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  • New regular expression features in PCRE 8.34 and 8.35

    - by Jan Goyvaerts
    PCRE 8.34 adds some new regex features and changes the behavior of a few to make it better compatible with the latest versions of Perl. There are no changes to the regex syntax in PCRE 8.35. \o{377} is now an octal escape just like \377. This syntax was first introduced in Perl 5.12. It avoids any confusion between octal escapes and backreferences. It also allows octal numbers beyond 377 to be used. E.g. \o{400} is the same as \x{100}. If you have any reason to use octal escapes instead of hexadecimal escapes then you should definitely use the new syntax. Because of this change, \o is now an error when it doesn’t form a valid octal escape. Previously \o was a literal o and \o{377} was a sequence of 337 o‘s. In free-spacing mode, whitespace between a quantifier and the ? that makes it lazy or the + that makes it possessive is now ignored. In Perl this has always been the case. In PCRE 8.33 and prior, whitespace ended a quantifier and any following ? or + was seen as a second quantifier and thus an error. The shorthand \s now matches the vertical tab character in addition to the other whitespace characters it previously matched. Perl 5.18 made the same change. Many other regex flavors have always included the vertical tab in \s, just like POSIX has always included it in [[:space:]]. Names of capturing groups are no longer allowed to start with a digit. This has always been the case in Perl since named groups were added to Perl 5.10. PCRE 8.33 and prior even allowed group names to consist entirely of digits. [[:<:]] and [[::]] are now treated as POSIX-style word boundaries. They match at the start and the end of a word. Though they use similar syntax, these have nothing to do with POSIX character classes and cannot be used inside character classes. Perl does not support POSIX word boundaries. The same changes affect PHP 5.5.10 (and later) and R 3.0.3 (and later) as they have been updated to use PCRE 8.34. RegexBuddy and RegexMagic have been updated to support the latest versions of PCRE, PHP, and R. Older versions that were previously supported are still supported, so you can compare or convert your regular expressions between the latest versions of PCRE, PHP, and R and whichever version you were using previously.

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  • New T-SQL Features in SQL Server 2011

    - by Divya Agrawal
    SQL Server 2011 (or Denali) CTP is now available and can be downloaded at http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6a04f16f-f6be-4f92-9c92-f7e5677d91f9&displaylang=en SQL Server 2011 has several major enhancements including a new look for SSMS. SSMS is now   similar to Visual Studio   with greatly improved Intellisense support. This article we will focus on the T-SQL Enhancements in SQL Server 2011. The main [...]

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  • Framework 4 Features: User Propogation to the Database

    - by Anthony Shorten
    Once of the features I mentioned in a previous entry was the ability for Oracle Utilities Application Framework V4 to automatically propogate the end user to the database connection. This bears more explanation. In the past releases of the Oracle Utilities Application Framework, all database connections are pooled and shared within a channel of access. So for example, the online connections on the Business Application Server share a common pool of connections and the batch in a thread pool shares a seperate pool of connections. The connections are pooled for performance reasons (the most expensive part of a typical transaction is opening and closing connections so we save time by having them ready beforehand). The idea is that when a business function needs some SQL to be execute it takes a spare connection from the pool, executes the SQL and then returns the connection back to the pool for reuse. Unfortunelty to support the pool being started and ready before the transactions arrives means that you need to have a shared userid (as you dont know the users who need them beforehand). Therefore each connection uses the same database user to execute the SQL it needs. This is acceptable for executing transactions, generally but does not allow the DBA or other tools to ascertain which end user is actually running the transaction. In Oracle Utilities Application Framework V4, we now set the CLIENT_IDENTIFIER to the end userid (not the Login Id) when the connection is taken from the pool and used and reset it back to blank when returned to the pool. The CLIENT_IDENTIFIER is a feature that is present in the Oracle Database connection information. From a monitoring perspective, when a connection to the database is actively running SQL, the end user is now able to be determined by querying the CLIENT_IDENTIFIER on the session object within the database. This can be done in the DBA's favorite monitoring tool (even just some SQL on the v$session table is enough). This has other implications as well. Oracle sells a lot of other security addons to the database and so do third parties. If a site wants to have additional levels of security or auditing in the database then the CLIENT_IDENTIFIER, if supported, is now available to be recorded or used by those products to provide additional levels of security. This facility was one of the highly "nice to haves" that customers would ask us about so we now allow it to be used to allow finer grained monitoring and additional security facilities. Note: This facility is only available for customers using the Oracle Database versions of our products.

