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  • Search Engine Query Word Order

    - by EoghanM
    I've pages with titles like 'Alpha with Beta'. For every such page, there is an inverse page 'Beta with Alpha'. Both pages link to each other. When someone on Google searches for 'Beta with Alpha', I'd like them to land on the correct page, but sometimes 'Alpha with Beta' ranks higher (or vice versa). I was thinking of inspecting the referral link when a visitor arrives on my site, and silently redirecting them to the correct page based on what they actually searched for. Just wondering if this could be penalized by Google as 'cloaking/sneaky redirects'? Or is there a better way to ensure that the correct page on my site ranks higher for the matching query?

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  • Does searching a keyword on Google make the crawlers look harder in the future?

    - by Foo Bar
    Do the search requests made by the users influence the Google crawlers "attraction" by this keyword? Let's say Google has some hits on a specific keyword in the search index. And now I search for exactly this keyword. Will the Google crawlers react to the search and keep looking more intense for pages that could match this keyword? A reason why this could be important: Privacy when searching yourself. Assume you just want to know how much Google (and thus other people) can find out about you. If now any (statistical) additional search for your name trigger the crawlers even one step harder to find even more about you, it would have the negative effect that you would actually be found easier in the future, even though you had the intention and hope to find out how few Google finds about you. It's a bit like the dillema in quantum mechanis: Does observing the system automatically change the system?

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  • Unable to start sublime text

