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  • Qt drag & drop button; drop not detecting

    - by Thomas Verbeke
    I'm creating a 2D game in QT and i'm trying to implement a drag & drop into my program. For some reason the drop is not registered: qDebug should print a message on dropping but this doesn't happen. #include "dialog.h" #include "ui_dialog.h" #include "world.h" #include <vector> Dialog::Dialog(QWidget *parent) : QDialog(parent), ui(new Ui::Dialog) { ui->setupUi(this); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); MySquare *item; QGraphicsRectItem *enemyItem; World *myWorld = new World(); std::vector<Tile*> tiles = myWorld->createWorld(":/texture.jpg"); int count = 0; foreach (Tile *tile, tiles){ count++; item = new MySquare(tile->getXPos()*4,tile->getYPos()*4,4,4); item->setBrush(QColor(tile->getValue()*255,tile->getValue()*255,tile->getValue()*255)); item->setAcceptDrops(true); scene->addItem(item); } player = new MySquare(10,20,10,10); player->setAcceptDrops(true); scene->addItem(player); //drag & drop part QPushButton *pushButton = new QPushButton("Click Me",this); connect(pushButton,SIGNAL(pressed()),this,SLOT(makeDrag())); setAcceptDrops(true); } void Dialog::makeDrag() { QDrag *dr = new QDrag(this); // The data to be transferred by the drag and drop operation is contained in a QMimeData object QMimeData *data = new QMimeData; data->setText("This is a test"); // Assign ownership of the QMimeData object to the QDrag object. dr->setMimeData(data); // Start the drag and drop operation dr->start(); } mysquare.cpp #include "mysquare.h" MySquare::MySquare(int _x,int _y, int _w, int _h) { isPlayer=false; Pressed=false; setFlag(ItemIsMovable); setFlag(ItemIsFocusable); setAcceptDrops(true); color=Qt::red; color_pressed = Qt::green; x = _x; y = _y; w = _w; h = _h; } QRectF MySquare::boundingRect() const { return QRectF(x,y,w,h); } void MySquare::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) { QRectF rec = boundingRect(); QBrush brush(color); if (Pressed){ brush.setColor(color); } else { brush.setColor(color_pressed); } painter->fillRect(rec,brush); painter->drawRect(rec); } void MySquare::mousePressEvent(QGraphicsSceneMouseEvent *event) { Pressed=true; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Pressed"; } void MySquare::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Pressed=false; update(); QGraphicsItem::mousePressEvent(event); qDebug() << "mouse Released"; } void MySquare::keyPressEvent(QKeyEvent *event){ int x = pos().x(); int y = pos().y(); //key handling QGraphicsItem::keyPressEvent(event); } void MySquare::dropEvent(QDropEvent *event) { qDebug("dropEvent - square"); // Unpack dropped data and handle it the way you want qDebug("Contents: %s", event->mimeData()->text().toLatin1().data()); } void MySquare::dragMoveEvent(QDragMoveEvent *event){ qDebug("dragMoveEvent - square "); event->accept(); } void MySquare::dragEnterEvent(QDragEnterEvent *event){ event->setAccepted(true); qDebug("dragEnterEvent - square"); event->acceptProposedAction(); } void MySquare::setBrush(QColor _color){ color = _color; color_pressed = _color; update(); //repaint } edit; there is no problem with qDebug() i'm just using it to test them i'm inside the drag events..which i'm not

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  • How do I use texture-mapping in a simple ray tracer?

    - by fastrack20
    I am attempting to add features to a ray tracer in C++. Namely, I am trying to add texture mapping to the spheres. For simplicity, I am using an array to store the texture data. I obtained the texture data by using a hex editor and copying the correct byte values into an array in my code. This was just for my testing purposes. When the values of this array correspond to an image that is simply red, it appears to work close to what is expected except there is no shading. The bottom right of the image shows what a correct sphere should look like. This sphere's colour using one set colour, not a texture map. Another problem is that when the texture map is of something other than just one colour pixels, it turns white. My test image is a picture of water, and when it maps, it shows only one ring of bluish pixels surrounding the white colour. When this is done, it simply appears as this: Here are a few code snippets: Color getColor(const Object *object,const Ray *ray, float *t) { if (object->materialType == TEXTDIF || object->materialType == TEXTMATTE) { float distance = *t; Point pnt = ray->origin + ray->direction * distance; Point oc = object->center; Vector ve = Point(oc.x,oc.y,oc.z+1) - oc; Normalize(&ve); Vector vn = Point(oc.x,oc.y+1,oc.z) - oc; Normalize(&vn); Vector vp = pnt - oc; Normalize(&vp); double phi = acos(-vn.dot(vp)); float v = phi / M_PI; float u; float num1 = (float)acos(vp.dot(ve)); float num = (num1 /(float) sin(phi)); float theta = num /(float) (2 * M_PI); if (theta < 0 || theta == NAN) {theta = 0;} if (vn.cross(ve).dot(vp) > 0) { u = theta; } else { u = 1 - theta; } int x = (u * IMAGE_WIDTH) -1; int y = (v * IMAGE_WIDTH) -1; int p = (y * IMAGE_WIDTH + x)*3; return Color(TEXT_DATA[p+2],TEXT_DATA[p+1],TEXT_DATA[p]); } else { return object->color; } }; I call the colour code here in Trace: if (object->materialType == MATTE) return getColor(object, ray, &t); Ray shadowRay; int isInShadow = 0; shadowRay.origin.x = pHit.x + nHit.x * bias; shadowRay.origin.y = pHit.y + nHit.y * bias; shadowRay.origin.z = pHit.z + nHit.z * bias; shadowRay.direction = light->object->center - pHit; float len = shadowRay.direction.length(); Normalize(&shadowRay.direction); float LdotN = shadowRay.direction.dot(nHit); if (LdotN < 0) return 0; Color lightColor = light->object->color; for (int k = 0; k < numObjects; k++) { if (Intersect(objects[k], &shadowRay, &t) && !objects[k]->isLight) { if (objects[k]->materialType == GLASS) lightColor *= getColor(objects[k], &shadowRay, &t); // attenuate light color by glass color else isInShadow = 1; break; } } lightColor *= 1.f/(len*len); return (isInShadow) ? 0 : getColor(object, &shadowRay, &t) * lightColor * LdotN; } I left out the rest of the code as to not bog down the post, but it can be seen here. Any help is greatly appreciated. The only portion not included in the code, is where I define the texture data, which as I said, is simply taken straight from a bitmap file of the above image. Thanks.

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  • How to determine errors in java

    - by user225269
    I'm just a java beginner. Do you have any tips there on how to determine errors. I'm trying to connect to mysql derby database. I don't know how to determine the error, there is no red line, but there is a message box that shows up when I try to run the program. All I want to do is to display the first record in the database. All I get is this in the output: E:\Users\users.netbeans\6.8\var\cache\executor-snippets\run.xml:45: package Employees; import java.sql.Statement; import javax.swing.JOptionPane; import java.sql.Connection; import java.sql.DriverManager; import java.sql.SQLException; import java.sql.ResultSet; /** * * @author Nrew */ public class Students extends javax.swing.JFrame { Connection con; Statement stmt; ResultSet rs; /** Creates new form Students */ public Students() { initComponents(); DoConnect(); } public void DoConnect(){ try { String host= "jdbc:derby://localhost:1527/YURA"; String uname = "bart"; String pword = "12345"; con = DriverManager.getConnection(host, uname, pword); stmt = con.createStatement( ); String SQL = "SELECT * FROM APP.XROSS"; rs = stmt.executeQuery(SQL); rs.next(); rs.next( ); int ids = rs.getInt("IDNUM"); String idz = Integer.toString(ids); String fname = rs.getString("FNAME"); String lname = rs.getString("LNAME"); String course = rs.getString("COURSE"); String skul = rs.getString("SCHOOL"); String gen = rs.getString("GENDER"); TextIDNUM.setText(idz); TextFNAME.setText(fname); TextLNAME.setText(lname); textCOURSE.setText(course); textSCHOOL.setText(skul); textGENDER.setText(gen); } catch (SQLException err) { JOptionPane.showMessageDialog(Students.this, err.getMessage()); } } /** This method is called from within the constructor to * initialize the form. * WARNING: Do NOT modify this code. The content of this method is * always regenerated by the Form Editor. */ @SuppressWarnings("unchecked") // <editor-fold defaultstate="collapsed" desc="Generated Code"> private void initComponents() { TextIDNUM = new javax.swing.JTextField(); TextFNAME = new javax.swing.JTextField(); TextLNAME = new javax.swing.JTextField(); textCOURSE = new javax.swing.JTextField(); textSCHOOL = new javax.swing.JTextField(); textGENDER = new javax.swing.JTextField(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(116, 116, 116) .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.TRAILING, false) .addComponent(textGENDER, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(textSCHOOL, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(textCOURSE, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextLNAME, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextFNAME, javax.swing.GroupLayout.Alignment.LEADING) .addComponent(TextIDNUM, javax.swing.GroupLayout.Alignment.LEADING, javax.swing.GroupLayout.DEFAULT_SIZE, 151, Short.MAX_VALUE)) .addContainerGap(243, Short.MAX_VALUE)) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addGap(37, 37, 37) .addComponent(TextIDNUM, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(TextFNAME, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(TextLNAME, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addGap(18, 18, 18) .addComponent(textCOURSE, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(textSCHOOL, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.UNRELATED) .addComponent(textGENDER, javax.swing.GroupLayout.PREFERRED_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.PREFERRED_SIZE) .addContainerGap(67, Short.MAX_VALUE)) ); pack(); }// </editor-fold> /** * @param args the command line arguments */ public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new Students().setVisible(true); } }); } // Variables declaration - do not modify private javax.swing.JTextField TextFNAME; private javax.swing.JTextField TextIDNUM; private javax.swing.JTextField TextLNAME; private javax.swing.JTextField textCOURSE; private javax.swing.JTextField textGENDER; private javax.swing.JTextField textSCHOOL; // End of variables declaration }

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  • Hibernate error: cannot resolve table

