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  • Ubuntu apt-get install linux-image

    - by Karl Kloppenborg
    I'd like someone to enlighten me as to what exactly goes on with aptitude when I want a kernel. As we all know, there's pretty much the following kernel option: linux-image-generic linux-image-server linux-image-virtual This morning I did an install and it had linux-image-generic on it, so I ran the following: apt-get -y remove linux-image-* This removed all my kernels as expected, I followed suit with running: apt-get install linux-image-virtual Says I've installed linux-image-server!? Am I missing something here, because I checked twice and it did it twice, however if I manually select a kernel (in my instance I used: linux-image-2.6.35-30-virtual) it will install linux-image-virtual. This seems rather strange to me? Details: Running Ubuntu 9.10 Am I missing something? :)

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  • Finding perfect numbers in C# (optimization)

    - by paradox
    I coded up a program in C# to find perfect numbers within a certain range as part of a programming challenge . However, I realized it is very slow when calculating perfect numbers upwards of 10000. Are there any methods of optimization that exist for finding perfect numbers? My code is as follows: using System; using System.Collections.Generic; using System.Linq; namespace ConsoleTest { class Program { public static List<int> FindDivisors(int inputNo) { List<int> Divisors = new List<int>(); for (int i = 1; i<inputNo; i++) { if (inputNo%i==0) Divisors.Add(i); } return Divisors; } public static void Main(string[] args) { const int limit = 100000; List<int> PerfectNumbers = new List<int>(); List<int> Divisors=new List<int>(); for (int i=1; i<limit; i++) { Divisors = FindDivisors(i); if (i==Divisors.Sum()) PerfectNumbers.Add(i); } Console.Write("Output ="); for (int i=0; i<PerfectNumbers.Count; i++) { Console.Write(" {0} ",PerfectNumbers[i]); } Console.Write("\n\n\nPress any key to continue . . . "); Console.ReadKey(true); } } }

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  • Silverlight Image Loading Question

    - by Matt
    I'm playing around with Silverlight Images and a listbox. Here's the scenario. Using WCF I grab some images out of my database and, using a custom class, add items to a listbox. It's working great right now. The images load and appear in the listbox, just like I want them to. I want to refine and improve my control just a little more so here's what I've done. <ListBox x:Name="lbMedia" Background="Transparent" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Auto"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <c:WrapPanel></c:WrapPanel> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <im:MediaManagerItem></im:MediaManagerItem> </DataTemplate> </ItemsControl.ItemTemplate> </ListBox> Just a simple listbox. The datatemplate is a custom control and literally it contains a contentpresenter, nothing more. Now the class that I use as the ItemSource has a Source property. Here's what it looks like. private UIElement _LoadingSource; private UIElement _Source; public UIElement Source { get { if( _Source == null ) { LoadMedia(); return new LoadingElement(); } return _Source; } set { if( !( value is Image ) && !( value is MediaElement ) ) throw new Exception( "Media Source must be an Image or MediaElement" ); _Source = value; NotifyPropertyChanged( "Source" ); } } Essentially, on the get I check if the image/video has been loaded from the server. If it hasn't I return a loading control, then I proceed to load my image. Here's the code for my LoadMedia method. private void LoadMedia() { if( _Media != null && _Media.MediaId > 0 ) { //load the media BackgroundWorker mediaLoader = new BackgroundWorker(); mediaLoader.DoWork += mediaLoader_DoWork; mediaLoader.RunWorkerCompleted += mediaLoader_RunWorkerCompleted; mediaLoader.RunWorkerAsync(); } } void mediaLoader_RunWorkerCompleted( object sender, RunWorkerCompletedEventArgs e ) { if(_LoadingSource != null) Source = _LoadingSource; } void mediaLoader_DoWork( object sender, DoWorkEventArgs e ) { string url = App.siteUrl + "download.ashx?MediaId=" + _Media.MediaId; SmartDispatcher.BeginInvoke( () => { Image img = new Image(); img.Source = new BitmapImage( new Uri( url, UriKind.Absolute ) ); _LoadingSource = img; } ); } So as the code goes, I create a new image element, and set the Uri. The images that I'm downloading take about 2-5 seconds to download. Now for the problem / fine tuning. Right now my code will check if the source is null and if it is, return a loading element, and run the background worker to get the image. Once the background worker finishes, set the source to the new downloaded image. I want to be able to set the Source property AFTER the image has fully downloaded. Right now my loading element appears for a brief second, then there's nothing for 2-5 seconds until the image finishes downloading. I want the loading elements to stick around until the image is completely ready but I'm having troubles doing this. I've tried adding a a listener to the ImageOpened event and update the Source property then, but it doesn't work. Thanks in advance.

