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  • Synchronizing an ERWin model with a Visual Studio 2008 GDR 2/2010 db project

    - by Grant Back
    I am looking for options to get our vast collection of DB objects across many DBs into source control (TFS 2010). Once we succeed here, we will work toward generating our alter scripts for a particular DB change via TFS build. The problem is, our data architecture group is responsible for maintaining the DB objects (excluding SPs), and they work within a model centric process, via ERWin. What this means, is that they maintain the DBs via ERWin models, and generate alters from them that are used to release changes. In order to achieve our goal of getting the DB objects (not just the ERWin models) into TFS, I believe the best option is to do this via Visual Studio DB projects. From what I can tell, there is very little urgency for CA to continue supporting an integration between ERWin and Visual Studio, that no longer works as of Visual Studio 2008 DB Ed. GDR. If I have been mislead in this regard, please feel free to set me straight. One potential solution is to: Perform changes in the ERWin model. Take the alter script generated from ERWin, and import the script into the appropriate Visual Studio DB project, updating the objects in the in the DB project Check the changed objects in the DB project into TFS. TFS Build executes to generate the alter scripts that will be used to push the changes through our release process. My question is, is this solution viable, or are there any other options?

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  • Unable to access a primitive array inside a custom class from a UIViewController instance

    - by Daniel
    Hello! I have made a subclass of NSObject that is meant to be the model of my application. The class has a few methods and on instance primitive array as such: @interface Cube : NSObject { int cubeState[5][2][2]; } - (id)printContent; @end @implementation Cube - (void)init { if (self = [super init]) { for (int i=0; i<=5; i++) { for (int j=0; j<=2; j++) { for (int k=0; k<=2; k++) { cubeState[i][j][k] = i; } } } } return self; } - (void)printContent { for (int i=0; i<=5; i++) { for (int j=0; j<=2; j++) { for (int k=0; k<=2; k++) { NSLog(@"[%d] [%d] [%d] = %d", i, j, k, cubeState[i][j][k]); } } } } @end This works fine if instanciated from the delegate as such: #include "Cube.h" @implementation CubeAppDelegate @synthesize window; - (void)applicationDidFinishLaunching:(UIApplication *)application { Cube *cube = [[Cube alloc] init]; [cube printContent]; [cube release]; [window makeKeyAndVisible]; } However, the application crashes if I try to create a subclass of UIViewController with a Cube *cube property and later try to access the Cube instance object through the view controller's property as such: @interface CustomController : UIViewController { Cube *cube; } @property (nonatomic, retain) Cube *cube; @end @implementation CustomController @synthesize cube; - (void)dealloc { [cube release]; [super dealloc]; } @end and in the delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { viewController = [[CustomController alloc] initWithNibName:@"MainView" bundle:nil]; viewController.cube = [[[Cube alloc] init] autorelease]; [viewController.cube printContent]; // Application crashes here } Any ideas?

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  • Cocoa memory management

    - by silvio
    At various points during my application's workflow, I need so show a view. That view is quite memory intensive, so I want it to be deallocated when it gets discarded by the user. So, I wrote the following code: - (MyView *)myView { if (myView != nil) return myView; myView = [[UIView alloc] initWithFrame:CGRectZero]; // allocate memory if necessary. // further init here return myView; } - (void)discardView { [myView discard]; // the discard methods puts the view offscreen. [myView release]; // free memory! } - (void)showView { view = [self myView]; // more code that puts the view onscreen. } Unfortunately, this methods only works the first time. Subsequent requests to put the view onscreen result in "message sent to deallocated instance" errors. Apparently, a deallocated instance isn't the same thing as nil. I thought about putting an additional line after [myView release] that reads myView = nil. However, that could result in errors (any calls to myView after that line would probably yield errors). So, how can I solve this problem?

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  • iPhone SDK: PushViewController not working

    - by iPhone Developer
    I am trying to create a basic navigation application with a header and detail screen. My problem is the detail screen is not working. The code below is for the opening the detail view and placing it on the nav stack. My problem is the detail screen is not being pushed and I'm not sure why? I have verified the method below is firing. Any ptr or links to examples appreciated. //this opens up a detail view -(void) tableView:(UITableView *)tb didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"DETAIL VIEW....."); NSInteger index = [indexPath indexAtPosition:1]; Retailer *retailer = [self retailerAtIndex:index]; if(retailer) { NSLog(@"DETAIL VIEW helelelelekjekljklerj....."); Membership * newMem = [[Membership alloc] init]; [newMem setIssuerId:[retailer retailerId]]; MembershipViewController * mvc = [[MembershipViewController alloc] initWithNibName:nil bundle:nil]; [mvc setSubject:newMem]; RootAppDelegate *appDelegate = (RootAppDelegate *)[[UIApplication sharedApplication] delegate]; [appDelegate.landingRetailersNavController pushViewController:mvc animated:YES]; [mvc release]; [newMem release]; }

