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  • Problem with running a flash Program from pendrive

    - by rajivpradeep
    Hi, I have a USB drive with two partitions in it. one hidden and the other normal. i have an application which swaps the memory and runs the flash application in hidden zone. The problem is that the application works fine on windows7 and when run on WINXp, it swaps the partitions but doesn't run the flash applications but just keeps running in the background. I can see it in task manager. But, when i copy the application to desktop and run , it runs with no glitch I was facing the same problem on WIN7 too , but it was running as required when i ran it using "Run in Xp mode" and then i applied a SHIM and is running since then as required. the application is built using VC++ 2008 , What might be the problem.

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  • Install XP over Ubuntu. (Flash Drive)

    - by Joseph
    My girlfriend needs to install Windows XP over Ubuntu on her PC, because she need to run some software that Wine and a visual machine can't handle as well as the 'real' thing. Problem is, it seems very difficult to make a bootable flash drive with the files from a XP .iso from Ubuntu. All the guides I could find was about Windows 7, formatting the USB as NTFS, then use UNetbootin to extract the files to the USB. Problem is, that only works with 7, not XP. Does anyone know how I can make a bootable XP flash drive? Thanks! It's really important.

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  • What needs to be done to port a Windows Flash game to Android?

    - by Russell Yan
    My team has developed a game using Flash (with Lua embeded) that targets Windows. And we want to port that game to Android (also iOS in the future). It's acceptable to rewrite the Flash part of client. And some other team in our company recommended Unity3D to replace the Flash part. Since we have no experience in Android/iOS development, we would need to learn some new tool/language anyway. So we would like that learning still be useful after the porting and when we starting a new game. Any thoughts? Edits: I think it is worth noticing the background of the game : the project is started by a tester and developer, both without knowing much about flex and actionscript. They built the game while learning, so most of the code is hard to maintain. I and other two developers joined the project after a year or so when one has leave (and the other be our manager). The other two developers are just graduates with little experience and little knowledge of flex. I am good at the server part and the c# language. Based on the fact that the code is hard to maintain (and we do need to change a lot of code to make the game easier to playe in a mobile device), and I am good at c# (and learning). I still tend to do the porting with Unity, which could get better performance and possibly save time.

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  • Flash video player doesn't play after rewriting a url

    - by Joel
    Hi! I recently started a new job working on a content management system. One of the jobs was to implement url rewriting, which i've done, but for some reason the URL rewriting has killed the ability to play flv files through FLVPlayer_Progressive. An example can be seen below: Working if you then follow the link on the menu and go to Campaigns It's a Living Thing you can see how it's not working when the url is being re-written. Below is the html for the object tag i'm setting within a gui editor on the admin side, everything on that end works also! <object height="160" width="284" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="FLVPlayer"> <param name="movie" value="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf"> <param name="salign" value="lt"> <param name="quality" value="high"> <param name="scale" value="noscale"> <param name="FlashVars" value="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt"> <embed src="/sitefiles/PeachSocial/flash/FLVPlayer_Progressive.swf" flashvars="&amp;MM_ComponentVersion=1&amp;skinName=Clear_Skin_1&amp;autoPlay=true&amp;autoRewind=true&amp;streamName=/sitefiles/PeachSocial/flash/dept_envrnmnt" quality="high" scale="noscale" name="FLVPlayer" salign="LT" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/shockwave/download/download.cgi?P1_Prod_Version=ShockwaveFlash" width="284" height="160"> </object> I would have thought giving the path the way i am would have taken it back to the server root and gone from there, but it doesn't seem to like it once the url rewriting happens. Anyways i'm outta ideas after a pretty frustrating day of trying to pass the thing absolute urls, relative paths and the like and am hoping a fresh set of eyes may help.

