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  • [MISC GEEKERY] Lucid Lynx to Come Loaded with Ubuntu One Music Store

    - by Vivek
    Ubuntu 10.04 (code name Lucid Lynx) will come loaded with the Ubuntu One music store. Rhythmbox will have the Ubuntu One music store integrated in it. It’ll also allow users to download purchased music to their local machine. Ubuntu One Music Store Users will be able to access Ubuntu One music store from the sidebar of Rhythmbox. The music store is a web page that opens in the Rhythmbox player. There are albums listed on the home page of the Ubuntu One music store page. Ubuntu One music store is powered by 7digital, which is a leading digital B2B media delivery company based in London and operating globally. Canonical, the company behind Ubuntu, has partnered with 7digital to bring the music store to it’s users, integrating it with Rhythmbox and it’s cloud storage service UbuntuOne which was launched last year. The home screen of the Ubuntu One music store displays popular albums and functionality to browse and search. You can search for Artists, Tracks, Albums, or a combination of all three. Users will also be able to browse the store alphabetically, or based on different music genres. Once you select a specific artist, all their available albums are arranged in a grid. Once an album is selected, you’ll will be able to download specific songs or the whole album. You’ll also be allowed to preview different songs for 60 seconds. You’ll be able to buy tracks using a credit card or with PayPal. The purchased tracks will be visible under Library \ Purchased from Ubuntu One. The downloaded tracks are also synced with your UbuntuOne account. This means that you’ll be able to access your tracks from any where on the web. The default UbuntuOne account comes with 2 GB free storage, however, you can also purchase additional space if you need it.   All the music is in mp3 format which is not supported by default in Ubuntu. However, you can get mp3 playback functionality using GStreamer multimedia framework. Conclusion All in all the Ubuntu One music store is a positive move to enhance the user experience and also increase the popularity of Canonical in bringing Ubuntu closer to regular users. This would also provide Canonical to make some revenue in collaboration with 7digital. Ubuntu One Music Store Wiki Similar Articles Productive Geek Tips Install GIMP 2.7.1 on Lucid Lynx using PPAExaile 0.3.0 is a Music Player for UbuntuHow to install Spotify in Ubuntu 9.10 using WineAdding extra Repositories on UbuntuSpeed Up Amarok With Large Music Collections TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Open Multiple Links At One Go NachoFoto Searches Images in Real-time Office 2010 Product Guides Google Maps Place marks – Pizza, Guns or Strip Clubs Monitor Applications With Kiwi LocPDF is a Visual PDF Search Tool

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  • Make flash ignore transparent wmode — always display opaque background

    - by Tometzky
    How to make flash movie (an advertising banner) ignore <param name="wmode" value="transparent">? There are some CMS systems which insert flash movies automatically with transparent wmode option. Flash Player ignores banner's background color, makes it transparent and displays it on web page background. I can workaround it using additional layer at the bottom with a large rectangle of desired color, but I think it is inefficient and inelegant. How to do this better?

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  • Disable the Splash Screen in Portable Firefox (and Other Portable Apps)

    - by Mysticgeek
    Portable applications are cool because you can run them on any machine from your thumb drive. What isn’t cool is the annoying splash screens that appear when launching the apps. Here’s how to disable the annoyance. In this example we are using Portable Apps version 1.6.1. Disable Splash Screen in Portable Firefox  To disable the Splash Screen, open up Computer and double-click on your flash drive containing PortableApps.   Now browse to the following location… PortableApps\FirefoxPortable\Other\Source In this directory you’ll find the file FirefoxPortable.ini. Open this file with Notepad… This ini file should look similar to the shot below. By default, the line DisableSplashScreen=False … we just need to change False to True. Then make sure to save the change… Now copy the FirefoxPortable.ini file we just edited. Then go back to the main directory PortableApps \ FirefoxPortable and paste it there. That is all there is to it! Now when you launch Portable Firefox, you won’t have to wait while the Splash Screen displays before you can start using it. If you ever want to revert back to having the Splash Screen display, all you’ll need to do is delete FirefoxPortable.ini from PortableApps \ FirefoxPortable. The process is essentially the same in other PortableApps as well. Just follow the steps shown above. For example here we’re disabling the Splash Screen from KeePassPortable by going into the thumb drive PortableApps \ KeePassPortable \ Other \ Source and changing the KeePassPortable.ini file for DisableSplashScreen to equal True. Save it… Then copy it to the main KeePassPortable directory… If you are annoyed by having to see the Splash Screen every time you launch a portable app, following these steps rids the annoyance! Download PortableApps Similar Articles Productive Geek Tips Speed up Visual Studio 2003 Startup Time By Disabling the Splash ScreenSpeed up Visual Studio 2003 Startup Time By Disabling the Splash ScreenUpdate Portable Firefox the Easy WayStart Portable Firefox in Safe ModeInstall and Run Applications from Your iPod, Flash Drive or Mp3 Player TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician TubeSort: YouTube Playlist Organizer