    - by Pramod
    I had been using Sublime Text 2 with no issues. I installed IDLE and now I'm unable to start Sublime Text. I tried uninstalling IDLE, but Sublime Text is still not starting. Here's the error: Unable to load libgdk-x11-2.0.so Unable to load gdk_cairo_create from libgdk-x11-2.0.so Unable to load gdk_cursor_new_for_display from libgdk-x11-2.0.so Unable to load gdk_cursor_unref from libgdk-x11-2.0.so Unable to load gdk_error_trap_pop from libgdk-x11-2.0.so Unable to load gdk_error_trap_push from libgdk-x11-2.0.so Unable to load gdk_input_add from libgdk-x11-2.0.so Unable to load gdk_input_remove from libgdk-x11-2.0.so Unable to load gdk_keymap_translate_keyboard_state from libgdk-x11-2.0.so Unable to load gdk_keyval_to_unicode from libgdk-x11-2.0.so Unable to load gdk_pixbuf_new_from_file from libgdk-x11-2.0.so Unable to load gdk_region_get_rectangles from libgdk-x11-2.0.so Unable to load gdk_screen_get_default from libgdk-x11-2.0.so Unable to load gdk_screen_get_display from libgdk-x11-2.0.so Unable to load gdk_screen_get_height from libgdk-x11-2.0.so Unable to load gdk_screen_get_rgb_colormap from libgdk-x11-2.0.so Unable to load gdk_screen_get_rgba_colormap from libgdk-x11-2.0.so Unable to load gdk_screen_get_root_window from libgdk-x11-2.0.so Unable to load gdk_screen_get_width from libgdk-x11-2.0.so Unable to load gdk_screen_get_n_monitors from libgdk-x11-2.0.so Unable to load gdk_screen_get_monitor_geometry from libgdk-x11-2.0.so Unable to load gdk_unicode_to_keyval from libgdk-x11-2.0.so Unable to load gdk_window_get_frame_extents from libgdk-x11-2.0.so Unable to load gdk_window_get_origin from libgdk-x11-2.0.so Unable to load gdk_window_get_state from libgdk-x11-2.0.so Unable to load gdk_window_invalidate_rect from libgdk-x11-2.0.so Unable to load gdk_window_set_cursor from libgdk-x11-2.0.so Unable to load gdk_window_move_resize from libgdk-x11-2.0.so Unable to load gdk_x11_display_get_xdisplay from libgdk-x11-2.0.so Unable to load gdk_x11_drawable_get_xid from libgdk-x11-2.0.so Unable to load gdk_x11_get_server_time from libgdk-x11-2.0.so Unable to load gdk_x11_get_xatom_by_name_for_display from libgdk-x11-2.0.so Unable to load gdk_x11_window_set_user_time from libgdk-x11-2.0.so Unable to load libgtk-x11-2.0.so Unable to load gtk_accel_group_new from libgtk-x11-2.0.so Unable to load gtk_accelerator_get_default_mod_mask from libgtk-x11-2.0.so Unable to load gtk_box_get_type from libgtk-x11-2.0.so Unable to load gtk_box_pack_start from libgtk-x11-2.0.so Unable to load gtk_check_menu_item_get_type from libgtk-x11-2.0.so Unable to load gtk_check_menu_item_new_with_label from libgtk-x11-2.0.so Unable to load gtk_check_menu_item_set_active from libgtk-x11-2.0.so Unable to load gtk_clipboard_clear from libgtk-x11-2.0.so Unable to load gtk_clipboard_get from libgtk-x11-2.0.so Unable to load gtk_clipboard_set_text from libgtk-x11-2.0.so Unable to load gtk_clipboard_set_with_data from libgtk-x11-2.0.so Unable to load gtk_clipboard_store from libgtk-x11-2.0.so Unable to load gtk_clipboard_wait_for_text from libgtk-x11-2.0.so Unable to load gtk_container_add from libgtk-x11-2.0.so Unable to load gtk_container_get_children from libgtk-x11-2.0.so Unable to load gtk_container_get_type from libgtk-x11-2.0.so Unable to load gtk_container_remove from libgtk-x11-2.0.so Unable to load gtk_dialog_add_button from libgtk-x11-2.0.so Unable to load gtk_dialog_get_type from libgtk-x11-2.0.so Unable to load gtk_dialog_run from libgtk-x11-2.0.so Unable to load gtk_dialog_set_default_response from libgtk-x11-2.0.so Unable to load gtk_drag_dest_set from libgtk-x11-2.0.so Unable to load gtk_drag_finish from libgtk-x11-2.0.so Unable to load gtk_file_chooser_add_filter from libgtk-x11-2.0.so Unable to load gtk_file_chooser_dialog_new from libgtk-x11-2.0.so Unable to load gtk_file_chooser_get_filename from libgtk-x11-2.0.so Unable to load gtk_file_chooser_get_files from libgtk-x11-2.0.so Unable to load gtk_file_chooser_get_type from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_current_folder from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_current_name from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_do_overwrite_confirmation from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_local_only from libgtk-x11-2.0.so Unable to load gtk_file_chooser_set_select_multiple from libgtk-x11-2.0.so Unable to load gtk_file_filter_add_pattern from libgtk-x11-2.0.so Unable to load gtk_file_filter_new from libgtk-x11-2.0.so Unable to load gtk_file_filter_set_name from libgtk-x11-2.0.so Unable to load gtk_get_current_event_time from libgtk-x11-2.0.so Unable to load gtk_im_context_filter_keypress from libgtk-x11-2.0.so Unable to load gtk_im_context_set_client_window from libgtk-x11-2.0.so Unable to load gtk_im_multicontext_new from libgtk-x11-2.0.so Unable to load gtk_init from libgtk-x11-2.0.so Unable to load gtk_main from libgtk-x11-2.0.so Unable to load gtk_main_quit from libgtk-x11-2.0.so Unable to load gtk_menu_attach_to_widget from libgtk-x11-2.0.so Unable to load gtk_menu_bar_new from libgtk-x11-2.0.so Unable to load gtk_menu_get_type from libgtk-x11-2.0.so Unable to load gtk_menu_item_get_label from libgtk-x11-2.0.so Unable to load gtk_menu_item_get_submenu from libgtk-x11-2.0.so Unable to load gtk_menu_item_get_type from libgtk-x11-2.0.so Unable to load gtk_menu_item_new_with_label from libgtk-x11-2.0.so Unable to load gtk_menu_item_set_label from libgtk-x11-2.0.so Unable to load gtk_menu_item_set_submenu from libgtk-x11-2.0.so Unable to load gtk_menu_item_set_use_underline from libgtk-x11-2.0.so Unable to load gtk_menu_new from libgtk-x11-2.0.so Unable to load gtk_menu_popup from libgtk-x11-2.0.so Unable to load gtk_menu_shell_append from libgtk-x11-2.0.so Unable to load gtk_menu_shell_get_type from libgtk-x11-2.0.so Unable to load gtk_message_dialog_new from libgtk-x11-2.0.so Unable to load gtk_message_dialog_new_with_markup from libgtk-x11-2.0.so Unable to load gtk_selection_data_get_uris from libgtk-x11-2.0.so Unable to load