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  • Arrow ECS Oracle OpenWorld update

    - by mseika
    A date to mark in your diaries now! On Tuesday 23rd October will be holding our post Oracle OpenWorld Oracle. Covering all the important announcements from Oracle OpenWorld, this must attend event will be held in the Royal Exchange, London. The full agenda and speaker line up is being finalised but we will cover all the major strategy and product announcements from Oracle OpenWorld, FY 13 Channel Strategy and Partnering with Arrow ECS. Oracle OpenWorld a Channel Perspective, David Tweddle - Head of UK Alliance and Channel Hardware Announcements, Christopher Lindsay - Oracle Hardware EMEA Software Announcements, speaker to be confirmed Arrow ECS Focus and Strategy, Simon Rushbrook - Business Development Manager, Arrow ECS Summary and close, Nick Tinsley - Sales Director Who should attend? The event is subject Oracle NDA and is aimed at sales and pre-sales personal within your organisation. This event will commence at 12.30 with lunch, presentations will start at 1.30 and will close at 4.30 followed by drinks and networking. Full details to follow shortly but save the date and register now. Date & Time Tuesday 23rd October 201212.30pm - 4.30pm Post event drinks will be servedfrom 4.30pm Location London OfficeEntrance 2, Fourth Floor,The Royal Exchange,London, EC3V 3LN Click here for directions >

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  • Proper updating of GeoClipMaps

    - by thr
    I have been working on an implementation of gpu-based geo clip maps, but there is a section of the GPU Gems 2 article that i just can't seem to understand, specifically this paragraph and more precisely the bolded part: The choice of grid size n = 2k-1 has the further advantage that the finer level is never exactly centered with respect to its parent next-coarser level. In other words, it is always offset by 1 grid unit either left or right, as well as either top or bottom (see Figure 2-4), depending on the position of the viewpoint. In fact, it is necessary to allow a finer level to shift while its next-coarser level stays fixed, and therefore the finer level must sometimes be off-center with respect to the next-coarser level. An alternative choice of grid size, such as n = 2k-3, would provide the possibility for exact centering Let's take an example image from the article: My "understanding" of the way the clip maps were update was that you floor the position of the viewpoint to an int, and such get the center vertex point if this is not the same as the previous center point, you update the entire map. Now, this obviously is not the case - but what I am failing to understand is this: If you look at the image above, if the viewpoint was to move one unit to the right, then the inner ring (the one just around the view point + white center square) would end up getting a 1 unit space on both the left and right side of itself. But there is nothing in the paper that deals with this, what i mean is that it would end up looking like this (excuse my crummy cut-and-paste editing of the above image): This is obviously not a valid state of the. So, would the solution be that a clip ring (layer) can only move in increments of the ring/layer it's contained within? Wouldn't this end up being very restrictive? I feel like I am missing some crucial understanding of parts of the algorithm, but I have been over both this paper and the original paper from 2004 and I just can't see what I am not getting.

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  • Cable management between multiple racks

    - by RippieUK
    I am in the planning phase of re-cabling our 5 racks in one of our offices and I would like to ask for some guidance on how you go, or would go about managing cables that goes between racks. In our situation we have 5 racks where the furthest to the right is our main patch panel for 300 floor ports. The rack next to it is our main comms rack where main switches and ISP routers are located. the other 3 racks next to the comms rack then all need to connect back to the main comms rack. I am not sure if a 48 port patch panel in each rack would be any good for this scenario? mainly because i am not sure this can be linked back to the main switch with only 1 cable. Would a 48 port switch in each rack be better as you can uplink those back to main switch? Or should we just run cables between racks back to the main switch? Hope someone can offer some guidiance. Thx

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  • Office arangement - comfort vs. teamwork?

    - by finrod
    Our team works in an open-space office. Luckily the cubicles are quite big (L shaped tables for everyone!), there is quite a lot of space so we are not sandwiched. Without going into further detail, there are comfortable spots (window), normal spots and stupid spots (near the corridor). Until recently, the development team of twelve engineers was seated so that all types of spots were occupied and we were all close together. In the old arrangement, verbal communication was very easy - half of the team was withing talking distance. The other half was like ten steps away. Often times I could ask, discuss, solve problems without leaving the cube. Most of the communication is work related, no bullshit or mental masturbation that would unnecessarily distract others. Now we have moved to another part of the building and have larger space to occupy. At this point, everyone could pick their spot. Naturally all stupid spots are left empty (for the poor newcomers to occupy bwehaha). In the new arrangement, the development team is stretched across the floor and some of the key engineers are seated 'far' from each other - definitely not within talking distance. I have yet to experience how this works out but am getting concerned that team work and communication may have been traded for personal comfort. Finally the questions... What do you think is better office arrangement? Such that allows for free verbal communication but trading for some developer's comfort, or such that potentially hinders verbal communication but makes developer's more comfortable in their spot? Or maybe it does not matter at all and we will evolve to be efficient in any arrangement? What is your personal experience? Note - yes I read books and posts how workplace is important in our job. However in this case - we are all still in open space and the difference between the different spots are not really groundbreaking. So I'm thinking the little comfort that few developers gain is not worth the loss of easy communication.

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  • How can I enable my users to view EPS, PSD, and AI files without the Adobe Creative Suite?

    - by ObligatoryMoniker
    I have many user's who work on a sales floor and need to be able to open these files just to view them so that they can confirm that the artwork they are getting from a customer is correct before passing it on. I do not want to purchase Adobe Creative Suite licenses for these users so that they can simply view these documents. What is the cheapest and best alternative to the Adobe Creative suite that will realistically open all (or at least some) of the files they are likely to receive? Currently I have tried to use XnView with Ghostscript, Inkscape, and Adobe Acrobat Reader but even with all these combined we still can't open many of the files that we receive.

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  • Regarding temperature in our server cabinet

    - by kafka
    We have a floor standing server cabinet, which sits in the corner of our office. There is no AC in the office, and the average temperature is around 21C (70F). The server cabinet currently contains 2 tower servers, a switch and a router. It's well enough ventilated, but does get understandably warm in there. We've recently put a thermometer in there to monitor the temperature, and recently I've noticed the temperature hit 33C (91F). What I'd like to know is if this temperature is too high, and whether there is a maximum temperature we should not be exceeding?

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  • Dynamic model interactions

    - by Richard
    I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I know this may sound very confusing but for an example go to youtube and search "hitman executions", and the first video is an example of what i'm asking. Basically I'm wondering how they make your model dynamically interact with whatever other model you come across, so in hitman when you come up behind some one with the fibre wire you strangle the other character or if you have the anesthetic you come up behind some person and put your hand over there mouth while they struggle and slowly go to the floor where you lay them down. I am confused as to whether it was animated to use two models using specific bone/skeletal identifiers, if it is just two completely separate animations that are played at the correct time to make it look like they are actually interacting or something else all together. I am not an animator so i assume most of what i just said is not right but i hope that some one can understand what i mean and provide an answer. PS) I am a programmer and I am in the process of building a hitmanesque game, just because i love that style of game and I want to increase my skills on something fun, so if you do know what i'm talking about have some examples with involving both models and programming (i use c++ and mainly Ogre3D at the moment but i am getting into unity and XNA) i would greatly appreciate it. Thanks.

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  • Oracle Identity Management 11gR2 Live Event - New York

    - by Tanu Sood
      Are you in New York or the vicinity on September 6? If so, come join Amit Jasuja, Senior Vice President, Security and Identity Management at Oracle as he discusses the evolution of Oracle identity Management solutions and the business drivers (and industry trends) behind those. You have heard about some of the new experiences delivered with the latest release of Oracle Identity Management - simplified user experience, enhanced security and seamless enablement for secure cloud and mobile environments. Now come see it in action and hear what customers, your peers, are saying about their implementations. This forum will also be a great opportunity for you to connect directly with technology experts and network with industry professionals. There is still time left to register so book your space today. Registration details as well as the agenda for the day can be found here. We look forward to hosting you on Thursday, September 6th. Oracle Identity Management 11gR2 Live Event – New York Thursday, September 6, 2012 Oracle NYC Office 101 Park Avenue 4th Floor New York, NY 10178 Register Here Not in NY on Sep 6? Find an event near you in North America.

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  • 3d Model Scaling With Camera

    - by spasarto
    I have a very simple 3D maze program that uses a first person camera to navigate the maze. I'm trying to scale the blocks that make up the maze walls and floor so the corridors seem more roomy to the camera. Every time I scale the model, the camera seems to scale with it, and the corridors always stay the same width. I've tried apply the scale to the model in the content pipe (setting the scale property of the model in the properties window in VS). I've also tried to apply the scale using Matrix.CreateScale(float) using the Scale-Rotate-Transform order with the same result. If I leave the camera speed the same, the camera moves slower, so I know it's traversing a larger distance, but the world doesn't look larger; the camera just seems slower. I'm not sure what part of the code to include since I don't know if it is an issue with my model, camera, or something else. Any hints at what I'm doing wrong? Camera: Projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, _device.Viewport.AspectRatio, 1.0f, 1000.0f ); Matrix camRotMatrix = Matrix.CreateRotationX( _cameraPitch ) * Matrix.CreateRotationY( _cameraYaw ); Vector3 transCamRef = Vector3.Transform( _cameraForward, camRotMatrix ); _cameraTarget = transCamRef + CameraPosition; Vector3 camRotUpVector = Vector3.Transform( _cameraUpVector, camRotMatrix ); View = Matrix.CreateLookAt( CameraPosition, _cameraTarget, camRotUpVector ); Model: World = Matrix.CreateTranslation( Position );

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  • Shielded ethernet cable and ethernet sockets earthing how to?

    - by ageis23
    Hi I'm going to install 5 Ethernet sockets in my house using cat5e shielded cable. I decided to use this because the sockets will be on the second floor and the most practical way up is within a trunk along with some mains wiring. The cable will be terminated at the router and at the Ethernet faceplate. What can I use to earth then? The faceplate/router are both plastic hence no earth wire needed. I can't use the earth wire within the main socket can I? I figured it will be very very dangerous. I don't want to be connecting to the earth block on the mains either since I totally incompetent when it comes to mains electricity.

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  • What is the command to use to put your computer to sleep (not hibernate)?

    - by airrick
    I want to put my windows pc (win7) into a sleep state via command line (so i can bind to macro button on keyboard). The power button on the PC is setup to but the computer to sleep (but it's down on the floor and I'm too lazy to reach down) it exactly how I want it (sleeps using hybrid mode in case I loose power) The sleep command on the shutdown menu also works. most info I found says to use; %windir%\system32\rundll32.exe PowrProf.dll, SetSuspendState 0,1,0 But this puts the computer in hibernate mode. I do have hibernate disabled but using hybrid sleep. So, What is the command to use to put your computer to sleep (not hibernate)?

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  • Almost working 2D Collisions

    - by TheGag96
    I'm terribly sorry I'm asking this question YET AGAIN, but I can almost guarantee that this will be the last time I'll have to ask. I'm currently on the verge of FINALLY getting these collisions to work for my game, made with libGDX in Java. My collisions use the same method as (and are basically copied and modified code from) the XNA Platformer example (here) where the direction of the collision is based on the rectangle where two objects are overlapping. The collisions themselves almost work perfectly, but for some reason, holding down/up and left and colliding with the floor/ceiling while doing so doesn't seem to work well. I'm not at all sure why. Instead of vaguely giving my problem and snippets of code, I've decided to instead provide a binary and the source of the game I have so far so you can see for yourself what my problem is. Link. (Note: make sure you unzip everything into a folder somewhere or it will not work) You'll find the collision code in the method workingCollisions() in Link.java. Please excuse the messy code and terrible graphics as this whole thing is in pre-pre-alpha. If anyone is kind enough and helps me out here, you are the best person ever. I'm completely desperate; I've been trying this on and off for months and I just can't get it to work. I cannot thank you enough.

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  • How to put a rgb image on gnuplot 3d plot?

    - by Stefano Borini
    I want to plot an rgb image with gnuplot, and it must be hovering inside a 3d plot box, so that it can act as a "floor" for my data. How can I do it ? THe gnuplot examples use a heatmap to map the rgb values, but this is not what I want. Apart from receiving an error GNUPLOT (plot_image): Color boxes cannot handle RGB components. It is not what I want in any case. I need the full rgb data in the box, not mapped through a heatmap.

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  • Misbehaving Network Printers - options?

    - by Dan Kelly
    We are having some issue with printers on our network. We have 3 floors, 2 printers per floor (A3 & A4) all connected to the same Print Server. The issue is that the same printer may not behave the same on two different, seemingly identical desktops. The commonest place this is seen on our bulk print script in AutoCAD - occasionally drawings may print Landscape on Portrait paper, despite drawings always being Landscape... Does any one have any suggestions on what we can check / try? The current line of attack is to setup a new Print Server, with the HP universal print driver rather than the device specific drivers, and replace printers using exactly the same method on all desktops. Sound good?

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  • Disaster Recovery Example

    Previously, I use to work for a small internet company that sells dental plans online. Our primary focus concerning disaster prevention and recovery is on our corporate website and private intranet site. We had a multiphase disaster recovery plan that includes data redundancy, load balancing, and off-site monitoring. Data redundancy is a key aspect of our disaster recovery plan. The first phase of this is to replicate our data to multiple database servers and schedule daily backups of the databases that are stored off site. The next phase is the file replication of data amongst our web servers that are also backed up daily by our collocation. In addition to the files located on the server, files are also stored locally on development machines, and again backed up using version control software. Load balancing is another key aspect of our disaster recovery plan. Load balancing offers many benefits for our system, better performance, load distribution and increased availability. With our servers behind a load balancer our system has the ability to accept multiple requests simultaneously because the load is split between multiple servers. Plus if one server is slow or experiencing a failure the traffic is diverted amongst the other servers connected to the load balancer allowing the server to get back online. The final key to our disaster recovery plan is off-site monitoring that notifies all IT staff of any outages or errors on the main website encountered by the monitor. Messages are sent by email, voicemail, and SMS. According to Disasterrecovery.org, disaster recovery planning is the way companies successfully manage crises with minimal cost and effort and maximum speed compared to others that are forced to make decision out of desperation when disasters occur. In addition Sun Guard stated in 2009 that the first step in disaster recovery planning is to analyze company risks and factor in fixed costs for things like hardware, software, staffing and utilities, as well as indirect costs, such as floor space, power protection, physical and information security, and management. Also availability requirements need to be determined per application and system as well as the strategies for recovery.

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  • Reverse Engineer Formula

    - by aaronls
    Are there any free programs or web services for reverse engineering a formula given a set of inputs and outputs? Consider if had 3 columns of data. The first two numbers are inputs, and the last one is an output: 3,4,7 1,4,5 4,2,6 The outputs could be produced with simply a+b, but there could be many formulas that would give the same result of course. I am talking about data without any error or deviation, and I think the formula would only need basic operations(divide, multiply, add, sutbract) and possibly use one of floor/ceiling/round.

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  • Oracle is Proud to Sponsor POWER-GEN International Conference

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle is proud to be an exhibitor at the POWER-GEN International Conference - December 11- 13, 2012 POWER-GEN International is the industry leader in providing comprehensive coverage of the trends, technologies and issues facing the generation sector. Displaying a wide variety of products and services, POWER-GEN International represents a horizontal look at the industry with key emphasis on new solutions and innovations for the future. Register today and be sure to visit Oracle in Booth 2663 on the expo floor! For more information on Oracle Primavera’s Enterprise PPM Solutions for Utilities, click here!

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  • How to connect to my own WiFi using Broadcom STA drivers?

    - by Chris
    I'm trying hard to switch to Linux from Windows because of my engineering project. Unfortunately, everything is against that change! Before I have installed Broadcom STA proprietary drivers, I was seeing on NetworkManager and nm-applet only local radio-internet-access networks. After I installed Broadcom STA, I see my neighbor's wireless network (channel 11, WEP) Neither before nor after the installation is own wireless network available. Computer: Asus Lamborghini VX6 Ubuntu: 12.04 LTS 64-bit Router: ASUS N55U (A1) with newest AsusWRT firmware Network: Channel 5 (tried also 10 and 11, both on 20 and 40MHz bands), WPA2 Personal, 2,4 + 5 GHz (what is not very important, 'cause the wlan card in VX6 is only 2,4GHz). Network works fine on Windows, also through D-Link repeater on the other floor. Unfortunately, same network is invisible to Ubuntu on same machine. I have tried some combinations with other GUIs but it did not work. Are there any better drivers for Ubuntu? I need that network badly, but I'm an Ubuntu newbie, so I don't know how to solve that problem. Please help.

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  • MP3 vs M4A (AAC): what is the audio codec for portable devices which gives maximum independence?

    - by akira
    A couple of years back MP3 was the most supported format for portable devices. Then Apple came along and wiped the floor of all the portable devices with the iPod as well as the iPhone. They clearly favour M4A (AAC). When to choose, right now, the 'best' audio codec to encode music to, which would you choose to achieve maximal independence of portable device vendors: MP3 or M4A? (I am well aware of Ogg (vorbis): no market (maybe this changes with HTML5 and more WebKit on portable devices), I am also aware of FLAC: I dont want to discuss long term storage.)

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  • OGRE 3D: How to create very basic gameworld [on hold]

    - by skiwi
    I'm considering trying around to create an FPS (First person shooter), using the Ogre 3D engine. I have done the Basic Tutorials (except CEGUI), and have read through the Intermediate Tutorial, I understand some of the more advanced concepts, but I'm stuck with very simple concepts. First of all: I would want to use some tiles (square ones, with relative little height) as the floor, I guess I need to set up a loop to get those tiles done. But how would I go about creating those tiles exactly? Like making it to be their own mesh, and then I would need to find some texture. Secondly: I guess I can derive the camera and movement functions from the basic tutorial. But I'll be needing a "soldier" (anything does for now), what is the best way to create a moderately decent looking soldier? (Or obtain a decent one from an open library?) And thirdly: How can I ensure that the soldier is actually walking on the ground, instead of mid air? Will raycasting into the ground + adjust position based on that, suffice?