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  • Android: new Intent() starts new instance with android:launchMode="singleTop"

    - by Stefan Klumpp
    I have Activity A with android:launchMode="singleTop" in the manifest. If I go to Activity B, C and D there I have menu shortcuts to return to my applications root activity (A). The code looks like this: Intent myIntent = new Intent(getBaseContext(), MainActivity.class); startActivity(myIntent); However, instead of returning to the already existing instance A of my MainActivity.class it creates a new instance - it goes to onCreate() instead of onNewIntent(). This is not the expected behavior, right?

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  • New Features In Photoshop CS4

    Adobe Photoshop is the most popular image editing software in the world. It';s used by a number of professionals in the photo, magazine, and film industries, among others. When a new update comes, man... [Author: Mandi Pralle - Computers and Internet - March 29, 2010]

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  • php how to open new tab or new window

    - by dpaksp
    in php my task here is before user downloads a file i have display a form thr where i can get details of user i.e form1...on click on submit button it will go to next php file where it process some logic...from thr i have open new tab or new window in that i have display my file or any thing ....how to do thank u

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  • New to programing

    - by user287764
    This one's fairly simple. I'm new to programing and am wondering what is the first language I should learn. I kind of know all the concepts of programing. also could someone suggest a first book for the same [Free or paid]

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  • New Remoting Features in PowerShell 2.0

    Eager to quell misinformation, Jonathan Medd points why PowerShell 2.0 is so much more than just super-charged SSH. He describes some new commands with full remoting functionality, and then explains persistent sessions, and how they give you that much sought-after power: administration automation.

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  • C# XNA 4.0 multitextured cube