gtk_selection_data_set_text from libgtk-x11-2.0.so Unable to load gtk_separator_menu_item_new from libgtk-x11-2.0.so Unable to load gtk_settings_get_default from libgtk-x11-2.0.so Unable to load gtk_show_uri from libgtk-x11-2.0.so Unable to load gtk_vbox_new from libgtk-x11-2.0.so Unable to load gtk_widget_add_accelerator from libgtk-x11-2.0.so Unable to load gtk_widget_add_events from libgtk-x11-2.0.so Unable to load gtk_widget_destroy from libgtk-x11-2.0.so Unable to load gtk_widget_get_display from libgtk-x11-2.0.so Unable to load gtk_widget_get_parent from libgtk-x11-2.0.so Unable to load gtk_widget_get_screen from libgtk-x11-2.0.so Unable to load gtk_widget_get_type from libgtk-x11-2.0.so Unable to load gtk_widget_get_window from libgtk-x11-2.0.so Unable to load gtk_widget_grab_focus from libgtk-x11-2.0.so Unable to load gtk_widget_hide from libgtk-x11-2.0.so Unable to load gtk_widget_remove_accelerator from libgtk-x11-2.0.so Unable to load gtk_widget_set_app_paintable from libgtk-x11-2.0.so Unable to load gtk_widget_set_colormap from libgtk-x11-2.0.so Unable to load gtk_widget_set_double_buffered from libgtk-x11-2.0.so Unable to load gtk_widget_set_sensitive from libgtk-x11-2.0.so Unable to load gtk_widget_show from libgtk-x11-2.0.so Unable to load gtk_widget_show_all from libgtk-x11-2.0.so Unable to load gtk_window_add_accel_group from libgtk-x11-2.0.so Unable to load gtk_window_fullscreen from libgtk-x11-2.0.so Unable to load gtk_window_get_type from libgtk-x11-2.0.so Unable to load gtk_window_iconify from libgtk-x11-2.0.so Unable to load gtk_window_maximize from libgtk-x11-2.0.so Unable to load gtk_window_move from libgtk-x11-2.0.so Unable to load gtk_window_new from libgtk-x11-2.0.so Unable to load gtk_window_present_with_time from libgtk-x11-2.0.so Unable to load gtk_window_remove_accel_group from libgtk-x11-2.0.so Unable to load gtk_window_resize from libgtk-x11-2.0.so Unable to load gtk_window_set_default_icon_list from libgtk-x11-2.0.so Unable to load gtk_window_set_default_size from libgtk-x11-2.0.so Unable to load gtk_window_set_keep_above from libgtk-x11-2.0.so Unable to load gtk_window_set_modal from libgtk-x11-2.0.so Unable to load gtk_window_set_position from libgtk-x11-2.0.so Unable to load gtk_window_set_title from libgtk-x11-2.0.so Unable to load gtk_window_set_transient_for from libgtk-x11-2.0.so Unable to load gtk_window_set_type_hint from libgtk-x11-2.0.so Unable to load gtk_window_stick from libgtk-x11-2.0.so Unable to load gtk_window_unfullscreen from libgtk-x11-2.0.so Unable to load cairo_clip from libcairo.so Unable to load cairo_create from libcairo.so Unable to load cairo_destroy from libcairo.so Unable to load cairo_fill from libcairo.so Unable to load cairo_font_options_create from libcairo.so Unable to load cairo_font_options_destroy from libcairo.so Unable to load cairo_font_options_set_antialias from libcairo.so Unable to load cairo_get_source from libcairo.so Unable to load cairo_image_surface_create from libcairo.so Unable to load cairo_image_surface_create_for_data from libcairo.so Unable to load cairo_image_surface_get_data from libcairo.so Unable to load cairo_image_surface_get_format from libcairo.so Unable to load cairo_image_surface_get_height from libcairo.so Unable to load cairo_image_surface_get_stride from libcairo.so Unable to load cairo_image_surface_get_width from libcairo.so Unable to load cairo_line_to from libcairo.so Unable to load cairo_matrix_init_scale from libcairo.so Unable to load cairo_matrix_init_translate from libcairo.so Unable to load cairo_matrix_translate from libcairo.so Unable to load cairo_move_to from libcairo.so Unable to load cairo_paint_with_alpha from libcairo.so Unable to load cairo_pattern_set_extend from libcairo.so Unable to load cairo_pattern_set_matrix from libcairo.so Unable to load cairo_rectangle from libcairo.so Unable to load cairo_reset_clip from libcairo.so Unable to load cairo_restore from libcairo.so Unable to load cairo_save from libcairo.so Unable to load cairo_set_line_width from libcairo.so Unable to load cairo_set_operator from libcairo.so Unable to load cairo_set_source_rgb from libcairo.so Unable to load cairo_set_source_rgba from libcairo.so Unable to load cairo_set_source_surface from libcairo.so Unable to load cairo_stroke from libcairo.so Unable to load cairo_surface_destroy from libcairo.so Unable to load cairo_surface_flush from libcairo.so Unable to load cairo_translate from libcairo.so Unable to load cairo_scale from libcairo.so Unable to load pango_font_description_free from libpango-1.0.so Unable to load pango_font_description_new from libpango-1.0.so Unable to load pango_font_description_set_family from libpango-1.0.so Unable to load pango_font_description_set_size from libpango-1.0.so Unable to load pango_font_description_set_style from libpango-1.0.so Unable to load pango_font_description_set_weight from libpango-1.0.so Unable to load pango_font_get_metrics from libpango-1.0.so Unable to load pango_font_map_load_font from libpango-1.0.so Unable to load pango_font_metrics_get_ascent from libpango-1.0.so Unable to load pango_font_metrics_get_descent from libpango-1.0.so Unable to load pango_font_metrics_unref from libpango-1.0.so Unable to load pango_language_get_default from libpango-1.0.so Unable to load pango_layout_get_context from libpango-1.0.so Unable to load pango_layout_get_pixel_extents from libpango-1.0.so Unable to load pango_layout_set_font_description from libpango-1.0.so Unable to load pango_layout_set_text from libpango-1.0.so Unable to load pango_cairo_context_set_font_options from libpangocairo-1.0.so Unable to load pango_cairo_create_layout from libpangocairo-1.0.so Unable to load pango_font_map_create_context from libpangocairo-1.0.so Unable to load pango_cairo_font_map_get_default from libpangocairo-1.0.so Unable to load pango_cairo_show_layout from libpangocairo-1.0.so Unable to load pango_cairo_update_layout from libpangocairo-1.0.so Unable to load all required GTK functions Unable to init px Any solutions? Thanks!

