Search Results

Search found 11221 results on 449 pages for 'pure virtual'.

Page 18/449 | < Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >

  • Assembly - Read next sector of a virtual disk

    - by ali
    As any programmer in the world at least once in his/her life, I am trying to create my "revolutionary", the new and only one operating system. :D Well, I am using a virtual emulator (Oracle VM Virtual Box), for which I create a new unknwon operating system, with a vmdk disk. I like vmdk because they are just plain files, so I can paste my boot-loader over the first 512 bytes of the virtual hard disk. Now, I am trying to read the next sector of this virtual disk, on which I would paste a simple kernel that would display a message. I have two questions: Am I reading the second segment (the first -512 bytes- is occupied by the bootloader) correctly? CODE: CitesteDisc: mov bx, 0x8000 ; segment mov es, bx mov bx, 0x0000 ; offset mov ah, 0x02 ; read function mov al, 0x01 ; sectors - this might be wrong, trying to read from hd mov ch, 0x00 ; cylinder mov cl, 0x02 ; sector mov dh, 0x00 ; head mov dl, 0x80 ; drive - trying to read from hd int 0x13 ; disk int mov si, ErrorMessage ; - This will display an error message jc ShowMessage jmp [es:bx] ; buffer Here, I get the error message, after checking CF. However, if I use INT 13, 1 to get last status message, AL is 0 - so no error is saved. Am I pasting my simple kernel in the correct place inside the vmdk? What I do is pasting it after the 512th byte of the file, the first 512 bytes, as I said, are the boot-loader. The file would look like this: BE 45 7C E8 16 00 EB FE B4 0E B7 00 B3 07 CD 10 <- First sector C3 AC 08 C0 74 05 E8 EF FF EB F6 C3 B4 00 B2 80 CD 13 BE 5D 7C 72 F5 BB 00 80 8E C3 BB 00 00 B4 02 B0 06 B5 00 B1 01 B6 00 B2 07 CD 13 BE 4E 7C 72 CF 26 FF 27 57 65 6C 63 6F 6D 65 21 00 52 65 61 64 69 6E 67 20 65 72 72 6F 72 21 00 52 65 73 65 74 74 69 6E 67 20 65 72 72 6F 72 21 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 55 AA <- Boot-loader signature B4 0E B0 2E CD 10 EB FE 00 00 00 00 00 00 00 00 <- Start of the second sector 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 So, this is the way I am trying to add the kernel to the second sector. What do you think is wrong with this? Thanks!

    Read the article

  • Caching for a Custom Repositiory Adapter for WebSphere Portal Virtual Member Manager

    - by Spike Williams
    I'm looking at writing a custom repository adapter to interact with Virtual Member Manager on WebSphere Portal 6.1. Basically, its a layer that takes a request in the form of a commonj.sco.DataObject and passes that on to an external web service, to get various information on our logged in users that is not otherwise available in LDAP. I'm concerned about the performance hit of going to a service every time we want to pull some permission from the back end. My question is, can the Virtual Member Manager handle caching of data going in and out of the custom repository adapters, or is that something I'm going to have to build into the adapter myself?

    Read the article

  • Display virtual keyword asp.net for password

    - by Nicole
    Hi! I have a login page with an input of type "password" I would like to have a virtual keyboard to enter the password. I've searched and I found the jquery script for virtual keyboard. The code said to add this to my page $('input[type=password]').keyboard({ layout: "qwerty", customLayout: [["q w e r t y {bksp}", "Q W E R T Y {bksp}"], ["s a m p l e {shift}", "S A M P L E {shift}"], ["{accept} {space} {cancel}", "{accept} {space} {cancel}"]] }); but I cant make it work!!!! nothing happens when y set focus on my password control. Any suggestions?? thank you!! Nicole.

    Read the article

  • Junctions or Virtual Directories for Web Applications?

    - by Kevin
    I see that junctions are a common way of referencing shared code in many projects. However, I have not seen them used in web applications before. Our team is exploring the possibility of abandoning virtual directories in favor of junctions to simplify our build process. My goal is to compile a list of pros and cons in order to make an informed decision regarding this change. Is it more appropriate to use junctions or virtual directories on web application projects? Environment is ASP.NET, IIS6/IIS7, VS.NET.