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  • Flash AS2.0 and JavaScript/jQuery (ExternalInterface) Communication

    - by abysslogic
    Hi there, Im trying to use JS to send data to my Flash AS2.0 music player with ExternalInterface, except there are no good tutorials or guides on ExternalInterface that I can find. I want to be able to change the current song in the player by clicking a JavaScript link, and on page / window load without clicking, play a default song. I dont need a super complicated answer on loading sounds in flash, etc., I am just having a lot of difficulties getting JS to send anything to Flash, and when I get that to work - would I need to put some if / else into the flash to determine if the link has been clicked or not? Thanks edit heres the code as of now: AS 2.0 import flash.external.ExternalInterface; ExternalInterface.addCallback('loadSong', null, flashFunction); function flashFunction (val) { extra = val; } JavaScript var flashObj = document.getElementById('VSPLAYER'); function loadSong(val) { return val } HTML <a href="javascript:loadSong('2')">Play song 2</a> <object id="VSPLAYER" type="application/x-shockwave-flash" data="vs_player.swf" width="280" height="90"> <param name="movie" value="vs_player.swf" /> <param name="allowscriptaccess" value="always" /> </object>

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  • Determining failing sectors on portable flash memory

    - by Faxwell Mingleton
    I'm trying to write a program that will detect signs of failure for portable flash memory devices (thumb drives, etc). I have seen tools in the past that are able to detect failing sectors and other kinds of trouble on conventional mechanical hard drives, but I fear that flash memory does not have the same kind of predictable low-level access to the hardware due to the internal workings of the storage. Things like wear-leveling and other block-remapping techniques (to skip over 'dead' sectors?) lead me to believe that determining if a flash drive is failing will be difficult at best, if not impossible (short of having constant read failures and device unmounts). Flash drives at their end-of-life should be easy to detect (constant CRC discrepancies during reads and all-out failure). But what about drives that might be failing early? Are there any tell-tale signs like slower throughput speeds that might indicate a flash drive is going to fail much sooner than normal? Along the lines of detecting potentially bad blocks, I had considered attempting random reads/writes to a file close to or exactly the size of the entire volume, but even then is it possible that the drive might report sizes under its maximum capacity to account for 'dead' blocks? In short, is there any way to circumvent or at least detect (algorithmically or otherwise) the use of block-remapping or other life extension techniques for flash memory? Let me end this question by expressing my uncertainty as to whether or not this belongs on serverfault.com . This is definitely a hardware-related question, but I also desire a software solution - preferably one that I can program myself. If this question is misplaced, I will be happy to migrate it to serverfault - but I do need a programming solution. Please let me know if you need clarification :) Thanks!

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  • OpenPeak Flash app XMLSocket Security Problem

    - by Kira
    We're trying to create an app for OpenPeak. The Flash app will act as a client to a Java server on another computer on another domain. The Flash app client connects via XMLSocket. The Java Server uses ServerSocket to receive a request and send back a message. In order to trust the server, the Flash client needs a socket master policy file to tell it that the server comes from a trustworthy domain. According to an article on Adobe, when a connection has succeeded, the Flash client automatically requests the cross-domain policy or socket master policy file on port 843. Still, even when we implement it according to the tutorials and recommendations we have read, the Flash client continues to throw the following security error: SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048" We've tried logging the policy file request during testing to see if there was any call made to port 843. There was not. Interestingly, even without a policy file, the Flash client still manages to send the first data message to the server successfully. It's just when the server tries to send back a reply that the entire thing hangs for about 10 seconds before the security error above is displayed. Any ideas / suggestions?

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • Continuous Flash music player while navigating site

    - by phx-zs
    I have a site that includes a Flash music player integrated into the layout. I want users to be able to navigate around the site without interrupting the music. I've done plenty of research and thinking and the following are the options I came up with (keeping in mind I want to be as SEO friendly as possible). Anyone have another idea? AJAX: I set up a version that changes the main content div to whatever nav link they click, thereby not interrupting the Flash player. I set it up in the proper search-engine-friendly manner with direct links and JQuery/Ajax functions. If someone goes to site.com/ and clicks the Contact nav link, it loads what's in the main content div on site.com/contact.php into the main content div and changes the URL bar to site.com/#Contact. The same goes for if they go to site.com/contact.php and click About in the nav, it loads the About content and changes the URL bar to site.com/contact.php#About. Obviously this opens up a whole new can of worms with AJAX and hash navigation/history issues, and I would end up with people possibly linking to things like site.com/contact.php#About (which I think looks terrible and can't be too great for SEO). Store the Flash player vars somewhere and reload them with the page: I'm not sure how to go about this, but I thought about keeping my regular navigation without AJAX and have it so when a user clicks a nav link, before it changes pages it stores the Flash player vars (current song and song position) somewhere, then loads them into Flash when the new page loads. Something with an iframe? Good alternative to a Flash player that will work for this type of application? Thanks!

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  • Flex puts _docs_ folder into the bin. Can that be stopped?