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  • Stop all sounds permanently in AS3

    - by Fahim Akhter
    Hi, I have a main swf which has sound on/off buttons. It has many SWF's which are loaded into different placeholders at different time. All of them have different sounds in them. In addition to that there is a music loop going on in the background. Now, this perticular swf lets call it Father will be placed in some swf later on. What I'm trying to do right now is when the sound off button is pressed turn off all the sounds permanently so the child swf's and their sounds stop too. I have found a way in AS2 : global = new Sound( ) //no movie clip target path. and add the following code to your off button. on(release){ global.setVolume(0); //mutes all sound } and for on button on(release){ global.setVolume(100); //un mutes all sound } which ofcourse does not work for AS3. So how can I stop all sounds permanently in AS3? Secondly what if I have one sound (my background loop) which I want to keep going on. Would be a lot of help, been searching for a while now without a appropriate answer.

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  • Public key of Android project and keystore created in Eclipse?

    - by user578056
    I created an Android project using Eclipse (under Windows FWIW) and let Eclipse create the keypair during the Export Android Application process. I successfully used Eclipse to make a signed release build that is now on the Market. Now I want to now use ProGuard, which I believe means using Ant instead of Eclipse to build. It was a pain, but Ant building works in both debug and release, until it tries to sign the APK. I get: [signjar] jarsigner: Certificate chain not found for: redacted. redacted must reference a valid KeyStore key entry containing a private key and corresponding public key certificate chain. keytool -list -keystore redacted gives me: Keystore type: JKS Keystore provider: SUN Your keystore contains 1 entry redacted, Jan 16, 2011, PrivateKeyEntry, Certificate fingerprint (MD5): BD:0F:70:C1:39:F5:FE:5B:BC:CD:89:0B:C8:66:95:E0 Which brings me to the actual question: where is my public key? I have some sort of public key on my Android Market profile, but is that the pair for my private key? If so, how do I store that in the keystore so that jarsigner will work?

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  • Memory leak with NSData

    - by Kamchatka
    I'm having a leak with this code without being able to find where it's coming from. This function get called within an autorelease pool. I release the IplImage* image argument. When I run the ObjAlloc tool, it tells me that "NSData* data" is leaking. If I try to manually release the UIImage returned by this function, I get an EXC_BAD_ACCESS error, probably because this UIImage is autoreleased. I'm a bit confused, any hint would be appreciated. Thanks! UIImage *UIImageFromIplImage(IplImage *image) { NSLog(@"IplImage (%d, %d) %d bits by %d channels, %d bytes/row %s", image->width, image->height, image->depth, image->nChannels, image->widthStep, image->channelSeq); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); NSData *data = [NSData dataWithBytes:image->imageData length:image->imageSize]; CGDataProviderRef provider = CGDataProviderCreateWithCFData((CFDataRef)data); CGImageRef imageRef = CGImageCreate(image->width, image->height, image->depth, image->depth * image->nChannels, image->widthStep, colorSpace, kCGImageAlphaNone|kCGBitmapByteOrderDefault, provider, NULL, false, kCGRenderingIntentDefault); UIImage *ret = [UIImage imageWithCGImage:imageRef]; CGImageRelease(imageRef); CGDataProviderRelease(provider); CGColorSpaceRelease(colorSpace); return ret; }

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  • NSMutableArray to NSString and Passing NSString to Another View IOS5.1

