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  • Using T4MVC in real project

    - by artvolk
    T4MVC is cool, but I have a couple of issues integrating it in my project, any help is really appriciated: I've got such warnings for all my actions (I use SnippetsBaseController as base class for all my controller classes: Warning 26 'Snippets.Controllers.ErrorController.Actions' hides inherited member 'Snippets.Controllers.Base.SnippetsBaseController.Actions'. Use the new keyword if hiding was intended. C:\projects_crisp-source_crisp\crisp-snippets\Snippets\T4MVC.cs 481 32 Snippets Is it possible to have strongly typed names of custom Routes, for example, I have route defined like this: routes.MapRoute( "Feed", "feed/", MVC.Snippets.Rss(), new { controller = "Snippets", action = "Rss" } ); Is it possible to replace: <%= Url.RouteUrl("Feed") %> with something like: <%= Url.RouteUrl(MVC.Routes.Feed) %> Having strongly typed links to static files is really cool, but I use <base /> in my pages, so I don't need any URL processing, can I redefine T4MVCHelpers.ProcessVirtualPath without tweaking the T4MVC.tt itself? T4MVC always generate links with uppercased controller and action names, for example: /Snippets/Add instead of /snippets/add. Is it possible to generate them lowercase?

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  • Multi-level shop, xml or sql. best practice?

    - by danrichardson
    Hello, i have a general "best practice" question regarding building a multi-level shop, which i hope doesn't get marked down/deleted as i personally think it's quite a good "subjective" question. I am a developer in charge (in most part) of maintaining and evolving a cms system and associated front-end functionality. Over the past half year i have developed a multiple level shop system so that an infinite level of categories may exist down into a product level and all works fine. However over the last week or so i have questioned by own methods in front-end development and the best way to show the multi-level data structure. I currently use a sql server database (2000) and pull out all the shop levels and then process them into an enumerable typed list with child enumerable typed lists, so that all levels are sorted. This in my head seems quite process heavy, but we're not talking about thousands of rows, generally only 1-500 rows maybe. I have been toying with the idea recently of storing the structure in an XML document (as well as the database) and then sending last modified headers when serving/requesting the document for, which would then be processed as/when nessecary with an xsl(t) document - which would be processed server side. This is quite a handy, reusable method of storing the data but does it have more overheads in the fact im opening and closing files? And also the xml will require a bit of processing to pull out blocks of xml if for instance i wanted to show two level mid way through the tree for a side menu. I use the above method for sitemap purposes so there is currently already code i have built which does what i require, but unsure what the best process is to go about. Maybe a hybrid method which pulls out the data, sorts it and then makes an xml document/stream (XDocument/XmlDocument) for xsl processing is a good way? - This is the way i currently make the cms work for the shop. So really (and thanks for sticking with me on this), i am just wandering which methods other people use or recommend as being the best/most logical way of doing things. Thanks Dan

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  • VB.NET switching from ADO.NET to LINQ

    - by Cj Anderson
    I'm VERY new to Linq. I have an application I wrote that is in VB.NET 2.0. Works great, but I'd like to switch this application to Linq. I use ADO.NET to load XML into a datatable. The XML file has about 90,000 records in it. I then use the Datatable.Select to perform searches against that Datatable. The search control is a free form textbox. So if the user types in terms it searches instantly. Any further terms that are typed in continue to restrict the results. So you can type in Bob, or type in Bob Barker. Or type in Bob Barker Price is Right. The more criteria typed in the more narrowed your result. I bind the results to a gridview. Moving forward what all do I need to do? From a high level, I assume I need to: 1) Go to Project Properties -- Advanced Compiler Settings and change the Target framework to 3.5 from 2.0. 2) Add the reference to System.XML.Linq, Add the Imports statement to the classes. So I'm not sure what the best approach is going forward after that. I assume I use XDocument.Load, then my search subroutine runs against the XDocument. Do I just do the standard Linq query for this sort of repeated search? Like so: var people = from phonebook in doc.Root.Elements("phonebook") where phonebook.Element("userid") = "whatever" select phonebook; Any tips on how to best implement?

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  • Model binding & derived model classes

    - by Richard Ev
    Does ASP.NET MVC offer any simple way to get model binding to work when you have model classes that inherit from others? In my scenario I have a View that is strongly typed to List<Person>. I have a couple of classes that inherit from Person, namely PersonTypeOne and PersonTypeTwo. I have three strongly typed partial views with names that match these class names (and render form elements for the properties of their respective models). This means that in my main View I can have the following code: <% for(int i = 0; i < Model.Count; i++) { Html.RenderPartial(Model[i].GetType().Name, Model[i]); } %> This works well, apart from when the user submits the form the relevant controller action method just gets a List<Person>, rather than a list of Person, PersonTypeOne and PersonTypeTwo. This is pretty much as expected as the form submission doesn't contain enough information to tell the default model binder to create any instances of PersonTypeOne and PersonTypeTwo classes. So, is there any way to get such functionality from the default model binder?

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  • Binding, Prefixes and generated HTML

    - by Vman
    MVC newbie question re binders. Supposing I have two strongly typed partial actions that happen to have a model attributes with the same name, and are rendered in the same containing page i.e.: Class Friend {string Name {get; set ;} DateTime DOB {get; set ;}} Class Foe {string Name {get; set ;} string ReasonForDislike {get; set ;}} Both partials will have a line: <%= Html.TextBoxFor(model => model.Name) %> And associated controller actions: public ActionResult SaveFriend(Friend friend) public ActionResult SaveFoe(Foe foe) My problem is that both will render on my containing page with the same id (of course, bad for lots of reasons). I’m aware of the [Bind] attribute that allows me add a prefix, resulting in code: public ActionResult SaveFriend([Bind(Prefix = “friend”)] Friend friend) <%= Html.TextBox("friend.Name", Model. Name) %> //Boo, no TextBoxFor :( But this still doesn’t cut it. I can just about tolerate the loss of the strongly typed TextBoxFor helpers but I’ve yet to get clientside validation to work with prefixes: I’ve tried: <%= Html.ValidationMessage("friend.Name") %> ...and every other variant I can think of. I seem to need the model to be aware of the prefix in both directions but bind only applies when mapping the inbound request. It seems (to me) a common scenario but I’m struggling to find examples out there. What am I missing! Thanks in advance.

