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  • NRF Big Show 2011 -- Part 3

    - by David Dorf
    I'm back from the NRF show having been one of the lucky people who's flight was not canceled. The show was very crowded with a reported 20% increase in attendance and everyone seemed in high spirits. After two years of sluggish retail sales, things are really picking up and it was reflected in everyone's mood. The pop-up Disney Store in the Oracle booth was great and attracted lots of interest in their mobile POS. I know many attendees visited the Disney Store in Times Square to see the entire operation. It's an impressive two-story store that keeps kids engaged. The POS demonstration station, where most of our innovations were demoed, was always crowded. Unfortunately most of the demos used WiFi and the signals from other booths prevented anything from working reliably. Nevertheless, the demo team did an excellent job walking people through the scenarios and explaining how shopping is being impacted by mobile, analytics, and RFID. Big Show Links Disney uncovers its store magic Top 10 Things You Missed at the NRF Big Show 2011 Oracle Retail Stores Innovation Station at NRF Big Show 2011 (video) The buzz of the show was again around mobile solutions. Several companies are creating mobile POS using the iPod Touch, including integrations to Oracle POS for the following retailers: Disney Stores with InfoGain Victoria's Secret with InfoGain Urban Outfitters with Starmount The Gap with Global Bay Keeping with the mobile theme, the NRF release a revised version of their Mobile Blueprint at NRF. It will be posted to the NRF site very soon. The alternate payments section had a major rewrite that provides a great overview and proximity and remote payment technologies. NRF Mobile Blueprint Links New mobile blueprint provides fresh insights NRF Mobile Blueprint 2011 (slides) I hope to do some posts on some of the interesting companies I spoke with in the coming weeks.

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  • Play ‘Dune II – The Building of a Dynasty’ Online for Free [Classic Game]

    - by Asian Angel
    Are you a fan of retro sci-fi classic Dune and old-school gaming? Then get the best of both in one package with this free online version of ‘Dune II – The Building of a Dynasty’! When you arrive at the site you will need to choose your house. Once you have made your selection the next part of the game will take a moment or two to load up. From there you will see a short introduction to your chosen house (screenshot above)… Once you have gotten through the introduction to your house, then you can move on to some awesome retro gaming fun! Our Geek Trivia App for Windows 8 is Now Available Everywhere How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus?

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  • Commercial Gaming, Coming Soon to Linux?

    <b>Linux Magazine:</b> "The inability to play the latest off the shelf commercial games has been a thorn in the side of Linux for a long time. With companies such as Valve starting to embrace other platforms, will that be the catalyst Linux needs to become a first class citizen? "

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  • Good book/resource recommendation for HTML5 mobile game development?

    - by Greg Bala
    The problem: I am taking an existing, 5 year old, html based MMORTS game and "HTML5-ing" it, "AJAX-ing" it and most importantly, optimizing for mobile devices like iPhone, android etc. For these devices, the application will be packaged as a downloadable app that is a wrapper for a browser which actually shows the game.. The Question Looking for a good book, or books, or in-depth articles that would help me learn: what tools I have in iOS, andriod applications for optimizing an html based game. things like caching of images, etc what kind of connectivity, or interactivity I can expect between the html/javascript pages and the wrapper - can I play sounds in the wrapper by triggering them from javascript? etc tip and tricks to optimize html/html5 & Javascript application to run well on mobile devices ETC :) Any recommendations would be greatly appreciated!!

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  • Humble Indie Bundle Shows GNU/Linux Gaming Statistics

    <b>Inatux:</b> "Games have become the topic of late. Osmos developers wonder whether there is enough market share for GNU+Linux game ports to be worth the cost, but they aren't the only ones. It's been discussed time and time again, is a GNU+Linux -- or really any Unix or Unix-like -- port worth it?"

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  • How to maximize Java resources for gaming?

    - by Keidax
    I notice that when I play Minecraft, my CPU usage is only around 15 to 20 percent, at most. Is it possible to force my computer to allocate as much RAM, CPU time, etc. to the game, in order to get the best experience possible? Or, is the low CPU usage due to limitations in the JVM or the game code itself? I have OptiFine installed, and I've already tried using renice to change the process priority and -Xmx to allocate more memory to Java. What else can I do?

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  • Gaming with ATI open-source drivers

    - by user7174
    I have recently bought humble bundle 2 ( http://www.humblebundle.com/ ). Is there a way to run Braid using ATI's open-source drivers? The game always crashes. When do get it to start in windowed mode once i go to the first level it will crash. I am using the lastest version of Braid (ST3C ignored) When I use the proprietary drivers Braid works flawlessly and World of Goo performance is increased. However there is terrible screen tearing with the ATI propritary drivers. So my question is: How do I play Braid if I want to use the proprietary drivers?

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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  • Mobile Deals: the Consumer Wants You in Their Pocket

    - by Mike Stiles
    Mobile deals offer something we talk about a lot in social marketing, relevant content. If a consumer is already predisposed to liking your product and gets a timely deal for it that’s easy and convenient to use, not only do you score on the marketing side, it clearly generates some of that precious ROI that’s being demanded of social. First, a quick gut-check on the public’s adoption of mobile. Nielsen figures have 55.5% of US mobile owners using smartphones. If young people are indeed the future, you can count on the move to mobile exploding exponentially. Teens are the fastest growing segment of smartphone users, and 58% of them have one. But the largest demographic of smartphone users is 25-34 at 74%. That tells you a focus on mobile will yield great results now, and even better results straight ahead. So we can tell both from statistics and from all the faces around you that are buried in their smartphones this is where consumers are. But are they looking at you? Do you have a valid reason why they should? Everybody likes a good deal. BIA/Kelsey says US consumers will spend $3.6 billion this year for daily deals (the Groupons and LivingSocials of the world), up 87% from 2011. The report goes on to say over 26% of small businesses are either "very likely" or "extremely likely" to offer up a deal in the next 6 months. Retail Gazette reports 58% of consumers shop with coupons, a 40% increase in 4 years. When you consider that a deal can be the impetus for a real-world transaction, a first-time visit to a store, an online purchase, entry into a loyalty program, a social referral, a new fan or follower, etc., that 26% figure shows us there’s a lot of opportunity being left on the table by brands. The existing and emerging technologies behind mobile devices make the benefits of offering deals listed above possible. Take how mobile payment systems are being tied into deal delivery and loyalty programs. If it’s really easy to use a coupon or deal, it’ll get used. If it’s complicated, it’ll be passed over as “not worth it.” When you can pay with your mobile via technologies that connects store and user, you get the deal, you get the loyalty credit, you pay, and your receipt is uploaded, all in one easy swipe. Nothing to keep track of, nothing to lose or forget about. And the store “knows” you, so future offers will be based on your tastes. Consider the endgame. A customer who’s a fan of your belt buckle store’s Facebook Page is in one of your physical retail locations. They pull up your app, because they’ve gotten used to a loyalty deal being offered when they go to your store. Voila. A 10% discount active for the next 30 minutes. Maybe the app also surfaces social references to your brand made by friends so they can check out a buckle someone’s raving about. If they aren’t a fan of your Page or don’t have your app, perhaps they’ve opted into location-based deal services so you can still get them that 10% deal while they’re in the store. Or maybe they’ve walked in with a pre-purchased Groupon or Living Social voucher. They pay with one swipe, and you’ve learned about their buying preferences, credited their loyalty account and can encourage them to share a pic of their new buckle on social. Happy customer. Happy belt buckle company. All because the brand was willing to use the tech that’s available to meet consumers where they are, incentivize them, and show them how much they’re valued through rewards.

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  • Real-Time Multi-User Gaming Platform

    - by Victor Engel
    I asked this question at Stack Overflow but was told it's more appropriate here, so I'm posting it again here. I'm considering developing a real-time multi-user game, and I want to gather some information about possibilities before I do some real development. I've thought about how best to ask the question, and for simplicity, the best way that occurred to me was to make an analogy to the field (or playground) game darebase. In the field game of darebase, there are two or more bases. To start, there is one team on each base. The game is a fancy game of tag. When two people meet out in the field, the person who left his base most recently timewise captures the other person. They then return to that person's base. Play continues until everyone is part of the same team. So, analogizing this to an online computer game, let's suppose there are an indefinite number of bases. When a person starts up the game, he has a team that is located at, for example, his current GPS coordinates. It could be a virtual world, but for sake of argument, let's suppose the virtual world corresponds to the player's actual GPS coordinates. The game software then consults the database to see where the closest other base is that is online, and the two teams play their game of virtual tag. Note that the user of the other base could have a different base than the one run by the current user as the closest base to him, in which case, he would be in two simultaneous battles, one with each base. When they go offline, the state of their players is saved on a server somewhere. Game logic calls for the players to have some automaton-logic of some sort, so they can fend for themselves in a limited way using basic rules, until their user goes online again. The user doesn't control the players' movements directly, but issues general directives that influence the players' movement logic. I think this analogy is good enough to frame my question. What sort of platforms are available to develop this sort of game? I've been looking at smartfoxserver, but I'm not convinced yet that it is the best option or even that it will work at all. One possibility, of course, would be to roll out my own web server, but I'd rather not do that if there is an existing service out there already that I could tap into. I will be developing for iOS devices at first. So any suggestions would be greatly appreciated. I think I need to establish the architecture first before proceeding with this project. Note that darbase is not the game I intend to implement, but, upon reflection, that might not be a bad idea either.