    - by chron
    So I am following this tutorial on how to draw a cube in XNA and I ran into a problem. Ok so my shader can only have texture right? I need to have a texture on the front and back of my cube. So I thought I could just have both textures stored in one texture. Problem is I do not know how to map out my UV coords to do so. (I tried dividing by 2 and such with no luck...). I am really new to this (not programming, just game development and some concepts), but how could I get UV coordinates for both halfs of the texture. private void ConstructCube(Vector3 Position,Vector3 Size) { _vertices = new VertexPositionNormalTexture[50]; // Calculate the position of the vertices on the top face. Vector3 topLeftFront = Position + new Vector3(-1.0f, 1.0f, -1.0f) * Size; Vector3 topLeftBack = Position + new Vector3(-1.0f, 1.0f, 1.0f) * Size; Vector3 topRightFront = Position + new Vector3(1.0f, 1.0f, -1.0f) * Size; Vector3 topRightBack = Position + new Vector3(1.0f, 1.0f, 1.0f) * Size; // Calculate the position of the vertices on the bottom face. Vector3 btmLeftFront = Position + new Vector3(-1.0f, -1.0f, -1.0f) * Size; Vector3 btmLeftBack = Position + new Vector3(-1.0f, -1.0f, 1.0f) * Size; Vector3 btmRightFront = Position + new Vector3(1.0f, -1.0f, -1.0f) * Size; Vector3 btmRightBack = Position + new Vector3(1.0f, -1.0f, 1.0f) * Size; // Normal vectors for each face (needed for lighting / display) Vector3 normalFront = new Vector3(0.0f, 0.0f, 1.0f) * Size; Vector3 normalBack = new Vector3(0.0f, 0.0f, -1.0f) * Size; Vector3 normalTop = new Vector3(0.0f, 1.0f, 0.0f) * Size; Vector3 normalBottom = new Vector3(0.0f, -1.0f, 0.0f) * Size; Vector3 normalLeft = new Vector3(-1.0f, 0.0f, 0.0f) * Size; Vector3 normalRight = new Vector3(1.0f, 0.0f, 0.0f) * Size; // UV texture coordinates Vector2 textureTopLeft = new Vector2(1.0f * Size.X, 0.0f * Size.Y); Vector2 textureTopRight = new Vector2(0.0f * Size.X, 0.0f * Size.Y); Vector2 textureBottomLeft = new Vector2(1.0f * Size.X, 1.0f * Size.Y); Vector2 textureBottomRight = new Vector2(0.0f * Size.X, 1.0f * Size.Y); // Add the vertices for the FRONT face. _vertices[0] = new VertexPositionNormalTexture(topLeftFront, normalFront, textureTopLeft); _vertices[1] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[2] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); _vertices[3] = new VertexPositionNormalTexture(btmLeftFront, normalFront, textureBottomLeft); _vertices[4] = new VertexPositionNormalTexture(btmRightFront, normalFront, textureBottomRight); _vertices[5] = new VertexPositionNormalTexture(topRightFront, normalFront, textureTopRight); // Add the vertices for the BACK face. _vertices[6] = new VertexPositionNormalTexture(topLeftBack, normalBack, textureTopRight); _vertices[7] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[8] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[9] = new VertexPositionNormalTexture(btmLeftBack, normalBack, textureBottomRight); _vertices[10] = new VertexPositionNormalTexture(topRightBack, normalBack, textureTopLeft); _vertices[11] = new VertexPositionNormalTexture(btmRightBack, normalBack, textureBottomLeft); // Add the vertices for the TOP face. _vertices[12] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[13] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); _vertices[14] = new VertexPositionNormalTexture(topLeftBack, normalTop, textureTopLeft); _vertices[15] = new VertexPositionNormalTexture(topLeftFront, normalTop, textureBottomLeft); _vertices[16] = new VertexPositionNormalTexture(topRightFront, normalTop, textureBottomRight); _vertices[17] = new VertexPositionNormalTexture(topRightBack, normalTop, textureTopRight); // Add the vertices for the BOTTOM face. _vertices[18] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[19] = new VertexPositionNormalTexture(btmLeftBack, normalBottom, textureBottomLeft); _vertices[20] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[21] = new VertexPositionNormalTexture(btmLeftFront, normalBottom, textureTopLeft); _vertices[22] = new VertexPositionNormalTexture(btmRightBack, normalBottom, textureBottomRight); _vertices[23] = new VertexPositionNormalTexture(btmRightFront, normalBottom, textureTopRight); // Add the vertices for the LEFT face. _vertices[24] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight); _vertices[25] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[26] = new VertexPositionNormalTexture(btmLeftFront, normalLeft, textureBottomRight ); _vertices[27] = new VertexPositionNormalTexture(topLeftBack, normalLeft, textureTopLeft); _vertices[28] = new VertexPositionNormalTexture(btmLeftBack, normalLeft, textureBottomLeft ); _vertices[29] = new VertexPositionNormalTexture(topLeftFront, normalLeft, textureTopRight ); // Add the vertices for the RIGHT face. _vertices[30] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[31] = new VertexPositionNormalTexture(btmRightFront, normalRight, textureBottomLeft); _vertices[32] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); _vertices[33] = new VertexPositionNormalTexture(topRightBack, normalRight, textureTopRight); _vertices[34] = new VertexPositionNormalTexture(topRightFront, normalRight, textureTopLeft); _vertices[35] = new VertexPositionNormalTexture(btmRightBack, normalRight, textureBottomRight); done = true; }

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  • Cannot get focus on new opened tab with selenium IDE

    - by Goueg83460
    I'm trying to create some web test with selenium IDE. But I have one problem when I click on a javascript link it opened a new tab. I need perform some check on this new tab but I can't get he focus that is still in main page. I tried several things that I'ad search on google without succeed to do it works. I hope that someone can help me. Thanks in advance. Update: So I tried several things and I tink I'm on a good way. I can get windows names with : StoreAllWindowNames names echo names=${name} I have something like: , 987dfg4545sdfgsd It seems that value before "," is the NULL so the default page and the other value is the name of my page. But I'm not able to open it with a selectWindow. Does someone know how should I do it ?? Thanks in advance. More info about my selenium tests: <tr> <td>setSpeed</td> <td>1000</td> <td></td> </tr> <tr> <td>selectWindow</td> <td>null</td> <td></td> </tr> <tr> <td>click</td> <td>link=Show Tree...</td> <td></td> </tr> <tr> <td>storeAllWindowNames</td> <td>names</td> <td>array</td> </tr> <tr> <td>echo</td> <td>${names}</td> <td></td> </tr> <tr> <td>waitForPopUp</td> <td>${names}</td> <td>30000</td> </tr> <tr> <td>selectWindow</td> <td>name=${names}</td> <td></td> </tr> <tr> <td>clickAndWait</td> <td>link=Search</td> <td></td> </tr> Results: * [info] Executing: |setSpeed | 1000 | | * [info] Executing: |selectWindow | null | | * [info] Executing: |click | link=Show Tree... | | * [info] Executing: |storeAllWindowNames | names | array | * [info] Executing: |echo | ${names} | | * [info] echo: ,bdae1e119a367a54 * [info] Executing: |waitForPopUp | ${names} | 30000 | * [error] Timed out after 30000ms * [info] Executing: |selectWindow | name=${names} | | * [error] Window does not exist. If this looks like a Selenium bug, make sure to read http://seleniumhq.org/docs/04_selenese_commands.html#alerts-popups-and-multiple-windows for potential workarounds. Where bdae1e119a367a54 is the dynamic value that I want to get. I found a mach that someone done but it does not works for me it return null http://old.nabble.com/How-can-I-access-the-second,-third..-element-of-a-stored-array--td9393201.html

