Search Results

Search found 19148 results on 766 pages for 'dmg image'.

Page 18/766 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • Lightweight Live Linux Image

    - by MA1
    I am working on an application which is being developed in wxPython and C plus using linux core utilities and network support. To be more specific, I only need the following support for following packages/softwares/components. wxPython C Network Support Linux Utilities Vi File System(fdisk/parted, ntfsprogs etc) Basic(cp, mount/umount, mkdir etc) The application will run from a live CD. Currently i am using Fedora 12 with Gnome for live CD. Currently the size of live image is around 350 MB. The size of application is hardly 1 MB. I don't need anything else except above mentioned. Just my application and supporting packages, no desktop etc. So, I need a Lightweight Linux image as smaller as possible providing all the above mentioned packages/components. I am considering the following distributions: Xfce LXDE Fluxbox Enlightenment Any ideas/suggestions?

    Read the article

  • Slick2d Spritesheet showing whole image

    - by BotskoNet
    I'm trying to show a single subimage from a sprite sheet. Using slick2d SpriteSheet class, all it's doing is showing me the entire image, but scaled down to fit the cell dimensions. The image is 96x192 and should have cells of 32x32. The code: SpriteSheet spriteSheet = new SpriteSheet("images/"+file, 32, 32 ); System.out.println("Horiz Count: " + spriteSheet.getHorizontalCount()); System.out.println("Vert Count: " + spriteSheet.getVerticalCount()); System.out.println("Height: " + spriteSheet.getHeight()); System.out.println("Width: " + spriteSheet.getWidth()); System.out.println("Texture Width: " + spriteSheet.getTextureWidth()); System.out.println("Texture Height: " + spriteSheet.getTextureHeight()); Prints: Horiz Count: 3 Vert Count: 6 Height: 192 Width: 96 Texture Width: 0.75 Texture Height: 0.75 Not sure what the texture dimensions refer to, but the rest is entirely accurate. However, when I draw the icon, the entire sprite image shows scaled down to 32x32: Image image = spriteSheet.getSprite(1, 0); // a test image.bind(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(x,y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(x+image.getWidth(),y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(x+image.getWidth(),y+image.getHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(x,y+image.getHeight()); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND);

    Read the article

  • Need disc image help pronto!

    - by data
    I recently got a job as a junior network administrator. Last week the senior admins did their yearly reinstall of server 2003, exchange, drivers etc on the main server. I've been asked to back up the disc so that next year they can just copy over the pre-made image. What tools can i use to achieve both the creation of the entire servers HDD image and loading it back on (id like to test it in the sandbox.) To impress them, a program that is free is preferable. And maybe a tool that can do it all from booting the program off of a USB drive.

    Read the article

  • Windows software to copy from/to image/disk/partition with offset&compression

    - by Alex131089
    I tried to put everything in the title : I'm looking for a software that is able : to work with image (raw file), partition & whole disk, without distinction to copy whole image or only selected part (let's say .. from 0 to end of last partition, excluding free space for example ; or with start + offset/end system) to handle compression (at least gzip) You recognized, I'm looking for a "dd | gzip" utility with GUI on Windows. The closest tool I found so far is http://www.dubaron.com/diskimage/ but it's a bit old and don't have compression support. Any idea ?

    Read the article

  • Compressed disk image on Linux

    - by Aaron Digulla
    I just got my new computer with a much bigger harddisk. I think I copied all important files over but just to be sure, I'd like to keep a disk image of my old disk. To save space, I'd like to compress it but I didn't find an option to mount a compressed image. My goals: Result must be easy to access No need to decompress the whole thing before I can access anything Files should be quick to locate - no TAR/CPIO archive Necessary space should be less than just copying the files over So ideally, I'm looking for a read-only, compressed file system which I can create in a file and which grows automatically.

    Read the article

  • Tool to convert a series of image into a single sprite sheet

    - by senbei
    Are there any known tools that can take a serie of pictures and generate a single sprite sheet from them? (ie. place all the images into a single image, one after the other). I have found some very basic software doing this, but I am looking for one that is able to detect duplicate frames as well as outputting some kind of data structure that allow me to programatically retrieve the coordinate of each frame on the generated image. I need this to convert existing animations with many duplicate frames and I am a bit surprised that there is no standard software to do this, as most infos you can find on the web about this is people doing this completely manually.. Any recommendations?

    Read the article

  • Image archiving on network folders.

    - by Steve
    Our company uses Symantec Enterprise Vault to archive network folders and files, presumably to save on disk space. I can't see any other benefits. Our company is an architectural firm, and the problem our users face is locating particular images in network folders. Because all the files are archived, Windows Explorer is unable to generate image thumbnails. Each image needs to be individually restored from archive by double-click before it can be viewed. This is a big time-waster for our architects. Symantec say there is no workaround for this. Does anyone know of an alternative we could use for archiving images? Alternatively, some batch utility to create and maintain a thumbs.db file in each folder? Thanks.