    - by Roman
    I'm trying to make work the example from hibernate reference. I've got simple table Pupil with id, name and age fields. I've created correct (as I think) java-class for it according to all java-beans rules. I've created configuration file - hibernate.cfg.xml, just like in the example from reference. I've created hibernate mapping for one class Pupil, and here is the error occured. <hibernate-mapping> <class name="Pupil" table="pupils"> ... </class> </hibernate-mapping> table="pupils" is red in my IDE and I see message "cannot resolve table pupils". I've also founded very strange note in reference which says that most users fail with the same problem trying to run the example. Ah.. I'm very angry with this example.. IMHO if authors know that there is such problem they should add some information about it. But, how should I fix it? I don't want to deal with Ant here and with other instruments used in example. I'm using MySql 5.0, but I think it doesn't matter. UPD: source code Pupil.java - my persistent class package domain; public class Pupil { private Integer id; private String name; private Integer age; protected Pupil () { } public Pupil (String name, int age) { this.age = age; this.name = name; } public Integer getId () { return id; } public void setId (Integer id) { this.id = id; } public String getName () { return name; } public void setName (String name) { this.name = name; } public Integer getAge () { return age; } public void setAge (Integer age) { this.age = age; } public String toString () { return "Pupil [ name = " + name + ", age = " + age + " ]"; } } Pupil.hbm.xml is mapping for this class <?xml version="1.0"?> <!DOCTYPE hibernate-mapping PUBLIC "-//Hibernate/Hibernate Mapping DTD 3.0//EN" "http://hibernate.sourceforge.net/hibernate-mapping-3.0.dtd"> <hibernate-mapping package="domain" > <class name="Pupil" table="pupils"> <id name="id"> <generator class="native" /> </id> <property name="name" not-null="true"/> <property name="age"/> </class> </hibernate-mapping> hibernate.cfg.xml - configuration for hibernate <hibernate-configuration> <session-factory> <!-- Database connection settings --> <property name="connection.driver_class">com.mysql.jdbc.Driver</property> <property name="connection.url">jdbc:mysql://localhost/hbm_test</property> <property name="connection.username">root</property> <property name="connection.password">root</property> <property name="connection.pool_size">1</property> <property name="dialect">org.hibernate.dialect.MySQL5Dialect</property> <property name="current_session_context_class">thread</property> <property name="show_sql">true</property> <mapping resource="domain/Pupil.hbm.xml"/> </session-factory> </hibernate-configuration> HibernateUtils.java package utils; import org.hibernate.SessionFactory; import org.hibernate.HibernateException; import org.hibernate.cfg.Configuration; public class HibernateUtils { private static final SessionFactory sessionFactory; static { try { sessionFactory = new Configuration ().configure ().buildSessionFactory (); } catch (HibernateException he) { System.err.println (he); throw new ExceptionInInitializerError (he); } } public static SessionFactory getSessionFactory () { return sessionFactory; } } Runner.java - class for testing hibernate import org.hibernate.Session; import java.util.*; import utils.HibernateUtils; import domain.Pupil; public class Runner { public static void main (String[] args) { Session s = HibernateUtils.getSessionFactory ().getCurrentSession (); s.beginTransaction (); List pups = s.createQuery ("from Pupil").list (); for (Object obj : pups) { System.out.println (obj); } s.getTransaction ().commit (); HibernateUtils.getSessionFactory ().close (); } } My libs: antlr-2.7.6.jar, asm.jar, asm-attrs.jar, cglib-2.1.3.jar, commons-collections-2.1.1.jar, commons-logging-1.0.4.jar, dom4j-1.6.1.jar, hibernate3.jar, jta.jar, log4j-1.2.11.jar, mysql-connector-java-5.1.7-bin.jar Compile error: cannot resolve table pupils

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Adding data (not only text) to a multi column ListView (WPF)

    - by user811804
    I am working on a WPF application in C# (.NET 4.0) where I have a ListView with a GridView that has two columns. I dynamically want to add rows (in code). My dilemma is that only the first column will have regular text added to it. The second column will have an object that includes a multi column Grid with TextBlocks. (see link http://imageshack.us/photo/my-images/803/listview.png/) If I do what you would normally do when you want to enter text in all columns (ie. DisplayMemberBinding) all I get in the second column is the text "System.Windows.Grid", which obviously isn't what I want. For reference if I just try to add the Grid object (with the TextBlocks) with the code listView1.Items.Add(grid1) (not using DisplayMemberBinding) the object gets added to the second column only (with the first column being blank) and not how it normally works with text where the same text ends up in all columns. I hope my question is detailed enough and any help with this would be much appreciated. EDIT: I have tried the following code, howeever every time I click the button to add a new row every single row gets updated with the same datatemplate. (ie. the second column always shows the same data on every row.) xaml: <Window x:Class="TEST.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Name="AAA" Title="MainWindow" Height="350" Width="525" Loaded="Window_Loaded"> <Grid Name="grid1"> <Grid.ColumnDefinitions> <ColumnDefinition Width="374*" /> <ColumnDefinition Width="129*" /> </Grid.ColumnDefinitions> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="21,12,0,0" Name="button1" VerticalAlignment="Top" Width="75" Grid.Column="1" Click="button1_Click" /> </Grid> code: public partial class MainWindow : Window { ListView listView1 = new ListView(); GridViewColumn viewCol2 = new GridViewColumn(); public MainWindow() { InitializeComponent(); Style style = new Style(typeof(ListViewItem)); style.Setters.Add(new Setter(ListViewItem.HorizontalContentAlignmentProperty, HorizontalAlignment.Stretch)); listView1.ItemContainerStyle = style; GridView gridView1 = new GridView(); listView1.View = gridView1; GridViewColumn viewCol1 = new GridViewColumn(); viewCol1.Header = "Option"; gridView1.Columns.Add(viewCol1); viewCol2.Header = "Value"; gridView1.Columns.Add(viewCol2); grid1.Children.Add(listView1); viewCol1.DisplayMemberBinding = new Binding("Option"); } private void Window_Loaded(object sender, RoutedEventArgs e) { } private void button1_Click(object sender, RoutedEventArgs e) { DataTemplate dataTemplate = new DataTemplate(); FrameworkElementFactory spFactory = new FrameworkElementFactory(typeof(Grid)); Random random = new Random(); int cols = random.Next(1, 6); int full = 100; for (int i = 0; i < cols; i++) { FrameworkElementFactory col1 = new FrameworkElementFactory(typeof(ColumnDefinition)); int partWidth = random.Next(0, full); full -= partWidth; col1.SetValue(ColumnDefinition.WidthProperty, new GridLength(partWidth, GridUnitType.Star)); spFactory.AppendChild(col1); } if (full > 0) { FrameworkElementFactory col1 = new FrameworkElementFactory(typeof(ColumnDefinition)); col1.SetValue(ColumnDefinition.WidthProperty, new GridLength(full, GridUnitType.Star)); spFactory.AppendChild(col1); } for (int i = 0; i < cols; i++) { FrameworkElementFactory text1 = new FrameworkElementFactory(typeof(TextBlock)); SolidColorBrush sb1 = new SolidColorBrush(); switch (i) { case 0: sb1.Color = Colors.Blue; break; case 1: sb1.Color = Colors.Red; break; case 2: sb1.Color = Colors.Yellow; break; case 3: sb1.Color = Colors.Green; break; case 4: sb1.Color = Colors.Purple; break; case 5: sb1.Color = Colors.Pink; break; case 6: sb1.Color = Colors.Brown; break; } text1.SetValue(TextBlock.BackgroundProperty, sb1); text1.SetValue(Grid.ColumnProperty, i); spFactory.AppendChild(text1); } if (full > 0) { FrameworkElementFactory text1 = new FrameworkElementFactory(typeof(TextBlock)); SolidColorBrush sb1 = new SolidColorBrush(Colors.Black); text1.SetValue(TextBlock.BackgroundProperty, sb1); text1.SetValue(Grid.ColumnProperty, cols); spFactory.AppendChild(text1); } dataTemplate.VisualTree = spFactory; viewCol2.CellTemplate = dataTemplate; int rows = listView1.Items.Count + 1; listView1.Items.Add(new { Option = "Row " + rows }); } }

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  • Opacity in CSS, some doubts

    - by André
    Hi, I have some doubts with opacity in CSS. I have a Header and a Footer that uses opacity, but I would like to turn off opacity the opacity in the text. Is that possible? To a better understanding I will post the code. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title> stu nicholls | CSS PLaY | cross browser fixed header/footer layout basic method </title> <style type="text/css" media="screen"> #printhead {display:none;} html { height:100%; max-height:100%; padding:0; margin:0; border:0; background:#fff; font-size:80%; font-family: "trebuchet ms", tahoma, verdana, arial, sans-serif; /* hide overflow:hidden from IE5/Mac */ /* \*/ overflow: hidden; /* */ } body {height:100%; max-height:100%; overflow:hidden; padding:0; margin:0; border:0;} #content {display:block; height:100%; max-height:100%; overflow:hidden; padding-left:0px; position:relative; z-index:3; word-wrap:break-word;} #head {position:absolute; margin:0; top:0; right:18px; display:block; width:100%; height:1; background-color:transparent; font-size:1em; z-index:5; color:#000; border-bottom:1px solid #000;} #foot {position:absolute; margin:0; bottom:-1px; right:18px; display:block; width:100%; height:30px; background-color:transparent; color:#000; text-align:right; font-size:2em; z-index:4; border-top:1px solid #000;} .pad1 {display:block; width:18px; height:18px; float:left;} /* Com este "height", alinho a border do header */ .pad2 {display:block; height:100px;} .pad3 {display:block; height:0px;} /* Com este "height" controlo onde começa o content e o scroll do browser */ #content p {padding:5px;} .bold {font-size:1.2em; font-weight:bold;} .red {color:#c00; margin-left:5px; font-family:"trebuchet ms", "trebuchet", "verdana", sans-serif;} h2 {margin-left:5px;} h3 {margin-left:5px;} /* Esta classe controla as caracteristicas do background do footer e do header. */ .bkg { background-color: blue; filter:alpha(opacity=35); /* IE's opacity*/ opacity: 0.35; height: 10; } iframe { border-style: none; width: 100%; height: 100%; } </style> </head> <body> <div id="head"> <div class="bkg"> <div class="pad1"></div>Header </div> </div> <div id="content"> <div class="pad3"></div> <iframe src="http://www.yahoo.com" id="iFrame"></iframe> <div class="pad2"></div> </div> </div> <div id="foot"><div class="bkg">Footer</div></div> </body> </html> I want to maintain the opacity in the blue color in the footer and header but I would like to put the text stronger. Is that possible? Best Regards,

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  • JSF 2.1 Spring 3.0 Integration