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  • Adding interactive graphical elements to text-based browser game with HTML5

    - by st9
    I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS. I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage. I want to use HTML5/JS, what is the best approach to designing the web-site? For example could I use Boilerplate and then embed these interactive elements in the page? Thanks

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  • Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Text editor capable of running complex Regular Expressions?

    - by Mashimom
    I want to find a text editor capable of running and mainly storing regular expressions for later re-use. It should also be able to run them across multiple files. I know I can get all that with grep, but there is not much for re-use on it. I was able to get some regular expression functionality on Gedit with plugins, but not nearly close to my needs. There is EditPad Pro for Windows (runs on wine) but native is always better :)

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  • Entity framework support for table valued functions and thus full text

    - by simonsabin
    One of my most popular posts with over 10, 000 hits is how to enable full text when using LINQ to SQL http://sqlblogcasts.com/blogs/simons/archive/2008/12/18/LINQ-to-SQL---Enabling-Fulltext-searching.aspx , core to this is the use of a table valued function. I’m therefore interested to see that Entity Framework will support table valued functions in the next release for more details have a read of the efdesign blog http://blogs.msdn.com/b/efdesign/archive/2011/01/21/table-valued-function-support...(read more)

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  • Synchronizing audio with scrolling text

    - by mr yoshida
    I am trying to have a website that vertically scrolls about 5 paragraphs of text with a matching audio file that reads along with it. It doesn't need to be synchronized word for word such as highlighting each spoken word but an accurate start and stop time. I've searched for quite a bit on the most efficient way of doing this but can't seem to find any answers. I tried Flash but really don't want to use it. Thanks in advance.

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  • (SOLVED) Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Make My Own Made Java Based Text editor as default Text Editor in Windows

    - by Rohan Sharma
    I have Made a Text Editor in Java and i want to make it default text editor ,That is like in windows we have notepad as default text whose icon shows on all text files and double clicking those file(s) opens the file(s) in notepad window.. I Want to achieve same Task of Making my texte editor as default one...but only right clicking a text file and selecting my text editor as default app for opening text files do not servers the purpose,Because my text editor will not accept the file input that way,its made to accept the file input only by FileChooser...so Is There any library in java to achieve that task Of Accepting The File Input That way???

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  • Are there libraries or techniques for collecting and weighing keywords from a block of text?

    - by Soviut
    I have a field in my database that can contain large blocks of text. I need to make this searchable but don't have the ability to use full text searching. Instead, on update, I want my business layer to process the block of text and extract keywords from it which I can save as searchable metadata. Ideally, these keywords could then be weighed based on the number of times they appear in the block of text. Naturally, words like "the", "and", "of", etc. should be discarded as they just add a lot of noise to the search. Are there tools or libraries in Python that can do this filtering or should I roll my own?

