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  • Resource management question. Resource containing resource

    - by bobenko
    I have resource manager handling as usual resource loading, unloading etc. With resources such an images, mesh no problem. But what to do when I have resource containing other resource (for example spriteFont contains reference to sprite and letters description). Should that sprite be added to resource manager? Or my spriteFont must be the only owner of that resource? Any thoughts on this. Have you faced with such problem? Thanks in advance.

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  • Power & Sleep Management

    - by Espressofa
    I'm running 12.10 with xmonad. Trying to ensure that the right things happen when I close laptop lid, etc. I see Internet search results for similar issues that mostly point towards gnome-power-manager. I have the package installed, but gnome-power-manager is not in my path anywhere. The behavior I'm looking for is as following: Sleep on lid close Awaken on lid open Turn off screen after 10 idle minutes Most importantly, have better battery life. I'm supposed to be getting 9 hours and I haven't seen the battery life estimate above 2.5 hours yet. Any tips on where to look or how to configure this would be much appreciated.

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • Complex Release Vehicle Management

    - by Sharon
    I'm looking into improving our build and release system. We are a .Net/Windows shop, and I don't see any really good tools for Windows for generating the files that are to be dropped in patch or hotfix. We are currently using TFSBuild 2010 with Windows Workflows for our continuous integration builds as well as our daily full build which includes an Installshield package for deployment. What is a good way of generating the list of files to be included in a "patch" style release, where one does not redistribute all the files, but only those necessary to accomplish the necessary changes? Are there any open source tools that work well for this, or do teams usually roll their own? I have considered using Beyond Compare but I would prefer something open source. The file "patch" creation must be 100% automatable. Which release vehicles really ought to be patch style? And which releases should replace all system files related to our application? Assume we have a very large amount of resources necessary to maintain. Is there any established material that is trusted within the industry for strategies about this? I realize it is different for "enterprise" rather than with typical websites. I am looking more for "enterprise" strategies due to our product distribution style. tl;dr Looking for info on how to ship more reliable packages?

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  • State / Screen management in Entity Component Systems

    - by David Lively
    My entity/component system is happily humming along and, despite some performance concerns I initially had, everything is working fine. However, I've realized that I missed a crucial point when starting this thing: how do you handle different screens? At the moment, I have a GameManager class which owns a component manager and entity manager. When I create an entity, the entity manager assigns it an ID and makes sure it's tracked. When I modify the components that are assigned to an entity. an UpdateEntity method is called, which alerts each of the systems that they may need to add or remove the entity from their respective entity lists. A problem with this is that the collection of entities operated on by each system is determined solely by the individual Systems, typically based on a "required component" filter. (An entity has to have a Renderable component to be rendered, for instance.) In this situation, I can't just keep collections of entities per screen and only Update/Draw those collections. They'd have to either be added and removed depending on their applicability to the current screen, which would cause their associated components to be removed, or enable/disable entities in a group per screen to hide what's not supposed to be visible. These approaches seem like really, really crappy kludges. What's a good way to handle this? A pretty straightforward way that comes to mind is to create a separate GameManager (which in my implementation owns all of the systems, entities, etc.) per screen, which means that everything outside of the device context would be duplicated. That's bothersome because some things are always visible, or I might want to continue to display the game under a translucent menu window. Another option would be to add a "layer" key to the GameManager class, which could be checked against a displayable layer stack held by the game manager. *System.Draw() would be called for each active layer, in the required order as determined by the stack. When the systems request an iterator for their respective entity collections, it would be pre-filtered to a (cached) set of those entities that participate in the active layer. Those collections could be updated from the same UpdateEntity event that's already used to maintain each system's entity collections. Still, kinda feels like a hack. If I've coded myself into a corner, feel free to throw tomatoes as long as they're labeled with a helpful suggestion. Hooray for learning curves.