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  • Filter large amounts of data from a HTML table w/ jQuery

    - by Bry4n
    I work for a transit agency and I have large amounts of data (mostly times), and I need a way to filter the data using two textboxes (To and From). I found jQuery quick search, but it seems to only work with one textbox. If anyone has any ideas via jQuery or some other client side library, that would be fantastic. Ideal example: To: [Textbox] From:[Textbox] <table> <tr> <td>69th street</td><td>5:00pm</td><td>5:06pm</td><td>5:10pm</td><td>5:20pm</td> </tr> <tr> <td>Millbourne</td><td>5:09pm</td><td>5:15pm</td><td>5:20pm</td><td>5:25pm</td> </tr> <tr> <td>Spring Garden</td><td>6:00pm</td><td>6:15pm</td><td>6:20pm</td><td>6:25pm</td> </tr> </table> I have an HTML page with a giant table on it listing the station names and each stations times. I want to be able to put my starting location in one box and my ending location in another box and have all the items in the table disappear that don't relate to either of the two locations typed in, leaving only two rows that match what was typed in (even if they don't spell it right or type it all the way) Similar to the jQuery quick search plugin

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  • SqlCeResultSet Problem

    - by Vlad
    Hello, I have a SmartDevice project (.NetCF 2.0) configured to be tested on the USA Windows Mobile 5.0 Pocket PC R2 Emulator. My project uses SqlCe 3.0. Understanding that a SmartDevice project is "more carefull" with the device's memory I am using SqlCeResultSets. The result sets are strongly typed, autogenerated by Visual Studio 2008 using the custom tool MSResultSetGenerator. The problem I am facing is that the result set does not recognize any column names. The autogenerated code for the fields does not work. In the client code I am using InfoResultSet rs = new InfoResultSet(); rs.Open(); rs.ReadFirst(); string myFormattedDate = rs.MyDateColumn.ToString("dd/MM/yyyy"); When the execution on the emulator reaches the rs.MyDateColumn the application throws an System.IndexOutOfRangeException. Investigating the stack trace at System.Data.SqlServerCe.FieldNameLookup.GetOrdinal() at System.Data.SqlServerCe.SqlCeDataReader.GetOrdinal() I've tested the GetOrdinal method (in my autogenerated class that inherits SqlCeResultSet): this.GetOrdinal("MyDateColumn"); // throws an exception this.GetName(1); // returns "MyDateColumn" this.GetOrdinal(this.GetName(1)); //throws an exception :) [edit added] The table exists and it's filled with data. Using typed DataSets works like a charm. Regenerating the SqlCeResultSet does not solve the issue, the problem remains. The problem basically is that I am not able to access a column by it's name. The data can be accessed trough this.GetDateTime(1)using the column ordinal. The application fails executing this.GetOrdinal("MyDateColumn"). Also I have updated Visual Studio 2008 to Service Pack 1. Additionaly I am developing the project on a virtual machine with Windows XP SP 2, but in my opinion if the medium is virtual or not should have no effect on the developing. Am I doing something wrong or am I missing something? Thank you.

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  • How to Resolve a Transformation Service with BRE that occurs after an Orchestration in an Itinerary?

    - by Maxime Labelle
    In trying to implement simple integration patterns with Biztalk ESB Toolkit 2.0, I'm facing a problem trying to resolve a Transformation Itinerary Service that occurs after an Orchestration. I'm using the BRE Resolver to execute rules that need to inspect the Context Message Type property to determine the appropriate map to use. However, once the message reaches the step in the Itinerary associated with the Transformation Service, the map fails to execute. From careful investigation, it appears that the message type is not supplied to the "Resolution" object that is used internally by the BRE resolver. Indeed, since the message leaving the preceding Orchestration is typed System.Xml.XmlDocument, the type of the message is "demoted" from the context. By tracking rules engine execution, I can observe that the type of the message is indeed lost when reaching the BRE resolver. The type of the message is empty, whereas the strongly-typed of the document is Microsoft.XLANGs.BaseTypes.Any. The Orchestration service that I use is taken straight from the samples that ship with ESB Toolkit 2.0. Is there a way to perform Context-Based BRE resolution after an Orchestration in an Itinerary?

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  • Using the same code in different (partial) views

    - by Danny Chen
    Maybe this question is quite simple because I'm new to MVC2. I have a simple demo MVC project. (1) A weak-typed view: Index.aspx <% Html.RenderPartial("ArticalList", ViewData["AllArticals"] as List<Artical>); %> (2) A strong-typed partical view: ArticalList.ascx <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<List<Artical>>" %> <% foreach (Artical a in Model) { %> <%= Html.ActionLink(a.Title, "About", new { id = a.ID })%><br /> <%} %> (3) Here is the HomeController.cs public ActionResult Index() { ViewData["AllArticals"] = Artical.GetArticals(); return View(); } public ActionResult ArticalList() { return PartialView(Artical.GetArticals()); } Sorry I'm using a Web-Form "angle", because if I'm using a Web-Form, when I visit Index.aspx, rendering ArticalList.ascx will call public ActionResult ArticalList(). But here I need to write Artical.GetArticals() twice in two actions. How can I put them in one?

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  • Vim: Making Auto-Completion Smarter

    - by Rafid K. Abdullah
    I use ctags, taglist, etc., to have auto completion in Vim. However, it is very limited compared to Visual Studio intellisense or Eclipse auto-completion. I am wondering whether it is possible to tune Vim to: Show auto-completion whenever . or - are typed. But only after some text that might be a variable (e.g. avoid showing auto completion after a number). Show function parameters when ( is typed. Stop removing the auto completion list when some delete all characters after . or -: When I enter a variable name, then press . or - to search for a certain member, I frequently have to delete all the characters I type after the . or -, but this makes Vim hide the auto completion list. I would like to keep it visible unless I press Esc. Showing related auto completion: When I type a variable and press ^X ^O, it usually shows me all the tags in the ctags file. I would like to have it showing only the tags related to the variable. Thanks for the help. EDIT: Some people are voting for this question, but no body seems to know the answer. So just wanted to mention that you don't have to provide a complete answer; partial answers to any of the mentioned points would be good also.

