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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Java: using generic wildcards with subclassing

    - by gibberish
    Say I have a class Foo, a class A and some subclass B of A. Foo accepts A and its sublclasses as the generic type. A and B both require a Foo instance in their constructor. I want A's Foo to be of type A , and B's Foo to be of type B or a superclass of B. So in effect, So I only want this: Foo<X> bar = new Foo<X>; new B(bar); to be possible if X is either A, B, or a both subclass of A and superclass of B. So far this is what I have: class Foo<? extends A>{ //construct } class A(Foo<A> bar){ //construct } class B(Foo<? super B> bar){ super(bar); //construct } The call to super(...) doesn't work, because <A> is stricter than <? super B>. Is it somehow possible to use the constructor (or avoid code duplication by another means) while enforcing these types? Edit: Foo keeps a collection of elements of the generic parameter type, and these elements and Foo have a bidirectional link. It should therefore not be possible to link an A to a Foo.

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  • Creating UIButton using helper method

    - by ddawber
    I have a subclass of UITableView and in it I want to generate number of labels that share the same properties (font, textColor, backgroundColor, etc.). I decided the easiest way to achieve this would be to create a helper method which creates the label with some common properties set: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; return label; } I use the method like this: UILabel *someLabel = [self defaultLabelWithFrame:CGRectMake(0,0,100,100)]; [self addSubview:someLabel]; [someLabel release]; My concern here is that when creating the label in the method it is retained, but when I then assign it to someLabel, it is retained again and I have no way of releasing the memory when created in the method. What would be best the best approach here? I fee like I have two options: Create a subclass of UILabel for the default label type. Create an NSMutableArray called defaultLabels and store the labels in this: - (UILabel *)defaultLabelWithFrame:(CGRect)frame { UILabel *label = [[UILabel alloc] initWithFrame:frame]; label.font = [UIFont fontWithName:@"Helvetica" size:14]; label.textColor = [UIColor colorWithWhite:128.0/255.0 alpha:1.0]; label.backgroundColor = [UIColor clearColor]; [defaultLabels addObject:label]; [labels release]; //I can release here return [defaultLabels lastObject]; //I can release defaultLabels when done } I appreciate your thoughts. Cheers.

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  • Core Data Predicates with Subclassed NSManagedObjects

    - by coneybeare
    I have an AUDIO class. This audio has a SOUND_A subclass and a SOUND_B subclass. This is all done correctly and is working fine. I have another model, lets call it PLAYLIST_JOIN, and this can contain (in the real world) SOUND_A's and SOUND_B's, so we give it a relationship of AUDIO and PLAYLIST. This all works in the app. The problem I am having now is querying the PLAYLIST_JOIN table with an NSPredicate. What I want to do is find an exact PLAYLIST_JOIN item by giving it 2 keys in the predicate sound_a._sound_a_id = %@ && playlist.playlist_id = %@ and sound_b.sound_b_id = %@ && playlist.playlist_id = %@ The main problem is that because the table does not store sound_a and sound_b, but stored audio, I cannot use this syntax. I do not have the option of reorganizing the sound_a and sound_b to use the same _id attribute name, so how do I do this? Can I pass a method to the predicate? something like this: [audio getID] = %@ && playlist_id = %@

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  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • In Ruby or Python can the very idea of Class be rewritten?

    - by John Berryman
    Howdy All... first time at stack overflow. I'm looking into using some of the metaprogramming features provided by Ruby or Python, but first I need to know the extent to which they will allow me to extend the language. The main thing I need to be able to do is to rewrite the concept of Class. This doesn't mean that I want to rewrite a specific class during run time, but rather I want to make my own conceptualization of what a Class is. To be a smidge more specific here, I want to make something that is like what people normally call a Class, but I want to follow an "open world" assumption. In the "closed world" of normal Classes, if I declare Poodle to be a subclass of Dog to be a subclass of Animal, then I know that Poodle is not going to also be a type of FurCoat. However, in an open world Class, then the Poodle object I've defined may or may not be and object of type FurCoat and we won't know for sure until I explain that I can wear the poodle. (Poor poodle.) This all has to do with a study I'm doing concerning OWL ontologies. Just so you know, I've tried to find information online, but due to the overloading of terms here I haven't found anything helpful. Super thanks, John

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  • Using custom Qt subclasses in Python

    - by kwatford
    First off: I'm new to both Qt and SWIG. Currently reading documentation for both of these, but this is a time consuming task, so I'm looking for some spoilers. It's good to know up-front whether something just won't work. I'm attempting to formulate a modular architecture for some in-house software. The core components are in C++ and exposed via SWIG to Python for experimentation and rapid prototyping of new components. Qt seems like it has some classes I could use to avoid re-inventing the wheel too much here, but I'm concerned about how some of the bits will fit together. Specifically, if I create some C++ classes, I'll need to expose them via SWIG. Some of these classes likely subclass Qt classes or otherwise have Qt stuff exposed in their public interfaces. This seems like it could raise some complications. There are already two interfaces for Qt in Python, PyQt and PySide. Will probably use PySide for licensing reasons. About how painful should I expect it to be to get a SWIG-wrapped custom subclass of a Qt class to play nice with either of these? What complications should I know about upfront?

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  • How is an AppDelegate instanciated?

    - by pwny
    I have an iOS application for which I want to create a ViewController programmatically. I started an empty XCode project and modified the main method so it looks like this int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, @"MyAppDelegate_iPad"); [pool release]; return retVal; } The app is a Universal Application, MyAppDelegate_iPad is a subclass of MyAppDelegate, which is a subclass of NSObject <UIApplicationDelegate>. My problem is that the applicationDidFinishLoading method I've overridden in MyAppDelegate_iPad is never called (break point on the first line never hits). The method looks like this -(void) applicationDidFinishLaunching:(UIApplication *)application { window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; if(!window) { [self release]; return; } window.backgroundColor = [UIColor whiteColor]; rootController = [[MyViewController alloc] init]; [window addSubview:rootController.view]; [window makeKeyAndVisible]; [window layoutSubviews]; } I removed the line to link to a nib file from my plist file (I used to get the default "My Universal app on iPad" white screen) and now all that is displayed is a black screen. applicationDidFinishLoading is still not being called. Am I doing something wrong? How should I properly create my AppDelegate instance?

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  • How to make "int" parse blank strings?

    - by Alex B
    I have a parsing system for fixed-length text records based on a layout table: parse_table = [\ ('name', type, length), .... ('numeric_field', int, 10), # int example ('textc_field', str, 100), # string example ... ] The idea is that given a table for a message type, I just go through the string, and reconstruct a dictionary out of it, according to entries in the table. Now, I can handle strings and proper integers, but int() will not parse all-spaces fields (for a good reason, of course). I wanted to handle it by defining a subclass of int that handles blank strings. This way I could go and change the type of appropriate table entries without introducing additional kludges in the parsing code (like filters), and it would "just work". But I can't figure out how to override the constructor of a build-in type in a sub-type, as defining constructor in the subclass does not seem to help. I feel I'm missing something fundamental here about how Python built-in types work. How should I approach this? I'm also open to alternatives that don't add too much complexity.

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  • UINavigationController from scratch?

    - by Moshe
    I have a view based app that works well. (In other words, I'm not going to start over with a Navigation-Based App template.) It's an immersive app of sorts and I'm trying to add a Table View that loads in a new view when a button is pressed. The loading the nib part works, but I can't seem to be able to add a navigation controller to the new view. I want to see a navigation bar on top with a done button and an edit button. Also, I want to the Table View entries to be empty. I added a new file like so: File-> New File -> UINavigationController subclass. I checked the UITableViewController Subclass and With XIB for user interface. All I see when the view is pulled up is a blank Table View. I am able to customize things in the view controller. What can I do to make the table show a navigation bar and be editable? I need some direction here please. EDIT: I'm working with the latest Public SDK. (XCode 3.2.2)

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  • Is there a design pattern to cut down on code duplication when subclassing Activities in Android?

    - by Daniel Lew
    I've got a common task that I do with some Activities - downloading data then displaying it. I've got the downloading part down pat; it is, of course, a little tricky due to the possibility of the user changing the orientation or cancelling the Activity before the download is complete, but the code is there. There is enough code handling these cases such that I don't want to have to copy/paste it to each Activity I have, so I thought to create an abstract subclass Activity itself such that it handles a single background download which then launches a method which fills the page with data. This all works. The issue is that, due to single inheritance, I am forced to recreate the exact same class for any other type of Activity - for example, I use Activity, ListActivity and MapActivity. To use the same technique for all three requires three duplicate classes, except each extends a different Activity. Is there a design pattern that can cut down on the code duplication? As it stands, I have saved much duplication already, but it pains me to see the exact same code in three classes just so that they each subclass a different type of Activity.

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  • Iphone Core Data Internal Inconsistency

    - by kiyoshi
    This question has something to do with the question I posted here: http://stackoverflow.com/questions/1230858/iphone-core-data-crashing-on-save however the error is different so I am making a new question. Now I get this error when trying to insert new objects into my managedObjectContext: *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: '"MailMessage" is not a subclass of NSManagedObject.' But clearly it is: @interface MailMessage : NSManagedObject { .... And when I run this code: NSManagedObjectModel *managedObjectModel = [[self.managedObjectContext persistentStoreCoordinator] managedObjectModel]; NSEntityDescription *entity =[[managedObjectModel entitiesByName] objectForKey:@"MailMessage"]; NSManagedObject *newObject = [[NSManagedObject alloc] initWithEntity:entity insertIntoManagedObjectContext:self.managedObjectContext]; It runs fine when I do not present an MFMailComposeViewController, but if I run this code in the - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { method, it throws the above error when creating the newObject variable. The entity object when I use print object produces the following: (<NSEntityDescription: 0x1202e0>) name MailMessage, managedObjectClassName MailMessage, renamingIdentifier MailMessage, isAbstract 0, superentity name (null), properties { in both cases, so I don't think the managedObjectContext is completely invalid. I have no idea why it would say MailMessage is not a subclass of NSManagedObject at that point, and not at the other. Any help would be appreciated, thanks in advance.

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  • Why doesn't g++ pay attention to __attribute__((pure)) for virtual functions?

    - by jchl
    According to the GCC documentation, __attribute__((pure)) tells the compiler that a function has no side-effects, and so it can be subject to common subexpression elimination. This attribute appears to work for non-virtual functions, but not for virtual functions. For example, consider the following code: extern void f( int ); class C { public: int a1(); int a2() __attribute__((pure)); virtual int b1(); virtual int b2() __attribute__((pure)); }; void test_a1( C *c ) { if( c->a1() ) { f( c->a1() ); } } void test_a2( C *c ) { if( c->a2() ) { f( c->a2() ); } } void test_b1( C *c ) { if( c->b1() ) { f( c->b1() ); } } void test_b2( C *c ) { if( c->b2() ) { f( c->b2() ); } } When compiled with optimization enabled (either -O2 or -Os), test_a2() only calls C::a2() once, but test_b2() calls b2() twice. Is there a reason for this? Is it because, even though the implementation in class C is pure, g++ can't assume that the implementation in every subclass will also be pure? If so, is there a way to tell g++ that this virtual function and every subclass's implementation will be pure?

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  • Java constructor using generic types

    - by user37903
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method initBreweryFromObject() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // initBreweryFromObject() is an instance method // of Brewery, of which <T> is a subclass (right?) c.initBreweryFromObject(); // "The method initBreweryFromObject() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void androidMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • issue with tab bar view displaying a compound view

    - by ambertch
    I created a tab bar application, and I make the first tab a table. So I create a tableView controller, and go about setting the class identity of the view controller for the first tab to my tableView controller. This works fine, and I see the contents of the table filling up the whole screen. However, this is not what I actually want in the end goal - I would like a compound window having multiple views: - the aforementioned table - a custom view with data in it So what I do is create a nib for this content (call it contentNib), change the tab's class from the tableView controller to a generic UIViewController, and set the nib of that tab to this new contentNib. In this new contentNib I drag on a tableView and set File's Owner to the TableViewController. I then link the dataSource and delegate to file's owner (which is TableViewController). Surprisingly this does not work and I receive the error: **Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIViewController tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x3b0f910'** This is bewildering to me since the file's owner is the TableViewController, which has been assigned to be both the dataSource and delegate. Does someone have either insight into my confusions, or a link to an example of how to have a compound view include a tableView? *update* I see this in the Apple TableView programming guide: "Note: You should use a UIViewController subclass rather than a subclass of UITableViewController to manage a table view if the view to be managed is composed of multiple subviews, one of which is a table view. The default behavior of the UITableViewController class is to make the table view fill the screen between the navigation bar and the tab bar (if either are present)." <----- I don't really get what this is telling me to do though... if someone can explain or point me to an example I'd be much appreciated!

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  • Why is my view controllers view not quadratic?

    - by mystify
    I created an UIViewController subclass, and figured out that the default implementation of -loadView in UIViewController will ignore my frame size settings in a strange way. To simplify it and to make sure it's really not the fault of my code, I did a clean test with a plain instance of UIViewController directly, rather than making a subclass. The result is the same. I try to make an exactly quadratic view of 320 x 320, but the view appears like 320 x 200. iPhone OS 3.0, please check this out: UIViewController *ts = [[UIViewController alloc] initWithNibName:nil bundle:nil]; ts.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 320.0f); ts.view.backgroundColor = [UIColor cyanColor]; [self.view addSubview:ts.view]; like you can see, I do this: 1) Create a UIViewController instance 2) Set the frame of the view to a quadratic dimension of 320 x 320 3) Give it a color, so I can see it 4) Added it as a subview. Now the part, that's even more strange: When I make my own implementation of -loadView, i.e. if I put this code in there like this: - (void)loadView { UIView *v = [[UIView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 320.0f)]; v.backgroundColor = [UIColor cyanColor]; self.view = v; [v release]; } then it looks right. Now lets think about that: In the first example, I do pretty much exactly the same, just that I let UIViewController create the view on it's own, and then take it over in order to change it's frame. Right? So why do I get this strange error? Right now I see no other way of messing around like that to correct this wrong behavior. I did not activate anything like clipsToBounds and there's no other code touching this.

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  • How to get java singleton object manager to return any type of object?

    - by Robert
    I'm writing an interactive fiction game in java from scratch. I'm currently storing all of my game object references in a hashmap in a singleton called ObjectManager. ObjectManager has a function called get which takes an integer ID and returns the appropriate reference. The problem is that it returns a BaseObject when I need to return subclasses of BaseObject with more functionality. So, what I've done so far is I've added a getEntity function which returns BaseEntity (which is a subclass of BaseObject). However, when I need the function to return to an object that is a subclass of BaseEntity that has added, required functionality, I will need to make another function. I know there is a better way, but I don't know what it is. I know very little of design patterns, and I'm not sure which one to use here. I tried passing 'class' as a parameter, but that didn't get me anywhere. public BaseObject get(int ID){ return (BaseObject)refMap.get(ID); } public BaseEntity getEntity(int ID){ return (BaseEntity)refMap.get(ID); } Thanks, java ninjas!

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  • What does this Java generics paradigm do and what is it called?

    - by Tom
    I'm looking at some Java classes that have the following form: public abstract class A <E extends A<E>> implements Comparable <E> { public final int compareTo( E other ) { // etc } } public class B extends A <B> { // etc } public class C extends A <C> { // etc } My usage of "Comparable" here is just to illustrate a possible use of the generic parameter "E". Does this usage of generics/inheritance have a name? What is it used for? My impression is that this allows the abstract class to provide a common implementation of a method (such as compareTo) without having to provide it in the subclasses. However, in this example, unlike an inherited method it would restrict subclasses to invoking compareTo on other instances of the same subclass, rather than any "A" subclass. Does this sound right? Anyway, just curious if any gurus out there have seen this before and know what it does. Thanks!

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  • Inheritance Mapping Strategies with Entity Framework Code First CTP5 Part 1: Table per Hierarchy (TPH)

    - by mortezam
    A simple strategy for mapping classes to database tables might be “one table for every entity persistent class.” This approach sounds simple enough and, indeed, works well until we encounter inheritance. Inheritance is such a visible structural mismatch between the object-oriented and relational worlds because object-oriented systems model both “is a” and “has a” relationships. SQL-based models provide only "has a" relationships between entities; SQL database management systems don’t support type inheritance—and even when it’s available, it’s usually proprietary or incomplete. There are three different approaches to representing an inheritance hierarchy: Table per Hierarchy (TPH): Enable polymorphism by denormalizing the SQL schema, and utilize a type discriminator column that holds type information. Table per Type (TPT): Represent "is a" (inheritance) relationships as "has a" (foreign key) relationships. Table per Concrete class (TPC): Discard polymorphism and inheritance relationships completely from the SQL schema.I will explain each of these strategies in a series of posts and this one is dedicated to TPH. In this series we'll deeply dig into each of these strategies and will learn about "why" to choose them as well as "how" to implement them. Hopefully it will give you a better idea about which strategy to choose in a particular scenario. Inheritance Mapping with Entity Framework Code FirstAll of the inheritance mapping strategies that we discuss in this series will be implemented by EF Code First CTP5. The CTP5 build of the new EF Code First library has been released by ADO.NET team earlier this month. EF Code-First enables a pretty powerful code-centric development workflow for working with data. I’m a big fan of the EF Code First approach, and I’m pretty excited about a lot of productivity and power that it brings. When it comes to inheritance mapping, not only Code First fully supports all the strategies but also gives you ultimate flexibility to work with domain models that involves inheritance. The fluent API for inheritance mapping in CTP5 has been improved a lot and now it's more intuitive and concise in compare to CTP4. A Note For Those Who Follow Other Entity Framework ApproachesIf you are following EF's "Database First" or "Model First" approaches, I still recommend to read this series since although the implementation is Code First specific but the explanations around each of the strategies is perfectly applied to all approaches be it Code First or others. A Note For Those Who are New to Entity Framework and Code-FirstIf you choose to learn EF you've chosen well. If you choose to learn EF with Code First you've done even better. To get started, you can find a great walkthrough by Scott Guthrie here and another one by ADO.NET team here. In this post, I assume you already setup your machine to do Code First development and also that you are familiar with Code First fundamentals and basic concepts. You might also want to check out my other posts on EF Code First like Complex Types and Shared Primary Key Associations. A Top Down Development ScenarioThese posts take a top-down approach; it assumes that you’re starting with a domain model and trying to derive a new SQL schema. Therefore, we start with an existing domain model, implement it in C# and then let Code First create the database schema for us. However, the mapping strategies described are just as relevant if you’re working bottom up, starting with existing database tables. I’ll show some tricks along the way that help you dealing with nonperfect table layouts. Let’s start with the mapping of entity inheritance. -- The Domain ModelIn our domain model, we have a BillingDetail base class which is abstract (note the italic font on the UML class diagram below). We do allow various billing types and represent them as subclasses of BillingDetail class. As for now, we support CreditCard and BankAccount: Implement the Object Model with Code First As always, we start with the POCO classes. Note that in our DbContext, I only define one DbSet for the base class which is BillingDetail. Code First will find the other classes in the hierarchy based on Reachability Convention. public abstract class BillingDetail  {     public int BillingDetailId { get; set; }     public string Owner { get; set; }             public string Number { get; set; } } public class BankAccount : BillingDetail {     public string BankName { get; set; }     public string Swift { get; set; } } public class CreditCard : BillingDetail {     public int CardType { get; set; }                     public string ExpiryMonth { get; set; }     public string ExpiryYear { get; set; } } public class InheritanceMappingContext : DbContext {     public DbSet<BillingDetail> BillingDetails { get; set; } } This object model is all that is needed to enable inheritance with Code First. If you put this in your application you would be able to immediately start working with the database and do CRUD operations. Before going into details about how EF Code First maps this object model to the database, we need to learn about one of the core concepts of inheritance mapping: polymorphic and non-polymorphic queries. Polymorphic Queries LINQ to Entities and EntitySQL, as object-oriented query languages, both support polymorphic queries—that is, queries for instances of a class and all instances of its subclasses, respectively. For example, consider the following query: IQueryable<BillingDetail> linqQuery = from b in context.BillingDetails select b; List<BillingDetail> billingDetails = linqQuery.ToList(); Or the same query in EntitySQL: string eSqlQuery = @"SELECT VAlUE b FROM BillingDetails AS b"; ObjectQuery<BillingDetail> objectQuery = ((IObjectContextAdapter)context).ObjectContext                                                                          .CreateQuery<BillingDetail>(eSqlQuery); List<BillingDetail> billingDetails = objectQuery.ToList(); linqQuery and eSqlQuery are both polymorphic and return a list of objects of the type BillingDetail, which is an abstract class but the actual concrete objects in the list are of the subtypes of BillingDetail: CreditCard and BankAccount. Non-polymorphic QueriesAll LINQ to Entities and EntitySQL queries are polymorphic which return not only instances of the specific entity class to which it refers, but all subclasses of that class as well. On the other hand, Non-polymorphic queries are queries whose polymorphism is restricted and only returns instances of a particular subclass. In LINQ to Entities, this can be specified by using OfType<T>() Method. For example, the following query returns only instances of BankAccount: IQueryable<BankAccount> query = from b in context.BillingDetails.OfType<BankAccount>() select b; EntitySQL has OFTYPE operator that does the same thing: string eSqlQuery = @"SELECT VAlUE b FROM OFTYPE(BillingDetails, Model.BankAccount) AS b"; In fact, the above query with OFTYPE operator is a short form of the following query expression that uses TREAT and IS OF operators: string eSqlQuery = @"SELECT VAlUE TREAT(b as Model.BankAccount)                       FROM BillingDetails AS b                       WHERE b IS OF(Model.BankAccount)"; (Note that in the above query, Model.BankAccount is the fully qualified name for BankAccount class. You need to change "Model" with your own namespace name.) Table per Class Hierarchy (TPH)An entire class hierarchy can be mapped to a single table. This table includes columns for all properties of all classes in the hierarchy. The concrete subclass represented by a particular row is identified by the value of a type discriminator column. You don’t have to do anything special in Code First to enable TPH. It's the default inheritance mapping strategy: This mapping strategy is a winner in terms of both performance and simplicity. It’s the best-performing way to represent polymorphism—both polymorphic and nonpolymorphic queries perform well—and it’s even easy to implement by hand. Ad-hoc reporting is possible without complex joins or unions. Schema evolution is straightforward. Discriminator Column As you can see in the DB schema above, Code First has to add a special column to distinguish between persistent classes: the discriminator. This isn’t a property of the persistent class in our object model; it’s used internally by EF Code First. By default, the column name is "Discriminator", and its type is string. The values defaults to the persistent class names —in this case, “BankAccount” or “CreditCard”. EF Code First automatically sets and retrieves the discriminator values. TPH Requires Properties in SubClasses to be Nullable in the Database TPH has one major problem: Columns for properties declared by subclasses will be nullable in the database. For example, Code First created an (INT, NULL) column to map CardType property in CreditCard class. However, in a typical mapping scenario, Code First always creates an (INT, NOT NULL) column in the database for an int property in persistent class. But in this case, since BankAccount instance won’t have a CardType property, the CardType field must be NULL for that row so Code First creates an (INT, NULL) instead. If your subclasses each define several non-nullable properties, the loss of NOT NULL constraints may be a serious problem from the point of view of data integrity. TPH Violates the Third Normal FormAnother important issue is normalization. We’ve created functional dependencies between nonkey columns, violating the third normal form. Basically, the value of Discriminator column determines the corresponding values of the columns that belong to the subclasses (e.g. BankName) but Discriminator is not part of the primary key for the table. As always, denormalization for performance can be misleading, because it sacrifices long-term stability, maintainability, and the integrity of data for immediate gains that may be also achieved by proper optimization of the SQL execution plans (in other words, ask your DBA). Generated SQL QueryLet's take a look at the SQL statements that EF Code First sends to the database when we write queries in LINQ to Entities or EntitySQL. For example, the polymorphic query for BillingDetails that you saw, generates the following SQL statement: SELECT  [Extent1].[Discriminator] AS [Discriminator],  [Extent1].[BillingDetailId] AS [BillingDetailId],  [Extent1].[Owner] AS [Owner],  [Extent1].[Number] AS [Number],  [Extent1].[BankName] AS [BankName],  [Extent1].[Swift] AS [Swift],  [Extent1].[CardType] AS [CardType],  [Extent1].[ExpiryMonth] AS [ExpiryMonth],  [Extent1].[ExpiryYear] AS [ExpiryYear] FROM [dbo].[BillingDetails] AS [Extent1] WHERE [Extent1].[Discriminator] IN ('BankAccount','CreditCard') Or the non-polymorphic query for the BankAccount subclass generates this SQL statement: SELECT  [Extent1].[BillingDetailId] AS [BillingDetailId],  [Extent1].[Owner] AS [Owner],  [Extent1].[Number] AS [Number],  [Extent1].[BankName] AS [BankName],  [Extent1].[Swift] AS [Swift] FROM [dbo].[BillingDetails] AS [Extent1] WHERE [Extent1].[Discriminator] = 'BankAccount' Note how Code First adds a restriction on the discriminator column and also how it only selects those columns that belong to BankAccount entity. Change Discriminator Column Data Type and Values With Fluent API Sometimes, especially in legacy schemas, you need to override the conventions for the discriminator column so that Code First can work with the schema. The following fluent API code will change the discriminator column name to "BillingDetailType" and the values to "BA" and "CC" for BankAccount and CreditCard respectively: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) {     modelBuilder.Entity<BillingDetail>()                 .Map<BankAccount>(m => m.Requires("BillingDetailType").HasValue("BA"))                 .Map<CreditCard>(m => m.Requires("BillingDetailType").HasValue("CC")); } Also, changing the data type of discriminator column is interesting. In the above code, we passed strings to HasValue method but this method has been defined to accepts a type of object: public void HasValue(object value); Therefore, if for example we pass a value of type int to it then Code First not only use our desired values (i.e. 1 & 2) in the discriminator column but also changes the column type to be (INT, NOT NULL): modelBuilder.Entity<BillingDetail>()             .Map<BankAccount>(m => m.Requires("BillingDetailType").HasValue(1))             .Map<CreditCard>(m => m.Requires("BillingDetailType").HasValue(2)); SummaryIn this post we learned about Table per Hierarchy as the default mapping strategy in Code First. The disadvantages of the TPH strategy may be too serious for your design—after all, denormalized schemas can become a major burden in the long run. Your DBA may not like it at all. In the next post, we will learn about Table per Type (TPT) strategy that doesn’t expose you to this problem. References ADO.NET team blog Java Persistence with Hibernate book a { text-decoration: none; } a:visited { color: Blue; } .title { padding-bottom: 5px; font-family: Segoe UI; font-size: 11pt; font-weight: bold; padding-top: 15px; } .code, .typeName { font-family: consolas; } .typeName { color: #2b91af; } .padTop5 { padding-top: 5px; } .padTop10 { padding-top: 10px; } p.MsoNormal { margin-top: 0in; margin-right: 0in; margin-bottom: 10.0pt; margin-left: 0in; line-height: 115%; font-size: 11.0pt; font-family: "Calibri" , "sans-serif"; }

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  • Test Driven Development with vxml

    - by Malcolm Anderson
    It's been 3 years since I did any coding and am starting back up with Java using netBeans and glassfish.  Right off the bat I noticed two things about Java's ease of use.  The java ide (netBeans) has finally caught up with visual studio, and jUnit, has finally caught up with nUnit.  netBeans intellisense exists and I don't have to subclass everything in jUnit.    Now on to the point of this very short post ( request)   I'm trying to figure out how to do test driven development with vxml and have not found anythnig yet.  I've done my google search, but unfortunately, TDD in IVR land has something to do with helping the hearing impared. I've found a vxml simulator or two, but none of their marketing is getting my hopes up.    My request - if you have done any agile engineering work with vxml, contact me, I need to pick your brain and bring some ideas back to my team.   Thanks in advance.

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  • Gradual approaches to dependency injection

    - by JW01
    I'm working on making my classes unit-testable, using dependency injection. But some of these classes have a lot of clients, and I'm not ready to refactor all of them to start passing in the dependencies yet. So I'm trying to do it gradually; keeping the default dependencies for now, but allowing them to be overridden for testing. One approach I'm conisdering is just moving all the "new" calls into their own methods, e.g.: public MyObject createMyObject(args) { return new MyObject(args); } Then in my unit tests, I can just subclass this class, and override the create functions, so they create fake objects instead. Is this a good approach? Are there any disadvantages? More generally, is it okay to have hard-coded dependencies, as long as you can replace them for testing? I know the preferred approach is to explicitly require them in the constructor, and I'd like to get there eventually. But I'm wondering if this is a good first step.

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  • Breaking through the class sealing

    - by Jason Crease
    Do you understand 'sealing' in C#?  Somewhat?  Anyway, here's the lowdown. I've done this article from a C# perspective, but I've occasionally referenced .NET when appropriate. What is sealing a class? By sealing a class in C#, you ensure that you ensure that no class can be derived from that class.  You do this by simply adding the word 'sealed' to a class definition: public sealed class Dog {} Now writing something like " public sealed class Hamster: Dog {} " you'll get a compile error like this: 'Hamster: cannot derive from sealed type 'Dog' If you look in an IL disassembler, you'll see a definition like this: .class public auto ansi sealed beforefieldinit Dog extends [mscorlib]System.Object Note the addition of the word 'sealed'. What about sealing methods? You can also seal overriding methods.  By adding the word 'sealed', you ensure that the method cannot be overridden in a derived class.  Consider the following code: public class Dog : Mammal { public sealed override void Go() { } } public class Mammal { public virtual void Go() { } } In this code, the method 'Go' in Dog is sealed.  It cannot be overridden in a subclass.  Writing this would cause a compile error: public class Dachshund : Dog { public override void Go() { } } However, we can 'new' a method with the same name.  This is essentially a new method; distinct from the 'Go' in the subclass: public class Terrier : Dog { public new void Go() { } } Sealing properties? You can also seal seal properties.  You add 'sealed' to the property definition, like so: public sealed override string Name {     get { return m_Name; }     set { m_Name = value; } } In C#, you can only seal a property, not the underlying setters/getters.  This is because C# offers no override syntax for setters or getters.  However, in underlying IL you seal the setter and getter methods individually - a property is just metadata. Why bother sealing? There are a few traditional reasons to seal: Invariance. Other people may want to derive from your class, even though your implementation may make successful derivation near-impossible.  There may be twisted, hacky logic that could never be second-guessed by another developer.  By sealing your class, you're protecting them from wasting their time.  The CLR team has sealed most of the framework classes, and I assume they did this for this reason. Security.  By deriving from your type, an attacker may gain access to functionality that enables him to hack your system.  I consider this a very weak security precaution. Speed.  If a class is sealed, then .NET doesn't need to consult the virtual-function-call table to find the actual type, since it knows that no derived type can exist.  Therefore, it could emit a 'call' instead of 'callvirt' or at least optimise the machine code, thus producing a performance benefit.  But I've done trials, and have been unable to demonstrate this If you have an example, please share! All in all, I'm not convinced that sealing is interesting or important.  Anyway, moving-on... What is automatically sealed? Value types and structs.  If they were not always sealed, all sorts of things would go wrong.  For instance, structs are laid-out inline within a class.  But what if you assigned a substruct to a struct field of that class?  There may be too many fields to fit. Static classes.  Static classes exist in C# but not .NET.  The C# compiler compiles a static class into an 'abstract sealed' class.  So static classes are already sealed in C#. Enumerations.  The CLR does not track the types of enumerations - it treats them as simple value types.  Hence, polymorphism would not work. What cannot be sealed? Interfaces.  Interfaces exist to be implemented, so sealing to prevent implementation is dumb.  But what if you could prevent interfaces from being extended (i.e. ban declarations like "public interface IMyInterface : ISealedInterface")?  There is no good reason to seal an interface like this.  Sealing finalizes behaviour, but interfaces have no intrinsic behaviour to finalize Abstract classes.  In IL you can create an abstract sealed class.  But C# syntax for this already exists - declaring a class as a 'static', so it forces you to declare it as such. Non-override methods.  If a method isn't declared as override it cannot be overridden, so sealing would make no difference.  Note this is stated from a C# perspective - the words are opposite in IL.  In IL, you have four choices in total: no declaration (which actually seals the method), 'virtual' (called 'override' in C#), 'sealed virtual' ('sealed override' in C#) and 'newslot virtual' ('new virtual' or 'virtual' in C#, depending on whether the method already exists in a base class). Methods that implement interface methods.  Methods that implement an interface method must be virtual, so cannot be sealed. Fields.  A field cannot be overridden, only hidden (using the 'new' keyword in C#), so sealing would make no sense.

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  • Subclassing to avoid line length

    - by Super User
    The standard line length of code is 80 characters per line. This is accepted and followed by the most of programmers. I working on a state machine of a character and is necessary for me follow this too. I have four classes who pass this limit. I can subclass each class in two more and then avoid the line length limit. class Stand class Walk class Punch class Crouch The new classes would be StandLeft, StandRight and so on. Stand, Walk, Punch and Crouch would be then abstract classes. The question if there is a limit for the long of the hierarchies tree or this is depends of the case.

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  • Migrating Core Data to new UIManagedDocument in iOS 5

    - by samerpaul
    I have an app that has been on the store since iOS 3.1, so there is a large install base out there that still uses Core Data loaded up in my AppDelegate. In the most recent set of updates, I raised the minimum version to 4.3 but still kept the same way of loading the data. Recently, I decided it's time to make the minimum version 5.1 (especially with 6 around the corner), so I wanted to start using the new fancy UIManagedDocument way of using Core Data. The issue with this though is that the old database file is still sitting in the iOS app, so there is no migrating to the new document. You have to basically subclass UIManagedDocument with a new model class, and override a couple of methods to do it for you. Here's a tutorial on what I did for my app TimeTag.  Step One: Add a new class file in Xcode and subclass "UIManagedDocument" Go ahead and also add a method to get the managedObjectModel out of this class. It should look like:   @interface TimeTagModel : UIManagedDocument   - (NSManagedObjectModel *)managedObjectModel;   @end   Step two: Writing the methods in the implementation file (.m) I first added a shortcut method for the applicationsDocumentDirectory, which returns the URL of the app directory.  - (NSURL *)applicationDocumentsDirectory {     return [[[NSFileManagerdefaultManager] URLsForDirectory:NSDocumentDirectoryinDomains:NSUserDomainMask] lastObject]; }   The next step was to pull the managedObjectModel file itself (.momd file). In my project, it's called "minimalTime". - (NSManagedObjectModel *)managedObjectModel {     NSString *path = [[NSBundlemainBundle] pathForResource:@"minimalTime"ofType:@"momd"];     NSURL *momURL = [NSURL fileURLWithPath:path];     NSManagedObjectModel *managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:momURL];          return managedObjectModel; }   After that, I need to check for a legacy installation and migrate it to the new UIManagedDocument file instead. This is the overridden method: - (BOOL)configurePersistentStoreCoordinatorForURL:(NSURL *)storeURL ofType:(NSString *)fileType modelConfiguration:(NSString *)configuration storeOptions:(NSDictionary *)storeOptions error:(NSError **)error {     // If legacy store exists, copy it to the new location     NSURL *legacyPersistentStoreURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTime.sqlite"];          NSFileManager* fileManager = [NSFileManagerdefaultManager];     if ([fileManager fileExistsAtPath:legacyPersistentStoreURL.path])     {         NSLog(@"Old db exists");         NSError* thisError = nil;         [fileManager replaceItemAtURL:storeURL withItemAtURL:legacyPersistentStoreURL backupItemName:niloptions:NSFileManagerItemReplacementUsingNewMetadataOnlyresultingItemURL:nilerror:&thisError];     }          return [superconfigurePersistentStoreCoordinatorForURL:storeURL ofType:fileType modelConfiguration:configuration storeOptions:storeOptions error:error]; }   Basically what's happening above is that it checks for the minimalTime.sqlite file inside the app's bundle on the iOS device.  If the file exists, it tells you inside the console, and then tells the fileManager to replace the storeURL (inside the method parameter) with the legacy URL. This basically gives your app access to all the existing data the user has generated (otherwise they would load into a blank app, which would be disastrous). It returns a YES if successful (by calling it's [super] method). Final step: Actually load this database Due to how my app works, I actually have to load the database at launch (instead of shortly after, which would be ideal). I call a method called loadDatabase, which looks like this: -(void)loadDatabase {     static dispatch_once_t onceToken;          // Only do this once!     dispatch_once(&onceToken, ^{         // Get the URL         // The minimalTimeDB name is just something I call it         NSURL *url = [[selfapplicationDocumentsDirectory] URLByAppendingPathComponent:@"minimalTimeDB"];         // Init the TimeTagModel (our custom class we wrote above) with the URL         self.timeTagDB = [[TimeTagModel alloc] initWithFileURL:url];           // Setup the undo manager if it's nil         if (self.timeTagDB.undoManager == nil){             NSUndoManager *undoManager = [[NSUndoManager  alloc] init];             [self.timeTagDB setUndoManager:undoManager];         }                  // You have to actually check to see if it exists already (for some reason you can't just call "open it, and if it's not there, create it")         if ([[NSFileManagerdefaultManager] fileExistsAtPath:[url path]]) {             // If it does exist, try to open it, and if it doesn't open, let the user (or at least you) know!             [self.timeTagDB openWithCompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Opened the file--it already existed");                     [self refreshData];                 }             }];         }         else {             // If it doesn't exist, you need to attempt to create it             [self.timeTagDBsaveToURL:url forSaveOperation:UIDocumentSaveForCreatingcompletionHandler:^(BOOL success){                 if (!success) {                     // Handle the error.                     NSLog(@"Error opening up the database");                 }                 else{                     NSLog(@"Created the file--it did not exist");                     [self refreshData];                 }             }];         }     }); }   If you're curious what refreshData looks like, it sends out a NSNotification that the database has been loaded: -(void)refreshData {     NSNotification* refreshNotification = [NSNotificationnotificationWithName:kNotificationCenterRefreshAllDatabaseData object:self.timeTagDB.managedObjectContext  userInfo:nil];     [[NSNotificationCenter defaultCenter] postNotification:refreshNotification];     }   The kNotificationCenterRefreshAllDatabaseData is just a constant I have defined elsewhere that keeps track of all the NSNotification names I use. I pass the managedObjectContext of the newly created file so that my view controllers can have access to it, and start passing it around to one another. The reason we do this as a Notification is because this is being run in the background, so we can't know exactly when it finishes. Make sure you design your app for this! Have some kind of loading indicator, or make sure your user can't attempt to create a record before the database actually exists, because it will crash the app.

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  • Ubuntu 12.04 LTS can't add Cheese widget

    - by Burke Hodgson
    Command-line 12.04 Cheese (cheese:4144): Gtk-WARNING **: Attempting to add a widget with type GtkImage to a GtkToggleButton, but as a GtkBin subclass a GtkToggleButton can only contain one widget at a time; it already contains a widget of type GtkLabel Is there a fix so that Cheese will work in Ubuntu 12.04? The program comes up but the webcam area is black. I am running Unity 2D on a T42 Thinkpad. All programs similar to Cheese recognize my webcam as does Skype, but I really like Cheese and the error message may be ominous for other software failures.

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