    - by danny.lesnik
    I'm trying to make very simple Spring 3 + JSF2.1 integration according to examples I googled in the web. So here is my code: My HTML submitted to actionController.actionSubmitted() method: <h:form> <h:message for="textPanel" style="color:red;" /> <h:panelGrid columns="3" rows="5" id="textPanel"> //all my bean prperties mapped to HTML code. </h:panelGrid> <h:commandButton value="Submit" action="#{actionController.actionSubmitted}" /> </h:form> now the Action Controller itself: @ManagedBean(name="actionController") @SessionScoped public class ActionController implements Serializable{ @ManagedProperty(value="#{user}") User user; @ManagedProperty(value="#{mailService}") MailService mailService; public void setMailService(MailService mailService) { this.mailService = mailService; } public void setUser(User user) { this.user = user; } private static final long serialVersionUID = 1L; public ActionController() {} public String actionSubmitted(){ System.out.println(user.getEmail()); mailService.sendUserMail(user); return "success"; } } Now my bean Spring: public interface MailService { void sendUserMail(User user); } public class MailServiceImpl implements MailService{ @Override public void sendUserMail(User user) { System.out.println("Mail to "+user.getEmail()+" sent." ); } } This is my web.xml <listener> <listener-class> org.springframework.web.context.ContextLoaderListener </listener-class> </listener> <listener> <listener-class> org.springframework.web.context.request.RequestContextListener </listener-class> </listener> <!-- Welcome page --> <welcome-file-list> <welcome-file>index.xhtml</welcome-file> </welcome-file-list> <!-- JSF mapping --> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> my applicationContext.xml <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd"> <bean id="mailService" class="com.vanilla.jsf.services.MailServiceImpl"> </bean> </beans> my faces-config.xml is the following: <application> <el-resolver> org.springframework.web.jsf.el.SpringBeanFacesELResolver </el-resolver> <message-bundle> com.vanilla.jsf.validators.MyMessages </message-bundle> </application> <managed-bean> <managed-bean-name>actionController</managed-bean-name> <managed-bean-class>com.vanilla.jsf.controllers.ActionController</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> <managed-property> <property-name>mailService</property-name> <value>#{mailService}</value> </managed-property> </managed-bean> <navigation-rule> <from-view-id>index.xhtml</from-view-id> <navigation-case> <from-action>#{actionController.actionSubmitted}</from-action> <from-outcome>success</from-outcome> <to-view-id>submitted.xhtml</to-view-id> <redirect /> </navigation-case> </navigation-rule> My Problem is that I'm getting NullPointerExeption because my mailService Spring bean is null. public String actionSubmitted(){ System.out.println(user.getEmail()); //mailService is null Getting NullPointerException mailService.sendUserMail(user); return "success"; }

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  • Pixel plot method errors out without error message.

    - by sonny5
    // The following method blows up (big red x on screen) without generating error info. Any // ideas why? // MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // runs if commented out // My goal is to draw a pixel on a form. Is there a way to increase the pixel size also? using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; public class Plot : System.Windows.Forms.Form { private Size _ClientArea; //keeps the pixels info private double _Xspan; private double _Yspan; public Plot() { InitializeComponent(); } public Size ClientArea { set { _ClientArea = value; } } private void InitializeComponent() { this.AutoScaleBaseSize = new System.Drawing.Size(5, 13); this.ClientSize = new System.Drawing.Size(400, 300); this.Text="World Plot (world_plot.cs)"; this.Resize += new System.EventHandler(this.Form1_Resize); this.Paint += new System.Windows.Forms.PaintEventHandler(this.doLine); this.Paint += new System.Windows.Forms.PaintEventHandler(this.TransformPoints); // new this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawRectangleFloat); this.Paint += new System.Windows.Forms.PaintEventHandler(this.DrawWindow_Paint); } private void DrawWindow_Paint(object sender, PaintEventArgs e) { Graphics Grf = e.Graphics; pixPlot(Grf); } static void Main() { Application.Run(new Plot()); } private void doLine(object sender, System.Windows.Forms.PaintEventArgs e) { // no transforms done yet!!! Graphics g = e.Graphics; g.FillRectangle(Brushes.White, this.ClientRectangle); Pen p = new Pen(Color.Black); g.DrawLine(p, 0, 0, 100, 100); // draw DOWN in y, which is positive since no matrix called p.Dispose(); } public void PlotPixel(double X, double Y, Color C, Graphics G) { Bitmap bm = new Bitmap(1, 1); bm.SetPixel(0, 0, C); G.DrawImageUnscaled(bm, TX(X), TY(Y)); } private int TX(double X) //transform real coordinates to pixels for the X-axis { double w; w = _ClientArea.Width / _Xspan * X + _ClientArea.Width / 2; return Convert.ToInt32(w); } private int TY(double Y) //transform real coordinates to pixels for the Y-axis { double w; w = _ClientArea.Height / _Yspan * Y + _ClientArea.Height / 2; return Convert.ToInt32(w); } private void pixPlot(Graphics Grf) { Plot MyPlot = new Plot(); double x = 12.0; double y = 10.0; MyPlot.ClientArea = this.ClientSize; Console.WriteLine("x = {0}", x); Console.WriteLine("y = {0}", y); //MyPlot.PlotPixel(x, y, Color.BlueViolet, Grf); // blows up } private void DrawRectangleFloat(object sender, PaintEventArgs e) { // Create pen. Pen penBlu = new Pen(Color.Blue, 2); // Create location and size of rectangle. float x = 0.0F; float y = 0.0F; float width = 200.0F; float height = 200.0F; // translate DOWN by 200 pixels // Draw rectangle to screen. e.Graphics.DrawRectangle(penBlu, x, y, width, height); } private void TransformPoints(object sender, System.Windows.Forms.PaintEventArgs e) { // after transforms Graphics g = this.CreateGraphics(); Pen penGrn = new Pen(Color.Green, 3); Matrix myMatrix2 = new Matrix(1, 0, 0, -1, 0, 0); // flip Y axis with -1 g.Transform = myMatrix2; g.TranslateTransform(0, 200, MatrixOrder.Append); // translate DOWN the same distance as the rectangle... // ...so this will put it at lower left corner g.DrawLine(penGrn, 0, 0, 100, 90); // notice that y 90 is going UP } private void Form1_Resize(object sender, System.EventArgs e) { Invalidate(); } }

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  • asp .net MVC 2.0 Validation

    - by ANDyW
    Hi I’m trying to do some validation in asp .net MVC 2.0 for my application. I want to have some nice client side validation. Validation should be done most time on model side with DataAnnotations with custom attributes( like CompareTo, StringLenght, MinPasswordLenght (from Membership.MinimumumpassworkdLenght value). For that purpose I tried to use xval with jquery.validation. Some specific thing is that most of forms will be working with ajax and most problems are when I want to validate form with ajax. Here is link for sample project http://www.sendspace.com/file/m9gl54 . I got two forms as controls ValidFormControl1.ascx, ValidFormControl2.ascx <% using (Ajax.BeginForm("CreateValidForm", "Test", new AjaxOptions { HttpMethod = "Post" })) {%> <div id="validationSummary1"> <%= Html.ValidationSummary(true)%> </div> <fieldset> <legend>Fields</legend> <div class="editor-label"> <%= Html.LabelFor(model => model.Name)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Name)%> <%= Html.ValidationMessageFor(model => model.Name)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Email)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Email)%> <%= Html.ValidationMessageFor(model => model.Email)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.Password)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.Password)%> <%= Html.ValidationMessageFor(model => model.Password)%> </div> <div class="editor-label"> <%= Html.LabelFor(model => model.ConfirmPassword)%> </div> <div class="editor-field"> <%= Html.TextBoxFor(model => model.ConfirmPassword)%> <%= Html.ValidationMessageFor(model => model.ConfirmPassword)%> </div> <p> <input type="submit" value="Create" /> </p> </fieldset> <% } %> <%= Html.ClientSideValidation<ValidModel>() .UseValidationSummary("validationSummary1", "Please fix the following problems:") %> Both look same the difference is only validation summaryID (validationSummary1, validationSummary2). Both controls are rendered on one page : Form2 <%Html.RenderPartial("~/Views/Test/ValidFormControl2.ascx", null); %> Form1 <%Html.RenderPartial("~/Views/Test/ValidFormControl.ascx", null); %> Validation property First problem, when we have two controls with same type to validate it don’t work becosue html elements are rendered by field name ( so we have two element with same name “Password” ). Only first form will be validated by client side. The worst thing is that even if we have different types and their fields name is same validation won’t work too ( this thing is what I need to repair it will be stupid to name some unique properites for validation ). Is there any solution for this ? Custom attributes validation Next thing custom attributes validation ( All those error are when I use Ajax for on normal form validation is working without problem. ): CompareTo - Simple compare to that is done in mvc template for account model ( class attribute saying with two property will be compared ) , and it wasn’t show on page. To do it I created own CachingRulesProvider with compareRule and my Attribute. Maybe there is more easy way to do it? StringLenght with minimum and maximum value, I won’t describe how I done it but is there any easy whey to do it? Validation summary When I have two two control on page all summary validation information goes to first control validation summary element, even xval generated script say that elementID are different for summary. Any one know how to repair it? Validation Information Is there any option to turn on messages on place where is Html.ValidationMessageFor(model = model.ConfirmPassword). Becsoue for me it isn’t show up. I would like to have summary and near field information too not only red border. Any one know how to do it? Ajax submit Anyone know how to do easy without massive code in javascript to do submit via javascript. This will be used to change input submit to href element (a). Both look same the difference is only validation summaryID

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  • WPF Some styles not applied on DataTemplate controls

    - by Martin
    Hi, I am trying to learn something about WPF and I am quite amazed by its flexibility. However, I have hit a problem with Styles and DataTemplates, which is little bit confusing. I have defined below test page to play around a bit with styles etc and found that the Styles defined in <Page.Resources> for Border and TextBlock are not applied in the DataTemplate, but Style for ProgressBar defined in exactly the same way is applied. Source code (I just use Kaxaml and XamlPadX to view the result) <Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <Page.Resources> <Style TargetType="{x:Type Border}"> <Setter Property="Background" Value="SkyBlue"/> <Setter Property="BorderBrush" Value="Black"/> <Setter Property="BorderThickness" Value="2"/> <Setter Property="CornerRadius" Value="5"/> </Style> <Style TargetType="{x:Type TextBlock}"> <Setter Property="FontWeight" Value="Bold"/> </Style> <Style TargetType="{x:Type ProgressBar}"> <Setter Property="Height" Value="10"/> <Setter Property="Width" Value="100"/> <Setter Property="Foreground" Value="Red"/> </Style> <XmlDataProvider x:Key="TestData" XPath="/TestData"> <x:XData> <TestData xmlns=""> <TestElement> <Name>Item 1</Name> <Value>25</Value> </TestElement> <TestElement> <Name>Item 2</Name> <Value>50</Value> </TestElement> </TestData> </x:XData> </XmlDataProvider> <HierarchicalDataTemplate DataType="TestElement"> <Border Height="45" Width="120" Margin="5,5"> <StackPanel Orientation="Vertical" Margin="5,5" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock HorizontalAlignment="Center" Text="{Binding XPath=Name}"/> <ProgressBar Value="{Binding XPath=Value}"/> </StackPanel> </Border> </HierarchicalDataTemplate> </Page.Resources> <StackPanel Orientation="Horizontal" HorizontalAlignment="Center" VerticalAlignment="Center"> <StackPanel Orientation="Vertical" VerticalAlignment="Center"> <Border Height="45" Width="120" Margin="5,5"> <StackPanel Orientation="Vertical" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock HorizontalAlignment="Center" Text="Item 1"/> <ProgressBar Value="25"/> </StackPanel> </Border> <Border Height="45" Width="120" Margin="5,5"> <StackPanel Orientation="Vertical" VerticalAlignment="Center" HorizontalAlignment="Center"> <TextBlock HorizontalAlignment="Center" Text="Item 2"/> <ProgressBar Value="50"/> </StackPanel> </Border> </StackPanel> <ListBox Margin="10,10" Width="140" ItemsSource="{Binding Source={StaticResource TestData}, XPath=TestElement}"/> </StackPanel> </Page> I suspect it has something to do with default styles etc, but more puzzling is why some Styles are applied and some not. I cannot find an easy explanation for above anywhere and thus would like to ask if someone would be kind enough to explain this behaviour in lamens' terms with possible links to technical description, i.e. to MSDN or so. Thanks in advance for you support!

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  • google link for the RGBA library?

    - by Navruk
    I want google link for the RGBA library <script type='text/javascript' src='jquery.color-RGBa-patch.js'></script> This file contains /* * jQuery Color Animations */ (function(jQuery){ // We override the animation for all of these color styles jQuery.each(['backgroundColor', 'borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor', 'color', 'outlineColor'], function(i,attr){ jQuery.fx.step[attr] = function(fx){ if ( fx.colorFunction == undefined || fx.state == 0 ) { fx.start = getColor( fx.elem, attr ); fx.end = getRGB( fx.end ); if ( fx.start == undefined ) { fx.start = [ 255,255,255,0 ]; } else { if ( fx.start[3] == undefined ) // if alpha channel is not spotted fx.start[3] = 1; // assume it is fully opaque if ( fx.start[3] == 0 ) // if alpha is present and fully transparent fx.start[0] = fx.start[1] = fx.start[2] = 255; // assume starting with white } if ( fx.end[3] == undefined ) // if alpha channel is not spotted fx.end[3] = 1; // assume it is fully opaque fx.colorFunction = ( fx.start[3] == 1 && fx.end[3] == 1 ? calcRGB : calcRGBa ); } fx.elem.style[attr] = fx.colorFunction(); } }); var calcRGB = function() { return 'rgb(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ')'; }; var calcRGBa = function() { return 'rgba(' + Math.max(Math.min( parseInt((this.pos * (this.end[0] - this.start[0])) + this.start[0]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[1] - this.start[1])) + this.start[1]), 255), 0) + ',' + Math.max(Math.min( parseInt((this.pos * (this.end[2] - this.start[2])) + this.start[2]), 255), 0) + ',' + Math.max(Math.min( parseFloat((this.pos * (this.end[3] - this.start[3])) + this.start[3]), 1), 0) + ')'; }; // Color Conversion functions from highlightFade // By Blair Mitchelmore // http://jquery.offput.ca/highlightFade/ // Parse strings looking for color tuples [255,255,255] function getRGB(color) { var result; // Check if we're already dealing with an array of colors if ( color && color.constructor == Array && color.length >= 3 ) return color; // Look for rgb(num,num,num) if (result = /rgba?\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [ parseInt(result[1]), parseInt(result[2]), parseInt(result[3]), parseFloat(result[4]||1) ]; // Look for rgb(num%,num%,num%) if (result = /rgba?\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,?\s*((?:[0-9](?:\.[0-9]+)?)?)\s*\)/.exec(color)) return [parseFloat(result[1])*2.55, parseFloat(result[2])*2.55, parseFloat(result[3])*2.55, parseFloat(result[4]||1)]; // Look for #a0b1c2 if (result = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(color)) return [parseInt(result[1],16), parseInt(result[2],16), parseInt(result[3],16)]; // Look for #fff if (result = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(color)) return [parseInt(result[1]+result[1],16), parseInt(result[2]+result[2],16), parseInt(result[3]+result[3],16)]; // Otherwise, we're most likely dealing with a named color var colorName = jQuery.trim(color).toLowerCase(); if ( colors[colorName] != undefined ) return colors[colorName]; return [ 255, 255, 255, 0 ]; } function getColor(elem, attr) { var color; do { color = jQuery.curCSS(elem, attr); // Keep going until we find an element that has color, or we hit the body if ( color != '' && color != 'transparent' || jQuery.nodeName(elem, "body") ) break; attr = "backgroundColor"; } while ( elem = elem.parentNode ); return getRGB(color); }; // Some named colors to work with // From Interface by Stefan Petre // http://interface.eyecon.ro/ var colors = { aqua:[0,255,255], azure:[240,255,255], beige:[245,245,220], black:[0,0,0], blue:[0,0,255], brown:[165,42,42], cyan:[0,255,255], darkblue:[0,0,139], darkcyan:[0,139,139], darkgrey:[169,169,169], darkgreen:[0,100,0], darkkhaki:[189,183,107], darkmagenta:[139,0,139], darkolivegreen:[85,107,47], darkorange:[255,140,0], darkorchid:[153,50,204], darkred:[139,0,0], darksalmon:[233,150,122], darkviolet:[148,0,211], fuchsia:[255,0,255], gold:[255,215,0], green:[0,128,0], indigo:[75,0,130], khaki:[240,230,140], lightblue:[173,216,230], lightcyan:[224,255,255], lightgreen:[144,238,144], lightgrey:[211,211,211], lightpink:[255,182,193], lightyellow:[255,255,224], lime:[0,255,0], magenta:[255,0,255], maroon:[128,0,0], navy:[0,0,128], olive:[128,128,0], orange:[255,165,0], pink:[255,192,203], purple:[128,0,128], violet:[128,0,128], red:[255,0,0], silver:[192,192,192], white:[255,255,255], yellow:[255,255,0] }; })(jQuery);

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  • JSF : How to refresh required field in ajax request

    - by Tama
    Ok, here you are the core problem. The page. I have two required "input text". A command button that changes the bean value and reRenderes the "job" object. <a4j:form id="pervForm"> SURNAME:<h:inputText id="surname" label="Surname" value="#{prevManager.surname}" required="true" /> <br/> JOB:<h:inputText value="#{prevManager.job}" id="job" maxlength="10" size="10" label="#{msg.common_label_job}" required="true" /> <br/> <a4j:commandButton value="Set job to Programmer" ajaxSingle="true" reRender="job"> <a4j:actionparam name="jVal" value="Programmer" assignTo="#{prevManager.job}"/> </a4j:commandButton> <h:commandButton id="save" value="save" action="save" class="HATSBUTTON"/> </a4j:form> Here the simple manager: public class PrevManager { private String surname; private String job; public String getSurname() { return surname; } public void setSurname(String surname) { this.surname = surname; } public String getJob() { return job; } public void setJob(String job) { this.job = job; } public String save() { //do something } } Let's do this: Write something on the Job input text (such as "teacher"). Leave empty the surname. Save. Validation error appears (surname is mandatory). Press "Set job to Programmer": nothing happens. Checking the bean value, I discovered that it is correctly updated, indeed the component on the page is not updated! Well, according to the JBoss Docs I found: Ajax region is a key ajax component. It limits the part of the component tree to be processed on the server side when ajax request comes. Processing means invocation during Decode, Validation and Model Update phase. Most common reasons to use a region are: -avoiding the aborting of the JSF lifecycle processing during the validation of other form input unnecessary for given ajax request; -defining the different strategies when events will be delivered (immediate="true/false") -showing an individual indicator of an ajax status -increasing the performance of the rendering processing (selfRendered="true/false", renderRegionOnly="true/false") The following two examples show the situation when a validation error does not allow to process an ajax input. Type the name. The outputText component should reappear after you. However, in the first case, this activity will be aborted because of the other field with required="true". You will see only the error message while the "Job" field is empty. Here you are the example: <ui:composition xmlns="http://www.w3.org/1999/xhtml" xmlns:ui="http://java.sun.com/jsf/facelets" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core" xmlns:a4j="http://richfaces.org/a4j" xmlns:rich="http://richfaces.org/rich"> <style> .outergridvalidationcolumn { padding: 0px 30px 10px 0px; } </style> <a4j:outputPanel ajaxRendered="true"> <h:messages style="color:red" /> </a4j:outputPanel> <h:panelGrid columns="2" columnClasses="outergridvalidationcolumn"> <h:form id="form1"> <h:panelGrid columns="2"> <h:outputText value="Name" /> <h:inputText value="#{userBean.name}"> <a4j:support event="onkeyup" reRender="outname" /> </h:inputText> <h:outputText value="Job" /> <h:inputText required="true" id="job2" value="#{userBean.job}" /> </h:panelGrid> </h:form> <h:form id="form2"> <h:panelGrid columns="2"> <h:outputText value="Name" /> <a4j:region> <h:inputText value="#{userBean.name}"> <a4j:support event="onkeyup" reRender="outname" /> </h:inputText> </a4j:region> <h:outputText value="Job" /> <h:inputText required="true" id="job1" value="#{userBean.job}" /> </h:panelGrid> </h:form> </h:panelGrid> <h:outputText id="outname" style="font-weight:bold" value="Typed Name: #{userBean.name}" /> <br /> </ui:composition> Form1: the behaviour is incorrect. I need to fill the job and then the name. Form2: the behaviour is correct. I do not need to fill the job to see the correct value. Unfortunately using Ajax region does not help (indeed I used it in a bad way ...) because my fields are both REQUIRED. That's the main different. Any idea? Many thanks.

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4 (Round 2)

    - by charmaine
    (I have asked this before but I dont think I was direct enough with my question and therefore it did not get resolved so here goes again!) I am working through a book called Foundation Actionscript 3.0 Animation, making things move. I am now on Chapter 9 - Collision Detection. On two lines of my code I get the 1135 error, letting me know that I have an incorrect number of arguments. I have highlighted the two areas in which this occurs with asterisks: package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); ***centerBall = new Ball(100, 0xcccccc);*** addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { ***var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff);*** ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } private function move(ball:Ball):void { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } if(ball.y + ball.radius > stage.stageHeight) { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } I think this is due to the non-existance of a Ball.as, when reading the tutorial I assumed it meant that I had to create a movie clip of a ball on stage and then export it for actionscript with the class name being Ball, however when flicking back through the book I saw that a Ball.as already existed, stating that I may need to use this again later on in the book, this read: package { import flash.display.Sprite; public class Ball extends Sprite { private var radius:Number; private var color:uint; public var vx:Number=0; public var vy:Number=0; public function Ball(radius:Number=40, color:uint=0xff0000) { this.radius=radius; this.color=color; init(); } public function init():void { graphics.beginFill(color); graphics.drawCircle(0, 0, radius); graphics.endFill(); } } } This managed to stop all the errors appearing however, it did not transmit any of the effects from Bubbles.as it just braught a Red Ball on the center of the stage. How would I alter this code in order to work in favour of Bubbles.as? Please Help! Thanks!

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  • Usercontrol databinding within a databound datagridview

    - by user328259
    Good day. I'm developing a Windows application and working with Windows Forms; .Net 2.0. I have an issue databinding a generic List of Car Rental Companies to a DataGridView when that list contains (one of its properties) anoother generic List of Car Makes. I also have a UserControl that I need to bind to this [inner] generic list ... Class CarRentalCompany contains: string Name, string Location, List CarMakes Class CarMake contains: string Name, bool isFord, bool isChevy, bool isOther The UserControl has a label for CarMake.Name and 3 checkboxes for each of the booleans of the class. HOw do I make this user control bindable for the class? In my form, I have a DataGridView binded to the CarRentalCompany object. The list CarMakes could be 0 or more items and I can add these as necessary. How do I establish the binding of CarRentalCompanies properly so CarMakes will bind accordingly?? For example, I have: List CarRentalCompanies = new List(); CarRentalCompany company1 = new CarRentalCompany(); company1.Name = "Acme Rentals"; company1.Location = "New York, NY"; company1.CarMakes = new List<CarMake>(); CarMake car1 = new CarMake(); car1.Name = "The Yellow Car"; car1.isFord = true; car1.isChevy = false; car1.isOther = false; company1.CarMakes.Add(car1); CarMake car2 = new CarMake(); car2.Name = "The Blue Car"; car2.isFord = false; car2.isChevy = true; car2.isOther = false; company1.CarMakes.Add(car2); CarMake car3 = new CarMake(); car3.Name = "The Purple Car"; car3.isFord = false; car3.isChevy = false; car3.isOther = true; company1.CarMakes.Add(car3); CarRentalCompanies.Add(company1); CarRentalCompany company2 = new CarRentalCompany(); company1.Name = "Z-Auto Rentals"; company1.Location = "Phoenix, AZ"; company1.CarMakes = new List<CarMake>(); CarMake car4 = new CarMake(); car4.Name = "The OrangeCar"; car4.isFord = true; car4.isChevy = false; car4.isOther = false; company2.CarMakes.Add(car4); CarMake car5 = new CarMake(); car5.Name = "The Red Car"; car5.isFord = true; car5.isChevy = false; car5.isOther = false; company2.CarMakes.Add(car5); CarMake car6 = new CarMake(); car6.Name = "The Green Car"; car6.isFord = true; car6.isChevy = false; car6.isOther = false; company2.CarMakes.Add(car6); CarRentalCompanies.Add(company2); I load my form and in my load form I have the following: Note: CarDataGrid is a DataGridView BindingSource bsTheRentals = new BindingSource(); DataGridViewTextBoxColumn companyName = new DataGridViewTextBoxColumn(); companyName.DataPropertyName = "Name"; companyName.HeaderText = "Company Name"; companyName.Name = "CompanyName"; companyName.AutoSizeMode = DataGridViewAutoSizeColumnMode.AllCells; DataGridViewTextBoxColumn companyLocation = new DataGridViewTextBoxColumn(); companyLocation.DataPropertyName = "Location"; companyLocation.HeaderText = "Company Location"; companyLocation.Name = "CompanyLocation"; companyLocation.AutoSizeMode = DataGridViewAutoSizeColumnMode.AllCells; ArrayList carMakeColumnsToAdd = new ArrayList(); // Loop through the CarMakes list to add each custom column for (int intX=0; intX < CarRentalCompanies.CarMakes[0].Count; intX++) { // Custom column for user control string carMakeColumnName = "carColumn" + intX; CarMakeListColumn carMakeColumn = new DataGridViewComboBoxColumn(); carMakeColumn.Name = carMakeColumnName; carMakeColumn.DisplayMember = CarRentalCompanies.CarMakes[intX].Name; carMakeColumn.DataSource = CarRentalCompanies.CarMakes; // this is the CarMAkes List carMakeColumn.AutoSizeMode = DataGridViewAutoSizeColumnMode.Fill; carMakeColumnsToAdd.Add(carMakeColumn); } CarDataGrid.DataSource = bsTheRentals; CarDataGrid.Columns.AddRange(new DataGridViewColumn[] { companyName, companylocation, carMakeColumnsToAdd }); CarDataGrid.AutoGenerateColumns = false; The code I provided does not work because I am unfamiliar with UserControls and custom DataGridViewColumns and DataGridViewCells - I know I must derive from these classes in order to use my User Control properly. I appreciate any advice/assistance/help in this. Thank you. Lawrence

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  • java/Swing issue with paintComponent

    - by user310254
    The issue I'm having is issue with is I'm trying to get the paintComponent to draw the circle only when the mouse is clicked, dragged, then let go. However inside my paintPanel class I have to initialize the object I've created (ex. movedCircle myCircle = new movedCircle(0,0,0,0);) just creating the object movedCircle myCircle; gives an error until I actually fully initialize the object with a value. What I'm looking for: What's considered the best practice for this issue. I don't want to draw anything unnecessary before it is needed. The way I know how to fix it: boolean values inside of paintComponent so that way it doesn't draw until somethings actually there. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class drawCircle extends JFrame{ private JPanel myPanel = new paintPanel(); public drawCircle(){ add(myPanel); } private class paintPanel extends JPanel{ private int x1, y1, x2, y2; movedText myText = new movedText(0,0,0,0); movedCircle myCircle = new movedCircle(0,0,0,0); public paintPanel(){ addMouseListener(new MouseAdapter(){ public void mousePressed(MouseEvent e){ x1 = e.getX(); y1 = e.getY(); myCircle = new movedCircle(x1, y1, 0, 0); repaint(); } public void mouseReleased(MouseEvent e){ x2 = e.getX(); y2 = e.getY(); myCircle = new movedCircle(x1, y1, x2, y2); repaint(); } }); addMouseMotionListener(new MouseMotionAdapter(){ public void mouseDragged(MouseEvent e){ x2 = e.getX(); y2 = e.getY(); myText = new movedText(x1, y1, x2, y2); myCircle = new movedCircle(x1, y1, x2, y2); repaint(); } public void mouseMoved(MouseEvent e){ x1 = e.getX(); y1 = e.getY(); x2 = 0; y2 = 0; myText = new movedText(x1, y1, x2, y2); repaint(); } }); } protected void paintComponent(Graphics g){ super.paintComponent(g); //draw oval after mouse released myText.paintText(g); myCircle.paintCircle(g); } } class movedCircle{ private int x1, y1, x2, y2; public movedCircle(int x1, int y1, int x2, int y2){ this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public void paintCircle(Graphics g){ g.drawOval(x1, y1, x2 - x1, y2 - y1); } } class movedText{ private int x1, y1, x2, y2; public movedText(int x1, int y1, int x2, int y2){ this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public void paintText(Graphics g){ g.drawString("x1: "+x1+" y1: "+y1+" x2: "+x2+" y2: "+y2, x1, y1); } } class RedSquare{ private int xPos = 50; private int yPos = 50; private int width = 20; private int height = 20; public void setX(int xPos){ this.xPos = xPos; } public int getX(){ return xPos; } public void setY(int yPos){ this.yPos = yPos; } public int getY(){ return yPos; } public int getWidth(){ return width; } public int getHeight(){ return height; } public void paintSquare(Graphics g){ g.setColor(Color.RED); g.fillRect(xPos,yPos,width,height); g.setColor(Color.BLACK); g.drawRect(xPos,yPos,width,height); } } public static void main(String[] args){ JFrame frame = new drawCircle(); frame.setTitle("Is in ellipse? Demo"); frame.setSize(400, 400); frame.setLocationRelativeTo(null); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }

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  • on click checkbox set input attr

    - by Tommy Arnold
    html form with 4 columns the first 2 columns are the sizes inside input boxes with disabled ='disabled', when they click radio button to select a size a checkbox appears, when they click that checkbox I would like to change the class and disabled attr of the inputs on that table row to allow them to edit the input box <table width="388" border="1" id="product1"> <tr> <td width="100">Width</td> <td width="100">Height</td> <td width="48">Price</td> <td width="65">Select</td> </tr> <tr> <td><input type="text" disabled='disabled'value="200"/><span> CMS</span></td> <td><input disabled='disabled'type="text" value="500"/><span> CMS</span></td> <td>£50.00</td> <td><input type="radio" name="product1" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product1" value="size2" /> Customise<input disabled='disabled' type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product1" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> </table> <table width="288" border="1" id="product2"> <tr> <td width="72">Width</td> <td width="75">Height</td> <td width="48">Price</td> <td width="65">&nbsp;</td> </tr> <tr> <td>200</td> <td>500</td> <td>£50.00</td> <td><input type="radio" name="product2" value="size1" /> Customise<input type="checkbox" name="custom[size1]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1000</td> <td>£100.00</td> <td><input type="radio" name="product2" value="size2" /> Customise<input type="checkbox" name="custom[size2]" class="custombox" value="1"/></td> </tr> <tr> <td>200</td> <td>1500</td> <td>£150</td> <td><input type="radio" name="product2" value="size3" /> Customise<input type="checkbox" name="custom[size3]" class="custombox" value="1"/></td> </tr> <table> CSS input[type=checkbox] { display: none; } input[type=checkbox].shown { display: inline; } input .edit{ border:1px solid red; } input[disabled='disabled'] { border:0px; width:60px; padding:5px; float:left; background:#fff; } span{float:left; width:30px; padding:5px;} Jquery $("body :checkbox").hide(); // The most obvious way is to set radio-button click handlers for each table separatly: $("#product1 :radio").click(function() { $("#product1 :checkbox").hide(); $("#product1 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); $("#product2 :radio").click(function() { $("#product2 :checkbox").hide(); $("#product2 .cbox").hide(); $(this).parent().children(":checkbox").show(); $(this).parent().children(".cbox").show(); }); This is what I thought but its not working $("#product1 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); $("#product2 :checkbox").click(function(){ $(this).parent("tr").children("td :input").attr('disabled',''); $(this).parent("tr").children("td :input").toggleClass(edit); }); Thanks in advance for any help.

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  • JScrollPane content to image

    - by Sebastian Ikaros Rizzo
    I'm trying to save the main viewport and headers of a JScrollPane (larger than screen) to PNG image files. I created 3 classes extending JPanel (MainTablePanel, MapsHeaderPanel and ItemsHeaderPanel) and set them to the viewports. Each of them has this method: public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } Each class has also a paint method, which paints the background and then call the super.paint() to paint some label. For example: public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); // for loop that paints some vertical yellow lines for(int i=0; i<getWidth(); i+=K.mW){ g.fillRect(i-1, 0, 2, getHeight()); if(i%(K.mW*5)==0){ g.fillRect(i-2, 0, 4, getHeight()); } } // called to pain some rotated JLabels super.paint(g); } From an external JFrame I then tried to save them to PNG file, using this code: BufferedImage tableImg = mainTableP.createImage(); BufferedImage topImg = mapsHeaderP.createImage(); BufferedImage leftImg = itemsHeaderP.createImage(); ImageIO.write(tableImg, "png", new File(s.homeDir+"/table.png")); ImageIO.write(topImg, "png", new File(s.homeDir+"/top.png")); ImageIO.write(leftImg, "png", new File(s.homeDir+"/left.png")); This is a screenshot of the application running: screenshot And this is the header exported: top If I comment the "super.paint(g)" instruction, I obtain a correct image (thus without all JLables, clearly). It seems like the second paint (super.paint(g)) is painted shifted into the BufferedImage and taking elements outside its JPanel. Somebody could explain me this behaviour? Thank you. ========== EDIT for SSCCE ==================================== This should compile. You can execute it as it is, and in c:\ you'll find two images (top.png and left.png) that should be the same as the two headers. Unfortunately, they are not. Background is not painted. Moreover (especially if you look at left.png) you can see that the labels are painted twice and shifted (note, for example, "Left test 21"). import java.awt.*; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; import javax.swing.*; public class Main { public static void main(String[] args) { JFrame frame = new JFrame(); frame.setLayout(null); frame.setSize(800, 600); JScrollPane scrollP = new JScrollPane(); scrollP.setVerticalScrollBarPolicy(JScrollPane.VERTICAL_SCROLLBAR_ALWAYS); scrollP.setHorizontalScrollBarPolicy(JScrollPane.HORIZONTAL_SCROLLBAR_ALWAYS); MyPanel top = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Test "+i); label.setOpaque(false); label.setBounds(50*i, 40, 50, 20); label.setForeground(Color.GREEN); top.add(label); } top.setLayout(null); top.setOpaque(false); top.setPreferredSize(new Dimension(50*30, 200)); top.validate(); MyPanel left = new MyPanel(); for(int i=0; i<30; i++){ JLabel label = new JLabel("Left test "+i); label.setBounds(0, 50*i, 100, 20); label.setForeground(Color.RED); left.add(label); } left.setLayout(null); left.setOpaque(false); left.setPreferredSize(new Dimension(200, 50*30)); MyPanel center = new MyPanel(); center.setLayout(null); center.setOpaque(false); center.setPreferredSize(new Dimension(50*30, 50*30)); scrollP.setViewportView(center); scrollP.setColumnHeaderView(top); scrollP.setRowHeaderView(left); scrollP.setBounds(0, 50, 750, 500); frame.add(scrollP); frame.setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); frame.setVisible(true); try{ BufferedImage topImg = top.createImage(); ImageIO.write(topImg, "png", new File("C:/top.png")); BufferedImage leftImg = left.createImage(); ImageIO.write(leftImg, "png", new File("C:/left.png")); }catch(Exception e){ e.printStackTrace(); } } } class MyPanel extends JPanel{ public void paint(Graphics g){ g.setColor(Color.BLACK); g.fillRect(0, 0, getWidth(), getHeight()); g.setColor(new Color(255, 255, 0, 50)); for(int i=0; i<getWidth(); i+=50){ g.fillRect(i-1, 0, 2, getHeight()); } super.paint(g); // COMMENT this line to obtain background images } public BufferedImage createImage() { BufferedImage bi = new BufferedImage(getSize().width, getSize().height, BufferedImage.TYPE_INT_ARGB); Graphics g = bi.createGraphics(); paint(g); g.dispose(); return bi; } }

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  • I can't use Spring filters in servlet-context XML

    - by gotch4
    For some reason both Eclipse and Spring can't find the filter tag (there is even a red mark)... What's wrong? <?xml version="1.0" encoding="UTF-8"?> <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:mvc="http://www.springframework.org/schema/mvc" xmlns:context="http://www.springframework.org/schema/context" xmlns:aop="http://www.springframework.org/schema/aop" xmlns:tx="http://www.springframework.org/schema/tx" xmlns:p="http://www.springframework.org/schema/p" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.5.xsd http://www.springframework.org/schema/aop http://www.springframework.org/schema/aop/spring-aop-3.0.xsd http://www.springframework.org/schema/tx http://www.springframework.org/schema/tx/spring-tx-3.0.xsd http://www.springframework.org/schema/context http://www.springframework.org/schema/context/spring-context-3.0.xsd http://www.springframework.org/schema/mvc http://www.springframework.org/schema/mvc/spring-mvc-3.0.xsd"> <bean class="org.springframework.dao.annotation.PersistenceExceptionTranslationPostProcessor"></bean> <bean id="myDataSource" class="org.apache.commons.dbcp.BasicDataSource" destroy-method="close"> <property name="driverClassName" value="com.mysql.jdbc.Driver" /> <property name="url" value="jdbc:mysql://localhost/jacciseweb" /> <property name="username" value="root" /> <property name="password" value="siussi" /> </bean> <bean id="mySessionFactory" class="org.springframework.orm.hibernate3.annotation.AnnotationSessionFactoryBean"> <property name="dataSource" ref="myDataSource" /> <property name="annotatedClasses"> <list> <value>it.jsoftware.jacciseweb.beans.Utente </value> <value>it.jsoftware.jacciseweb.beans.Ordine </value> </list> </property> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect"> org.hibernate.dialect.MySQLDialect </prop> <prop key="hibernate.show_sql"> true </prop> <prop key="hibernate.hbm2ddl.auto"> update </prop> <prop key="hibernate.cache.provider_class">org.hibernate.cache.NoCacheProvider</prop> </props> </property> </bean> <filter> <filter-name>hibernateFilter</filter-name> <filter-class> org.springframework.orm.hibernate3.support.OpenSessionInViewFilter </filter-class> <init-param> <param-name>singleSession</param-name> <param-value>true</param-value> </init-param> <init-param> <param-name>sessionFactoryBeanName</param-name> <param-value>mySessionFactory</param-value> </init-param> </filter> <!-- <aop:config> --> <!-- <aop:pointcut id="productServiceMethods" --> <!-- expression="execution(* product.ProductService.*(..))" /> --> <!-- <aop:advisor advice-ref="txAdvice" pointcut-ref="productServiceMethods" /> --> <!-- </aop:config> --> <bean id="acciseHibernateDao" class="it.jsoftware.jacciseweb.model.JAcciseWebManagementDaoHibernate"> <property name="sessionFactory" ref="mySessionFactory" /> </bean> <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="mySessionFactory" /> </bean> <tx:annotation-driven /> <bean id="acciseService" class="it.jsoftware.jacciseweb.model.JAcciseWebManagementServiceImpl"> <property name="dao" ref="acciseHibernateDao" /> </bean> <context:component-scan base-package="it.jsoftware.jacciseweb.controllers"></context:component-scan> <mvc:annotation-driven /> <bean class="org.springframework.web.servlet.mvc.annotation.AnnotationMethodHandlerAdapter" p:synchronizeOnSession="true" /> <bean class="org.springframework.web.servlet.handler.BeanNameUrlHandlerMapping" /> <mvc:resources mapping="/resources/**" location="/resources/" /> <!-- non serve, è annotato --> <!-- <bean name="/accise" class="it.jsoftware.jacciseweb.controllers.MainController"> </bean> --> </beans> in particular it says "filter" is invalid content

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  • Matplotlib plotting non uniform data in 3D surface

