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  • Giving an Error Object Expected Line 48 Char 1

    - by Leslie Peer
    Giving an Error Object Expected Line 48 Char 1------What did I do wrong??? *Note Line # are for reference only not on Original Web page****** <HTML><HEAD><TITLE></TITLE> <META http-equiv=Content-Type content="text/html; charset=utf-8"> <META content="Leslie Peer" name=author> <META content="Created with Trellian WebPage" name=description> <META content="MSHTML 6.00.6000.16809" name=GENERATOR> <META content=Index name=keywords> <STYLE type=text/css>BODY { COLOR: #000000; BACKGROUND-REPEAT: repeat; FONT-FAMILY: Accent SF, Arial, Arial Black, Arial Narrow, Century Gothic, Comic Sans MS, Courier, Courier New, Georgia, Microsoft Sans Serif, Monotype Corsiva, Symbol, Tahoma, Times New Roman; BACKGROUND-COLOR: #666666 } A { FONT-SIZE: 14px; FONT-FAMILY: Arial Black, Bookman Old Style, DnD4Attack, Lucida Console, MS Serif, MS Outlook, MS Sans Serif, Rockwell Extra Bold, Roman, Star Time JL, Tahoma, Terminal, Times New Roman, Verdana, Wingdings 2, Wingdings 3, Wingdings } A:link { COLOR: #9966cc; TEXT-DECORATION: underline } A:visited { COLOR: #66ff66; TEXT-DECORATION: underline } A:hover { COLOR: #ffff00; TEXT-DECORATION: underline } A:active { COLOR: #ff0033; TEXT-DECORATION: underline } H1 { FONT-SIZE: 25px; COLOR: #9966cc; FONT-FAMILY: Century Gothic } H2 { FONT-SIZE: 20px; COLOR: #ff33cc; FONT-FAMILY: Century Gothic } H3 { FONT-SIZE: 18px; COLOR: #6666cc; FONT-FAMILY: Century Gothic } H4 { FONT-SIZE: 15px; COLOR: #00cc33; FONT-FAMILY: Century Gothic } H5 { FONT-SIZE: 10px; COLOR: #ffff33; FONT-FAMILY: Century Gothic } H6 { FONT-SIZE: 5px; COLOR: #996666; FONT-FAMILY: Century Gothic } </STYLE> line 46-<SCRIPT> line 47- CharNum=6; line 48-var Character=newArray();Character[0]="Larry Lightfoot";Character[1]="Sam Wrightfield";Character[2]="Gavin Hartfild";Character[3]="Gail Quickfoot";Character[4]="Robert Gragorian";Character[5]="Peter Shain"; line 49-var ExChar=newArray();ExChar[0]="Tabor Bloomfield"; line 50-var Class=newArray();Class[0]="MagicUser";Class[1]="Fighter";Class[2]="Fighter";Class[3]="Thief";Class[4]="Cleric";Class[5]="Fighter"; line 51-line 47var ExClass=newArray();ExClass[0]="MagicUser"; line 52-var Level=newArray();Level[0]="2";Level[1]="1";Level[2]="1";Level[3]="2";Level[4]="2";Level[5]="1"; line 53-var ExLevel=newArray();ExLevel[0]="23"; line 54-var Hpts=newArray();Hpts[0]="6";Hpts[1]="14";Hpts[2]="13";Hpts[3]="8";Hpts[4]="12";Hpts[5]="15"; line 55-var ExHpts=newArray();ExHpts[0]="145"; line 56-var Armor=newArray();Armor[0]="Cloak";Armor[1]="Splinted Armor";Armor[2]="Chain Armor";Armor[3]="Leather Armor";Armor[4]="Chain Armor";Armor[5]="Splinted Armor"; line 57-var ExArmor=newArray();ExArmor[0]="Robe of Protection +5"; line 58-var Ac1=newArray();Ac1[0]="0";Ac1[1]="3";Ac1[2]="3";Ac1[3]="4";Ac1[4]="2";Ac1[5]="3"; line 59-var ExAc=newArray();ExAc[0]="5"; line 60-var Armor1b=newArray();Armor1b[0]="Ring of Protection +1";Armor1b[1]="Small Shield";Armor1b[2]="Small Shield";Armor1b[3]="Wooden Shield";Armor1b[4]="Large Shield";Armor1b[5]="Small Shield"; line 61-var ExArmor1b=newArray();ExArmor1b[0]="Ring of Protection +5"; line 62-var Ac2=newArray();Ac2[0]="1";Ac2[1]="1";Ac2[2]="1";Ac2[3]="1";Ac2[4]="1";Ac2[5]="1"; line 63-var ExAc1b=newArray();ExAc1b[0]="5" line 64-var Str=newArray();Str[0]="15";Str[1]="16";Str[2]="14";Str[3]="13";Str[4]="14";Str[5]="13"; line 65-var ExStr=newArray();ExStr[0]=21; line 66-var Int=newArray();Int[0]="17";Int[1]="11";Int[2]="12";Int[3]="13";Int[4]="14";Int[5]="13"; line 67-var ExInt=newArray();ExInt[0]="19"; line 68-var Wis=newArray();Wis[0]="17";Wis[1]="12";Wis[2]="14";Wis[3]="13";Wis[4]="14";Wis[5]="12"; line 69-var ExWis=newArray();ExWis[0]="18"; line 70-var Dex=newArray();Dex[0]="15";Dex[1]="14";Dex[2]="13";Dex[3]="15";Dex[4]="14";Dex[5]="12"; line 71-var ExDex=newArray();ExDex[0]="19"; line 72-var Con=newArray();Con[0]="16";Con[1]="15";Con[2]="16";Con[3]="13";Con[4]="12";Con[5]="10"; line 73-var ExCon=newArray();ExCon[0]="19"; line 74-var Chr=newArray();Chr[0]="16";Chr[1]="14";Chr[2]="13";Chr[3]="12";Chr[4]="14";Chr[5]="13"; line 75-var ExChr=newArray();ExChr[0]="21"; line 76-var Expt=newArray();Expt[0]="45";Expt[1]="21";Expt[2]="16";Expt[3]="18";Expt[4]="22";Expt[5]="34"; line 77-var ExExpt=newArray();ExExpt[0]="245678"; line 78-var ExBp=newArray();ExBp[0]="Unknown";ExBp[1]="Extrademensional Plane World of Amborsia";ExBp[2]="Evil Wizard Banished for Mass Geniocodes"; line 79-</SCRIPT> line 80-</HEAD> line 81-<BODY> Giving an Error Object Expected Line 48 Char 1------What did I do wrong??? *Note Line # are for reference only not on Original Web page******

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  • CodePlex Daily Summary for Friday, March 23, 2012