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  • Access Windows Home Server from an Ubuntu Computer on your Network

    - by Mysticgeek
    If you’re a Windows Home Server user, there may be times when you need to access it from an Ubuntu machine on your network. Today we take a look at the process of accessing files on your home server from Ubuntu. Note: In this example we’re using Windows Home Server with PowerPack 3, and Ubuntu 10.04 running on a home network. Access WHS from Ubuntu To access files on your home server from Ubuntu, click on Places then select Network. You should now see your home server listed in the Network folder as well as other Windows machines…double-click the server to access it. If you don’t see your server listed, you might need to go into Windows Network \ Workgroup and find it there. You’ll be prompted to enter in the correct credentials for WHS just as you would when accessing it from a Windows machine. It’s your choice if you want to have the password remembered or not…make your selection and click Connect. Now you will see the available folders on your home server. In this example we signed in with Administrator credentials, so we have access to everything. Double-click on the folder share you want to access content from…here we see MS Office documents on the server. Or, here we take a look at a music folder with various MP3 files which you can make Ubuntu play. You can access the files directly from the server, provided there is a Linux app that can handle the file type. In this example we opened a Word document in OpenOffice. Here we’re playing an MKV movie file from the server in Totem Movie Player.   You can easily search for files on the server as well… If you want to store your Ubuntu files on WHS it’s just a matter of dragging them to the correct WHS folder you want them in. If you’re using an Ubuntu computer on your home network and need to access files from Windows Home Server, luckily it’s a straight-forward process. You’ll often have to find the correct software to use Windows files, but even that’s getting much easier with version 10.04. Similar Articles Productive Geek Tips Share Ubuntu Home Directories using SambaCreate a Samba User on UbuntuGMedia Blog: Setting Up a Windows Home ServerRestore Files from Backups on Windows Home ServerInstall Samba Server on Ubuntu TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets

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  • Upgrade to Oracle 11g Webcast - 14/04/2010

    - by Alex Blyth
    Hi AllHere are the details for Wednesday's (14th April 2010) webcast on "Upgrading to Oracle 11g" beginning at 1.30pm (Sydney, Australia Time) :Webcast is at http://strtc.oracle.com (IE6, 7 & 8 supported only)Conference ID for the webcast is 6690662Conference Key: upgradeEnrollment is required. Please click here to enroll.Please use your real name in the name field (just makes it easier for us to help you out if we can't answer your questions on the call)Audio details:NZ Toll Free - 0800 888 157 orAU Toll Free - 1800420354 (or +61 2 8064 0613Meeting ID: 7914841Meeting Passcode: 14042010Talk to you all WednesdayAlex

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  • Will the Rosetta Stone online edition work with Ubuntu?

    - by Evan Carroll
    The Rosetta Stone Online Edition claims that it requires Windows: XP SP3, Vista SP2, or Windows 7 Mac (Intel based only): Leopard, Snow Leopard, or Lion (OS X 10.5 or higher) Internet Explorer 7, Firefox 3, Safari 3, Chrome 8 or greater Adobe Flash Player version 10.1 or greater Yet, I would guess if it works on Chrome and Firefox and only requires Flash versoin 10.1, it'd work on Ubuntu too... Can anyone confirm?

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  • Start Developing a Multiplayer Online Client to host existing video game

    - by Rami.Shareef
    GameRanger Garena ... etc I'm planning to start developing a small online client like these mentioned above (for friends usage), where the player that hosts the game is the server him self. was looking through the web for something to start with, but couldnt find any resources for this request!. Planning to do it with .NET technology, I have a good decent development experience. Any good resources to start with? the game I'm aiming to support is WarCraft III The frozen throne as start

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  • My VS 2010 and ASP.NET 4 Talks Online

    - by ScottGu
    The past 7 years I’ve done an annual all day event in Arizona – organized by the most excellent Scott Cate (who always does a phenomenal job organizing the event and making it a great one). Earlier this month I visited and presented 4+ hours of content covering VS 2010, ASP.NET 4 and ASP.NET MVC 2.  NextSlide.com – a great .NET shop local to Arizona who has a great product for sharing presentations – volunteered to record the talks and publish them for free using their online presentation tool.  The recordings they did turned out really, really great – and their online player (which combines slides + camera of me + demos in one experience) is awesome.  Below you can watch the first two segments of my event – which cover VS 2010 and ASP.NET 4 – for free online using the NextSlide.com player experience.  I’ll post a link to my ASP.NET MVC 2 segment a little later in a separate blog post.  If you’ve never seen my present these talks before and are interested in the content then I’d recommend checking them out – as these recordings do a really good job capturing them. Part 1 - VS 2010 This is a 49 minute segment that starts the event and covers a bunch of the new improvements in VS 2010.  You can launch the presentation directly here or watch it inline below.  You can download powerpoint versions of my slides here. Part 2- ASP.NET 4 This 61 minute segment comes next and drills into some of the framework improvements with ASP.NET 4.  It also goes further on some of the web specific tooling improvements in VS 2010 – and towards the end demonstrates some of the great new end-to-end web deployment features provided with VS 2010 (which work for both ASP.NET Web Forms and ASP.NET MVC applications). You can launch the presentation directly here or watch it inline below: Learning More about VS 2010 and ASP.NET 4 I’ve been working on a series of blog post about VS 2010 and .NET 4.  Many of the features I covered in my two talks above are described in more detail in posts within the series.  You can read all of them here. I’ll be continuing adding to the series via my blog, so stay tuned for more in-depth posts about a bunch more new features. Hope this helps, Scott P.S. People often ask whether they can re-use the slides+demos I use in my talks for talks of their own.  The answer to this is always absolutely! No need to ask permission.  Feel free to re-use all of my slides for talks of your own. P.P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • GDC 2012: The Bleeding Edge of Open Web Tech

    GDC 2012: The Bleeding Edge of Open Web Tech (Pre-recorded GDC content) Web browsers from mobile to desktop devices are in a constant state of growth enabling ever richer and pervasive games. This presentation by Google software engineer Vincent Scheib focuses on the latest developments in client side web technologies, such as Web Sockets, WebGL, File API, Mouse Lock, Gamepads, Web Audio API and more. Speaker: Vincent Scheib From: GoogleDevelopers Views: 1279 31 ratings Time: 48:33 More in Science & Technology

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  • Hands-on: Ubuntu One music store will rock in Lucid Lynx

    <b>ars Technica:</b> "Canonical, the company behind the Ubuntu Linux distribution, has announced the official launch of the Ubuntu One music store. Integrated into the Rhythmbox music player in the upcoming Ubuntu 10.04 release, the store allows users to purchase downloadable songs and albums."

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  • How do I use my headphones and microphone?

    - by Pavan Kumar
    Hello, The headphones and microphone on my Ubuntu 10.10 work fine. But when I start an audio conversation using empathy or pidgin, my computer hangs, the microphone doesn't work, and I can't record anything. I have tried sudo alsa force-reload, I have installed pavucontrol, but nothing works. I can't increase the volume of the headphones and master channel using alsamixer though they are unmuted. (Everything works fine in Fedora and Windows XP.) How do I fix this? Thank you.

