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  • Workflow: Deploy Operating Systems

    - by Owen Allen
    The Deploy Operating Systems workflow is a workflow document that we added recently. It shows you how to get operating systems up and running in your environment. It's mostly linear, but it's a bit more complicated than some of the others. It's built around a pair of images. In both images, the left side shows the prerequisites for the whole process. Before you can deploy operating systems, you have to have Ops Center fully installed, with libraries set up and hardware already discovered. Once you've done that preparation, the first image walks you through all of the OS deployment steps. First you discover existing operating systems, then you provision Oracle Solaris 10 or Oracle Solaris 11. If you're not planning on using virtualization, then your deployment is done, and you're directed to the operate workflows. If you are interested in virtualization, though, you go on to the second image: The second image walks you through deploying virtualization, sending you to the Deploying Oracle Solaris 10 Zones, Deploying Oracle Solaris 11 Zones, or Deploying Oracle VM Server for SPARC workflows, depending on what kind of virtualization you're planning on using. Once you've done that, you're ready to go on to the operation workflows.

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  • Approaches for a clickable map of nations (such as a Risk game) with Spritekit

    - by Vukovitch
    I would like to create a political map where each country is clickable by tapping but I'm not sure the best way to determine which nation was selected. Imagine Risk where each country can be individually clicked to bring up additional information. My current approach is to make a sprite for each nation where every image is the size of the screen The images are mostly transparent except for the country, that way when all of the images are displayed the countries are in the correct place relative to one another. To determine if a click occurs on an individual country I look to see if the tapped location is a non transparent pixel and check that the sprite's name is one of the countries. Additionally the nation needs to glow or something when tapped as an indicator, however my current solution is yet another sprite that is displayed. This seems like a terrible approach and I was wondering what other solutions might achieve the same results. I'm pretty new to SpriteKit so I'm not entirely sure. The other idea I had was creating a single texture where each country is a different shade of gray, then when I get the tap location I do a lookup on the color at that location and get the corresponding country. However, I'm not sure how to create a hilight or glowing country effect with that method.

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  • HTML5 - Does it have the power to handle a large 2D game with a huge world?

    - by user15858
    I have been using XNA game studio, but due to private reasons (as well as the ability to publish anywhere & my heavy interest in isogenic engine), I would like to switch to HTML5. However, I have very high 2D graphic demands for my game. The game itself will have a HDD size of anywhere between 6GB (min) to 12GB (max) which would be a full game deployed offline. The size of the images aren't significantly large, so streaming would be entirely possible if only those assets required were streamed as needed. The game has a massive file size because of the sheer amount of content. For some images or spritesheets, they would be quite massive. (ex. a very large Dragon, which if animated in a spritesheet would be split into two 4096x4096 sheets or one 8192x8192 sheet). Most assets would be very small, and about 7MB for a full character with 15 animations in every direction (all animations not required immediately) so in the size of a few hundred KB to download before the game loads. My question, however, is if the graphical power of HTML5 is enough to animate several characters on screen at once, when it flips through frames quite rapidly. All my sprites have about 25 frames per animation, 5 directions (a spritesheet for each direction & animation), and run at 30fps. Upon changing direction, animation, or a new character entering, spritesheets would change and be constantly loading/unloading. If I pack all directions in a single sheet, it would be about 2048x2048 per sheet. Most frameworks have no problem with this, but I am afraid from what I read that HTML5's graphical capabilities will limit me. Since it takes significant time simply to animate characters in any language, I'd like a quick answer.

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  • http request terminating early

    - by spiderplant0
    I noticed that on some of my sites, images were occasionally not getting downloaded fully. After a bit of investigation it appears that it is not restricted to images - .css, .js etc were also occasionally terminating early. The faults appear to be random. When I use the debug/proxy tool Fiddler2 reports that fewer bytes have been received than were requested. Firebug reports "Image corrupt or truncated". Obviously this is mainly a concern between me and my hosting company. However despite many emails they have not been able to get to the bottom of it. Transfer to another hosting company is obviously an option but is really a last resort. Has anyone seen this kind of thing before or can anyone suggest what might be causing it. Or any apache setting or something that I can ask them to check out. Will apache log this kind of error - they havent been able to provide me with any logs, but if I know exactly where things have been logged, maybe I can prompt them in to action.

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  • Why is text on my TV monitor all grainy?

    - by searchfgold6789
    I have successfully installed the Catalyst drivers and hooked up my 1080p TV to the Radeon HD 5750's HDMI port and now it is working. There only seems to be one issue - most images appear OK, at least to my eyes, but text is grainy and difficult to read (not sure how well it can be seen in the picture): It works fine with a smaller screen, and hopefully you can see it with the new pictures which are only slightly better, but images are rendered a little funny too. Changing antialiasing does nothing and changing the refresh rate only makes a slight change if any. The small monitor I have works fine. Smaller resolutions such as 1024x768 look OK but are the wrong aspect ratio. I have tried renaming the input mode on the TV to "PC", and that helped... a little bit. Also, I tried a different PC with the same result. Messing around extensively with the ATI Catalyst Control Center also did not help. I am wondering if there is anything else I can try to increase the quality so it is more usable.

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  • Browser Item Caching and URLs

    - by Damon Armstrong
    Ultimately you want the browser to cache things like Flash components, Silverlight XAP files, and images to avoid users having to download them each time they hit a page.  But during development it’s very useful to NOT have things cached so you are always looking at the most up-to-date file.  You can always turn off caching on your browser, but if you use your browser for daily browsing then its not the greatest option.  To avoid caching we would always just slap a randomly generated GUID to the back of the URL of any items we didn’t want to cache (e.g. http://someserver.com/images/image.png?15f073f5-45fc-47b2-993b-fbaa781b926d).  It worked well, but you had to remember to remove the random GUID when it went to production. However, on a GimmalSoft project we recently implemented someone showed me a better way that didn’t need to be removed from production code – just slap the last modified date of the file on the end of the URL (or something generated from the modification date).  This was kind of genius approach because it gives you the best of both world.  If you modify the file, the browser goes out and gets the newest version.  If you don’t modify the file, it has the cached copy.  Very helpful!  The only down side is that you do have to read the modification date from the file, which does technically take some time.