    CodePlex Daily Summary for Friday, March 23, 2012Popular ReleasesSSIS Multiple Hash: Multiple Hash V1.4.1: This is a feature release. It adds the ability to select multiple rows, and change the selection of these with a single click in the check box. All lists with check boxes have this ability. It is backwards compatible with previous versions. Please ensure that you select the appropriate download file based on the version of SQL Server that you will be using. If you have used the Denali installer from V1.4 for packages that you wish to now use the SQL 2012 release version, then you MUST ma...SQL Monitor - managing sql server performance: SQLMon 4.2 alpha 14: 1. improved accuracy of logic fault checking in analysisMetodología General Ajustada - MGA: 02.02.02: Cambios John: Cambios en los cálculos del Flujo de Caja, Flujo Económico y Resumen EF y ES. Se visualiza el reporte de Resumen EF y ES en Grilla. Se ajustan formularios de llamado. Cambios Parmenio: Cambios en el formularios de Programaciòn.MapWindow 6 Desktop GIS: MapWindow 6.1.1: MapWindow 6 Desktop GIS is an open source desktop GIS for Microsoft Windows that is built upon the DotSpatial Library. This release requires .Net 4 (Client Profile). Are you a software developer?Instead of downloading MapWindow for development purposes, get started with with the DotSpatial templateDotSpatial: DotSpatial 1.1: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components are available as NuGet pa...Telerik CAB Enabling Kit for RadControls for WinForms: TCEK 2012.1.321.20: major update, new Workspaces and UIAdapters Workspaces: - RadDockWorkspace - RadPageViewWorkspace - RadFormWorkspace - RadFormMdiWorkspace - RadTabbedMdiWorkspace UI Adapters: - RadCommandBarUIAdapter - RadRibbonBarUIAdapter - RadTreeNodeUiAdapter - RadTreeViewUIAdapter - RadItemCollectionUIAdapter - (RadMenu, RadStatusStrip, all controls that support RadItem collections)Microsoft All-In-One Code Framework - a centralized code sample library: C++, .NET Coding Guideline: Microsoft All-In-One Code Framework Coding Guideline This document describes the coding style guideline for native C++ and .NET (C# and VB.NET) programming used by the Microsoft All-In-One Code Framework project team.WebDAV for WHS: Version 1.0.67: - Added: Check whether the Remote Web Access is turned on or not; - Added: Check for Add-In updates;Phalanger - The PHP Language Compiler for the .NET Framework: 3.0 (March 2012) for .NET 4.0: March release of Phalanger 3.0 significantly enhances performance, adds new features and fixes many issues. See following for the list of main improvements: New features: Phalanger Tools installable for Visual Studio 2011 Beta "filter" extension with several most used filters implemented DomDocument HTML parser, loadHTML() method mail() PHP compatible function PHP 5.4 T_CALLABLE token PHP 5.4 "callable" type hint PCRE: UTF32 characters in range support configuration supports <c...Nearforums - ASP.NET MVC forum engine: Nearforums v8.0: Version 8.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Internationalization Custom authentication provider Access control list for forums and threads Webdeploy package checksum: abc62990189cf0d488ef915d4a55e4b14169bc01 Visit Roadmap for more details.BIDS Helper: BIDS Helper 1.6: This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build ...Json.NET: Json.NET 4.5 Release 1: New feature - Windows 8 Metro build New feature - JsonTextReader automatically reads ISO strings as dates New feature - Added DateFormatHandling to control whether dates are written in the MS format or ISO format, with ISO as the default New feature - Added DateTimeZoneHandling to control reading and writing DateTime time zone details New feature - Added async serialize/deserialize methods to JsonConvert New feature - Added Path to JsonReader/JsonWriter/ErrorContext and exceptions w...SCCM Client Actions Tool: SCCM Client Actions Tool v1.11: SCCM Client Actions Tool v1.11 is the latest version. It comes with following changes since last version: Fixed a bug when ping and cmd.exe kept running in endless loop after action progress was finished. Fixed update checking from Codeplex RSS feed. The tool is downloadable as a ZIP file that contains four files: ClientActionsTool.hta – The tool itself. Cmdkey.exe – command line tool for managing cached credentials. This is needed for alternate credentials feature when running the HTA...WebSocket4Net: WebSocket4Net 0.5: Changes in this release fixed the wss's default port bug improved JsonWebSocket supported set client access policy protocol for silverlight fixed a handshake issue in Silverlight fixed a bug that "Host" field in handshake hadn't contained port if the port is not default supported passing in Origin parameter for handshaking supported reacting pings from server side fixed a bug in data sending fixed the bug sending a closing handshake with no message which would cause an excepti...SuperWebSocket, a .NET WebSocket Server: SuperWebSocket 0.5: Changes included in this release: supported closing handshake queue checking improved JSON subprotocol supported sending ping from server to client fixed a bug about sending a closing handshake with no message refactored the code to improve protocol compatibility fixed a bug about sub protocol configuration loading in Mono improved BasicSubProtocol added JsonWebSocketSessionSurvey™ - web survey & form engine: Survey™ 2.0: The new stable Survey™ Project 2.0.0.1 version contains many new features like: Technical changes: - Use of Jquery, ASTreeview, Tabs, Tooltips and new menuprovider Features & Bugfixes: Survey list and search function Folder structure for surveys New Menustructure Library list New Library fields User list and search functions Layout options for a survey with CSS, page header and footer New IP filter security feature Enhanced Token Management New Question fields as ID, Alias...Speed up Printer migration using PrintBrm and it's configuration files: BRMC.EXE: Run the tool from the extracted directory of the printbrm backup. You can use the following command to extract a backup file to a directory - PRINTBRM.EXE -R -D C:\TEMP\EXPAND -F C:\TEMP\PRINTERBACKUP.PRINTEREXPORTAppBarUtils for Windows Phone SDK 7.1: AppBarUtils 1.2: This release contains IconUri dependency property for both AppBarItemCommand and AppBarItemTrigger as requested by shawnoster at http://appbarutils.codeplex.com/discussions/321745. When using this IconUri dependency property, please be sure to set the Type property to AppBarItemType.Button or just omit this property entirely, because it is only for app bar icon button. The demo has been updated to show how to use this new IconUri dependency property with a new lock button on the app bar. Wh...Offline Navigation for Windows Phone 7: 0.1 Alpha: This is the 0.1 alpha release of source code.SmartNet: V1.0.0.0: DY SmartNet ?????? V1.0New Projects2Sexy Content for DotNetNuke - great looking and animated content: 2Sexy Content is a DotNetNuke Extension to create attractive and designed content. It solves the common problem, allowing the web designer to create designed templates for different content elements, so that the user must only fill in fields and receive a perfectly designed and animated output. AgileMapper: AgileMapper????????????????????,?????????dto?do???????AksiMata: Berita terbaru dan peristiwa terkini di sekitar Anda... Langsung dari TKP!Caprice: Engineering adaptive privacy: Caprice is a tool aimed at supporting software engineers in the design of applications that appropriately adapt their behaviour to mitigate privacy threats. This tool helps provide software engineers design-time insight on the functional behaviour a system and associated runtime context changes that can threaten privacy.Change default Share-site group SharePoint Online (Office 365): As default when we share a site collection or site with external users, SharePoint Online show default SharePoint groups which are Visitors and Members. By using this feature, you will get a link which you can use to customize the default groups to your custom groups and other default groups. CodePlex Test Project: This is just to test how well CodePlex handles Git.Find Work Items For Source Items (Visual Studio Extension): work4source is a Visual Studio 2010 tool window which finds and lists all TFS work items associated with a specific source control file or folder, avoiding the need to view the details for every changeset. It also includes "versioned item" links which otherwise cannot be found from the source side of the link using Visual Studio. To install run the VSIX package, restart Visual Studio, then select View --> Other Windows --> "Find Work Items for Source Items" and either leave the window ...FSProject: FSProjectGit c9 Test: testing git to c9 integration possibilitiesImage 3D Viewer: A Image 3D Viewer with WPF.Jakarta Guide: Jakarta news featuring up-to-date information on attractions, hotels, restaurants, nightlife, travel tips and more.LinqLucene: Due to the fact to the original LinqToLucene project seems to have died, I have created this new project to carry on it's workLuskyCode: Just some codemaouidatest: testMarktplace: NLocalize MarketplaceMemoryLifter: MemoryLifter - the fastest way to memorize * is a virtual flashcard system, scientifically based on the Leitner card box algorithm * enables the user to lift any kind of information into long term memory * maximizes study efficiency with automation, controlled repetitionMemoryTributary - A replacement for MemoryStream: MemoryTributary is a replacement for MemoryStream that uses multiple memory chunks as its backing store, as opposed to the single byte array used by MemoryStream. The result is it can handle much larger streams and the initial allocations are more efficient. It's developed in C#.my career muse: Project configured for simultaneous use with other developersMyMusicBox: Mini-Projet MBDS Web 2.0 Michel BuffaNucleo.NET ORM: These components provide a unit of work interface that works with LINQ to SQL, Entity Framework, and Entity Framework Code First, with more ORMs to come. The idea is to create one common wrapper and base framework to make it easier to work with the various ORM products.Orchard QnA: A lightweight discussions module for the Orchard CMS.Orchard Shoutbox: A lightweight shoutbox module for the Orchard CMS:PAIN: My projects from PAIN labs, semester 2012L, department of electronics of Warsaw University of Technology.Reactifier: This project is for the windows 8 Shoutcast MediaStreamSource: Shoutcast MediaStreamSource is a MediaStreamSource implementation of the Shoutcast protocol for Silverlight. This MediaStreamSource allows both Silverlight 4+ OOB and Windows Phone 7 applications to consume a Shoutcast stream using a MediaElement. Currently, Mp3 and AAC+ Shoutcast streams are supported on Windows Phone. However, ONLY Mp3 is supported on Desktop Silverlight. There is also limited (i.e. somewhat untested) M3u and PLS playlist support. Please report any issues playing...Simple Task Manager: Politechnika Wroclawska Team Project - 2012SkyGo Media Commander: SkyGo Media Commander permette di usare le frecce della tastiera per cambiare canale e il tasto invio per aprire il menu : "Telecomando". Utile se si usa un telecomando. Perfettamente funzionante con il telecomando CIR del notebook HP DV6 2137el.sunshine Design: sunshinetesting: testing projecttesttom032012git01: testtom032012git01testtom03222012hg01: testtom03222012hg01testtom03222012tfs01: testtom03222012tfs01testtom03222012tfs02: testtom03222012tfs02TileSet Map Editor: a small side project of a tileset map editorTraffic Light Simulation Application: Traffic Light Simulation application simulates traffic on a 2D plane under different traffic light control schemes. The interface will display a 10x10 grid where each street allows one-way traffic and there is one traffic light at each intersection.Type08ScreenCapture: Type08ScreenCapture brings Windows 8-like desktop capture function to Windows 7. If you type [Windows]+[PrintScreen], it capture a main display area and save the bitmap to your picture folder. It's developed in C#/WPF.WikiPlex – a Regex Wiki Engine: A regular expression based wiki engine allowing developers to integrate a wiki experience into an existing .NET applicationWindowsQR: Windows QR is a proof of concept about capturing a qr code using a webcam in a WPF application runinng in a desktop computer with Windows 7 or similars. It uses AForge.Vision to wrap the DirectShow complexity and zxing library to decode the qr code.Working with Social Data: 1)Customizing Tag Cloud By Accountname 2)RatingWPF 3D-Model Viewer: WPF 3D-Model Viewer

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  • Prepping a conference

    - by Laurent Bugnion
    I have had the chance to talk at many conferences these past few years, and came up with a way to prepare them which works really well for me. Most importantly, it would make it quite easy to overcome an emergency (for example if my laptop would suddenly lose data). The whole code as well as the slides and other documents are in the cloud. I also use source control for my demos, so that I always have the latest and the greatest, but also a history of changes I made to my demos. Finally I have a system of code snippets which works great, and I often had very positive remarks from the audience regarding that. Putting everything in the cloud The one thing I used to be the most scared of was a sudden crash of my laptop, and being unable to restore in time for a conference. Most conferences ask speakers to send slides a few days (or weeks…) in advance, but let's face it, we all have last minute changes to our talks and I always come in the conference with updated slides that I pass to the management team. The answer to that dilemma used to be working off memory sticks, and that worked not bad. However last year I started putting all the documents relating to a conference in a DropBox folder, and that works great too. Obviously DropBox works only if you have connectivity, so if I for instance update slides while on an international flight, I cannot save to the cloud. The obvious answer to that is to backup everything on a memory stick… but I have to admit, I have been trusting my luck and working off my laptop HD and then synching everything to the cloud after landing. Of course on some US national flights you get WiFi on board, so in that case it is even simpler :) Usually after the conference is done, I remove the files from DropBox and copy them to their "final destination". They are backed up from there to BackBlaze, the great online backup service I am using routinely (I currently have about 90GB of data in BackBlaze). Outlining the presentations I like to have a written outline of my presentations written somewhere. I keep it simple, just write the various sections of the presentation with timing. I guess it is a remnant of the time when I was a private pilot, and using checklists for flight preparation. For example: Demo about designability 15' (0:37) Switch to Blend Open MainPage.xaml Create a DataTemplate ... Here I can immediately see during the presentation if I am taking too much time for my demo (0:37 is where I need to be when I am done with this section of the presentation, and 15' is the time that this particular section takes). I keep these sections reasonable, I don't detail every step of the preparation. Typically I have one such section for every 10-15 minutes of my talks. Yes, I am timing my presentations. I keep adjusting these numbers when I rehearse, and this really helps to feel more confident during the presentations. This is especially important for presentations that are long, like my MIX11 demo which clocked at 57 minutes (I had a lot of stuff to show…). Such presentations are risky, because if anything goes wrong, you will have to cut stuff, so the answer to that is: Rehearse, rehearse and when you're done rehearsing, rehearse a little more. I also have a "Preparation" section where I outline what I need to do before a presentation. For instance: Preparation Reboot in VHD Make sure MSN and Twitter are not running. Open VS10 and load demo Open Blend and load demo Run the WP7 emulator ... I typically start preparing my laptop an hour before the talk, starting everything I need to start and then putting my laptop to sleep. Saving and printing the outline, Timing Printing is a real problem because it is really hard to find a printer at most conference venues, and also quite hard in hotels. To solve that, I simply write everything in OneNote (synched to the cloud, now you start to know what I like ;) and then I print it to a PDF (I use CutePDFWriter) that I save to my Kindle. During the presentation, I read the outline off the Kindle (I mostly just need a quick check to see how I am timing). For timing during the presentation, I use the free tool ChronoGPS on my Windows Phone 7, but of course any phone these days has a clock/chrono application. In some conferences, they even have timers that the presenters can see, but they tend to count down and I prefer to count up… so I just use my own :) Source control for demos For demos, I create a separate folder and use Mercurial as source control. Mercurial has the huge advantage (over SVN or TFS) to work offline too, so I can commit while on a plane, and all the history is saved. Then when I have connectivity I push everything to the cloud (I am using the fantastic Trunksapp.com for my private repositories). Here too the obvious downside is the risk of losing my last changes if my laptop crashes before I can push to the cloud, and here too the obvious answer would be to work from a memory stick… though I have to admit I didn't do that lately (except when I was writing Silverlight 4 Unleashed, where I was really paranoid…) And code snippets? I am one of these presenters who hates to type in front of an audience. I can type really fast (writing two books has this advantage, it really teaches you to touch type and be fast at it) but in the context of an audience, on a stage where it is often damn cold (an issue I had a lot in past conferences, air conditioning can freeze your fingers and make it really hard to type), it doesn't work as well. I don't know for you, but I really dislike seeing a presentation where the speaker uses the backspace key more often than others ;) To solve that, I like to have my code ready in snippets, and drag them to the screen. Then I can spend time explaining each code snippet, while highlighting portions of the code (always highlight what you talk about, the audience often doesn't even see the cursor and doesn't know where you are on the screen!) Over the years I have used various solutions for code snippets, and now I have one which works really well… if you take a few precautions! I use the Visual Studio Toolbox. Preparing the code snippets You can store code snippets in the Toolbox for anything, XAML, C# etc. I arrange the snippets in the order in which I need them, which is a great way to remember what comes next in the presentation. I also separate them by topic, to make it easier to find them, for example when I switch to the slides and then back to the code. Remember that no matter how experienced you are, you will feel more nervous on stage than while you are preparing, so any way to make it easier for you is going to be beneficial to the audience. To store a code snippet, I do the following: Open the final demo that you want to show to the audience in Visual Studio. In your code, select a snippet of code that you want to explain in particular. Make sure that the Visual Studio Toolbox is open (menu View, Toolbox or Ctrl-Alt-X). Drag the selected snippet from the code window to the toolbox. (if needed) drag the snippet to the correct location (for example between two other code snippets so that you can access it as you speak through the demo). Right click on the snippet and select Rename Item from the context menu. Select a meaningful name. For me I use the following conventions: If it is a method, I use the method's name. If it is not a whole method, I use a descriptive name. If it is the content of a method (i.e. the body only, without the method's signature), I use "-> MethodName". This reminds me during the presentation that this is only the body, and that I need to insert that into an existing signature. This is the case, for instance, when I use Visual Studio to automatically generate the members of an interface’s implementation; then I only need to insert my snippet inside the generated method body. Saving the snippets This is the most important!! It happened to me a few times that VS10 lost its settings. When that happens, the snippets are lost too! Yeah that really sucks, especially (as it happened once) when this is the case about an hour before a talk… Stress and sweat follows, not good conditions to start a talk in front of an audience believe me. Thankfully, saving snippets is really easy with the following steps: Select the menu Tools, Import and Export Settings. Select Export selected environment settings and press Next. Uncheck All Settings. Then expand General Settings and select Toolbox (only!). Press Next. Select your source control folder and save under a meaningful name (for instance Snippets.vssettings). Commit to source control and push to the cloud. By the way, this also has the advantage of applying source control to the snippets file (which is an XML file), so you get history for free on that file! Reimporting the snippets If VS loses its settings and you need to reimport the snippets, this can be done super easily and very fast. Make sure that the Toolbox is empty. When you import snippets, they are merged with existing ones, they do not replace the content of the Toolbox. Unless merging is really what you want, make sure that your Toolbox is clean before you import, it is really easier. Select the menu Tools, Import and Export Settings. Select Import selected environment settings and press Next. Select No, just import new settings and press Next. Press Browse and select the Snippets.vssettings file. Press Finish. Et voila, all your snippets appear again in the Toolbox. Whew, the worst was averted and you can start your demo without sweating! (I had to do that once literally 5 minutes before the start of a demo, while my laptop was already hooked to the projector, and it went just fine). What about special tools? When using special tools (for example beta versions of tools you have an early access to), or a special configuration of your laptop, things can get tricky because you cannot really be sure that you will get a laptop with the same tools and the same configuration at the conference. To solve that, I use the following precautions: I make my demos from a Virtual Hard Disk. The great John Papa made a very easy-to-follow web page where he explains how to create a VHD and install Win7 to it. This gives you the full power of your laptop (as fast as booting from the metal). For me, I have a basic configuration that I saved on a USB harddrive (Win7 plus drivers, basic settings for desktop, folder options, taskbar etc) and Visual Studio 2010 SP1 on it. When preparing, I start by copying this "basis VHD" to my laptop. I install additional tools and configurations. I save the VHD back to the USB harddrive in a different folder. This would allow me to reinstall my demo environment quite fast, for example in case of harddrive failure. Replace the harddrive, copy the VHD to it, configure the BCD and you can start. Unfortunately this only works if the laptop itself still works. In the worst case of total failure, my security is to back all the installers up: The installers I use are synched on all my laptops and backed up to BackBlaze. If the worst happens and my laptop is absolutely broken, I can download the installer from BackBlaze and install on another laptop. This of course takes some time, and if that happens 5 minutes before a presentation, well… I don't have an answer to that, except of course crossing my fingers. Still, all that gives me additional security. Conclusion Remember folks, talking to an audience, large or small, will make you nervous. Just ask Scott Hanselman :) The goal here is to create the best possible conditions for you, and to create an environment where everything is saved and easy to restore, where everything is well known and provides you with additional confidence. The cooler you feel before the presentation (and during ;)), the better your presentation will be. Here too, the goal is to provide the best user experience you can have, which in turn will make it more enjoyable for your audience! Happy presenting :) Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Cisco 881 losing NAT NVI translation config after reload