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  • ext gwt textbox new handler

    - by user153506
    i have a textbox received from designer.but i wrote action in GWT. the problem is textbox is empty but when textbox is filled by value by pressing button then alert box will be displayed informed that value has been changed. but not worked.help me. TextBox zip1 = null; function onModuleLoad() { zip1 = TextBox.wrap(DOM.getElementById("zip1")); zip1.addChangeHandler(zip1ChangeAction()); } private ChangeHandler zip1ChangeAction() { return new ChangeHandler() { public void onChange(ChangeEvent event) { Window.alert("change fired"); } };

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  • How to callback the new list id jQuery UI: sortable

    - by PARyGuy
    Hi, I'm trying to use the sortable widget for my site. I have a mini scheduling app that I'd like to display a list of appointments for the week sorted by days. For this example we'll use only two days ( 2 lists ). If I wanted to drag an appointment (list item) from day 2 over to day 1, is there a way I can callback the id of list 1 after I dragged an item to it? I can find the id of the parent list upon page load but I can't seem to be able to pull the new id after sort. Is this even possible? <script type="text/javascript"> $(function() { $("#day1, #day2").sortable({ connectWith: '.sortable' }).disableSelection(); }); </script>

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  • Android new Intent

    - by Sukitha
    Hi Im trying to start android market via my app to search similar products. I'm using this code. Intent intent = new Intent(Intent.ACTION_VIEW,Uri.parse("http://market.android.com/search?q=pub:\"some txt\"")); c.startActivity(intent); This works fine but when I hit on Home button with in the market and goto home phone home screen. When I open again the app it still shows market results. (i want to goto main menu) Whats the solution? thanks

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  • c++ new & delete and string & functions

    - by Newbie
    Okay the previous question was answered clearly, but i found out another problem. What if i do: char *test(int ran){ char *ret = new char[ran]; // process... return ret; } And then run it: for(int i = 0; i < 100000000; i++){ string str = test(rand()%10000000+10000000); // process... // no need to delete str anymore? string destructor does it for me here? } So after converting the char* to string, i dont have to worry about the deleting anymore?

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  • Add New Features to WMP with Windows Media Player Plus

    - by DigitalGeekery
    Do you use Windows Media Player 11 or 12 as your default media player? Today, we’re going to show you how to add some handy new features and enhancements with the Windows Media Player Plus third party plug-in. Installation and Setup Download and install Media Player Plus! (link below). You’ll need to close out of Windows Media Player before you begin or you’ll receive the message below. The next time you open Media Player you’ll be presented with the Media Player Plus settings window. Some of the settings will be enabled by default, such as the Find as you type feature. Using Media Player Plus! Find as you type allows you to start typing a search term from anywhere in Media Player without having to be in the Search box. The search term will automatically fill in the search box and display the results.   You’ll also see Disable group headers in the Library Pane.   This setting will display library items in a continuous list similar to the functionality of Windows Media Player 10. Under User Interface you can enable displaying the currently playing artist and title in the title bar. This is enabled by default.   The Context Menu page allows you to enable context menu enhancements. The File menu enhancement allows you to add the Windows Context menu to Media Player on the library pane, list pane, or both. Right click on a Title, select File, and you’ll see the Windows Context Menu. Right-click on a title and select Tag Editor Plus. Tag Editor Plus allows you to quickly edit media tags.   The Advanced tab displays a number of tags that Media Player usually doesn’t show. Only the tags with the notepad and pencil icon are editable.   The Restore Plug-ins page allows you to configure which plug-ins should be automatically restored after a Media Player crash. The Restore Media at Startup page allows you to configure Media Player to resume playing the last playlist, track, and even whether it was playing or paused at the time the application was closed. So, if you close out in the middle of a song, it will begin playing from that point the next time you open Media Player. You can also set Media Player to rewind a certain number of seconds from where you left off. This is especially useful if you are in the middle of watching a movie. There’s also the option to have your currently playing song sent to Windows Live Messenger. You can access the settings at any time by going to Tools, Plug-in properties, and selecting Windows Media Player Plus. Windows Media Plus is a nice little free plug-in for WMP 11 and 12 that brings a lot of additional functionality to Windows Media Player. If you use Media Player 11 or WMP 12 in Windows 7 as your main player, you might want to give this a try. Download Windows Media Player Plus! Similar Articles Productive Geek Tips Install and Use the VLC Media Player on Ubuntu LinuxFixing When Windows Media Player Library Won’t Let You Add FilesMake VLC Player Look like Windows Media Player 10Make VLC Player Look like Windows Media Player 11Make Windows Media Player Automatically Open in Mini Player Mode TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7

