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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • iPhone Simulator locks up immediately upon Build / Run

    - by Steve
    I'm having a problem getting my MacBook set up to build iPhone *apps* in xCode. The iPhone Simulator locks up and shows the "spinning circle" busy icon. I've tried everything I can think of, including resetting the simulator tried all of the different hardware options tried the two debug build choices in xCode. uninstalling the SDK and completely reinstalling I downloaded the SDK today - "xcode_3.2.2_and_iphone_sdk_3.2_final" I'm just upgraded from Leopard to Snow Leopard (10.6.3). I've run all the software updates. xCode version says 3.2.2 (1650) If it matters, my MacBook is 3-4 years old, 13 inch, dual 2.16 ghz intel cores, 2 gig RAM. I've never had a single problem with it. I would be so grateful if anyone can help me thanks so much,

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  • iPhone image distortion

    - by Corey Floyd
    Are there any reasons why the simulator will display UIImageViews properly, but incorrectly on the iPhone? My Process: An image in a PNG file Start a UIGraphicsBeginImageContext() Draw the PNG in a CGrect Draw text in the CGRect Create an UIImage from the context Set the image of a UIImaveView to the UIImage Set the frame of the UIImageView to the size of the PNG Add as a subview Outcome: The image does not display correctly. The rightmost 1-3 pixels of the image is just a vertical white line. This occurs only on the device and not on the simulator. I can fix the problem, but only by increasing the size of the UIImageView. If I increase the size.height of the UIImageView by 1 pixel, it displays the UIImage correctly. Of course, these leaves the iPhone to scale my image before drawing it on screen which is not desirable. Any ideas why this occurs or any fixes for it? (I will post my code if needed)

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  • Custom uitoolbar gets partly hidden

    - by Jakub
    I'd like to add a custom UIToolbar to my UIViewController. In Interface Builder I add the uitoolbar at the top of my view, and it looks just fine. However, when I run the app in the Simulator it gets hidden by the default iphone bar (this one with the clock, battery status, etc.). Here you can see how it looks like: Any ideas?

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  • Install multiple iPhone apps at once from Xcode to device

    - by Dimitris
    Supposing we have an Xcode iPhone project with 2 targets, is it possible to build and install both of them on the device with one click? Of course, I understand we will not be able to "build and run" both, but can we at least install them? And to extend this concept a bit a bit: are there any scripts to achieve the same thing but with multiple iPhone projects instead of multiple targets in one project? This would be useful when you want to load all your apps on a new development device and don't want to go through all your projects one by one and install.

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  • Developing for the iPhone outside Xcode

    - by Federico Builes
    I'd like to develop and run my iPhone applications from the command line and my personal editor instead of having to use Xcode. So far I've been able to edit all the files in Emacs and run xcodebuild in the project to compile/link/etc. The next step would be to create a Makefile task to launch the iPhone Simulator with my current application. Any ideas of how can I do that? Update: I'm not interested in XCode calling my editor, I just want to forget about the IDE as much as I can.

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  • Reading iTunesMovies file in iPhone?

    - by raziiq
    Hi there. In iPhone, the iPod app saves the media files (audio, video) with strange names and in weird folders (F00,F01 etc). There is a file named iTunesMovies in iPhone, which contains all the information about the metadata of those video files and how they are to be displayed in iPod app. I copied that to my Mac also, and when i tried to open that file in textEdit, it showed some alien characters which made me believe that it is encrypted may be(Thats just a wild guess). I want to read/change the contents of that iTunesMovies file. Can i do that? Is there any Framework which deals with that iTunesMovies file? Thanks in advance

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  • Database Error : Compiling app on iphone device

    - by Amarpreet
    Hi guys I am getting a problem when i compile my iphone database application to device. When i debug the code it says database path "out of scope" on the break point and it does not compile the statement. Below is the code i am using to access the database. databaseName = @"Zen.sqlite"; NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask,YES); NSString *documentsDir=[documentPaths objectAtIndex:0]; databasePath=[documentsDir stringByAppendingPathComponent:databaseName]; It works perfectly fine when i use the same code on simulator. Please help me to get this work on iphone device as well. Thanks.

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  • Is there a good charting library for iPhone?

    - by Mike Akers
    I have a need to render and display charts (bar charts for now, but more types may be needed later) in an iPhone app I'm working on. I've done some looking around and it doesn't look like there are any really good, mature charting libraries for iPhone yet. I've also looked for something written for Cocoa on the Mac that can be adapted, but haven't found anything great yet. Anybody dealt with this before? Any recommendations? I did find Core Plot, but it seems to be in the early stages of development. Edit to add some details of requirements (as they currently stand ;) ) Bar Charts Horizontal bar charts Double stacked bar charts Axis labels (including rotated 90 degrees on the y axis) Labels above each bar on the chart Shaded or custom backgrounds

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  • Reflow PDFs for an iPhone screen (iPhone SDK)

    - by Anthony Glyadchenko
    I'm currently making an iPhone app that has PDF viewing a crucial part of its functionality. However many of the PDFs aren't iPhone friendly and require zooming and panning to read them. Is there anything I can do to make them better whether with the PDF itself or programmatically? (I'm currently using a UIWebView PDF viewer by the way.)

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  • Alarm Clock settings proble,

    - by Viral
    Hello Friends, when i change 24/12 setting from my application at that time as soon as change iphone setting also change which i select from my application... Is it possible....? if yes than say me it's urgent...