    - by picardo
    I started using Flex Builder 3 only recently. There is a behavior I want to change. Flex apparently looks for folders that have underscore in front of their names inside the libraries on the project path, and transfers them to the bin directory. This often results in several megabytes of junk in my bin, and I want to change this behavior. Does anyone know how to do that?

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  • Understanding Flash SWC's imported into Flex Builder 3 and key framed animation

    - by Hank Scorpio
    I am trying to understand what is going on in a SWC that I am importing from Flash CS4 into Flex Builder 3. Specifically I am using a SWC supplied by a Designer as the animation for a custom preloader (a subclassed DownloadProgressBar). The issue I am trying to understand is, once the FlexEvent.INIT_COMPLETE is fired, I cleanup by removing the swc by running this : removeChild(myPreloader); myPreloader = null; though even after I have removed this (which is successful, as I have checked by comparing this.numChildren before and after the call) the key framed animation still continues to run (not visibly). This has been detected by the Designer placing a trace in the time line of the animation (in Flash). Can anyone tell me why is it, that even after I have removed the animation from the subclassed DownloadProgressBar, it still keeps running ? Also, is it standard practice when importing SWCs to manage the cleanup of resources from the Flash side of things (much like releasing memory in obj-c). I find it counter intuitive that removing the child from the Flex side does not stop the animation. Any clues to this would be greatly appreciated.

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  • Turn A Flash Drive Into a Portable Web Server

    - by Matthew Guay
    Portable applications are very useful for getting work done on the go, but how about portable servers?  Here’s how you can turn your flash drive into a portable web server. Getting Started To put a full web server on our flash drive, we’re going to use XAMPP Lite.  This lightweight, preconfigured server includes recent versions of Apache, MySQL, and PHP so you can run most websites and webapps directly from it.  You could use the full XAMPP, which includes more features such as a FileZilla FTP server and OpenSSL, but for most purposes, the light version is plenty for a portable server. Download the latest version of XAMPP Lite (link below).  In this tutorial, we used the self-extracting EXE version; you could choose the ZIP file and extract the files yourself, but we found it easier to use the executable. Run the installer, and click Browse choose where to install your server. Select your flash drive, or a folder in it, and click Ok.  Make sure your flash drive has at least 250MB of available storage space.  XAMPP will create an xampplite folder and store all the files in it during the installation.   Click Install, and all of the files will be extracted to your flash drive.  This may take a few moments depending on your flash drive’s speed. When the extraction process is finished, a Command Prompt window will open to finish the installation.  The first prompt will ask if you want to add shortcuts to the start menu and desktop; enter “n” since we don’t want to create start menu links to our portable server. Now enter “y” to configure XAMPP’s directories automatically. Finally, enter “y” to make XAMPP fully portable.  It will set up the servers to run without specific drive letters so your server will run from any computer. XAMPP will finalize your changes; press Enter when everything is completed. Setup will automatically launch the command line version of XAMPP.  On first run, confirm that your time zone is correct. And that’s it!  You can now run XAMPP’s control panel by entering 1, or you can exit and run XAMPP from any other computer with your flash drive. To complete your portable webserver kit, you may want to install Portable Firefox or Iron Browser on your flash drive so you always have your favorite browser ready to use. Running your portable server Using your portable server is very simple.  Open the xampplite folder on your flash drive and launch xampp-control.exe. Click Start beside Apache and MySql to get your webserver running. Please note: Do not check the Svc box, as this will run the server as a Windows service.  To keep XAMPP portable, you do not want it running as a service! Windows Firewall may prompt you that it blocked the server; click Allow access to let your server run. Once they’re running, you can click Admin to open the default XAMPP admin page running from your local webserver.  Or, you can view it by browsing to http://localhost/ or http://127.0.0.1/ in your browser. If everything is working correctly, you should see this page in your browser.  Choose your default language… And then you’ll see the default XAMPP admin page.   Click the Status link on the left sidebar to make sure everything is running correctly. If you click the Admin button for MySql in the XAMPP Control Panel, it will open phpMyAdmin in your default browser.  Alternately, you can open the MySql admin page by entering http://localhost/phpmyadmin/ or http://127.0.0.1/phpmyadmin/ in your favorite browser. Now you can add your own webpages to your webserver.  Save all of your web files in the \xampplight\htdocs\ folder on your flash drive. Install WordPress in your portable server Since XAMPP Lite includes MySql and PHP, you can even run webapps such as WordPress, the popular CMS and blogging platform.  Download WordPress (link below), and extract the files to the \xampplite\htdocs folder on your flash drive. Now all of the WordPress files are stored in \xampplite\htdocs\wordpress on your flash drive. We still need to setup WordPress on our portable server.  Open your MySql admin page http://localhost/phpmyadmin/ to create a new database for WordPress.  Enter a name for your database in the “Create new database” box, and click Create. Click the Privileges tab on the top, and the select “Add a new User”.   Enter a username and password for the database, and then click the Go button on the bottom of the page. Using WordPress Now, in your browser, enter http://localhost/wordpress/wp-admin/install.php.  Click Create a Configuration File to continue. Make sure you have your Database name, username, and password we created previously, and click “Let’s Go!” Enter your WordPress database name, username, and password, leave the other two entries as default, and click Submit. You should now have the database all ready to go.  Click “Run the install” to finish installing WordPress. Enter a title, username, and password for your test blog, as well as your email address, and then click “Install WordPress”. You now have a portable install of WordPress.  Click “Log In” to  access your WordPress admin page. Enter your username and password, and click Log In. Here you can add pages, posts, themes, extensions, and anything else just like you would on a normal WordPress site.  This is a great way to experiment with WordPress without messing up your real website. You can view your portable WordPress site by entering http://localhost/wordpress/ in your address bar. Closing your server When you’re done running your test server, click the Stop button on each of the services and then click the Exit button in the XAMPP control panel.  If you press the exit button on the top of the window, it will just minimize the control panel to the tray.   Alternately, you can shutdown your server by running xampp_stop.exe from your xampplite folder. Conclusion XAMPP Lite gives you a great way to run a full webserver directly from your flash drive.  Now, anywhere you go, you can test and tweak your webpages and webapps from any Windows computer.  Links Download XAMPP Lite Download WordPress Similar Articles Productive Geek Tips BitLocker To Go Encrypts Portable Flash Drives in Windows 7How To Use BitLocker on Drives without TPMSpeed up Your Windows Vista Computer with ReadyBoostView and Manage Flash Cookies the Easy WayInstall and Run Applications from Your iPod, Flash Drive or Mp3 Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