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  • Input questions mysql php html

    - by Marcelo
    (Q1)Hi I'm using textbox in my project and I can't receive the values that are typed <textarea rows="5" cols="60"> Type your suggestion </textarea> <br> <input type="submit" name="sugestao" value="Submit" /> Sorry I don't know how to 'kill' html code, that's why < is missing. All I'm getting in the column of the database from this text box is "Submit", I'd like to receive whatever is written in the text area. How can I make the value equal whaterever is typed? (Q2) How can I make sure that I'll only store the same type(int,varchar,text) that I setted,declared in the database. For example: age(int), but if someone types "abc" in the input it will be stored in my database as the value 0 . How can I forbid this, and only save the age when it's just int and all the other fields(like name, email) are filled ?. And if is still possible warn the user that he is typing something wrong, don't need to say where. Sorry for any mistake in English and Thanks for the attention.

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  • Freetype2 (error-)return value documentation

    - by Awaki
    In short, I'm looking for documentation that would limit the error situations to check for after a Freetype library function failed, much like the OpenGL and Win32 APIs document the error codes generated by their respective functions. I can't seem to find such documentation though, so I was wondering how to best handle translation of Freetype errors to typed exceptions. Background: I am currently in the process of implementing font-rendering capability (using Freetype) for my GUI framework, which makes strong use of typed exceptions to indicate error situations. However, the Freetype docs seem to completely omit what errors can be expected from what functions. That, if such documentation does indeed not exist, would basically leave me with two options: either guessing which errors make sense for a certain Freetype function (obviously prone to mistakes on my part), or considering every error code for translation into appropriate exceptions (less verbose since I would have to write the translation only once). Performance isn't really critical in the code that calls the Freetype library, so even the latter option would probably be acceptable, but surely there must be some kind of documentation on which library calls may return what Freetype error? Is there any such documentation which I just somehow managed to not find? Should I go the route of generically expecting every error code for translation? Or are there other ways to approach this problem? By the way, I wanted to avoid introducing some kind of generic FreetypeException (containing a description of the Freetype error) since I intended to completely hide what libraries I'm using (not from a legal point-of-view, mind you), but I guess I can be convinced to do this anyway if the consensus is that it would be the best option. I don't think it matters for this question, but I'm writing in C++.

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  • Heroku only initializes some of my models.

    - by JayX
    So I ran heroku db:push And it returned Sending schema Schema: 100% |==========================================| Time: 00:00:08 Sending indexes schema_migrat: 100% |==========================================| Time: 00:00:00 projects: 100% |==========================================| Time: 00:00:00 tasks: 100% |==========================================| Time: 00:00:00 users: 100% |==========================================| Time: 00:00:00 Sending data 8 tables, 70,551 records groups: 100% |==========================================| Time: 00:00:00 schema_migrat: 100% |==========================================| Time: 00:00:00 projects: 100% |==========================================| Time: 00:00:00 tasks: 100% |==========================================| Time: 00:00:02 authenticatio: 100% |==========================================| Time: 00:00:00 articles: 100% |==========================================| Time: 00:08:27 users: 100% |==========================================| Time: 00:00:00 topics: 100% |==========================================| Time: 00:01:22 Resetting sequences And when I went to heroku console This worked >> Task => Task(id: integer, topic: string, content: string, This worked >> User => User(id: integer, name: string, email: string, But the rest only returned something like >> Project NameError: uninitialized constant Project /home/heroku_rack/lib/console.rb:150 /home/heroku_rack/lib/console.rb:150:in `call' /home/heroku_rack/lib/console.rb:28:in `call' >> Authentication NameError: uninitialized constant Authentication /home/heroku_rack/lib/console.rb:150 /home/heroku_rack/lib/console.rb:150:in `call' update 1: And when I typed >> ActiveRecord::Base.connection.tables it returned => ["projects", "groups", "tasks", "topics", "articles", "schema_migrations", "authentications", "users"] Using heroku's SQL console plugin I got SQL> show tables +-------------------+ | table_name | +-------------------+ | authentications | | topics | | groups | | projects | | schema_migrations | | tasks | | articles | | users | +-------------------+ So I think they are existing in heroku's database already. There is probably something wrong with rack db:migrate update 2: I ran rack db:migrate locally in both production and development modes and nothing wrong happened. But when I ran it on heroku it only returned: $ heroku rake db:migrate (in /disk1/home/slugs/389817_1c16250_4bf2-f9c9517b-bdbd-49d9-8e5a-a87111d3558e/mnt) $ Also, I am using sqlite3 update 3: so I opened up heroku console and typed in the following command class Authentication < ActiveRecord::Base;end Amazingly I was able to call Authentication class, but once I exited, nothing was changed.

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  • Use LINQ, to Sort and Filter items in a List<ReturnItem> collection, based on the values within a Li

    - by Daniel McPherson
    This is tricky to explain. We have a DataTable that contains a user configurable selection of columns, which are not known at compile time. Every column in the DataTable is of type String. We need to convert this DataTable into a strongly typed Collection of "ReturnItem" objects so that we can then sort and filter using LINQ for use in our application. We have made some progress as follows: We started with the basic DataTable. We then process the DataTable, creating a new "ReturnItem" object for each row This "ReturnItem" object has just two properties: ID ( string ) and Columns( List(object) ). The properties collection contains one entry for each column, representing a single DataRow. Each property is made Strongly Typed (int, string, datetime, etc). For example it would add a new "DateTime" object to the "ReturnItem" Columns List containing the value of the "Created" Datatable Column. The result is a List(ReturnItem) that we would then like to be able to Sort and Filter using LINQ based on the value in one of the properties, for example, sort on "Created" date. We have been using the LINQ Dynamic Query Library, which gets us so far, but it doesn't look like the way forward because we are using it over a List Collection of objects. Basically, my question boils down to: How can I use LINQ, to Sort and Filter items in a List(ReturnItem) collection, based on the values within a List(object) property which is part of the ReturnItem class?