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  • Outlook 2010 – My Top 9 features

    - by Daniel Moth
    Office 2010 has reached RTM. Here are my favorite Outlook features. Speed. It is faster than previous versions and hangs much less… Ignore Conversation (Ctrl+Del). Not interested in a conversation? Click this button on the new ribbon and you'll never receive another message on that thread (they all go to your Deleted folder). Calendar Preview. When receiving a Meeting Request, before deciding to accept or not you get to see a preview of your calendar for that day and where the new meeting would fit in. See full description on outlook team blog post. Quick Steps. See full description on outlook team blog post. I have created my own quick steps for filing conversations to folders, various pre-populated reply templates, creating calendar invites and creating TODOs from received emails. Search Interface. Many of us knew the magic keywords for making smart searches (e.g. from:Name), but it is great to learn many more through the search tools contextual ribbon tab. Next 7 days. Out of the many enhancements to the Calendar view, my favorite is to be able with  single click to view the next 7 days – that is now my default view. MailTips. See full description on outlook team blog post. The ones I particularly like are when composing a mail to someone that has their Out Of Office reply set, you get to read it before sending the mail (and hence can decide to postpone sending). when composing a mail to a distribution list, a message informs you of the number of recipients. Hopefully, senders will use that as a clue for narrowing down the recipient list or at least verifying that their mail should indeed be sent to so many people. "You are not responding to the latest message in this conversation. Click here to open it.". When composing a reply to a conversation and you have not picked the last message to reply to (don't you hate it when people split threads like that?), this is the inline message you see (under the MailTips area) and if you click on the message it opens the last mail in the conversation so you can reply to that. Rich "Conversation Settings" and in particular "Show Messages from Other Folders". For example, you can see in your inbox not only the message you received but also the reply you sent (it gets pulled in from the Sent folder). Another example: a conversation has been taking place on a distribution list (so your rules filed it to a folder) and they add you on the TO or CC line, so it appears in a different folder; regardless of which folder you open, you are able to see the entire conversation. Note that messages from other folders than the one you are browsing, appear in grey text so you can easily spot them. Reading them in one folder, obviously marks them as read in the other folder… If you haven't yet, when are you making the move to Outlook 2010? Comments about this post welcome at the original blog.

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  • Implementing features in an Entity System