    - by MasterRoot24
    This is a weird one, so I'll try to explain in as much detail as I can so I'm giving the whole picture. As I've mentioned in my other questions, I'm in the process of setting up a new Cisco 881 as my WAN router and NAT firewall. I'm facing an issue where NAT NVI rules that I have configured are not enabled after a reload of the router, regardless of the fact that they are present in the startup-config. In order to clarify this a little, here's the relevant section of my current running-config: Router1#show running-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.x 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.x 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.x 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.x 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.x 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.x 993 interface FastEthernet4 993 ...and here's the mappings 'in action': Router1#show ip nat nvi translations | include --- tcp <WAN IP>:25 192.168.1.x:25 --- --- tcp <WAN IP>:80 192.168.1.x:80 --- --- tcp <WAN IP>:143 192.168.1.x:143 --- --- tcp <WAN IP>:443 192.168.1.x:443 --- --- tcp <WAN IP>:587 192.168.1.x:587 --- --- tcp <WAN IP>:993 192.168.1.x:993 --- --- tcp <WAN IP>:1723 192.168.1.x:1723 --- --- ...and here's proof that the mappings are saved to startup-config: Router1#show startup-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.x 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.x 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.x 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.x 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.x 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.x 993 interface FastEthernet4 993 However, look what happens after a reload of the router: Router1#reload Proceed with reload? [confirm]Connection to router closed by remote host. Connection to router closed. $ ssh joe@router Password: Authorized Access only Router1>en Password: Router1#show ip nat nvi translations | include --- Router1# Router1#show ip nat translations | include --- tcp 188.222.181.173:25 192.168.1.2:25 --- --- tcp 188.222.181.173:80 192.168.1.2:80 --- --- tcp 188.222.181.173:143 192.168.1.2:143 --- --- tcp 188.222.181.173:443 192.168.1.2:443 --- --- tcp 188.222.181.173:587 192.168.1.2:587 --- --- tcp 188.222.181.173:993 192.168.1.2:993 --- --- tcp 188.222.181.173:1723 192.168.1.2:1723 --- --- Router1# Here's proof that the running config should have the mappings setup as NVI: Router1#show running-config | include nat source ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.2 1723 interface FastEthernet4 1723 ip nat source static tcp 192.168.1.2 80 interface FastEthernet4 80 ip nat source static tcp 192.168.1.2 443 interface FastEthernet4 443 ip nat source static tcp 192.168.1.2 25 interface FastEthernet4 25 ip nat source static tcp 192.168.1.2 587 interface FastEthernet4 587 ip nat source static tcp 192.168.1.2 143 interface FastEthernet4 143 ip nat source static tcp 192.168.1.2 993 interface FastEthernet4 993 At this point, the mappings are not working (inbound connections from WAN on the HTTP/IMAP fail). I presume that this is because my interfaces are using ip nat enable for use with NVI mappings, instead of ip nat inside/outside. So, I re-apply the mappings: Router1#configure ter Router1#configure terminal Enter configuration commands, one per line. End with CNTL/Z. Router1(config)#ip nat source static tcp 192.168.1.2 1723 interface FastEthernet4 1723 Router1(config)#ip nat source static tcp 192.168.1.2 80 interface FastEthernet4 80 Router1(config)#ip nat source static tcp 192.168.1.2 443 interface FastEthernet4 443 Router1(config)#ip nat source static tcp 192.168.1.2 25 interface FastEthernet4 25 Router1(config)#ip nat source static tcp 192.168.1.2 587 interface FastEthernet4 587 Router1(config)#ip nat source static tcp 192.168.1.2 143 interface FastEthernet4 143 Router1(config)#ip nat source static tcp 192.168.1.2 993 interface FastEthernet4 993 Router1(config)#end ... then they show up correctly: Router1#show ip nat nvi translations | include --- tcp 188.222.181.173:25 192.168.1.2:25 --- --- tcp 188.222.181.173:80 192.168.1.2:80 --- --- tcp 188.222.181.173:143 192.168.1.2:143 --- --- tcp 188.222.181.173:443 192.168.1.2:443 --- --- tcp 188.222.181.173:587 192.168.1.2:587 --- --- tcp 188.222.181.173:993 192.168.1.2:993 --- --- tcp 188.222.181.173:1723 192.168.1.2:1723 --- --- Router1# Router1#show ip nat translations | include --- Router1# ... furthermore, now from both WAN and LAN, the services mapped above now work until the next reload. All of the above is required every time I have to reload the router (which is all too often at the moment :-( ). Here's my full current config: ! ! Last configuration change at 20:20:15 UTC Tue Dec 11 2012 by xxx version 15.2 no service pad service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname xxx ! boot-start-marker boot-end-marker ! ! enable secret 4 xxxx ! aaa new-model ! ! aaa authentication login local_auth local ! ! ! ! ! aaa session-id common ! memory-size iomem 10 ! crypto pki trustpoint TP-self-signed-xxx enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-xxx revocation-check none rsakeypair TP-self-signed-xxx ! ! crypto pki certificate chain TP-self-signed-xxx certificate self-signed 01 xxx quit ip gratuitous-arps ip auth-proxy max-login-attempts 5 ip admission max-login-attempts 5 ! ! ! ! ! ip domain list dmz.xxx.local ip domain list xxx.local ip domain name dmz.xxx.local ip name-server 192.168.1.x ip cef login block-for 3 attempts 3 within 3 no ipv6 cef ! ! multilink bundle-name authenticated license udi pid CISCO881-SEC-K9 sn xxx ! ! username admin privilege 15 secret 4 xxx username joe secret 4 xxx ! ! ! ! ! ip ssh time-out 60 ! ! ! ! ! ! ! ! ! interface FastEthernet0 no ip address ! interface FastEthernet1 no ip address ! interface FastEthernet2 no ip address ! interface FastEthernet3 switchport access vlan 2 no ip address ! interface FastEthernet4 ip address dhcp ip access-group 101 in ip nat enable duplex auto speed auto ! interface Vlan1 ip address 192.168.1.x 255.255.255.0 no ip redirects no ip unreachables no ip proxy-arp ip nat enable ! interface Vlan2 ip address 192.168.0.x 255.255.255.0 ! ip forward-protocol nd ip http server ip http access-class 1 ip http authentication local ip http secure-server ! ! ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ! ! access-list 1 permit 192.168.0.0 0.0.0.255 access-list 2 permit 192.168.1.0 0.0.0.255 access-list 101 permit udp 193.x.x.0 0.0.0.255 any eq 5060 access-list 101 deny udp any any eq 5060 access-list 101 permit ip any any ! ! ! ! control-plane ! ! banner motd Authorized Access only ! line con 0 exec-timeout 15 0 login authentication local_auth line aux 0 exec-timeout 15 0 login authentication local_auth line vty 0 4 access-class 2 in login authentication local_auth length 0 transport input all ! ! end I'd appreciate it greatly if anyone can help me find out why these mappings are not setup correctly using the saved config after a reload.