    - by Raj Tendulkar
    I have a simple code to plot the points in 3D for Matplotlib as below - from mpl_toolkits.mplot3d import axes3d import matplotlib.pyplot as plt import numpy as np from numpy import genfromtxt import csv fig = plt.figure() ax = fig.add_subplot(111, projection='3d') my_data = genfromtxt('points1.csv', delimiter=',') points1X = my_data[:,0] points1Y = my_data[:,1] points1Z = my_data[:,2] ## I remove the header of the CSV File. points1X = np.delete(points1X, 0) points1Y = np.delete(points1Y, 0) points1Z = np.delete(points1Z, 0) # Convert the array to 1D array points1X = np.reshape(points1X,points1X.size) points1Y = np.reshape(points1Y,points1Y.size) points1Z = np.reshape(points1Z,points1Z.size) my_data = genfromtxt('points2.csv', delimiter=',') points2X = my_data[:,0] points2Y = my_data[:,1] points2Z = my_data[:,2] ## I remove the header of the CSV File. points2X = np.delete(points2X, 0) points2Y = np.delete(points2Y, 0) points2Z = np.delete(points2Z, 0) # Convert the array to 1D array points2X = np.reshape(points2X,points2X.size) points2Y = np.reshape(points2Y,points2Y.size) points2Z = np.reshape(points2Z,points2Z.size) ax.plot(points1X, points1Y, points1Z, 'd', markersize=8, markerfacecolor='red', label='points1') ax.plot(points2X, points2Y, points2Z, 'd', markersize=8, markerfacecolor='blue', label='points2') plt.show() My problem is that I tried to make a decent surface plot out of these data points that I have. I already tried to use ax.plot_surface() function to make it look nice. For this I eliminated some points, and recalculated the matrix kind of input needed by this function. However, the graph I generated was far more difficult to interpret and understand. So there might be 2 possibilities: either I am not using the function correctly, or otherwise, the data I am trying to plot is not good for the surface plot. What I was expecting was 3D graph which would have an effect similar to that we have of 3D pie chart. We see that one piece (that which is extracted out) is part of another piece. I was not expecting it to be exactly same like that, but some kind of effect like that. What I would like to ask is: Do you think it will be possible to make such 3D graph? Is there any way better, I could express my data in 3 dimension? Here are the 2 files - points1.csv Dim1,Dim2,Dim3 3,8,1 3,8,2 3,8,3 3,8,4 3,8,5 3,9,1 3,9,2 3,9,3 3,9,4 3,9,5 3,10,1 3,10,2 3,10,3 3,10,4 3,10,5 3,11,1 3,11,2 3,11,3 3,11,4 3,11,5 3,12,1 3,12,2 3,13,1 3,13,2 3,14,1 3,14,2 3,15,1 3,15,2 3,16,1 3,16,2 3,17,1 3,17,2 3,18,1 3,18,2 4,8,1 4,8,2 4,8,3 4,8,4 4,8,5 4,9,1 4,9,2 4,9,3 4,9,4 4,9,5 4,10,1 4,10,2 4,10,3 4,10,4 4,10,5 4,11,1 4,11,2 4,11,3 4,11,4 4,11,5 4,12,1 4,13,1 4,14,1 4,15,1 4,16,1 4,17,1 4,18,1 5,8,1 5,8,2 5,8,3 5,8,4 5,8,5 5,9,1 5,9,2 5,9,3 5,9,4 5,9,5 5,10,1 5,10,2 5,10,3 5,10,4 5,10,5 5,11,1 5,11,2 5,11,3 5,11,4 5,11,5 5,12,1 5,13,1 5,14,1 5,15,1 5,16,1 5,17,1 5,18,1 6,8,1 6,8,2 6,8,3 6,8,4 6,8,5 6,9,1 6,9,2 6,9,3 6,9,4 6,9,5 6,10,1 6,11,1 6,12,1 6,13,1 6,14,1 6,15,1 6,16,1 6,17,1 6,18,1 7,8,1 7,8,2 7,8,3 7,8,4 7,8,5 7,9,1 7,9,2 7,9,3 7,9,4 7,9,5 and points2.csv Dim1,Dim2,Dim3 3,12,3 3,12,4 3,12,5 3,13,3 3,13,4 3,13,5 3,14,3 3,14,4 3,14,5 3,15,3 3,15,4 3,15,5 3,16,3 3,16,4 3,16,5 3,17,3 3,17,4 3,17,5 3,18,3 3,18,4 3,18,5 4,12,2 4,12,3 4,12,4 4,12,5 4,13,2 4,13,3 4,13,4 4,13,5 4,14,2 4,14,3 4,14,4 4,14,5 4,15,2 4,15,3 4,15,4 4,15,5 4,16,2 4,16,3 4,16,4 4,16,5 4,17,2 4,17,3 4,17,4 4,17,5 4,18,2 4,18,3 4,18,4 4,18,5 5,12,2 5,12,3 5,12,4 5,12,5 5,13,2 5,13,3 5,13,4 5,13,5 5,14,2 5,14,3 5,14,4 5,14,5 5,15,2 5,15,3 5,15,4 5,15,5 5,16,2 5,16,3 5,16,4 5,16,5 5,17,2 5,17,3 5,17,4 5,17,5 5,18,2 5,18,3 5,18,4 5,18,5 6,10,2 6,10,3 6,10,4 6,10,5 6,11,2 6,11,3 6,11,4 6,11,5 6,12,2 6,12,3 6,12,4 6,12,5 6,13,2 6,13,3 6,13,4 6,13,5 6,14,2 6,14,3 6,14,4 6,14,5 6,15,2 6,15,3 6,15,4 6,15,5 6,16,2 6,16,3 6,16,4 6,16,5 6,17,2 6,17,3 6,17,4 6,17,5 6,18,2 6,18,3 6,18,4 6,18,5 7,10,1 7,10,2 7,10,3 7,10,4 7,10,5 7,11,1 7,11,2 7,11,3 7,11,4 7,11,5 7,12,1 7,12,2 7,12,3 7,12,4 7,12,5 7,13,1 7,13,2 7,13,3 7,13,4 7,13,5 7,14,1 7,14,2 7,14,3 7,14,4 7,14,5 7,15,1 7,15,2 7,15,3 7,15,4 7,15,5 7,16,1 7,16,2 7,16,3 7,16,4 7,16,5 7,17,1 7,17,2 7,17,3 7,17,4 7,17,5 7,18,1 7,18,2 7,18,3 7,18,4 7,18,5

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  • Vector of Object Pointers, general help and confusion

    - by Staypuft
    Have a homework assignment in which I'm supposed to create a vector of pointers to objects Later on down the load, I'll be using inheritance/polymorphism to extend the class to include fees for two-day delivery, next day air, etc. However, that is not my concern right now. The final goal of the current program is to just print out every object's content in the vector (name & address) and find it's shipping cost (weight*cost). My Trouble is not with the logic, I'm just confused on few points related to objects/pointers/vectors in general. But first my code. I basically cut out everything that does not mater right now, int main, will have user input, but right now I hard-coded two examples. #include <iostream> #include <string> #include <vector> using namespace std; class Package { public: Package(); //default constructor Package(string d_name, string d_add, string d_zip, string d_city, string d_state, double c, double w); double calculateCost(double, double); void Print(); ~Package(); private: string dest_name; string dest_address; string dest_zip; string dest_city; string dest_state; double weight; double cost; }; Package::Package() { cout<<"Constucting Package Object with default values: "<<endl; string dest_name=""; string dest_address=""; string dest_zip=""; string dest_city=""; string dest_state=""; double weight=0; double cost=0; } Package::Package(string d_name, string d_add, string d_zip, string d_city, string d_state, string r_name, string r_add, string r_zip, string r_city, string r_state, double w, double c){ cout<<"Constucting Package Object with user defined values: "<<endl; string dest_name=d_name; string dest_address=d_add; string dest_zip=d_zip; string dest_city=d_city; string dest_state=d_state; double weight=w; double cost=c; } Package::~Package() { cout<<"Deconstructing Package Object!"<<endl; delete Package; } double Package::calculateCost(double x, double y){ return x+y; } int main(){ double cost=0; vector<Package*> shipment; cout<<"Enter Shipping Cost: "<<endl; cin>>cost; shipment.push_back(new Package("tom r","123 thunder road", "90210", "Red Bank", "NJ", cost, 10.5)); shipment.push_back(new Package ("Harry Potter","10 Madison Avenue", "55555", "New York", "NY", cost, 32.3)); return 0; } So my questions are: I'm told I have to use a vector of Object Pointers, not Objects. Why? My assignment calls for it specifically, but I'm also told it won't work otherwise. Where should I be creating this vector? Should it be part of my Package Class? How do I go about adding objects into it then? Do I need a copy constructor? Why? What's the proper way to deconstruct my vector of object pointers? Any help would be appreciated. I've searched for a lot of related articles on here and I realize that my program will have memory leaks. Using one of the specialized ptrs from boost:: will not be available for me to use. Right now, I'm more concerned with getting the foundation of my program built. That way I can actually get down to the functionality I need to create. Thanks.

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  • Javascript game with css position

    - by newb125505
    I am trying to make a very simple helicopter game in javascript and I'm currently using css positions to move the objects. but I wanted to know if there was a better/other method for moving objects (divs) when a user is pressing a button here's a code i've got so far.. <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Game 2 helicopter</title> <script type="text/javascript"> function num(x){ return parseInt(x.replace(/([^0-9]+)/g,'')); } function getPos(x, y){ var inum=Math.floor(Math.random()*(y+1-x)) + x; inum=inum; return inum; } function setTop(x,y){ x.style.top = y+'px'; } function setBot(x,y){ x.style.bottom = y+'px'; } function setLeft(x,y){ x.style.left = y+'px'; } function setRight(x,y){ x.style.right = y+'px'; } function getTop(x){ return num(x.style.top); } function getBot(x){ return num(x.style.bottom); } function getLeft(x){ return num(x.style.left); } function getRight(x){ return num(x.style.right); } function moveLeft(x,y){ var heli = document.getElementById('heli'); var obj = document.getElementById('obj'); var poss = [20,120,350,400]; var r_pos = getPos(1,4); var rand_pos = poss[r_pos]; xleft = getLeft(x)-y; if(xleft>0){ xleft=xleft; } else{ xleft=800; setTop(x,rand_pos); } setLeft(x,xleft); setTimeout(function(){moveLeft(x,y)},10); checkGame(heli,obj); } var heli; var obj; function checkGame(x,y){ var obj_right = getLeft(x) + 100; var yt = getTop(y); var yb = (getTop(y)+100); if(getTop(x) >= yt && getTop(x) <= yb && obj_right==getLeft(y)){ endGame(); } } function func(){ var x = document.getElementById('heli'); var y = document.getElementById('obj'); alert(getTop(x)+' '+getTop(y)+' '+(getTop(y)+200)); } function startGame(e){ document.getElementById('park').style.display='block'; document.getElementById('newgame').style.display='none'; heli = document.getElementById('heli'); obj = document.getElementById('obj'); hp = heli.style.top; op = obj.style.top; setTop(heli,20); setLeft(heli,20); setLeft(obj,800); setTop(obj,20); moveLeft(obj,5); } function newGameLoad(){ document.getElementById('park').style.display='none'; document.getElementById('newgame').style.display='block'; } function gamePos(e){ heli = document.getElementById('heli'); obj = document.getElementById('obj'); var keynum; var keychar; var numcheck; if(window.event){ // IE keynum = e.keyCode; } else if(e.which){ // Netscape/Firefox/Opera keynum = e.which; } keychar = String.fromCharCode(keynum); // up=38 down=40 left=37 right=39 /*if(keynum==37){ //left tl=tl-20; db.style.left = tl + 'px'; } if(keynum==39){ //right //stopPos(); tl=tl+20; db.style.left = tl + 'px'; }*/ curb = getTop(heli); if(keynum==38){ //top setTop(heli,curb-10); //alert(curb+10); } if(keynum==40){ //bottom setTop(heli,curb+10); //alert(curb-10); } } function endGame(){ clearTimeout(); newGameLoad(); } </script> <style type="text/css"> .play{position:absolute;color:#fff;} #heli{background:url(http://classroomclipart.com/images/gallery/Clipart/Transportation/Helicopter/TN_00-helicopter2.jpg);width:150px;height:59px;} #obj{background:red;width:20px;height:200px;} .park{height:550px;border:5px solid brown;border-left:none;border-right:none;} #newgame{display:none;} </style> </head> <body onload="startGame();" onkeydown="gamePos(event);"> <div class="park" id="park"> <div id="heli" class="play"></div> <div id="obj" class="play"></div> </div> <input type="button" id="newgame" style="position:absolute;top:25%;left:25%;" onclick="startGame();" value="New Game" /> </body> </html>

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  • SDL+OpenGL app: blank screen