    Read the article

  • Boot camp install from a HDD image

    - by Dombou
    How would one go about imaging an old work computer (old IBM aptiva from 2001ish) with Windows XP and lots of stuff (VPN client with settings etc) to a new iMac, while preserving Mac OSX? I can't simply install XP on the iMac and then reinstall/copy across stuff; it NEEDS to be an image. Can you even image smaller HDD's and then place them on large ones, or do they have to be the same size? Recommendations on how I go about this? Edit: It MUST be boot camp. I don't want to virtualize it from within OsX

    Read the article

  • Wordpress - image.php - if no image redirect to home

    - by elmas
    hello, i use a script for my image.php.. the url with an image looks like this: /image.php?title=Alyssa Milano Unicef&description=Alyssa Milano Unicef&url=uploads/2009/12/alyssa_milano_unicef_05.jpg But if someone types directly www.site.com/image.php it shows a blank site.. a redirection would be nice, to the 404page or startpage.. i know it must something like "if else".. if image - then show the page.. if there no pic go to 404 or the startpage.. thank your for helping!

    Read the article

  • showing loading image still shows "browser loading image" icon

    - by ooo
    i have this code running to load my images all asynch and show a ajax loading image until the real image is downloaded. $('img.loadable-image').css('background', 'transparent url(/images/ajax-loader1.gif) no-repeat center center') $('img.loadable-image').load(function() { $(this).css('background', ''); }); this works in that it shows my ajax loading icon until the images is downloaded but it also shows the background as well here is a screenshot of what i get: as you can see on the left, you see the little ajax loader but also see the missing image square around it. any suggestions?

    Read the article

  • display image in image control

    - by KareemSaad
    I had Image control and I added code to display images But there is not any image displayed ASPX: <body> <form id="form1" runat="server"> <div dir='<%= sDirection %>'> <div id="ContentImage" runat="server"> <asp:Image ID="Image2" runat="server" /> </div> </div> </form> </body> C#: using (System.Data.SqlClient.SqlConnection con = Connection.GetConnection()) { string Sql = "Select Image From AboutUsData Where Id=@Id"; System.Data.SqlClient.SqlCommand com = new System.Data.SqlClient.SqlCommand(Sql, con); com.CommandType = System.Data.CommandType.Text; com.Parameters.Add(Parameter.NewInt("@Id", Request.QueryString["Id"].ToString())); System.Data.SqlClient.SqlDataReader dr = com.ExecuteReader(); if (dr.Read() && dr != null) { Image1.ImageUrl = dr["Image"].ToString(); } }

    Read the article

  • CSS image for submit button - clicking image must submit form

    - by Tom
    Please help, I have a form on wordpress. I want the user to be able to click an image instead of the standard submit button. I have the image appear and the submit button disappear - but nothing happens when I click on the image. This is the code I am using: .formBuilderForm .formBuilderSubmit { clear: both; text-align: right; display:block; width:228px; height:49px; background: url(my image url) no-repeat; text-indent:-999em; Before you say "google it" or try search: I have tried the methods mentioned here: http://www.queness.com/post/798/5-techniques-to-style-buttons-using-images-and-css I've read similar posts such as this on stackoverflow but they don't solve my frustratingly simple problem. How to change input button image using CSS? Thanks for your help.

    Read the article

  • Drawing Image onto Canvas Stretches Image?

    - by Fred Finkle
    I have this code (stolen from the web): function readIt() { var reader = new FileReader(); reader.onload = (function(e) { var img = new Image(); img.src = e.target.result; var c = document.getElementById("canvas"); var ctx = c.getContext("2d"); ctx.drawImage(img, 0, 0); } ); reader.readAsDataURL(document.getElementById('userImage').files[0]); } Which works up to a point. The canvas's width and height are set to the size of the image, but only the top left of the image appears - It appears to be stretched so it fits all the space allocated to the canvas (enough to display the whole image - 615px x 615px). If I add an <img> element sized the same size as the canvas and point the src to the image in the file system it appears perfect. I'm using Chrome, but it appears the same in Firefox. Thanks in advance.

    Read the article

  • How to skew/resize/distort an image given points within that image (iPhone)

    - by user544082
    I want to take an image in which there will be a quadrilateral, and skew or otherwise distort the entire image such that the object that was a quadrilateral is now a square or rectangle. I realize this will distort the image, and that is okay. I know how to skew or manipulate an image, but I can't conceptualize how this would be done given information regarding the coordinates of the four points that define the corners of a quadrilateral within the image itself. I can safely find those coordinates every time, so that part is a given. This is for an experimental iPhone app. Any help would be much appreciated.

    Read the article

  • reduce image size in bytes without resize and quality lose in c#

    - by SR Dusad
    Hi I m using C#.NET 4.0 I have an jpeg image and i want to reduce its size in bytes .I don't want to change the image size in manner of height and width and not want to lose image quality.Some bit of reduce quality is not an issue. I try to make it a thumbnail image but it reduce the size according to height and width. I can't found any solution. Any type help will be appreciated..