    Read the article

  • apache on windows virtual directory config help

    - by sprugman
    I'm running Apache on Windows XP via Xampplite, and could use help configuring my virtual directory. Here's what I'm hoping to do on my dev box: I want my source files to live outside of the xampp htdocs dir on my local machine I can access the project at http://myproject others on my local network can access the project at my.ip.address/myproject keep localhost pointing to the xampp's htdocs folder so I can easily add other projects. I've got 1 & 2 working by editing the windows hosts file, and adding a virtual directory in xampp's apache\conf\extra\httpd-vhosts.conf file. I don't immediately see how to do 3 without messing up 4.

    Read the article

  • C++ virtual + protected?

    - by user346113
    Hi, In C++, I have a base class A, a sub class B. Both have the virtual method Visit. I would like to redefine 'Visit' in B, but B need to access the 'Visit' function of each A (and all subclass to). I have something like that, but it tell me that B cannot access the protected member of A! But B is a A too :-P So, what can I do? class A { protected: virtual Visit(...); } class B : public class A { protected: vector<A*> childs; Visit(...); } B::Visit(...) { foreach(A* a in childs) { a->Visit(...); } } Thx

    Read the article

  • Overriding vs Virtual

    - by anonymous
    What is the purpose of using the reserved word virtual in front of functions? If I want a child class to override a parent function, I just declare the same function such as "void draw(){}". class Parent{ public: void say(){ std::cout << "1"; }}; class Child : public Parent{public:void say(){ std::cout << "2"; } }; int main() { Child* a = new Child(); a->say(); return 0; } The output is 2. So again, why would the reserved word "virtual" be necessary in the header of say() ? Thanks a bunch.

    Read the article

  • Why I have to redeclare a virtual function while overriding [C++]

    - by Neeraj
    #include <iostream> using namespace std; class Duck { public: virtual void quack() = 0; }; class BigDuck : public Duck { public: // void quack(); (uncommenting will make it compile) }; void BigDuck::quack(){ cout << "BigDuckDuck::Quack\n"; } int main() { BigDuck b; Duck *d = &b; d->quack(); } Consider this code, the code doesn't compiles. However when I declare the virtual function in the subclass, then it compiles fine. The compiler already has the signature of the function which the subclass will override, then why a redeclaration is required? Any insights.

    Read the article

  • Apache virtual host does not work properly

    - by Jori
    I have read a lot of information all over the Internet regarding this subject, and can not figure out what I'am doing wrong. I'm trying to host two websites under different names locally under Windows 7 with Apaches Virtual Hosting functionality. This is what I have done already: In the httpd.conf file I uncommented the following line, so that the virtual host configuration file will be included in the main configuration sequence. # Virtual hosts Include conf/extra/httpd-vhosts.conf This is how I edited my httpd-vhosts.conf: # # Virtual Hosts # # If you want to maintain multiple domains/hostnames on your # machine you can setup VirtualHost containers for them. Most configurations # use only name-based virtual hosts so the server doesn't need to worry about # IP addresses. This is indicated by the asterisks in the directives below. # # Please see the documentation at # <URL:http://httpd.apache.org/docs/2.2/vhosts/> # for further details before you try to setup virtual hosts. # # You may use the command line option '-S' to verify your virtual host # configuration. # # Use name-based virtual hosting. # NameVirtualHost *:80 # # VirtualHost example: # Almost any Apache directive may go into a VirtualHost container. # The first VirtualHost section is used for all requests that do not # match a ServerName or ServerAlias in any <VirtualHost> block. # #<VirtualHost *:80> # ServerAdmin [email protected] # DocumentRoot "C:/apache/docs/dummy-host.localhost" # ServerName dummy-host.localhost # ServerAlias www.dummy-host.localhost # ErrorLog "logs/dummy-host.localhost-error.log" # CustomLog "logs/dummy-host.localhost-access.log" common #</VirtualHost> # #<VirtualHost *:80> # ServerAdmin [email protected] # DocumentRoot "C:/apache/docs/dummy-host2.localhost" # ServerName dummy-host2.localhost # ErrorLog "logs/dummy-host2.localhost-error.log" # CustomLog "logs/dummy-host2.localhost-access.log" common #</VirtualHost> <VirtualHost *:80> ServerName arterieur DocumentRoot "J:/webcontent/www20" <Directory "J:/webcontent/www20"> Order allow,deny Allow from all </Directory> </VirtualHost> As you can see I commented the Virtual Host examples out and added my own one (I did one for this example). Also am I sure that J:\webcontent\www20 exists. At last I edited the Windows host file located in: C:\Windows\System32\drivers\etc\hosts, now it looks this: # Copyright (c) 1993-2009 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost 127.0.0.1 arterieur Then I restarted Apache with the Apache Service Monitor, and it gave me the following fatal error: The requested operation has failed!, I tried to look at the apache/logs/error.log file but I did not log anything, I guess it only logs the errors after startup. Does anyone knows what I'am doing wrong?

