How to effectively color pixels in a BufferedImage?
- by Ed Taylor
I'm using the following pice of code to iterate over all pixels in an image and draw a red 1x1 square over the pixels that are within a certain RGB-tolerance. I guess there is a more efficient way to do this? Any ideas appreciated. (bi is a BufferedImage and g2 is a Graphics2D with its color set to Color.RED).
Color targetColor = new…