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  • Browser Item Caching and URLs

    - by Damon
    Ultimately you want the browser to cache things like Flash components, Silverlight XAP files, and images to avoid users having to download them each time they hit a page.  But during development it's very useful to NOT have things cached so you are always looking at the most up-to-date file.  You can always turn off caching on your browser, but if you use your browser for daily browsing then its not the greatest option.  To avoid caching we would always just slap a randomly generated GUID to the back of the URL of any items we didn't want to cache (e.g. http://someserver.com/images/image.png?15f073f5-45fc-47b2-993b-fbaa781b926d).  It worked well, but you had to remember to remove the random GUID when it went to production. However, on a GimmalSoft project we recently implemented someone showed me a better way that didn't need to be removed from production code - just slap the last modified date of the file on the end of the URL (or something generated from the modification date).  This was kind of genius approach because it gives you the best of both world.  If you modify the file, the browser goes out and gets the newest version.  If you don't modify the file, it has the cached copy.  Very helpful!  The only down side is that you do have to read the modification date from the file, which does technically take some time.

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  • Laser range finder, what language to use? Beginner advice

    - by DrOnline
    I hope this is the right place. I am a programming beginner, and I want to make a laser range finder, and I need advice about how to proceed etc. In a few weeks I will get a lot of dirt cheap 3-5V lasers and some cheap usb webcams. I will point the laser and webcam in parallel, and somehow use trigonometry and programming to determined distance. I have seen online that others made done it this way, I have purposefully not looked at the details too much because I want to develop it on my own, and learn, but I know the general outline. I have a general idea of how to proceed. The program loads in a picture from the webcam, and I dunno how images work really, but I imagine there is a format that is basically an array of RGB values.. is this right? I will load in the red values, and find the most red one. I know the height difference between the laser and the cam. I know the center dot in the image, I know the redmost dot. I'm sure there's some way to figure out some range there. TO THE POINT: 1) Is my reasoning sound thus far, especially in terms of image analysis? I don't need complete solutions, just general points 2) What I need to figure out, is what platform to use. I have an arduino... apparently, I've read it's too weak to process images. Read that online. I know some C I know some Python I have Matlab. Which is the best option? I do not need high sampling rates, I have not decided on whether it should be automated or whether I should make a GUI with a button to press for samples. I will keep it simple and expand I think. I also do not need it to be super accurate, I'm just having fun here. Advice!

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  • PDF to Image Conversion in Java

    - by Geertjan
    In the past, I created a NetBeans plugin for loading images as slides into NetBeans IDE. That means you had to manually create an image from each slide first. So, this time, I took it a step further. You can choose a PDF file, which is then automatically converted to an image for each page, each of which is presented as a node that can be clicked to open the slide in the main window. As you can see, the remaining problem is font rendering. Currently I'm using PDFBox. Any alternatives that render font better? This is the createKeys method of the child factory, ideally it would be replaced by code from some other library that handles font rendering better: @Override protected boolean createKeys(List<ImageObject> list) { mylist = new ArrayList<ImageObject>(); try { if (file != null) { ProgressHandle handle = ProgressHandleFactory.createHandle( "Creating images from " + file.getPath()); handle.start(); PDDocument document = PDDocument.load(file); List<PDPage> pages = document.getDocumentCatalog().getAllPages(); for (int i = 0; i < pages.size(); i++) { PDPage pDPage = pages.get(i); mylist.add(new ImageObject(pDPage.convertToImage(), i)); } handle.finish(); } list.addAll(mylist); } catch (IOException ex) { Exceptions.printStackTrace(ex); } return true; } The import statements from PDFBox are as follows: import org.apache.pdfbox.pdmodel.PDDocument; import org.apache.pdfbox.pdmodel.PDPage;

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  • Silverlight ItemsControl vertical scrollbar, using a wrappanel as ControlTemplate

    - by Orestes C.A.
    I have a collection of elements, each one with a name and a subcollection of image blobs. I want to display an Accordion, with each item representing each of the MainElements. inside each element, I display the images in the subcollecion of said MainElement. The Accordion gets resized by the user, so I use a wrappanel for presenting the images. When the accordion is wide enough, the images reorder themselves fitting as many as posible in each row. the problem comes when the wrappanel only displays one image per row (because there's no space enough for more), the image list continues, but I can't see all the images, because they don't fit inside the control's height. I need a vertical scrollbar to be displayed inside the AccordionItem so I can scroll down the image list. So, here's my code: <layoutToolkit:Accordion Width="Auto" Height="Auto" ItemsSource="{Binding MainElementCollection}"> <layoutToolkit:Accordion.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding MainElementName}" /> </DataTemplate> </layoutToolkit:Accordion.ItemTemplate> <layoutToolkit:Accordion.ContentTemplate> <DataTemplate> <ItemsControl ItemsSource="{Binding SubElementCollection}" ScrollViewer.VerticalScrollBarVisibility="Auto" > <ItemsControl.Template> <ControlTemplate> <controlsToolkit:WrapPanel /> </ControlTemplate> </ItemsControl.Template> <ItemsControl.ItemTemplate> <DataTemplate> <Grid> <Image Margin="2" Width="150" Source="{Binding PreviewImage, Converter={StaticResource ImageConverter}}" /> </Grid> </DataTemplate> </ItemsControl.ItemTemplate> </ItemsControl> </DataTemplate> </layoutToolkit:Accordion.ContentTemplate> </layoutToolkit:Accordion> http://www.silverlightshow.net/tips/How-to-add-scrollbars-to-ItemsControl.aspx suggests that I should surround my wrappanel with a scrollviewer, like this <ItemsControl.Template> <ControlTemplate> <scrollviewer> <controlsToolkit:WrapPanel /> </scrollviewer> </ControlTemplate> </ItemsControl.Template> But then my wrappanel gets really small and I can only see a small vertical scrollbar Any ideas? Thanks a lot. Edit: I figured thatthe wrappanel loses its width when used in the controltemplate It should be used as follows: <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <controlsToolkit:WrapPanel ScrollViewer.VerticalScrollBarVisibility="Visible" /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> Anyway, I tried adding the ScrollViewer.VerticalScrollBarVisibility="Visible" line but I'm stuck again.