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  • New study shows supply chain cost management increased from 6.0% to 6.9%

    - by John Murphy
    A global survey of supply chain managers indicates that aggressively managing costs and creating a flexible supply chain are major factors for businesses in successfully growing market share as the economy rebounds. Results also show supply chain managers are investing in systems and developing partnerships that enable greater visibility with their supply chain partners. http://www.mhia.org/news/industry/11429/flexible-supply-chains-drive-growth-in-revenue-and-profit

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  • C++ and SDL resource management for 2D game

    - by KuruptedMagi
    My first question is about stateManagers. I do not use the singleton pattern (read many random posts with various reasons not to use it), I have gameStateManager which runs the pointer cCurrentGameState-render(), etc. I want to make a transitioning game, this engine should ideally cover both a platformer and a bird's eye RPG (with some recoding, I just mean the base engine), both of which will load different levels and events, such as world map, dungeon, shops, etc. So I then thought, rather then having to store all this data within all the states, I would break the engine into gameStates, and playStates... when gameState reaches gameStatePlay(), gameStatePlay simply runs the usual handleInput, logic, and render for the playStates, just as the low level gameStateManager does. This lets me store all the player data within the base playstate class without storing useless data in the gameStates. Now I have added a seperate mapEditor, which uses editorStates from gameStateEditor. Is this too much usage of the gameState concept? It seems to work pretty well for me, so I was wondering if I am too far off a common implementation of this. My second question is on image resources. I have my sprite class with nothing but static members, mainly loadImage, applySurface, and my screen pointer. I also have a map pairing imageName enums with actual SDL_Surface pointers, and one pairing clipNumber enums with a wrapper class for a vector of clips, so that each reference in the map can have different amounts of clips with different sizes. I thought it would be better to store all these images, and screen within one static body, since 20 different goblins all use the same sprite sheet, and all need to print to the same screen, and of course, this way I do not need to pass my screen reference to every little entity. The imageMap seems to work very well, I can even add the ability to search through the map at creation of entity type to see if a particular image at creation, creating if it doesnt exist, and destroying the image if the last entity that needs it was just destroyed. The vectored clip map however, seems to take too long to initialize, so if i run past the state that initializes them to fast, the game crashes <. Plus, the clip map call is half of this line =P SPRITE::applySurface( cEditorMap.cTiles[x][y].iX, cEditorMap.cTiles[x][y].iY, SPRITE::mImages[ IMAGE_TILEMAP ], SPRITE::screen, SPRITE::mImageClips[IMAGE_TILEMAP]->clips.at( cEditorMap.cTiles[x][y].iTileType ) ); Again, do I have the right idea? I like the imageMap, but am I better off with each entity storing its own clips? My last question is about collision detection. I only grasp the basics, will look at per-pixel and circular soon, but how can I determine which side the collision comes from with just the basic square collision detection, I tried breaking each entity into 4 collision zones, but that just gave me problems with walking through walls and the like <. Also, is per-pixel color collision a good way to decide what collision just occured, or is checking multiple colors for multiple entities too taxing each cycle?

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  • Project Management Techniques (high level)

    - by Sam J
    Our software dev team is currently using kanban for our development lifecycles, and, from the reasonably short experience of a few months, I think it's going quite well (certainly compared to a few months ago when we didn't really have a methodology). Our team, however, is directed to do work defined by project managers (not software project managers, just general business), and they're using the PMBOK methodology. Question is, how does a traditional methodology like PMBOK, Prince2 etc fit with a lean software development methodology like kanban or scrum? Is it just wasting everyone's time as all the requirements are effectively drawn up to start with (although inevitably changed along the way)?

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  • Master Data Management

    - by Logicalj
    I am looking for a very flexible, easy to integrate and dynamic application with as many features as possible for Master Data Management. As Master Data Management is used to Manage Operational Data, Analytical Data and Master Data so, I want guidance about "What is exactly expected from Master Data Management and What are the Basic and Challenging Scenarios to be covered or resolved in Master Data Management". Please guide me with all the possible aspects of Master Data Management like Data Cleansing, Data Management and Start Data Analyzing, etc.

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  • PayPal - Account management

    - by Tom
    I'm running an app that gets small donations (Micro payments up to ~11 USD) and also I'm doing some freelancing where I get some higher payments over PayPal too. (~900 USD a month) Is it possible to have 2 accounts on PayPal? (I'm asking because if someone send me money for my freelancing, they get the contact information from the app - Like [email protected] instead of [email protected] ) Thanks.