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  • Cisco SR520w FE - WAN Port Stops Working

    - by Mike Hanley
    I have setup a Cisco SR520W and everything appears to be working. After about 1-2 days, it looks like the WAN port stops forwarding traffic to the Internet gateway IP of the device. If I unplug and then plug in the network cable connecting the WAN port of the SR520W to my Comcast Cable Modem, traffic startings flowing again. Also, if I restart the SR520W, the traffic will flow again. Any ideas? Here is the running config: Current configuration : 10559 bytes ! version 12.4 no service pad no service timestamps debug uptime service timestamps log datetime msec no service password-encryption ! hostname hostname.mydomain.com ! boot-start-marker boot-end-marker ! logging message-counter syslog no logging rate-limit enable secret 5 <removed> ! aaa new-model ! ! aaa authentication login default local aaa authorization exec default local ! ! aaa session-id common clock timezone PST -8 clock summer-time PDT recurring ! crypto pki trustpoint TP-self-signed-334750407 enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-334750407 revocation-check none rsakeypair TP-self-signed-334750407 ! ! crypto pki certificate chain TP-self-signed-334750407 certificate self-signed 01 <removed> quit dot11 syslog ! dot11 ssid <removed> vlan 75 authentication open authentication key-management wpa guest-mode wpa-psk ascii 0 <removed> ! ip source-route ! ! ip dhcp excluded-address 172.16.0.1 172.16.0.10 ! ip dhcp pool inside import all network 172.16.0.0 255.240.0.0 default-router 172.16.0.1 dns-server 10.0.0.15 10.0.0.12 domain-name mydomain.com ! ! ip cef ip domain name mydomain.com ip name-server 68.87.76.178 ip name-server 66.240.48.9 ip port-map user-ezvpn-remote port udp 10000 ip ips notify SDEE ip ips name sdm_ips_rule ! ip ips signature-category category all retired true category ios_ips basic retired false ! ip inspect log drop-pkt no ipv6 cef ! multilink bundle-name authenticated parameter-map type inspect z1-z2-pmap audit-trail on password encryption aes ! ! username admin privilege 15 secret 5 <removed> ! crypto key pubkey-chain rsa named-key realm-cisco.pub key-string <removed> quit ! ! ! ! ! ! crypto ipsec client ezvpn EZVPN_REMOTE_CONNECTION_1 connect auto group EZVPN_GROUP_1 key <removed> mode client peer 64.1.208.90 virtual-interface 1 username admin password <removed> xauth userid mode local ! ! archive log config logging enable logging size 600 hidekeys ! ! ! class-map type inspect match-any SDM_AH match access-group name SDM_AH class-map type inspect match-any SDM-Voice-permit match protocol sip class-map type inspect match-any SDM_ESP match access-group name SDM_ESP class-map type inspect match-any SDM_EASY_VPN_REMOTE_TRAFFIC match protocol isakmp match protocol ipsec-msft match class-map SDM_AH match class-map SDM_ESP match protocol user-ezvpn-remote class-map type inspect match-all SDM_EASY_VPN_REMOTE_PT match class-map SDM_EASY_VPN_REMOTE_TRAFFIC match access-group 101 class-map type inspect match-any Easy_VPN_Remote_VT match access-group 102 class-map type inspect match-any sdm-cls-icmp-access match protocol icmp match protocol tcp match protocol udp class-map type inspect match-any sdm-cls-insp-traffic match protocol cuseeme match protocol dns match protocol ftp match protocol h323 match protocol https match protocol icmp match protocol imap match protocol pop3 match protocol netshow match protocol shell match protocol realmedia match protocol rtsp match protocol smtp extended match protocol sql-net match protocol streamworks match protocol tftp match protocol vdolive match protocol tcp match protocol udp class-map type inspect match-any L4-inspect-class match protocol icmp class-map type inspect match-all sdm-invalid-src match access-group 100 class-map type inspect match-all dhcp_out_self match access-group name dhcp-resp-permit class-map type inspect match-all dhcp_self_out match access-group name dhcp-req-permit class-map type inspect match-all sdm-protocol-http match protocol http ! ! policy-map type inspect sdm-permit-icmpreply class type inspect dhcp_self_out pass class type inspect sdm-cls-icmp-access inspect class class-default pass policy-map type inspect sdm-permit_VT class type inspect Easy_VPN_Remote_VT pass class class-default drop policy-map type inspect sdm-inspect class type inspect SDM-Voice-permit pass class type inspect sdm-cls-insp-traffic inspect class type inspect sdm-invalid-src drop log class type inspect sdm-protocol-http inspect z1-z2-pmap class class-default pass policy-map type inspect sdm-inspect-voip-in class type inspect SDM-Voice-permit pass class class-default drop policy-map type inspect sdm-permit class type inspect SDM_EASY_VPN_REMOTE_PT pass class type inspect dhcp_out_self pass class class-default drop ! zone security ezvpn-zone zone security out-zone zone security in-zone zone-pair security sdm-zp-in-ezvpn1 source in-zone destination ezvpn-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-out-ezpn1 source out-zone destination ezvpn-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-ezvpn-out1 source ezvpn-zone destination out-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-self-out source self destination out-zone service-policy type inspect sdm-permit-icmpreply zone-pair security sdm-zp-out-in source out-zone destination in-zone service-policy type inspect sdm-inspect-voip-in zone-pair security sdm-zp-ezvpn-in1 source ezvpn-zone destination in-zone service-policy type inspect sdm-permit_VT zone-pair security sdm-zp-out-self source out-zone destination self service-policy type inspect sdm-permit zone-pair security sdm-zp-in-out source in-zone destination out-zone service-policy type inspect sdm-inspect ! bridge irb ! ! interface FastEthernet0 switchport access vlan 75 ! interface FastEthernet1 switchport access vlan 75 ! interface FastEthernet2 switchport access vlan 75 ! interface FastEthernet3 switchport access vlan 75 ! interface FastEthernet4 description $FW_OUTSIDE$ ip address 75.149.48.76 255.255.255.240 ip nat outside ip ips sdm_ips_rule out ip virtual-reassembly zone-member security out-zone duplex auto speed auto crypto ipsec client ezvpn EZVPN_REMOTE_CONNECTION_1 ! interface Virtual-Template1 type tunnel no ip address ip virtual-reassembly zone-member security ezvpn-zone tunnel mode ipsec ipv4 ! interface Dot11Radio0 no ip address ! encryption vlan 75 mode ciphers aes-ccm ! ssid <removed> ! speed basic-1.0 basic-2.0 basic-5.5 6.0 9.0 basic-11.0 12.0 18.0 24.0 36.0 48.0 54.0 station-role root ! interface Dot11Radio0.75 encapsulation dot1Q 75 native ip virtual-reassembly bridge-group 75 bridge-group 75 subscriber-loop-control bridge-group 75 spanning-disabled bridge-group 75 block-unknown-source no bridge-group 75 source-learning no bridge-group 75 unicast-flooding ! interface Vlan1 no ip address ip virtual-reassembly bridge-group 1 ! interface Vlan75 no ip address ip virtual-reassembly bridge-group 75 bridge-group 75 spanning-disabled ! interface BVI1 no ip address ip nat inside ip virtual-reassembly ! interface BVI75 description $FW_INSIDE$ ip address 172.16.0.1 255.240.0.0 ip nat inside ip ips sdm_ips_rule in ip virtual-reassembly zone-member security in-zone crypto ipsec client ezvpn EZVPN_REMOTE_CONNECTION_1 inside ! ip forward-protocol nd ip route 0.0.0.0 0.0.0.0 75.149.48.78 2 ! ip http server ip http authentication local ip http secure-server ip http timeout-policy idle 60 life 86400 requests 10000 ip nat inside source list 1 interface FastEthernet4 overload ! ip access-list extended SDM_AH remark SDM_ACL Category=1 permit ahp any any ip access-list extended SDM_ESP remark SDM_ACL Category=1 permit esp any any ip access-list extended dhcp-req-permit remark SDM_ACL Category=1 permit udp any eq bootpc any eq bootps ip access-list extended dhcp-resp-permit remark SDM_ACL Category=1 permit udp any eq bootps any eq bootpc ! access-list 1 remark SDM_ACL Category=2 access-list 1 permit 172.16.0.0 0.15.255.255 access-list 100 remark SDM_ACL Category=128 access-list 100 permit ip host 255.255.255.255 any access-list 100 permit ip 127.0.0.0 0.255.255.255 any access-list 100 permit ip 75.149.48.64 0.0.0.15 any access-list 101 remark SDM_ACL Category=128 access-list 101 permit ip host 64.1.208.90 any access-list 102 remark SDM_ACL Category=1 access-list 102 permit ip any any ! ! ! ! snmp-server community <removed> RO ! control-plane ! bridge 1 protocol ieee bridge 1 route ip bridge 75 route ip banner login ^CSR520 Base Config - MFG 1.0 ^C ! line con 0 no modem enable line aux 0 line vty 0 4 transport input telnet ssh ! scheduler max-task-time 5000 end I also ran some diagnostics when the WAN port stopped working: 1. show interface fa4 FastEthernet4 is up, line protocol is up Hardware is PQUICC_FEC, address is 0026.99c5.b434 (bia 0026.99c5.b434) Description: $FW_OUTSIDE$ Internet address is 75.149.48.76/28 MTU 1500 bytes, BW 100000 Kbit/sec, DLY 100 usec, reliability 255/255, txload 1/255, rxload 1/255 Encapsulation ARPA, loopback not set Keepalive set (10 sec) Full-duplex, 100Mb/s, 100BaseTX/FX ARP type: ARPA, ARP Timeout 04:00:00 Last input 01:08:15, output 00:00:00, output hang never Last clearing of "show interface" counters never Input queue: 0/75/23/0 (size/max/drops/flushes); Total output drops: 0 Queueing strategy: fifo Output queue: 0/40 (size/max) 5 minute input rate 0 bits/sec, 0 packets/sec 5 minute output rate 1000 bits/sec, 0 packets/sec 336446 packets input, 455403158 bytes Received 23 broadcasts, 0 runts, 0 giants, 37 throttles 41 input errors, 0 CRC, 0 frame, 0 overrun, 41 ignored 0 watchdog 0 input packets with dribble condition detected 172529 packets output, 23580132 bytes, 0 underruns 0 output errors, 0 collisions, 2 interface resets 0 unknown protocol drops 0 babbles, 0 late collision, 0 deferred 0 lost carrier, 0 no carrier 0 output buffer failures, 0 output buffers swapped out 2. show ip route Gateway of last resort is 75.149.48.78 to network 0.0.0.0 C 192.168.75.0/24 is directly connected, BVI75 64.0.0.0/32 is subnetted, 1 subnets S 64.1.208.90 [1/0] via 75.149.48.78 S 192.168.10.0/24 is directly connected, BVI75 75.0.0.0/28 is subnetted, 1 subnets C 75.149.48.64 is directly connected, FastEthernet4 S* 0.0.0.0/0 [2/0] via 75.149.48.78 3. show ip arp Protocol Address Age (min) Hardware Addr Type Interface Internet 75.149.48.65 69 001e.2a39.7b08 ARPA FastEthernet4 Internet 75.149.48.76 - 0026.99c5.b434 ARPA FastEthernet4 Internet 75.149.48.78 93 0022.2d6c.ae36 ARPA FastEthernet4 Internet 192.168.75.1 - 0027.0d58.f5f0 ARPA BVI75 Internet 192.168.75.12 50 7c6d.62c7.8c0a ARPA BVI75 Internet 192.168.75.13 0 001b.6301.1227 ARPA BVI75 4. sh ip cef Prefix Next Hop Interface 0.0.0.0/0 75.149.48.78 FastEthernet4 0.0.0.0/8 drop 0.0.0.0/32 receive 64.1.208.90/32 75.149.48.78 FastEthernet4 75.149.48.64/28 attached FastEthernet4 75.149.48.64/32 receive FastEthernet4 75.149.48.65/32 attached FastEthernet4 75.149.48.76/32 receive FastEthernet4 75.149.48.78/32 attached FastEthernet4 75.149.48.79/32 receive FastEthernet4 127.0.0.0/8 drop 192.168.10.0/24 attached BVI75 192.168.75.0/24 attached BVI75 192.168.75.0/32 receive BVI75 192.168.75.1/32 receive BVI75 192.168.75.12/32 attached BVI75 192.168.75.13/32 attached BVI75 192.168.75.255/32 receive BVI75 224.0.0.0/4 drop 224.0.0.0/24 receive 240.0.0.0/4 drop 255.255.255.255/32 receive Thanks in advance, -Mike