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  • Simple search only searching last word of record

    - by bennett_an
    I set up a simple search as instructed in part of railscast #240. in controller @reports = Report.search(params[:search]).order('created_at DESC').paginate(:page => params[:page], :per_page => 5) in model def self.search(search) if search where('apparatus LIKE ?', "%#{search}") else scoped end end in view <%= form_tag reports_path, :method => :get do %> <p> <%= text_field_tag :search, params[:search] %> <%= submit_tag "Search", :name => nil %> </p> <% end %> it all works... but... I have a few records for example, one with "another time test" and another with "last test of time" if i search "test" the first comes up but the second doesn't, and if i search "time" the second comes up but not the first. It is only seeing the last word of the record. what gives?

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  • How do I display two different objects in a search?

    - by JZ
    github url I am using a simple search that displays search results: @adds = Add.search(params[:search]) In addition to the search results I'm trying to utilize a method, nearbys(), which displays objects that are close in proximity to the search result. The following method displays objects which are close to 2, but it does not display object 2. How do I display object 2 in conjunction with the nearby objects? @adds = Add.find(2).nearbys(10) While the above code functions, when I use search, @adds = Add.search(params[:search]).nearbys(10) a no method error is returned, undefined methodnearbys' for Array:0x30c3278` How can I search the model for an object AND use the nearbys() method AND display all results returned? Model: def self.search(search) if search find(:all, :conditions => ['address LIKE ?', "%#{search}%"]) # where('address LIKE ?', "%#{search}") else find(:all) end end

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  • What text file search tool are you using?

    - by user156144
    I am working on legacy projects with thousands of files spanning more than 10 projects. I am wondering what other people are using for searching string in a text file. I am using windows and i typically search on 10,000 files to make sure some code is not called from other places. I've tried numerous text search tools mentioned here such as Actual Search & Replace, Ultraedit, notepad++ but they all take very long time to search due to the large # of files they have to look into.

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  • Firefox addon for searching with different search engines

    - by alex
    I want to be able to right click on the selected text and, instead of Search Google for [whatever is selected], I want to have a submenu that allows me to choose the search engine I want. The list of search engines has to be the exact list of search engines I have. I know there is such an add-on, because I've used something like this in the past, only I can't remember its name.

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  • Changing the highlight color of text in Flash with ActionScript 2.

    - by Zachary Lewis
    I've got several input text fields, and my design requirement is to have gold text on a black background that, when highlighted, is black text on a gold background; however, Flash's default selected text highlight color scheme is white text on a black background and there is no way to change this. Does anyone have any workarounds that are easy to implement and don't require additional classes (the design requests minimal outside classes).

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  • sublime text 2 review !

    - by Anirudha
    Few months ago I am looking for a editor to doing simply edit on html,css,javascript.  Before it I tried notepad++ which is quite awesome to do all works I want to get done with him.  I choose 2 editor on my list. first is sublime text and second is phpstorm. both are cross-plateform. I tried both and both is working fine. I finally go with sublime text 2.   Here is the reason why sublime text 2 is awesome. phpstorm and sublime text 2 both is licensed  software. In sublime text 2 you can use it for unlimited time when phpstorm is available for 30 days only. Sublime text 2 is very memory efficient and lightweight software this is first thing people found best in sublime text 2. in phpstorm problem for me is sometime it’s goes unresponsive when I tried html5 boilerplate. sublime text 2 is never hang depend on memory size of project compare to phpstorm. in Sublime text 2 you can got better speed at coding after learning some shortcut and basic thing applied specially sublime text 2. Sublime text 2 come with distraction free mode when phpstorm have nothing with full-screen. Sublime text 2 support almost every language. I have seen many people in community who has move from their PHP IDE to sublime text 2. You can use LESS and coffeescript in it. There are many kind of customization out in github regarding sublime text 2.   In past I also have also tried webmatrix. the latest version of webmatrix have nothing good as sublime text 2. Sublime text 2 is best fit for my requirement.   So cheers, people should tried once Sublime text 2 if they are look for a solid tool for learning new things. sublime text 2 can be downloaded from http://www.sublimetext.com/.   Thanks for reading my post.

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  • Android 1.5 - 2.1 Search Activity affects Parent Lifecycle