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  • Power Management - Sleep / Wake up Server when accessed

    - by KP65
    I have a headless HP Proliant Microserver with ubuntu installed. This machine has samba shares on it serving media and I usually rdp or ssh into it. Now my issue is I want the machine to go into sleep mode(so the state is saved from ram to the harddrive) and it will seem like it is turned off after an hour of idling. If there is any attempt to access the samba share through LAN I would like it to wake up. Now my motherboard supports this function, can anyone point me in the right direction for achieving this easily? Thanks

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  • Game Asset Management

    - by user964123
    I am making my first small mobile game in C# XNA. Lets say I have 3 screens, the main menu, options and game screen. A single game session usually lasts for 1 min, so the user will alternate frequently between the main menu and game screen. Therefore, once I load the textures for either screen, I want to keep them in memory to avoid frequent reloading. Both screens share some assets like their background textures, but differ in others. The first solution I came up with is making 2 texture factory classes, MainScreenAssetFactory and GameScreenAssetFactory, each with their own content manager, and ill store them in a globally accessible point so that they persist after either screen is destroyed. There is also a OptionsScreenAssetFactory, but that I dont want to cache it since the options screen is rarely visited. A typical Factory would look something like this public class MainScreenAssetFactory { private readonly ContentManager contentManager; public MainScreenAssetFactory(IServiceProvider serviceProvider, string rootDirectory) { contentManager = new ContentManager(serviceProvider) { RootDirectory = rootDirectory }; } public Texture2D ListElementBackground { get { return return contentManager.Load<Texture2D>("UserTab"); } } public Texture2D ListElementBulletPoint { get { return return contentManager.Load<Texture2D>("TabIcon"); } } public Texture2D LoggedOutUser { get { return return contentManager.Load<Texture2D>("LoggedOutUser"); } } } Since both Main, Options and Game Screen share some common resources, instead of loading them more than once, I created another class CommonAssetTexFactory which holds the common stuff and stays in-memory during the app lifetime. For example, this class gets passed to the options screen when it is created. However, given my small game with its few assets, I am already finding this solution cumbersome and inflexible. Changing anything would require looking to see if its already in the common factory, and if not, modifying existing factories and so on. And this is just considering textures currently, i didnt add sound files yet. I cant imagine bigger games with thousands of resources using this approach. A better idea must exist. Would someone please enlighten me?

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  • How to get password html helper to render password on failed validation

    - by Max Schmeling
    I have a form for creating a new account and it has a password field in it. I'm using view models to pass data to the controller action and back to the form view. When the user enters their details in, and clicks submit, if validation fails and it returns them to the same view passing back in the view model, it won't default the password to what they entered. How can I get it to do this? Or should I even try?

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  • credit or minclass does not work well with pam_cracklib.so in common-password (opeSuSe 11.3)

    - by Mario
    I'm trying to implement password complexities on my pdc. It's a samba PDC with openLDAP backend. I tried cracklib-check but it looks like that I should have a decent and localize version of password library since the library out there usually comes in english. I also have another consideration that we will allow users to use any kind of password - even though it's dictionary based - as long as their passwords integrated with low/upper alphabet, digits, and other characters such as '$' or '_' (pam_cracklib.so calls them as classes). So here is my /etc/pam.d/common-password: #password requisite pam_pwcheck.so nullok cracklib password requisite pam_cracklib.so minclass=4 reject_username ##password requisite pam_cracklib.so \ ## dcredit=-1 ucredit=-1 lcredit=-1 ocredit=-1 reject_username password optional pam_gnome_keyring.so use_autht_ok password required pam_unix2.so use_authtok nullok The first commented line (with #) was the default configuration of openSuse 11.3. The 2nd/3rd (with leading ##) is another configuration I use when minclass=4 line is commented out. By the way, I have 'check password script' = /usr/local/sbin/crackcheck -d /usr/share/cracklib/pw_dict and passdb backend = ldapsam:ldap://127.0.0.1 parameters in smb.conf and cracklib-check works fine too. So here is the test I conduct. I logon to windows and then change my password. Sometimes it works fine that it trows error message - which what I wanted, but simple password with only lower alphabets can pass windows change password. Maybe I should make a new library which incorporates local vocabularies, but a guy out there (raise your hand please if you read this :) ) also experienced the same trouble with english word. Besides, what we really want is to let user to choose 2 or 3 format password out of 4 classes. Is there a bug or something with pam module in openSuse 11.3? Thank you in advance. Regards, Mario

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  • How to disable Windows 8 lock screen?