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  • Cisco 891w multiple VLAN configuration

    - by Jessica
    I'm having trouble getting my guest network up. I have VLAN 1 that contains all our network resources (servers, desktops, printers, etc). I have the wireless configured to use VLAN1 but authenticate with wpa2 enterprise. The guest network I just wanted to be open or configured with a simple WPA2 personal password on it's own VLAN2. I've looked at tons of documentation and it should be working but I can't even authenticate on the guest network! I've posted this on cisco's support forum a week ago but no one has really responded. I could really use some help. So if anyone could take a look at the configurations I posted and steer me in the right direction I would be extremely grateful. Thank you! version 15.0 service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname ESI ! boot-start-marker boot-end-marker ! logging buffered 51200 warnings ! aaa new-model ! ! aaa authentication login userauthen local aaa authorization network groupauthor local ! ! ! ! ! aaa session-id common ! ! ! clock timezone EST -5 clock summer-time EDT recurring service-module wlan-ap 0 bootimage autonomous ! crypto pki trustpoint TP-self-signed-3369945891 enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-3369945891 revocation-check none rsakeypair TP-self-signed-3369945891 ! ! crypto pki certificate chain TP-self-signed-3369945891 certificate self-signed 01 (cert is here) quit ip source-route ! ! ip dhcp excluded-address 192.168.1.1 ip dhcp excluded-address 192.168.1.5 ip dhcp excluded-address 192.168.1.2 ip dhcp excluded-address 192.168.1.200 192.168.1.210 ip dhcp excluded-address 192.168.1.6 ip dhcp excluded-address 192.168.1.8 ip dhcp excluded-address 192.168.3.1 ! ip dhcp pool ccp-pool import all network 192.168.1.0 255.255.255.0 default-router 192.168.1.1 dns-server 10.171.12.5 10.171.12.37 lease 0 2 ! ip dhcp pool guest import all network 192.168.3.0 255.255.255.0 default-router 192.168.3.1 dns-server 10.171.12.5 10.171.12.37 ! ! ip cef no ip domain lookup no ipv6 cef ! ! multilink bundle-name authenticated license udi pid CISCO891W-AGN-A-K9 sn FTX153085WL ! ! username ESIadmin privilege 15 secret 5 $1$g1..$JSZ0qxljZAgJJIk/anDu51 username user1 password 0 pass ! ! ! class-map type inspect match-any ccp-cls-insp-traffic match protocol cuseeme match protocol dns match protocol ftp match protocol h323 match protocol https match protocol icmp match protocol imap match protocol pop3 match protocol netshow match protocol shell match protocol realmedia match protocol rtsp match protocol smtp match protocol sql-net match protocol streamworks match protocol tftp match protocol vdolive match protocol tcp match protocol udp class-map type inspect match-all ccp-insp-traffic match class-map ccp-cls-insp-traffic class-map type inspect match-any ccp-cls-icmp-access match protocol icmp class-map type inspect match-all ccp-invalid-src match access-group 100 class-map type inspect match-all ccp-icmp-access match class-map ccp-cls-icmp-access class-map type inspect match-all ccp-protocol-http match protocol http ! ! policy-map type inspect ccp-permit-icmpreply class type inspect ccp-icmp-access inspect class class-default pass policy-map type inspect ccp-inspect class type inspect ccp-invalid-src drop log class type inspect ccp-protocol-http inspect class type inspect ccp-insp-traffic inspect class class-default drop policy-map type inspect ccp-permit class class-default drop ! zone security out-zone zone security in-zone zone-pair security ccp-zp-self-out source self destination out-zone service-policy type inspect ccp-permit-icmpreply zone-pair security ccp-zp-in-out source in-zone destination out-zone service-policy type inspect ccp-inspect zone-pair security ccp-zp-out-self source out-zone destination self service-policy type inspect ccp-permit ! ! crypto isakmp policy 1 encr 3des authentication pre-share group 2 ! crypto isakmp client configuration group 3000client key 67Nif8LLmqP_ dns 10.171.12.37 10.171.12.5 pool dynpool acl 101 ! ! crypto ipsec transform-set myset esp-3des esp-sha-hmac ! crypto dynamic-map dynmap 10 set transform-set myset ! ! crypto map clientmap client authentication list userauthen crypto map clientmap isakmp authorization list groupauthor crypto map clientmap client configuration address initiate crypto map clientmap client configuration address respond crypto map clientmap 10 ipsec-isakmp dynamic dynmap ! ! ! ! ! interface FastEthernet0 ! ! interface FastEthernet1 ! ! interface FastEthernet2 ! ! interface FastEthernet3 ! ! interface FastEthernet4 ! ! interface FastEthernet5 ! ! interface FastEthernet6 ! ! interface FastEthernet7 ! ! interface FastEthernet8 ip address dhcp ip nat outside ip virtual-reassembly duplex auto speed auto ! ! interface GigabitEthernet0 description $FW_OUTSIDE$$ES_WAN$ ip address 10...* 255.255.254.0 ip nat outside ip virtual-reassembly zone-member security out-zone duplex auto speed auto crypto map clientmap ! ! interface wlan-ap0 description Service module interface to manage the embedded AP ip unnumbered Vlan1 arp timeout 0 ! ! interface Wlan-GigabitEthernet0 description Internal switch interface connecting to the embedded AP switchport trunk allowed vlan 1-3,1002-1005 switchport mode trunk ! ! interface Vlan1 description $ETH-SW-LAUNCH$$INTF-INFO-FE 1$$FW_INSIDE$ ip address 192.168.1.1 255.255.255.0 ip nat inside ip virtual-reassembly zone-member security in-zone ip tcp adjust-mss 1452 crypto map clientmap ! ! interface Vlan2 description guest ip address 192.168.3.1 255.255.255.0 ip access-group 120 in ip nat inside ip virtual-reassembly zone-member security in-zone ! ! interface Async1 no ip address encapsulation slip ! ! ip local pool dynpool 192.168.1.200 192.168.1.210 ip forward-protocol nd ip http server ip http access-class 23 ip http authentication local ip http secure-server ip http timeout-policy idle 60 life 86400 requests 10000 ! ! ip dns server ip nat inside source list 23 interface GigabitEthernet0 overload ip route 0.0.0.0 0.0.0.0 10.165.0.1 ! access-list 23 permit 192.168.1.0 0.0.0.255 access-list 100 remark CCP_ACL Category=128 access-list 100 permit ip host 255.255.255.255 any access-list 100 permit ip 127.0.0.0 0.255.255.255 any access-list 100 permit ip 10.165.0.0 0.0.1.255 any access-list 110 permit ip 192.168.0.0 0.0.5.255 any access-list 120 remark ESIGuest Restriction no cdp run ! ! ! ! ! ! control-plane ! ! alias exec dot11radio service-module wlan-ap 0 session Access point version 12.4 no service pad service timestamps debug datetime msec service timestamps log datetime msec no service password-encryption ! hostname ESIRouter ! no logging console enable secret 5 $1$yEH5$CxI5.9ypCBa6kXrUnSuvp1 ! aaa new-model ! ! aaa group server radius rad_eap server 192.168.1.5 auth-port 1812 acct-port 1813 ! aaa group server radius rad_acct server 192.168.1.5 auth-port 1812 acct-port 1813 ! aaa authentication login eap_methods group rad_eap aaa authentication enable default line enable aaa authorization exec default local aaa authorization commands 15 default local aaa accounting network acct_methods start-stop group rad_acct ! aaa session-id common clock timezone EST -5 clock summer-time EDT recurring ip domain name ESI ! ! dot11 syslog dot11 vlan-name one vlan 1 dot11 vlan-name two vlan 2 ! dot11 ssid one vlan 1 authentication open eap eap_methods authentication network-eap eap_methods authentication key-management wpa version 2 accounting rad_acct ! dot11 ssid two vlan 2 authentication open guest-mode ! dot11 network-map ! ! username ESIadmin privilege 15 secret 5 $1$p02C$WVHr5yKtRtQxuFxPU8NOx. ! ! bridge irb ! ! interface Dot11Radio0 no ip address no ip route-cache ! encryption vlan 1 mode ciphers aes-ccm ! broadcast-key vlan 1 change 30 ! ! ssid one ! ssid two ! antenna gain 0 station-role root ! interface Dot11Radio0.1 encapsulation dot1Q 1 native no ip route-cache bridge-group 1 bridge-group 1 subscriber-loop-control bridge-group 1 block-unknown-source no bridge-group 1 source-learning no bridge-group 1 unicast-flooding bridge-group 1 spanning-disabled ! interface Dot11Radio0.2 encapsulation dot1Q 2 no ip route-cache bridge-group 2 bridge-group 2 subscriber-loop-control bridge-group 2 block-unknown-source no bridge-group 2 source-learning no bridge-group 2 unicast-flooding bridge-group 2 spanning-disabled ! interface Dot11Radio1 no ip address no ip route-cache shutdown ! encryption vlan 1 mode ciphers aes-ccm ! broadcast-key vlan 1 change 30 ! ! ssid one ! antenna gain 0 dfs band 3 block channel dfs station-role root ! interface Dot11Radio1.1 encapsulation dot1Q 1 native no ip route-cache bridge-group 1 bridge-group 1 subscriber-loop-control bridge-group 1 block-unknown-source no bridge-group 1 source-learning no bridge-group 1 unicast-flooding bridge-group 1 spanning-disabled ! interface GigabitEthernet0 description the embedded AP GigabitEthernet 0 is an internal interface connecting AP with the host router no ip address no ip route-cache ! interface GigabitEthernet0.1 encapsulation dot1Q 1 native no ip route-cache bridge-group 1 no bridge-group 1 source-learning bridge-group 1 spanning-disabled ! interface GigabitEthernet0.2 encapsulation dot1Q 2 no ip route-cache bridge-group 2 no bridge-group 2 source-learning bridge-group 2 spanning-disabled ! interface BVI1 ip address 192.168.1.2 255.255.255.0 no ip route-cache ! ip http server no ip http secure-server ip http help-path http://www.cisco.com/warp/public/779/smbiz/prodconfig/help/eag access-list 10 permit 192.168.1.0 0.0.0.255 radius-server host 192.168.1.5 auth-port 1812 acct-port 1813 key ***** bridge 1 route ip

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  • Inbound SIP calls through Cisco 881 NAT hang up after a few seconds