    - by Space Dust
    I have an NSMutableArray of names. I want the pass the data (selected name) inside of NSMutableArray as text to another view's label. FriendsController.m: - (void)viewDidLoad { [super viewDidLoad]; arrayOfNames=[[NSMutableArray alloc] init]; arrayOfIDs=[[NSMutableArray alloc] init]; userName=[[NSString alloc] init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { long long fbid = [[arrayOfIDs objectAtIndex:indexPath.row]longLongValue]; NSString *user=[NSString stringWithFormat:@"%llu/picture",fbid]; [facebook requestWithGraphPath:user andDelegate:self]; userName=[NSString stringWithFormat:@"%@",[arrayOfNames objectAtIndex:indexPath.row]]; FriendDetail *profileDetailName = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; profileDetailName.nameString=userName; [profileDetailName release]; } - (void)request:(FBRequest *)request didLoad:(id)result { if ([result isKindOfClass:[NSData class]]) { transferImage = [[UIImage alloc] initWithData: result]; FriendDetail *profileDetailPicture = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; [profileDetailPicture view]; profileDetailPicture.profileImage.image= transferImage; profileDetailPicture.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:profileDetailPicture animated:YES]; [profileDetailPicture release]; } } In FriendDetail.h NSString nameString; IBOutlet UILabel *profileName; @property (nonatomic, retain) UILabel *profileName; @property (nonatomic, retain) NSString *nameString; In FriendDetail.m - (void)viewDidLoad { [super viewDidLoad]; profileName.text=nameString; } nameString in second controller(FriendDetail) returns nil. When i set a breakpoint in firstcontroller I see the string inside of nameString is correct but after that it returns to nil somehow.

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  • AVAudioPlayer making noise when playing multiple sounds at the same time

    - by Rob
    I am having an issue where AVAudioPlayer is introducing noise into playback ONLY when I play multiple sound files at the same time. If I play them each individually, they all sound perfect. But, if I play sound clip B while sound clip A is still playing, the speakers start crackling like there is noise. I have tried both m4a files AND caf files and both make the same noise, so it has to be something with how I am implementing this method or a quirk with AVAudioPlayer. Any insights? code I am using: UITouch* touch = [[event allTouches] anyObject]; NSString* filename = [soundArray objectAtIndex:[touch view].tag]; NSString *path = [[NSBundle mainBundle] pathForResource:filename ofType:@"m4a"]; AVAudioPlayer * newAudio=[[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL]; self.theAudio = newAudio; // automatically retain audio and dealloc old file if new m4a file is loaded [newAudio release]; // release the audio safely theAudio.delegate = self; [theAudio prepareToPlay]; [theAudio setNumberOfLoops:0]; [theAudio setVolume: volumeLevel]; [theAudio play];

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  • sqlite3 update text in uitextview

    - by summer
    i had the sqlite statement ready for update..but i am confuse about grabbing text from uitextview and updating it..and i waned to update it using a uibutton..how do i carry on after creating the sql statement???kinda lost..any new solution is appreciate.. - (void) saveAllData { if(isDirty) { if(updateStmt == nil) { const char *sql = "update Snap Set snapTitle = ?, snapDesc = ?, Where snapID = ?"; if(sqlite3_prepare_v2(database, sql, -1, &updateStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating update statement. '%s'", sqlite3_errmsg(database)); } sqlite3_bind_text(updateStmt, 1, [snapTitle UTF8String], -1, SQLITE_TRANSIENT); sqlite3_bind_text(updateStmt, 2, [snapDescription UTF8String], -2, SQLITE_TRANSIENT); sqlite3_bind_int(updateStmt, 3, snapID); if(SQLITE_DONE != sqlite3_step(updateStmt)) NSAssert1(0, @"Error while updating. '%s'", sqlite3_errmsg(database)); sqlite3_reset(updateStmt); isDirty = NO; } //Reclaim all memory here. [snapTitle release]; snapTitle = nil; [snapDescription release]; snapDescription = nil; //isDetailViewHydrated = NO; }

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  • UIScrollView only works if the child views aren't hit

    - by dny238
    I have a scroll view that doesn't scroll right, I've simplified the code for below. It draws the view and some horizontal buttons that i add more stuff to in the real code. If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll. After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference. http://stackoverflow.com/questions/650437/iphone-uiscrollview-with-uibuttons-how-to-recreate-springboard What am I doing wrong? TIA, Rob Updated the code - (void)viewDidLoad { l = [self landscapeView]; [self.view addSubview:l]; [l release]; } - (UIScrollView *) landscapeView { // LANDSCAPE VIEW UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)]; landscapeView.backgroundColor = [UIColor whiteColor]; landscapeView.delaysContentTouches = YES; NSInteger iMargin, runningY, n; iMargin = 3; runningY = iMargin; for (n = 1; n <= 38; n++) { //add day labels UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)]; templabel.backgroundColor = [UIColor grayColor]; [landscapeView addSubview:templabel]; [templabel release]; runningY = runningY + 30; } landscapeView.contentSize = CGSizeMake( 320, runningY); return landscapeView; }

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  • Unable to import Eclipse project to Android studio