    - by Filip
    So I took a plunge and installed Windows 8 Consumer Preview on my main home PC. So far so good, but there is one annoyance - the system "locks" the computer after a period of inactivity causing me to re-enter my password. I really would like to avoid this, but have no idea how. I already tried the power settings (no pass on wake up) and the screen saver settings with no luck. Is this some sort of bug, or am I missing something? P.S. In this case I favor convenience over security.

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  • Safety concerns on allowing connections to MySQL with no password on localhost?

    - by ÉricO
    In the case of a Linux system, is there any security concern to let MySQL users with standard privileges (that is, not the root users) connect to the database with no password from localhost? I think that enforcing a password even for localhost can add a layer of protection, since, with no password the database access would be compromised if the SSH access is itself compromised. Considering that, would it be less safe to allow no password connection to MySQL than having the same password for SSH and for MySQL? I don't know if that is to be taken into account, but we also use phpMyAdmin to let users administrate their own database. I am asking because I kinda dislike having to put our database passwords unencrypted in the source or configuration files of our applications, where they can easily be leaked unintentionally. Since our servers are configured to run our applications as the Linux user the application belongs to, I was considering allowing no password from localhost as a simple solution. So, would that be a very bad idea or not?

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  • What is a "good" tool to password-protect .pdf files?

    - by Marius Hofert
    What is a "good" tool to encrypt (password protect) .pdf files? (without being required to buy additional software; the protection can be created under linux but the password query should work on Windows, too) I know that zip can do it: zip zipfile_name_without_ending -e files_to_encrypt.foo What I don't like about this is that for a single file, you have to use Winzip to open the zip and then click the file again. I rather would like to be prompted for a password when opening the .pdf (single file case). I know that pdftk can do this: pdftk foo.pdf output foo_protected.pdf user_pw mypassword. The problem here is that the password is displayed in the terminal -- even if you use ... user_pw PROMPT. But in the end you get a password-protected .pdf and you are prompted for the password when opening the file.

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  • [GEEK SCHOOL] Network Security 1: Securing User Accounts and Passwords in Windows

