (re-skinning) best-practices without changing the HTML

    - by Enigmativity
    I can see a number of other good answers to questions relating to CSS best-practices on stack overflow: How to Manage CSS Explosion CSS Conventions / Code Layout Models Are there any CSS standards that I should follow while writing my first stylesheet? What is the best method for tidying CSS? Best Practices - CSS Stylesheet Formatting But I think I have a different problem. I'm trying to "re-skin" an existing site that has been nicely built using div's and ul's, etc, and it has a good existing CSS file, but when I start making changes to the CSS I quickly find that I break the layout. My feeling is that it is very hard to get a feel for how all the CSS will work together and indeed what CSS is affecting parent and sibling elements in the HTML. So, my question is "what are the best-practices around re-skinning an existing web-site by replacing the CSS only and not modifying the existing HTML?" I can't change the classes, ids, node hierarchy, etc. An example of the particular site that I am trying to re-skin is http://demo.nopcommerce.com/. The existing CSS can be as complicated/detailed as this extract from the main CSS file: .header-selectors-wrapper { text-align: right; float: right; width: 500px; } .header-currencyselector { float: right; } .header-languageselector { float: left; } .header-taxDisplayTypeSelector { float: right; } .header-links-wrapper { float: right; text-align: right; width: 570px; } .header-links { border: solid 1px #9a9a9a; padding: 5px 5px 5px 5px; margin-bottom: 5px; display: inline-table; } .order-summary-content .cart .cart-item-row td, .wishlist-content .cart .cart-item-row td { border-bottom: 1px solid #c5c5c5; vertical-align: middle; line-height: 30px; } .order-summary-content .cart .cart-item-row td.product, .wishlist-content .cart .cart-item-row td.product { text-align: left; padding: 0px 10px 0px 10px; } .order-summary-content .cart .cart-item-row td.product a, .wishlist-content .cart .cart-item-row td.product a { font-weight: bold; } Any help would be appreciated.

    Read the article

  • What is the method of choice to adjust CSS changes in vaadin?

    - by Karussell
    I am struggling with some minor layout changes in vaadin which has to be done on Java AND Css side. Everytime I need to adjust a layout thing like padding-top, background color or bold text of one component I need to set the style via Java code too: userLink.setStyleName("textbold"); The changes in my styles.css (under VAADIN/themes/app/) would then be: @import "../runo/styles.css"; .textbold { font-weight: bold; } ... Is this the correct way of changing the CSS or is there another way? Can I do this without affecting the Java code?

    Read the article

  • Positioning a sprite in XNA: Use ClientBounds or BackBuffer?

    - by Martin Andersson
    I'm reading a book called "Learning XNA 4.0" written by Aaron Reed. Throughout most of the chapters, whenever he calculates the position of a sprite to use in his call to SpriteBatch.Draw, he uses Window.ClientBounds.Width and Window.ClientBounds.Height. But then all of a sudden, on page 108, he uses PresentationParameters.BackBufferWidth and PresentationParameters.BackBufferHeight instead. I think I understand what the Back Buffer and the Client Bounds are and the difference between those two (or perhaps not?). But I'm mighty confused about when I should use one or the other when it comes to positioning sprites. The author uses for the most part Client Bounds both for checking whenever a moving sprite is of the screen and to find a spawn point for new sprites. However, he seems to make two exceptions from this pattern in his book. The first time is when he wants some animated sprites to "move in" and cross the screen from one side to another (page 108 as mentioned). The second and last time is when he positions a texture to work as a button in the lower right corner of a Windows Phone 7 screen (page 379). Anyone got an idea? I shall provide some context if it is of any help. Here's how he usually calls SpriteBatch.Draw (code example from where he positions a sprite in the middle of the screen [page 35]): spriteBatch.Draw(texture, new Vector2( (Window.ClientBounds.Width / 2) - (texture.Width / 2), (Window.ClientBounds.Height / 2) - (texture.Height / 2)), null, Color.White, 0, Vector2.Zero, 1, SpriteEffects.None, 0); And here is the first case of four possible in a switch statement that will set the position of soon to be spawned moving sprites, this position will later be used in the SpriteBatch.Draw call (page 108): // Randomly choose which side of the screen to place enemy, // then randomly create a position along that side of the screen // and randomly choose a speed for the enemy switch (((Game1)Game).rnd.Next(4)) { case 0: // LEFT to RIGHT position = new Vector2( -frameSize.X, ((Game1)Game).rnd.Next(0, Game.GraphicsDevice.PresentationParameters.BackBufferHeight - frameSize.Y)); speed = new Vector2(((Game1)Game).rnd.Next( enemyMinSpeed, enemyMaxSpeed), 0); break;