    - by Binoy Babu
    Whenever I try to import my Eclipse project to Android Studio I get the following error : You are using an old, unsupported version of Gradle. Please use version 1.8 or greater. Please point to a supported Gradle version in the project's Gradle settings or in the project's Gradle wrapper (if applicable.) Consult IDE log for more details (Help | Show Log) Im using Android Studio 0.3 and Ubuntu, I also tried it on a Windows 8 box with fresh install but getting the same error. I'm using default gradle wrapper and I tried checking and unchecking auto import option. Is this a bug? How can I get around it. How do I update gradle to 1.8 or check the current gradle version? My build.gradle is given below. buildscript { repositories { mavenCentral() } dependencies { classpath 'com.android.tools.build:gradle:0.6.3' // I also tried using 0.6.1 and 0.5.+ } } apply plugin: 'android' dependencies { compile fileTree(dir: 'libs', include: '*.jar') } android { compileSdkVersion 18 buildToolsVersion "18.0.1" sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] resources.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['assets'] } // Move the tests to tests/java, tests/res, etc... instrumentTest.setRoot('tests') // Move the build types to build-types/<type> // For instance, build-types/debug/java, build-types/debug/AndroidManifest.xml, ... // This moves them out of them default location under src/<type>/... which would // conflict with src/ being used by the main source set. // Adding new build types or product flavors should be accompanied // by a similar customization. debug.setRoot('build-types/debug') release.setRoot('build-types/release') } }

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  • Spring 3, Jersey (JSR-311) and Maven dependencies

    - by smeg4brains
    Hola guys! im currently struggling to integrate a REST Service based on Jersey and Spring. I'm using Spring 3.0.2-RELEASE and jersey-spring 1.2. But jersey-spring adds a dependency to Spring 2.5.6 to my project which of cause conflicts with the 3.0.2-RELEASE to give me thefollwing error: 11:58:25,409 ERROR org.springframework.web.context.ContextLoader:215 - Context initialization failed org.springframework.beans.factory.BeanDefinitionStoreException: Unexpected exception parsing XML document from class path resource [cloverjazz-web-context.xml]; nested exception is java.lang.NoSuchMethodError: org.springframework.beans.factory.xml.BeanDefinitionParserDelegate.getLocalName(Lorg/w3c/dom/Node;)Ljava/lang/String; at org.springframework.beans.factory.xml.XmlBeanDefinitionReader.doLoadBeanDefinitions(XmlBeanDefinitionReader.java:420) at org.springframework.beans.factory.xml.XmlBeanDefinitionReader.loadBeanDefinitions(XmlBeanDefinitionReader.java:342) at org.springframework.beans.factory.xml.XmlBeanDefinitionReader.loadBeanDefinitions(XmlBeanDefinitionReader.java:310) at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:143) at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:178) at org.springframework.beans.factory.support.AbstractBeanDefinitionReader.loadBeanDefinitions(AbstractBeanDefinitionReader.java:149) at org.springframework.web.context.support.XmlWebApplicationContext.loadBeanDefinitions(XmlWebApplicationContext.java:124) at org.springframework.web.context.support.XmlWebApplicationContext.loadBeanDefinitions(XmlWebApplicationContext.java:92) at org.springframework.context.support.AbstractRefreshableApplicationContext.refreshBeanFactory(AbstractRefreshableApplicationContext.java:123) at org.springframework.context.support.AbstractApplicationContext.obtainFreshBeanFactory(AbstractApplicationContext.java:422) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:352) at org.springframework.web.context.ContextLoader.createWebApplicationContext(ContextLoader.java:255) at org.springframework.web.context.ContextLoader.initWebApplicationContext(ContextLoader.java:199) at org.springframework.web.context.ContextLoaderListener.contextInitialized(ContextLoaderListener.java:45) Is there a way to get around this issue? Does anyone know? Thanks!

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  • pushViewController Not Displaying UIView/Nib with tabbar and nav bar

    - by james
    I'm relatively new to objective c but not programming and am stuck with my iphone app. I created a nav based app with both a navbar and a tab bar controller. I set the tab bar as the root controller. I'm able to switch between each tab without any issues to various UIViews and UITableViews. My issue is that in one of my UITableViews that I call from the TabBarController, didSelectRowAtIndexPath function is suppose to display a new UIView. The below code does not give any errors and runs fine but does not show the new Nib. if(newViewController == nil) { NSLog(@"yes nil"); BookViewController *aNewViewController = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:nil]; self.newViewController = aNewViewController; [aNewViewController release]; } BookAppDelegate *delegate = (BookAppDelegate *)[[UIApplication sharedApplication] delegate]; [delegate.appNavBar pushViewController:newViewController animated:YES]; Now when I do the below, it works fine but it gets rid of the nav and tab which I'm assuming because its a modal call instead of pushing the view controller. BookViewController *screen = [[BookViewController alloc] initWithNibName:@"BookOptionView" bundle:[NSBundle mainBundle]]; screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES]; [screen release]; Any ideas why I can't get the View Controller to push correctly? In my application delegate file, I declared an AppNavBarController object (inherit from UINavigationController) called appNavBar. Any help would be appreciated!