    - by Matt Klein
    This How-To Geek School class is intended for people who want to learn more about security when using Windows operating systems. You will learn many principles that will help you have a more secure computing experience and will get the chance to use all the important security tools and features that are bundled with Windows. Obviously, we will share everything you need to know about using them effectively. In this first lesson, we will talk about password security; the different ways of logging into Windows and how secure they are. In the proceeding lesson, we will explain where Windows stores all the user names and passwords you enter while working in this operating systems, how safe they are, and how to manage this data. Moving on in the series, we will talk about User Account Control, its role in improving the security of your system, and how to use Windows Defender in order to protect your system from malware. Then, we will talk about the Windows Firewall, how to use it in order to manage the apps that get access to the network and the Internet, and how to create your own filtering rules. After that, we will discuss the SmartScreen Filter – a security feature that gets more and more attention from Microsoft and is now widely used in its Windows 8.x operating systems. Moving on, we will discuss ways to keep your software and apps up-to-date, why this is important and which tools you can use to automate this process as much as possible. Last but not least, we will discuss the Action Center and its role in keeping you informed about what’s going on with your system and share several tips and tricks about how to stay safe when using your computer and the Internet. Let’s get started by discussing everyone’s favorite subject: passwords. The Types of Passwords Found in Windows In Windows 7, you have only local user accounts, which may or may not have a password. For example, you can easily set a blank password for any user account, even if that one is an administrator. The only exception to this rule are business networks where domain policies force all user accounts to use a non-blank password. In Windows 8.x, you have both local accounts and Microsoft accounts. If you would like to learn more about them, don’t hesitate to read the lesson on User Accounts, Groups, Permissions & Their Role in Sharing, in our Windows Networking series. Microsoft accounts are obliged to use a non-blank password due to the fact that a Microsoft account gives you access to Microsoft services. Using a blank password would mean exposing yourself to lots of problems. Local accounts in Windows 8.1 however, can use a blank password. On top of traditional passwords, any user account can create and use a 4-digit PIN or a picture password. These concepts were introduced by Microsoft to speed up the sign in process for the Windows 8.x operating system. However, they do not replace the use of a traditional password and can be used only in conjunction with a traditional user account password. Another type of password that you encounter in Windows operating systems is the Homegroup password. In a typical home network, users can use the Homegroup to easily share resources. A Homegroup can be joined by a Windows device only by using the Homegroup password. If you would like to learn more about the Homegroup and how to use it for network sharing, don’t hesitate to read our Windows Networking series. What to Keep in Mind When Creating Passwords, PINs and Picture Passwords When creating passwords, a PIN, or a picture password for your user account, we would like you keep in mind the following recommendations: Do not use blank passwords, even on the desktop computers in your home. You never know who may gain unwanted access to them. Also, malware can run more easily as administrator because you do not have a password. Trading your security for convenience when logging in is never a good idea. When creating a password, make it at least eight characters long. Make sure that it includes a random mix of upper and lowercase letters, numbers, and symbols. Ideally, it should not be related in any way to your name, username, or company name. Make sure that your passwords do not include complete words from any dictionary. Dictionaries are the first thing crackers use to hack passwords. Do not use the same password for more than one account. All of your passwords should be unique and you should use a system like LastPass, KeePass, Roboform or something similar to keep track of them. When creating a PIN use four different digits to make things slightly harder to crack. When creating a picture password, pick a photo that has at least 10 “points of interests”. Points of interests are areas that serve as a landmark for your gestures. Use a random mixture of gesture types and sequence and make sure that you do not repeat the same gesture twice. Be aware that smudges on the screen could potentially reveal your gestures to others. The Security of Your Password vs. the PIN and the Picture Password Any kind of password can be cracked with enough effort and the appropriate tools. There is no such thing as a completely secure password. However, passwords created using only a few security principles are much harder to crack than others. If you respect the recommendations shared in the previous section of this lesson, you will end up having reasonably secure passwords. Out of all the log in methods in Windows 8.x, the PIN is the easiest to brute force because PINs are restricted to four digits and there are only 10,000 possible unique combinations available. The picture password is more secure than the PIN because it provides many more opportunities for creating unique combinations of gestures. Microsoft have compared the two login options from a security perspective in this post: Signing in with a picture password. In order to discourage brute force attacks against picture passwords and PINs, Windows defaults to your traditional text password after five failed attempts. The PIN and the picture password function only as alternative login methods to Windows 8.x. Therefore, if someone cracks them, he or she doesn’t have access to your user account password. However, that person can use all the apps installed on your Windows 8.x device, access your files, data, and so on. How to Create a PIN in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can create a 4-digit PIN for it, to use it as a complementary login method. In order to create one, you need to go to “PC Settings”. If you don’t know how, then press Windows + C on your keyboard or flick from the right edge of the screen, on a touch-enabled device, then press “Settings”. The Settings charm is now open. Click or tap the link that says “Change PC settings”, on the bottom of the charm. In PC settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a PIN, press the “Add” button in the PIN section. The “Create a PIN” wizard is started and you are asked to enter the password of your user account. Type it and press “OK”. Now you are asked to enter a 4-digit pin in the “Enter PIN” and “Confirm PIN” fields. The PIN has been created and you can now use it to log in to Windows. How to Create a Picture Password in Windows 8.x If you log in to a Windows 8.x device with a user account that has a non-blank password, then you can also create a picture password and use it as a complementary login method. In order to create one, you need to go to “PC settings”. In PC Settings, go to Accounts and then to “Sign-in options”. Here you will find all the necessary options for changing your existing password, creating a PIN, or a picture password. To create a picture password, press the “Add” button in the “Picture password” section. The “Create a picture password” wizard is started and you are asked to enter the password of your user account. You are shown a guide on how the picture password works. Take a few seconds to watch it and learn the gestures that can be used for your picture password. You will learn that you can create a combination of circles, straight lines, and taps. When ready, press “Choose picture”. Browse your Windows 8.x device and select the picture you want to use for your password and press “Open”. Now you can drag the picture to position it the way you want. When you like how the picture is positioned, press “Use this picture” on the left. If you are not happy with the picture, press “Choose new picture” and select a new one, as shown during the previous step. After you have confirmed that you want to use this picture, you are asked to set up your gestures for the picture password. Draw three gestures on the picture, any combination you wish. Please remember that you can use only three gestures: circles, straight lines, and taps. Once you have drawn those three gestures, you are asked to confirm. Draw the same gestures one more time. If everything goes well, you are informed that you have created your picture password and that you can use it the next time you sign in to Windows. If you don’t confirm the gestures correctly, you will be asked to try again, until you draw the same gestures twice. To close the picture password wizard, press “Finish”. Where Does Windows Store Your Passwords? Are They Safe? All the passwords that you enter in Windows and save for future use are stored in the Credential Manager. This tool is a vault with the usernames and passwords that you use to log on to your computer, to other computers on the network, to apps from the Windows Store, or to websites using Internet Explorer. By storing these credentials, Windows can automatically log you the next time you access the same app, network share, or website. Everything that is stored in the Credential Manager is encrypted for your protection.

