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  • What is the need of Odata when I have JSON ?

    - by punkouter
    I am trying to understand the point of Odata and when it would make sense. Right now how I work is I use ASP.NET and MVC/WebApi controller to serialize/deserialize objects into JSON and have javascript do something with it. From what I can tell the benefit of OData is being able to query directly from the URL ... But since I am writing the client and server code there is no need for that. Would anyone ever parse the results of a ODaya query in javascript?? Maybe OData is more about providing a generic endpoint for ALL clients to get detailed information from a query that JSON does not provide ? So if I was a provider of data then I suppose that is what odata is for ? Help me understand the purpose and use of REST/JSON/ODATA.

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  • Should an object know its own ID?

    - by xenoterracide
    obj.id seems fairly common and also seems to fall within the range of something an object could know about itself. I find myself asking why should my object know its own id? It doesn't seem to have a reason to have it? One of the main reason for it existing is retrieve it, and so my repositories need to know it, and thus use it for database interaction. I also once encountered a problem where I wanted to serialize an object to JSON for a RESTful API where the id did not seem to fit in the payload, but only the URI and including it in the object made that more difficult. Should an object know it's own id? why or why not?

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  • XNA Monogame GameState Management not deserilaizing

    - by Pectus Excavatum
    I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager etc). Then I am serializing my screen manager component and all associated screens in the OnDeactivated method: protected override void OnDeactivated(Object sender, EventArgs args) { foreach (GameplayScreen screen in mScreenManager.GetScreens()) { DataManager.SaveData(screen.Level.LevelData); } mScreenManager.SerializeState(); } The Save data bit is to do with something else. Then I then override OnActivated to de serialize protected override void OnActivated(Object sender, EventArgs args) { //System.Diagnostics.Debug.WriteLine("here activating"); mScreenManager.DeserializeState(); } However, when this runs it just loads a blank screen - it goes into the game initialize and the game draw method, but doesnt go down into the screens initialize or draw methods. I have no idea why this might be - any help would be greatly appreciated. I am not the only one who has encountered this - I found this post also - https://monogame.codeplex.com/discussions/391117

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  • Why don't we store the syntax tree instead of the source code?

    - by Calmarius
    We have a lot of programming languages. Every language is parsed and syntax checked before translated into code so an abstract syntax tree is built. We have this abstract syntax tree, why don't we store this syntax tree instead of the source code (or next to the source code)? By using an AST instead of the source code. Every programmer in a team can serialize this tree to any language, they want (with the appropriate context free grammar) and parse back to AST when they finished. So this would eliminate the debate about the coding style questions (where to put the { and }, where to put whitespace, indentation, etc.) What are the pros and cons of this approach?

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  • Dynamic Components

    - by Alex
    I am attempting to design a component-based architecture that allows Components to be dynamically enabled and disabled, much like the system employed by Unity3D. For example, all Components are implicitly enabled by default; however, if one desires to halt execution of code for a particular Component, one can disable it. Naively, I want to have a boolean flag in Component (which is an abstract class), and somehow serialize all method calls into strings, so that some sort of ComponentManager can check if a given Component is enabled/disabled before processing a method call on it. However, this is a pretty bad solution. I feel like I should employ some variation of the state paradigm, but I have yet to make progress. Any help would be greatly appreciated,

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  • How do I duplicate a Box2d simulation, mid-simulation?

    - by Whyte
    I want to serialize the state mid-game, send it over the network to an identical computer (same CPU, same OS, same binary), load it there, and have the two games run in tandem doing the exact same simulation, without one of them drifting off and going haywire. In short: I want pop-in, pop-out networking support on my HIGHLY physics-intensive game, where sending object coordinates every few seconds is impossible, due to having thousands of objects, and many clients. I tried this with Box2D, and saving an object's location/velocity/etc wasn't enough... there's internal state that's not accessible through any public methods. My current workaround is to force EVERY client to save its entire worldstate and reload it from scratch, whenever a new player connects... but this is obviously bad practice, because it hangs the game for everyone whenever someone new connects. However, it works, with zero desynchronization. So, anyone know of any other techniques that can help me? Or should I just kiss my project goodbye?