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  • ArchBeat Link-o-Rama for November 6, 2012

    - by Bob Rhubart
    OAM/OVD JVM Tuning | @FusionSecExpert Vinay from the Oracle Fusion Middleware Architecture Group (the infamous A-Team) shares a process for analyzing and improving performance in Oracle Virtual Directory and Oracle Access Manager. Architects Matter: Making sense of the people who make sense of enterprise IT Why do architects matter? Oracle Enterprise Architect Eric Stephens suggests that you ask yourself that question the next time you take the elevator to the Oracle offices on the 45th floor of the Willis Tower in Chicago, Illinois (or any other skyscraper, for that matter). If you had to take the stairs to get to those offices, who would you blame? "You get the picture," he says. "Architecture is essential for any necessarily complex structure, be it a building or an enterprise." (Read the article...) SOA Galore: New Books for Technical Eyes Only Shake up up your technical skills with this trio of new technical books from community members covering SOA and BPM. Thought for the Day "It goes against the grain of modern education to teach students to program. What fun is there to making plans, acquiring discipline, organizing thoughts, devoting attention to detail, and learning to be self critical?" — Alan Perlis (April 1, 1922 – February 7, 1990) Source: SoftwareQuotes.com

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  • House Wiring for Ethernet/Coax/Power

    - by Adam Kragt
    Hoping this is the right place to post, the rest didn't seem to fit. If not, I apologize. Remodeling my house and want to wire up each room with Ethernet/coax wall ports. Both Ethernet, coax and power will be running through the sub-floor. I've read that there needs to be 2 ft between power cables and Ethernet to limit/prevent interference. Is this true? If not, does anyone know what the distance is? Thanks!

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  • How do 2D physics engines solve the problem of resolving collisions along tiled walls/floors in non-grid-based worlds?

    - by ssb
    I've been working on implementing my SAT algorithm which has been coming along well, but I've found that I'm at a wall when it comes to its actual use. There are plenty of questions regarding this issue on this site, but most of them either have no clear, good answer or have a solution based on checking grid positions. To restate the problem that I and many others are having, if you have a tiled surface, like a wall or a floor, consisting of several smaller component rectangles, and you traverse along them with another rectangle with force being applied into that structure, there are cases where the object gets caught on a false collision on an edge that faces the inside of the shape. I have spent a lot of time thinking about how I could possibly solve this without having to resort to a grid-based system, and I realized that physics engines do this properly. What I want to know is how they do this. What do physics engines do beyond basic SAT that allows this kind of proper collision resolution in complex environments? I've been looking through the source code to Box2D trying to find out how they do it but it's not quite as easy as looking at a Collision() method. I think I'm not good enough at physics to know what they're doing mathematically and not good enough at programming to know what they're doing programmatically. This is what I aim to fix.

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  • How can I offer 2.4 ghz wi-fi in a building with strong interference?

    - by user49995
    I have a few access points on one floor of a high-rise building. They support both 2.4 ghz and 5ghz. When I used 2.4 ghz, the channel management features did not seem to work and we experienced frequent problems. When I switched to 5 ghz the problems went away. However, the 5ghz standard is much less accepted. And when clients come in, they want 2.4ghz. What can I do? How can I offer 2.4ghz wi-fi in an area with a lot of interference?

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  • Certain grid lines not rendering as expected

    - by row1
    I am drawing a simple quad (a triangle strip with 4 vertices) as the floor and then drawing an 8x8 grid over top (a collection of vertex pairs for a line list). The vertical grid lines work fine (apart from being very aliased), but some of the horizontal lines do not get rendered. The grid renders fine if I do not draw the quad. foreach (EffectPass pass in _Effect.CurrentTechnique.Passes) { pass.Apply(); CurrentGraphicsDevice.SetVertexBuffer(_VertexFloorBuffer); _Engine.CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); //Some of the horizontal lines seems to disappear if we draw the above quad. CurrentGraphicsDevice.SetVertexBuffer(_VertexGridBuffer); CurrentGraphicsDevice.DrawPrimitives(PrimitiveType.LineList, 0, _VertexGridBuffer.VertexCount / 2); } What could be causing these lines to not be rendered? Update: I added the below code after I draw my quad and grid and it started working. But I am not sure why that works as I thought this code was to draw the WPF controls elementRenderer.Render(); spriteBatch.Begin(); spriteBatch.Draw(elementRenderer.Texture, Vector2.Zero, Color.White); spriteBatch.End();

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