    - by MasterRoot24
    I've recently moved to a Cisco 881 router for my WAN link. I was previously using a Cisco Linksys WAG320N as my modem/router/WiFi AP/NAT firewall. The WAG320N is now running in bridged mode, so it's simply acting as a modem with one of it's LAN ports connected to FE4 WAN on my Cisco 881. The Cisco 881 get's a DHCP provided IP from my ISP. My LAN is part of default Vlan 1 (192.168.1.0/24). General internet connectivity is working great, I've managed to setup static NAT rules for my HTTP/HTTPS/SMTP/etc. services which are running on my LAN. I don't know whether it's worth mentioning that I've opted to use NVI NAT (ip nat enable as opposed to the traditional ip nat outside/ip nat inside) setup. My reason for this is that NVI allows NAT loopback from my LAN to the WAN IP and back in to the necessary server on the LAN. I run an Asterisk 1.8 PBX on my LAN, which connects to a SIP provider on the internet. Both inbound and outbound calls through the old setup (WAG320N providing routing/NAT) worked fine. However, since moving to the Cisco 881, inbound calls drop after around 10 seconds, whereas outbound calls work fine. The following message is logged on my Asterisk PBX: [Dec 9 15:27:45] WARNING[27734]: chan_sip.c:3641 retrans_pkt: Retransmission timeout reached on transmission [email protected] for seqno 1 (Critical Response) -- See https://wiki.asterisk.org/wiki/display/AST/SIP+Retransmissions Packet timed out after 6528ms with no response [Dec 9 15:27:45] WARNING[27734]: chan_sip.c:3670 retrans_pkt: Hanging up call [email protected] - no reply to our critical packet (see https://wiki.asterisk.org/wiki/display/AST/SIP+Retransmissions). (I know that this is quite a common issue - I've spend the best part of 2 days solid on this, trawling Google.) I've done as I am told and checked https://wiki.asterisk.org/wiki/display/AST/SIP+Retransmissions. Referring to the section "Other SIP requests" in the page linked above, I believe that the hangup to be caused by the ACK from my SIP provider not being passed back through NAT to Asterisk on my PBX. I tried to ascertain this by dumping the packets on my WAN interface on the 881. I managed to obtain a PCAP dump of packets in/out of my WAN interface. Here's an example of an ACK being reveived by the router from my provider: 689 21.219999 193.x.x.x 188.x.x.x SIP 502 Request: ACK sip:[email protected] | However a SIP trace on the Asterisk server show's that there are no ACK's received in response to the 200 OK from my PBX: http://pastebin.com/wwHpLPPz In the past, I have been strongly advised to disable any sort of SIP ALGs on routers and/or firewalls and the many posts regarding this issue on the internet seem to support this. However, I believe on Cisco IOS, the config command to disable SIP ALG is no ip nat service sip udp port 5060 however, this doesn't appear to help the situation. To confirm that config setting is set: Router1#show running-config | include sip no ip nat service sip udp port 5060 Another interesting twist: for a short period of time, I tried another provider. Luckily, my trial account with them is still available, so I reverted my Asterisk config back to the revision before I integrated with my current provider. I then dialled in to the DDI associated with the trial trunk and the call didn't get hung up and I didn't get the error above! To me, this points at the provider, however I know, like all providers do, will say "There's no issues with our SIP proxies - it's your firewall." I'm tempted to agree with this, as this issue was not apparent with the old WAG320N router when it was doing the NAT'ing. I'm sure you'll want to see my running-config too: ! ! Last configuration change at 15:55:07 UTC Sun Dec 9 2012 by xxx version 15.2 no service pad service tcp-keepalives-in service tcp-keepalives-out service timestamps debug datetime msec localtime show-timezone service timestamps log datetime msec localtime show-timezone no service password-encryption service sequence-numbers ! hostname Router1 ! boot-start-marker boot-end-marker ! ! security authentication failure rate 10 log security passwords min-length 6 logging buffered 4096 logging console critical enable secret 4 xxx ! aaa new-model ! ! aaa authentication login local_auth local ! ! ! ! ! aaa session-id common ! memory-size iomem 10 ! crypto pki trustpoint TP-self-signed-xxx enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-xxx revocation-check none rsakeypair TP-self-signed-xxx ! ! crypto pki certificate chain TP-self-signed-xxx certificate self-signed 01 quit no ip source-route no ip gratuitous-arps ip auth-proxy max-login-attempts 5 ip admission max-login-attempts 5 ! ! ! ! ! no ip bootp server ip domain name dmz.merlin.local ip domain list dmz.merlin.local ip domain list merlin.local ip name-server x.x.x.x ip inspect audit-trail ip inspect udp idle-time 1800 ip inspect dns-timeout 7 ip inspect tcp idle-time 14400 ip inspect name autosec_inspect ftp timeout 3600 ip inspect name autosec_inspect http timeout 3600 ip inspect name autosec_inspect rcmd timeout 3600 ip inspect name autosec_inspect realaudio timeout 3600 ip inspect name autosec_inspect smtp timeout 3600 ip inspect name autosec_inspect tftp timeout 30 ip inspect name autosec_inspect udp timeout 15 ip inspect name autosec_inspect tcp timeout 3600 ip cef login block-for 3 attempts 3 within 3 no ipv6 cef ! ! multilink bundle-name authenticated license udi pid CISCO881-SEC-K9 sn ! ! username xxx privilege 15 secret 4 xxx username xxx secret 4 xxx ! ! ! ! ! ip ssh time-out 60 ! ! ! ! ! ! ! ! ! interface FastEthernet0 no ip address ! interface FastEthernet1 no ip address ! interface FastEthernet2 no ip address ! interface FastEthernet3 switchport access vlan 2 no ip address ! interface FastEthernet4 ip address dhcp no ip redirects no ip unreachables no ip proxy-arp ip nat enable duplex auto speed auto ! interface Vlan1 ip address 192.168.1.1 255.255.255.0 no ip redirects no ip unreachables no ip proxy-arp ip nat enable ! interface Vlan2 ip address 192.168.0.2 255.255.255.0 ! ip forward-protocol nd ip http server ip http access-class 1 ip http authentication local ip http secure-server ip http timeout-policy idle 60 life 86400 requests 10000 ! ! no ip nat service sip udp port 5060 ip nat source list 1 interface FastEthernet4 overload ip nat source static tcp x.x.x.x 80 interface FastEthernet4 80 ip nat source static tcp x.x.x.x 443 interface FastEthernet4 443 ip nat source static tcp x.x.x.x 25 interface FastEthernet4 25 ip nat source static tcp x.x.x.x 587 interface FastEthernet4 587 ip nat source static tcp x.x.x.x 143 interface FastEthernet4 143 ip nat source static tcp x.x.x.x 993 interface FastEthernet4 993 ip nat source static tcp x.x.x.x 1723 interface FastEthernet4 1723 ! ! logging trap debugging logging facility local2 access-list 1 permit 192.168.1.0 0.0.0.255 access-list 1 permit 192.168.0.0 0.0.0.255 no cdp run ! ! ! ! control-plane ! ! banner motd Authorized Access only ! line con 0 login authentication local_auth length 0 transport output all line aux 0 exec-timeout 15 0 login authentication local_auth transport output all line vty 0 1 access-class 1 in logging synchronous login authentication local_auth length 0 transport preferred none transport input telnet transport output all line vty 2 4 access-class 1 in login authentication local_auth length 0 transport input ssh transport output all ! ! end ...and, if it's of any use, here's my Asterisk SIP config: [general] context=default ; Default context for calls allowoverlap=no ; Disable overlap dialing support. (Default is yes) udpbindaddr=0.0.0.0 ; IP address to bind UDP listen socket to (0.0.0.0 binds to all) ; Optionally add a port number, 192.168.1.1:5062 (default is port 5060) tcpenable=no ; Enable server for incoming TCP connections (default is no) tcpbindaddr=0.0.0.0 ; IP address for TCP server to bind to (0.0.0.0 binds to all interfaces) ; Optionally add a port number, 192.168.1.1:5062 (default is port 5060) srvlookup=yes ; Enable DNS SRV lookups on outbound calls ; Note: Asterisk only uses the first host ; in SRV records ; Disabling DNS SRV lookups disables the ; ability to place SIP calls based on domain ; names to some other SIP users on the Internet ; Specifying a port in a SIP peer definition or ; when dialing outbound calls will supress SRV ; lookups for that peer or call. directmedia=no ; Don't allow direct RTP media between extensions (doesn't work through NAT) externhost=<MY DYNDNS HOSTNAME> ; Our external hostname to resolve to IP and be used in NAT'ed packets localnet=192.168.1.0/24 ; Define our local network so we know which packets need NAT'ing qualify=yes ; Qualify peers by default dtmfmode=rfc2833 ; Set the default DTMF mode disallow=all ; Disallow all codecs by default allow=ulaw ; Allow G.711 u-law allow=alaw ; Allow G.711 a-law ; ---------------------- ; SIP Trunk Registration ; ---------------------- ; Orbtalk register => <MY SIP PROVIDER USER NAME>:[email protected]/<MY DDI> ; Main Orbtalk number ; ---------- ; Trunks ; ---------- [orbtalk] ; Main Orbtalk trunk type=peer insecure=invite host=sipgw3.orbtalk.co.uk nat=yes username=<MY SIP PROVIDER USER NAME> defaultuser=<MY SIP PROVIDER USER NAME> fromuser=<MY SIP PROVIDER USER NAME> secret=xxx context=inbound I really don't know where to go with this. If anyone can help me find out why these calls are being dropped off, I'd be grateful if you could chime in! Please let me know if any further info is required.

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  • Unable to PPTP through NAT on Cisco 881