    Read the article

  • Problems Allocating Objects of Derived Class Where Base Class has Abstract Virtual Functions

    - by user1743901
    I am trying to get this Zombie/Human agent based simulation running, but I am having problems with these derived classes (Human and Zombie) who have parent class "Creature". I have 3 virtual functions declared in "Creature" and all three of these are re-declared AND DEFINED in both "Human" and "Zombie". But for some reason when I have my program call "new" to allocate memory for objects of type Human or Zombie, it complains about the virtual functions being abstract. Here's the code: definitions.h #ifndef definitions_h #define definitions_h class Creature; class Item; class Coords; class Grid { public: Creature*** cboard; Item*** iboard; int WIDTH; int HEIGHT; Grid(int WIDTHVALUE, int HEIGHTVALUE); void FillGrid(); //initializes grid object with humans and zombies void Refresh(); //calls Creature::Die(),Move(),Attack(),Breed() on every square void UpdateBuffer(char** buffer); bool isEmpty(int startx, int starty, int dir); char CreatureType(int xcoord, int ycoord); char CreatureType(int startx, int starty, int dir); }; class Random { public: int* rptr; void Print(); Random(int MIN, int MAX, int LEN); ~Random(); private: bool alreadyused(int checkthis, int len, int* rptr); bool isClean(); int len; }; class Coords { public: int x; int y; int MaxX; int MaxY; Coords() {x=0; y=0; MaxX=0; MaxY=0;} Coords(int X, int Y, int WIDTH, int HEIGHT) {x=X; y=Y; MaxX=WIDTH; MaxY=HEIGHT; } void MoveRight(); void MoveLeft(); void MoveUp(); void MoveDown(); void MoveUpRight(); void MoveUpLeft(); void MoveDownRight(); void MoveDownLeft(); void MoveDir(int dir); void setx(int X) {x=X;} void sety(int Y) {y=Y;} }; class Creature { public: bool alive; Coords Location; char displayletter; Creature() {Location.x=0; Location.y=0;} Creature(int i, int j) {Location.setx(i); Location.sety(j);} virtual void Attack() =0; virtual void AttackCreature(Grid G, int attackdirection) =0; virtual void Breed() =0; void Die(); void Move(Grid G); int DecideSquare(Grid G); void MoveTo(Grid G, int dir); }; class Human : public Creature { public: bool armed; //if armed, chances of winning fight increased for next fight bool vaccinated; //if vaccinated, no chance of getting infected int bitecount; //if a human is bitten, bite count is set to a random number int breedcount; //if a human goes x steps without combat, will breed if next to a human int starvecount; //if a human does not eat in x steps, will die Human() {displayletter='H';} Human(int i, int j) {displayletter='H';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed(Grid G); //will breed after x steps and next to human int DecideAttack(Grid G); }; class Zombie : public Creature { public: Zombie() {displayletter='Z';} Zombie(int i, int j) {displayletter='Z';} void Attack(Grid G); void AttackCreature(Grid G, int attackdirection); void Breed() {} //does nothing int DecideAttack(Grid G); void AttackCreature(Grid G, int attackdirection); }; class Item { }; #endif definitions.cpp #include <cstdlib> #include "definitions.h" Random::Random(int MIN, int MAX, int LEN) //constructor { len=LEN; rptr=new int[LEN]; //allocate array of given length for (int i=0; i<LEN; i++) { int random; do { random = rand() % (MAX-MIN+1) + MIN; } while (alreadyused(random,LEN,rptr)); rptr[i]=random; } } bool Random::alreadyused(int checkthis, int len, int* rptr) { for (int i=0; i<len; i++) { if (rptr[i]==checkthis) return 1; } return 0; } Random::~Random() { delete rptr; } Grid::Grid(int WIDTHVALUE, int HEIGHTVALUE) { WIDTH = WIDTHVALUE; HEIGHT = HEIGHTVALUE; //builds 2d array of creature pointers cboard = new Creature**[WIDTH]; for(int i=0; i<WIDTH; i++) { cboard[i] = new Creature*[HEIGHT]; } //builds 2d array of item pointers iboard = new Item**[WIDTH]; for (int i=0; i<WIDTH; i++) { iboard[i] = new Item*[HEIGHT]; } } void Grid::FillGrid() { /* For each creature pointer in grid, randomly selects whether to initalize as zombie, human, or empty square. This methodology can be changed to initialize different creature types with different probabilities */ int random; for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { Random X(1,100,1); //create a single random integer from [1,100] at X.rptr random=*(X.rptr); if (random < 20) cboard[i][j] = new Human(i,j); else if (random < 40) cboard[i][j] = new Zombie(i,j); else cboard[i][j] = NULL; } } //at this point every creature pointer should be pointing to either //a zombie, human, or NULL with varying probabilities } void Grid::UpdateBuffer(char** buffer) { for (int i=0; i<WIDTH; i++) { for (int j=0; j<HEIGHT; j++) { if (cboard[i][j]) buffer[i][j]=cboard[i][j]->displayletter; else buffer[i][j]=' '; } } } bool Grid::isEmpty(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return 0; } return 1; } char Grid::CreatureType(int xcoord, int ycoord) { if (cboard[xcoord][ycoord]) //if there is a creature at location xcoord,ycoord return (cboard[xcoord][ycoord]->displayletter); else //if pointer at location xcoord,ycoord is