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  • Json.Net Issues: StackOverflowException is thrown when serialising circular dependent ISerializable object with ReferenceLoopHandling.Ignore

    - by keyr
    I have a legacy application that used binary serialisation to persist the data. Now we wanted to use Json.net 4.5 to serialise the data without much changes to the existing classes. Things were working nice till we hit a circular dependent class. Is there any workaround to solve this problem? Sample code as shown below [Serializable] class Department : ISerializable { public Employee Manager { get; set; } public string Name { get; set; } public Department() { } public Department( SerializationInfo info, StreamingContext context ) { Manager = ( Employee )info.GetValue( "Manager", typeof( Employee ) ); Name = ( string )info.GetValue( "Name", typeof( string ) ); } public void GetObjectData( SerializationInfo info, StreamingContext context ) { info.AddValue( "Manager", Manager ); info.AddValue( "Name", Name ); } } [Serializable] class Employee : ISerializable { [NonSerialized] //This does not work [XmlIgnore]//This does not work private Department mDepartment; public Department Department { get { return mDepartment; } set { mDepartment = value; } } public string Name { get; set; } public Employee() { } public Employee( SerializationInfo info, StreamingContext context ) { Department = ( Department )info.GetValue( "Department", typeof( Department ) ); Name = ( string )info.GetValue( "Name", typeof( string ) ); } public void GetObjectData( SerializationInfo info, StreamingContext context ) { info.AddValue( "Department", Department ); info.AddValue( "Name", Name ); } } And the test code Department department = new Department(); department.Name = "Dept1"; Employee emp1 = new Employee { Name = "Emp1", Department = department }; department.Manager = emp1; Employee emp2 = new Employee() { Name = "Emp2", Department = department }; IList<Employee> employees = new List<Employee>(); employees.Add( emp1 ); employees.Add( emp2 ); var memoryStream = new MemoryStream(); var formatter = new BinaryFormatter(); formatter.Serialize( memoryStream, employees ); memoryStream.Seek( 0, SeekOrigin.Begin ); IList<Employee> deserialisedEmployees = formatter.Deserialize( memoryStream ) as IList<Employee>; //Works nicely JsonSerializerSettings jsonSS= new JsonSerializerSettings(); jsonSS.TypeNameHandling = TypeNameHandling.Objects; jsonSS.TypeNameAssemblyFormat = FormatterAssemblyStyle.Full; jsonSS.Formatting = Formatting.Indented; jsonSS.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; //This is not working!! //jsonSS.ReferenceLoopHandling = ReferenceLoopHandling.Serialize; //This is also not working!! jsonSS.PreserveReferencesHandling = PreserveReferencesHandling.All; string jsonAll = JsonConvert.SerializeObject( employees, jsonSS ); //Throws stackoverflow exception Edit1: The issue has been reported to Json (http://json.codeplex.com/workitem/23668)

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  • How to solve out of memory exception error in Entity FramWork?