    - by pacoder
    Behavior seems consistent in Android 1.5 to 2.1 Short version is this, it appears that when my (android search facility) search activity is fired from the android QSR due to either a suggestion or search, UNLESS my search activity in turn fires off a VISIBLE activity that is not the parent of the search, the search parents life cycle changes. It will NOT fire onDestroy until I launch a visible activity from it. If I do, onDestroy will fire fine. I need a way to get around this behavior... The long version: We have implemented a SearchSuggestion provider and a Search activity in our application. The one thing about it that is very odd is that if the SearchManager passes control to our custom Search activity, AND that activity does not create a visible Activity the Activity which parented the search does not destroy (onDestroy doesn't run) and it will not until we call a visible Activity from the parent activity. As long as our Search Activity fires off another Activity that gets focus the parent activity will fire onDestroy when I back out of it. The trick is that Activity must have a visual component. I tried to fake it out with a 'pass through' Activity so that my Search Activity could fire off another Intent and bail out but that didn't work either. I have tried setting our SearchActivity to launch singleTop and I also tried setting its noHistory attribute to true, tried setResult(RESULT_OK) in SearchACtivity prior to finish, bunch of other things, nothing is working. This is the chunk of code in our Search Activity onCreate. Couple of notes about it: If Intent is Action_Search (user typed in their own search and didn't pick a suggestion), we display a list of results as our Search Activity is a ListActivity. In this case when the item is picked, the Search Activity closes and our parent Activity does fire onDestroy() when we back out. If Intent is Action_View (user picked a suggestion) when type is "action" we fire off an Intent that creates a new visible Activity. In this case same thing, when we leave that new activity and return to the parent activity, the back key does cause the parent activity to fire onDestroy when leaving. If Intent is Action_View (user picked a suggestion) when type is "pitem" is where the problem lies. It works fine (the method call focuses an item on the parent activity), but when the back button is hit on the parent activity onDestroy is NOT called. IF after this executes I pick an option in the parent activity that fires off another activity and return to the parent then back out it will fire onDestroy() in the parent activity. Note that the "action" intent ends up running the exact same method call as "pitem", it just bring up a new visual Activity first. Also I can take out the method call from "pitem" and just finish() and the behavior is the same, the parent activity doesn't fire onDestroy() when backed out of. if (Intent.ACTION_SEARCH.equals(queryAction)) { this.setContentView(_layoutId); String searchKeywords = queryIntent.getStringExtra(SearchManager.QUERY); init(searchKeywords); } else if(Intent.ACTION_VIEW.equals(queryAction)){ Bundle bundle = queryIntent.getExtras(); String key = queryIntent.getDataString(); String userQuery = bundle.getString(SearchManager.USER_QUERY); String[] keyValues = key.split("-"); if(keyValues.length == 2) { String type = keyValues[0]; String value = keyValues[1]; if(type.equals("action")) { Intent intent = new Intent(this, EventInfoActivity.class); Long longKey = Long.parseLong(value); intent.putExtra("vo_id", longKey); startActivity(intent); finish(); } else if(type.equals("pitem")) { Integer id = Integer.parseInt(value); _application._servicesManager._mapHandlerSelector.selectInfoItem(id); finish(); } } } It just seems like something is being held onto and I can't figure out what it is, in all cases the Search Activity fires onDestroy() when finish() is called so it is definitely going away. If anyone has any suggestions I'd be most appreciative. Thanks, Sean Overby

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  • XNA Guide text input - maximum length

    - by simonalexander2005
    so I am using Guide.BeginShowKeyboardInput to get the user to enter their username. I would like this to be limited to 20 characters, and it seems to break expected behaviour to let them input whatever they like and trim it later - so how would I go about limiting what they can input in the text box itself? I have the following code: public string GetKeyboardInput(string title, string description, string defaultText, int maxLength) { if (input.CheckCancel()) { useKeyboardResult = false; KeyboardResult = null; } if (KeyboardResult == null && !Guide.IsVisible) { KeyboardResult = Guide.BeginShowKeyboardInput(PlayerIndex.One, title, description, defaultText, null, null); useKeyboardResult = true; } else if (KeyboardResult != null && KeyboardResult.IsCompleted) { string result = Guide.EndShowKeyboardInput(KeyboardResult); KeyboardResult = null; if (result == null) { useKeyboardResult = false; return null; } if (useKeyboardResult) { KeyboardResult = null; return result; } } else //the user is still entering inputs { } return null; } I assume the code I need would go in that final, empty else{} block, but I can't see any way to do this. Does anyone know how?

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  • Starting with text based MUD/MUCK game

    - by Scott Ivie
    I’ve had this idea for a video game in my head for a long time but I’ve never had the knowledge or time to get it done. I still don’t really, but I am willing to dedicate a chunk of my time to this before it’s too late. Recently I started studying Lua script for a program called “MUSH Client” which works for MU* telnet style text games. I want to use the GUI capabilities of Mush Client with a MU* server to create a basic game but here is my dilemma. I figured this could be a suitable starting place for me. BUT… Because I’m not very programmer savvy yet, I don’t know how to download/install/use the MU* server software. I was originally considering Protomuck because a few of the MU*s I were more impressed with began there. http://www.protomuck.org/ I downloaded it, but I guess I'm too used to GUI style programs so I'm having great difficulty figuring out what to do next. Does anyone have any suggestions? Does anyone even know what I'm talking about? heh..

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  • The gestures of Windows 8 (Consumer preview): part 2, More about Search

    - by Laurent Bugnion
    This is part 2 of a multipart blog post about the gestures and shortcuts in Windows 8 consumer preview. Part 1 can be found here! More about the Search charm In the first installment of this series, we talked about the charms and mentioned a few gestures to display the Search charm. Search is a very central and powerful feature in Windows 8, and allows you to search in Apps, Settings, Files and within Metro applications that support the Search contract. There are a few cool features around the Search, and especially the applications associated to it. I already mentioned the keyboard shortcuts you can use: Win-C shows the Charms bar (same as swiping from the right bevel towards the center of the screen). Win-Q open the Search fly out with Apps preselected. Win-W open the Search fly out with Settings preselected. Win-F open the Search fly out with Files preselected. Searching in Metro apps In addition to these three search domains, you can also search a Metro app, as long as it supports the Search contract (check this Build video to learn more about the Search contract). These apps show up in the Search flyout as shown here: Notice the list of apps below the Files button? That’s what we are talking about. First of all, the list order changes when you search in some applications. For instance, in the image above, I had used the Store with the Search charm. This is why the store shows up as the first app. I am not 100% what algorithm is used here (sorting according to number of searches is my guess), but try it out and try to figure it out Applications that have never been searched are sorted alphabetically. Does it mean we will see cool app names like ___AAA_MyCoolApp? I certainly hope not!! Pinning You can also pin often used apps to the Search flyout. To pin an app with the mouse, right click on it in the Search flyout and select Pin from the context menu. With the keyboard, use the arrow keys to go down to the selected app, and then open the context menu. With the finger, simply tap and hold until you see a semi transparent rectangle indicating that the context menu will be shown, then release. The context menu opens up and you can select Pin. Pin context menu Pinned apps Unpinning, Hiding Using the same technique as for pinning here above, you can also unpin a pinned application. Finally, you can also choose to hide an app from the Search flyout altogether. This is a convenient way to clean up and make it easy to find stuff. Note: At this point, I am not sure how to re-add a hidden app to the Search flyout. If anyone knows, please mention it in the comments, thanks! Reordering You can also reorder pinned apps. To do this, with the finger, tap, hold and pull the app to the side, then pull it vertically to reorder it. You can also reorder with the mouse, simply by clicking on an app and pulling it vertically to the place you want to put it. I don’t think there is a way to do that with the keyboard though. That’s it for now More gestures will follow in a next installment! Have fun with Windows 8   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Why can't dash search find a program by its full name?

    - by Peter De Maeyer
    For some applications, dash search comes up empty when searching by the application's full name. When typing the first couple of letters, it works. I wonder why... MuseScore is a fine example. When I search for "muse" in the dash search, MuseScore is found. When I search for "musescore", nothing is found. This behavior makes me distrustful of the dash search... I wonder how often it misses installed programs... I like to be able to trust the software tools I'm using.

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  • Where is my object allocation and memory leak in this iPhone/objective C code?

    - by Spottswoode
    Hello, I'm still a rookie when it comes to this programming gig and was wondering if someone could help me smooth out this code. Functionally, the code works great and does what I need it to do. But when I run the performance tool the allocation graph peaks, the CPU load is high, there's a leak(s), and I've also confirmed when running on my iPhone it seems noticeably slower then the rest of the components in my app. I'd appreciate any advice/tips/help anyone could give me. :) Thanks in advance! .h file // // Time_CalculatorViewController.h // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import <UIKit/UIKit.h> @interface Time_CalculatorViewController : UIViewController { //BOOL moveViewUp; //CGFloat scrollAmount; IBOutlet UILabel *hoursLabel; IBOutlet UILabel *minutesLabel; IBOutlet UILabel *hoursDecimalLabel; IBOutlet UILabel *minutesDecimalLabel; IBOutlet UILabel *errorLabel; IBOutlet UITextField *minTextField1; IBOutlet UITextField *minTextField2; IBOutlet UITextField *minTextField3; IBOutlet UITextField *minTextField4; IBOutlet UITextField *minTextField5; IBOutlet UITextField *minTextField6; IBOutlet UITextField *minTextField7; IBOutlet UITextField *minTextField8; IBOutlet UITextField *minTextField9; IBOutlet UITextField *minTextField10; IBOutlet UITextField *hourTextField1; IBOutlet UITextField *hourTextField2; IBOutlet UITextField *hourTextField3; IBOutlet UITextField *hourTextField4; IBOutlet UITextField *hourTextField5; IBOutlet UITextField *hourTextField6; IBOutlet UITextField *hourTextField7; IBOutlet UITextField *hourTextField8; IBOutlet UITextField *hourTextField9; IBOutlet UITextField *hourTextField10; IBOutlet UIButton *resetAll; NSString *minutesString1; NSString *minutesString2; NSString *minutesString3; NSString *minutesString4; NSString *minutesString5; NSString *minutesString6; NSString *minutesString7; NSString *minutesString8; NSString *minutesString9; NSString *minutesString10; NSString *hoursString1; NSString *hoursString2; NSString *hoursString3; NSString *hoursString4; NSString *hoursString5; NSString *hoursString6; NSString *hoursString7; NSString *hoursString8; NSString *hoursString9; NSString *hoursString10; int hourDecimalNumber; int totalTime; int leftOverMinutes; int minuteNumber1; int minuteNumber2; int minuteNumber3; int minuteNumber4; int minuteNumber5; int minuteNumber6; int minuteNumber7; int minuteNumber8; int minuteNumber9; int minuteNumber10; int hourNumber1; int hourNumber2; int hourNumber3; int hourNumber4; int hourNumber5; int hourNumber6; int hourNumber7; int hourNumber8; int hourNumber9; int hourNumber10; } //- (void)scrollTheView:(BOOL)movedUp; - (void)calculateTime; - (IBAction)resetAllValues; @end .m file // // Time_CalculatorViewController.m // Time Calculator // // Created by Adam Soloway on 2/19/10. // Copyright Legacy Pilots 2010. All rights reserved. // #import "Time_CalculatorViewController.h" @implementation Time_CalculatorViewController - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if( minTextField1.editing || minTextField2.editing || minTextField3.editing || minTextField4.editing || minTextField5.editing || minTextField6.editing || minTextField7.editing || minTextField8.editing || minTextField9.editing || minTextField10.editing || hourTextField1.editing || hourTextField2.editing || hourTextField3.editing || hourTextField4.editing || hourTextField5.editing || hourTextField6.editing || hourTextField7.editing || hourTextField8.editing || hourTextField9.editing || hourTextField10.editing) { [minTextField1 resignFirstResponder]; [minTextField2 resignFirstResponder]; [minTextField3 resignFirstResponder]; [minTextField4 resignFirstResponder]; [minTextField5 resignFirstResponder]; [minTextField6 resignFirstResponder]; [minTextField7 resignFirstResponder]; [minTextField8 resignFirstResponder]; [minTextField9 resignFirstResponder]; [minTextField10 resignFirstResponder]; [hourTextField1 resignFirstResponder]; [hourTextField2 resignFirstResponder]; [hourTextField3 resignFirstResponder]; [hourTextField4 resignFirstResponder]; [hourTextField5 resignFirstResponder]; [hourTextField6 resignFirstResponder]; [hourTextField7 resignFirstResponder]; [hourTextField8 resignFirstResponder]; [hourTextField9 resignFirstResponder]; [hourTextField10 resignFirstResponder]; [self calculateTime]; //if (moveViewUp) [self scrollTheView:NO]; } [super touchesBegan:touches withEvent:event]; } /* // The designated initializer. Override to perform setup that is required before the view is loaded. - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) { // Custom initialization } return self; } */ /* // Implement loadView to create a view hierarchy programmatically, without using a nib. - (void)loadView { } */ // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; } /* // Override to allow orientations other than the default portrait orientation. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return (interfaceOrientation == UIInterfaceOrientationPortrait); } */ - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } - (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } - (void)dealloc { [minutesString1 release]; [minutesString2 release]; [minutesString3 release]; [minutesString4 release]; [minutesString5 release]; [minutesString6 release]; [minutesString7 release]; [minutesString8 release]; [minutesString9 release]; [minutesString10 release]; [hoursString1 release]; [hoursString2 release]; [hoursString3 release]; [hoursString4 release]; [hoursString5 release]; [hoursString6 release]; [hoursString7 release]; [hoursString8 release]; [hoursString9 release]; [hoursString10 release]; [super dealloc]; } -(BOOL)textFieldShouldReturn:(UITextField *)theTextField { //[minTextField10 resignFirstResponder]; //if (moveViewUp) [self scrollTheView:NO]; [self calculateTime]; return YES; } - (IBAction)resetAllValues { minTextField1.text = 0; minTextField2.text = 0; minTextField3.text = 0; minTextField4.text = 0; minTextField5.text = 0; minTextField6.text = 0; minTextField7.text = 0; minTextField8.text = 0; minTextField9.text = 0; minTextField10.text = 0; hourTextField1.text = 0; hourTextField2.text = 0; hourTextField3.text = 0; hourTextField4.text = 0; hourTextField5.text = 0; hourTextField6.text = 0; hourTextField7.text = 0; hourTextField8.text = 0; hourTextField9.text = 0; hourTextField10.text = 0; totalTime = 0; leftOverMinutes = 0; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; self.calculateTime; } - (void)calculateTime { minutesString1 = minTextField1.text; minutesString2 = minTextField2.text; minutesString3 = minTextField3.text; minutesString4 = minTextField4.text; minutesString5 = minTextField5.text; minutesString6 = minTextField6.text; minutesString7 = minTextField7.text; minutesString8 = minTextField8.text; minutesString9 = minTextField9.text; minutesString10 = minTextField10.text; hoursString1 = hourTextField1.text; hoursString2 = hourTextField2.text; hoursString3 = hourTextField3.text; hoursString4 = hourTextField4.text; hoursString5 = hourTextField5.text; hoursString6 = hourTextField6.text; hoursString7 = hourTextField7.text; hoursString8 = hourTextField8.text; hoursString9 = hourTextField9.text; hoursString10 = hourTextField10.text; minuteNumber1 = [minutesString1 intValue]; minuteNumber2 = [minutesString2 intValue]; minuteNumber3 = [minutesString3 intValue]; minuteNumber4 = [minutesString4 intValue]; minuteNumber5 = [minutesString5 intValue]; minuteNumber6 = [minutesString6 intValue]; minuteNumber7 = [minutesString7 intValue]; minuteNumber8 = [minutesString8 intValue]; minuteNumber9 = [minutesString9 intValue]; minuteNumber10 = [minutesString10 intValue]; hourNumber1 = ([hoursString1 intValue] * 60); hourNumber2 = ([hoursString2 intValue] * 60); hourNumber3 = ([hoursString3 intValue] * 60); hourNumber4 = ([hoursString4 intValue] * 60); hourNumber5 = ([hoursString5 intValue] * 60); hourNumber6 = ([hoursString6 intValue] * 60); hourNumber7 = ([hoursString7 intValue] * 60); hourNumber8 = ([hoursString8 intValue] * 60); hourNumber9 = ([hoursString9 intValue] * 