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  • Interface builder problem: When hooking up an IBOutlet, getting "this class is not key value coding-

    - by Robert
    Here is what I do: 1) Create New UIViewController subclass , tick with NIB for interface builder 2) In the header: @interface QuizMainViewController : UIViewController { UILabel* aLabel; } @property (nonatomic, retain) IBOutlet UILabel* aLabel; @end 3) In the .m #import "QuizMainViewController.h" @implementation QuizMainViewController @synthesize aLabel; - (void)dealloc { [aLabel release]; [super dealloc]; } @end 4) Open the NIB In interface builder, drag a new UILabel into the view. I test the program here and it runs fine. 5) right click on file's owner, connect 'aLabel' from the Outlets to the UILabel. I run here and it crashes. Message from log: * Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key aLabel.'

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  • Interface Builder and Xcode integration not working

    - by Martin Cote
    After having installed the iPhone SDK 3.1.2, Interface Builder is not in sync with Xcode anymore. The light indicator at the bottom of the XIB window is grey. IB doesn't see any files from the Xcode project. Xcode is always open when I start IB. I tried rebooting. No luck. I tried removing the preferences files for Xcode/IB. No luck. I tried reinstalling Xcode/IB. Still no luck. This page explains how IB monitors the changes in Xcode. While it was an interesting read, it didn't provide any help about how to investigate my problem. Any help would be appreciated. EDIT Here's additional information. I enabled the debug logs for launchd, and I noticed the following line that appears every time Interface Builder is started: [0x0-0x1b01b].com.apple.InterfaceBuilder3[315]: Couldn't open shared capabilities memory GSCapabilities (No such file or directory) This really seems to be related to my issue.

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  • How are binding specified for Interface Builder plugins?

    - by Benedict Cohen
    I'm creating an Interface Builder plugin for an NSView subclass. I've been following the Interface Builder Plug-in Programming Guide but it's not answer all my questions. My class has one NSString property and 4 NSColor properties which I want to create bindings for at design time. I can't figure out where the bindings are specified in the plugin project. The documentation states that the Inspector Object is only for creating the Attribute Inspector. The class description file (.classdescription) lists outlets and actions but not bindings. Where do I specify the bindings for my class?