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  • MVC3 html.TextBox

    - by BigTommy79
    I have login view that takes a LoginPageViewModel: public class LoginPageViewModel : PageViewModel { public string ReturnUrl { get; set; } public bool PreviousLoginFailed { get; set; } public LoginFormViewModel EditForm { get; set; } } which is rendered in the view. When a user tries to log in I only want to post the LoginFormViewModel (Model.EditForm) to the controller: public ActionResult Login(LoginFormViewModel loginDetails) { //do stuff } Using Html.TextBox I can specify the name of the form field manually 'loginDetails.UserName' and post back to the controller and everything works. @model Web.Controllers.User.ViewModels.LoginPageViewModel @using (Html.BeginForm()){ @Html.Hidden("loginDetails.ReturnUrl", Model.ReturnUrl) @Html.LabelFor(x => x.EditForm.UserName, "User Name:") @Html.TextBox("loginDetails.UserName", Model.EditForm.UserName) @Html.ValidationMessageFor(x => x.EditForm.UserName) ..... But what I want to do is to use the staticaly typed helper, something like: @Html.TextBoxFor(x => x.EditForm.UserName) But I'm unable to get this to work. Are you only able to post back the same model when useing the strongly typed helpers? Is there something I'm missing on this? Intellisense doesn't seem to give any clues such as a form field string.

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  • session_set_cookie_params on multi-domain sites

    - by nillls
    Hi! I'm currently developing for an application (www.domain.se, .eu) where we're experiencing problems with sessions not propagating across domains. Internet Explorer is the root cause of this, as it will differentiate sessions depending on whether we're typing in "domain.se" or "www.domain.se". Due to some unfortunate redirecting, we're not able to keep the user on the same address the user typed in, instead we're always redirecting to www.domain.se on login. Needless to say, IE users can not login when typing "domain.se". To make this error go away, we implemented a function to try and set the session to be valid across all possible domains by doing the following: if($_SERVER['HTTP_HOST'] == "domain.se") { session_set_cookie_params(3600, '/', '.domain.se', true); } There are basically a few if:s that we go through depending on what address the user typed in, but the third argument stays the same. This, however, results in no-one being able to log in, regardless of domain. I've tried reading up on how session_set_cookie_params() works but to no avail. Any help is greatly appreciated!

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  • Questions about "sets"

    - by James
    I have a test tomorrow that I am revising for and the lecturer has supplied some sample questions with no answers. I was hoping I could get some help with a couple of them. I've written what I think the answer is for them. 1. What is the type of the set {1, 2, 3}? integer/number 2. What is the type of the set {{1}, {2}, {3}}? integer/number (unsure what putting each number in {} does?) 3. What is the type of the set {{1}, {2}, {3}, empty}? integer/number 4. What is the type of the set {1, {2}, 3}? — is it well typed? integer/number 5. What is the type of the set {1, 2, john}? — is it well typed? unsure for a mixed set. Taking a complete guess of void or empty. Any help will be much appreciated.

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  • Differences Between NHibernate and Entity Framework