60); hourNumber10 = ([hoursString10 intValue] * 60); totalTime = (hourNumber1 + hourNumber2 +hourNumber3 +hourNumber4 +hourNumber5 +hourNumber6 +hourNumber7 +hourNumber8 +hourNumber9 +hourNumber10 + minuteNumber1 + minuteNumber2 + minuteNumber3 + minuteNumber4 + minuteNumber5 +minuteNumber6 + minuteNumber7 + minuteNumber8 + minuteNumber9 + minuteNumber10); if (totalTime <= 59) { leftOverMinutes = totalTime; hoursLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = 0; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >59 && totalTime <= 119){ leftOverMinutes = totalTime - 60; hoursLabel.text = [NSString stringWithFormat:@"1"]; hourDecimalNumber = 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >119 && totalTime <= 179){ leftOverMinutes = totalTime - 120; hoursLabel.text = [NSString stringWithFormat:@"2"]; hourDecimalNumber = 2; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >179 && totalTime <= 239){ leftOverMinutes = totalTime - 180; hoursLabel.text = [NSString stringWithFormat:@"3"]; hourDecimalNumber = 3; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >239 && totalTime <= 299){ leftOverMinutes = totalTime - 240; hoursLabel.text = [NSString stringWithFormat:@"4"]; hourDecimalNumber = 4; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >299 && totalTime <= 359){ leftOverMinutes = totalTime - 300; hoursLabel.text = [NSString stringWithFormat:@"5"]; hourDecimalNumber = 5; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >359 && totalTime <= 419){ leftOverMinutes = totalTime - 360; hoursLabel.text = [NSString stringWithFormat:@"6"]; hourDecimalNumber = 6; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >419 && totalTime <= 479){ leftOverMinutes = totalTime - 420; hoursLabel.text = [NSString stringWithFormat:@"7"]; hourDecimalNumber = 7; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >479 && totalTime <= 539){ leftOverMinutes = totalTime - 480; hoursLabel.text = [NSString stringWithFormat:@"8"]; hourDecimalNumber = 8; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >539 && totalTime <= 599){ leftOverMinutes = totalTime - 540; hoursLabel.text = [NSString stringWithFormat:@"9"]; hourDecimalNumber = 9; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >599 && totalTime <= 659){ leftOverMinutes = totalTime - 600; hoursLabel.text = [NSString stringWithFormat:@"10"]; hourDecimalNumber = 10; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >659 && totalTime <= 719){ leftOverMinutes = totalTime - 660; hoursLabel.text = [NSString stringWithFormat:@"11"]; hourDecimalNumber = 11; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >719 && totalTime <= 779){ leftOverMinutes = totalTime - 720; hoursLabel.text = [NSString stringWithFormat:@"12"]; hourDecimalNumber = 12; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >779 && totalTime <= 839){ leftOverMinutes = totalTime - 780; hoursLabel.text = [NSString stringWithFormat:@"13"]; hourDecimalNumber = 13; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >839 && totalTime <= 899){ leftOverMinutes = totalTime - 840; hoursLabel.text = [NSString stringWithFormat:@"14"]; hourDecimalNumber = 14; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >899 && totalTime <= 959){ leftOverMinutes = totalTime - 900; hoursLabel.text = [NSString stringWithFormat:@"15"]; hourDecimalNumber = 15; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >959 && totalTime <= 1019){ leftOverMinutes = totalTime - 960; hoursLabel.text = [NSString stringWithFormat:@"16"]; hourDecimalNumber = 16; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1019 && totalTime <= 1079){ leftOverMinutes = totalTime - 1020; hoursLabel.text = [NSString stringWithFormat:@"17"]; hourDecimalNumber = 17; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1079 && totalTime <= 1139){ leftOverMinutes = totalTime - 1080; hoursLabel.text = [NSString stringWithFormat:@"18"]; hourDecimalNumber = 18; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1139 && totalTime <= 1199){ leftOverMinutes = totalTime - 1140; hoursLabel.text = [NSString stringWithFormat:@"19"]; hourDecimalNumber = 19; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1199 && totalTime <= 1259){ leftOverMinutes = totalTime - 1200; hoursLabel.text = [NSString stringWithFormat:@"20"]; hourDecimalNumber = 20; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1259 && totalTime <= 1319){ leftOverMinutes = totalTime - 1260; hoursLabel.text = [NSString stringWithFormat:@"21"]; hourDecimalNumber = 21; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1319 && totalTime <= 1379){ leftOverMinutes = totalTime - 1320; hoursLabel.text = [NSString stringWithFormat:@"22"]; hourDecimalNumber = 22; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1379 && totalTime <= 1439){ leftOverMinutes = totalTime - 1380; hoursLabel.text = [NSString stringWithFormat:@"23"]; hourDecimalNumber = 23; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1439 && totalTime <= 1499){ leftOverMinutes = totalTime - 1440; hoursLabel.text = [NSString stringWithFormat:@"24"]; hourDecimalNumber = 24; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1499 && totalTime <= 1559){ leftOverMinutes = totalTime - 1500; hoursLabel.text = [NSString stringWithFormat:@"25"]; hourDecimalNumber = 25; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1559 && totalTime <= 1619){ leftOverMinutes = totalTime - 1560; hoursLabel.text = [NSString stringWithFormat:@"26"]; hourDecimalNumber = 26; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1619 && totalTime <= 1679){ leftOverMinutes = totalTime - 1620; hoursLabel.text = [NSString stringWithFormat:@"27"]; hourDecimalNumber = 27; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1679 && totalTime <= 1739){ leftOverMinutes = totalTime - 1680; hoursLabel.text = [NSString stringWithFormat:@"28"]; hourDecimalNumber = 28; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1739 && totalTime <= 1799){ leftOverMinutes = totalTime - 1740; hoursLabel.text = [NSString stringWithFormat:@"29"]; hourDecimalNumber = 29; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1799 && totalTime <= 1859){ leftOverMinutes = totalTime - 1800; hoursLabel.text = [NSString stringWithFormat:@"30"]; hourDecimalNumber = 30; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; errorLabel.hidden = TRUE; } else if (totalTime >1859){ hoursLabel.text = [NSString stringWithFormat:@"Error"]; hoursDecimalLabel.text = [NSString stringWithFormat:@"Error"]; errorLabel.hidden = FALSE; } //Minutes Label if (leftOverMinutes < 10) { minutesLabel.text = [NSString stringWithFormat:@"0%d", leftOverMinutes]; } else minutesLabel.text = [NSString stringWithFormat:@"%d", leftOverMinutes]; //Minutes Decimal Label if (leftOverMinutes >=0 && leftOverMinutes <=2) { minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; } else if (leftOverMinutes >=3 && leftOverMinutes <=8){ minutesDecimalLabel.text = [NSString stringWithFormat:@"1"]; } else if (leftOverMinutes >=9 && leftOverMinutes <=14){ minutesDecimalLabel.text = [NSString stringWithFormat:@"2"]; } else if (leftOverMinutes >=15 && leftOverMinutes <=20){ minutesDecimalLabel.text = [NSString stringWithFormat:@"3"]; } else if (leftOverMinutes >=21 && leftOverMinutes <=26){ minutesDecimalLabel.text = [NSString stringWithFormat:@"4"]; } else if (leftOverMinutes >=27 && leftOverMinutes <=32){ minutesDecimalLabel.text = [NSString stringWithFormat:@"5"]; } else if (leftOverMinutes >=33 && leftOverMinutes <=38){ minutesDecimalLabel.text = [NSString stringWithFormat:@"6"]; } else if (leftOverMinutes >=39 && leftOverMinutes <=44){ minutesDecimalLabel.text = [NSString stringWithFormat:@"7"]; } else if (leftOverMinutes >=45 && leftOverMinutes <=50){ minutesDecimalLabel.text = [NSString stringWithFormat:@"8"]; } else if (leftOverMinutes >=51 && leftOverMinutes <=56){ minutesDecimalLabel.text = [NSString stringWithFormat:@"9"]; } else if (leftOverMinutes >=57 && leftOverMinutes <=60){ minutesDecimalLabel.text = [NSString stringWithFormat:@"0"]; hourDecimalNumber = hourDecimalNumber + 1; hoursDecimalLabel.text = [NSString stringWithFormat:@"%i", hourDecimalNumber]; } } @end

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  • To Create a Search, with values from multiple selection element?

    - by Harish
    I am working in PHP(with Symfony Framework) and i want to create a search based on multiple values selected from multiple selection element, i.e there will be multiple selection dropdown elements for like countries, cities, age etc.. and the values from them will query a data table and give the desired search output. (all values are not mandatory, will work with atleast one value). the idea will also do..

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