    Read the article

  • Collision and Graphics integration

    - by Shlomi Atia
    I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good for bounding volumes and fixed sized sprites. However, for characters with variable height size sprites like this: http://gamemedia.wcgame.ru/data/2011-07-17/game-sprite-sheet.jpg This is no longer good. The character won't align to the ground if I'll draw it from the center. I can just make the sprites the same height, but it will be a waste of memory (the largest sprite is 4 times larger then the smallest one). Even then, this is not an option at all with skeletal sprites like this one: http://user-generated-content.java-gaming.org/img-vault/212a171fc1ebb27ab77608fb9b2dd9bd9205361ce6300b21a7f8d06d025fbbd8.png It seems that the graphics need to be drawn from the ground for characters, but not for other images such as scenery and obstacles. The only solution I could think of was having another position called draw-position, which is the entity center for images, and is the the bottom of the collision volume for characters. Then when I draw relative to that position, it should work properly. I haven't found any references for something like that, so I'm kinda insecure about it. Does anyone knows of a better approach for this problem? Thanks

    Read the article

  • Need ideas on how to give my levels structure

    - by akuritsu
    I am making an iOS game for a project at school. It is going to be a tiny bit like Fruit Ninja, as in it will have different things on the screen, and when you hit them, they die, and you get points. The trouble is that unlike Fruit Ninja, my game will have different types of sprites, all doing different things (moving different places, doing different things, etc). The one thing that is bad about having all of these sprites that do different things is that it is hard for them to look neat on the screen all together. I was planning on having a couple of different gamemodes: Time Trial You have 120 seconds to kill as many sprites as possible. Survival You have three lives, every time you try to hit a sprite and miss, you lose a life. ???? Whatever I think of. I am a rookie to game design in general, and I don't know the best way to make my game look good, and play well. I could have all of these sprites on the screen at the same time, or I could have them come in waves, for example 10 of sprite_a come on, and once they are killed, 10 of sprite_b come on, etc... Please give me your opinion about which one I should code. If you have any other suggestions for either a third gamemode, or a completely different way to make the levels, feel free to tell me.

    Read the article

  • Sprite batching in OpenGL

    - by Roy T.
    I've got a JAVA based game with an OpenGL rendering front that is drawing a large amount of sprites every frame (during testing it peaked at 700). Now this game is completely unoptimized. There is no spatial partitioning (so a sprite is drawn even if it isn't on screen) and every sprite is drawn separately like this: graphics.glPushMatrix(); { graphics.glTranslated(x, y, 0.0); graphics.glRotated(degrees, 0, 0, 1); graphics.glBegin(GL2.GL_QUADS); graphics.glTexCoord2f (1.0f, 0.0f); graphics.glVertex2d(half_size , half_size); // upper right // same for upper left, lower left, lower right graphics.glEnd(); } graphics.glPopMatrix(); Currently the game is running at +-25FPS and is CPU bound. I would like to improve performance by adding spatial partitioning (which I know how to do) and sprite batching. Not drawing sprites that aren't on screen will help a lot, however since players can zoom out it won't help enough, hence the need for batching. However sprite batching in OpenGL is a bit of mystery to me. I usually work with XNA where a few classes to do this are built in. But in OpenGL I don't know what to do. As for further optimization, the game I'm working on as a few interesting characteristics. A lot of sprites have the same texture and all the sprites are square. Maybe these characteristics will help determine an efficient batching technique?

    Read the article

  • Remove redundant CSS rules

    - by ken
    I have several CSS files all being used in a large application; most are legacy, with one "main" css file that is the most current. This setup came about after a rebranding, and instead of redoing all of the CSS, we simply added a new CSS file that would override the rules from the legacy files. So now, I'd like to distill all of this CSS (1000's of lines) into 1 file. NOTE: I don't want to simply combine the files (as in copy/pasting them all into 1 file); I need an application to semi-intelligently look at the rules, reduce them down to only the effective rules (after inheritance), but I can't find anything like that. Example; given: /* legacy.css */ .foo { color: red; margin: 5px; } ..and: /* current.css */ .foo { margin: 10px; } I need a tool to output: /* result.css */ .foo { color: red; margin: 10px; } Does such an application exist?

    Read the article

  • I can't load the css files

    - by mfalcon
    I want to load some .css files to my Django project but I don't know why they aren't loaded. The css files are located at "/myproject/media/css". settings.py: import os.path PROJECT_DIR = os.path.dirname(__file__) MEDIA_ROOT = os.path.join(PROJECT_DIR, 'media') urls.py: from django.conf import settings ... (r'^media/(?P<path>.*)$', 'django.views.static.serve', {'document_root': settings.MEDIA_ROOT, 'show_indexes': True}), ) base.html: <link rel="stylesheet" type="text/css" media="all" href="{{ MEDIA_ROOT }}css/myStyle.css" />

    Read the article

  • css file not getting updated

    - by fusion
    the font of the content of my facebook app keeps getting italicized even when i've removed the italics from the css file. if i make minor changes in the css file and upload it to the server, the firebug shows the unedited previous css file and hence, the app keeps showing unformatted content. what exactly is going wrong here? i made a new css file and copied the contents of the previous css exactly as it was, and i linked it in all the files which require css. but when i upload these files to the server, facebook canvas doesn't show any css at all. i replaced the css filename with the previous one, and it works. why is this?

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >