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Search found 765 results on 31 pages for 'mr justinator'.

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  • Android x86 porting, unable to make it work

    - by Mr G
    I'm kind of new to the whole porting issue and I got to it because of the slowness in the emulator provided with the Android SDK. I downloaded the android-x86-3.2-RC2-eeepc and android-x86-3.2-RC2-tegav2 ISO-es (from this site) and tried them on the VirtualBox but have no internet connection on the eeepc version and the tegev2 wont event start. I tried the VirtualBoxHowTo but got nothing, on both Windows and Linux platforms. the only thing I managed to understand is that to use this on a VM you need to build it for VM. Can anyone help me on this? P.S.: I need the HoneyComb version (3.2) and the pc I have is a AMD 6 core on and Asus Crosshair Extreme motherboard, Windows 7 or Ubunutu 11.10. (both OS are 64bit)

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  • fesetround with MSVC x64

    - by mr grumpy
    I'm porting some code to Windows (sigh) and need to use fesetround. MSVC doesn't support C99, so for x86 I copied an implementation from MinGW and hacked it about: //__asm__ volatile ("fnstcw %0;": "=m" (_cw)); __asm { fnstcw _cw } _cw &= ~(FE_TONEAREST | FE_DOWNWARD | FE_UPWARD | FE_TOWARDZERO); _cw |= mode; //__asm__ volatile ("fldcw %0;" : : "m" (_cw)); __asm { fldcw _cw } if (has_sse) { unsigned int _mxcsr; //__asm__ volatile ("stmxcsr %0" : "=m" (_mxcsr)); __asm { stmxcsr _mxcsr } _mxcsr &= ~ 0x6000; _mxcsr |= (mode << __MXCSR_ROUND_FLAG_SHIFT); //__asm__ volatile ("ldmxcsr %0" : : "m" (_mxcsr)); __asm { ldmxcsr _mxcsr } } The commented lines are the originals for gcc; uncommented for msvc. This appears to work. However the x64 cl.exe doesn't support inline asm, so I'm stuck. Is there some code out there I can "borrow" for this? (I've spent hours with Google). Or will I have to go on a 2 week detour to learn some assembly and figure out how to get/use MASM? Any advice is appreciated. Thank you.

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  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

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  • Query notation for the sitecore 'source' field in template builder

    - by M.R.
    I am trying to set the the source field of a template using the query notation (or xpath - whichever works), but none of them seems to be working. My content tree is a multisite content tree: France --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions US --Page 1 ----Page1A -------Page1AA --Page 2 --Page 3 --METADATA ----Regions Each site has its own METADATA folder, and I want it so that when adding a page inside each of the main country nodes, I want the values to reflect whatever is in the METADATA of that site. I have two different fields for now - a droplink and a treelistex field. So I thought I can just get the parent item that is a country site, and get the metadata folder for that. When I put the following query in both the fields, I get different results: query:./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* For the droplink field, I get only the first Region (one item) For the treelistex field, I get the entire content tree I then tried to modify the query a little bit and took the 'query' notation out ./ancestor::*[@@templatename='CountryHome']/METADATA/Regions/* If I go to the developer center/xpath builder, and set the context node to any item underneath the main country site, it returns me exactly what I need, but when I put this in the source, I get the entire content tree in both the cases. Help!

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  • String replaceAll method (Java)

    - by Mr CooL
    I have following problem, Code: String a="Yeahh, I have no a idea what's happening now!"; System.out.println(a); a=a.replaceAll("a", ""); System.out.println(a); Before removing 'a', result: Yeahh, I have no a idea what's happening now! Actual Result: After removing 'a', result: Yehh, I hve no ide wht's hppening now! Desired Result: Yeahh, I have no idea what's happening now! Anyone can gimme some advices to achieve my desired result?