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  • Class Issue (The type XXX is already defined )

    - by Android Stack
    I have listview app exploring cities each row point to diffrent city , in each city activity include button when clicked open new activity which is infinite gallery contains pics of that city , i add infinite gallery to first city and work fine , when i want to add it to the second city , it gave me red mark error in the class as follow : 1- The type InfiniteGalleryAdapter is already defined. 2-The type InfiniteGallery is already defined. i tried to change class name with the same result ,i delete R.jave and eclipse rebuild it with same result also i uncheck the java builder from project properties ,get same red mark error. please any help and advice will be appreciated thanks My Code : public class SecondCity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Boolean customTitleSupported = requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); // Set the layout to use setContentView(R.layout.main); if (customTitleSupported) { getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE,R.layout.custom_title); TextView tv = (TextView) findViewById(R.id.tv); Typeface face=Typeface.createFromAsset(getAssets(),"BFantezy.ttf"); tv.setTypeface(face); tv.setText("MY PICTURES"); } InfiniteGallery galleryOne = (InfiniteGallery) findViewById(R.id.galleryOne); galleryOne.setAdapter(new InfiniteGalleryAdapter(this)); } } class InfiniteGalleryAdapter extends BaseAdapter { **//red mark here (InfiniteGalleryAdapter)** private Context mContext; public InfiniteGalleryAdapter(Context c, int[] imageIds) { this.mContext = c; } public int getCount() { return Integer.MAX_VALUE; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } private LayoutInflater inflater=null; public InfiniteGalleryAdapter(Context a) { this.mContext = a; inflater = (LayoutInflater)mContext.getSystemService ( Context.LAYOUT_INFLATER_SERVICE); } public class ViewHolder{ public TextView text; public ImageView image; } private int[] images = { R.drawable.pic_1, R.drawable.pic_2, R.drawable.pic_3, R.drawable.pic_4, R.drawable.pic_5 }; private String[] name = { "This is first picture (1) " , "This is second picture (2)", "This is third picture (3)", "This is fourth picture (4)", " This is fifth picture (5)", }; public View getView(int position, View convertView, ViewGroup parent) { ImageView i = getImageView(); int itemPos = (position % images.length); try { i.setImageResource(images[itemPos]); ((BitmapDrawable) i.getDrawable()). setAntiAlias (true); } catch (OutOfMemoryError e) { Log.e("InfiniteGalleryAdapter", "Out of memory creating imageview. Using empty view.", e); } View vi=convertView; ViewHolder holder; if(convertView==null){ vi = inflater.inflate(R.layout.gallery_items, null); holder=new ViewHolder(); holder.text=(TextView)vi.findViewById(R.id.textView1); holder.image=(ImageView)vi.findViewById(R.id.image); vi.setTag(holder); } else holder=(ViewHolder)vi.getTag(); holder.text.setText(name[itemPos]); final int stub_id=images[itemPos]; holder.image.setImageResource(stub_id); return vi; } private ImageView getImageView() { ImageView i = new ImageView(mContext); return i; } } class InfiniteGallery extends Gallery { **//red mark here (InfiniteGallery)** public InfiniteGallery(Context context) { super(context); init(); } public InfiniteGallery(Context context, AttributeSet attrs) { super(context, attrs); init(); } public InfiniteGallery(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } private void init(){ // These are just to make it look pretty setSpacing(25); setHorizontalFadingEdgeEnabled(false); } public void setResourceImages(int[] name){ setAdapter(new InfiniteGalleryAdapter(getContext(), name)); setSelection((getCount() / 2)); } }

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  • overloaded stream insertion operator with a vector

    - by Julz
    hi, i'm trying to write an overloaded stream insertion operator for a class who's only member is a vector. i dont really know what i'm doing. (lets make that clear) it's a vector of "Points" which is a struct containing two doubles. i figure what i want is to insert user input (a bunch of doubles) into a stream that i then send to a modifier method? i keep working off other stream insertion examples such as... std::ostream& operator<< (std::ostream& o, Fred const& fred) { return o << fred.i_; } but when i try a similar..... istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr.vertices; return inStream; } i get an error "no match for operator etc etc. if i leave off the .vertices it compiles but i figure it's not right? (vertices is the name of my vector ) and even if it is right, i dont actually know what syntax to use in my driver to use it? also not %100 on what my modifier method needs to look like. here's my Polygon class //header #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); public: //Constructor Polygon(const Point &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return (int) vertices.capacity();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; #endif //Body using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const Point &theVerts) { vertices.push_back (theVerts); } //Copy Constructor Polygon::Polygon(const Polygon &polyCopy) { vertices = polyCopy.vertices; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } any help greatly appreciated, sorry to be so vague, a lecturer has just kind of given us a brief example of stream insertion then left us on our own thanks. oh i realise there are probably many other problems that need fixing

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  • The HTML5 doctype is not triggering standards mode in IE8

    - by El Guapo
    i work for a company where all our sites currently use the XHTML 1.0 transitional doctype (yes i know it is very old school). I want to change them all to use the HTML5 doctype seeing as it is backwards compatible. One of the reasons why i want to make the switch is because in IE8 if someone has the developer tools installed then the old XHTML doctype switches the browser into compatibility mode and renders the page as IE7. From reading up on it i was led to believe that the HTML5 doctype will set any page to render in standards mode, but this is not happening when i test it on our staging server it still flips into IE7 rendering mode. The weird thing is if i save the page with HTML5 doctype locally and open it, it is rendering in IE8 standards mode. There must be something else causing it to drop into compatibility IE7 rendering. Any ideas what this could be? Below is the head of the test page i have been looking at: <!DOCTYPE html > <html xmlns="http://www.w3.org/1999/xhtml" xmlns:og="http://opengraphprotocol.org/schema/" xmlns:fb="http://www.facebook.com/2008/fbml"> <head> <title>Burton - Mens Clothing - Mens Fashion - Burton Menswear</title> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta name="description" content="Burton is one of the UK's leading men's clothing &amp; fashion retailers, with a range of men's clothing designed to make you look &amp; feel good. Find formal &amp; casual clothes &amp; accessories for men online at Burton menswear"/> <meta name="keywords" content="menswear, clothes for men, clothing for men, men clothes, men's fashion, men's wear, men's clothing online, men's clothes online, men's clothes shop, burton men's, burton menswear, burton uk, burton"/> <script type="text/javascript">document.getElementsByTagName('html')[0].className = 'js';</script> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/screen.css" /> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/print.css" media="print"/> <link rel="stylesheet" type="text/css" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/brand.css" /> <!--[if lt IE 8]> <link rel="stylesheet" href="http://eu.burton-menswear.com/wcsstore/ConsumerDirectStorefrontAssetStore/images/colors/color2/v3/css/ie.css" type="text/css" media="screen, projection"> <![endif]--> <meta http-equiv="content-language" content="en-gb" /> <link rel="shortcut icon" type="image/x-icon" href="http://eu.burton-menswear.com/favicon.ico" /> <link rel="search" type="application/opensearchdescription+xml" title="burton.co.uk Search" href="http://eu.burton-menswear.com/burton-search.xml"/> <!-- Start Summit Tag --> <script type="text/javascript"> var __stormJs = "t1.stormiq.com/dcv4/jslib/3286_D92B7532_4A18_46A8_864A_5FDF1DF25844.js"; </script> <script type="text/javascript" src="http://eu.burton-menswear.com/javascript/track.js"></script> <!-- End Summit Tag --> <!-- Start QuBit Tag --> <script src=//d3c3cq33003psk.cloudfront.net/opentag-31935-42109.js async defer></script> <!-- End QuBit Tag --> <link type="text/css" rel="stylesheet" href="http://reviews.br.wcstage.arcadiagroup.ltd.uk/bvstaging/static/6028-en_gb/bazaarvoice.css" ></link> </head>