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  • jqGrid - edit function never getting called

    - by dcp
    I'm having a problem with JQGrid using ASP.NET MVC. I'm trying to follow this example (after you go to that link, over on the left side of the page please click Live Data Manipulation, then Edit Row), but my edit function is never getting called (i.e. it's never getting into the $("#bedata").click(function(). Does anyone know what could be the problem? <script type="text/javascript"> var lastsel2; jQuery(document).ready(function() { jQuery("#editgrid").jqGrid({ url: '/Home/GetMovieData/', datatype: 'json', mtype: 'GET', colNames: ['id', 'Movie Name', 'Directed By', 'Release Date', 'IMDB Rating', 'Plot', 'ImageURL'], colModel: [ { name: 'id', index: 'Id', width: 55, sortable: false, hidden: true, editable: false, editoptions: { readonly: true, size: 10} }, { name: 'Movie Name', index: 'Name', width: 250, editable: true, editoptions: { size: 10} }, { name: 'Directed By', index: 'Director', width: 250, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Release Date', index: 'ReleaseDate', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'IMDB Rating', index: 'IMDBUserRating', width: 100, align: 'right', editable: true, editoptions: { size: 10} }, { name: 'Plot', index: 'Plot', width: 150, hidden: false, editable: true, editoptions: { size: 30} }, { name: 'ImageURL', index: 'ImageURL', width: 55, hidden: true, editable: false, editoptions: { readonly: true, size: 10} } ], pager: jQuery('#pager'), rowNum: 5, rowList: [5, 10, 20], sortname: 'id', sortorder: "desc", height: '100%', width: '100%', viewrecords: true, imgpath: '/Content/jqGridCss/redmond/images', caption: 'Movies from 2008', editurl: '/Home/EditMovieData/', caption: 'Movie List' }); }); $("#bedata").click(function() { var gr = jQuery("#editgrid").jqGrid('getGridParam', 'selrow'); if (gr != null) jQuery("#editgrid").jqGrid('editGridRow', gr, { height: 280, reloadAfterSubmit: false }); else alert("Hey dork, please select a row"); }); </script> The relevant HTML is here: <table id="editgrid"> </table> <div id="pager" style="text-align: center;"> </div> <input type="button" id="bedata" value="Edit Selected" />

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  • iPhone - UIImage imageScaledToSize Memory Issue

    - by bbullis21
    I have done research and tried several times to release the UIImage memory and have been unsuccessful. I saw one other post on the internet where someone else was having this same issue. Everytime imageScaledToSize is called, the ObjectAlloc continues to climb. In the following code I am pulling a local image from my resource directory and resizing it with some blur. Can someone provide some help on how to release the memory of the UIImages called....scaledImage and labelImage. This is the chunk of code where the iPhone Intruments has shown to have the ObjectAlloc build up. This chunk of code is called several times with an NSTimer. //Get local image from inside resource NSString * fileLocation = [[NSBundle mainBundle] pathForResource:imgMain ofType:@"jpg"]; NSData * imageData = [NSData dataWithContentsOfFile:fileLocation]; UIImage * blurMe = [UIImage imageWithData:imageData]; //Resize and blur image UIImage * scaledImage = [blurMe _imageScaledToSize:CGSizeMake(blurMe.size.width / dblBlurLevel, blurMe.size.width / dblBlurLevel) interpolationQuality:3.0]; UIImage * labelImage = [scaledImage _imageScaledToSize:blurMe.size interpolationQuality:3.0]; imgView.image = labelImage;

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  • how to load multiple images in iCarousel using this code?