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  • How to get webcam video stream bytes in c++

    - by Mr Bell
    I am targeting windows machines. I need to get access to the pointer to the byte array describing the individual streaming frames from an attached usb webcam. I saw the playcap directshow sample from the windows sdk, but I dont see how to get to raw data, frankly, I don't understand how the video actually gets to the window. Since I don't really need anything other than the video capture I would prefer not to use opencv. Visual Studio 2008 c++

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  • Alternative approach to OpenGL View on top of Camera

    - by Mr. Roland
    Hi, the traditional way of doing a camera preview background with OpenGL on the front is to take two SurfaceViews(one for the camera another for OpenGL) and stack them on top of each other. The problem is that stacking SurfaceViews is discouraged: http://groups.google.com/group/android-developers/browse_thread/thread/4850fe5c314a3dc6 So what alternatives are there? I was considering the following: Subclass GlSurfaceView, and then call set the Camera preview onto the holder of this subclass: Camera.setPreviewDisplay(mHolder); Don't use GLSurfaceView, instead create your own SurfaceView subclass where you display the Camera preview onto the holder and also draw your openGL. This would require to use OpenGL without GLSurfaceView, has anyone done this before? I'm not sure if this even is possible or makes sense, since it implies displaying the camera preview onto the holder of the surface and at the same time drawing OpenGL on the same surface. Is there any other sensible alternative to solving the problem without using two SurfaceViews? Thanks!

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  • Get image data for Direct3d rendering stream

    - by Mr Bell
    I would like to get at the raw image data, as in a pointed to a byte array or something like that, of the image output from a direct3d app without actually rendering it to the monitor. I need to do this so that I can render direct3d as a directshow source filter Visual studio 2008 c++

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  • Is there a methode to linarize a Document?

    - by M.R.
    A webservice response with a message which is not linarized. This produces a problem, when trying to access a (as an example) the root element with getSOAPBody().getFirstChlid(). In a linarized document this call would return the first element inside the the body. If the message is not properly formated, you may get the the line break between the soap body and the first element. The problem should be easy to solve with a recursive method, but I was wondering, if there is a method for it? Like normalize etc. Edit: XML Response: ... XMLSchema-instance"><soapenv:Body> <wst:RequestSecurityTokenResponse xmlns:wst="http://schemas.xmlsoap.org/ws/200/02/trust">... JAVA CODE: final DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); factory.setNamespaceAware(true); DocumentBuilder db = factory.newDocumentBuilder(); Document result = db.newDocument(); //messResult is the response result.appendChild(result.importNode(messResult.getSOAPBody().getFirstChild(),true)); Error Log: HIERARCHY_REQUEST_ERR: An attempt was made to insert a node where it is not permitted.

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  • interactive lua: command line arguments

    - by mr calendar
    I wish to do lua prog.lua arg1 arg2 from the command line Inside prog.lua, I want to say, for instance print (arg1, arg2, '\n') Lua doesn't seem to have argv[1] etc and the methods I've seen for dealing with command line arguments seem to be immature and / or cumbersome. Am I missing something?

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  • Targetting x86 vs AnyCPU when building for 64 bit window OSes

    - by Mr Roys
    I have an existing C# application written for .NET 2.0 and targetting AnyCPU at the moment. It currently references some third party .NET DLLs which I don't have the source for (and I'm not sure if they were built for x86, x64 or AnyCPU). If I want to run my application specifically on a 64 bit Windows OS, which platform should I target in order for my app to run without errors? My understanding at the moment is to target: x86: If at least one third party .NET dll is built for x86 or use p/Invoke to interface with Win32 DLLs. Application will run in 32 bit mode on both 32 bit and 64 bit OSes. x64: If all third party .NET dlls are already built for x64 or AnyCPU. Application will only run in 64 bit OSes. AnyCPU: If all third party .NET dlls are already built for AnyCPU. Application will run in 32 bit mode on 32 bit OSes and 64 bit on 64 bit OSes. Also, am I right to believe that while targetting AnyCPU will generate no errors when building a application referencing third party x86 .NET DLLs, the application will throw a runtime exception when it tries to load these DLLs when it runs on a 64 bit OS. Hence, as long as one of my third party DLLs is doing p/Invoke or are x86, I can only target x86 for this application?

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  • How do i render a web cam filter instead of video file in directshow?

    - by Mr Bell
    How do i render a web cam filter instead of video file? I am looking at the vmr9compositor example included in the directshow sdk. It renders a video file. I would like to stream in the feed from the webcam. It SEEMS like this should be possible, but I dont have much of a grasp on directshow. It uses this method call currently: hr = g_graph->RenderFile( pFileName, NULL ); Looking at the playcap example in the sdk which can display the web cam feed in a window, I see that it uses hr = g_pCapture->RenderStream (&PIN_CATEGORY_PREVIEW, &MEDIATYPE_Video, pSrcFilter, NULL, NULL)); to display the web cam stream. pSrcFilter is an IBaseFilter. How can I can swap the video file in the vmr app with the web cam feed? Windows XP, Visual Studio 2008 C++

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  • Core Data confusion: fetch without tableview.