    - by MasterRoot24
    I'm trying to connect to a PPTP server which is sat behind a Cisco 881 NAT router. The server is running Ubuntu Server 12.04 and is running Poptop pptpd as the PPTP daemon listening for connections. As discussed in my other question, I'm trying to setup a Cisco 881 router to replace my old Linksys WAG320N. This same server and WAN connection worked fine with the WAG320N with no special configuration, other than allowing 1723 in through the firewall. On the Cisco 881, I'm using the newer ip nat enable or NAT NVI to setup static routes in through the firewall for the services running behind the router. My reason being that I can't run another copy of my live DNS domains internally with local IP addresses in. For the purposes of this question, though, I have rebuilt the router with ip nat inside/outside style NAT'ing, but this issue is still apparent. HTTP/SMTP/IMAP etc. all work ok from both the WAN and LAN interfaces of the router. I'm only having issues with SIP (see other question) and PPTP. My issue is that the GRE doesn't appear to be passing through NAT correctly and one end of the connection is not receiving GRE traffic when it should be, so the server hangs up the connection. Here's an example of /var/log/syslog with debug enabled in /etc/pptpd.conf: Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: MGR: Launching /usr/sbin/pptpctrl to handle client Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: local address = 192.168.1.50 Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: remote address = 192.168.1.51 Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: pppd options file = /etc/ppp/pptpd-options Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Client 82.132.248.216 control connection started Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Received PPTP Control Message (type: 1) Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Made a START CTRL CONN RPLY packet Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: I wrote 156 bytes to the client. Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Sent packet to client Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Received PPTP Control Message (type: 7) Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Set parameters to 100000000 maxbps, 64 window size Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Made a OUT CALL RPLY packet Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Starting call (launching pppd, opening GRE) Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: pty_fd = 6 Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: tty_fd = 7 Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: I wrote 32 bytes to the client. Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: CTRL: Sent packet to client Dec 11 21:06:30 <HOSTNAME> pptpd[22627]: CTRL (PPPD Launcher): program binary = /usr/sbin/pppd Dec 11 21:06:30 <HOSTNAME> pptpd[22627]: CTRL (PPPD Launcher): local address = 192.168.1.50 Dec 11 21:06:30 <HOSTNAME> pptpd[22627]: CTRL (PPPD Launcher): remote address = 192.168.1.51 Dec 11 21:06:30 <HOSTNAME> pppd[22627]: Plugin /usr/lib/pptpd/pptpd-logwtmp.so loaded. Dec 11 21:06:30 <HOSTNAME> pppd[22627]: pppd 2.4.5 started by root, uid 0 Dec 11 21:06:30 <HOSTNAME> pppd[22627]: Using interface ppp0 Dec 11 21:06:30 <HOSTNAME> pppd[22627]: Connect: ppp0 <--> /dev/pts/3 Dec 11 21:06:30 <HOSTNAME> pptpd[22626]: GRE: Bad checksum from pppd. Dec 11 21:06:31 <HOSTNAME> pptpd[22626]: CTRL: Received PPTP Control Message (type: 15) Dec 11 21:06:31 <HOSTNAME> pptpd[22626]: CTRL: Got a SET LINK INFO packet with standard ACCMs Dec 11 21:07:00 <HOSTNAME> pppd[22627]: LCP: timeout sending Config-Requests Dec 11 21:07:00 <HOSTNAME> pppd[22627]: Connection terminated. Dec 11 21:07:00 <HOSTNAME> avahi-daemon[1042]: Withdrawing workstation service for ppp0. Dec 11 21:07:00 <HOSTNAME> pppd[22627]: Modem hangup Dec 11 21:07:00 <HOSTNAME> pppd[22627]: Exit. Dec 11 21:07:00 <HOSTNAME> pptpd[22626]: GRE: read(fd=6,buffer=6075a0,len=8196) from PTY failed: status = -1 error = Input/output error, usually caused by unexpected termination of pppd, check option syntax and pppd logs Dec 11 21:07:00 <HOSTNAME> pptpd[22626]: CTRL: PTY read or GRE write failed (pty,gre)=(6,7) Dec 11 21:07:00 <HOSTNAME> pptpd[22626]: CTRL: Reaping child PPP[22627] Dec 11 21:07:00 <HOSTNAME> pptpd[22626]: CTRL: Client 82.132.248.216 control connection finished Dec 11 21:07:00 <HOSTNAME> pptpd[22626]: CTRL: Exiting now Dec 11 21:07:00 <HOSTNAME> pptpd[5803]: MGR: Reaped child 22626 As far as Cisco are concerned, all I need is ip nat source static tcp <SERVER LAN IP> 1723 interface FastEthernet4 1723 but of course this doesn't seem to the be helping the GRE traffic through as it should. Trying the connection to the LAN IP of the server from the same LAN as the server (behind the router), the PPTP connection works fine, so I'm confident that the server's config is ok. Furthermore, all I needed on my WAG320N was to open 1723 in the firewall. Here's my current router config: ! ! Last configuration change at 20:20:15 UTC Tue Dec 11 2012 by xxx version 15.2 no service pad service timestamps debug datetime msec service timestamps log datetime msec service password-encryption ! hostname xxx ! boot-start-marker boot-end-marker ! ! enable secret 4 xxxx ! aaa new-model ! ! aaa authentication login local_auth local ! ! ! ! ! aaa session-id common ! memory-size iomem 10 ! crypto pki trustpoint TP-self-signed-xxx enrollment selfsigned subject-name cn=IOS-Self-Signed-Certificate-xxx revocation-check none rsakeypair TP-self-signed-xxx ! ! crypto pki certificate chain TP-self-signed-xxx certificate self-signed 01 xxx quit ip gratuitous-arps ip auth-proxy max-login-attempts 5 ip admission max-login-attempts 5 ! ! ! ! ! ip domain list dmz.xxx.local ip domain list xxx.local ip domain name dmz.xxx.local ip name-server 192.168.1.x ip cef login block-for 3 attempts 3 within 3 no ipv6 cef ! ! multilink bundle-name authenticated license udi pid CISCO881-SEC-K9 sn xxx ! ! username admin privilege 15 secret 4 xxx username joe secret 4 xxx ! ! ! ! ! ip ssh time-out 60 ! ! ! ! ! ! ! ! ! interface FastEthernet0 no ip address ! interface FastEthernet1 no ip address ! interface FastEthernet2 no ip address ! interface FastEthernet3 switchport access vlan 2 no ip address ! interface FastEthernet4 ip address dhcp ip nat enable duplex auto speed auto ! interface Vlan1 ip address 192.168.1.x 255.255.255.0 no ip redirects no ip unreachables no ip proxy-arp ip nat enable ! interface Vlan2 ip address 192.168.0.x 255.255.255.0 ! ip forward-protocol nd ip http server ip http access-class 1 ip http authentication local ip http secure-server ! ! ip nat source list 1 interface FastEthernet4 overload ip nat source list 2 interface FastEthernet4 overload ip nat source static tcp 192.168.1.x 1723 interface FastEthernet4 1723 ! ! access-list 1 permit 192.168.0.0 0.0.0.255 access-list 2 permit 192.168.1.0 0.0.0.255 ! ! ! ! control-plane ! ! banner motd Authorized Access only ! line con 0 exec-timeout 15 0 login authentication local_auth line aux 0 exec-timeout 15 0 login authentication local_auth line vty 0 4 access-class 2 in login authentication local_auth length 0 transport input all ! ! end UPDATE 16/12/2012: The only progress that I have been able to make on this issue is that I'm confident that the issue is caused by the GRE tunnels (which are required for the PPTP connection to complete) are being blocked. When attempting a connection, I can see in show ip nat nvi translations that both a TCP translation on 1723 is setup and also a GRE translation is setup also. I appear to be able to see GRE related packets on the LAN that the server is on, so I am lead to believe that the server is sending(?) GRE packets, however running Wireshark on a client PC when attempting a connection shows absolutely no GRE packets. Whilst there are no configuration directives in my config posted above (that I can pin point) which would specifically block them, it would appear that the GRE packets are not being allowed in/out of the router's firewall, even though a NAT translation entry is setup to the server's LAN address. Would anyone be able to provide me with some help to ensure that GRE packets are not blocked by the router's firewall, so that this can be ruled out as a possible issue please?

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  • Generating moderately interesting images

    - by Williham Totland
    Abstract: Can you propose a mathematical-ish algorithm over a plane of pixels that will generate a moderately interesting image, preferably one that on the whole resembles something? The story thus far: Once upon a time I decided in an effort to reduce cycle waste on my (admittedly too) numerous computers, and set out to generate images in a moderately interesting fashion; using a PRNG and some clever math to create images that would, on the whole, resemble something. Or at least, that was the plan. As it turns out, clever math requires being a clever mathematician; this I am not. At some length I arrived at a method that preferred straight lines (as these are generally the components of which our world is made), perhaps too strongly. The result is mildly interesting; resembling, perhaps, city grids as such: Now for the question proper: Given the source code of this little program; can you improve upon it and propose a method that gives somewhat more interesting results? (e.g. not city grids, but perhaps faces, animals, geography, what have you) This is also meant as a sort of challenge; I suppose and as such I've set down some completely arbitrary and equally optional rules: The comments in the code says it all really. Suggestions and "solutions" should edit the algorithm itself, not the surrounding framework, except as for to fix errors that prevents the sample from compiling. The code should compile cleanly with a standard issue C compiler. (If the example provided doesn't, oops! Tell me, and I'll fix. :) The method should, though again, this is optional, not need to elicit help from your friendly neighborhood math library. Solutions should probably be deliverable by simply yanking out whatever is between the snip lines (the ones that say you should not edit above and below, respectively), with a statement to the effect of what you need to add to the preamble in particular. The code requires a C compiler and libpng to build; I'm not entirely confident that the MinGW compiler provides the necessities, but I would be surprised if it didn't. For Debian you'll want the libpng-dev package, and for Mac OS X you'll want the XCode tools.. The source code can be downloaded here. Warning: Massive code splurge incoming! // compile with gcc -o imggen -lpng imggen.c // optionally with -DITERATIONS=x, where x is an appropriate integer // If you're on a Mac or using MinGW, you may have to fiddle with the linker flags to find the library and includes. #include <stdio.h> #include <stdlib.h> #include <png.h> #ifdef ITERATIONS #define REPEAT #endif // ITERATIONS // YOU MAY CHANGE THE FOLLOWING DEFINES #define WIDTH 320 #define HEIGHT 240 // YOU MAY REPLACE THE FOLLOWING DEFINES AS APPROPRIATE #define INK 16384 void writePNG (png_bytepp imageBuffer, png_uint_32 width, png_uint_32 height, int iteration) { char *fname; asprintf(&fname, "out.%d.png", iteration); FILE *fp = fopen(fname, "wb"); if (!fp) return; png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); png_infop info_ptr = png_create_info_struct(png_ptr); png_init_io(png_ptr, fp); png_set_filter(png_ptr, PNG_FILTER_TYPE_DEFAULT, PNG_FILTER_NONE); png_set_compression_level(png_ptr, Z_BEST_COMPRESSION); png_set_IHDR(png_ptr, info_ptr, width, height, 8, PNG_COLOR_TYPE_GRAY, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); png_set_rows(png_ptr, info_ptr, imageBuffer); png_set_invert_mono(png_ptr); /// YOU MAY COMMENT OUT THIS LINE png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); fclose(fp); free(fname); } int main (int argc, const char * argv[]) { png_uint_32 height = HEIGHT, width = WIDTH; int iteration = 1; #ifdef REPEAT for (iteration = 1; iteration <= ITERATIONS; iteration++) { #endif // REPEAT png_bytepp imageBuffer = malloc(sizeof(png_bytep) * height); for (png_uint_32 i = 0; i < height; i++) { imageBuffer[i] = malloc(sizeof(png_byte) * width); for (png_uint_32 j = 0; j < width; j++) { imageBuffer[i][j] = 0; } } /// CUT ACROSS THE DASHED LINES /// ------------------------------------------- /// NO EDITING ABOVE THIS LINE; EXCEPT AS NOTED int ink = INK; int x = rand() % width, y = rand() % height; int xdir = (rand() % 2)?1:-1; int ydir = (rand() % 2)?1:-1; while (ink) { imageBuffer[y][x] = 255; --ink; xdir += (rand() % 2)?(1):(-1); ydir += (rand() % 2)?(1):(-1); if (ydir > 0) { ++y; } else if (ydir < 0) { --y; } if (xdir > 0) { ++x; } else if (xdir < 0) { --x; } if (x == -1 || y == -1 || x == width || y == height || x == y && x == 0) { x = rand() % width; y = rand() % height; xdir = (rand() % 2)?1:-1; ydir = (rand() % 2)?1:-1; } } /// NO EDITING BELOW THIS LINE /// ------------------------------------------- writePNG(imageBuffer, width, height, iteration); for (png_uint_32 i = 0; i < height; i++) { free(imageBuffer[i]); } free(imageBuffer); #ifdef REPEAT } #endif // REPEAT return 0; } Note: While this question doesn't strictly speaking seem "answerable" as such; I still believe that it can give rise to some manner of "right" answer. Maybe. Happy hunting.

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  • how would you debug this javascript problem?