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  • Using Flash in Your Website Design

    Many people like a wow factor in their website design and something that gives that is flash. Flash is used to created rich internet applications such as animation, video, audio and the interactivity of images.

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  • Silverlight Cream for November 08, 2011 -- #1165

    - by Dave Campbell
    In this Issue: Brian Noyes, Michael Crump, WindowsPhoneGeek, Erno de Weerd, Jesse Liberty, Derik Whittaker, Sumit Dutta, Asim Sajjad, Dhananjay Kumar, Kunal Chowdhury, and Beth Massi. Above the Fold: Silverlight: "Working with Prism 4 Part 1: Getting Started" Brian Noyes WP7: "Getting Started with the Coding4Fun toolkit Tile Control" WindowsPhoneGeek LightSwitch: "How to Connect to and Diagram your SQL Express Database in Visual Studio LightSwitch" Beth Massi Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com: Working with Prism 4 Part 1: Getting Started Brian Noyes has a series starting at SilverlightShow about Prism 4 ... this is the first one, so a good time to jump in and pick up on an intro and basic info about Prism plus building your first Prism app. 10 Laps around Silverlight 5 (Part 5 of 10) Michael Crump has Part 5 of his 10-part Silverlight 5 investigation up at SilverlightShow talking about all the various text features added in Silverlight 5 Beta: Text Tracking and Leading, Linked and MultiColumn, OpenType, etc. Getting Started with the Coding4Fun toolkit Tile Control WindowsPhoneGeek takes on the Tile control from the Coding4Fun toolkit... as usual, great tutorial... diagrams, code, explanation Using AppHarbor, Bitbucket and Mercurial with ASP.NET and Silverlight – Part 2 CouchDB, Cloudant and Hammock Erno de Weerd has Part 2 of his trilogy and he's trying to beat David Anson for the long title record :) ... in this episode, he's adding in cloud storage to the mix in a 35-step tutorial. Background Audio Jesse Liberty's talking about background Audio... and no not the Muzak in the elevator (do they still have that?) ... he's tlking about the WP7.1 BackgroundAudioPlayer Using the ToggleSwitch in WinRT/Metro (for C#) Derik Whittaker shows off the ToggleSwitch for WinRT/Metro... not a lot to be said about it, but he says it all :) Part 19 - Windows Phone 7 - Access Phone Contacts Sumit Dutta has Part 19! of his WP7 series up... talking today about getting a phone number from the directory using the PhoneNumberChooserTask ContextMenu using MVVM Asim Sajjad shows how to make the Context Menu ViewModel friendly in this short tutorial. Code to make call in Windows Phone 7 Dhananjay Kumar's latest WP7 post is explaining how to make a call programmatically using the PhoneCallTask launcher. Silverlight Page Navigation Framework - Basic Concept Kunal Chowdhury has a 3-part tutorial series on Silverlight Navigation up. This is the first in the series, and he hits the basics... what constitutes a Page, and how to get started with the navigation framework. How to Connect to and Diagram your SQL Express Database in Visual Studio LightSwitch Beth Massi's latest LightSwitch post is on using the Data Designer to easily crete and model database tables... during development this is in SQL Express, but can be deployed to most SQL server db you like Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • How can I determine what codec is being used?

    - by pwnguin
    This forum comment and this superuser answer suggest that the audio compression contributes to loss of quality. I've noticed that music played over my BT setup sometimes pitch bends in ways I don't remember the original doing, and I'm wondering if SBC has something to do with it. I'm using Ubuntu 10.10 on a Mac Pro, connecting to a pair of Sony DR-BT50's. Is there a way to inspect which Bluetooth codec pulseaudio is using, what codecs both ends of the bluetooth link support?

