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  • How do file references within a PHP Objects work?

    - by bender
    I'm trying to create an PHP object that can load objects in other files on demand when needed. My problem is that when I reference the files based on file location for the class definition, it can not find the files. So file structure: /Test.php /os/os.php (extends kernel) /os/kernel.php /os/libraries/lib1.php /os/libraries/lib2.php /os/libraries/lib3.php In kernel.php, the libraries are referenced as 'libraries/lib1.php'. If I create an "os" object in Test.php. The lib files are not found.

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  • Compress Large Video Files with DivX / Xvid and AutoGK

    - by DigitalGeekery
    Have you ever recorded home video on a camcorder only to find the video size is enormous? What if you wanted to share a video clip on YouTube or another video sharing site, but the file size was bigger than the maximum upload size? Today we’ll look at a way to compress certain video files, such as MPEG and AVI, with Auto Gordian Knot (AutoGK). AutoGK is a free application that runs on Windows. It supports Mpeg1, Mpeg2, Transport Streams, Vobs, and virtually any codec used for an .AVI file. AutoGK will accept as input the following file types: MPG, MPEG, VOB, VRO, M2V, DAT, IFO, TS, TP, TRP, M2T, and AVI. Files are output as .AVI files and are converted using the DivX or XviD codecs. Installing and Using AutoGK Download and install AutoGK (link below) Open the AutoGK. You’ll need to navigate a few wizard screens, but you can just accept the defaults.   Choose your video file by clicking on the folder to the right of the Input file text box.   Browse for and select your video file and click “Open.”   For this example, we’ll be working with an .AVI file that’s 167MB in size.   The output file is copied into the same directory as the input file by default, but you can change this if you choose. If the input file is also .AVI, AutoGK will append an _agk to the output file so that the original is not overwritten. Next, you’ll see any audio tracks listed. You can unselect the check box if you’d like to remove the audio track. You can choose one of the Predefined size options… Or, select a Custom size in MB or Target Quality in percentage. For our example, we’ll be compressing our 167MB file to 35MB. Click on Advanced Settings. Here you can choose your codec, if you have a preference, as well as output resolution and output audio. If you’d like to use the DivX codec, you’ll need to download and install it separately. (See link below) Typically you’ll want to keep the defaults. Click “OK.” Now you’re ready to add your file conversion job to the Job queue. Click Add Job to add it to the queue. You can add multiple files conversions to the job queue and  convert them in one batch. Click Start to begin the conversion process. The process will begin. You’ll be able to see the progress in the Log window on the bottom left. When the conversion is complete you’ll see a “Job finished” and the total time in the log window.   Check your output file to see it’s compressed size. Test your video just to make sure the output quality is satisfactory.   Note:  Conversion times can vary greatly depending on the size of the file and your computer hardware. Files that are several GBs in size may take several hours to compress. AutoGK is no longer being actively developed but is still a wonderful DivX/XviD conversion tool. It can also be used to compress and convert non-copy protected DVDs. Downloads AutoGordianKnot DivX (optional) Similar Articles Productive Geek Tips Use Your Mac Mini as a Media Server Part 2Make Disk Cleanup Compress Older(or Newer) Files on XPMysticgeek Blog: Exclusive Look Inside Vreel – Including Interview With Vreel Founder!Friday Fun: Watch HD Video Content with MeevidConvert a DVD Movie Directly to AVI with FairUse Wizard 2.9 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Penolo Lets You Share Sketches On Twitter Visit Woolyss.com for Old School Games, Music and Videos Add a Custom Title in IE using Spybot or Spyware Blaster When You Need to Hail a Taxi in NYC Live Map of Marine Traffic NoSquint Remembers Site Specific Zoom Levels (Firefox)

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  • Passthrough Objects – Duck Typing++