    Read the article

  • Add jpeg image to another in C#

    - by o-logn
    Hey, I have a two jpeg files. One is 1024x768 in size and the other is 64x64. I'm creating a console application and would like to add the 64x64 image at location (X,Y) into the 1024x768 image. How can I do this in memory (since I'm not using winforms and would like this to be quite fast)? I've converted the larger image into bytes using File.ReadAllBytes, but I'm not sure how to insert the smaller image at a particular location. Thanks for any help

    Read the article

  • get absolute file path from image in WPF

    - by melculetz
    I have something like this in my xaml: <Grid> <Image Name="image" Source="../../Images/DefaultImage.png" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"></Image> </Grid> How can I get (using my code-behind c# code) the absolute path of the image source?

    Read the article

  • image segmentation using pil/any package of python

    - by sag
    hi all., i need to segment an image into regions .i'm using pil.i found no module to segment image in pil. I need this segmented regions as a list or dictionary. Actually i'm trying to compare the images for similarity in content aware fashion.for that i need to segment the image. i tried segwin tool but it is drawing another image(which is not required and also time consuming) thans in advance

    Read the article

  • php adding images to another image, exact positioning

    - by user271619
    I have a cool snippet of code that works well, except one thing. The code will take an icon I want to add to an existing picture. I can position it where I want too! Which is exactly what I need to do. However, I'm stuck on one thing, concerning the placement. The code "starting position" (on the main image: navIcons.png) is from the Bottom Right. I have 2 variables: $move_left = 10; & $move_up = 8;. So, the means I can position the icon.png 10px left, and 8px up, from the bottom right corner. I really really want to start the positioning from the Top Left of the image, so I'm really moving the icon 10px right & 8px down, from the top left position of the main image. Can someone look at my code and see if I'm just missing something that inverts that starting position? function attachIcon($imgname) { $mark = imagecreatefrompng($imgname); imagesavealpha($mark, true); list($icon_width, $icon_height) = getimagesize($imgname); $img = imagecreatefrompng('images/sprites/navIcons.png'); imagesavealpha($img, true); $move_left = 10; $move_up = 9; list($mainpic_width, $mainpic_height) = getimagesize('images/sprites/navIcons.png'); imagecopy($img, $mark, $mainpic_width-$icon_width-$move_left, $mainpic_height-$icon_height-$move_up, 0, 0, $icon_width, $icon_height); imagepng($img); // display the image + positioned icon in the browser //imagepng($img,'newnavIcon.png'); // rewrite the image with icon attached. } header('Content-Type: image/png'); attachIcon('icon.png'); ? For those who are wondering why I'd even bother doing this. In a nutshell, I like to add 16x16 icons to 1 single image, while using css to display that individual icon. This does involve me downloading the image (sprite) and open photoshop, add the new icon (positioning it), and reuploading it to the server. Not a massive ordeal, but just having fun with php.

    Read the article

  • image GD and png masking

    - by henrijs
    what would be basic code for masking one image with another in GD - one image with black shape and transparent background would be used to crop another image - a photo so that photo is in the shape of black image.

    Read the article

  • Background-image won't change using jquery in IE6

    - by slav
    There is a panel on my page with no default background-image css. On load it is set with jquery to an initial image, waits for 10 seconds then loads a random image out of some predetermined images. There are previous and next buttons which allow you to cycle through the images. In ie6 the initial image loads and then a random image also loads after 10 seconds, however pressing prev/next causes the background to become white and the images aren't loaded. With alerts I was able to find that it's still keeping track of the position and url of the image it's supposed to load, but just won't load it. Here is the code below. <script type="text/javascript"> var facts = new Array(); var position; $(document).ready(function() { <xsl:for-each select="$currentPage/ancestor-or-self::node[@level=1]/../node[@nodeName='Fun Fact Folder']/node"> facts[<xsl:value-of select="position()" />] = '<xsl:value-of select="." />'; </xsl:for-each> if(window.location.pathname == "/homepage.aspx" || window.location.pathname == "/") { $(".fun_facts_bg").css("background-image", "url(images/fun_fact_homepage.JPG)"); setTimeout("randomFact()",10000); } else { randomFact(); } }); function randomFact() { $("a.previous_button").css("display", "block"); $("a.next_button").css("display", "block"); position = Math.ceil(Math.random() * (facts.length - 1)); changeFact(0); } function changeFact(increment) { position = checkPosition(position, increment); $(".fun_facts_bg").css("background-image", "url(" + facts[position] + ")"); } <xsl:text disable-output-escaping="yes">&lt;!--//--&gt;&lt;![CDATA[//&gt;&lt;!-- function checkPosition(currentPos, increment) { currentPos = currentPos + increment; if (currentPos &gt; facts.length - 1) { currentPos = 1; } else if (currentPos &lt; 1) { currentPos = facts.length - 1; } return currentPos; } //--&gt;&lt;!]]&gt;</xsl:text> </script> <a class="previous_button" href="javascript:void(0);" onclick="changeFact(-1);"> <a class="next_button" href="javascript:void(0);" onclick="changeFact(1);">

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >