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  • Django Caught an exception while rendering: No module named registration

    - by Arno Smit
    I seem to have run into a bit of an issue. I am busy creating an app, and over the last few weeks setup my server to use Git, mod_wsgi to host this app. Since deploying it, everything seems to be running smoothly however, I had to go through all my files and insert the absolute url of the project to make sure it works fine. on my local machine from registration.models import UserRegistration on server from myapp.registration.models import UserRegistration Am I doing something wrong? And this has also caused an issue for me where I cannot access my django admin interface. All i get is this: Caught an exception while rendering: No module named registration Exception Value: Caught an exception while rendering: No module named registration As far as I am concerned my app has all the relevant urls, but it does not seem to work. Thank you in advance

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  • Why Does Thread.CurrentThread.CurrentCulture Change between Page Rendering and HttpModule.PostReques

    - by Chad
    I'm creating an HttpModule that needs to know the value of Thread.CurrentThread.CurrentCulture as set in an MVC application. That value is currently being set by the BaseController, but when my HttpModule.PostRequestHandlerExecute() method fires, it reverts to what the Culture was prior to page rendering. I have duplicated this by creating a simple web app with these steps: Module.PreRequestHandlerExecute: Set culture to A Page_Load: Culture is currently A. Set culture to B Module.PostRequestHandlerExecute: Current thread culture is A. I expected it to be B but it was changed between page rendering and PostRequestHandlerExecute Any idea why .Net changes this value or how I could get around it? The thread is the same, so something in .Net must be explicitly reverting the culture.

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  • Virtual Earth Shape Rendering Performance

    - by Mike
    I am overlaying a transparent image on my VEMap control by rendering it as a single VEShape. The shape changes sizes dynamically depeding on the zoom level of my map and can be as large as 4000*4000px. In older browsers such as IE6 and early versions of Firefox 2.x, map control performance degrades rapidly when my shape gets larger than 1500*1500px. The mouse pointer moves slowly and the map responds very slowly to events. I don't see this issue at all in newer browsers (IE7+). Are there any workarounds to boost performance of rendering a large shape for IE6 users?

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  • Bing map silverlight control content rendering issue when page gets refresh

    - by M.Afnan
    When Bing map control loads for first time on any browser all pushpin on map are visible. Bing map control renders perfectly. Then I refresh browser it create rendering issue some custom pushpin on map gets disappeared. This behavior continues with pushpin. Pushpin are (.png) images and I am not using default bing map thumbtacks. May be it is issue of browser caching content or Bing map control rendering issues on various browsers. Waiting for your response.

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  • How well are SVG filter elements defined?

    - by Peter Becker
    We are considering using SVG filters as part of our toolchain, serving the SVG to browsers capable of supporting it, while serving pre-rendered PNGs to other. One problem we noticed is that the rendering of the filter chains seems to be very inconsistent across renderers. When looking at the "filters01" example from the SVG specification, the rendering looks very different across the tools we tried. Chrome (5.0.307.11) failed to render the image, while other tools (Firefox 3.6, Opera 10.10, Inkscape 0.47, GIMP 2.6.7) render something vaguely similar in style to the picture in the specification, but no two are truly the same. Is that an issue of under-specification or are the tools just not there? If we would use SVG with filter effects: is there a reference tool that can give us a rendering the way it is intended by the spec?

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  • Getting a scriptmanager into a dynamically rendered page

    - by AndreasKnudsen
    Hi, We are rendering usercontrols dynamically like this: public string RenderControl(string pathcontrol) { string html; var page = new Page(); var control = page.LoadControl(path); page.Controls.Add(control); // do stuff to the control (give it some data to work on) using (var writer = new StringWriter()) { HttpContext.Current.Server.Execute(page, writer, false); html = writer.ToString(); } return html; } This lets us the same user controls when rendering pages normally as we do when rendering responses to ajax calls. However, when adding controls which themselves contain a scriptmanagerProxy we run into the problem that the newed up Page object doesn't contain either a ScriptManager or the HtmlForm in which the ScriptManager needs to run. Is there any way around this? Yours Andreas

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  • Text rendering blurred in Firefox and Internet Explorer using jQuery

    - by Sixfoot Studio
    Not sure what causes this? If I user slideDown in Firefox the text rendering cuts off the top of the letters before the animation is complete. This is ok in IE. If I then change the animation to use fadeIn instead, the blur does not happen in Firefox but the text is very jagged in IE. From another question I have asked in the past pertaining to animation, the guy told me that I should wrap that which I want to animate in another DIV and animate that instead. This sorted out the jerkiness caused by the padding on the content inside the .animateDiv. Is there a trick to the text rendering as well in jQuery

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  • Does margin-left:2px; render faster than margin:0 0 0 2px;?