    - by programmerist
    Hello; these below codes give whole data of my Rehber datas. But if i want to show web page via Gridview send me out of memory exception error. GenoTip.BAL: public static List<Rehber> GetAllDataOfRehber() { using (GenoTipSatisEntities genSatisCtx = new GenoTipSatisEntities()) { ObjectQuery<Rehber> rehber = genSatisCtx.Rehber; return rehber.ToList(); } } if i bind data directly dummy gridview like that no problem occures every thing is great!!! <asp:GridView ID="gwRehber" runat="server"> </asp:GridView> if above codes send data to Satis.aspx page: using GenoTip.BAL; namespace GenoTip.Web.ContentPages.Satis { public partial class Satis : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!IsPostBack) { gwRehber.DataSource = SatisServices.GetAllDataOfRehber(); gwRehber.DataBind(); //gwRehber.Columns[0].Visible = false; } } } } but i rearranged my gridview send me out of memory exception!!!! i need this arrangenment to show deta!!! <asp:GridView ID="gwRehber" runat="server"> <Columns> <%-- <asp:TemplateField> <ItemTemplate> <asp:Button runat="server" ID="btnID" CommandName="select" CommandArgument='<%# Eval("ID") %>' Text="Seç" /> </ItemTemplate> </asp:TemplateField>--%> <asp:BoundField DataField="Ad" HeaderText="Ad" /> <asp:BoundField DataField="BireyID" HeaderText="BireyID" Visible="false" /> <asp:BoundField DataField="Degistiren" HeaderText="Degistiren" /> <asp:BoundField DataField="EklemeTarihi" HeaderText="EklemeTarihi" /> <asp:BoundField DataField="DegistirmeTarihi" HeaderText="Degistirme Tarihi" Visible="false" /> <asp:BoundField DataField="Ekleyen" HeaderText="Ekleyen" /> <asp:BoundField DataField="ID" HeaderText="ID" Visible="false" /> <asp:BoundField DataField="Imza" HeaderText="Imza" /> <asp:BoundField DataField="KurumID" HeaderText="KurumID" Visible="false" /> </Columns> </asp:GridView> Error Detail : [OutOfMemoryException: 'System.OutOfMemoryException' türünde özel durum olusturuldu.] System.String.GetStringForStringBuilder(String value, Int32 startIndex, Int32 length, Int32 capacity) +29 System.Convert.ToBase64String(Byte[] inArray, Int32 offset, Int32 length, Base64FormattingOptions options) +146 System.Web.UI.ObjectStateFormatter.Serialize(Object stateGraph) +183 System.Web.UI.ObjectStateFormatter.System.Web.UI.IStateFormatter.Serialize(Object state) +4 System.Web.UI.Util.SerializeWithAssert(IStateFormatter formatter, Object stateGraph) +37 System.Web.UI.HiddenFieldPageStatePersister.Save() +79 System.Web.UI.Page.SavePageStateToPersistenceMedium(Object state) +105 System.Web.UI.Page.SaveAllState() +236 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +1099

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  • F# DataContractJsonSerializer StackOverflowException

    - by akaphenom
    dataElementsList : TypesAndData.DataElement list is a list of 50,000 records (actually many more but lest start small). I am trying to serialize to JSON file: let ser = Json.DataContractJsonSerializer(typeof<TypesAndData.DataElement list>) use ofs = File.OpenWrite(fileName) let result = ser.WriteObject(ofs, dataElementsList) and am getting the infamous StackOverflowException. to be precise: An unhandled exception of type 'System.StackOverflowException' occurred in FSharp.Core.dll any advice?

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  • PHP Object as XML Document

    - by Sam McAfee
    What is the best way to take a given PHP object and serialize it as XML? I am looking at simple_xml and I have used it to parse XML into objects, but it isn't clear to me how it works the other way around.

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  • How should I map multidimensional to jagged arrays?

    - by mafutrct
    I'd like to map Foo[,] to Foo[][] and back. There are simple solutions using loops, but isn't there something more elegant? In my specific case, this is required in this scenario: [DataContract] class A { // can't serialize this thingy private readonly Foo[,] _Foo; [DataMember] private Foo[][] SerializableFoo { get { // map here } set { // map here } } } I'm aware there are advanced solutions using IDataContractSurrogate but this seems to be overkill in my case.

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  • AS3 serialization of Vector of custom objects

    - by aaaidan
    What is serialization support like for the new Vector class. I have a Vector.<GameMove> which I'd like to serialize into a ByteArray. GameMove is a custom class. I presume it's necesssary to call registerClassAlias() on GameMove, but do I also have to register Vector.<GameMove>? It's it it's own distinctive type, or is it kinda composed of those two types?