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  • iphone: Accessing Code for Elements Created in Interface Builder

    - by user362685
    I am attempting to create a basic tab-bar application using interface builder. I create a new project in Xcode selecting tab bar application. My question is how can I access the code that instantiates and pushes each of the views when the tab bar buttons are pressed? I would imagine that would be done by the tab bar controller, however when I write the class file from interface builder (filewrite class files), it just creates a blank generic TabBarController.h/TabBarController.m without the methods for pushing each of the views associated with the tab bar elements. I ask this because I would like to pass each view controller a reference to the data model when they are instantiated. Any help would be greatly appreciated, thanks.

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  • Flash Builder keeps losing my imported classes...arghh

    - by pfunc
    I've been having this really annoying thing happen the past few days, that has happened before but not as frequently. I create a project in Flash Builder, import some classes, and then on occasion it keeps erasing those classes. So then I get errors in a lot of my datatypes, have to go back through my document and retype the datatype so that it reimports the class. What could be causing this? I know flash builder can be a bit buggy at times, but wasn't sure if someone else has had this problem and knows what might be causing it.

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  • Are @property's necessary for Interface Builder?

    - by Rits
    In my UIViewController subclass, I have 3 UIView's with each a @property as an IBOutlet. I do not use these properties at all in my code. The views get instantiated as soon as the view controller is created and they are deallocated when the view controller is deallocated. I was thinking; can't I just remove the @property's? I did, and I could still connect my instance variables (with IBOutlet) in Interface Builder. So my question now is; is there any use for properties in combination with Interface Builder, or is it OK to leave them out? Is it required for some memory management or something? Or are they really just for use in your own code? And if I do leave them out, do I still need to release them in dealloc?

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  • Should I use interface builder or not?

    - by Michael Waterfall
    I'd like to know more about the pros and cons of using interface builder when developing iPhone/iPad apps. I've written a fairly complex and customized app that's on the app store right now, but all of the interfaces are hand coded as they are fairly complex. I've customised the navigation and tab bars with backgrounds, table view cells are manually drawn for speed, and some views are complex and scalable with many subviews. I'm pondering whether or not to start using interface builder but I'm not sure to what extent I'll use it and whether it's worth it at all. Is it quicker? Can things still be easily customised? Any advice would be most welcome!

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  • Flash Builder 'building' html files...

    - by Frank
    I'm using Flash Builder 3 to edit my Flex app, but I noticed that every time I make a change on the .html files (index.template.html for example), even if it's not in the IDE but with another program, Flash Builder rebuilds the whole project. Is there anyway to stop this? Why would it need to rebuild the workspace everytime a html file changes? If it was too long it wouldn't bother me, but it takes a lot of time (more than 1 minute) every time. For your information the html file is 95 lines of 'code'. Thanks

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  • Create a Persistent Bootable Ubuntu USB Flash Drive