    - by Bane
    After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before. But, I still have some uncertainties, and mainly they are about building a Particle Emitter, an Input system, and a Camera. I obviously still have some problems understanding Entity Systems, and they might apply to a whole other range of objects, but I chose these three because they are very different concepts and should cover a pretty big ground, and help me understand Entity Systems and how to handle problems like these myself, as they come along. I am building an engine in Javascript, and I've implemented most of the core features, which include: input handling, flexible animation system, particle emitter, math classes and functions, scene handling, a camera and a render, and a whole bunch of other things that engines usually support. Then, I read Byte56's answer that got me interested into making the engine into an Entity System one. It would still remain an HTML5 game engine with the basic Scene philosophy, but it should support dynamic creation of entities from components. These are some of the definitions from the previous questions, updated: An Entity is an identifier. It doesn't have any data, it's not an object, it's a simple id that represents an index in the Scene's list of all entities (which I actually plan to implement as a component matrix). A Component is a data holder, but with methods that can operate on that data. The best example is a Vector2D, or a "Position" component. It has data: x and y, but also some methods that make operating on the data a bit easier: add(), normalize(), and so on. A System is something that can operate on a set of entities that meet the certain requirements, usually they (the entities) need to have a specified (by the system itself) set of components to be operated upon. The system is the "logic" part, the "algorithm" part, all the functionality supplied by components is purely for easier data management. The problem that I have now is fitting my old engine concept into this new programming paradigm. Lets start with the simplest one, a Camera. The camera has a position property (Vector2D), a rotation property and some methods for centering it around a point. Each frame, it is fed to a renderer, along with a scene, and all the objects are translated according to it's position. Then the scene is rendered. How could I represent this kind of an object in an Entity System? Would the camera be an entity or simply a component? A combination (see my answer)? Another issues that is bothering me is implementing a Particle Emitter. For what exactly I mean by that, you can check out my video of it: http://youtu.be/BObargIMQsE. The problem I have with this is, again, what should be what. I'm pretty sure that particles themselves shouldn't be entities, as I want to support 10k+ of them, and creating that much entities would be a heavy blow on my performance, I believe. Or maybe not? Depends on the implementation, but anyone with experience: please, do answer. The last bit I wan't to talk about, which is also bugging me the most, is how input should be handled. In my current version of the engine, there is a class called Input. It's a handler that subscribes to browser's events, such as keypresses, and mouse position changes, and also it maintains an internal state. Then, the player class has a react() method, which accepts an input object as an argument. The advantage of this is that the input object could be serialized into JSON and then shared over the network, allowing for smooth multiplayer simulations. But how does this translate into an Entity System?

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  • iOS 5 New Features vs Android

    - by kerry
    Browsing through the iOS 5 features list, I can’t help but notice a lot of it is catch up. Having owned both an iPhone and an Android for a considerable amount of time, I figured I would jot down my opinions. Notification Center – Completely ripped off from Android but looks good and is a much needed addition iMessage – This is very interesting as most people who would think it’s cool, probably really wouldn’t understand the significance.  Basically, Apple is adding an IM application to iOS.  Now iPhone / iPad users can sit around messaging each other how cool it is like Crackberry users circa 2003.  I guess the only real improvement over MMS is that you can easily setup groups, see when each other are typing, and don’t incur text messaging charges; at the expense of leaving your non-iOS buddies out (who wants to talk to those losers anyways?). Newstand – An app update and not an OS one (Apple typically doesn’t make distinctions).  It all seems like stuff my current Nook stuff will do.  Note: I did look to compare prices but it seems that information is not available without downloading iTunes.  lame. Reminders – TODO lists are ho hum, but the ability to have reminders when you arrive or leave a position is pretty cool. Twitter integration – The fact that the best Apple can come up with is ‘one at a timing’ online service integration is laughable at best. Camera – Can control it from the lock screen.  Now you’ll have tons of pocket lint photos in your iCloud to go along with the wicked shot of that cheetah that just unexpectedly ran by your apartment. Photos – Speaking of iCloud, all of your devices photos will be synced through it.  That’s cool I guess, not sure if Android will do the same. Safari – What?  You haven’t been reading rss feeds on your device this whole time?  Something tells me you aren’t about to start. PC Free – Finely Apple untethers the iPhone.  What took them so long? Game Center – This should be an interesting service.  Attention Apple fanboys immediately forget how they are blatantly copying Microsoft achievements (at least rename them). Wifi Sync – Just couldn’t cut the cord completely could they?  For what it’s worth, the Zune has been doing this for 5 years now. All in all a pretty big update.  Mostly iCloud.  Mostly keeping up the mobile status quo.  As an Android user, I can’t say there is anything I am envious of.

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  • Office features disabled in standalone Outlook

    - by Jared275
    I have Office 2007 basic suite installed on my computer. I installed Outlook 2010 from a volume license provided by our Email Server Provider. When creating a new email all of the Office features are disabled in the ribbon. This microsoft support article describes my issue, however I do not have Office installed as click and run. It seems to me that there should be a way to make outlook recognize the office suite already installed. The "add or remove features" dialogue accessed through programs and features from the control panel seems promising, however its only options for "office features" are run from computer, or install on 1st run. I can't seem to find any valid articles online that aren't just dealing with the click to run issue. I know that there are several people at my company with the same set up, installed the same way that have everything working fine. How can I get my standalone Outlook 2010 install to recognize the Office 2007 basic suite?

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