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  • SQL SERVER – Reset SA Password – SQL in Sixty Seconds #066

    - by Pinal Dave
    It has been quite a long time since I posted SQL in Sixty Seconds Video. Here we are back with the new video. One of the most popular question, I often receive is very similar to following: “How do I reset the password for SA username?” “I have forgotten the SA password, what should I do?” “Our DBA just left the job and now noone knows how to reset the SA password. Please help.” Solution Honestly, it is pretty simple to reset the password for SA username. You just have to login to the system where your SQL Server is installed. Open SQL Server Management Studio and login with the help of Windows Authentication. As local system is the admin of the SQL Server, you will get access with administration privileges. Now, open the database, expand Security >> Login folder and right click over SA username. Now, it will bring up the screen where you can change the password for SA. SQL in Sixty Seconds Video I have attempted to explain the same subject in simple words over in following video. Action Item Here are the blog posts I have previously written on the subject of SA password. You can read it over here:  SQL SERVER – Forgot the Password of Username SA Change Password of SA Login Using Management Studio You can subscribe to my YouTube Channel for frequent updates. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Video

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  • Save password in WCF adapter binding file

    - by Edmund Zhao
    Binding file for WCF Adapter doesn't save the password no matter it is generated by "Add Generated Items..." wizard in Visual Studio or "Export Bindings..." in administration console. It is by design dut to the consideration of security, but it is very annoying especially when you import bindings which contain multiple WCF send ports. The way to aviod retyping password everytime after an import is to edit the binding file before import. Here is what needs to be done. 1. Find the following string:     &lt;Password vt="1" /&gt; "&lt;" means "<", "&gt;" means ">", "vt" means "Variable Type", variable type 1 is "NULL", so the above string can be translated to "<Password/>" 2. Replace it with:     &lt;Password vt="8"&gt;MyPassword&lt;/Password&gt;    variable type 8 is "string", the above string can be transalted to "<Password>MyPassword</Password>"   Binding file uses a lot of character entity references for XML character encoding purpose. For a list of the special charactor entiy references, you can check from here. ...Edmund Zhao

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  • Password correct? then redirect [migrated]

    - by RevCity
    So I have this code and I need it to only redirect when the correct password is added. Only problem is that I dont know what to add that will make it only redirect if the password is "hello" I understand that using "view-source" would reveal the password, I don't mind that, its the way I want it. I basically just need to know what to add and where to add it. Sooo: Redirects if "hello" is typed into password field. Does nothing if anything else is put into the password field. <div class="wrapper"> <form class="form1" action="http://google.com"> <div class="formtitle">Enter the password to proceed</div> <div class="input nobottomborder"> <div class="inputtext">Password: </div> <div class="inputcontent"> <input type="password" /> <br/> </div> </div> <div class="buttons"> <input class="orangebutton" type="submit" value="Login" /> </div> </div> I hope this was clear and could be understood.

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  • PHP driven site needs password change.

    - by Drea
    I have inherited a website that needs the password changed that accesses the database. I can see that there are two tables within the database but neither of them have username or password info. The previous web guy moved out of the country and can't be reached. I am not up-to-speed enough to figure this out. I have gone through all the files to try and find the answer but can't get it. It's hosted by goDaddy.com and I have changed the passwords there but it didn't change this login info. www.executivehomerents.com/cpanel <-this brings up the prompt for the username & password which I won't give out but the page only gives you 5 choices and none of them deal with changing the password. They are simply to change the data in the tables. If you go to: http://www.websitedatabases.com/ <=this is the company that the PHPMagic program was purchased from-- They have no contact number. Here is another page that might help: http://www.executivehomerents.com/cpanel/dbinput/setup.php I don't think I'll get an answer to this but it's worth a try... thanks.