    - by Dany
    i'm loading bunch of images in coverflow using i carousel but i'm not getting it?..initially i got Signal sigabart issue..after i edited some of the code the view gets displayed...Am i missing something?... #import "CollectionViewController.h" @interface CollectionViewController () @property (nonatomic, retain) NSMutableArray *items; @end @implementation CollectionViewController @synthesize carousel; @synthesize items; - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)dealloc { carousel.delegate = nil; carousel.dataSource = nil; [items release]; [carousel release]; [super dealloc]; } - (void)viewDidLoad { [super viewDidLoad]; carousel.type = iCarouselTypeCoverFlow2; } - (void)viewDidUnload { [super viewDidUnload]; self.carousel = nil; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - #pragma mark iCarousel methods - (NSUInteger)numberOfItemsInCarousel:(iCarousel *)carousel { return [items count]; } - (NSUInteger)numberOfVisibleItemsInCarousel:(iCarousel *)carousel { return 29; } - (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view { //create new view if no view is available for recycling if (view == nil) { view = [NSArray arrayWithObjects:[UIImage imageNamed:@"gal1.jpg"], [UIImage imageNamed:@"gal2.jpg"], [UIImage imageNamed:@"gal3.jpg"], [UIImage imageNamed:@"gal5.jpg"], [UIImage imageNamed:@"gal6.jpg"], [UIImage imageNamed:@"gal7.jpg"], [UIImage imageNamed:@"gal8.jpg"], [UIImage imageNamed:@"gal9.jpg"], [UIImage imageNamed:@"gal10.jpg"], [UIImage imageNamed:@"gal11.jpg"], [UIImage imageNamed:@"gal12.jpg"], [UIImage imageNamed:@"gal13.jpg"], [UIImage imageNamed:@"gal14.jpg"], [UIImage imageNamed:@"gal15.jpg"], [UIImage imageNamed:@"gal16.jpg"], [UIImage imageNamed:@"gal17.jpg"], [UIImage imageNamed:@"gal18.jpg"], [UIImage imageNamed:@"gal19.jpg"], [UIImage imageNamed:@"gal20.jpg"], [UIImage imageNamed:@"gal21.jpg"], [UIImage imageNamed:@"gal22.jpg"], [UIImage imageNamed:@"gal23.jpg"], [UIImage imageNamed:@"gal24.jpg"], [UIImage imageNamed:@"gal25.jpg"], [UIImage imageNamed:@"gal26.jpg"], [UIImage imageNamed:@"gal27.jpg"], [UIImage imageNamed:@"gal28.jpg"], } else { } return view; } @end while running on simulator i just get the screen not images?...i got stuck here....

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  • Fetch request error: no entity? Probably easy, but help!

    - by cksubs
    Hi, I'm going through the Stanford iPhone course. I'm on the second Paparazzi assignment. I'm getting this error: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I've copied a lot of the code from this walkthrough site. Running his source code works perfectly, and at this point my code is pretty much exactly the same as his. But it throws that error. See below for the relavent bits: // Create FetchRequest NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Person" inManagedObjectContext:context]; [request setEntity:entity]; // Set the sort descriptor NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"personName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; // set up NSFetchedResultsController to hold the fetch NSFetchedResultsController *frc = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"personCache"]; // execute the fetch NSError *error; NSLog(@"Prints Here"); [frc performFetch:&error]; NSLog(@"Doesn't Print Here"); I'm clearly setting the entity with [request setEntity:entity]. So the error has me stumped. Is there something I'm missing? Maybe in another file? I don't know. I'm still so confused with Objective-C.... Thanks.

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  • iPhone: UIImagePickerController Randomly Fails to Take Picture

    - by pion
    I use a UIPickerViewController to take picture. It works 80% but seemingly at random it fails to take a picture. In tracing the code I found out that it occasionally goes to -PinRecordNewTableViewController:viewDidUnload. That is where it fails because it set nil to all ivars. @interface PinRecordNewTableViewController : UITableViewController { } ... @implementation PinRecordNewTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { ... PinRecordNewPicture *pinRecordNewPicture = [[PinRecordNewPicture alloc] initWithNibName:@"PinRecordNewPicture" bundle:nil]; pinRecordNewPicture.delegate = self; [self.navigationController pushViewController:pinRecordNewPicture animated:YES]; [pinRecordNewPicture release]; ... } @interface PinRecordNewPicture : UIViewController ... @implementation PinRecordNewPicture ... - (void)picturePicker:(UIImagePickerControllerSourceType)theSource { UIImagePickerController *picker = [[UIImagePickerController alloc] init]; picker.delegate = self; picker.sourceType = theSource; picker.allowsEditing = YES; [self presentModalViewController:picker animated:YES]; [picker release]; } - (IBAction) takePicture:(id)sender { UIImagePickerControllerSourceType source = UIImagePickerControllerSourceTypeCamera; if ([UIImagePickerController isSourceTypeAvailable:source]) { [self picturePicker:source]; } What did I do wrong? Did I miss something that causes it to behave "randomly"? Thanks in advance for your help.