    - by Trevor Bekolay
    Don’t feel like reinstalling an antivirus program every time you boot up your Ubuntu flash drive? We’ll show you how to create a bootable Ubuntu flash drive that will remember your settings, installed programs, and more! Previously, we showed you how to create a bootable Ubuntu flash drive that would reset to its initial state every time you booted it up. This is great if you’re worried about messing something up, and want to start fresh every time you start tinkering with Ubuntu. However, if you’re using the Ubuntu flash drive to diagnose and solve problems with your PC, you might find that a lot of problems require guess-and-test cycles. It would be great if the settings you change in Ubuntu and the programs you install stay installed the next time you boot it up. Fortunately, Universal USB Installer, a great little program from Pen Drive Linux, can do just that! Note: You will need a USB drive at least 2 GB large. Make sure you back up any files on the flash drive because this process will format the drive, removing any files currently on it. Once Ubuntu has been installed on the flash drive, you can move those files back if there is enough space. Put Ubuntu on your flash drive Universal-USB-Installer.exe does not need to be installed, so just double click on it to run it wherever you downloaded it. Click Yes if you get a UAC prompt, and you will be greeted with this window. Click I Agree. In the drop-down box on the next screen, select Ubuntu 9.10 Desktop i386. Don’t worry if you normally use 64-bit operating systems – the 32-bit version of Ubuntu 9.10 will still work fine. Some useful tools do not have 64-bit versions, so unless you’re planning on switching to Ubuntu permanently, the 32-bit version will work best. If you don’t have a copy of the Ubuntu 9.10 CD downloaded, then click on the checkbox to Download the ISO. You’ll be prompted to launch a web browser; click Yes. The download should start immediately. When it’s finished, return the the Universal USB Installer and click on Browse to navigate to the ISO file you just downloaded. Click OK and the text field will be populated with the path to the ISO file. Select the drive letter that corresponds to the flash drive that you would like to use from the dropdown box. If you’ve backed up the files on this drive, we recommend checking the box to format the drive. Finally, you have to choose how much space you would like to set aside for the settings and programs that will be stored on the flash drive. Considering that Ubuntu itself only takes up around 700 MB, 1 GB should be plenty, but we’re choosing 2 GB in this example because we have lots of space on this USB drive. Click on the Create button and then make yourself a sandwich – it will take some time to install no matter how fast your PC is. Eventually it will finish. Click Close. Now you have a flash drive that will boot into a fully capable Ubuntu installation, and any changes you make will persist the next time you boot it up! Boot into Ubuntu If you’re not sure how to set your computer to boot using the USB drive, then check out the How to Boot Into Ubuntu section of our previous article on creating bootable USB drives, or refer to your motherboard’s manual. Once your computer is set to boot using the USB drive, you’ll be greeted with splash screen with some options. Press Enter to boot into Ubuntu. The first time you do this, it may take some time to boot up. Fortunately, we’ve found that the process speeds up on subsequent boots. You’ll be greeted with the Ubuntu desktop. Now, if you change settings like the desktop resolution, or install a program, those changes will be permanently stored on the USB drive! We installed avast! Antivirus, and on the next boot, found that it was still in the Accessories menu where we left it. Conclusion We think that a bootable Ubuntu USB flash drive is a great tool to have around in case your PC has problems booting otherwise. By having the changes you make persist, you can customize your Ubuntu installation to be the ultimate computer repair toolkit! Download Universal USB Installer from Pen Drive Linux Similar Articles Productive Geek Tips Create a Bootable Ubuntu USB Flash Drive the Easy WayCreate a Bootable Ubuntu 9.10 USB Flash DriveReset Your Ubuntu Password Easily from the Live CDHow-To Geek on Lifehacker: Control Your Computer with Shortcuts & Speed Up Vista SetupHow To Setup a USB Flash Drive to Install Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Test Drive Windows 7 Online Download Wallpapers From National Geographic Site Spyware Blaster v4.3 Yes, it’s Patch Tuesday Generate Stunning Tag Clouds With Tagxedo Install, Remove and HIDE Fonts in Windows 7

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  • How to boot Linux from a 16gb USB flash drive

    - by Chris Harris
    I'm trying to install Linux on a single partition of a USB flash drive that's larger than 4gb. The first place I went to is http://pendrivelinux.com. I can follow these instructions for installing Xubuntu 9.04 perfectly, which unfortunately break down when I try to scale it up beyond 4gb. There are several other tools to do this (unetbootin and usb-creator) which follow a very similar formula. I figured out that a big problem of mine was that all of these tools assume the USB drive is formatted in FAT32, which unfortunately cannot hold a single file larger than 4gb. This is unfortunate because I want to use just one partition, so that my persistance file, casper-rw, looks like one big partition to the OS once I've booted off of the USB drive. I then tried following a myriad of instructions involving formatting the drive as one large ext2 filesystem and using extlinux to create a single bootable ext2 file system. This doesn't work for me however, after about 20 attempts verifying and slightly tweaking the formula, I cannot seem to get a "good" bootable ext2 file system built. I'm not entirely sure what's going on, but it seems as though no matter how hard I try, I cannot get the ext2 file system to remain coherent after copying the Linux ISO contents over, copying the MBR, and executing extlinux to create the ext bootloader. Every time, after I follow these steps (in any order) and reboot, I get an unbootable USB drive. If I then mount the drive under Linux again, I see a mess of a file system (inodes have clearly been screwed up somewhere along the way). I suspected that the USB drive wasn't being fully flushed, so I tried using the "sync" and "unmount" commands before rebooting which didn't affect things at all. I guess I have several possible questions - but let's start with the obvious - is there something I'm missing to create a bootable ext2 USB flash drive that's large (e.g. 16gb)?

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