null, return null char return '\0'; } char Grid::CreatureType(int startx, int starty, int dir) { Coords StartLocation(startx,starty,WIDTH,HEIGHT); switch(dir) { case 1: StartLocation.MoveUp(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 2: StartLocation.MoveUpRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 3: StartLocation.MoveRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 4: StartLocation.MoveDownRight(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 5: StartLocation.MoveDown(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 6: StartLocation.MoveDownLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 7: StartLocation.MoveLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); case 8: StartLocation.MoveUpLeft(); if (cboard[StartLocation.x][StartLocation.y]) return (cboard[StartLocation.x][StartLocation.y]->displayletter); } //if function hasn't returned by now, square being looked at is pointer to null return '\0'; //return null char } void Coords::MoveRight() {(x==MaxX)? (x=0):(x++);} void Coords::MoveLeft() {(x==0)? (x=MaxX):(x--);} void Coords::MoveUp() {(y==0)? (y=MaxY):(y--);} void Coords::MoveDown() {(y==MaxY)? (y=0):(y++);} void Coords::MoveUpRight() {MoveUp(); MoveRight();} void Coords::MoveUpLeft() {MoveUp(); MoveLeft();} void Coords::MoveDownRight() {MoveDown(); MoveRight();} void Coords::MoveDownLeft() {MoveDown(); MoveLeft();} void Coords::MoveDir(int dir) { switch(dir) { case 1: MoveUp(); break; case 2: MoveUpRight(); break; case 3: MoveRight(); break; case 4: MoveDownRight(); break; case 5: MoveDown(); break; case 6: MoveDownLeft(); break; case 7: MoveLeft(); break; case 8: MoveUpLeft(); break; case 0: break; } } void Creature::Move(Grid G) { int movedir=DecideSquare(G); MoveTo(G,movedir); } int Creature::DecideSquare(Grid G) { Random X(1,8,8); //X.rptr now points to 8 unique random integers from [1,8] for (int i=0; i<8; i++) { int dir=X.rptr[i]; if (G.isEmpty(Location.x,Location.y,dir)) return dir; } return 0; } void Creature::MoveTo(Grid G, int dir) { Coords OldLocation=Location; Location.MoveDir(dir); G.cboard[Location.x][Location.y]=this; //point new location to this creature G.cboard[OldLocation.x][OldLocation.y]=NULL; //point old location to NULL } void Creature::Die() { if (!alive) { delete this; this=NULL; } } void Human::Breed(Grid G) { if (!breedcount) { Coords BreedLocation=Location; Random X(1,8,8); for (int i=0; i<8; i++) { BreedLocation.MoveDir(X.rptr[i]); if (!G.cboard[BreedLocation.x][BreedLocation.y]) { G.cboard[BreedLocation.x][BreedLocation.y])=new Human(BreedLocation.x,BreedLocation.y); return; } } } } int Human::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': break; case 'Z': return attackdir; case '\0': break; default: break; } } return 0; //no zombies! } int AttackRoll(int para1, int para2) { //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten Random X(1,100,1); int roll= *(X.rptr); if (roll < para1) return 1; else if (roll < para2) return 2; else return 3; } void Human::AttackCreature(Grid G, int attackdirection) { Coords AttackLocation=Location; AttackLocation.MoveDir(attackdirection); int para1=33; int para2=33; if (vaccinated) para2=101; //makes attackroll > para 2 impossible, never gets infected if (armed) para1-=16; //reduces chance of zombie winning fight int roll=AttackRoll(para1,para2); //outcome 1: Zombie wins, human dies //outcome 2: Human wins, zombie dies //outcome 3: Human wins, zombie dies, but human is bitten switch(roll) { case 1: alive=0; //human (this) dies return; case 2: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; return; //zombie dies case 3: G.cboard[AttackLocation.x][AttackLocation.y]->alive=0; //zombie dies Random X(3,7,1); //human is bitten bitecount=*(X.rptr); return; } } int Zombie::DecideAttack(Grid G) { Coords AttackLocation=Location; Random X(1,8,8); int attackdir; for (int i=0; i<8; i++) { attackdir=X.rptr[i]; switch(G.CreatureType(Location.x,Location.y,attackdir)) { case 'H': return attackdir; case 'Z': break; case '\0': break; default: break; } } return 0; //no zombies! } void Zombie::AttackCreature(Grid G, int attackdirection) { int reversedirection; if (attackdirection < 9 && attackdirection>0) { (attackdirection<5)? (reversedirection=attackdirection+4):(reversedirection=attackdirection-4); } else reversedirection=0; //this should never happen //when a zombie attacks a human, the Human::AttackZombie() function is called //in the "reverse" direction, utilizing that function that has already been written Coords ZombieLocation=Location; Coords HumanLocation=Location; HumanLocation.MoveDir(attackdirection); if (G.cboard[HumanLocation.x][HumanLocation.y]) //if there is a human there, which there should be G.cboard[HumanLocation.x][HumanLocation.y]->AttackCreature(G,reversedirection); } void Zombie::Attack(Grid G) { int attackdirection=DecideAttack(G); AttackCreature(G,attackdirection); } main.cpp #include <cstdlib> #include <iostream> #include "definitions.h" using namespace std; int main(int argc, char *argv[]) { Grid G(500,500); system("PAUSE"); return EXIT_SUCCESS; }