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  • Silverlight Image Loading Question

    - by Matt
    I'm playing around with Silverlight Images and a listbox. Here's the scenario. Using WCF I grab some images out of my database and, using a custom class, add items to a listbox. It's working great right now. The images load and appear in the listbox, just like I want them to. I want to refine and improve my control just a little more so here's what I've done. <ListBox x:Name="lbMedia" Background="Transparent" ScrollViewer.HorizontalScrollBarVisibility="Disabled" ScrollViewer.VerticalScrollBarVisibility="Auto"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <c:WrapPanel></c:WrapPanel> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemTemplate> <DataTemplate> <im:MediaManagerItem></im:MediaManagerItem> </DataTemplate> </ItemsControl.ItemTemplate> </ListBox> Just a simple listbox. The datatemplate is a custom control and literally it contains a contentpresenter, nothing more. Now the class that I use as the ItemSource has a Source property. Here's what it looks like. private UIElement _LoadingSource; private UIElement _Source; public UIElement Source { get { if( _Source == null ) { LoadMedia(); return new LoadingElement(); } return _Source; } set { if( !( value is Image ) && !( value is MediaElement ) ) throw new Exception( "Media Source must be an Image or MediaElement" ); _Source = value; NotifyPropertyChanged( "Source" ); } } Essentially, on the get I check if the image/video has been loaded from the server. If it hasn't I return a loading control, then I proceed to load my image. Here's the code for my LoadMedia method. private void LoadMedia() { if( _Media != null && _Media.MediaId > 0 ) { //load the media BackgroundWorker mediaLoader = new BackgroundWorker(); mediaLoader.DoWork += mediaLoader_DoWork; mediaLoader.RunWorkerCompleted += mediaLoader_RunWorkerCompleted; mediaLoader.RunWorkerAsync(); } } void mediaLoader_RunWorkerCompleted( object sender, RunWorkerCompletedEventArgs e ) { if(_LoadingSource != null) Source = _LoadingSource; } void mediaLoader_DoWork( object sender, DoWorkEventArgs e ) { string url = App.siteUrl + "download.ashx?MediaId=" + _Media.MediaId; SmartDispatcher.BeginInvoke( () => { Image img = new Image(); img.Source = new BitmapImage( new Uri( url, UriKind.Absolute ) ); _LoadingSource = img; } ); } So as the code goes, I create a new image element, and set the Uri. The images that I'm downloading take about 2-5 seconds to download. Now for the problem / fine tuning. Right now my code will check if the source is null and if it is, return a loading element, and run the background worker to get the image. Once the background worker finishes, set the source to the new downloaded image. I want to be able to set the Source property AFTER the image has fully downloaded. Right now my loading element appears for a brief second, then there's nothing for 2-5 seconds until the image finishes downloading. I want the loading elements to stick around until the image is completely ready but I'm having troubles doing this. I've tried adding a a listener to the ImageOpened event and update the Source property then, but it doesn't work. Thanks in advance.

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  • css & horizontal scrolling

    - by zen
    One of my most favorite websites is that of the Oxford Hotel in Romania. I like the simplicity of the site and how it flows. I am trying to create a similar scrolling effect using jquery and I've been somewhat successful to a point. My trouble is with css... I am not a wizard in that department. Anyway,...my questions! 1. How can I first make sure that the ".box" class will be in the center of the page when the corresponding link is clicked? Right now it positions itself on the left. 2. Then, how can I tweak this code so that the user only can see the width of the screen and not the browser scroller/the rest of my ".box" divs? Refer to the oxford link if you need to see an example of what I'd like to achieve. This is a portion of my current CSS. body { background: #f2f2f2; text-align:left; color:#666; font-size:14px; font-family:georgia, 'time new romans', serif; margin:0 auto; padding:0; } #menu { background: #333333; position: fixed; top: 0px; left: 0; border: 1px solid #000; clear: both; float: left; font-family: helvetica, sans-serif; font-size: 18px; text-transform: uppercase; margin: 0; padding: 18px; z-index: 500; filter: alpha(opacity=75); opacity: .75; } #menu ul{ list-style-type: none; margin: 0; padding: 0; } #menu ul li{ list-style-type: none; color: #777; display: inline; margin: 0; padding: 0 10px 0 10px; } #menu ul li a{ text-decoration: none; list-style-type: none; color: #777; display: inline; margin: 0; padding: 0; } #menu ul li a:hover{ text-decoration: none; list-style-type: none; color: #fff; display: inline; margin: 0; padding: 0; } #container { position: absolute; top: 120px; width: 70000px; margin: 0; padding: 0; } .box { background: white; border: 3px dashed #f2f2f2; width: 600px; float: left; font-size: 10px; line-height: 15px; margin: 0; padding: 5px 30px 30px 30px; }

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  • TabHost / TabWidget - Scale Background Image ?