    - by Christopher Altman
    Douglas Crockford describes the consequence of Javascript inquiring a node's style. How simply asking for the margin of a div causes the browser to 'reflow' the div in the browser's rendering engine four times. So that made me wonder, during the initial rendering of a page (or in Crockford's jargon a "web scroll") is it faster to write CSS that defines only the non-zero/non-default values? To provide an example: div{ margin-left:2px; } Than div{ margin:0 0 0 2px; } I know consequence of this 'savings' is insignificant, but I think it is still important to understand how the technologies are implemented. Also, this is not a question about formatting CSS--this is a question about the implementations of browsers rendering CSS. Reference: http://developer.yahoo.com/yui/theater/video.php?v=crockonjs-4

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  • Java/Swing offscreen rendering (Cobra HTMLPanel -> BufferedImage) Problem: Component doesn't finish

    - by Alterscape
    I'm trying to render the contents of a the Java/Swing Cobra HTML renderer to an offscreen BufferedImage, for use elsewhere in my app: slideViewPanel.setDocument(document, rendererContext); BufferedImage test = new BufferedImage(300,300,BufferedImage.TYPE_INT_RGB); Graphics g = test.getGraphics(); slideViewPanel.paint(g); The resulting image in g shows a partially rendered page -- sometimes the contents of the HTMLFrame before the new document was set; sometimes a half-rendered version of the new document. I gather this is because Cobra's setDocument method just schedules the document for re-rendering, but I'm stepping through in the debugger and I don't see a second thread to do re-rendering. Anyone have any insight into what might be happening here?

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  • Resources for looking up differences in rendering behavior between web-browsers and browser bugs

    - by ICodeForCoffee
    I recently encountered a printing issue in Firefox that eventually turned out to be a problem with the fieldset tag we wrapped the entire page in. (Bugzilla: Bug 471015) All browsers have their own rendering quirks and issues, but it can be very hard to know what's causing different behaviors. Sure, you can Google, but that's often taking a shot in the dark about what you think is causing the problem. It also doesn't stop you from having to sort through multiple complains about the same behavior before you find someone who has the issue your looking for. Are there any websites out there that let you search for rendering behavior issues by browser version, browser function, css tag, or html tag? I've seen this SO Question, Wanted: Resource for documented Cross-Browser differences, but I'd like to find something more detailed that includes browser bugs.

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  • Firefox, prevent rendering between javascript statements.

    - by Erik
    I'm trying to create some kind of zoom around the mouse cursor feature on my website which ultimately runs these two lines (+ the same for height/scrollTop). canvas.style.width = someValue; canvas.parentNode.scrollLeft = someOtherValue; The problem is that in firefox(3.6) the page is re-rendered directly after the first row has been executed and since the view is depending on both values this means that every time i recalculate the view firefox will will render an invalid view before the correct one, in other words creating flicker. I've tried swapping the two rows but get the same problem. In chrome, opera and IE this doesn't happen. Both lines are executed before any rendering is done. Is there any way to lock the rendering manually, maybe something like this? document.disableRendering(); //fantasy function canvas.style.width = someValue; canvas.parentNode.scrollLeft = someOtherValue; document.enableRendering(); //fantasy function

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  • How to stop rendering invisible faces

    - by TheMorfeus
    I am making a voxel-based game, and for needs of it, i am creating a block rendering engine. Point is, that i need to generate lots of cubes. Every time i render more than 16x16x16 chunk of theese blocks, my FPS is dropped down hardly, because it renders all 6 faces of all of theese cubes. THat's 24 576 quads, and i dont want that. So, my question is, How to stop rendering vertices(or quads) that are not visible, and therefore increase performance of my game? Here is class for rendering of a block: public void renderBlock(int posx, int posy, int posz) { try{ //t.bind(); glEnable(GL_CULL_FACE); glCullFace(GL_BACK);// or even GL_FRONT_AND_BACK */); glPushMatrix(); GL11.glTranslatef((2*posx+0.5f),(2*posy+0.5f),(2*posz+0.5f)); // Move Right 1.5 Units And Into The Screen 6.0 GL11.glRotatef(rquad,1.0f,1.0f,1.0f); glBegin(GL_QUADS); // Draw A Quad GL11.glColor3f(0.5f, 0.4f, 0.4f); // Set The Color To Green GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Top) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Top) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f, 1f); // Bottom Left Of The Quad (Top) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f, 1f); // Bottom Right Of The Quad (Top) //GL11.glColor3f(1.2f,0.5f,0.9f); // Set The Color To Orange GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f, 1f); // Top Right Of The Quad (Bottom) GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f,-1f, 1f); // Top Left Of The Quad (Bottom) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Bottom) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Bottom) //GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Right Of The Quad (Front) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f, 1f, 1f); // Top Left Of The Quad (Front) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Left Of The Quad (Front) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Right Of The Quad (Front) //GL11.glColor3f(1f,0.5f,0.0f); // Set The Color To Yellow GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Left Of The Quad (Back) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Right Of The Quad (Back) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Right Of The Quad (Back) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f, 1f,-1f); // Top Left Of The Quad (Back) //GL11.glColor3f(0.0f,0.0f,0.3f); // Set The Color To Blue GL11.glTexCoord2f(0,1); GL11.glVertex3f(-1f, 1f, 1f); // Top Right Of The Quad (Left) GL11.glTexCoord2f(1,1); GL11.glVertex3f(-1f, 1f,-1f); // Top Left Of The Quad (Left) GL11.glTexCoord2f(1,0); GL11.glVertex3f(-1f,-1f,-1f); // Bottom Left Of The Quad (Left) GL11.glTexCoord2f(0,0); GL11.glVertex3f(-1f,-1f, 1f); // Bottom Right Of The Quad (Left) //GL11.glColor3f(0.5f,0.0f,0.5f); // Set The Color To Violet GL11.glTexCoord2f(0,0); GL11.glVertex3f( 1f, 1f,-1f); // Top Right Of The Quad (Right) GL11.glTexCoord2f(1,0); GL11.glVertex3f( 1f, 1f, 1f); // Top Left Of The Quad (Right) GL11.glTexCoord2f(1,1); GL11.glVertex3f( 1f,-1f, 1f); // Bottom Left Of The Quad (Right) GL11.glTexCoord2f(0,1); GL11.glVertex3f( 1f,-1f,-1f); // Bottom Right Of The Quad (Right) //rquad+=0.0001f; glEnd(); glPopMatrix(); }catch(NullPointerException t){t.printStackTrace(); System.out.println("rendering block failed");} } Here is code that renders them: private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT|GL11.GL_DEPTH_BUFFER_BIT); for(int y=0; y<32; y++){ for(int x=0; x<16; x++){ for(int z=0; z<16; z++) { b.renderBlock(x, y, z); } } } }

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  • How to fast rendering UITableView

    - by pubudu
    In my program has two view controller. first one has one button.and second one has tableview with custom cell. in this cell has 5 textviews. when i click button of first tableview.it shows second view controller. Its is very slow rendering table view with 5 , 6 rows.it is working well with simulator.but it is very slow with actual i pad. when i click the button i have to wait 2,3 second with button pressed status.and after it view the second view controller it also very slow rendering.i can see it render rows. [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; this one also i used.when i comment this table from my second view.it navigate first view controller to second view controller very fast. how can i solve this issue?

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  • How to print a rendered website to pdf or vector graphics?

    - by Lo Sauer
    This is a crucial question to many: Searching the web, I have found several command line tools that allow you to convert a HTML-document to a PDF-document, however they all seem to use their own, and rather incomplete rendering engine, resulting in poor quality How can you print the rendered output of a modern web-browser to pdf, (and/or svg) whilst retaining as much vector graphics as possible? There is a solution called: webkit-pdf (which renders everything to bitmap graphics) I am looking for options, alternatives, suggestions perhaps even a printer-driver or webservices? Thanks

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  • How do graphics programmers deal with rendering vertices that don't change the image?

    - by canisrufus
    So, the title is a little awkward. I'll give some background, and then ask my question. Background: I work as a web GIS application developer, but in my spare time I've been playing with map rendering and improving data interchange formats. I work only in 2D space. One interesting issue I've encountered is that when you're rendering a polygon at a small scale (zoomed way out), many of the vertices are redundant. An extreme case would be that you have a polygon with 500,000 vertices that only takes up a single pixel. If you're sending this data to the browser, it would make sense to omit ~499,999 of those vertices. One way we achieve that is by rendering an image on a server and and sending it as a PNG: voila, it's a point. Sometimes, though, we want data sent to the browser where it can be rendered with SVG (or canvas, or webgl) so that it can be interactive. The problem: It turns out that, using modern geographic data sets, it's very easy to overload SVG's rendering abilities. In an effort to cope with those limitations, I'm trying to figure out how to visually losslessly reduce a data set for a given scale and map extent (and, if necessary, for a known map pixel width and height). I got a great reduction in data size just using the Douglas-Peucker algorithm, and I believe I was able to get it to keep the polygons true to within one pixel. Unfortunately, Douglas-Peucker doesn't preserve topology, so it changed how borders between polygons got rendered. I couldn't readily find other algorithms to try out and adapt to the purpose, but I don't have much CS/algorithm background and might not recognize them if I saw them.