    Read the article

  • I&rsquo;m going to have to stop using MS Virtual PC 2007

    - by John Breakwell
    Originally posted on: http://geekswithblogs.net/Plumbersmate/archive/2013/10/23/irsquom-going-to-have-to-stop-using-ms-virtual-pc.aspxFor many years now I’ve been happily chucking around Windows XP virtual hard disks and loading them with Virtual PC. Sadly I’m going to have to turn to something modern as the virtual processor is no longer up to scratch, as I found when trying to install Windows 8.1 evaluation. In the past this would have been a Blue Screen but they’re handled differently in Windows 8, usually with a frowning emoticon. 0x0000005D means UNSUPPORTED_PROCESSOR and the solution would be to enable No-Execute Memory Protection in the BIOS. Virtual PC is ancient so the AMI BIOS has no such setting on any of the menus. Off now to find a virtualisation product I like.

    Read the article

  • How to Install KVM and Create Virtual Machines on Ubuntu

    - by Chris Hoffman
    If you’re using Linux, you don’t need VirtualBox or VMware to create virtual machines. You can use KVM – the kernel-based virtual machine – to run both Windows and Linux in virtual machines. You can use KVM directly or with other command-line tools, but the graphical Virtual Machine Manager (Virt-Manager) application will feel most familiar to people that have used other virtual machine programs. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • The HTG Guide To Speeding Up Your Virtual Machines

    - by Chris Hoffman
    Virtual machines are demanding beasts, providing virtual hardware and running multiple operating systems on your computer at once. Upgrading your hardware (particularly your RAM and CPU) will always help speed up virtual machines, but there’s more you can do. These tips will help you squeeze every last drop of performance out of your virtual machine, whether you’re using VirtualBox, VMware, Parallels, or any other virtual machine program. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

    Read the article

  • Help about pure-ftp

    - by hai
    I setup pure-ftp on freebsd behind firewall. On pure-ftp setuped passsi mode ftp(rangle port 50400-50600) and firewall open port from 50400-50600 (include mode IN and out). But i try use ftp client connect but not connect. Nofinication error status: Connecting to 210.245.89.95:21... Status: Connection established, waiting for welcome message... Response: 220---------- Welcome to Pure-FTPd [privsep] ---------- Response: 220-You are user number 1 of 50 allowed. Response: 220-Local time is now 13:20. Server port: 21. Response: 220-IPv6 connections are also welcome on this server. Response: 220 You will be disconnected after 15 minutes of inactivity. Command: USER bk Response: 331 User bk OK. Password required Command: PASS Response: 230 OK. Current directory is / Command: SYST Response: 215 UNIX Type: L8 Command: FEAT Response: 211-Extensions supported: Response: EPRT Response: IDLE Response: MDTM Response: SIZE Response: REST STREAM Response: MLST type;size*;sizd*;modify*;UNIX.mode*;UNIX.uid*;UNIX.gid*;unique*; Response: MLSD Response: ESTA Response: PASV Response: EPSV Response: SPSV Response: ESTP Response: 211 End. Status: Connected Status: Retrieving directory listing... Command: PWD Response: 257 "/" is your current location Command: TYPE I Response: 200 TYPE is now 8-bit binary Command: PASV Response: 227 Entering Passive Mode (210,245,88,98,138,1) Command: MLSD Error: Connection timed out Error: Failed to retrieve directory listing Status: Connecting to 210.245.88.98:21... Status: Connection established, waiting for welcome message... Help me.