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  • .NETCF Component that allows entering a signature

    - by Vaccano
    I need a component that will allow me to enter a signature on a Windows Mobile 5 device. I need to integrate it into my .NETCF program. I would prefer it be free (getting budget approval takes so long). (I have seen the "for pay" one by Resco.) I would need to end up storing the signature in a SQL Server database (it has to be able to serialize). If anyone has any suggestions I would love to hear them.

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  • Data denormalization and C# objects DB serialization

    - by Robert Koritnik
    I'm using a DB table with various different entities. This means that I can't have an arbitrary number of fields in it to save all kinds of different entities. I want instead save just the most important fields (dates, reference IDs - kind of foreign key to various other tables, most important text fields etc.) and an additional text field where I'd like to store more complete object data. the most obvious solution would be to use XML strings and store those. The second most obvious choice would be JSON, that usually shorter and probably also faster to serialize/deserialize... And is probably also faster. But is it really? My objects also wouldn't need to be strictly serializable, because JsonSerializer is usually able to serialize anything. Even anonymous objects, that may as well be used here. What would be the most optimal solution to solve this problem? Additional info My DB is highly normalised and I'm using Entity Framework, but for the purpose of having external super-fast fulltext search functionality I'm sacrificing a bit DB denormalisation. Just for the info I'm using SphinxSE on top of MySql. Sphinx would return row IDs that I would use to fast query my index optimised conglomerate table to get most important data from it much much faster than querying multiple tables all over my DB. My table would have columns like: RowID (auto increment) EntityID (of the actual entity - but not directly related because this would have to point to different tables) EntityType (so I would be able to get the actual entity if needed) DateAdded (record timestamp when it's been added into this table) Title Metadata (serialized data related to particular entity type) This table would be indexed with SPHINX indexer. When I would search for data using this indexer I would provide a series of EntityIDs and a limit date. Indexer would have to return a very limited paged amount of RowIDs ordered by DateAdded (descending). I would then just join these RowIDs to my table and get relevant results. So this won't actually be full text search but a filtering search. Getting RowIDs would be very fast this way and getting results back from the table would be much faster than comparing EntityIDs and DateAdded comparisons even though they would be properly indexed.

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  • hash of array in objective-c, how?

    - by Horace Ho
    How is a hash of integer array can be represented in objective-c? Here is the ruby hash as an example: hi_scores = { "John" => [1, 1000], "Mary" => [2, 8000], "Bob" => [5, 2000] } such that can be accessed by: puts hi_scores["Mary"][1] => 8000 hopefully easy to serialize too. Thanks!

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  • How do I get the select box values in YUI 3?

    - by Jasie
    In YUI 3 I have a node that is my select box: Y.get('#regionSelect'); How do I get the <option> values that are currently selected (even if there are more than one?) Also, is there a tutorial out there that tells me explicitly how to do this (I don't want to serialize a whole form)?

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  • Application configuration save to file or object serialization

    - by Venno
    Hi, I am working on a project and I need to save user configuration. The configuration is a set of Jchechboxes I need to store their state (true, false). Which do you think is the better way of saving it, in a file and if yes in what (ini, cfg, txt), or it is better to serialize the object with the states?? Or if there is another way, please tell me :) Cheers

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  • How to pass a serialized object to appengine java task?

    - by aloo
    Hi all, I'm using java appengine and the task queue API to run async tasks. I would like to add a task to the task queue but pass a a java object as a parameter. I notic the task options api can add a parameter as a byte[] but I'm unsure how to use it. 1) How would I serialize my object to a byte[]? and 2) How would the task read the byte[] and reconstruct the original object? Thanks.

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  • Serialization with Qt

    - by Narek
    I am programming a GUI with Qt. In my GUI I have a huge std::map. And "MyType" is a class that has different kinds of filds. So, in a word, I want to serialize the std::map. How can I do that? Does Qt provides us with neccesary features? P.S. I would like to use std::map, NOT QMap.