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  • IE7 rendering bug: Heading before a floated list

    - by Tomalak
    Can somebody please explain this IE7 bug to me? It occurs in Standards and Quirks mode rendering, it does not occur in Firefox, Chrome or IE8 (though switching the rendering engine via IE8 developer tools will provoke it). Here's the HTML to reproduce the behavior: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>Test</title> <style type="text/css"> /* h1 { margin: 0px; } */ ul { padding: 0; margin: 0; list-style-type: none; } ul li { float: left; width: 140px; padding: 3px; } div { clear: left; padding: 3px; } div, li { background-color: OrangeRed; } /* ul { border: 1px solid blue; } */ </style> </head> <body> <h1>Heading 1</h1> <ul class="t"> <li>bla 1</li><li>bla 2</li><li>bla 3</li> </ul> <div>yada</div> </body> </html> This renders a floated <ul> above a <div> (supposed to be a tabbed user interface). There's an unexplained gap between the <div> and the <ul>. Now do one of the following: Uncomment the CSS rule for <h1>. The gap disappears and the list is rendered tight to the <div>, but also very close to the <h1>. Alternatively, uncomment the CSS rule for <ul>. Now a narrow blue border is rendered above the <ul>, but the gap disappears. My questions: How can the <h1> margin (I suppose any block level element with a defined margin will do) affect the space below the list? Can I prevent this from happening without having to set header margins to 0 or messing with the <ul> borders (setting border-width: 0; does not work BTW)? I suppose it is connected to the <ul> having no width because it has only floated children. Maybe someone with more insight into IE7 peculiarities than I have can explain what the rendering engine is doing here. Thanks!

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  • Problem with poor font rendering with CSS3 transitions, jQuery, & Google Fonts

    - by Justin
    In Firefox, there is no problem. Here's an image: http://cl.ly/3R0L1q3P1r11040e3T1i In Safari, the text is rendering poorly: http://cl.ly/0a1101341r2E1D2d1W46 In IE7 & IE8, it's much worse, but I don't have a picture. Sorry :( I'm using Isotope jQuery plugin, and the CSS3 transitions seem to cause the poor font-rendering. I'm also using Google Font API. Here's what the CSS transitions for Isotope are written as: /**** Isotope CSS3 transitions ****/ .isotope, .isotope .isotope-item { -webkit-transition-duration: 0.8s; -moz-transition-duration: 0.8s; transition-duration: 0.8s; } .isotope { -webkit-transition-property: height, width; -moz-transition-property: height, width; transition-property: height, width; } .isotope .isotope-item { -webkit-transition-property: -webkit-transform, opacity; -moz-transition-property: -moz-transform, opacity; transition-property: transform, opacity; } I appreciate any help with this. Looks great in Firefox! Thanks!

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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • Rails exit controller after rendering

    - by codysehl
    I have an action in my controller that I am having trouble with. This is my first rails app, so I'm not sure of the best practices surrounding rails. I have a model called Group and a few actions that go in it's controller. I have written a test that should cause the controller to render an error in JSON because of an invalid Group ID. Instead of rendering and exiting, it looks like the controller is rendering and continuing to execute. Test test 'should not remove group because of invalid group id' do post(:remove, {'group_id' => '3333'}) response = JSON.parse(@response.body) assert_response :success assert_equal 'Success', response['message'] end Controller action # Post remove # group_id def remove if((@group = Group.find_by_id(params[:group_id])) == nil) render :json => { :message => "group_id not found" } end @group.destroy if(!Group.exists?(@group)) render :json => { :message => "Success" } else render :json => { :errors => @group.errors.full_messages } end end In the controller, the first if statement executes: render :json => { :message => "group_id not found" } but @group.destroy is still being executed. This seems counter-intuitive to me, I would think that the render method should exit the controller. Why is the controller not exiting after render is called? The purpose of this block of code is to recover gracefully when no record can be found with the passed in ID. Is this the correct way of doing something like this?

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  • Gmail and FB is not rendering properly in Firefox

    - by Andy
    I am unable read Gmail in my Firefox browser on my laptop. However, there are no problems when I try to access Gmail on my office desktop. In fact, Gmail renders fine on IE on both computers. Things I have tried: Uninstalling and reinstalling Firefox. Using Firefox 3.6.26 and Firefox 10; same problem. Clearing the cache. But all to no avail. For starters: My background image does not get loaded. It says "Oops. Your selected image failed to load". The buttons for the new look do not get rendered, but when I do a mouse-over I see text which helps me navigate. When I try to read a message, I see the subject line and I see the reply / forward box. The message body does not get rendered, it seems like a styling error. Check this screenshot where the icons in the GMail new look are not rendered properly Check this screenshot where even facebook is not getting rendered properly EDIT: 25th Feb 2012 GMAIL is getting rendered fine in the old look

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