    - by EltonStoneman
    [Source: http://geekswithblogs.net/EltonStoneman] Can't see a genuine use for this, but I got the idea in my head and wanted to work it through. It's an extension to the idea of duck typing, for scenarios where types have similar behaviour, but implemented in differently-named members. So you may have a set of objects you want to treat as an interface, which don't implement the interface explicitly, and don't have the same member names so they can't be duck-typed into implicitly implementing the interface. In a fictitious example, I want to call Get on whichever ICache implementation is current, and have the call passed through to the relevant method – whether it's called Read, Retrieve or whatever: A sample implementation is up on github here: PassthroughSample. This uses Castle's DynamicProxy behind the scenes in the same way as my duck typing sample, but allows you to configure the passthrough to specify how the inner (implementation) and outer (interface) members are mapped:       var setup = new Passthrough();     var cache = setup.Create("PassthroughSample.Tests.Stubs.AspNetCache, PassthroughSample.Tests")                             .WithPassthrough("Name", "CacheName")                             .WithPassthrough("Get", "Retrieve")                             .WithPassthrough("Set", "Insert")                             .As<ICache>(); - or using some ugly Lambdas to avoid the strings :     Expression<Func<ICache, string, object>> get = (o, s) => o.Get(s);     Expression<Func<Memcached, string, object>> read = (i, s) => i.Read(s);     Expression<Action<ICache, string, object>> set = (o, s, obj) => o.Set(s, obj);     Expression<Action<Memcached, string, object>> insert = (i, s, obj) => i.Put(s, obj);       ICache cache = new Passthrough<ICache, Memcached>()                     .Create()                     .WithPassthrough(o => o.Name, i => i.InstanceName)                     .WithPassthrough(get, read)                     .WithPassthrough(set, insert)                     .As();   - or even in config:   ICache cache = Passthrough.GetConfigured<ICache>(); ...  <passthrough>     <types>       <typename="PassthroughSample.Tests.Stubs.ICache, PassthroughSample.Tests"             passesThroughTo="PassthroughSample.Tests.Stubs.AppFabricCache, PassthroughSample.Tests">         <members>           <membername="Name"passesThroughTo="RegionName"/>           <membername="Get"passesThroughTo="Out"/>           <membername="Set"passesThroughTo="In"/>         </members>       </type>   Possibly useful for injecting stubs for dependencies in tests, when your application code isn't using an IoC container. Possibly it also has an alternative implementation using .NET 4.0 dynamic objects, rather than the dynamic proxy.

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  • Large File Upload in SharePoint 2010

    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). This feed URL has been discontinued. Please update your reader's URL to : http://feeds.feedburner.com/winsmarts Read full article .... ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • AWS Large Instance: /mnt does not show all the space that should be available

    - by Emile Baizel
    I just created a Large (m1.large) 64 bit instance which comes with 850 GB instance storage. Look at the Large Instance http://aws.amazon.com/ec2/instance-types/ A 'df -h' from the root folder gives me the output below. The /mnt is where I'm thinking the instance storage is but here it is only showing me 414G. I have set up two servers and both are showing the same numbers. root@ip-11-11-11-11:/# df -h Filesystem Size Used Avail Use% Mounted on /dev/sda1 7.9G 1.1G 6.5G 14% / none 3.7G 112K 3.7G 1% /dev none 3.7G 0 3.7G 0% /dev/shm none 3.7G 48K 3.7G 1% /var/run none 3.7G 0 3.7G 0% /var/lock /dev/sdb 414G 199M 393G 1% /mnt

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  • Creating Entity as an aggregation

    - by Jamie Dixon
    I recently asked about how to separate entities from their behaviour and the main answer linked to this article: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ The ultimate concept written about here is that of: OBJECT AS A PURE AGGREGATION. I'm wondering how I might go about creating game entities as pure aggregation using C#. I've not quite grasped the concept of how this might work yet. (Perhaps the entity is an array of objects implementing a certain interface or base type?) My current thinking still involves having a concrete class for each entity type that then implements the relevant interfaces (IMoveable, ICollectable, ISpeakable etc). How can I go about creating an entity purely as an aggregation without having any concrete type for that entity?

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  • Search and Browse Database Objects with Oracle SQL Developer