    - by user359519
    I need to scale my TabWidget background images so they maintain aspect ratio. I am using a TabHost with a TabWidget. I am then using setBackgroundDrawable to set the images. I found a close answer here - Background in tab widget ignore scaling. However, I'm not sure just where to add the new Drawable code. (Working with the HelloTabWidget example, none of my modules use RelativeLayout, and I don't see any layout for "tabcontent".) I also found this thread - Android: Scale a Drawable or background image?. According to it, it sounds like I would have to pre-scale my images, which defeats the whole purpose of making them scaleable. I also found another thread where someone subclassed the Drawable class so it would either not scale, or it would scale properly. I can't find it now, but that seems like a LOT to go through when you should just be able to do something simple like mTab.setScaleType(centerInside). Here's my code: main.xml: <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="@drawable/main_background"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"/> <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_weight="0"/> </LinearLayout> </TabHost> main activity: tabHost.setOnTabChangedListener(new OnTabChangeListener() { TabHost changedTabHost = getTabHost(); TabWidget changedTabWidget = getTabWidget(); View changedView = changedTabHost.getTabWidget().getChildAt(0); public void onTabChanged(String tabId) { int selectedTab = changedTabHost.getCurrentTab(); TabWidget tw = getTabWidget(); if(selectedTab == 0) { //setTitle("Missions Timeline"); View tempView = tabHost.getTabWidget().getChildAt(0); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_timeline_on)); tempView = tabHost.getTabWidget().getChildAt(1); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_map_off)); tempView = tabHost.getTabWidget().getChildAt(2); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_search_off)); tempView = tabHost.getTabWidget().getChildAt(3); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_news_off)); tempView = tabHost.getTabWidget().getChildAt(4); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_license_off)); //ImageView iv = (ImageView)tabHost.getTabWidget().getChildAt(0).findViewById(android.R.id.icon); //iv.setImageDrawable(getResources().getDrawable(R.drawable.tab_timeline_on)); //iv = (ImageView)tabHost.getTabWidget().getChildAt(1).findViewById(android.R.id.icon); //iv.setImageDrawable(getResources().getDrawable(R.drawable.tab_map_off)); } else if (selectedTab == 1) { //setTitle("Spinoffs Around You"); View tempView = tabHost.getTabWidget().getChildAt(0); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_timeline_off)); tempView = tabHost.getTabWidget().getChildAt(1); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_map_on)); tempView = tabHost.getTabWidget().getChildAt(2); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_search_off)); tempView = tabHost.getTabWidget().getChildAt(3); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_news_off)); tempView = tabHost.getTabWidget().getChildAt(4); tempView.setBackgroundDrawable(getResources().getDrawable(R.drawable.tab_license_off)); } I also tried 9patch images, but they wind up being too small. So, what's the best way to go about this?

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  • Mimicking a HBox / VBox with CSS

    - by Daniel Hai
    I'm an old school tables guy, and am pretty baffled when it comes to modern HTML. I'm trying to something as simple as vertical / horizontal layouts (i.e. Flex's hbox/vbox), but am having major difficulty replicating them. An old table would look something like this for an HBox: <table width="100%" height="100"> <tr valign="middle"> <td nowrap style="background-color:#CCC">I am text on grey</td> <td width="50%" valign="top">displays top</td> <td width="50%" align="right">Autosize Fill (displays bottom right)</td> </tr> </table> Now I'm trying to do this with div's, but to no avail. When using display:inline, I cannot set a percentage width -- it only takes explicit widths. When using float:left, settings 100% percentage width causes it to really be 100% and pushes the next div down. Here's the code I've been playing with: <html> <head> </head> <style type="text/css"> div.test { background-color: #EE9; padding:5px;} body { font-family: Arial; } ul { list-style-type:none; } ul li { float:left; } .hboxinline div { display: inline; } .hboxfloat div { float:left; } .cellA { background-color:#CCC; width:100%; } .cellB { background-color:#DDD; min-width:100; } .cellC { background-color:#EEE; min-width:200; } </style> <body> A = 100%, b = 100, c = 200 <div class="test">old school table <table cellpadding="0" cellspacing="0"> <tr> <td class="cellA">A</td> <td class="cellB">B</td> <td class="cellC">C</td> </tr> </table></div> <br/> <div class="test"> float:left <div class="hboxinline"> <div class="cellA">A</div> <div class="cellB">B</div> <div class="cellC">C</div> </div> </div> <br/> <div class="test">ul / li <ul class="ulli"> <li class="cellA">A</li> <li class="cellB">B</li> <li class="cellC">C</li> </ul> </div> <br/> <div class="test"> display:inline <div class="hboxfloat"> <div class="cellA">A</div> <div class="cellB">B</div> <div class="cellC">C</div> </div> </div> </body> </html>

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  • copying link id to an input field

    - by zurna
    The code works fine when links are images. But I have a problem when there are flash movies. Another page opens with undefined in the address bar when it needs to copy the link id to imagesID input box. <script type="text/javascript"> var $input = $("#imagesID"); // <-- your input field $('a.thumb').click(function() { var value = $input.val(); var id = $(this).attr('id'); if (value.match(id)) { value = value.replace(id + ';', ''); } else { value += id + ';'; } $input.val(value); }); </script> <ul class="thumbs"> <li> <a class="thumb" id="62"> <img src="/FLPM/media/images/2A9L1V2X_sm.jpg" alt="Dock" id="62" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=62" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="61"> <img src="/FLPM/media/images/0E7Q9Z0C_sm.jpg" alt="Desert Landscape" id="61" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=61" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="60"> <img src="/FLPM/media/images/8R5D7M8O_sm.jpg" alt="Creek" id="60" class="floatLeft" /> </a> <br /> <a href="?Process=&IMAGEID=60" class="thumb"><span class="floatLeft">DELETE</span></a> </li> <li> <a class="thumb" id="59"> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://active.macromedia.com/flash4/cabs/swflash.cab#version=4,0,0,0" id="59" width="150" height="100" style="float:left; border:5px solid #CCCCCC; margin:5px 10px 10px 0;"> <param name="scale" value="exactfit"> <param name="AllowScriptAccess" value="always" /> <embed name="name" src="http://www.refinethetaste.com/FLPM/media/flashes/7P4A6K7M.swf" quality="high" scale="exactfit" width="150" height="100" type="application/x-shockwave-flash" AllowScriptAccess="always" pluginspage="http://www.macromedia.com/shockwave/download/index.cgi? P1_Prod_Version=ShockwaveFlash"> </embed> </object> </a> <br /> <a href="?Process=&IMAGEID=59" class="thumb"><span class="floatLeft">DELETE</span></a> </li> </ul>

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  • Issue with multipart/form-data

    - by kbrin80
    I am not able to get values from both files and text input in a servlet when my form includes multipart/form-data. I am using the apache.commons.fileuploads for help with the uploads. Any suggestions. Also in the code below there are some things that I feel should be more efficient. Is there a better way to store these multiple files in a db. public void performTask(javax.servlet.http.HttpServletRequest request, javax.servlet.http.HttpServletResponse response) { boolean promo = false; Database db = new Database(); Homepage hp = db.getHomePageContents(); String part = ParamUtils.getStringParameter(request, "part", ""); if(part.equals("verbage")) { String txtcontent = (String)request.getParameter("txtcontent"); String promoheader = (String)request.getParameter("promoheader"); String promosubheader = (String)request.getParameter("promosubheader"); hp.setBodyText(txtcontent); hp.setPromoHeader(promoheader); hp.setPromoSubHeader(promosubheader); System.err.println(txtcontent); } else { boolean isMultipart = ServletFileUpload.isMultipartContent(request); if (!isMultipart) { } else { FileItemFactory factory = new DiskFileItemFactory(); ServletFileUpload upload = new ServletFileUpload(factory); List items = null; try { items = upload.parseRequest(request); //System.err.print(items); } catch (FileUploadException e) { e.printStackTrace(); } Iterator itr = items.iterator(); while (itr.hasNext()) { FileItem item = (FileItem) itr.next(); if(item.getFieldName().equals("mainimg1")) { if(item.getName() !="") hp.setMainImg1(item.getName()); } if(item.getFieldName().equals("mainimg2")) { if(item.getName() !="") hp.setMainImg2(item.getName()); } if(item.getFieldName().equals("mainimg3")) { if(item.getName() !="") hp.setMainImg3(item.getName()); } if(item.getFieldName().equals("promoimg1")) { promo = true; if(item.getName() !="") { hp.setPromoImg1(item.getName()); try { File savedFile = new File("/Library/resin-4.0.1/webapps/ROOT/images/promoImg1.jpg"); item.write(savedFile); //System.err.print(items); } catch (Exception e) { System.err.println(e.getMessage()); } } } if(item.getFieldName().equals("promoimg2")) { if(item.getName() !="") { hp.setPromoImg2(item.getName()); try { File savedFile = new File("/Library/resin-4.0.1/webapps/ROOT/images/promoImg2.jpg"); item.write(savedFile); //System.err.print(items); } catch (Exception e) { System.err.println(e.getMessage()); } } } if(item.getFieldName().equals("promoimg3")) { if(item.getName() !="") { hp.setPromoImg3(item.getName()); try { File savedFile = new File("/Library/resin-4.0.1/webapps/ROOT/images/promoImg3.jpg"); item.write(savedFile); //System.err.print(items); } catch (Exception e) { System.err.println(e.getMessage()); } } } System.err.println("FNAME =" + item.getFieldName() + " : " + item.getName()); if (item.isFormField()) { } else { try { if(!promo) { String itemName = item.getName(); File savedFile = new File("/Library/resin-4.0.1/webapps/ROOT/images/"+itemName); item.write(savedFile); } //System.err.print(items); } catch (Exception e) { System.err.println(e.getMessage()); } } } } } db.updateHomePageContent(hp);

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  • getting base64 content string of an image from a mimepart in Java

    - by Bas van den Broek
    Hello, I am trying to get the base64 content of a MimePart in a MimeMultiPart, but I'm struggling with the Javamail package. I simply want the base64 encoded String of a certain inline image, there doesn't seem to be an easy way to do this though. I wrote a method that will take the mime content (as a string) and an image name as a parameter, and searches for the part that contains the base64 content of that image name, and in the end returns this base64 string (as well as the content type but that is irrelevant for this question) Here is the relevant code: private static String[] getBase64Content(String imageName, String mimeString) throws MessagingException, IOException { System.out.println("image name: " + imageName + "\n\n"); System.out.println("mime string: " + mimeString); String[] base64Content = new String[2]; base64Content[0] = ""; base64Content[1] = "image/jpeg"; //some default value DataSource source = new ByteArrayDataSource(new ByteArrayInputStream(mimeString.getBytes()), "multipart/mixed"); MimeMultipart mp = new MimeMultipart(source); for (int i = 0; i < mp.getCount(); i++) { MimePart part = (MimePart) mp.getBodyPart(i); String disposition = part.getDisposition(); if (disposition != null && disposition.equals(Part.INLINE)) { if (part.getContentID() != null && part.getContentID().indexOf(imageName) > -1) //check if this is the right part { if (part.getContent() instanceof BASE64DecoderStream) { BASE64DecoderStream base64DecoderStream = (BASE64DecoderStream) part.getContent(); StringWriter writer = new StringWriter(); IOUtils.copy(base64DecoderStream, writer); String base64decodedString = writer.toString(); byte[] encodedMimeByteArray = Base64.encodeBase64(base64decodedString.getBytes()); String encodedMimeString = new String(encodedMimeByteArray); System.out.println("encoded mime string: " + encodedMimeString); base64Content[0] = encodedMimeString; base64Content[1] = getContentTypeString(part); } } } } return base64Content; } I cannot paste all of the output as the post would be too long, but this is some of it: image name: [email protected] This is a part of the mimeString input, it does find this (correct) part with the image name: --_004_225726A14AF9134CB538EE7BD44373A04D9E3F3940menexch2007ex_ Content-Type: image/gif; name="image001.gif" Content-Description: image001.gif Content-Disposition: inline; filename="image001.gif"; size=1070; creation-date="Fri, 02 Apr 2010 16:19:43 GMT"; modification-date="Fri, 02 Apr 2010 16:19:43 GMT" Content-ID: <[email protected]> Content-Transfer-Encoding: base64 R0lGODlhEAAQAPcAABxuHJzSlDymHGy2XHTKbITCdNTu1FyqTHTCXJTKhLTarCSKHEy2JHy6bJza lITKfFzCPEyWPHS+XHzCbJzSjFS+NLTirBx6HHzKdOz27GzCZJTOjCyWHKzWpHy2ZJTGhHS+VLzi (more base64 string here that I'm not going to paste) But when it finally prints the encoded mime string, this is a different string than I was expecting: encoded mime string: R0lGODlhEAAQAO+/vQAAHG4c77+90pQ877+9HGzvv71cdO+/vWzvv73vv71077+977+977+9XO+/vUx077+9XO+/vcqE77+92qwk77+9HEzvv70kfO+/vWzvv73alO+ Clearly different from the one that has its output in the part above. I'm not even sure what I'm looking at here, but when I try to load this as an image in a html page, it won't work. This is fairly frustrating for me, since all I want is a piece of the text that I'm already printing, but I'd rather not have to search through the mime string myself for the correct part, introducing all kinds of bugs.So I'd really prefer to use the Javamail library but could use some help on how to actually get that correct mime string.