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  • COM Exceptions in C#

    - by Yaron Naveh
    I am consuming a cpp COM object from c# code. My c# code looks like this: try { var res = myComServer.GetSomething(); } catch (Exception e) { } However the exception never contains any of the details I set in cpp, in particular my error message. In my cpp side I have followed several examples I have found on the web: ... ICreateErrorInfo *pcerrinfo; IErrorInfo *perrinfo; HRESULT hr; hr = CreateErrorInfo(&pcerrinfo); pcerrinfo->SetDescription(L"C++ Exception"); hr = pcerrinfo->QueryInterface(IID_IErrorInfo, (LPVOID FAR*) &perrinfo); if (SUCCEEDED(hr)) { SetErrorInfo(0, perrinfo); perrinfo->Release(); } pcerrinfo->Release(); return E_FAIL; // E_FAIL or other appropriate failure code ... Am I missing anything? Is there anything else that could affect this, like marshaling, the interop creation or attributes of the com server itself?

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  • Distance between Long Lat coord using SQLITE

    - by munchine
    I've got an sqlite db with long and lat of shops and I want to find out the closest 5 shops. So the following code works fine. if(sqlite3_prepare_v2(db, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { while (sqlite3_step(compiledStatement) == SQLITE_ROW) { NSString *branchStr = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 0)]; NSNumber *fLat = [NSNumber numberWithFloat:(float)sqlite3_column_double(compiledStatement, 1)]; NSNumber *fLong = [NSNumber numberWithFloat:(float)sqlite3_column_double(compiledStatement, 2)]; NSLog(@"Address %@, Lat = %@, Long = %@", branchStr, fLat, fLong); CLLocation *location1 = [[CLLocation alloc] initWithLatitude:currentLocation.coordinate.latitude longitude:currentLocation.coordinate.longitude]; CLLocation *location2 = [[CLLocation alloc] initWithLatitude:[fLat floatValue] longitude:[fLong floatValue]]; NSLog(@"Distance i meters: %f", [location1 getDistanceFrom:location2]); [location1 release]; [location2 release]; } } I know the distance from where I am to each shop. My question is. Is it better to put the distance back into the sqlite row, I have the row when I step thru the database. How do I do that? Do I use the UPDATE statement? Does someone have a piece of code to help me. I can read the sqlite into an array and then sort the array. Do you recommend this over the above approach? Is this more efficient? Finally, if someone has a better way to get the closest 5 shops, love to hear it.

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  • Writing PHP extension - Unable to load dynamic library

    - by Luke
    I'm writing a PHP extension similar to V8JS. The goal, like V8JS, is to embed the V8 engine into PHP so I can execute sandboxed JavaScript code in PHP. (The implementation is different.) The extension compiles fine, but when I attempt to run it I get: PHP Warning: PHP Startup: Unable to load dynamic library '/phpdev/lib/php/extensions/debug-zts-20090626/v8php.so' - dlopen(/phpdev/lib/php/extensions/debug-zts-20090626/v8php.so, 9): Symbol not found: __ZN2v88internal8Snapshot13context_size_E Referenced from: /phpdev/lib/php/extensions/debug-zts-20090626/v8php.so Expected in: flat namespace PHP is compiled with the prefix /phpdev (with debug and maintainer flags). v8 is compiled in /v8/ with gyp with the commands make dependencies and make x64 which produced /v8/out/x64.release and /v8/out/x64.debug. I soft-linked the header files from /v8/include to /phpdev/include and libv8_base.a from /v8/out/x64.release/libv8_base.a to /phpdev/lib/libv8.a. This is my config.m4 file: PHP_ARG_ENABLE(v8php, [V8PHP], [--enable-v8php Include V8 JavaScript Engine]) if test $PHP_V8PHP != "no"; then SEARCH_PATH="$prefix /usr/local /usr" SEARCH_FOR="/include/v8.h" if test -r $PHP_V8PHP/$SEARCH_FOR; then V8_DIR=$PHP_V8PHP else AC_MSG_CHECKING([for V8 files in default path]) for i in $SEARCH_PATH ; do if test -r $i/$SEARCH_FOR; then V8_DIR=$i AC_MSG_RESULT(found in $i) fi done fi if test -z "$V8_DIR"; then AC_MSG_RESULT([not found]) AC_MSG_ERROR([Unable to locate V8]) fi PHP_ADD_INCLUDE($V8_DIR/include) PHP_SUBST(V8PHP_SHARED_LIBADD) PHP_ADD_LIBRARY_WITH_PATH(v8, $V8_DIR/$PHP_LIBDIR, V8PHP_SHARED_LIBADD) PHP_REQUIRE_CXX() PHP_NEW_EXTENSION(v8php, v8php.cc v8_class.cc, $ext_shared) fi What am I doing wrong?