    - by Mr. McPepperNuts
    I have completed and reproduced Core Data tutorials using a tableview to display contents. However, I want to access an Entity through a fetch on a view without a tableview. I used the following fetch code, but the count returned is always 0. The data exists when the database is opened using SQLite tools. NSManagedObject *entryObj; XYZDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; NSManagedObjectContext *managedObjectContext = appDelegate.managedObjectContext; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Quote" inManagedObjectContext:managedObjectContext]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"id" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [request setEntity: entity]; NSArray *results = [managedObjectContext executeFetchRequest:request error:nil]; if (results == nil) { NSLog(@"No results found"); entryObj = nil; }else { NSLog(@"results %d", [results count]); } [request release]; [sortDescriptors release]; count returned is always 0; it should be 5. Can anyone point me to a reference or tutorial regarding creating a controller not to be used with a tableview.

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  • Getting a visitors Facebook page

    - by Mr Carl
    Hey guys, this is more of a question out of curiosity, but is it possible to get somebody's Facebook page after they have visited your site? Was thinking maybe a chain of lookup stuff could be used starting with an IP to eventually perhaps get a name and thus that person's Facebook page. I have also heard you can read somebody's web history, is this true?

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  • How to post to a request using node.js

    - by Mr JSON
    I am trying to post some json to a URL. I saw various other questions about this on stackoverflow but none of them seemed to be clear or work. This is how far I got, I modified the example on the api docs: var http = require('http'); var google = http.createClient(80, 'server'); var request = google.request('POST', '/get_stuff', {'host': 'sever', 'content-type': 'application/json'}); request.write(JSON.stringify(some_json),encoding='utf8'); //possibly need to escape as well? request.end(); request.on('response', function (response) { console.log('STATUS: ' + response.statusCode); console.log('HEADERS: ' + JSON.stringify(response.headers)); response.setEncoding('utf8'); response.on('data', function (chunk) { console.log('BODY: ' + chunk); }); }); When I post this to the server I get an error telling me that it's not of the json format or that it's not utf8, which they should be. I tried to pull the request url but it is null. I am just starting with nodejs so please be nice.

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  • IIS6, ASP.NET MVC 1 and random slowdowns

    - by Mr Snuffle
    I've recently deployed a MVC application to an IIS6 web server. One strange behaviour I've been having is the load times will randomly blow up to 30sec+ and then return to normal. Our tests have shown this occurring on multiple connections at the same time. Once the wait has passed, the site become responsive again. It's completely random when this will occur, but will probably happen about once every 15 minutes or so. My first thought was the application was being restarted by the web server for some reason, but I determined this wasn't the case because the process recycling is set very infrequently, and I placed some logging in the application startup. It's also nothing to do with the database connection. This slowdown happens simply by moving between static pages too. I've watched the database with a SQL profiler, and nothing is hitting it when these slowdowns occur. Finally, I've placed entry and exit logging on my controller actions, the slowdown always happens outside of the controller. The entry and exit time for a controller action is always appropriately fast. Does anyone have any ideas of what could be causing this? I've tried running it locally on IIS7 and I haven't had the issue. I can only think it's something to do with our hosting provider.

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  • How to recive more than 65000 bytes in C++ socket using recv()

    - by Mr.Cool
    I am developing a client server application (TCP) in Linux using C++. I want to send more than 65,000 bytes at the same time. In TCP, the maximum packet size is 65,635 bytes only. How can I send the entire bytes without loss? Following is my code at server side. //Receive the message from client socket if((iByteCount = recv(GetSocketId(), buffer, MAXRECV, MSG_WAITALL)) > 0) { printf("\n Received bytes %d\n", iByteCount); SetReceivedMessage(buffer); return LS_RESULT_OK; } If I use MSG_WAITALL it takes a long time to receive the bytes so how can I set the flag to receive more than 10 lakhs bytes at time.

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