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  • Android 2.3 Gingerbread est disponible pour les développeurs, beaucoup d'améliorations dont un nouveau Garbage Collector

    Comme vous pouvez le constater sur le site Developpeurs d'Android, Android 2.3 Gingerbread est sorti. Au menu, un nouveau Garbage Collector, des améliorations pour l'accès aux fonctionnalités comme OpenGL ES ou les senseurs depuis un programme natif (en C), support des formats VP8, WebM, AAC et AMR, des nouveaux effets audio, la gestion d'une caméra pour la vidéo-conférence, support de SIP/VOIP, support de Near Field Communication

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  • XNA 2D Collision with specific tiles

    - by zenzero
    I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and water tiles and I want to keep my character from walking on the water tiles. I have a Tiles class that I use so that the tiles are objects and also has the collision method in it, a TileEngine class used create the map and it also holds a list of Tiles, and the class James which is for my character. I also have a Camera class that centers the camera on my character if that has anything to do with the problem. The character's movement is intended to be restricted to 4 directions(up, down, left, right). As an extra note, the bottom right water tile does have collision, but the collision does not occur for any of the other water tiles. Here is my TileEngine class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class TileEngine : Microsoft.Xna.Framework.Game { //makes a list of Tiles objects public List<Tiles> tilesList = new List<Tiles>(); public TileEngine() {} public static int tileWidth = 64; public static int tileHeight = 64; public int[,] map = { {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, }, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,}, }; public void drawMap(SpriteBatch spriteBatch) { for (int y = 0; y < map.GetLength(0); y++) { for (int x = 0; x < map.GetLength(1); x++) { //make a Rectangle tilesList[map[y, x]].rectangle = new Rectangle(x * tileWidth, y * tileHeight, tileWidth, tileHeight); //draw the Tiles objects spriteBatch.Draw(tilesList[map[y, x]].texture, tilesList[map[y, x]].rectangle, Color.White); } } } } } Here is my Tiles class using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class Tiles { public Texture2D texture; public Rectangle rectangle; public Tiles(Texture2D texture) { this.texture = texture; } //check to see if james collides with the tile from the right side public void rightCollision(James james) { if (james.GetBounds().Intersects(rectangle)) { james.position.X = rectangle.Left - james.front.Width; } } } } I have a method for rightCollision because I could only figure out how to get the collisions from specifying directions. and here is the James class for my character using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace Test2DGame2 { class James { public Texture2D front; public Texture2D back; public Texture2D left; public Texture2D right; public Vector2 center; public Vector2 position; public James(Texture2D front) { position = new Vector2(0, 0); this.front = front; center = new Vector2(front.Width / 2, front.Height / 2); } public James(Texture2D front, Vector2 newPosition) { this.front = front; position = newPosition; center = new Vector2(front.Width / 2, front.Height / 2); } public void move(GameTime gameTime) { KeyboardState keyboard = Keyboard.GetState(); float SCALE = 20.0f; float speed = gameTime.ElapsedGameTime.Milliseconds / 100.0f; if (keyboard.IsKeyDown(Keys.Up)) { position.Y -=speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Down)) { position.Y += speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Left)) { position.X -= speed * SCALE; } else if (keyboard.IsKeyDown(Keys.Right)) { position.X += speed * SCALE; } } public void draw(SpriteBatch spriteBatch) { spriteBatch.Draw(front, position, null, Color.White, 0, center, 1.0f, SpriteEffects.None, 0.0f); } //get the boundingbox for James public Rectangle GetBounds() { return new Rectangle( (int)position.X, (int)position.Y, front.Width, front.Height); } } }

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  • How can fix HDMI HDTV overscan when I my TV has no aspect ratio setting?

    - by Colin Dean
    I have a 32" Vizio HDTV. It's a few years old, but running well. I just connected a new nettop to it using HDMI out. It's the Intel 3x00 graphics chipset. I'm seeing overscan, where the resolution in Ubuntu is set to 1280x720, but the TV itself is 1366x768. When I go into the Monitors control applet, I cannot change the resolution to anything other than the current or 640x480. A user had a similar overscan problem, but fixed the overscan by adjusting his TV's aspect ratio settings. I do not have that luxury. Is there a way I can do this without having to delve into xorg.conf or other command-line craziness? I'm more than comfortable doing so, but there must be a cleaner way. I'm running Ubuntu Natty, keeping up with updates and such. Here's the output of lspci: colin@bricktop:~$ lspci 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 12) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 12) 00:04.0 Signal processing controller: Intel Corporation Core Processor Thermal Management Controller (rev 12) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 06) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 06) 00:1c.1 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 2 (rev 06) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 06) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 06) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a6) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 06) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 06) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 06) 00:1f.6 Signal processing controller: Intel Corporation 5 Series/3400 Series Chipset Thermal Subsystem (rev 06) 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 06) 02:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) 03:00.0 Network controller: Atheros Communications Inc. AR9287 Wireless Network Adapter (PCI-Express) (rev 01)

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  • Computer Visionaries 2014 Kinect Hackathon

    - by T
    Originally posted on: http://geekswithblogs.net/tburger/archive/2014/08/08/computer-visionaries-2014-kinect-hackathon.aspxA big thank you to Computer Vision Dallas and Microsoft for putting together the Computer Visionaries 2014 Kinect Hackathon that took place July 18th and 19th 2014.  Our team had a great time and learned a lot from the Kinect MVP's and Microsoft team.  The Dallas Entrepreneur Center was a fantastic venue. In total, 114 people showed up to form 15 teams. Burger ITS & Friends team members with Ben Lower:  Shawn Weisfeld, Teresa Burger, Robert Burger, Harold Pulcher, Taylor Woolley, Cori Drew (not pictured), and Katlyn Drew (not pictured) We arrived Friday after a long day of work/driving.  Originally, our idea was to make a learning game for kids.  It was intended to be multi-simultaneous players dragging and dropping tiles into a canvas area for kids around 5 years old. We quickly learned that we were limited to two simultaneous players. After working on the game for the rest of the evening and into the next morning we decided that a fast multi-player game with hand gestures was not going to happen without going beyond what was provided with the API. If we were going to have something to show, it was time to switch gears. The next idea on the table was the Photo Anywhere Kiosk. The user can use voice and hand gestures to pick a place they would like to be.  After the user says a place (or anything they want) and then the word "search", the app uses Bing to display a bunch of images for him/her to choose from. With the use of hand gesture (grab and slide to move back and forth and push/pull to select an image) the user can get the perfect image to pose with. I couldn't get a snippet with the hand but when a the app is in use, a hand shows up to cue the user to use their hand to control it's movement. Once they chose an image, we use the Kinect background removal feature to super impose the user on that image. When they are in the perfect position, they say "save" to save the image. Currently, the image is saved in the images folder on the users account but there are many possibilities such as emailing it, posting to social media, etc.. The competition was great and we were honored to be recognized for third place. Other related posts: http://jasongfox.com/computer-visionaries-2014-incredible-success/ A couple of us are continuing to work on the kid's game and are going to make it a Windows 8 multi-player game without Kinect functionality. Stay tuned for more updates.

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  • Bullet physics in python and pygame

    - by Pomg
    I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. How, in python code using pygame do I make the bullet go farther. If you need code, here is the method that handles the bullet firing: self.xv += math.sin(math.radians(self.angle)) * self.attrs['speed'] self.yv += math.cos(math.radians(self.angle)) * self.attrs['speed'] self.rect.left += self.xv self.rect.top += self.yv

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  • Public EC Meeting Today at 15:00; new WebEx password

    - by Heather VanCura
    Update:  Public EC Meeting is today at 15:00 PST; note new WebEx meeting password is 12345; login from https://jcp.webex.com. Audio remains the same: +1 (866) 682-4770 (US) Conference code: 627-9803 Security code: 52732 ("JCPEC" on your phone handset) For global access numbers see http://www.intercall.com/oracle/access_numbers.htm Or +1 (408) 774-4073

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  • no volume in kubuntu 10.04