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  • Navigation to call action for bean class

    - by Muthu
    I am using JSF 2.0 and PrimeFaces 3.0. I have uploaded the images and have to crop the image. The images are uploaded and successfully displayed in the upload pages. When I select the images and click the crop button the corresponding crop bean is not called. If I don't select the image and click the crop button the corresponding crop bean class is called but a NullPointerException occurred. What is the problem? The Facelet view is: <h:form> <p:panel header="FILE UPLOAD WITH CROPPER" style="width:900px; margin: 0 auto; margin-top:0px"> <p:fileUpload fileUploadListener="#{photoUploadAction.handleImageUpload}" mode="advanced" update="getImageId,messages" auto="false" allowTypes="/(\.|\/)(gif|jpe?g|png)$/"/> <p:growl id="messages" showDetail="true"/> <p:growl id="uploadMessages" showSummary="true" showDetail="true"/> <h:panelGrid columns="2" > <p:imageCropper value="#{photoUploadAction.croppedImage}" id="getImageId" image="images/#{photoUploadVO.imageName}"/> </h:panelGrid> <p:commandButton value="Crop" update="getImageId" action="#{imageCropperBean.crop}" /> </p:panel> </h:form> BACKING BEAN for ImageCropper: @ManagedBean(name="imageCrop") @RequestScoped public class ImageCropperBean { private CroppedImage croppedImage; private String newFileName; private String imageName; public String getImageName() { return imageName; } public void setImageName(String imageName) { System.out.println("TEH IMAGE NAME ===="+imageName); this.imageName = imageName; } public String getNewFileName() { return newFileName; } public void setNewFileName(String newFileName) { System.out.println("AAAAAAAAAAAAAA"+this.newFileName); this.newFileName = newFileName; } public CroppedImage getCroppedImage() { return croppedImage; } public void setCroppedImage(CroppedImage croppedImage) { System.out.println("cRRRRRRRRRRRRR"+croppedImage); this.croppedImage = croppedImage; } public ImageCropperBean(){ } public String crop() { System.out.println("WELCOMEMMMMMMMMMMMMMM"); FacesContext context = FacesContext.getCurrentInstance(); ImageCropperBean imageCropperBean = (ImageCropperBean) context.getApplication().evaluateExpressionGet(context, "#{imageCropperBean}", ImageCropperBean.class); ServletContext servletContext = (ServletContext) FacesContext.getCurrentInstance().getExternalContext().getContext(); newFileName = servletContext.getRealPath("") + File.separator + "cropImage" + File.separator+ "croppedImage.jpg"; System.out.println("FILE NAME NAME NAME NAME "+newFileName); String file = new File(newFileName).getName(); System.out.println("DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD"+file); imageCropperBean.setImageName(file); File fileFolder = new File("e:/Mecherie_project/image_web/WebContent/cropImages",file); System.out.println("FILE ANE"+file); // String target=null; FileImageOutputStream imageOutput; try { imageOutput = new FileImageOutputStream(fileFolder); System.out.println("HHHHHHHHHH=="+imageOutput); imageOutput.write(croppedImage.getBytes(), 0, croppedImage.getBytes().length); imageOutput.close(); FacesMessage msg = new FacesMessage("Succesful", file + " is cropped."); FacesContext.getCurrentInstance().addMessage(null, msg); } catch (FileNotFoundException e) { FacesMessage error = new FacesMessage(FacesMessage.SEVERITY_ERROR, "The files were not Cropped!", ""); FacesContext.getCurrentInstance().addMessage(null, error); e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); FacesMessage error = new FacesMessage(FacesMessage.SEVERITY_ERROR, "The files were not Cropped!", ""); FacesContext.getCurrentInstance().addMessage(null, error); } // System.out.println("ghfhgfghgh"+target); return "success"; } }

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  • Horizontal navigation from next previous buttons for Overflow:Hidden div

    - by brz dot net
    See following Code <div> <a id="west" href="javascript:void(0);" onclick="scrollBlockWest();"><<West</a> <a id="east" href="javascript:void(0);" onclick="scrollBlockEast();">East >></a> </div> <div id="myScrollContainer" style="overflow:hidden; width:900px; height:700px"> <table id="myScrollContent"><tr><td> <div id="block0" style="display:block;height:300px; width:300px; background-color:Lime">Content 0</div> </td><td> <div id="block1" style="display:block;height:300px; width:300px; background-color:Aqua">Content 1</div> </td><td> <div id="block2" style="display:block;height:300px; width:300px; background-color:Blue">Content 2</div> </td><td> <div id="block3" style="display:block;height:300px; width:300px; background-color:Gray">Content 3</div> </td><td> <div id="block4" style="display:block;height:300px; width:300px; background-color:Gray">Content 4</div> </td> </tr></table> </div> This is my script: <script type="text/javascript" > var totalBlock = 4; var currentBlock = 0; function scrollBlockEast() { var blk = document.getElementById('block'+currentBlock); //alert('block'+blockid); blk.style.display='none'; currentBlock++; //document.getElementById('myScrollContent').style.left = -100; if(currentBlock<totalBlock) { document.getElementById('west').style.display='inline'; } //alert(totlaBlock-1); if(currentBlock==totalBlock) { document.getElementById('east').style.display='none'; } } function scrollBlockWest() { currentBlock--; document.getElementById('block'+currentBlock).style.display='inline'; if(currentBlock<1) { document.getElementById('west').style.display='none'; } else { document.getElementById('east').style.display='inline'; } } </script> Now My object is to slide block on << and click. By default, 3 blocks(Content 0,Content 1,Content 2) are coming. When is clicked then (Content 1,Content 2,Content 3) will come. For this, I hide content 0 block. But layout will disturb on << click. I know this is wrong way. I should set left position instead of hiding content but it is empty I tried to set left position but no luck. Let me know How the block can be moved one by one using javascript and what is the best approach to do this?

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  • css, unordered list not displaying icon in right place...

    - by Ronedog
    I'm really frustrated with this one. A few weeks ago I got it working in both firefox and ie just fine. Went back today to do some testing and found a problem with the display in firefox and I've been searching the code but can't find anything. I could use a few tips from anyone willing, I'm sure I'm looking at the wrong things. I upgraded my firefox version but I imagine my code is broke, not firefox. I'm assuming the problem is somewhere in my css file, but I'm not sure. Here's what I've confirmed so far. There don't seem to be conflicts in other css files with < ul 's or < li 's that may be overriding settings. The other confirmation is that This works fine in Internet Explorer...therefore I must be an idiot, because its usually been the other way around (working in FF, but failing in IE). Here's How it looks in IE (Notice the position of the folder icon right next to the text): Here's how it looks in FF (Notice the folder icon is not being pushed down with its corresponding text). Here's the Unordered List: <ul id="nav"> <li><a>Utah</a></li> <ul> <li><a>ParkCity</a> <ul> <li><a>Com1</a></li> <ul> <li class="folder_closed"><a>Timber</a></li> <div>SQUARE CONTAINER IS INSIDE THIS DIV</div> </ul> </ul> </ul> </ul> Here's the CSS that is used for the whole menu: /* MENU NAVIGATION (<UL><LI> LISTS ****************************************/ ul#nav{ /* This handles the main root <ul> */ margin-left:0; margin-right:0; padding-left:0px; text-indent:15px; } ul#nav div{ overflow: hidden; } #nav li>a:hover { cursor: pointer; } #nav li > ul{ /* This will hide any element with an id of "nav" and an "li" that has a direct child that is a "ul" */ display:none; margin-left:0px; margin-right:0px; padding-left:15px; padding-right:0px; text-indent:15px; } #nav li { list-style-type:none; list-style-image: none; } #nav > li{ vertical-align: top; left:0px; text-align:left; clear: both; margin:0px; margin-right:0px; padding-right:0px; } .menu_parent{ background-image: url(../images/maximize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .menu_parent_minimized{ background-image: url(../images/minimize.png); background-repeat: no-repeat; background-position: 0px 1px; position:relative; } .folder_closed{ position:relative; background-image: url(../images/folder_closed12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } .folder_open{ position:relative; background-image: url(../images/folder_open12x14.png); background-repeat: no-repeat; background-position: 0px -2px; } </ul>