    - by Ricardo Peres
    Introduction NHibernate and Entity Framework are two of the most popular O/RM frameworks on the .NET world. Although they share some functionality, there are some aspects on which they are quite different. This post will describe this differences and will hopefully help you get started with the one you know less. Mind you, this is a personal selection of features to compare, it is by no way an exhaustive list. History First, a bit of history. NHibernate is an open-source project that was first ported from Java’s venerable Hibernate framework, one of the first O/RM frameworks, but nowadays it is not tied to it, for example, it has .NET specific features, and has evolved in different ways from those of its Java counterpart. Current version is 3.3, with 3.4 on the horizon. It currently targets .NET 3.5, but can be used as well in .NET 4, it only makes no use of any of its specific functionality. You can find its home page at NHForge. Entity Framework 1 came out with .NET 3.5 and is now on its second major version, despite being version 4. Code First sits on top of it and but came separately and will also continue to be released out of line with major .NET distributions. It is currently on version 4.3.1 and version 5 will be released together with .NET Framework 4.5. All versions will target the current version of .NET, at the time of their release. Its home location is located at MSDN. Architecture In NHibernate, there is a separation between the Unit of Work and the configuration and model instances. You start off by creating a Configuration object, where you specify all global NHibernate settings such as the database and dialect to use, the batch sizes, the mappings, etc, then you build an ISessionFactory from it. The ISessionFactory holds model and metadata that is tied to a particular database and to the settings that came from the Configuration object, and, there will typically be only one instance of each in a process. Finally, you create instances of ISession from the ISessionFactory, which is the NHibernate representation of the Unit of Work and Identity Map. This is a lightweight object, it basically opens and closes a database connection as required and keeps track of the entities associated with it. ISession objects are cheap to create and dispose, because all of the model complexity is stored in the ISessionFactory and Configuration objects. As for Entity Framework, the ObjectContext/DbContext holds the configuration, model and acts as the Unit of Work, holding references to all of the known entity instances. This class is therefore not lightweight as its NHibernate counterpart and it is not uncommon to see examples where an instance is cached on a field. Mappings Both NHibernate and Entity Framework (Code First) support the use of POCOs to represent entities, no base classes are required (or even possible, in the case of NHibernate). As for mapping to and from the database, NHibernate supports three types of mappings: XML-based, which have the advantage of not tying the entity classes to a particular O/RM; the XML files can be deployed as files on the file system or as embedded resources in an assembly; Attribute-based, for keeping both the entities and database details on the same place at the expense of polluting the entity classes with NHibernate-specific attributes; Strongly-typed code-based, which allows dynamic creation of the model and strongly typing it, so that if, for example, a property name changes, the mapping will also be updated. Entity Framework can use: Attribute-based (although attributes cannot express all of the available possibilities – for example, cascading); Strongly-typed code mappings. Database Support With NHibernate you can use mostly any database you want, including: SQL Server; SQL Server Compact; SQL Server Azure; Oracle; DB2; PostgreSQL; MySQL; Sybase Adaptive Server/SQL Anywhere; Firebird; SQLLite; Informix; Any through OLE DB; Any through ODBC. Out of the box, Entity Framework only supports SQL Server, but a number of providers exist, both free and commercial, for some of the most used databases, such as Oracle and MySQL. See a list here. Inheritance Strategies Both NHibernate and Entity Framework support the three canonical inheritance strategies: Table Per Type Hierarchy (Single Table Inheritance), Table Per Type (Class Table Inheritance) and Table Per Concrete Type (Concrete Table Inheritance). Associations Regarding associations, both support one to one, one to many and many to many. However, NHibernate offers far more collection types: Bags of entities or values: unordered, possibly with duplicates; Lists of entities or values: ordered, indexed by a number column; Maps of entities or values: indexed by either an entity or any value; Sets of entities or values: unordered, no duplicates; Arrays of entities or values: indexed, immutable. Querying NHibernate exposes several querying APIs: LINQ is probably the most used nowadays, and really does not need to be introduced; Hibernate Query Language (HQL) is a database-agnostic, object-oriented SQL-alike language that exists since NHibernate’s creation and still offers the most advanced querying possibilities; well suited for dynamic queries, even if using string concatenation; Criteria API is an implementation of the Query Object pattern where you create a semi-abstract conceptual representation of the query you wish to execute by means of a class model; also a good choice for dynamic querying; Query Over offers a similar API to Criteria, but using strongly-typed LINQ expressions instead of strings; for this, although more refactor-friendlier that Criteria, it is also less suited for dynamic queries; SQL, including stored procedures, can also be used; Integration with Lucene.NET indexer is available. As for Entity Framework: LINQ to Entities is fully supported, and its implementation is considered very complete; it is the API of choice for most developers; Entity-SQL, HQL’s counterpart, is also an object-oriented, database-independent querying language that can be used for dynamic queries; SQL, of course, is also supported. Caching Both NHibernate and Entity Framework, of course, feature first-level cache. NHibernate also supports a second-level cache, that can be used among multiple ISessionFactorys, even in different processes/machines: Hashtable (in-memory); SysCache (uses ASP.NET as the cache provider); SysCache2 (same as above but with support for SQL Server SQL Dependencies); Prevalence; SharedCache; Memcached; Redis; NCache; Appfabric Caching. Out of the box, Entity Framework does not have any second-level cache mechanism, however, there are some public samples that show how we can add this. ID Generators NHibernate supports different ID generation strategies, coming from the database and otherwise: Identity (for SQL Server, MySQL, and databases who support identity columns); Sequence (for Oracle, PostgreSQL, and others who support sequences); Trigger-based; HiLo; Sequence HiLo (for databases that support sequences); Several GUID flavors, both in GUID as well as in string format; Increment (for single-user uses); Assigned (must know what you’re doing); Sequence-style (either uses an actual sequence or a single-column table); Table of ids; Pooled (similar to HiLo but stores high values in a table); Native (uses whatever mechanism the current database supports, identity or sequence). Entity Framework only supports: Identity generation; GUIDs; Assigned values. Properties NHibernate supports properties of entity types (one to one or many to one), collections (one to many or many to many) as well as scalars and enumerations. It offers a mechanism for having complex property types generated from the database, which even include support for querying. It also supports properties originated from SQL formulas. Entity Framework only supports scalars, entity types and collections. Enumerations support will come in the next version. Events and Interception NHibernate has a very rich event model, that exposes more than 20 events, either for synchronous pre-execution or asynchronous post-execution, including: Pre/Post-Load; Pre/Post-Delete; Pre/Post-Insert; Pre/Post-Update; Pre/Post-Flush. It also features interception of class instancing and SQL generation. As for Entity Framework, only two events exist: ObjectMaterialized (after loading an entity from the database); SavingChanges (before saving changes, which include deleting, inserting and updating). Tracking Changes For NHibernate as well as Entity Framework, all changes are tracked by their respective Unit of Work implementation. Entities can be attached and detached to it, Entity Framework does, however, also support self-tracking entities. Optimistic Concurrency Control NHibernate supports all of the imaginable scenarios: SQL Server’s ROWVERSION; Oracle’s ORA_ROWSCN; A column containing date and time; A column containing a version number; All/dirty columns comparison. Entity Framework is more focused on Entity Framework, so it only supports: SQL Server’s ROWVERSION; Comparing all/some columns. Batching NHibernate has full support for insertion batching, but only if the ID generator in use is not database-based (for example, it cannot be used with Identity), whereas Entity Framework has no batching at all. Cascading Both support cascading for collections and associations: when an entity is deleted, their conceptual children are also deleted. NHibernate also offers the possibility to set the foreign key column on children to NULL instead of removing them. Flushing Changes NHibernate’s ISession has a FlushMode property that can have the following values: Auto: changes are sent to the database when necessary, for example, if there are dirty instances of an entity type, and a query is performed against this entity type, or if the ISession is being disposed; Commit: changes are sent when committing the current transaction; Never: changes are only sent when explicitly calling Flush(). As for Entity Framework, changes have to be explicitly sent through a call to AcceptAllChanges()/SaveChanges(). Lazy Loading NHibernate supports lazy loading for Associated entities (one to one, many to one); Collections (one to many, many to many); Scalar properties (thing of BLOBs or CLOBs). Entity Framework only supports lazy loading for: Associated entities; Collections. Generating and Updating the Database Both NHibernate and Entity Framework Code First (with the Migrations API) allow creating the database model from the mapping and updating it if the mapping changes. Extensibility As you can guess, NHibernate is far more extensible than Entity Framework. Basically, everything can be extended, from ID generation, to LINQ to SQL transformation, HQL native SQL support, custom column types, custom association collections, SQL generation, supported databases, etc. With Entity Framework your options are more limited, at least, because practically no information exists as to what can be extended/changed. It features a provider model that can be extended to support any database. Integration With Other Microsoft APIs and Tools When it comes to integration with Microsoft technologies, it will come as no surprise that Entity Framework offers the best support. For example, the following technologies are fully supported: ASP.NET (through the EntityDataSource); ASP.NET Dynamic Data; WCF Data Services; WCF RIA Services; Visual Studio (through the integrated designer). Documentation This is another point where Entity Framework is superior: NHibernate lacks, for starters, an up to date API reference synchronized with its current version. It does have a community mailing list, blogs and wikis, although not much used. Entity Framework has a number of resources on MSDN and, of course, several forums and discussion groups exist. Conclusion Like I said, this is a personal list. I may come as a surprise to some that Entity Framework is so behind NHibernate in so many aspects, but it is true that NHibernate is much older and, due to its open-source nature, is not tied to product-specific timeframes and can thus evolve much more rapidly. I do like both, and I chose whichever is best for the job I have at hands. I am looking forward to the changes in EF5 which will add significant value to an already interesting product. So, what do you think? Did I forget anything important or is there anything else worth talking about? Looking forward for your comments!