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  • Secure method of changing a user's password via Python script/non-interactively

    - by Matthew Rankin
    I've created a Python script using Fabric to configure a freshly built Slicehost Ubuntu slice. In case you're not familiar with Fabric, it uses Paramiko, a Python SSH2 client, to provide remote access "for application deployment or systems administration tasks." One of the first things I have the Fabric script do is to create a new admin user and set their password. Unlike Pexpect, Fabric cannot handle interactive commands on the remote system, so I need to set the user's password non-interactively. At present, I'm using the chpasswd command to change the password. This transmits the password as clear text over SSH to the remote system. Questions Is my current method of setting the password a security concern? Currently, the drawback I see is that Fabric shows the password as clear text on my local system as follows: [xxx.xx.xx.xxx] run: echo "johnsmith:supersecretpassw0rd" | chpasswd. Since I only run the Fabric script from my laptop, I don't think this is a security issue, but I'm interested in others' input. Is there a better method for setting the user's password non-interactively? Another option, would be to use Pexpect from within the Fabric script to set the password. Current Code # Fabric imports and host configuration excluded for brevity root_password = getpass.getpass("Root's password given by SliceManager: ") admin_username = prompt("Enter a username for the admin user to create: ") admin_password = getpass.getpass("Enter a password for the admin user: ") env.user = 'root' env.password = root_password # Create the admin group and add it to the sudoers file admin_group = 'admin' run('addgroup {group}'.format(group=admin_group)) run('echo "%{group} ALL=(ALL) ALL" >> /etc/sudoers'.format( group=admin_group) ) # Create the new admin user (default group=username); add to admin group run('adduser {username} --disabled-password --gecos ""'.format( username=admin_username) ) run('adduser {username} {group}'.format( username=admin_username, group=admin_group) ) # Set the password for the new admin user run('echo "{username}:{password}" | chpasswd'.format( username=admin_username, password=admin_password) ) Local System Terminal I/O $ fab config_rebuilt_slice Root's password given by SliceManager: Enter a username for the admin user to create: johnsmith Enter a password for the admin user: [xxx.xx.xx.xxx] run: addgroup admin [xxx.xx.xx.xxx] out: Adding group `admin' (GID 1000) ... [xxx.xx.xx.xxx] out: Done. [xxx.xx.xx.xxx] run: echo "%admin ALL=(ALL) ALL" >> /etc/sudoers [xxx.xx.xx.xxx] run: adduser johnsmith --disabled-password --gecos "" [xxx.xx.xx.xxx] out: Adding user `johnsmith' ... [xxx.xx.xx.xxx] out: Adding new group `johnsmith' (1001) ... [xxx.xx.xx.xxx] out: Adding new user `johnsmith' (1000) with group `johnsmith' ... [xxx.xx.xx.xxx] out: Creating home directory `/home/johnsmith' ... [xxx.xx.xx.xxx] out: Copying files from `/etc/skel' ... [xxx.xx.xx.xxx] run: adduser johnsmith admin [xxx.xx.xx.xxx] out: Adding user `johnsmith' to group `admin' ... [xxx.xx.xx.xxx] out: Adding user johnsmith to group admin [xxx.xx.xx.xxx] out: Done. [xxx.xx.xx.xxx] run: echo "johnsmith:supersecretpassw0rd" | chpasswd [xxx.xx.xx.xxx] run: passwd --lock root [xxx.xx.xx.xxx] out: passwd: password expiry information changed. Done. Disconnecting from [email protected]... done.

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  • Windows Web Server 2008 R2 Server Core local password complexity

    - by Dennis Allen
    How can I disable the local user account password complexity settings on Windows 2008 R2 "Server Core"? I am trying to migrate our windows 2003 web server to windows 2008 R2. I am trying to see if I can use the "Server Core" install, and it has been a very internet search intensive experience. What I can't find out how to do is to find out how to disable password complexity for local user accounts. While our user account generator currently creates nice strong passwords, there was a time when this was not the case and unfortunately forcing the users to change their password is not an option at this time. Any help greatly appreciated. Dennis

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