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  • Team Fortress 2 Is Now Free [Gaming]

    - by Jason Fitzpatrick
    Wildly popular computer game Team Fortress 2 is now free Previously $10, Valve dropped the price for Team Fortress 2 to $0. The new model is a “freemium” one wherein the majority of the game is free but you can purchase small upgrades in-game (like expanding your backpack from 50 slots to 300 slots to hold more gear or purchasing items instead of searching them out in the game). Check out the trailer and then hit up the link below to grab a copy. Team Fortress 2 [via Mashable] What is a Histogram, and How Can I Use it to Improve My Photos?How To Easily Access Your Home Network From Anywhere With DDNSHow To Recover After Your Email Password Is Compromised

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  • Which stages of the requirements analysis process in mobile requirements engineering are the most challenging ones?

    - by user363295
    I'm doing a research on formulating a requirements analysis model as a stage of requirements engineering for mobile-application development by considering the limitations and the needs of it ( agility and etc.. .), what I'm trying to figure out is that which parts of this process (requirements analysis for mobile development) are the most challenging ones ( so i can focus more on) , and if there is any stage that u think I need to include or exclude (exp. some may think a quality plan may or may not be necessary and etc.) to make it more clear below is the list of few of the areas in which I can focus on ( by the way your suggestions can be anything out of the below list.) -Requirements specification -Prototyping -Requirements Prioritization -Focusing on quality functions

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  • Turning my mobile boardband into Wifi with my laptop using Kubuntu 12.04 to use it in my desktop PC

    - by Suhail cholassery
    Its been 3 or 4 months since I started using 12.04. What I want to do is very clear: Turn my mobile broadband connection into Wifi connection with my laptop using Kubuntu 12.04 to use it in my desktop PC. I browsed through most of the questions related to this (ad- hoc connections, bridging mobile broadband with Wifi, etc). I also read the ICS article, but I found those too difficult to digest. I hope that there is some other way to do this. I request you to give me a practical and applicable answer . I am not trying duplicate any other existing question.

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  • Gaming with ATI open-source drivers

    - by user7174
    I have recently bought humble bundle 2 ( http://www.humblebundle.com/ ). Is there a way to run Braid using ATI's open-source drivers? The game always crashes. When do get it to start in windowed mode once i go to the first level it will crash. I am using the lastest version of Braid (ST3C ignored) When I use the proprietary drivers Braid works flawlessly and World of Goo performance is increased. However there is terrible screen tearing with the ATI propritary drivers. So my question is: How do I play Braid if I want to use the proprietary drivers?

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  • What source control to use for my private gaming server?h

    - by crosenblum
    It has sql server components, client launcher, server software. I want to use an online resource where people can make updates, and make it easier to roll out any changes to players. Most of the files are just text files, or gtx image files. I don't think this qualifies as open source, so I don't know what to do. I tried github, and have a free account there, but it was really clunky, mass adding every file to be comitted. I really dont' like subversion but if that's the best option, i'll use it. The other people who will need access to the files will have no familiarity with any kind of source control, so I need an easy system for them to download files, make changes, and comit to the repository. Any suggestions?

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  • Is it legal to charge extra fees for copyrighted content on mobile platforms?

    - by Macrow Willson
    this question just came up as we recently bought content from image stock portals. Many of those altered their license agreement in favor of charging more for using in mobile apps. So instead of using their standard licenses, you need to pay an "extended" licenses which multiplies the fee easily by 5-10. That doesn't make sense as the mobile device is just a smaller browser and protects the content even better than a desktop computer. Are those stock agencies allowed to do that, and is it legal at all ? I am not a lawyer but I would even risk to go on with the standard license and wait to be sued in that matter.

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  • Add valuable dynamic content to a mobile oriented (local) website, any suggestions?

    - by cesko80
    HI to all, I'm developing a mobile website containing some valuable dynamic content for people living in my city. I did find some useful informations that aren't available in a quick, light mobile format and I added to my site: teathers' programming, pharmacy shops open at night, twitter account embedding... have you got any other suggestion? I was thinking about facebook oauth to add some "social" feel, but I woluld like to avoid cloning fb information/features, just add some other cool addictive thing. I 'm using php for dynamic contents.