    - by thatjeffsmith
    I was tempted to throw in another Dora the Explorer Map reference here, but I came to my senses.Having trouble finding something? Maybe you’re just getting older? I know I am. But still, it’d be nice if my favorite database tool could help me out a bit. Hmmm, what’s this ‘Find Database Object‘ thing over here…sounds like a search mechanism of some sort? You can access this panel from the ‘View‘ menu. It’s a good bit down the screen, so I don’t blame you if you haven’t seen it before. It makes finding ‘stuff’ in your database so much easier. Let’s say I want to find my ‘beer’ objects. I simply need to type my search string and the context (in this case I want it to search EVERYTHING), and hit enter. The search results are listed below and clicking on an object automatically opens it! I know it seems very simple, but I get asked this question a LOT. It will even search through your PL/SQL code! Finding too much? Be sure to toggle off the ‘%’ wildcard check box before doing a search. Working on a Project? I bet you use common column names, or codes, throughout your tables. You could take advantage of this knowledge and use the Find Database Object panel as a substitute connection tree or schema browser. Working on your HR project and want to look at your employee objects? Do a column search for your column ID/key. Sometimes thinking outside the box actually works! Don’t be afraid to tackle a problem from a weird angle, or re-purpose your tools. I do it all the time And I drive the developers nuts trying to do things with the tools they were never designed to do. But I digress. Back to your coding!

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  • Parent Objects

    - by Ali Bahrami
    Support for Parent Objects was added in Solaris 11 Update 1. The following material is adapted from the PSARC arc case, and the Solaris Linker and Libraries Manual. A "plugin" is a shared object, usually loaded via dlopen(), that is used by a program in order to allow the end user to add functionality to the program. Examples of plugins include those used by web browsers (flash, acrobat, etc), as well as mdb and elfedit modules. The object that loads the plugin at runtime is called the "parent object". Unlike most object dependencies, the parent is not identified by name, but by its status as the object doing the load. Historically, building a good plugin is has been more complicated than it should be: A parent and its plugin usually share a 2-way dependency: The plugin provides one or more routines for the parent to call, and the parent supplies support routines for use by the plugin for things like memory allocation and error reporting. It is a best practice to build all objects, including plugins, with the -z defs option, in order to ensure that the object specifies all of its dependencies, and is self contained. However: The parent is usually an executable, which cannot be linked to via the usual library mechanisms provided by the link editor. Even if the parent is a shared object, which could be a normal library dependency to the plugin, it may be desirable to build plugins that can be used by more than one parent, in which case embedding a dependency NEEDED entry for one of the parents is undesirable. The usual way to build a high quality plugin with -z defs uses a special mapfile provided by the parent. This mapfile defines the parent routines, specifying the PARENT attribute (see example below). This works, but is inconvenient, and error prone. The symbol table in the parent already describes what it makes available to plugins — ideally the plugin would obtain that information directly rather than from a separate mapfile. The new -z parent option to ld allows a plugin to link to the parent and access the parent symbol table. This differs from a typical dependency: No NEEDED record is created. The relationship is recorded as a logical connection to the parent, rather than as an explicit object name However, it operates in the same manner as any other dependency in terms of making symbols available to the plugin. When the -z parent option is used, the link-editor records the basename of the parent object in the dynamic section, using the new tag DT_SUNW_PARENT. This is an informational tag, which is not used by the runtime linker to locate the parent, but which is available for diagnostic purposes. The ld(1) manpage documentation for the -z parent option is: -z parent=object Specifies a "parent object", which can be an executable or shared object, against which to link the output object. This option is typically used when creating "plugin" shared objects intended to be loaded by an executable at runtime via the dlopen() function. The symbol table from the parent object is used to satisfy references from the plugin object. The use of the -z parent option makes symbols from the object calling dlopen() available to the plugin. Example For this example, we use a main program, and a plugin. The parent provides a function named parent_callback() for the plugin to call. The plugin provides a function named plugin_func() to the parent: % cat main.c #include <stdio.h> #include <dlfcn.h> #include <link.h> void parent_callback(void) { printf("plugin_func() has called parent_callback()\n"); } int main(int argc, char **argv) { typedef void plugin_func_t(void); void *hdl; plugin_func_t *plugin_func; if (argc != 2) { fprintf(stderr, "usage: main plugin\n"); return (1); } if ((hdl = dlopen(argv[1], RTLD_LAZY)) == NULL) { fprintf(stderr, "unable to load plugin: %s\n", dlerror()); return (1); } plugin_func = (plugin_func_t *) dlsym(hdl, "plugin_func"); if (plugin_func == NULL) { fprintf(stderr, "unable to find plugin_func: %s\n", dlerror()); return (1); } (*plugin_func)(); return (0); } % cat plugin.c #include <stdio.h> extern void parent_callback(void); void plugin_func(void) { printf("parent has called plugin_func() from plugin.so\n"); parent_callback(); } Building this in the traditional manner, without -zdefs: % cc -o main main.c % cc -G -o plugin.so plugin.c % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() As noted above, when building any shared object, the -z defs option is recommended, in order to ensure that the object is self contained and specifies all of its dependencies. However, the use of -z defs prevents the plugin object from linking due to the unsatisfied symbol from the parent object: % cc -zdefs -G -o plugin.so plugin.c Undefined first referenced symbol in file parent_callback plugin.o ld: fatal: symbol referencing errors. No output written to plugin.so A mapfile can be used to specify to ld that the parent_callback symbol is supplied by the parent object. % cat plugin.mapfile $mapfile_version 2 SYMBOL_SCOPE { global: parent_callback { FLAGS = PARENT }; }; % cc -zdefs -Mplugin.mapfile -G -o plugin.so plugin.c However, the -z parent option to ld is the most direct solution to this problem, allowing the plugin to actually link against the parent object, and obtain the available symbols from it. An added benefit of using -z parent instead of a mapfile, is that the name of the parent object is recorded in the dynamic section of the plugin, and can be displayed by the file utility: % cc -zdefs -zparent=main -G -o plugin.so plugin.c % elfdump -d plugin.so | grep PARENT [0] SUNW_PARENT 0xcc main % file plugin.so plugin.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent main, dynamically linked, not stripped % ./main ./plugin.so parent has called plugin_func() from plugin.so plugin_func() has called parent_callback() We can also observe this in elfedit plugins on Solaris systems running Solaris 11 Update 1 or newer: % file /usr/lib/elfedit/dyn.so /usr/lib/elfedit/dyn.so: ELF 32-bit LSB dynamic lib 80386 Version 1, parent elfedit, dynamically linked, not stripped, no debugging information available Related Other Work The GNU ld has an option named --just-symbols that can be used in a similar manner: --just-symbols=filename Read symbol names and their addresses from filename, but do not relocate it or include it in the output. This allows your output file to refer symbolically to absolute locations of memory defined in other programs. You may use this option more than once. -z parent is a higher level operation aimed specifically at simplifying the construction of high quality plugins. Although it employs the same operation, it differs from --just symbols in 2 significant ways: There can only be one parent. The parent is recorded in the created object, and can be displayed by 'file', or other similar tools.