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • C#/.NET Little Wonders: The Joy of Anonymous Types

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the .NET 3 Framework, Microsoft introduced the concept of anonymous types, which provide a way to create a quick, compiler-generated types at the point of instantiation.  These may seem trivial, but are very handy for concisely creating lightweight, strongly-typed objects containing only read-only properties that can be used within a given scope. Creating an Anonymous Type In short, an anonymous type is a reference type that derives directly from object and is defined by its set of properties base on their names, number, types, and order given at initialization.  In addition to just holding these properties, it is also given appropriate overridden implementations for Equals() and GetHashCode() that take into account all of the properties to correctly perform property comparisons and hashing.  Also overridden is an implementation of ToString() which makes it easy to display the contents of an anonymous type instance in a fairly concise manner. To construct an anonymous type instance, you use basically the same initialization syntax as with a regular type.  So, for example, if we wanted to create an anonymous type to represent a particular point, we could do this: 1: var point = new { X = 13, Y = 7 }; Note the similarity between anonymous type initialization and regular initialization.  The main difference is that the compiler generates the type name and the properties (as readonly) based on the names and order provided, and inferring their types from the expressions they are assigned to. It is key to remember that all of those factors (number, names, types, order of properties) determine the anonymous type.  This is important, because while these two instances share the same anonymous type: 1: // same names, types, and order 2: var point1 = new { X = 13, Y = 7 }; 3: var point2 = new { X = 5, Y = 0 }; These similar ones do not: 1: var point3 = new { Y = 3, X = 5 }; // different order 2: var point4 = new { X = 3, Y = 5.0 }; // different type for Y 3: var point5 = new {MyX = 3, MyY = 5 }; // different names 4: var point6 = new { X = 1, Y = 2, Z = 3 }; // different count Limitations on Property Initialization Expressions The expression for a property in an anonymous type initialization cannot be null (though it can evaluate to null) or an anonymous function.  For example, the following are illegal: 1: // Null can't be used directly. Null reference of what type? 2: var cantUseNull = new { Value = null }; 3:  4: // Anonymous methods cannot be used. 5: var cantUseAnonymousFxn = new { Value = () => Console.WriteLine(“Can’t.”) }; Note that the restriction on null is just that you can’t use it directly as the expression, because otherwise how would it be able to determine the type?  You can, however, use it indirectly assigning a null expression such as a typed variable with the value null, or by casting null to a specific type: 1: string str = null; 2: var fineIndirectly = new { Value = str }; 3: var fineCast = new { Value = (string)null }; All of the examples above name the properties explicitly, but you can also implicitly name properties if they are being set from a property, field, or variable.  In these cases, when a field, property, or variable is used alone, and you don’t specify a property name assigned to it, the new property will have the same name.  For example: 1: int variable = 42; 2:  3: // creates two properties named varriable and Now 4: var implicitProperties = new { variable, DateTime.Now }; Is the same type as: 1: var explicitProperties = new { variable = variable, Now = DateTime.Now }; But this only works if you are using an existing field, variable, or property directly as the expression.  If you use a more complex expression then the name cannot be inferred: 1: // can't infer the name variable from variable * 2, must name explicitly 2: var wontWork = new { variable * 2, DateTime.Now }; In the example above, since we typed variable * 2, it is no longer just a variable and thus we would have to assign the property a name explicitly. ToString() on Anonymous Types One of the more trivial overrides that an anonymous type provides you is a ToString() method that prints the value of the anonymous type instance in much the same format as it was initialized (except actual values instead of expressions as appropriate of course). For example, if you had: 1: var point = new { X = 13, Y = 42 }; And then print it out: 1: Console.WriteLine(point.ToString()); You will get: 1: { X = 13, Y = 42 } While this isn’t necessarily the most stunning feature of anonymous types, it can be handy for debugging or logging values in a fairly easy to read format. Comparing Anonymous Type Instances Because anonymous types automatically create appropriate overrides of Equals() and GetHashCode() based on the underlying properties, we can reliably compare two instances or get hash codes.  For example, if we had the following 3 points: 1: var point1 = new { X = 1, Y = 2 }; 2: var point2 = new { X = 1, Y = 2 }; 3: var point3 = new { Y = 2, X = 1 }; If we compare point1 and point2 we’ll see that Equals() returns true because they overridden version of Equals() sees that the types are the same (same number, names, types, and order of properties) and that the values are the same.   In addition, because all equal objects should have the same hash code, we’ll see that the hash codes evaluate to the same as well: 1: // true, same type, same values 2: Console.WriteLine(point1.Equals(point2)); 3:  4: // true, equal anonymous type instances always have same hash code 5: Console.WriteLine(point1.GetHashCode() == point2.GetHashCode()); However, if we compare point2 and point3 we get false.  Even though the names, types, and values of the properties are the same, the order is not, thus they are two different types and cannot be compared (and thus return false).  And, since they are not equal objects (even though they have the same value) there is a good chance their hash codes are different as well (though not guaranteed): 1: // false, different types 2: Console.WriteLine(point2.Equals(point3)); 3:  4: // quite possibly false (was false on my machine) 5: Console.WriteLine(point2.GetHashCode() == point3.GetHashCode()); Using Anonymous Types Now that we’ve created instances of anonymous types, let’s actually use them.  