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  • Scaling an image using the mouse in C#

    - by Gaax
    Hey guys... I'm trying to use the position of the mouse to calculate the scaling factor for scaling an image. Basically, the further you get away from the center of the image, the bigger it gets; and the closer to the center you get, the smaller it gets. I have some code so far but it's acting really strange and I have absolutely no more ideas. First I'll let you know, one thing I was trying to do is average out 5 distances to get a more smooth resize animation. Here's my code: private void pictureBoxScale_MouseMove(object sender, MouseEventArgs e) { if (rotateScaleMode && isDraggingToScale) { // For Scaling int sourceWidth = pictureBox1.Image.Width; int sourceHeight = pictureBox1.Image.Height; float dCurrCent = 0; // distance between the current mouse pos and the center of the image float dPrevCent = 0; // distance between the previous mouse pos and the center of the image System.Drawing.Point imgCenter = new System.Drawing.Point(); imgCenter.X = pictureBox1.Location.X + (sourceWidth / 2); imgCenter.Y = pictureBox1.Location.Y + (sourceHeight / 2); // Calculating the distance between the current mouse location and the center of the image dCurrCent = (float)Math.Sqrt(Math.Pow(e.X - imgCenter.X, 2) + Math.Pow(e.Y - imgCenter.Y, 2)); // Calculating the distance between the previous mouse location and the center of the image dPrevCent = (float)Math.Sqrt(Math.Pow(prevMouseLoc.X - imgCenter.X, 2) + Math.Pow(prevMouseLoc.Y - imgCenter.Y, 2)); if (smoothScaleCount < 5) { dCurrCentSmooth[smoothScaleCount] = dCurrCent; dPrevCentSmooth[smoothScaleCount] = dPrevCent; } if (smoothScaleCount == 4) { float currCentSum = 0; float prevCentSum = 0; for (int i = 0; i < 4; i++) { currCentSum += dCurrCentSmooth[i]; } for (int i = 0; i < 4; i++) { prevCentSum += dPrevCentSmooth[i]; } float scaleAvg = (currCentSum / 5) / (prevCentSum / 5); int destWidth = (int)(sourceWidth * scaleAvg); int destHeight = (int)(sourceHeight * scaleAvg); // If statement is for limiting the size of the image if (destWidth > (currentRotatedImage.Width / 2) && destWidth < (currentRotatedImage.Width * 3) && destHeight > (currentRotatedImage.Height / 2) && destWidth < (currentRotatedImage.Width * 3)) { AForge.Imaging.Filters.ResizeBilinear resizeFilter = new AForge.Imaging.Filters.ResizeBilinear(destWidth, destHeight); pictureBox1.Image = resizeFilter.Apply((Bitmap)currentRotatedImage); pictureBox1.Size = pictureBox1.Image.Size; pictureBox1.Refresh(); } smoothScaleCount = -1; } prevMouseLoc = e.Location; currentScaledImage = pictureBox1.Image; smoothScaleCount++; } }

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  • sql-server performance optimization by removing print statements

    - by AG
    We're going through a round of sql-server stored procedure optimizations. The one recommendation we've found that clearly applies for us is 'SET NOCOUNT ON' at the top of each procedure. (Yes, I've seen the posts that point out issues with this depending on what client objects you run the stored procedures from but these are not issues for us.) So now I'm just trying to add in a bit of common sense. If the benefit of SET NOCOUNT ON is simply to reduce network traffic by some small amount every time, wouldn't it also make sense to turn off all the PRINT statements we have in the stored procedures that we only use for debugging? I can't see how it can hurt performance. OTOH, it's a bit of a hassle to implement due to the fact that some of the print statements are the only thing within else clauses, so you can't just always comment out the one line and be done. The change carries some amount of risk so I don't want to do it if it isn't going to actually help. But I don't see eliminating print statements mentioned anywhere in articles on optimization. Is that because it is so obvious no one bothers to mention it?