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  • How to pause/resume transfer of large files?

    - by Olivier Lalonde
    I recently had to copy about 20 GB of data split between about 20 files from my laptop to an external hard drive. Since this operation takes quite a while (at ~560kb/s), I was wondering if there was any way to pause the transfer and resume it later (in case, I need to interrupt the transfer). As a side question, is there any performance difference between copying from the terminal vs copying from Nautilus?

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  • Designing a large database with multiple sources

    - by CatchingMonkey
    I have been tasked with redesigning, or at worst optimising the structure of a database for a data warehouse. Currently, the database has 4 other source databases (which is due to expand to X number of others), all of which have their own data structures, naming conventions etc. At the moment an overnight SSIS package pulls the data from the various source and then for each source coverts the data into a standardised, usable format. These tables are then appended to each other creating a 60m row, 40 column beast!. This table is then used in a variety of ways from an OLAP cube to a web front end. The structure has been in place for a very long time, and the work I have been able to prove the advantages of normalisation, and this is the way I would like to go. The problem for me is that the overnight process takes so long I don't then want to spend additional time normalising the last table into something usable. Can anyone offer any insight or ideas into the best way to restructure or optimise the database efficiently? Edit: All the databases are MS SQL Server 2008 R2 Thanks in advance CM

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  • Developing an analytics's system processing large amounts of data - where to start

    - by Ryan
    Imagine you're writing some sort of Web Analytics system - you're recording raw page hits along with some extra things like tagging cookies etc and then producing stats such as Which pages got most traffic over a time period Which referers sent most traffic Goals completed (goal being a view of a particular page) And more advanced things like which referers sent the most number of vistors who later hit a goal. The naieve way of approaching this would be to throw it in a relational database and run queries over it - but that won't scale. You could pre-calculate everything (have a queue of incoming 'hits' and use to update report tables) - but what if you later change a goal - how could you efficiently re-calculate just the data that would be effected. Obviously this has been done before ;) so any tips on where to start, methods & examples, architecture, technologies etc.