    - by neha
    hello,I am having both gnome and kde on my system.as my gnome is working perfectly but in KDE is there is no sound being generated. output of apley -l and lspci commands is as follows.. neha@neha-laptop:~$ aplay -l **** List of PLAYBACK Hardware Devices **** card 0: Intel [HDA Intel], device 0: STAC92xx Analog [STAC92xx Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: Intel [HDA Intel], device 3: INTEL HDMI [INTEL HDMI] Subdevices: 1/1 Subdevice #0: subdevice #0 and output of lspci command is: neha@neha-laptop:~$ lspci 00:00.0 Host bridge: Intel Corporation Mobile PM965/GM965/GL960 Memory Controller Hub (rev 0c) 00:02.0 VGA compatible controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) 00:02.1 Display controller: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c) 00:1a.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #4 (rev 02) 00:1a.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #5 (rev 02) 00:1a.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #2 (rev 02) 00:1b.0 Audio device: Intel Corporation 82801H (ICH8 Family) HD Audio Controller (rev 02) 00:1c.0 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 1 (rev 02) 00:1c.1 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 2 (rev 02) 00:1c.4 PCI bridge: Intel Corporation 82801H (ICH8 Family) PCI Express Port 5 (rev 02) 00:1d.0 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #1 (rev 02) 00:1d.1 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #2 (rev 02) 00:1d.2 USB Controller: Intel Corporation 82801H (ICH8 Family) USB UHCI Controller #3 (rev 02) 00:1d.7 USB Controller: Intel Corporation 82801H (ICH8 Family) USB2 EHCI Controller #1 (rev 02) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev f2) 00:1f.0 ISA bridge: Intel Corporation 82801HEM (ICH8M) LPC Interface Controller (rev 02) 00:1f.1 IDE interface: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) IDE Controller (rev 02) 00:1f.2 SATA controller: Intel Corporation 82801HBM/HEM (ICH8M/ICH8M-E) SATA AHCI Controller (rev 02) 00:1f.3 SMBus: Intel Corporation 82801H (ICH8 Family) SMBus Controller (rev 02) 02:09.0 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 05) 02:09.1 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 22) 02:09.2 System peripheral: Ricoh Co Ltd R5C843 MMC Host Controller (rev 12) 02:09.3 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 12) 02:09.4 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev ff) 09:00.0 Ethernet controller: Marvell Technology Group Ltd. 88E8040 PCI-E Fast Ethernet Controller (rev 12) 0b:00.0 Network controller: Broadcom Corporation BCM4312 802.11a/b/g (rev 01) can anyone help me??

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  • Best Platform/Engine for turn based Client/Server Android game

    - by Paradine
    I'm currently designing a turn based game for tablets. Initially for Android with porting to iOS later considered in design. I'm having trouble narrowing down the available technologies to even know where to spend my research time. I am hoping that if I explain what I am trying to achieve someone may be able to suggest a platform and/or engine. I've looked into some of the open source Engines ( http://www.cuteandroid.com/ten-open-source-android-2d-or-3d-game-engine-for-android-developers ) and some appear to handle much of what I might require - although with a higher focus on graphics than i need. Mages looks interesting although development appears to have ceased. If I could somehow leverage GoogleApps that would be excellent. Here is what I am trying to achieve: PvP turn based strategy game over internet - minimal animation and bandwidth required Players match up online using MetaGame system MatchID created on Resolution Server and Game starts Clients have 30 second countdown to select MoveString Clients sends small secure timestamped and MatchIDed MoveString to Resolution server Resolution server looks up Move String for each player, Resolves and Updates Players status in MatchID on Server Resolution server updates Client Views Repeat until victory conditions met - MatchID Closed, Rewards earned in MetaGame There will also need to be a full social and account system and metagame backend - but this could be running on separate system(s) Tablet in Offline mode would be catalog browsing and perhaps single player AI - bum I'm focusing on the Resolution Server at this point I'm not even certain if I would be looking at an Android App or a WebApp at this stage! I want a custom GUI so I guess an app - but maybe as I have little animation a WebApp might also work. Probably some combination of both. There will be very small overhead in data between client server - essentially a small text string every 30 seconds sent to the Resolution server which looks up the Effect and applies it to the Opponents string and determines some results to apply to the match. The client view is updated minimally with the results (only 5 in game Integers tracked) - perhaps triggering small animations/popups on the client to show the end result. e.g Explosion. If you have suggestions for a good technology or platform to best achieving the Resolution Server I'd love to hear. Also if you have experience with open source Engines - and could narrow down which (if any ) might be most suitable that would be a big help. Thanks in advance

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