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  • Simplification / optimization of GPS track

    - by GreyCat
    I've got a GPS track, produces by gpxlogger(1) (supplied as a client for gpsd). GPS receiver updates its coordinates every 1 second, gpxlogger's logic is very simple, it writes down location (lat, lon, ele) and a timestamp (time) received from GPS every n seconds (n = 3 in my case). After writing down a several hours worth of track, gpxlogger saves several megabyte long GPX file that includes several thousands of points. Afterwards, I try to plot this track on a map and use it with OpenLayers. It works, but several thousands of points make using the map a sloppy and slow experience. I understand that having several thousands of points of suboptimal. There are myriads of points that can be deleted without losing almost anything: when there are several points making up roughly the straight line and we're moving with the same constant speed between them, we can just leave the first and the last point and throw anything else. I thought of using gpsbabel for such track simplification / optimization job, but, alas, it's simplification filter works only with routes, i.e. analyzing only geometrical shape of path, without timestamps (i.e. not checking that the speed was roughly constant). Is there some ready-made utility / library / algorithm available to optimize tracks? Or may be I'm missing some clever option with gpsbabel?

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  • Optimization of a c++ matrix/bitmap class

    - by Andrew
    I am searching a 2D matrix (or bitmap) class which is flexible but also fast element access. The contents A flexible class should allow you to choose dimensions during runtime, and would look something like this (simplified): class Matrix { public: Matrix(int w, int h) : data(new int[x*y]), width(w) {} void SetElement(int x, int y, int val) { data[x+y*width] = val; } // ... private: // symbols int width; int* data; }; A faster often proposed solution using templates is (simplified): template <int W, int H> class TMatrix { TMatrix() data(new int[W*H]) {} void SetElement(int x, int y, int val) { data[x+y*W] = val; } private: int* data; }; This is faster as the width can be "inlined" in the code. The first solution does not do this. However this is not very flexible anymore, as you can't change the size anymore at runtime. So my question is: Is there a possibility to tell the compiler to generate faster code (like when using the template solution), when the size in the code is fixed and generate flexible code when its runtime dependend? I tried to achieve this by writing "const" where ever possible. I tried it with gcc and VS2005, but no success. This kind of optimization would be useful for many other similar cases.

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  • Using PHP GD to create image form text with different fonts.

    - by Meredith
    I have been using this simple script to generate images from text: <?php header('Content-type: image/png'); $color = RgbfromHex($_GET['color']); $text = urldecode($_GET['text']); $font = 'arial.ttf'; $im = imagecreatetruecolor(400, 30); $bg_color = imagecolorallocate($im, 255, 255, 255); $font_color = imagecolorallocate($im, $color[0], $color[1], $color[2]); imagefilledrectangle($im, 0, 0, 399, 29, $bg_color); imagettftext($im, 20, 0, 10, 20, $font_color, $font, $text); imagepng($im); imagedestroy($im); function RgbfromHex($hexValue) { if(strlen(trim($hexValue))==6) { return array( hexdec(substr($hexValue,0,2)), // R hexdec(substr($hexValue,2,4)), // G hexdec(substr($hexValue,4,6)) // B ); } else return array(0, 0, 0); } ?> I call the script with file.php?text=testing script&color=000000 Now I'd like to know how could I generate text with normal and bold fonts mixed in the same image, something like file.php?text=testing <b>script</b>&color=000000

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  • Detecting when error image in PictureBox is used

    - by DMan
    I found this on Google, click here, which someone asked a similar question, receiving a response that they should check if their file exists. However, I'm loading images from web links, in which it displays an error image if A)The picture is not found or B)If, like in image hosting services like Photobucket, displays the 'Bandwidth exceeded' image. Is there a way to detect if either an error image is showing or if a image is invalid?

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  • Emulating Windows Photo Viewer image dragging in c#

    - by murasaki5
    Hi, i'm trying to emulate how image is being dragged inside the windows photo viewer when it is large. The problem is, i don't how to drag the image while keeping it intact in the form's edges. If you're observing windows photo viewer, when you drag the image downward for instance the image moves and stops when the top end of the image is visible, but in my app, it continues to move since i don't know how to check when to stop it. Any idea please?