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  • Naming Convention for Dedicated Thread Locking objects

    - by Chris Sinclair
    A relatively minor question, but I haven't been able to find official documentation or even blog opinion/discussions on it. Simply put: when I have a private object whose sole purpose is to serve for private lock, what do I name that object? class MyClass { private object LockingObject = new object(); void DoSomething() { lock(LockingObject) { //do something } } } What should we name LockingObject here? Also consider not just the name of the variable but how it looks in-code when locking. I've seen various examples, but seemingly no solid go-to advice: Plenty of usages of SyncRoot (and variations such as _syncRoot). Code Sample: lock(SyncRoot), lock(_syncRoot) This appears to be influenced by VB's equivalent SyncLock statement, the SyncRoot property that exists on some of the ICollection classes and part of some kind of SyncRoot design pattern (which arguably is a bad idea) Being in a C# context, not sure if I'd want to have a VBish naming. Even worse, in VB naming the variable the same as the keyword. Not sure if this would be a source of confusion or not. thisLock and lockThis from the MSDN articles: C# lock Statement, VB SyncLock Statement Code Sample: lock(thisLock), lock(lockThis) Not sure if these were named minimally purely for the example or not Kind of weird if we're using this within a static class/method. Several usages of PadLock (of varying casing) Code Sample: lock(PadLock), lock(padlock) Not bad, but my only beef is it unsurprisingly invokes the image of a physical "padlock" which I tend to not associate with the abstract threading concept. Naming the lock based on what it's intending to lock Code Sample: lock(messagesLock), lock(DictionaryLock), lock(commandQueueLock) In the VB SyncRoot MSDN page example, it has a simpleMessageList example with a private messagesLock object I don't think it's a good idea to name the lock against the type you're locking around ("DictionaryLock") as that's an implementation detail that may change. I prefer naming around the concept/object you're locking ("messagesLock" or "commandQueueLock") Interestingly, I very rarely see this naming convention for locking objects in code samples online or on StackOverflow. Question: What's your opinion generally about naming private locking objects? Recently, I've started naming them ThreadLock (so kinda like option 3), but I'm finding myself questioning that name. I'm frequently using this locking pattern (in the code sample provided above) throughout my applications so I thought it might make sense to get a more professional opinion/discussion about a solid naming convention for them. Thanks!

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  • Reducing brightness of large areas containing bright colours

    - by intuited
    I do most of my work in either a terminal or a web browser. I prefer my terminals to use bright colours on dark. I would really prefer that web pages tended to look this way as well, but that's not under my control. The problem is that when I switch from a light-on-dark terminal to a dark-on-light web page (like this one), my eyes have to adjust to the overall rise in screen brightness. Apparently this is bad for your eyes, in addition to being painful and annoying. It would seem to be possible for some layer of the interface to adjust the displayed colours for parts of the screen, or perhaps for particular windows, to reduce the brightness of the brighter areas of the screen. Can this be done, possibly with a Compiz extension?

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  • FIX: A .NET Framework 2.0-based application that uses Remoting objects crashes and closes unexpected

    982318 ... FIX: A .NET Framework 2.0-based application that uses Remoting objects crashes and closes unexpectedlyThis RSS feed provided by kbAlerz.com.Visit kbAlertz.com to subscribe. It's 100% free and you'll be able to recieve e-mail or RSS updates for the technologies you pick from the Microsoft Knowledge Base....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How do you dive into large code bases?

    - by miku
    What tools and techniques do you use for exploring and learning an unknown code base? I am thinking of tools like grep, ctags, unit-tests, functional test, class-diagram generators, call graphs, code metrics like sloccount and so on. I'd be interested in your experiences, the helpers you used or wrote yourself and the size of the codebase, with which you worked with. I realize, that this is also a process (happening over time) and that learning can mean "can give a ten minute intro" to "can refactor and shrink this to 30% of the size". Let's leave that open for now.

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  • Narrowing down my large keyword list for new PPC campaign

    - by gijoemike
    If I have a list of 100 keywords that are candidates for a PPC campaign (my list is actually 1000+). What is the best approach to narrowing this down to the top 5-10 keywords I should start with? I'm also wondering if my top chosen keywords for PPC campaign should be my main keywords for SEO site optimization for organic traffic. I also have another question on this site asking: How does one estimate where a competitor is getting most of their traffic from? Thanks. The website isn't created yet, but will be up in January.