    Read the article

  • Managing arbitrary user permissions under PureFTPd

    - by Sebastián Grignoli
    I need to provide an FTP service that needs to be web-managed in the simplest way possible. My customer wants to create folders and users, and give them read only or read/write access arbitrarily. For example: The folder 'Documents' should be read only for several users, writable for internal users, and invisible for the rest. The folder 'Pictures' should be read only for journalists, writable for associates, and invisible for the rest. The folder 'Media' should be read only, writable or invisible for arbitrary users specified on the admin. There could be a large number of users and folders. I can't find a good way to accomplish that. I thought that I could give each user a home folder and put symlinks for the folders he has read access to, and make the user part of the folder's group when he has write access too, but now I think that this wouldn't work, because with PureFTPd (or ProFTPd) I can only specify the virtual user's mapping to a system user, and only one GUID for each virtual user. My approach requires that I could specify several GUIDs for each user (one by each folder he has write access to). I need to start programming this admin and I still don't know wich approach would work, if any. ¿Any ideas?

    Read the article

  • Create a virtual serial port for widcomm stack under 32feet

    - by i13m
    Hi, all Currently I am doing a project involves a bluetooth communication setup between a PDA and a small embedded device. This small embedded device can only be communicated with a virtual serial port over a bluetooth link. The PDA is the ipaq running with windows mobile 6, and I am using c#. I had done a program which can communication with the serial port over bluetooth. But the only issue is every time I run this program, I have to active the bluetooth radio, and manually pairing this device with the pda via the bluetooth manager. What I want to do is when running this program, it can establish the bluetooth connection between the pda and the embedded module. So I am using functions from the 32feet prject. This is one issue is I cant make the virutal serial port part, as I think the 32feet project can only make virual serial ports for the window bluetooth stack but not the widcomm bluetooth stact, which the ipaq is using. Therefore, are there any existing c# classes or stacks that can make virtual serial port under widcomm for windows mobile 6. Thanks

    Read the article

  • Doing coding in Linux through a virtual machine on Windows VS partitioning

    - by ihaveitnow
    I already have experience with setting up virtual machines, running them and other minor tasks. Im a gamer, so I wont get rid of windows (for now at least...) but I do want to be a great programmer and to be involved with the Open-Source community. Id like to know if its a good idea to do my programming in linux through a virtual machine, vs giving it a partitioned section of the HDD. Id like to know about performance pros and cons and functionality. All responses are appreciated, thanks in advance. The type of programming I intend to dive into : Android Dev, Web Dev, Desktop Dev...More Android and Web right now though. So im looking at C#,C,C++,Java,PHP,HTML,MySQL...Off the top of the dome. I do web designing as well, so dreamweaver is added as an "essential". But im sure I can do dreamweaver files and upload them to the server after programming in Linux...Right? And any info on IDE's in Linux for the above mentioned are appreciated, but i would prefer going the coding route and understanding the essence of whats happening "under the covers" Thanks to all for reading, I appreciate it. Hope this isnt confusing :S