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  • iphone Converting PDF/DOC files to iphone app

    - by satyam
    I'm trying to convert a PDF/DOC file into iphone application. For PDF, I'm using CGPDFDocument class and its crashing the application after some time. After googling I found that there's a bug with that framework. So, is there any alternative to using webview to show PDF/DOC files as an iphone application?

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  • iPhone development time...

    - by Tisch
    I have been asked to develop a relatively simple iPhone application. However, it would be my first application. I am a fairly competent programmer and can turn my skills to a new language fairly quickly... what my question is, is... How long has it taken some of you guys to make your first iPhone application and what was your experience like? Also, if you can say this sort of information, how much did you charge for it?! Thanks in advance. Kindest Regards Tom

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  • Create iPhone app programmatically, in its entirety

    - by miorel
    I recently became interested in iPhone app development, so I've been looking at online tutorials, and also reading a book, trying out the examples as I go along. I'm getting better, but one of the things I still find quite annoying about the usual development model is that I really have no idea what the SDK is really doing behind the scenes to make the app "work" because Apple protects me from this. For example, when I make connections on interface builder, this presumably corresponds to code being generated somewhere... Where that code is and what it does and how it works are not obvious (to me). So I'm wondering, is it possible to create an iPhone app entirely programmatically? That is, have execution start in some main method, which will then programmatically create any views, register event listeners, etc. And if yes, what are some good resources for something like this?

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  • Iphone video subtitles programmatic selection

    - by Marek
    I have some videos (mp4) with multiple language subtitles that can be read by an iphone. Users can select to view the subtitle and the language from the default iphone button in the video ui. I would like to be able to set a defalut programmatically, so that, for instance, an user can select a language just one time in the main screen and, from then on, all the videos will have that language subtitles on by default. I can't find anything in the official documentation. I tought about some workarounds like renaming srt files but i don't think it's possible witouht copying all the video files in the user documents dir (not an option).

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  • Why doesn't Apple make private APIs inaccessible?

    - by Howiecamp
    If Apple doesn't want developers using private APIs in the iPhone SDK, why don't they do something like mark the classes and/or methods with whatever the Objective-C equivalent of C#'s "internal" keyword? If the APIs are spread amongst multiple binaries, Apple could refactor them into dedicated private-API-only binaries to make this easier for them.

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  • PhoneGap's vibrate() and beep() functions break in iPhone, Android emulators

    - by Steve Nay
    I have a PhoneGap app that I'm testing on webOS, Android, and iPhone. I'm using physical devices as well as emulators (the ones that come with their respective SDKs, not the PhoneGap emulator). Part of the code uses the navigator.notification.vibrate() and navigator.notification.beep() functions. All the physical devices I'm using either perform the behavior or ignore it if they're not capable (e.g., the iPod can't vibrate). However, the emulators behave differently. The Android emulator kills the app whenever the beep() function is called. The iPhone emulator causes the app to hang whenever the vibrate() function is called. Is there any way to get the emulators to ignore those function calls when they are unable to execute them? That is, is there a way to get them to degrade gracefully so I can test the app both places without having to modify the code specifically for the emulators?

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  • SqlLite for iPhone issues/bugs/problems ?

    - by jAmi
    Hey there, I am planning to develop an iPhone application heavily relying on sqlite DB , from different links I have gone through this seems to be a great tool and has some really good support. As my app is still in the planning process I would like to ask if there are any Issues with SQLlite database ? from memory management to Queries and data sizes and multiple access etc; Please share your experience using SQLite DB in iPhone and what problems did you face? I just want to make a note of these exceptions so that I may plan my App well and do not have any issues raised in the middle of the development process. Thanx for your contribution.

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  • Sharing files between Mac and iPhone?

    - by senthilmuthu
    Hi, I want to share files between my iPhone and Mac. I saw a tutorial - we can do it through 2 ways such as 1) WebDAV server or 2) Bonjour. I know WebDAV needs a web server, but how can I do it through Bonjour ? Any tutorial ? Can I use Bonjour protocol only, without any FTP server to transfer files between iPhone and Mac ? Example app is in App store Files Lite, it uses both WebDAV and Bonjour. In that Bonjour uses HTTP.

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  • How to show a video stored on server on iphone

    - by Amitkumar
    Hi, I have a query regarding showing a video (which is stored on server) on iPhone. I want show a video in an iPhone Application. This is not live streaming. So how the video can be shown? I have read the Apple's documentation for HTTP streaming of video. Do I need to call a Web Service? Is there any tutorial for this? Thanks in advance..

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  • Open standard iPhone photo library application from iPhone app

    - by Vidas
    Hello, I need to open photo library from my iPhone app just like standard iPhone Camera application does. Is it possible? I don't want picking-style interface of UIImagePickerController - it has unnecessary controls like "Use" and "Cancel" buttons and does not have full photo library viewing functionality - zooming and sliding between photos etc. My goal is to navigate user to the photo library for viewing photos (with full functionality of viewing photos) and - when user has finished - return to my app - just like standard Camera application does when you preview last-taken photos.

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  • Implementing tracing gestures on iPhone

    - by bmoeskau
    I'd like to create an iPhone app that supports tracing of arbitrary shapes using your finger (with accuracy detection). I have seen references to an Apple sample app called "GestureMatch" that supposedly implemented exactly that, but it was removed from the SDK at some point and I cannot find the source anywhere via Google. Does anyone know of a current official sample that demonstrates tracing like this? Or any solid suggestions on other resources to look at? I've done some iPhone programming, but not really anything with the graphics API's or custom handling of touch gestures, so I'm not sure where to start.

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