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  • Best method to organize/manage dependencies in the VCS within a large solution

    - by SnOrfus
    A simple scenario: 2 projects are in version control The application The test(s) A significant number of checkins are made to the application daily. CI builds and runs all of the automation nightly. In order to write and/or run tests you need to have built the application (to reference/load instrumented assemblies). Now, consider the application to be massive, such that building it is prohibitive in time (an entire day to compile). The obvious side effect here, is that once you've performed a build locally, it is immediately inconsistent with latest. For instance: If I were to sync with latest, and open up one of the test projects, it would not locally build until I built the application. This is the same when syncing to another branch/build/tag. So, in order to even start working, I need to wait a day to build the application locally, so that the assemblies could be loaded - and then those assemblies wouldn't be latest. How do you organize the repository or (ideally) your development environment such that you can continually develop tests against whatever the current build is, or a given specific build, while minimizing building the application as much as possible?

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  • protecting css selectors on large website

    - by Tim
    I have content that appears within a corporate website inside an iframe. Several departments contribute their own CSS files to manage the overall UI and design. My problem is that they may use selectors for elements like td (for instance), without notice. Of course that will affect my own content in the frame unless I add a class to every td. I'm just using td as an example: the generic style for any element could change without notice. Is there any method/convention/practice I can use to protect my own styling?

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  • How do you dive into large code bases?

    - by miku
    What tools and techniques do you use for exploring and learning an unknown code base? I am thinking of tools like grep, ctags, unit-tests, functional test, class-diagram generators, call graphs, code metrics like sloccount and so on. I'd be interested in your experiences, the helpers you used or wrote yourself and the size of the codebase, with which you worked with. I realize, that this is also a process (happening over time) and that learning can mean "can give a ten minute intro" to "can refactor and shrink this to 30% of the size". Let's leave that open for now.

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  • Rendering large and high poly meshes

    - by Aurus
    Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques: Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff that simply wont work with height-maps. Using voxels: Yes, but I think that this would be to much since I don't even want to support changing terrain.. Split into multiple chunks and do some sort of LOD with the mesh: Yes, but how would I do that? Tessellation usually creates more detail not less. Precompute the same mesh in lower poly version (like Mudbox does) and depending on the distance it renders one of these meshes: Graphic memory is limited and uploading only the chunks won't solve that problem since the traffic would be too high. IMO the last one sounds really good, but imagine the following process: Upload and render the chunks depending on the current player position. [No problem] Player will walk straight forward Now we maybe have to change on of the low poly chunk with the high poly one So, Remove the low poly chunk and load the high poly chunk [Already to much traffic here, I think] I am not very experienced in graphic programming and maybe the upper process is totally okay but somehow I think it is too much. And how about the disk space it would require.. I think 3 kind of levels would be fine but isn't that also too much? (I am using OpenGL but I don't think that this is important)

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  • Storing lots of large strings with frequent "appends" and few reads

    - by Thiago Moraes
    In my current project, I need to store a very long ASCII string to each instance of a given object. This string will receive an 2 appends per minute and will not be retrieved so frequently. The worst case scenario is a 5-10MB string. I'll have thousands of instances of my object and I'm worried that storing all those strings in the filesystem would not be optimal, but I can't think of a better solution. Can anyone suggest an alternative? Maybe a key-value store? In this case, which one? Any other thoughts?

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  • Only draw visible objects to the camera in 2D