    - by pedalpete
    I've been travelling and developing for the past few weeks. The site I'm developing was running well. Then, the other day, i connected to a network and the page 'looked' fine, but it turns out the javascript wasn't running. I checked firebug, and there were no errors, as I was suspecting that maybe a script didn't load (I'm using the google api for jQuery and jQuery UI, as well as loading google maps api and fbconnect). I would suspect that if the issue was with one of these pages not loading I would get an error, and yet there was nothing. Thinking maybe i didn't connect properly or something, i reconnected to the network and even restarted my computer, as well as trying to run the local version. I got nothing. The local version not running also hinted to me that it was the loading of an external javascript which caused the problem. I let it pass as something strange with that one network. Unfortunately now I'm 100s of miles away. Today my brother sent me an e-mail that the network he was on at the airport wouldn't load my page. Same issue. Everything is laid out properly, and part of the layout is set in Javascript, so clearly javascript is running. he too got no errors. Of course, he got on his plane, and now he is no longer at the airport. Now the site works on his computer (and i haven't changed anything). How on earth would you go about figuring out what happened in this situation? That is two of maybe 12 or so networks. But I have no idea how i would find a network that doesn't work (and living in a small town, it could be difficult for me to find a network that doesn't work). Any ideas? The site is still in Dev, so I'd rather not post a link just yet (but could in a few days). What I can see not working is the javascript functions which are called on load, and on click. So i do think it is a javascript issue, but no errors. This wouldn't be as HUGE an issue if I could find and sit on one of these networks, but I can't. So what would you do? EDIT ---------------------------------------------------------- the first function(s - their linked) that doesn't get called is below. I've cut the code of at the .ajax call as the call wasn't being made. function getResultsFromForm(){ jQuery('form#filterList input.button').hide(); var searchAddress=jQuery('form#filterList input#searchTxt').val(); if(searchAddress=='' || searchAddress=='<?php echo $searchLocation; ?>'){ mapShow(20, -40, 0, 'areaMap', 2); jQuery('form#filterList input.button').show(); return; } if (GBrowserIsCompatible()) { var geo = new GClientGeocoder(); geo.setBaseCountryCode(cl.address.country); geo.getLocations(searchAddress, function (result) { if(!result.Placemark && searchAddress!='<?php echo $searchLocation; ?>'){ jQuery('span#addressNotFound').text('<?php echo $addressNotFound; ?>').slideDown('slow'); jQuery('form#filterList input.button').show(); } else { jQuery('span#addressNotFound').slideUp('slow').empty(); jQuery('span#headerLocal').text(searchAddress); var date = new Date(); date.setTime(date.getTime() + (8 * 24 * 60 * 60 * 1000)); jQuery.cookie('address', searchAddress, { expires: date}); var accuracy= result.Placemark[0].AddressDetails.Accuracy; var lat = result.Placemark[0].Point.coordinates[1]; var long = result.Placemark[0].Point.coordinates[0]; lat=parseFloat(lat); long=parseFloat(long); var getTab=jQuery('div#tabs div#active').attr('class'); jQuery('div#tabs').show(); loadForecast(lat, long, getTab, 'true', 0); var zoom=zoomLevel(); mapShow(lat, long, accuracy, 'areaMap', zoom ); } }); } } function zoomLevel(){ var zoomarray= new Array(); zoomarray=jQuery('span.viewDist').attr('id'); zoomarray=zoomarray.split("-"); var zoom=zoomarray[1]; if(zoom==''){ zoom=5; } zoom=parseFloat(zoom); return(zoom); } function loadForecast(lat, long, type, loadForecast, page){ jQuery('div#holdForecast').empty(); var date = new Date(); var d = date.getDate(); var day = (d < 10) ? '0' + d : d; var m = date.getMonth() + 1; var month = (m < 10) ? '0' + m : m; var year='2009'; toDate=year+'-'+month+'-'+day; var genre=jQuery('span.genreblock span#updateGenre').html(); var numDays=''; var numResults=''; var range=jQuery('span.viewDist').attr('id'); var dateRange = jQuery('.updateDate').attr('id'); jQuery('div#holdShows ul.showList').html('<li class="show"><div class="showData"><center><img src="../hwImages/loading.gif"/></center></div></li>'); jQuery('div#holdShows ul.'+type+'List').livequery(function(){ jQuery.ajax({ type: "GET", url: "processes/formatShows.php", data: "output=&genre="+genre+"&numResults="+numResults+"&date="+toDate+"&dateRange="+dateRange+"&range="+range+"&lat="+lat+"&long="+long+'&page='+page, success: function(response){ EDIT 2 ----------------------------------------------------------------------------- Please keep in mind that the problem is not that I can't load the site, the site works fine on most connections, but there are times when the site doesn't work, and no errors are thrown, and nothing changes. My brother couldn't run it earlier today while I had no problems, so it was something to do with his location/network. HOWEVER, the page loads, he had a connection, it was his first time visiting the site, so nothing could have been cashed. Same with when I had the issue a few days before. I didn't change anything, and I got to a different network and everything worked fine.

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  • Problem with java and conditional (game of life)

    - by Muad'Dib
    Hello everybody, I'm trying to implement The Game of Life in java, as an exercise to learn this language. Unfortunately I have a problem, as I don't seem able to make this program run correctly. I implemented a torodial sum (the plane is a donut) with no problem: int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } And it sums correctly when I test it: void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } Unfortunately when I add the conditions of game of life (born/death) the program stop working correctly, as it seems not able anymore to count correctly the alive cells in the neighborhood. It counts where there are none, and it doesn't count when there are some. E.g.: it doesn't count the one below some living cells. It's a very odd behaviour, and it's been giving me a headache for 3 days now... maybe I'm missing something basic about variables? Here you can find the class. void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } Am I doing something wrong? Below you can find the full package. package com.GaOL; public class GameWorld { int [][] world; int row; int column; public int GetRow() { return row; } public int GetColumn() { return column; } public int GetWorld (int i, int j) { return world[i][j]; } void RandomGen (int size, double p1) { double randomCell; row = size; column = size; world = new int[row][column]; for (int i = 0; i<row; i++ ) { for (int j = 0; j<column; j++ ) { randomCell=Math.random(); if (randomCell < 1-p1) { world[i][j] = 0; } else { world[i][j] = 1; } } } } void printToConsole() { double test = 0; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { if ( world[i][j] == 0 ) { System.out.print(" "); } else { System.out.print(" * "); test++; } } System.out.println(""); } System.out.println("ratio is " + test/(row*column)); } int SumNeighbours (int i, int j) { int value = 0; value = world[( i - 1 + row ) % row][( j - 1 + column ) % column]+world[( i - 1 + row ) % row][j]+world[( i - 1 + row ) % row][( j + 1 ) % column]; value = value + world[i][( j - 1 + column ) % column] + world[i][( j + 1 ) % column]; value = value + world[( i + 1 ) % row][( j - 1 + column ) % column] + world[( i + 1 ) % row][j]+world[ ( i+1 ) % row ][( j + 1 ) % column]; return value; } void NextWorldTest () { int count; int [][] nextWorld = new int[row][row]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); } System.out.println(); } world=nextWorld; } void NextWorld () { int count; int [][] nextWorld = new int[row][column]; nextWorld = world; for (int i=0; i<row; i++) { for (int j=0; j<column; j++) { count = SumNeighbours(i,j); System.out.print(" " + count + " "); if ( ( world[i][j] == 0) && ( count == 3 ) ) { nextWorld[i][j] = 1; } else if ( ( world[i][j] == 1 ) && ( (count == 3) || (count == 2) )) { nextWorld[i][j] = 1; } else { nextWorld[i][j]=0; } } System.out.println(); } world=nextWorld; } } and here the test class: package com.GaOL; public class GameTestClass { public static void main(String[] args) { GameWorld prova = new GameWorld(); prova.RandomGen(10, 0.02); for (int i=0; i<3; i++) { prova.printToConsole(); prova.NextWorld(); } } }

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Issues with HLSL and lighting

    - by numerical25
    I am trying figure out whats going on with my HLSL code but I have no way of debugging it cause C++ gives off no errors. The application just closes when I run it. I am trying to add lighting to a 3d plane I made. below is my HLSL. The problem consist when my Pixel shader method returns the struct "outColor" . If I change the return value back to the struct "psInput" , everything goes back to working again. My light vectors and colors are at the top of the fx file // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader cbuffer Variables { matrix Projection; matrix World; float TimeStep; }; struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float3 Normal : TEXCOORD0; float3 ViewVector : TEXCOORD1; }; float specpower = 80.0f; float3 camPos = float3(0.0f, 9.0, -256.0f); float3 DirectLightColor = float3(1.0f, 1.0f, 1.0f); float3 DirectLightVector = float3(0.0f, 0.602f, 0.70f); float3 AmbientLightColor = float3(1.0f, 1.0f, 1.0f); /*************************************** * Lighting functions ***************************************/ /********************************* * CalculateAmbient - * inputs - * vKa material's reflective color * lightColor - the ambient color of the lightsource * output - ambient color *********************************/ float3 CalculateAmbient(float3 vKa, float3 lightColor) { float3 vAmbient = vKa * lightColor; return vAmbient; } /********************************* * CalculateDiffuse - * inputs - * material color * The color of the direct light * the local normal * the vector of the direct light * output - difuse color *********************************/ float3 CalculateDiffuse(float3 baseColor, float3 lightColor, float3 normal, float3 lightVector) { float3 vDiffuse = baseColor * lightColor * saturate(dot(normal, lightVector)); return vDiffuse; } /********************************* * CalculateSpecular - * inputs - * viewVector * the direct light vector * the normal * output - specular highlight *********************************/ float CalculateSpecular(float3 viewVector, float3 lightVector, float3 normal) { float3 vReflect = reflect(lightVector, normal); float fSpecular = saturate(dot(vReflect, viewVector)); fSpecular = pow(fSpecular, specpower); return fSpecular; } /********************************* * LightingCombine - * inputs - * ambient component * diffuse component * specualr component * output - phong color color *********************************/ float3 LightingCombine(float3 vAmbient, float3 vDiffuse, float fSpecular) { float3 vCombined = vAmbient + vDiffuse + fSpecular.xxx; return vCombined; } //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float3 Normal : NORMAL) { PS_INPUT psInput; float4 newPosition; newPosition = Pos; newPosition.y = sin((newPosition.x * TimeStep) + (newPosition.z / 3.0f)) * 5.0f; // Pass through both the position and the color psInput.Pos = mul(newPosition , Projection ); psInput.Color = Color; psInput.ViewVector = normalize(camPos - psInput.Pos); return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// //Anthony!!!!!!!!!!! Find out how color works when multiplying them float4 PS(PS_INPUT psInput) : SV_Target { float3 normal = -normalize(psInput.Normal); float3 vAmbient = CalculateAmbient(psInput.Color, AmbientLightColor); float3 vDiffuse = CalculateDiffuse(psInput.Color, DirectLightColor, normal, DirectLightVector); float fSpecular = CalculateSpecular(psInput.ViewVector, DirectLightVector, normal); float4 outColor; outColor.rgb = LightingCombine(vAmbient, vDiffuse, fSpecular); outColor.a = 1.0f; //Below is where the error begins return outColor; } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); } } Below is some of my c++ code. Reason I am showing this is because it is pretty much what creates the surface normals for my shaders to evaluate. for the lighting for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } and below is my c++ code, in it's entirety. showing the drawing and also calling on the passes #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) // timer variables LARGE_INTEGER timeStart; LARGE_INTEGER timeEnd; LARGE_INTEGER timerFreq; double currentTime; float anim_rate; // Variable to hold how long since last frame change float lastElaspedFrame = 0; // How long should the frames last float frameDuration = 0.5; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } // Get the timer frequency QueryPerformanceFrequency(&timerFreq); float freqSeconds = 1.0f / timerFreq.QuadPart; lastElaspedFrame = 0; D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); pTimeVariable = NULL; if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); pTimeVariable->SetFloat((float)currentTime); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { // Get the start timer count QueryPerformanceCounter(&timeStart); currentTime += anim_rate; DX3dApp::Render(); QueryPerformanceCounter(&timeEnd); anim_rate = ( (float)timeEnd.QuadPart - (float)timeStart.QuadPart ) / timerFreq.QuadPart; } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = (float)(rand() % CELL_HEIGHT); vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY * 6]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; D3DXVECTOR3 v0 = vertices[indices[curIndex]].pos; D3DXVECTOR3 v1 = vertices[indices[curIndex + 1]].pos; D3DXVECTOR3 v2 = vertices[indices[curIndex + 2]].pos; D3DXVECTOR3 normal; D3DXVECTOR3 cross; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex]].normal = normal; vertices[indices[curIndex + 1]].normal = normal; vertices[indices[curIndex + 2]].normal = normal; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; v0 = vertices[indices[curIndex + 3]].pos; v1 = vertices[indices[curIndex + 4]].pos; v2 = vertices[indices[curIndex + 5]].pos; D3DXVec3Cross(&cross, &D3DXVECTOR3(v2 - v0),&D3DXVECTOR3(v1 - v0)); D3DXVec3Normalize(&normal, &cross); vertices[indices[curIndex + 3]].normal = normal; vertices[indices[curIndex + 4]].normal = normal; vertices[indices[curIndex + 5]].normal = normal; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pTimeVariable = modelObject.pEffect->GetVariableByName("TimeStep")->AsScalar(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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