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  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

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  • jQuery Actual image diamension

    - by Mithun
    I have a 1024x768 image <span class="frame"> <img alt="Image" title="Image" src="http://localhost/zapav/site/assets/questions/D41120CA-7164-11DF-A79E-F4CE462E9D80_Green_Sea_Turtle.jpg"> </span> and the below CSS sets the image width to .frame img{ width:425px; } And the jQuery code $('.uploaded_image img').attr("width"); returns 425 How can i retrieve the actual width of the image 1024 in JavaScipt?

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  • MySQL table organization and optimization (Rails)

    - by aguynamedloren
    I've been learning Ruby on Rails over the past few months with no prior programming experience. Lately, I've been thinking about database optimization and table organization. I know there are great books on the subject, but I typically learn by example / as I go. Here's a hypothetical situation: Let's say I am building a social network for a niche community with 250,000 members (users). The users have the ability to attend events. Let's say there are 50,000 past/present/future events. Much like Facebook events, a user can attend any number of events and an event can have any number of attendees. In the database, there would be a table for users and a table for events. Somehow I would have to create an association between the users and events. I could create an "events" column in the users table such that each user row would contain a hash of event IDs, or I could create an "attendees" column in the events table such that each event row would contain a hash of user IDs. Neither of these solutions seem ideal, however. On a users profile page, I want to display the list of events they are associated with, which would require scanning the 50,000 event rows for the user ID of said user if I include an "attendees" column in the events table. Likewise, on an event page, I want to display a list of attendees for the event, which would require scanning the 250,000 user rows for the event ID of said event if I include an "events" column in the users table. Option 3 would be to create a third table that contains the attendee information for each and every event - but I don't see how this would solve any problems. Are these non-issues? Rails makes accessing all of this information easy, but I guess I'm worried about scale. It is entirely possible that I am under-estimating the speed and processing power of modern databases / servers / etc. How long would it take to scan 250,000 user rows for specific event IDs - 10ms? 100ms? 1,000ms? I guess that's not that bad. Am I just over-thinking this?

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  • Cannot use "image.save" on django

    - by zjm1126
    My error is: IOError at /mytest/photo/upload/ [Errno 2] No such file or directory: u'/mytest/photo/upload/2.png' And my view is: UPLOAD_URL = '/mytest/photo/upload/' def upload(request): buf = request.FILES.get('photo', None) print buf if buf: #data = buf.read() #f = StringIO.StringIO(data) image = Image.open(buf) #image = image.convert('RGB') name = '%s%s' % (UPLOAD_URL, buf.name) image.save(file(name, 'wb'), 'PNG') return HttpResponse('ok') return HttpResponse('no') And my urls.py is: urlpatterns = patterns('mytest.views', url(r'^photo/upload/$','upload',name="") ) How can I fix this?

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  • Image panning in sencha touch 2

    - by MattD
    I'm trying to have show a large image that the user can pan around (so scroll vertically & horizontally). But I can't get the image to scroll. This is what I have: Ext.define('myapp.view.image.Floorplan', { extend: 'Ext.Container', requires: 'Ext.Img', xtype: 'floorplan', config: { title: 'Floorplan', iconCls: 'locate', items: [ { xtype: 'image', scrollable: true, src: './resources/images/floorplan.png', height: 1570, width: 1047 } ] } }); How can I make the image scrollable? Thanks Matt

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  • How to specify the image scaling algorithm used by a WPF Image?

    - by mackenir
    Is there a way to specify how an image is scaled up in an Image element with LayoutTransform set to a ScaleTransform with integer values for ScaleX and ScaleY? I want to display the scaled image crisply (ie using 'nearest neighbour' scaling), with no blurring. (Imagine how you would want a bitmap editing program to behave when zooming in). I noticed the protected property VisualBitmapScalingMode on Image, so created a subclass of Image that sets this property to BitmapScalingMode.NearestNeighbor. However, this had no effect.

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  • Image depending on the text in Python/Django

    - by PyOut
    Hello, How can I find an image, depending on the text? I have image model with keywords: class Post(models.Model): image = ImageField(_('Image'), blank=True, upload_to='folder') keywords = models.CharField(_('Keywords'), max_length=80) And model which will serve as the search for a suitable image class TextSearch(models.Model): body = models.TextField(_('Text'))

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  • MODx changing my image path

    - by Austin
    In the MODx WYSIWYG whenever I click the Image icon to insert an image, followed by browse image it generates the wrong path: /data/12/1/111/99/1111262/user/1169144/htdocs/images/image.jpg instead of assets/images/image.jpg I have checked my Resource URL and Resource Path and they both look correct. Has anyone ever experienced MODx rewriting your paths to the server vs what it should be? Thanks in advance.