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  • SharePoint Feature suggestion

    - by barathan
    I have written a feature(Site scoped) that adds custom menu items to the New Menu and EditControlBlock of document library. These menu items should show up only when the user has add and edit permissions for that document library. If he selected the menu, url is redirected to my webpart. Webpart is deployed in site collection. To do this i have two way. I mentioned in as case 1 & case 2. But in the both cases i failed to fulfill my requirement Below are the sample entries in Feature and Element manifest file I am passing the current location to sourceurl in order to get the folder url <?xml version="1.0" encoding="utf-8" ?> <Feature Id="59bba8e7-0cfc-46e3-9285-4597f8085e76" Title="My Custom Menus" Scope="Site" xmlns="http://schemas.microsoft.com/sharepoint/"> <ElementManifests> <ElementManifest Location="Elements.xml" /> </ElementManifests></Feature> Case 1: <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="EditMenu1" RegistrationType="FileType" RegistrationId="txt" Location="EditControlBlock" Sequence="106" ImageUrl="/_layouts/images/PPT16.GIF" Title="My Edit Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="javascript:var surl='{SiteUrl}'; window.location='/test/mypage.aspx?siteurl='+surl+'&amp;itemurl={ItemUrl}&amp;itemid={ItemId}&amp;listid={ListId}&amp;Source='+window.location" /> </CustomAction> <CustomAction Id="NewMenu1" GroupId="NewMenu" RegistrationType="List" RegistrationId="101" Location="Microsoft.SharePoint.StandardMenu" Sequence="1002" ImageUrl ="/_layouts/images/DOC32.GIF" Title="My New Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="javascript:var surl='{SiteUrl}'; window.location='/test/mypage.aspx?siteurl='+surl+'&amp;listid={ListId}&amp;Source='+window.location" /> </CustomAction> </Elements> If i use the above code, it was not redirected to site collection instead of it is redirecting to rootsite. Is there is any way to get the site collection variable. To overcome this issue i used the following code: Case 2: <?xml version="1.0" encoding="utf-8" ?> <Elements xmlns="http://schemas.microsoft.com/sharepoint/"> <CustomAction Id="EditMenu1" RegistrationType="FileType" RegistrationId="txt" Location="EditControlBlock" Sequence="106" ImageUrl="/_layouts/images/PPT16.GIF" Title="My Edit Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="~sitecollection/test/mypage.aspx?siteurl={SiteUrl}&amp;itemurl={ItemUrl}&amp;itemid={ItemId}&amp;listid={ListId}&amp;Source=/" /> </CustomAction> <CustomAction Id="NewMenu1" GroupId="NewMenu" RegistrationType="List" RegistrationId="101" Location="Microsoft.SharePoint.StandardMenu" Sequence="1002" ImageUrl ="/_layouts/images/DOC32.GIF" Title="My New Menu" Rights="AddListItems,EditListItems"> <UrlAction Url="~sitecollection/test/mypage.aspx?siteurl={SiteUrl}&amp;listid={ListId}&amp;Source=/" /> </CustomAction> </Elements> But in this case, it is correctly redirected to the site collection. But it fails to get the folder url because current location can't pass through in this case. while creating new document. Could you please suggest me either how to get the site collection url in the case 1 or how to pass the current location to the sourceul in case 2

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  • how to do android image animation

    - by user270811
    hi, i am trying to get a simple image animation going. i want to make it looks as if the helicopter's propeller blades are turning. i have 3 images for the helicopter, and i am showing one of these images depending on the animation progress. the problem is that all three images end up overlapping each other as opposed to just one image showing up at one time, thereby creating the animation. this is what i did so far, i even tried to clear canvas by doing this canvas.drawColor(Color.BLACK), but that would clear out the whole canvas, which is not what i want. this is what i have: 1) in the View class: static class Helicopter { private long mLastUpdate; private long mProgress = 0; private final float mX; private final float mY; private final Bitmap mHelicopter1; private final Bitmap mHelicopter2; private final Bitmap mHelicopter3; private final float mRadius; Helicopter(long mLastUpdate, float mX, float mY, Bitmap helicopter1, Bitmap helicopter2, Bitmap helicopter3) { this.mLastUpdate = mLastUpdate; this.mX = mX; this.mY = mY; this.mHelicopter1 = helicopter1; this.mHelicopter2 = helicopter2; this.mHelicopter3 = helicopter3; mRadius = ((float) mHelicopter1.getWidth()) / 2f; } public void update(long now) { mProgress += (now - mLastUpdate); if(mProgress >= 400L) { mProgress = 0; } mLastUpdate = now; } public void setNow(long now) { mLastUpdate = now; } public void draw(Canvas canvas, Paint paint) { if (mProgress < 150L) { canvas.drawBitmap(mHelicopter1, mX - mRadius, mY - mRadius, paint); } else if (mProgress < 300L) { canvas.drawBitmap(mHelicopter2, mX - mRadius, mY - mRadius, paint); } else if(mProgress < 400L) { canvas.drawBitmap(mHelicopter3, mX - mRadius, mY - mRadius, paint); } } public boolean done() { return mProgress > 700L; } } private ArrayList<Helicopter> mHelicopters = new ArrayList<Helicopter>(); 2) this is being called in the run() of a thread: private void doDraw(Canvas canvas) { final long now = SystemClock.elapsedRealtime(); canvas.save(); for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.update(now); } for (int i = 0; i < mHelicopters.size(); i++) { final Helicopter explosion = mHelicopters.get(i); explosion.draw(canvas, mPaint); } canvas.restore(); } can someone help me? i have looked at a lot of the examples on the web on animation, they seem to always involve text, but not images. thanks.

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