    - by Deukalion
    I have Map, each map has an array of Ground, each Ground consists of an array of VertexPositionTexture and a texture name reference so it renders a texture at these points (as a shape through triangulation). Now when I render my map I only want to get a list of all objects that are visible in the camera. (So I won't loop through more than I have to) Structs: public struct Map { public Ground[] Ground { get; set; } } public struct Ground { public int[] Indexes { get; set; } public VertexPositionNormalTexture[] Points { get; set; } public Vector3 TopLeft { get; set; } public Vector3 TopRight { get; set; } public Vector3 BottomLeft { get; set; } public Vector3 BottomRight { get; set; } } public struct RenderBoundaries<T> { public BoundingBox Box; public T Items; } when I load a map: foreach (Ground ground in CurrentMap.Ground) { Boundaries.Add(new RenderBoundaries<Ground>() { Box = BoundingBox.CreateFromPoints(new Vector3[] { ground.TopLeft, ground.TopRight, ground.BottomLeft, ground.BottomRight }), Items = ground }); } TopLeft, TopRight, BottomLeft, BottomRight are simply the locations of each corner that the shape make. A rectangle. When I try to loop through only the objects that are visible I do this in my Draw method: public int Draw(GraphicsDevice device, ICamera camera) { BoundingFrustum frustum = new BoundingFrustum(camera.View * camera.Projection); // Visible count int count = 0; EffectTexture.World = camera.World; EffectTexture.View = camera.View; EffectTexture.Projection = camera.Projection; foreach (EffectPass pass in EffectTexture.CurrentTechnique.Passes) { pass.Apply(); foreach (RenderBoundaries<Ground> render in Boundaries.Where(m => frustum.Contains(m.Box) != ContainmentType.Disjoint)) { // Draw ground count++; } } return count; } When I try adding just one ground, then moving the camera so the ground is out of frame it still returns 1 which means it still gets draw even though it's not within the camera's view. Am I doing something or wrong or can it be because of my Camera? Any ideas why it doesn't work?

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  • Reading a large SQL Errorlog

    - by steveh99999
    I came across an interesting situation recently where a SQL instance had been configured with the Audit of successful and failed logins being written to the errorlog. ie This meant… every time a user or the application connected to the SQL instance – an entry was written to the errorlog. This meant…  huge SQL Server errorlogs. Opening an errorlog in the usual way, using SQL management studio, was extremely slow… Luckily, I was able to use xp_readerrorlog to work around this – here’s some example queries..   To show errorlog entries from the currently active log, just for today :- DECLARE @now DATETIME DECLARE @midnight DATETIME SET @now = GETDATE() SET @midnight =  DATEADD(d, DATEDIFF(d, 0, getdate()), 0) EXEC xp_readerrorlog 0,1,NULL,NULL,@midnight,@now   To find out how big the current errorlog actually is, and what the earliest and most recent entries are in the errorlog :- CREATE TABLE #temp_errorlog (Logdate DATETIME, ProcessInfo VARCHAR(20),Text VARCHAR(4000)) INSERT INTO #temp_errorlog EXEC xp_readerrorlog 0 -- for current errorlog SELECT COUNT(*) AS 'Number of entries in errorlog', MIN(logdate) AS 'ErrorLog Starts', MAX(logdate) AS 'ErrorLog Ends' FROM #temp_errorlog DROP TABLE #temp_errorlog To show just DBCC history  information in the current errorlog :- EXEC xp_readerrorlog 0,1,'dbcc'   To show backup errorlog entries in the current errorlog :- CREATE TABLE #temp_errorlog (Logdate DATETIME, ProcessInfo VARCHAR(20),Text VARCHAR(4000)) INSERT INTO #temp_errorlog EXEC xp_readerrorlog 0 -- for current errorlog SELECT * from #temp_errorlog WHERE ProcessInfo = 'Backup' ORDER BY Logdate DROP TABLE #temp_errorlog XP_Errorlog is an undocumented system stored procedure – so no official Microsoft link describing the parameters it takes – however,  there’s a good blog on this here And, if you do have a problem with huge errorlogs – please consider running system stored procedure  sp_cycle_errorlog on a nightly or regular basis.  But if you do this,  remember to change the amount of errorlogs you do retain – the default of 6 might not be sufficient for you….

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  • How to deal with large open worlds?

    - by Mr. Beast
    In most games the whole world is small enough to fit into memory, however there are games where this is not the case, how is this archived, how can the game still run fluid even though the world is so big and maybe even dynamic? How does the world change in memory while the player moves? Examples for this include the TES games (Skyrim, Oblivion, Morrowind), MMORPGs (World of Warcraft), Diablo, Titan Quest, Dwarf Fortress, Far Cry.

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  • Large sparse (stiff) ODE system needed for testing

    - by macydanim
    I hope this is the right place for this question. I have been working on a sparse stiff implicit ODE solver and have finished the code so far. I now tested the solver with the Van der Pol equation, and another stiff problem, which is of dimension 4. But to perform better tests I am searching for a bigger system. I'm thinking of the order N = 100...1000, if possible stiff and sparse. Does anybody have an example I could use? I really don't know where to search.

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