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  • my MKAnnotationVIew is not showing the title

    - by hydev
    Hi, I am new to iPhone programming and I can't understand why the MKAnnotationView is not showing the title's of my annotation's. Below is the code that is used to display it on the map. - (void)mapView:(MKMapView *)mv didAddAnnotationViews:(NSArray *)views { NSLog(@"Entered didAddAnnotationViews"); MKAnnotationView *annotationView = [views objectAtIndex:0]; id <MKAnnotation> mp = [annotationView annotation]; MKCoordinateRegion region = MKCoordinateRegionMakeWithDistance([mp coordinate], 250, 250); [mv setRegion:region animated:YES]; } Here is where I am defining my annotations: MapPoint *mp = [[MapPoint alloc] initWithCoordinate:[newLocation coordinate] title:[locationTitleField text]]; [mapView addAnnotation:mp]; [mp release]; mp is a class I have created to keep track of all the map points: #import "MapPoint.h" @implementation MapPoint @synthesize coordinate, title; - (id)initWithCoordinate:(CLLocationCoordinate2D)c title:(NSString *)t { [super init]; coordinate = c; [self setTitle:t]; return self; } - (void)dealloc { [title release]; [super dealloc]; } @end I am beginner so go easy, and all help greatly appreciated. Mike

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  • Why does my Delphi program's memory continue to grow?

    - by lkessler
    I am using Delphi 2009 which has the FastMM4 memory manager built into it. My program reads in and processes a large dataset. All memory is freed correctly whenever I clear the dataset or exit the program. It has no memory leaks at all. Using the CurrentMemoryUsage routine given in spenwarr's answer to: http://stackoverflow.com/questions/437683/how-to-get-the-memory-used-by-a-delphi-program, I have displayed the memory used by FastMM4 during processing. What seems to be happening is that memory is use is growing after every process and release cycle. e.g.: 1,456 KB used after starting my program with no dataset. 218,455 KB used after loading a large dataset. 71,994 KB after clearing the dataset completely. If I exit at this point (or any point in my example), no memory leaks are reported. 271,905 KB used after loading the same dataset again. 125,443 KB after clearing the dataset completely. 325,519 KB used after loading the same dataset again. 179,059 KB after clearing the dataset completely. 378,752 KB used after loading the same dataset again. It seems that my program's memory use is growing by about 53,400 KB upon each load/clear cycle. Task Manager confirms that this is actually happening. I have heard that FastMM4 does not always release all of the program's memory back to the Operating system when objects are freed so that it can keep some memory around when it needs more. But this continual growing bothers me. Since no memory leaks are reported, I can't identify a problem. Does anyone know why this is happening, if it is bad, and if there is anything I can or should do about it?

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  • Force full garbage collection when memory occupation goes beyond a certain threshold

    - by Silvio Donnini
    I have a server application that, in rare occasions, can allocate large chunks of memory. It's not a memory leak, as these chunks can be claimed back by the garbage collector by executing a full garbage collection. Normal garbage collection frees amounts of memory that are too small: it is not adequate in this context. The garbage collector executes these full GCs when it deems appropriate, namely when the memory footprint of the application nears the allotted maximum specified with -Xmx. That would be ok, if it wasn't for the fact that these problematic memory allocations come in bursts, and can cause OutOfMemoryErrors due to the fact that the jvm is not able to perform a GC quickly enough to free the required memory. If I manually call System.gc() beforehand, I can prevent this situation. Anyway, I'd prefer not having to monitor my jvm's memory allocation myself (or insert memory management into my application's logic); it would be nice if there was a way to run the virtual machine with a memory threshold, over which full GCs would be executed automatically, in order to release very early the memory I'm going to need. Long story short: I need a way (a command line option?) to configure the jvm in order to release early a good amount of memory (i.e. perform a full GC) when memory occupation reaches a certain threshold, I don't care if this slows my application down every once in a while. All I've found till now are ways to modify the size of the generations, but that's not what I need (at least not directly). I'd appreciate your suggestions, Silvio P.S. I'm working on a way to avoid large allocations, but it could require a long time and meanwhile my app needs a little stability

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