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  • swf to image on the website??

    - by eblek
    hi, i want to convert a swf to image on my website. a user makes some changes on the stage and if he press a button "get image link", the swf stage will be converted to an image and its image link will appear within a box. like imageshack.. so user can use it in forums as image. how can i do this? i even dont know it is about flash or html...

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  • Google Image Search Quick Fix

    - by Asian Angel
    Are you tired of unneeded webpage loading and extra link clicking just to access an image found using Google Image Search? Now you can jump directly to the image itself with the clickGOOGLEview extension for Google Chrome. The Problem When you find an image that you like using Google Image Search you always have to go through extra hassle just to get to the image itself. First you have an entire webpage loading in your browser and then you have to click through that irritating “See full size image” link. All that you need is the image, right? Problem Fixed Once you have installed the clickGOOGLEview extension you will absolutely love the result. Find an image that you like, click the link, and there is your new image without any of the hassle or extra link clicking. Big or small having direct access to the image is how it should have been from the beginning. Conclusion The clickGOOGLEview extension does one thing and does it extremely well…it gets you to those images without the extra hassle or additional link clicking. Links Download the clickGOOGLEview extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Make Firefox Quick Search Use Google’s Beta Search KeysChange Internet Explorer in Windows Vista to Search Google by DefaultMake Firefox Built-In Search Box Use Google’s Experimental Search KeysQuick Tip: Show PageRank in Firefox while Google Toolbar is HiddenQuick Tip: Use Google Talk Sidebar in Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Kill Processes Quickly with Process Assassin Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher

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  • Burn Image context menu item missing in Windows 7

    - by Tim Jarvis
    My understanding is that in Windows 7 if I right click an ISO image I should have an option Burn Image, or if I double click an ISO I should get a dialog to let me burn the image.... Not happening for me, any idea's why? Edit: 29th April. I do have isoburn.exe in my system32 directory, and it works just fine if I launch it manually from cmd. However I simply do not have the context menu when I right click on a iso file. So my more specific question is, does anyone know how to simply restore this context menu item, an entry in the registry perhaps? (but where and what)

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  • Multicasting Windows 7 Image

    - by LawnChairSkank
    I am trying to deploy some new machines with windows 7 for the first time in our computer labs. We used to use third party imaging software and then run sysprep after the image was copied(XP), but it seems you can't go that route with windows 7. We set up a new imaging server with the windows system image manager, but when we try to multicast the image it pretty much takes down our whole staff and faculty network. I heard you can turn on a multicast feature on our cisco switches to help with the issue, but that it also slows the switches to a crawl. Another idea we have tried was pulling the the computer lab switch off the main network and plugging the imaging server directly into the computer lab switch so the multicast doesn't take down our network, but it doesn't seem to work without being able to hit a domain controller. Is there a way to multicast without taking out the network? I feel like I am missing something... Thanks in advance

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  • Burn iTunes playlist to Audio Image

    - by MikeHoss
    I have Snow Leopard on an early model MacBook Pro. The CD Drive has been giving me fits the last few months -- I stick a blank CD in it, and it claims it's bad and spits it out. I can go through a pile of brand-new CD's and it will choose 1 out of 7 that it wants to use, even though all the CD's come from the same package. The rejected CD's work fine on a Linux machine I have. I need to burn an audio CD from iTunes and my thought was: Burn playlist to audio CD Image file (Red Book image?) Copy ISO file to Linux Machine Use Linux machine to burn audio image to a CD But looking around, it doesn't seem that iTunes on OSX will support this. I was wondering if anyone else has accomplished this.

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  • Django-imagekit: how to reduce image quality with a preprocessor_spec ?

    - by pierre-guillaume-degans
    Hi, please excuse me for my ugly english :p I've created this simple model class, with a Preprocessor to reduce my photos'quality (the photos'extension is .JPG): from django.db import models from imagekit.models import ImageModel from imagekit.specs import ImageSpec from imagekit import processors class Preprocessor(ImageSpec): quality = 50 processors = [processors.Format] class Picture(ImageModel): image = models.ImageField(upload_to='pictures') class IKOptions: preprocessor_spec = Preprocessor The problem : pictures'quality are not reduced. :( Any idea to fix it ? Thank you very much ;)

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