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  • jquery mobile - loading content into a div

    - by Robbiegod
    Jquery Mobile works by “hijacking” a page and loading content and injecting it into the page. It seems that this creates a problem when i try to inject other content into the page. I have my index.html and then a page2.html file. I'm setting up jquery mobile in the normal fashion wrapping the contents of each page in a div like so: <div id="container" data-role="page"> // my content <a href="page2.html">go to page 2</a> </div> when the user taps go to page 2, it does the nice slide effect. The url in the location bar looks like this: index.html#page2.html jquery mobile inject the content of the page using the anchors and applies the transition. nice so everthing works great up to the next part. On page2.html, i have a section that is loading some external data and injecting it into a div. <a href="http://www.somedomain.com/myata.php" class="ajaxtrigger" data-role="none">mydata</a> <div id="target"></div> <script src="js/code.js"></script> <script src="js/loader.js"></script> <script type="text/javascript"> $(document).ready(function(){ $('.ajaxtrigger').trigger('click'); }); </script> The problem i am having is that when i enable the transitions in jquery mobile this script doesn't work. It won't load the data into the div. bummer. Anyone know what i need to do to get it to trigger and load the content into that div?

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  • Nokia to release Windows 7 mobiles

    - by samsudeen
    The Finnish mobile giant Nokia announced today partnership with Microsoft to release smartphones using  Windows Phone 7 mobile platform. The alliance is expected to give much needed support and advantage for both the companies. The once leader of mobile phone industry, Nokia, has lost  most of its market share to iPhone and  Android  smartphones in the recent past. Microsoft has also re-designed it’s Windows mobile OS last year to regain it’s lost momentum in the Mobile OS market. Below are few of the highlights of the deal Nokia smartphones will be powered by Windows Phone 7 OS Microsoft to develop Mobile office for Nokia phones Nokia mobiles to support Enterprise instant messaging  and optimized conferencing using the Microsoft Office Communicator Mobile Support for network connectivity using Microsoft share point server Integration with Microsoft System Centre This article titled,Nokia to release Windows 7 mobiles, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • How can you Add Value to your Mobile Apps?

    - by Carlos Chang
    Author: Craig Mikus, Sr. Director, Enterprise Mobile Solutions Seems like every customer is either building or planning to build mobile apps, especially customer facing apps. Why? Inevitably, all companies want to improve the customer experience through more quality interactions that drive customer satisfaction, customer loyalty, new revenue streams, and even improve the way they service their customers. What better way than mobile apps? Right? But how can customers add more value to these mobile apps to drive more business benefit? Look closely, the answer just might be right in front of you. Still need another clue? What’s the first 4 letters of mobile – mo-bi? Or pronounced differently, More BI. That’s right – add more business intelligence to your overall mobile strategy. In today’s customer centric world where customer interactions and personalization are critical, it’s important to leverage a BI strategy that complements and feeds into your mobile strategy. For example, I was recently talking to a customer that was implementing a data warehouse project focused customer analytics. Their goal was to understand who are their best customers and why, develop customer profiles, identify customer trends & patterns, identify cross sell opportunities, and much more. The company then wanted to feed this information to marketing for targeted campaigns and programs. As we continued to talk, I asked my contact if they had plans to feed this information into their customer facing mobile apps to personalize the apps, target their interactions, and hopefully drive customer loyalty and new revenue streams? Two minutes later, my contact was calling his mobile development teams. So my advice to everyone, as you establish your enterprise mobile strategy and goals, remember that “mo-BI” is a critical component to add value to your mobile apps! So make sure you have “mo BI” in your mobile strategy. As I come to think of it, did you ever notice that Big Data also starts with BI?

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  • Mobile Device emulator cannot access localhost

    - by Diana
    I am using Windows Mobile 6 Professional Emulator and Windows Mobile Device Center. I connected and cradled the emulator to my computer. I am trying to connect from the browser of the emulator to a webservice that is deployed in the IIS of my computer (same machine where the emulator is installed). If I connect my computer to the internet, I can access any website, including my local WS (using the IP returned by ipConfig). The problem is when I disconnect the computer from the Internet: I cannot access my local web service using the IP (internal one returned by ipconfig), or machine name. Do you have any ideea what settings am I missing? I am sure this it's possible somehow, I just don't know how... PS: The goal is to access the WS from a mobile application, but until I cannot access it from the browser, I cannot access it from the application either. Thank you!

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