    Read the article

  • Has anyone setup tomcat to run virtual hosts using mod_jk

    - by Adam
    I work in OSX primarily with mostly PHP. Normally I work locally using MAMP and virtual hosts setup in my httpd.conf so that I can point a browser to http://some-project and have as many projects as I need setup. We have a project coming up where we need to serve JSP pages and I would like to set up my local apache server to serve only JSP files to Tomcat and everything else to MAMP using the same virtual hosts setup in: ~/applications/MAMP/conf/apache/httpd.conf So far I have: Successfully installed Tomcat Placed mod_jd.so in ~/applications/MAMP/Library/modules/mod_jk.so Added the module by placing: LoadModule jk_module modules/mod_jk.so in ~/applications/MAMP/conf/apache/httpd.conf Created /Library/Tomcat/Home/conf/jk/workers.properties and added the following lines: workers.tomcat_home=/Library/Tomcat workers.java_home=/System/Library/Frameworks/JavaVM.framework/Versions/1.5.0/Home ps=/ worker.list=ajp12, ajp13 worker.ajp13.port=8009 worker.ajp13.host=localhost worker.ajp12.type=ajp13 worker.ajp13.mount=/*.jsp added the following lines: JkWorkersFile /Library/Tomcat/Home/conf/workers.properties JkLogFile /Library/Tomcat/Home/logs/mod_jk.log JkLogLevel debug to ~/applications/MAMP/conf/apache/httpd.conf I cannot start my MAMP however when these last two lines are present in my httpd.conf. Does anyone work like this? Any tips? Any clear ideas of what I'm doing wrong?

    Read the article

  • How to control virtual memory management in linux?

    - by chmike
    I'm writing a program that uses an mmap file to hold a huge buffer organized as an array of 64 MB blocks. The blocks are used to aggregate data received from different hosts through the network. As a consequence the total data size written in each block is not known in advance. Most of the time it is only 2MB but in some cases it can be up to 20MB or more. The data doesn't stay long in the buffer. 90% is deleted after less than a second and the rest is transmitted to another host. I would like to know if there is a way to tell the virtual memory manager that ram pages are not dirty anymore when data is deleted. Should I use mmap and munmap when a block is used and released to control the virtual memory ? What would be the overhead of doing this ? Also, some colleagues expressed concerns about the performance impact of allocating such a big mmap space. I expect it to behave like a swap file so that only dirty pages are to be considered.

    Read the article

  • C++ Virtual Methods for Class-Specific Attributes or External Structure

    - by acanaday
    I have a set of classes which are all derived from a common base class. I want to use these classes polymorphically. The interface defines a set of getter methods whose return values are constant across a given derived class, but vary from one derived class to another. e.g.: enum AVal { A_VAL_ONE, A_VAL_TWO, A_VAL_THREE }; enum BVal { B_VAL_ONE, B_VAL_TWO, B_VAL_THREE }; class Base { //... virtual AVal getAVal() const = 0; virtual BVal getBVal() const = 0; //... }; class One : public Base { //... AVal getAVal() const { return A_VAL_ONE }; BVal getBVal() const { return B_VAL_ONE }; //... }; class Two : public Base { //... AVal getAVal() const { return A_VAL_TWO }; BVal getBVal() const { return B_VAL_TWO }; //... }; etc. Is this a common way of doing things? If performance is an important consideration, would I be better off pulling the attributes out into an external structure, e.g.: struct Vals { AVal a_val; VBal b_val; }; storing a Vals* in each instance, and rewriting Base as follows? class Base { //... public: AVal getAVal() const { return _vals->a_val; }; BVal getBVal() const { return _vals->b_val; }; //... private: Vals* _vals; }; Is the extra dereference essentially the same as the vtable lookup? What is the established idiom for this type of situation? Are both of these solutions dumb? Any insights are greatly appreciated

    Read the article

  • Images not shown when publishing MVC application to virtual directory inside default web-site

    - by Michael Sagalovich
    Hi! I am developing an application using ASP.NET MVC 1 and VS2008. When I deploy it to the default web-site in my IIS6 on WinXP, all images are shown correctly, path to any given image is localhost/Content/ImagesUI/[image].[ext] When I deploy it to the virtual directory, created inside the same site, any image request returns IIS standard 404 error page, while the path is localhost/[DirectoryName]/Content/ImagesUI/[image].[ext] - that seems to be correct, true? I am mapping .* to c:\windows\microsoft.net\framework\v2.0.50727\aspnet_isapi.dll in both site and directory configurations. When this mapping is removed, images are shown correctly. However, all other URLs do not work, of course. When I am trying to open an image in browser using the URL to it, aspnet_wp.exe process is not even started (I restarted IIS to test it) - I merely get 404 or the image, depending on the presence of * mapping. Thus, I suppose it has nothing to do neither with routes registered for MVC, nor with ASP. The solution that I found is to make Content folder a virtual directory and remove * mapping from its configuration. While that's OK to some extent, I want a better solution, which will explain and eliminate the cause of the problem, not just workaround it. Thanks for your help!