    - by Lococo
    I spent the last three days trying to create a small app using SDL + OpenGL. The app itself runs fine -- except it never outputs any graphics; just a black screen. I've condensed it down to a minimal C file, and I'm hoping someone can give me some guidance. I'm running out of ideas. I'm using Windows Vista, MinGW & MSYS. Thanks in advance for any advice! #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glEnable(GL_DEPTH_TEST); // enable depth testing glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // clear to black glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear color/depth buffer glLoadIdentity(); // reset modelview matrix glColor3b(255, 0, 0); // red glLineWidth(3.0); // line width=3 glRecti(10, 10, sx-10, sy-10); // draw rectangle glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface* surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_HWSURFACE|SDL_DOUBLEBUF))) return 0; glViewport(0, 0, sx, sy); // reset the viewport to new dimensions glMatrixMode(GL_PROJECTION); // set projection matrix to be current glLoadIdentity(); // reset projection matrix glOrtho(0, sx, sy, 0, -1.0, 1.0); // create ortho view glMatrixMode(GL_MODELVIEW); // set modelview matrix glLoadIdentity(); // reset modelview matrix for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); exit(0); } UPDATE: I have a version that works, but it changes orthographic to perspective. I'm not sure why this works and the other doesn't, but for future reference, here's a version that works: #include <SDL/SDL.h> #include <SDL_opengl.h> size_t sx=600, sy=600, bpp=32; void render(void) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); // set location in front of camera glTranslated(0, 0, -10); glBegin(GL_QUADS); // draw a square glColor3d(1, 0, 0); glVertex3d(-2, 2, 0); glVertex3d( 2, 2, 0); glVertex3d( 2, -2, 0); glVertex3d(-2, -2, 0); glEnd(); glFlush(); SDL_GL_SwapBuffers(); } int input(void) { SDL_Event event; while (SDL_PollEvent(&event)) if (event.type == SDL_QUIT || (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_ESCAPE)) return 0; return 1; } int main(int argc, char *argv[]) { SDL_Surface *surf; if (SDL_Init(SDL_INIT_EVERYTHING) != 0) return 0; if (!(surf = SDL_SetVideoMode(sx, sy, bpp, SDL_OPENGL))) return 0; glViewport(0, 0, sx, sy); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0, (float)sx / (float)sy, 1.0, 100.0); glMatrixMode(GL_MODELVIEW); glClearColor(0, 0, 0, 1); glClearDepth(1.0); glEnable(GL_DEPTH_TEST); for (;;) { if (!input()) break; render(); SDL_Delay(10); } SDL_FreeSurface(surf); SDL_Quit(); return 0; }

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  • JTable how to change BackGround Color

    - by mKorbel
    I inspired by MeBigFatGuy interesting question, in this conection I have very specific question about Graphisc2D, how to change BackGround Color by depends if is JTables Row visible in the JViewPort, 1) if 1st. & last JTables Row will be visible in the JViewPort, then BackGround would be colored to the Color.red 2) if 1st. & last JTables Row will not be visible in the JViewPort, then BackGround would be colored to the Color.whatever from SSCCE import java.awt.*; import java.awt.event.ActionEvent; import java.awt.image.BufferedImage; import javax.swing.*; import javax.swing.RepaintManager; import javax.swing.event.ChangeEvent; import javax.swing.event.ChangeListener; import javax.swing.table.TableModel; /* http://stackoverflow.com/questions/1249278/ how-to-disable-the-default-painting-behaviour-of-wheel-scroll-event-on-jscrollpan * and * http://stackoverflow.com/questions/8195959/ swing-jtable-event-when-row-is-visible-or-when-scrolled-to-the-bottom */ public class ViewPortFlickering { private JFrame frame = new JFrame("Table"); private JViewport viewport = new JViewport(); private Rectangle RECT = new Rectangle(); private Rectangle RECT1 = new Rectangle(); private JTable table = new JTable(50, 3); private javax.swing.Timer timer; private int count = 0; public ViewPortFlickering() { GradientViewPort tableViewPort = new GradientViewPort(table); viewport = tableViewPort.getViewport(); viewport.addChangeListener(new ChangeListener() { @Override public void stateChanged(ChangeEvent e) { RECT = table.getCellRect(0, 0, true); RECT1 = table.getCellRect(table.getRowCount() - 1, 0, true); Rectangle viewRect = viewport.getViewRect(); if (viewRect.intersects(RECT)) { System.out.println("Visible RECT -> " + RECT); } else if (viewRect.intersects(RECT1)) { System.out.println("Visible RECT1 -> " + RECT1); } else { // } } }); frame.add(tableViewPort); frame.setPreferredSize(new Dimension(600, 300)); frame.pack(); frame.setLocation(50, 100); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); RepaintManager.setCurrentManager(new RepaintManager() { @Override public void addDirtyRegion(JComponent c, int x, int y, int w, int h) { Container con = c.getParent(); while (con instanceof JComponent) { if (!con.isVisible()) { return; } if (con instanceof GradientViewPort) { c = (JComponent) con; x = 0; y = 0; w = con.getWidth(); h = con.getHeight(); } con = con.getParent(); } super.addDirtyRegion(c, x, y, w, h); } }); frame.setVisible(true); start(); } private void start() { timer = new javax.swing.Timer(100, updateCol()); timer.start(); } public Action updateCol() { return new AbstractAction("text load action") { private static final long serialVersionUID = 1L; @Override public void actionPerformed(ActionEvent e) { System.out.println("updating row " + (count + 1)); TableModel model = table.getModel(); int cols = model.getColumnCount(); int row = 0; for (int j = 0; j < cols; j++) { row = count; table.changeSelection(row, 0, false, false); timer.setDelay(100); Object value = "row " + (count + 1) + " item " + (j + 1); model.setValueAt(value, count, j); } count++; if (count >= table.getRowCount()) { timer.stop(); table.changeSelection(0, 0, false, false); java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { table.clearSelection(); } }); } } }; } public static void main(String[] args) { java.awt.EventQueue.invokeLater(new Runnable() { @Override public void run() { ViewPortFlickering viewPortFlickering = new ViewPortFlickering(); } }); } } class GradientViewPort extends JScrollPane { private static final long serialVersionUID = 1L; private final int h = 50; private BufferedImage img = null; private BufferedImage shadow = new BufferedImage(1, h, BufferedImage.TYPE_INT_ARGB); private JViewport viewPort; public GradientViewPort(JComponent com) { super(com); viewPort = this.getViewport(); viewPort.setScrollMode(JViewport.BLIT_SCROLL_MODE); viewPort.setScrollMode(JViewport.BACKINGSTORE_SCROLL_MODE); viewPort.setScrollMode(JViewport.SIMPLE_SCROLL_MODE); Graphics2D g2 = shadow.createGraphics(); g2.setPaint(new Color(250, 150, 150)); g2.fillRect(0, 0, 1, h); g2.setComposite(AlphaComposite.DstIn); g2.setPaint(new GradientPaint(0, 0, new Color(0, 0, 0, 0f), 0, h, new Color(0.5f, 0.8f, 0.8f, 0.5f))); g2.fillRect(0, 0, 1, h); g2.dispose(); } @Override public void paint(Graphics g) { if (img == null || img.getWidth() != getWidth() || img.getHeight() != getHeight()) { img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_ARGB); } Graphics2D g2 = img.createGraphics(); super.paint(g2); Rectangle bounds = getViewport().getVisibleRect(); g2.scale(bounds.getWidth(), -1); int y = (getColumnHeader() == null) ? 0 : getColumnHeader().getHeight(); g2.drawImage(shadow, bounds.x, -bounds.y - y - h, null); g2.scale(1, -1); g2.drawImage(shadow, bounds.x, bounds.y + bounds.height - h + y, null); g2.dispose(); g.drawImage(img, 0, 0, null); } }

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  • What is the MVC version of this code?

    - by Ian Boyd
    i'm trying to wrap my head around how to enterprise up my code: taking a simple routine and splitting it up into 5 or 6 methods in 3 or 4 classes. i quickly came up three simple examples of code how i currently write it. Could someone please convert these into an MVC/MVP obfuscated version? Example 1: The last name is mandatory. Color the text box red if nothing is entered. Color it green if stuff is entered: private void txtLastname_TextChanged(object sender, EventArgs e) { //Lastname mandatory. //Color pinkish if nothing entered. Greenish if entered. if (txtLastname.Text.Trim() == "") { //Lastname is required, color pinkish txtLastname.BackColor = ControlBad; } else { //Lastname entered, remove the coloring txtLastname.BackColor = ControlGood; } } Example 2: The first name is optional, but try to get it. We'll add a bluish tint to this "try to get" field: private void txtFirstname_TextChanged(object sender, EventArgs e) { //Firstname can be blank. //Hint them that they should *try* to get it with a bluish color. //If they do enter stuff: it better be not all spaces. if (txtFirstname.Text == "") { //Nothing there, hint it blue txtFirstname.BackColor = ControlRequired; } else if (txtFirstname.Text.Trim() == "") { //They entered spaces - bad user! txtFirstname.BackColor = ControlBad; } else { //Entered stuff, remove coloring txtFirstname.BackColor = SystemColors.Window; } } Example 3 The age is totally optional. If an age is entered, it better be valid: private void txtAge_TextChanged(object sender, EventArgs e) { //Age is optional, but if entered it better be valid int nAge = 0; if (Int32.TryParse(txtAge.Text, out nAge)) { //Valid integer entered if (nAge < 0) { //Negative age? i don't think so txtAge.BackColor = ControlBad; } else { //Valid age entered, remove coloring txtAge.BackColor = SystemColors.Window; } } else { //Whatever is in there: it's *not* a valid integer, if (txtAge.Text == "") { //Blank is okay txtAge.BackColor = SystemColors.Window; } else { //Not a valid age, bad user txtAge.BackColor = ControlBad; } } } Every time i see MVC code, it looks almost like random splitting of code into different methods, classes, and files. i've not been able to determine a reason or pattern to their madness. Without any understanding of they why it's being one some way, it makes no sense. And using the words model, view, controller and presenter, like i'm supposed to know what that means, doesn't help. The model is your data. The view shows data on screen. The controller is used to carry out the users actions And oranges taste orangy. Here's my attempt at splitting things up in order to make the code more difficult to follow. Is this anywhere close to MVC? private void txtFirstname_TextChanged(object sender, EventArgs e) { FirstnameTextChangedHandler(sender, e); } private void FirstnameTextChangedHandler(sender, e) { string firstname = GetFirstname(); Color firstnameTextBoxColor = GetFirstnameTextBoxColor(firstname); SetFirstNameTextBoxColor(firstnameTextBoxColor); } private string GetFirstname() { return txtFirstname.Text; } private Color GetFirstnameTextBoxColor(string firstname) { //Firstname can be blank. //Hint them that they should *try* to get it with a bluish color. //If they do enter stuff: it better be not all spaces. if (firstname == "") { //Nothing there, hint it blue return GetControlRequiredColor(); } else if (firstname.Trim() == "") { //They entered spaces - bad user! return GetControlBadColor(); } else { //Entered stuff, remove coloring return GetControlDefaultColor(); } } private Color GetControlRequiredColor() { return ControlRequired; } private Color GetControlBadColor() { return ControlBad; } private Color GetControlGoodColor() { return ControlGood; } //am i doin it rite i've obfuscated the code, but it's still altogether. The next step in the MVC obfuscation, i gather, is to hide the code in 3 or 4 different files. It's that next step that i don't understand. What is the logical separation of which functions are moved into what other classes? Can someone translate my 3 simple examples above into full fledged MVC obfuscation? Edit: Not ASP/ASP.NET/Online. Pretend it's on a desktop, handheld, surface, kiosk. And pretend it's language agnostic.

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