The property names (whether implicit or explicit) are used to access the individual properties of the anonymous type.  The main thing, once again, to keep in mind is that the properties are readonly, so you cannot assign the properties a new value (note: this does not mean that instances referred to by a property are immutable – for more information check out C#/.NET Fundamentals: Returning Data Immutably in a Mutable World). Thus, if we have the following anonymous type instance: 1: var point = new { X = 13, Y = 42 }; We can get the properties as you’d expect: 1: Console.WriteLine(“The point is: ({0},{1})”, point.X, point.Y); But we cannot alter the property values: 1: // compiler error, properties are readonly 2: point.X = 99; Further, since the anonymous type name is only known by the compiler, there is no easy way to pass anonymous type instances outside of a given scope.  The only real choices are to pass them as object or dynamic.  But really that is not the intention of using anonymous types.  If you find yourself needing to pass an anonymous type outside of a given scope, you should really consider making a POCO (Plain Old CLR Type – i.e. a class that contains just properties to hold data with little/no business logic) instead. Given that, why use them at all?  Couldn’t you always just create a POCO to represent every anonymous type you needed?  Sure you could, but then you might litter your solution with many small POCO classes that have very localized uses. It turns out this is the key to when to use anonymous types to your advantage: when you just need a lightweight type in a local context to store intermediate results, consider an anonymous type – but when that result is more long-lived and used outside of the current scope, consider a POCO instead. So what do we mean by intermediate results in a local context?  Well, a classic example would be filtering down results from a LINQ expression.  For example, let’s say we had a List<Transaction>, where Transaction is defined something like: 1: public class Transaction 2: { 3: public string UserId { get; set; } 4: public DateTime At { get; set; } 5: public decimal Amount { get; set; } 6: // … 7: } And let’s say we had this data in our List<Transaction>: 1: var transactions = new List<Transaction> 2: { 3: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = 2200.00m }, 4: new Transaction { UserId = "Jim", At = DateTime.Now, Amount = -1100.00m }, 5: new Transaction { UserId = "Jim", At = DateTime.Now.AddDays(-1), Amount = 900.00m }, 6: new Transaction { UserId = "John", At = DateTime.Now.AddDays(-2), Amount = 300.00m }, 7: new Transaction { UserId = "John", At = DateTime.Now, Amount = -10.00m }, 8: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = 200.00m }, 9: new Transaction { UserId = "Jane", At = DateTime.Now, Amount = -50.00m }, 10: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = -100.00m }, 11: new Transaction { UserId = "Jaime", At = DateTime.Now.AddDays(-3), Amount = 300.00m }, 12: }; So let’s say we wanted to get the transactions for each day for each user.  That is, for each day we’d want to see the transactions each user performed.  We could do this very simply with a nice LINQ expression, without the need of creating any POCOs: 1: // group the transactions based on an anonymous type with properties UserId and Date: 2: byUserAndDay = transactions 3: .GroupBy(tx => new { tx.UserId, tx.At.Date }) 4: .OrderBy(grp => grp.Key.Date) 5: .ThenBy(grp => grp.Key.UserId); Now, those of you who have attempted to use custom classes as a grouping type before (such as GroupBy(), Distinct(), etc.) may have discovered the hard way that LINQ gets a lot of its speed by utilizing not on Equals(), but also GetHashCode() on the type you are grouping by.  Thus, when you use custom types for these purposes, you generally end up having to write custom Equals() and GetHashCode() implementations or you won’t get the results you were expecting (the default implementations of Equals() and GetHashCode() are reference equality and reference identity based respectively). As we said before, it turns out that anonymous types already do these critical overrides for you.  This makes them even more convenient to use!  Instead of creating a small POCO to handle this grouping, and then having to implement a custom Equals() and GetHashCode() every time, we can just take advantage of the fact that anonymous types automatically override these methods with appropriate implementations that take into account the values of all of the properties. Now, we can look at our results: 1: foreach (var group in byUserAndDay) 2: { 3: // the group’s Key is an instance of our anonymous type 4: Console.WriteLine("{0} on {1:MM/dd/yyyy} did:", group.Key.UserId, group.Key.Date); 5:  6: // each grouping contains a sequence of the items. 7: foreach (var tx in group) 8: { 9: Console.WriteLine("\t{0}", tx.Amount); 10: } 11: } And see: 1: Jaime on 06/18/2012 did: 2: -100.00 3: 300.00 4:  5: John on 06/19/2012 did: 6: 300.00 7:  8: Jim on 06/20/2012 did: 9: 900.00 10:  11: Jane on 06/21/2012 did: 12: 200.00 13: -50.00 14:  15: Jim on 06/21/2012 did: 16: 2200.00 17: -1100.00 18:  19: John on 06/21/2012 did: 20: -10.00 Again, sure we could have just built a POCO to do this, given it an appropriate Equals() and GetHashCode() method, but that would have bloated our code with so many extra lines and been more difficult to maintain if the properties change.  Summary Anonymous types are one of those Little Wonders of the .NET language that are perfect at exactly that time when you need a temporary type to hold a set of properties together for an intermediate result.  While they are not very useful beyond the scope in which they are defined, they are excellent in LINQ expressions as a way to create and us intermediary values for further expressions and analysis. Anonymous types are defined by the compiler based on the number, type, names, and order of properties created, and they automatically implement appropriate Equals() and GetHashCode() overrides (as well as ToString()) which makes them ideal for LINQ expressions where you need to create a set of properties to group, evaluate, etc. Technorati Tags: C#,CSharp,.NET,Little Wonders,Anonymous Types,LINQ