    Read the article

  • Remote Desktop to Your Azure Virtual Machine

    - by Shaun
    The Windows Azure Team had just published their new development portal this week and the SDK 1.3. Within this new release there are a lot of cool feature available. The one I’m looking forward to is Remote Desktop Access to your running Windows Azure Virtual Machine.   Configuration Remote Desktop Access It would be very simple to make the azure service enable the remote desktop access. First of all let’s create a new windows azure project from the Visual Studio. In this example I just created a normal MVC 2 web role without any modifications. Then we right-click the azure project node in the solution explorer window and select “Publish”. Then let’s select the “Deploy your Windows Azure project to Windows Azure” on the top radio button. And then select the credential, deployment service/slot, storage and label as susal. You must have the Management API Certificates uploaded to your Windows Azure account, and install the certification on you machine before in order to use this one-click deployment feature. If you are familiar with this dialog you will notice that there’s a linkage named “Configure Remote Desktop connections”. Here is where you need to make this service enable the remote desktop feature. After clicked this link we will set the configuration of the remote desktop access authorization information. There are 4 steps we need to do to configure our access. Certificates: We need either create or select a certificate file in order to encypt the access cerdenticals. In this example I will use the certificate file for my Management API. Username: The remote desktop user name to access the virtual machine. Password: The password for the access. Expiration: The access cerdentals would be expired after 1 month by default but we can amend here. After that we clicked the OK button to back to the publish dialog.   The next step is to back to the new windows azure portal and navigate to the hosted services list. I created a new hosted service and upload the certificate file onto this service. The user name and password access to the azure machine must be encrypted from the local machine, and then send to the windows azure platform, then decrypted on the azure side by the same file. This is why we need to upload the certificate file onto azure. We navigated to the “Hosted Services, Storage Accounts & CDN"” from the left panel and created a new hosted service named “SDK13” and selected the “Certificates” node. Then we clicked the “Add Certificates” button. Then we select the local certificate file and the password to install it into this azure service.   The final step would be back to our Visual Studio and in the pulish dialog just click the OK button. The Visual Studio will upload our package and the configuration into our service with the remote desktop settings.   Remote Desktop Access to Azure Virtual Machine All things had been done, let’s have a look back on the Windows Azure Development Portal. If I selected the web role that I had just published we can see on the toolbar there’s a section named “Remote Access”. In this section the Enable checkbox had been checked which means this role has the Remote Desktop Access feature enabled. If we want to modify the access cerdentals we can simply click the Configure button. Then we can update the user name, password, certificates and the expiration date.   Let’s select the instance node under the web role. In this case I just created one instance for demo. We can see that when we selected the instance node, the Connect button turned enabled. After clicked this button there will be a RDP file downloaded. This is a Remote Desctop configuration file that we can use to access to our azure virtual machine. Let’s download it to our local machine and execute. We input the user name and password we specified when we published our application to azure and then click OK. There might be some certificates warning dislog appeared. This is because the certificates we use to encryption is not signed by a trusted provider. Just select OK in these cases as we know the certificate is safty to us. Finally, the virtual machine of Windows Azure appeared.   A Quick Look into the Azure Virtual Machine Let’s just have a very quick look into our virtual machine. There are 3 disks available for us: C, D and E. Disk C: Store the local resource, diagnosis information, etc. Disk D: System disk which contains the OS, IIS, .NET Frameworks, etc. Disk E: Sotre our application code. The IIS which hosting our webiste on Azure. The IP configuration of the azure virtual machine.   Summary In this post I covered one of the new feature of the Azure SDK 1.3 – Remote Desktop Access. We can set the access per service and all of the instances of this service could be accessed through the remote desktop tool. With this feature we can deep into the virtual machines of our instances to see the inner information such as the system event, IIS log, system information, etc. But we should pay attention to modify the system settings. 2 reasons from what I know for now: 1. If we have more than one instances against our service we should ensure that all system settings we modifed are applied to all instances/virtual machines. Otherwise, as the machines are under the azure load balance proxy our application process may doesn’t work due to the defferent settings between the instances. 2. When the virtual machine encounted some problem and need to be translated to another physical machine all settings we made would be disappeared.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

    Read the article

  • Move "XP Mode" from Windows Virtual PC to VirtualBox?

    - by JoelFan
    I installed "XP Mode" in Windows 7 (which uses Windows Virtual PC to host XP). I have now discovered that VirtualBox, which I have installed on the same Windows 7 machine, refuses to run at the same time as Windows Virtual PC (it gives me an error about not running multiple visualization programs). Is there any way I can convert the "XP Mode" image so that it will run inside VirtualBox instead of Windows Virtual PC? That way I will be able to run XP as well as other VM's at the same time.

    Read the article

< Previous Page | 14 15 16 17 18 19 20 21 22 23 24 25  | Next Page >