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  • Decompressing a very large serialized object and managing memory

    - by Mike_G
    I have an object that contains tons of data used for reports. In order to get this object from the server to the client I first serialize the object in a memory stream, then compress it using the Gzip stream of .NET. I then send the compressed object as a byte[] to the client. The problem is on some clients, when they get the byte[] and try to decompress and deserialize the object, a System.OutOfMemory exception is thrown. Ive read that this exception can be caused by new() a bunch of objects, or holding on to a bunch of strings. Both of these are happening during the deserialization process. So my question is: How do I prevent the exception (any good strategies)? The client needs all of the data, and ive trimmed down the number of strings as much as i can. edit: here is the code i am using to serialize/compress (implemented as extension methods) public static byte[] SerializeObject<T>(this object obj, T serializer) where T: XmlObjectSerializer { Type t = obj.GetType(); if (!Attribute.IsDefined(t, typeof(DataContractAttribute))) return null; byte[] initialBytes; using (MemoryStream stream = new MemoryStream()) { serializer.WriteObject(stream, obj); initialBytes = stream.ToArray(); } return initialBytes; } public static byte[] CompressObject<T>(this object obj, T serializer) where T : XmlObjectSerializer { Type t = obj.GetType(); if(!Attribute.IsDefined(t, typeof(DataContractAttribute))) return null; byte[] initialBytes = obj.SerializeObject(serializer); byte[] compressedBytes; using (MemoryStream stream = new MemoryStream(initialBytes)) { using (MemoryStream output = new MemoryStream()) { using (GZipStream zipper = new GZipStream(output, CompressionMode.Compress)) { Pump(stream, zipper); } compressedBytes = output.ToArray(); } } return compressedBytes; } internal static void Pump(Stream input, Stream output) { byte[] bytes = new byte[4096]; int n; while ((n = input.Read(bytes, 0, bytes.Length)) != 0) { output.Write(bytes, 0, n); } } And here is my code for decompress/deserialize: public static T DeSerializeObject<T,TU>(this byte[] serializedObject, TU deserializer) where TU: XmlObjectSerializer { using (MemoryStream stream = new MemoryStream(serializedObject)) { return (T)deserializer.ReadObject(stream); } } public static T DecompressObject<T, TU>(this byte[] compressedBytes, TU deserializer) where TU: XmlObjectSerializer { byte[] decompressedBytes; using(MemoryStream stream = new MemoryStream(compressedBytes)) { using(MemoryStream output = new MemoryStream()) { using(GZipStream zipper = new GZipStream(stream, CompressionMode.Decompress)) { ObjectExtensions.Pump(zipper, output); } decompressedBytes = output.ToArray(); } } return decompressedBytes.DeSerializeObject<T, TU>(deserializer); } The object that I am passing is a wrapper object, it just contains all the relevant objects that hold the data. The number of objects can be a lot (depending on the reports date range), but ive seen as many as 25k strings. One thing i did forget to mention is I am using WCF, and since the inner objects are passed individually through other WCF calls, I am using the DataContract serializer, and all my objects are marked with the DataContract attribute.

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  • Does protobuf-net generated binary compatible with Google specs

    - by cornerback84
    Actually I want to serialize my data using Google's java implementation and then deserialize using C# implementation? I have chosen portobuf-net as it seems to be more stable (porto# is still v0.9 or I would have gone for it). Before I start working on it I wanted to be sure that I can achieve this (serializing data using java implementation and deserializing it using potobuf-net). Or is there any list of methods that are specific to portobuf-net implementation?

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  • XStream serializable objects

    - by Jeff Storey
    I am currently using XStream to serialize some of my objects that don't implement Serializable. Is there a way to tell XStream to use Java's default serialization if the object does implement Serializable and to fall back on XML serialization if it does not? Or would I need to implement a simple layer on top of it to check? thanks, Jeff

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