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  • Feynman's inbox

    - by user12607414
    Here is Richard Feynman writing on the ease of criticizing theories, and the difficulty of forming them: The problem is not just to say something might be wrong, but to replace it by something — and that is not so easy. As soon as any really definite idea is substituted it becomes almost immediately apparent that it does not work. The second difficulty is that there is an infinite number of possibilities of these simple types. It is something like this. You are sitting working very hard, you have worked for a long time trying to open a safe. Then some Joe comes along who knows nothing about what you are doing, except that you are trying to open the safe. He says ‘Why don’t you try the combination 10:20:30?’ Because you are busy, you have tried a lot of things, maybe you have already tried 10:20:30. Maybe you know already that the middle number is 32 not 20. Maybe you know as a matter of fact that it is a five digit combination… So please do not send me any letters trying to tell me how the thing is going to work. I read them — I always read them to make sure that I have not already thought of what is suggested — but it takes too long to answer them, because they are usually in the class ‘try 10:20:30’. (“Seeking New Laws”, page 161 in The Character of Physical Law.) As a sometime designer (and longtime critic) of widely used computer systems, I have seen similar difficulties appear when anyone undertakes to publicly design a piece of software that may be used by many thousands of customers. (I have been on both sides of the fence, of course.) The design possibilities are endless, but the deep design problems are usually hidden beneath a mass of superfluous detail. The sheer numbers can be daunting. Even if only one customer out of a thousand feels a need to express a passionately held idea, it can take a long time to read all the mail. And it is a fact of life that many of those strong suggestions are only weakly supported by reason or evidence. Opinions are plentiful, but substantive research is time-consuming, and hence rare. A related phenomenon commonly seen with software is bike-shedding, where interlocutors focus on surface details like naming and syntax… or (come to think of it) like lock combinations. On the other hand, software is easier than quantum physics, and the population of people able to make substantial suggestions about software systems is several orders of magnitude bigger than Feynman’s circle of colleagues. My own work would be poorer without contributions — sometimes unsolicited, sometimes passionately urged on me — from the open source community. If a Nobel prize winner thought it was worthwhile to read his mail on the faint chance of learning a good idea, I am certainly not going to throw mine away. (In case anyone is still reading this, and is wondering what provoked a meditation on the quality of one’s inbox contents, I’ll simply point out that the volume has been very high, for many months, on the Lambda-Dev mailing list, where the next version of the Java language is being discussed. Bravo to those of my colleagues who are surfing that wave.) I started this note thinking there was an odd parallel between the life of the physicist and that of a software designer. On second thought, I’ll bet that is the story for anybody who works in public on something requiring special training. (And that would be pretty much anything worth doing.) In any case, Feynman saw it clearly and said it well.

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  • Can't Connect to IIS Ftp Site under Amazon EC2

    - by h3n
    IIS 7.5: Ftp Firewall Suport: Data Ranges 49152-65535 using external Ip of Amazon EC2 static IP Ftp IPv4 Restriction: allow: Amazon EC2 static IP Ftp Authentication: Anonymous: Enabled, Basic: Disabled, IISMgr: Enabled Ftp Authorization: Allow All Users: Read/Write Windows Firewall (Inbound): Open port 21 Open port ranges: 49152-65535 (Outbound) Open port: 20 Amazon EC2 Security Group: Custom TCP Rule: 21 Custom TCP Rule: 49152-65535 It works on Internet Explorer when I typed the address: ftp://localhost on the server but when I entered the Amazon EC2 Static IP (ftp://IPADRESS) it doesnt connect. I cant connect also to FileZilla

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  • Resetting TCP/IP Settings on Windows 8

    - by cpx
    Apparently, there's a command: netsh int ip reset which is known to reset TCP/IP settings for Windows XP/Vista/7 and I'm not sure how it works correctly on Windows 8. When I typed the command under command prompt (Admin) I got two errors as pointed out in the screenshot: Resetting , failed. Access is denied. At the end it said Resetting , OK! So, how do I confirm if it worked or not?

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  • Writting this Bash Script to accept Arguments?

    - by Urda
    How would I go about converting this bash script: mkdir /store/sftp/%USERNAME% sudo useradd -d /incoming %USERNAME% sudo passwd %USERNAME% ## Password needs to be typed or passed in here sudo usermod -g sftp %USERNAME% sudo usermod -s /bin/false %USERNAME% sudo chmod 755 /store/sftp/%USERNAME% sudo chown root:root /store/sftp/%USERNAME% sudo mkdir /store/sftp/%USERNAME%/incoming sudo chown %USERNAME%:sftp /store/sftp/%USERNAME%/incoming To accpet a username and a password?

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  • What's the recommended implemenation for hashing OLE Variants?

    - by Barry Kelly
    OLE Variants, as used by older versions of Visual Basic and pervasively in COM Automation, can store lots of different types: basic types like integers and floats, more complicated types like strings and arrays, and all the way up to IDispatch implementations and pointers in the form of ByRef variants. Variants are also weakly typed: they convert the value to another type without warning depending on which operator you apply and what the current types are of the values passed to the operator. For example, comparing two variants, one containing the integer 1 and another containing the string "1", for equality will return True. So assuming that I'm working with variants at the underlying data level (e.g. VARIANT in C++ or TVarData in Delphi - i.e. the big union of different possible values), how should I hash variants consistently so that they obey the right rules? Rules: Variants that hash unequally should compare as unequal, both in sorting and direct equality Variants that compare as equal for both sorting and direct equality should hash as equal It's OK if I have to use different sorting and direct comparison rules in order to make the hashing fit. The way I'm currently working is I'm normalizing the variants to strings (if they fit), and treating them as strings, otherwise I'm working with the variant data as if it was an opaque blob, and hashing and comparing its raw bytes. That has some limitations, of course: numbers 1..10 sort as [1, 10, 2, ... 9] etc. This is mildly annoying, but it is consistent and it is very little work. However, I do wonder if there is an accepted practice for this problem.

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